546 files

  1. Holowan Duplisaber Beta

    Making lightsabers is incredibly easy!
     
    1. Go to the Workbench and select "Use Saber Console"
     
    2. Choose "Create a hilt", choose a model and a color
     
    3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
     
    It comes with its own installer, but I assure you it's not malicious.
     
    If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
     
    HOLOWAN DUPLISABER v.215b
     

    Chainz.2da


    Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
     
    This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
    There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
    Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
     
    Installation:
    Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
     
    Using the mod:
    Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
    Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
    DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
     
    Credits:
    This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
     
    Thanks to:
    Bioware - Documentation on GFF and 2da formats.
    Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
    Fair Strides - For integrating the mdlops replacer into my dev version of the project.

    15,274 downloads

       (20 reviews)

    134 comments

    Updated

  2. M4-78 Enhancement Project

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78 Enhancement Project 1.5
    1. Description:
    ----------
    This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional game play!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!
    Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
     4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
     5. Install any compatible mods you desire now.
    3.1 1.5 Major Changes:
    ----------
    * New ending
    * New intro (less spliced party members lines)
    * Reduced amount of walking
    * Fast travel in droid quest - no more running trough the planet multiple times
    * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
    * Better filters on VOs so your ears won't bleed (at least not as much)
    * Other stuff

    3.2 1.3 Update fix list:
    ----------
    ! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
    ! New Voice-Overs
    ! Gonk droids, courtesy of newbiemodder!!!
    General Fixes and changes:
    * You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
    * All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
    * Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.
    Central Zone:
    * You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
    * Changed footstep sound of repair droids.
    Industrial Zone:
    * IS-07 renamed to Loading Droid as he has no role in the mod at all.
    * Fixed camera issue using the test console.
    * Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
    * Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
    * Slightly improved frame rate (if you still have issues turning off shadows is recommended).
    * Fixed repaired cleaner droid cut scene running twice.
    * IS-43 now moves back to his position after the cleaner droids gets fixed.
    * Added a new journal quest for the mission to get into the cleaning droid trash containers.
    * Improved consistency between droid segment and exile segment.
    Environmental Zone:
    * Boss Droid now drops various random droid items (2-6) as additional reward.
    * Added clairvoyance effect to the reveal of the Boss.
    * Corrected screen that was clipping through a wall.
    * Moved back some turrets so it's unlikely they will target you through the wall.
    * Renamed ES-44 to Environmental Droid and gave it a unique line.
    * Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
    * Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.
    M4-78 Core:
    * You can now target the force field control terminal with a controller.
    Rapid Transport System:
    * Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
    * You can now use the escort droid to go to IS-24 after unlocking access.
    * Industrial droids can no longer escort you to themselves.
    * The escort droids in the Central Zone and Industrial Zone now have a map note.
    Thanks to geordyjones:
    * Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
    * No longer displays party selection at start of the planet (having to convert to droids anyway).
    * During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
    * Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
    * Modified duration on many lines around the planet.
    * Fixed unintentional conversation breaks with IS-58.
    * Fixed missing line on IS-63.
    3.2 1.2 Update fix list:
    ----------
    * Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
    * Fixed main quest breaking glitch involving T3's solo quest.
    * Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
    * Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
    * Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.
    3.3 1.1B Update fix list:
    ----------
    * Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
    * After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
    * Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
    * Improved Telos Droid Assistance cut scene.
    * Added VO that was missing from the installer.
    3.4 Patch fix list:
    ----------
    ! Fixed "stuttering droid" bug.
    ! Additional content!
    ! Added 2 Easter Eggs. Go find them
    ! Modified end game sequences.
    ! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
    ! Various spelling and grammatical fixes throughout the mod.
    ! Updated several quest entries for added clarity.
    ! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.
    General:
    * New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
    * Several droids throughout the colony have more to say. And some brand new ones appeared!
    * Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
    * Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
    * Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
    * Changed hyperspace to look a little more like vanilla hopefully.
    * The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
    * M4-78's music can now be listened at from the 'music' tab after game completion.
    * Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
    * Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.
    Korriban:
    * Fixed Lost Jedi not updating sometimes. (T3 hint)
    * Fixed conversation break and no quest update with Disciple. (No Atton)
    * Fixed Disciple vo/st mismatch.
    M4-78 Landing Pad:
