uwadmin12

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16 Jedi Padawan

About uwadmin12

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    Interesting mod, lots of potential! Nice voice splicing, by the way. Most of the lines are super recognizable for those that played this game bazillion times, but they're still fun to hear. Although this mod certainly adds to the replay value, at this stage I feel the Genoharadan faction is way too similar to the Exchange. They have the same base of operation and the storylines are directly linked. The new fight sequences and additional dialogues are nice but don't feel particularly refreshing. Completely separating the Genoharadan storyline from the Exchange storyline and change its base of operation to another planet (something like Telos surface military base) could potentially boost replay value. I would suggest adding some motivation for the Exile to go after Genoharadan. Perhaps instead of the Exile being kidnapped, its one of his/her companion like Atton that's kidnapped. And despite Kreia's disapproval, the Exile decides to go after the kidnapper and is lured to another planet for a final confrontation.
  1. Uh oh, looks like a certain mod author didn't use TSLPatcher to patch 2da files, BADNESS! (Yeah, I know it was uploaded in 2006 πŸ˜›) Anyhow, per the author's instruction, use Kotor Tool to manually modify certain 2da entries. Since the author did not indicate which lines were modified, the only way I can think of is to download TSLPatcher and use its compare 2da function to figure out exactly which lines are changed by the Author, then make the corresponding changes manually. Alternatively, you could reinstall the game completely for a fresh mod install. This time install the darkside bastila mod first before all other mod that uses TSLPatcher. This could save a lot of headache. There might be better ways to do this but they're beyond my knowledge.
  2. Same here, maybe its conflict? idk. I have a bunch of other added content mod on top of all the texture and sound mod. 🀷 EDIT: pretty sure there is no voice over intended whatsoever. Watched a few YouTube videos and none of them have voice over.
  3. Yeah. ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectForceJump(oTarget, 1), OBJECT_SELF); makes you jump from your current location to oTarget, without the jump animation 😒 I'm guessing they used Power Attack animation (c4a3?) with this effect.
  4. Out of curiosity, what are SWMG_* commands? I noticed there are quite a few of them.
  5. If the mod author decides to make one, it will conflict with Improved AI mod (which also recompiles k_ai_master), although it should be easy enough to add a compatibility version for that.
  6. You make a good point. How much FP cost do you propose per spell (or per transformation)? I was hesitant to implement this because if it costs the same as Force Storm, you could spam it just the same, and it wouldn't really adds to balance that much. But if the FP penalty is significant enough then it probably will benefit the continuity, like you said. As for the "casting it only once" thing, you caught me in my own web of lies πŸ˜‚. But you get what I was saying, if everyone becomes a rakghoul then there is no reason to further spam the spell. The purpose of the talisman is not to cheese a combat (cough cough force storm⚑), but to drastically alter the combat structure. It will depend on the host's feats and weapons. Currently the script removes their ranged weapons completely during transformation, but any melee weapons remain in their inventory. If the original host is a range-focused character without any melee weapons or melee proficiency feat then yeah it's gonna suck. I may consider dynamically adding a custom vibrosword (with bonus melee proficiency feat) into such character's inventory in the future, not sure the AI would be smart enough to pick it up, though. One other thing I should've mentioned is their massive regeneration (+8 per 3 seconds). This plus their physical damage resistance, two insane rakghouls could attack each other forever if you don't intervene. But if you do intervene you're almost guaranteed to get hurt, since a melee-focused rakghoul (like that Horned Kath Hound) could wreck 1/4 of my vitality in one hit. Yes, there are condition checks for non-humans race, jedi, and certain bosses (such as Freyyr in lower shadowland). As for droid specifically, I tested it in Marka Ragnos' tomb to make sure the spell doesn't work on droids.
  7. Yeah I seriously considered it, but I passed on the idea because A. normally you only cast it once, and after everybody becomes rakghoul there is no need to spam the spell, B. unlike force storm, spamming the spell doesn't trivialize the game's combat. In fact, transformed rakghouls are much stronger than their original host. Thanks for the suggestions though. I most likely will make updates to this mod because there are still a few TODOs on my list, so any suggested improvements are welcome! You could try and see what happens πŸ˜‰. And yes, it's dark side only.
  8. Nah its just checking newer version of kTool from a server that's been taken down. It's a bit annoying.
  9. uwadmin12

    GenoHaradan Legacy

    I might have missed something obvious. When I went to Dxun first, the Zhug bounty hunters shows up instead of the GenoHaradan assassins, is that expected? (i.e. I didn't get to see this: https://youtu.be/x7AYXu8y4xU)
  10. View File Muur Talisman Description Designed by Karness Muur, the Talisman is a dark side artifact that is capable of turning other beings into mindless rakghouls. A few things to note: This item is going to spawn somewhere on Korriban and is hard to miss (in case you do miss it, the cheat code is g_i_frarmbnds25). It does not work on other Force sensitive beings (as stated in the lore). Transformed rakghouls receives bonus to their STR, CON, and receives significant penalties to their WIS, CHA, INT. Their tough hide grants resistance to physical and ion attacks. The rest is for you to discover. Welcome to the dark side, my children... your one chance at true greatness lies here. Demo Installation Make sure override folder exists at game root directory Run TSLPatcher to automatically install Compatibility Most definitely compatible with other mods. Permissions Do not claim credit for this mod and do not use assets from this mod without my permission Special Thanks Fred Tetra for Kotor Tool Stoffe for TSLPatcher Legal THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter uwadmin12 Submitted 08/11/2019 Category Mods K1R Compatible No  
  11. uwadmin12

    Muur Talisman

    Version 1.0.0

    39 downloads

    Description Designed by Karness Muur, the Talisman is a dark side artifact that is capable of turning other beings into mindless rakghouls. A few things to note: This item is going to spawn somewhere on Korriban and is hard to miss (in case you do miss it, the cheat code is g_i_frarmbnds25). It does not work on other Force sensitive beings (as stated in the lore). Transformed rakghouls receives bonus to their STR, CON, and receives significant penalties to their WIS, CHA, INT. Their tough hide grants resistance to physical and ion attacks. The rest is for you to discover. Welcome to the dark side, my children... your one chance at true greatness lies here. Demo Installation Make sure override folder exists at game root directory Run TSLPatcher to automatically install Compatibility Most definitely compatible with other mods. Permissions Do not claim credit for this mod and do not use assets from this mod without my permission Special Thanks Fred Tetra for Kotor Tool Stoffe for TSLPatcher Legal THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  12. To quote you can click + Quote, or select text and click "quote selection" I believe the site had some backend issue ~1 hour ago, every file downloaded shows 0 kB (including other mods). They've fixed the issue and you should be able to download it now.
  13. Does it show that the file is 0kB?