    * Fixed exile appearing shortly before the interlude cut-scene.
    M4-78 Central Zone:
    * Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
    * Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
    * If you kill Vash you will now also get a proper introduction to M4-78.
    * The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
    * Fixed "hidden ending."
    * Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
    * Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.
    M4-78 Environmental Zone:
    * Fixed HK not being re-added after HK-50 fight (missing file).
    * Reduced hit points of boss droid
    * Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.
    M4-78 Industrial Zone:
    * Fixed missing quest update from retrieving memory core from living astromech droids.
    * Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
    * Fixed IS-56 sometimes not talking about I0-01, blocking progress.
    * Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
    * Fixed medical vendor showing all stims twice in his inventory.
    * You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.
    M4-78 Core:
    * Fixed Kaah not properly appearing when leaving the mainframe in some cases.
    * Kaah will no longer drop a lightsaber upon being killed.
    * "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
    * Reduced hit points of Vash
    M4-78 radiation flooded sections:
    * IS-43 will now look the same during and after the radiation flood.
    4. Uninstall
    ----------
    Run uninstall program created in your game's main directory.
    5. FAQ / Known Issues
    ---------
    Q. How do I know if the game successfully installed?
    A. There are two ways to note. Check when installing that you didn't have any errors.  Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"
    Q. Conversation breaks with error in the Korriban Academy.
    A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.
    Q. M4-78 does not appear on the galaxy map.
    A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.
    Q. Slow performance in the Industrial Zone.
    A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!
    Q. I can't finish "Recent history: M4-78"!
    A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
    With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.
    Q. I am missing droids.
    A. Make sure you have no incompatible mods running along M4-78EP.
    Q. I can't find all 4 power cores for the puzzle
    A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!
    Q. My question is not answered here!
    A. Feel free to ask us at our official forum;
    http://deadlystream.com/forum/
    6. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
    - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
    - Hassat Hunter - dialog correction, scripting, bug fixing, patch lead
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Sharen Thrawn - former lead writer
    - Lord of Hunger - storyline ideas
    - JCarter426 - storyline writing/ideas for the Industrial Zone
    - Sith Holocron - input on storyline and planet's past
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    - Stoney                Many new or edited placeable objects
    - Quanon                Archon models
    - Khrizby                New animations and fixed models
    - Redrob41                Droid re-skins
    - 90SK                    A LOT OF droid re-skins
    - Sith Holocron                Animated screen textures
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    - Stoney
    - Hassat Hunter
    - Qui-Gon Glenn
    - Atton Rand
    - Nsinger998
    - LDR
    - Zhaboka
    - drunklol
    - arekushu
    - twdarkeh
    - dashrendar
    - Sith Holocron
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    Kaah Ohtok                        Zhaboka
    CS-36 (Central Zone Official Information Unit)        Danule
    M4-78's Main AI                        Sith Holocron
    ES-05 (Environmental Archon)                Louise du Cray
    IS-24 (Industrial Zone Archon)                90SK
    IS-02 (Maintenance Unit}                Nolan Tashijan
    IS-56/Researcher Droid/KL-92                Edwyn Tiong
    LS-44 (Greeter Droid)                    Ripulesyou
    IS-84 (Droid Designer Lead)                Runawayjam
    Random Design Droids                    Drew Mochak
    War Droids/Central Zone's Maintenance Unit/
    Force Field Operator/Escort Droids            Caleb Woodard
    Force Field Operator                    Trayusstudent
    Sith Soldier                        Mrcharlton
    CS-45 (Central Zone Original Information Unit)        James Beagon
    Accused Environmental Droid in Central Zone        Jerry C
    CS-28 (Central Zone Maintenance Droid Assistant)    Dylan
    Medical Units                        ABagOfVicodin
    Additional Construction Droid/
    Landing Arm Supervisor                    Sonbiru "Dr. Son"
    IS-43 (Supervisor of Cleaner Droids)            Daniel Conner
    Fight Witness                        Adam Brennecke
    I1-02 (Re-programmed Maintenance Unit)        Connaugh
    The Inquisitive Droid at the end of Industrial Zone    Thomo93
    Cleaning Droid Warning System                ReddHorrocks
    Main Manufacturing Unit                    Kevin Smets
    Additional Industrial Zone Droids                ThisIsSnaik
    Additional Environmental Units                 Tuomas "Iterator" Kuosmanen
    Droid with Missing Legs                    Dr. John Faller
    Black Market Droid                    CommissarBRO
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    - Sith Holocron
    - HK-47
    --------------------------------------------------
    Special Thanks
    --------------------------------------------------
    Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.
    JCarter426 – voiceovers in previous versions and the new end credit movie
    Revan411 – voiceovers in previous versions
    Jaedar – voiceovers in previous versions
    Ghostlyhamburger – voiceovers in previous versions
    L0ki194 – voiceovers in previous versions
    Yceman (aka Darthycey) – For our original end credit movie
    Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
    Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
    Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
    JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)
    7. Distribution Notes
    ----------
    Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
    Thanks to tk102 for the dlg editor
    Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
    This mod may not be modified or distributed without the explicit permission of the authors.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    30,249 downloads

       (14 reviews)

    37 comments

    Updated

  3. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    136 downloads

       (8 reviews)

    6 comments

    Updated

  4. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    11,260 downloads

       (10 reviews)

    49 comments

    Updated

  5. Droid special weapons fix for TSL v1.0

    Description

    Several of droid special weapons have incorrect descriptions of its damage and effects. For example, according to the description Droid Toxin Emitter has properties “On Hit: Paralyze, 25% for 6sec, Poison, Mild Weakness. Fortitude Save: DC 10 to negate each”, but combat log shows “On Hit: Poison, Virulent Damage, Weakness. Fortitude Save: DC100 to negate poison”.

    This mod fix descriptions for the following special weapons:
    Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts. Save: DC= 20 + Level for half damage” instead of “Damage: Fire, Ion 60pts. Save: DC20 for half damage”. Droid Multi-spectral Emitter now correctly shows “Save: DC= 24 + Level for half damage” instead of “Save: DC= 24+Level of target for half-damage”. Droid Toxin Emitter now correctly shows “On Hit: Poison, Virulent Damage, Weakness. Save: DC100 to negate poison” instead of “On Hit: Paralyze, 25% for 6sec, Poison, Mild Weakness. Save: DC 10 to negate each”. DroidBio-Assault Spray now correctly shows “Save: DC30 to negate poison” instead of “Save: DC22 to negate slow”.
    In addition, this mod offers an optional rebalance fix that changes the damage and effects of Droid Toxin Emitter and Droid Bio-Assault Spray to make more sense. According to the description, Droid Toxin Emitter is lower tier weapon than Droid Bio-Assault Spray and logically should be weaker. But in the game, Droid Toxin Emitter causes Virulent Damage, Weakness with DC100 (probably, unavoidable by all characters), while Droid Bio-Assault Spray causes only Virulent Damage with DC30. Optional rebalance fix makes the following changes:
    Droid Toxin Emitter now causes Average Damage, Weakness with DC25 (according to developers’ original record in script). Droid Bio-Assault Spray now causes Virulent Damage, Weakness with DC100.  

    Installation

    1. Copy the files from the “special weapons fix” folder to your game's override directory.
    2. To install optional rebalance fix of droid poison weapons, copy the content of “Optional rebalance fix” folder to your game's override directory, replacing the files d_device_04.uti and d_device_10.uti, installed on the previous step.

    Warning: if you already have file k_sup_droid.ncs inyour Override, then do not install Optional rebalance fix, as it is incompatible with other mods that modify k_sup_droid.ncs.
     
    Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change.
     
    Uninstallation

    Delete files d_device_03.uti, d_device_04.uti, d_device_07.uti,d_device_09.uti, d_device_10.uti, d_device_15.uti, g_d_firesupres01.uti from your Override folder.
    If you installed Optional rebalance fix, then delete d_device_04.uti,d_device_10.uti, k_sup_droid.ncs from your Override folder.
     

    Compatibility

    This mod is compatible with TSLRCM.
    This mod is incompatible with any mods that change the aforementioned droid special weapons.
    Optional rebalance fix is incompatible with any mods that change k_sup_droid.ncs (script affecting droid special weapons), such as “Improved AI” mod.
     

    Distribution Notes

    This mod may not be modified or distributed without the explicit permission of the author.
    This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
     

    Credits

    Tools used:
    KotOR Tool by Fred Tetra
    KotOR Scripting Tool by Blue
     

    Contact

    PM me on DeadlyStream or Nexus.
     

    Disclaimer

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    20 downloads

       (1 review)

    0 comments

    Submitted

  6. T3-M4 Lightsaber Construction Mod

    Tired of missing a lens? T3-M4 can help! You can have a lightsaber as early as your first trip to the Ebon Hawk in a way that fits in with the story & adds additional dialogue & immersion to the game. You can construct as many lightsabers as you have crystals!
     
    UPDATE: Reconstruct Visas Marr's destroyed ligthsaber via T3-M4 for some added dialogue and influence gain/loss options with Visas when you give it back to her.
     
    T3-M4 Lightsaber Construction Mod v1.1
    ======================================

    By brents742
    ============

    Version Notes
    =============
    v1.0 - 3/4/2021
         - Initial release
        
    v1.1 - 3/7/2021
         - Added ability for T3-M4 to rebuild Visas' lightsaber and place in player inventory after Visas joins the party
         - Created new dialogue with Visas via existing sound files for returning her lightsaber
         - Added new influence gain/loss options with Visas when returning her lightsaber
    Requirements
    ============
    TSLRCM 1.8.5 or above
    Installation
    ============
    STEAM TSLRCM VERSION USERS:

    When installing with TSLPatcher, you MUST select your Steam workshop TSLRCM directory. Not the main KOTOR 2 directory. When asked by TSLPatcher to browse for a folder, go to your main Steam folder, then steamapps. Then workshop. Then content. Then 208580 (This is KOTOR 2's game code) then find the TSLRCM file. For TSLRCM + M4-78 it will be called 1402798020. For regular TSLRCM it will be called 485537937. Choose which of these folders you have for TSLPatcher to install to and let it work. If you are using other than English TSLRCM your folder code will be a little different.

    !!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION OF 1.8.5 THE MOD WILL NOT WORK!!!

    NON STEAM TSLRCM VERSION USERS:

    Run TSLPatcher.exe and follow the prompts.
    The patcher will make backups of any existing files you may have that are the same as files this mod uses.
    Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running  from
    Description
    ===========
    -This mod expands upon existing lightsaber construction methods (Bao-Dur) and allows T3-M4 to not only help you
    construct your first lightsaber, but further allows him to construct as many lightsabers as you have crystals
    available in your inventory (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber) - on demand.
    -The intention of this mod is to give players the ability to have a lightsaber that fits into the existing lore and story
    of the game as early as your first visit to the Ebon Hawk if they choose.I wanted a mod that didn't just magically give
    the player lightsabers.
    -How T3-M4 is able to help you create lightsabers is explained in as much detail as would be available
    to the Exile at this stage in their journey. Speaking to T3-M4 and asking him to help you construct a lightsaber will begin
    the series of short steps required that will activate this ability for T3-M4 and give you three crystals of your choosing
    for use in construction.
    -This mod pays careful attention to ensuring nothing is removed from the base game. If you still want to follow Bao-Dur's
    lightsaber construction method and search for parts across the galaxy - you can do that!
    -The Crafting a Lightsaber quest is now given directly after regaining your Force powers on Peragus.
    -Using T3-M4 to construct a lightsaber will trigger the Crafting a Lightsaber quest as completed just like if you made one
    through Bao-Dur. Bao-Dur will not ask you why you do not carry a lightsaber anymore once this occurs.
    Likewise, if you have not used T3-M4 to construct a lightsaber before bringing Bao-Dur aboard the Ebon Hawk,
    he will speak to you about a lightsaber as normal.
    -Lightsaber training with Kreia is CONFIRMED to be working using T3-M4 to construct your lightsaber.
    -Looting post Crafting a Lightsaber quest works as it would in the base game. Where you would have found a
    lightsaber part, you will now find a lightsaber, just like in the base game.
    -This mod was designed to work within the existing format of the game concerning lightsaber construction.
    The only difference is the lightsaber quest will trigger early and is able to be completed via T3-M4 versus
    only Bao-Dur. There are some additional dialogue options for immersions sake and T3 can construct multiple
    lightsabers but everything else works exactly as it should.
    -There's a cool story easter egg within the Security System tucked away

    Getting Started
    ===============
    This mod works best from a new save to experience all the changes as they were meant to be experienced.
    This is not mandatory, however, as the mod is designed to be used at any point in the game.
    If Using an Existing Save
    =========================
    Talk to T3-M4 and he will give you the access codes to the Ebon Hawk.
    Ask him about lightsaber construction and he will direct you how to upgrade him.
    If using a New Save
    ===================
    Play the game as you normally would through Peragus.
    T3-M4 will give you the Ebon Hawk's access codes before leaving Peragus.
    Ask him about lightsaber construction and he will direct you how to upgrade him.
    Important - Timing
    ==================
    Due to the natural progression of the game, it is best to speak with T3-M4 about lightsaber construction just before or
    after your initial conversation with Kreia aboard the Ebon Hawk. If you wait, your next opportunity will be directly after
    leaving Telos.
    Compatibility
    =============
    IMPORTANT - This mod relies upon the default crystal files that come with the game. (U_l_colo_01 thru u_l_colo_10)
    Any mod that removes some of these files for some reason will cause this mod to not function at 100%. Mods that change
    existing u_l_colo files should not be a problem.
    Any mod that gives you a lightsaber and then changes how the Crafting a Lightsaber quest works is likely to conflict
    with this mod.
    A mod that just gives you a lightsaber and messes with nothing else should be okay, if also redundant.
    -I have made a somewhat thorough search of existing lightsaber mods to search for any crystal files they may add.
    -To my knowledge, no existing mod adds new crystals to the game beyond Prydeless' Pink Lightsaber mod.
    -If you are using a mod that adds crystals to the game, then after running TSLPatcher.exe and the installation of
    the base mod has completed, open the 'Compatability' folder inside 'tslpatchdata' and drag and drop the secsys.dlg
    from the folder corresponding to the crystal mod you have installed into the override folder located inside the
    main directory of your KOTOR II installation. When prompted, override the existing file. I will update this file
    as more mods come out / I'm made aware of that add new color crystals to the game.
    Current compatible crystal mods:
    -Prydeless' Pink Lightsaber mod
    -Working on adding more!

    If you run across a mod that this mod seems to conflict with, or a mod that adds crystals to, the game, please let
    me know and I will work to update this mod to address it.
    What Specifically does this mod do?
    ===================================
    -000.dlg was modified to give the player the Crafting a Lightsaber quest early (Peragus after regaining Force powers).
    -Global.jrl has been updated to reflect a non Bao-Dur specific lightsaber quest through string 128188 that comes
     with the base game and a new string appended to dialog.tlk that reads "With your companion's assistance, you have
     crafted a new lightsaber."
     
    -103atton.dlg was modified to reflect T3's new abilities and gives the player owner identification codes to the Ebon Hawk.
    -T3M4.dlg was modified with a new dialogue option that will begin the steps needed to allow for lightsaber
     construction (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber)
     Will not allow creation without a crystal.
     Will properly set boolean 000_Lightsaber_Built that flags the Crafting a Lightsaber quest as completed. This is the same boolean
     the game has always used.
     T3 can be asked how he learned to help create lightsabers, after a short explanation of time serving the Jedi, conversation
     is routed to existing conversation that can lead to the holorecording with KoTOR 1 characters.
     
    -Modified u_have_any_co_cr.ncs, a script that comes with the base game, so the game properly checks bronze crystals in your inventory
     when checking for crystals (This script will continue to be updated to reflect additional lightsaber crystals that new mods add to the game).
     
    -Modified baosaber.dlg so that Bao-Dur's conversation about lightsabers will not trigger if Crafting a Lightsaber quest
     is complete. This conversation will occur as normal if it is not complete.
     
    -Modified secsys.dlg with a Access System Commands option.
     Added a hidden compartment with three crystals that can be made into any color.
     Created the process for upgrading T3-M4 to allow for lightsaber construction.
     Placed existing camera recordings within an Access Security Cameras option.
     
    -Modified visasmarr.dlg to allow for dialogue when returning her rebuilt lightsaber as well as influence gain/loss options.
     
    -Created the following Booleans:
    KES_CR1 boolean - flags when the compartment crystals are created, preventing crystal creation from repeating.
    KES_CR2 boolean - will allow for the secret easter egg to take place.
    KES_CR3 boolean - prevents an infinite LS/DS point exploit from forming from repeating the secrete easter egg.
    KES_CR4 boolean - flags T3-M4 as having had an update, allowing for lightsaber concstruction to take place.
    KES_CR5 boolean - flags whether the character has received the Ebon Hawk's owner identification codes.
    KES_CR6 boolean - flags when T3-M4 has helped rebuild Visas' lightsaber, preventing this option from appearing again in dialogue.
    KES_CR7 boolean - prevents repeatedly activating the dialogue of giving Visas her lightsaber back.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    Prydeless for their pink lightsaber mod that inspired all of this to begin with.
    The entirety of the DeadlyStream modding forums for their inexaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.

    135 downloads

       (0 reviews)

    0 comments

    Updated

  7. New_Lightsaber_Blade_Model_TSL

    ========================================================
    KNIGHTS OF THE OLD REPUBLIC II SOURCE FILE
    ========================================================
    New_Lightsaber_Blade_Model_TSL_v1
    =================================
    Author: Crazy34
    Contact: PM me on Deadlystream
    For: TSL
    Date: 03/02/2021
    =================================
    DESCRIPTION:
    The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back).
    Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR.  The glow - as well as the models - are fully animated to work as the vanilla blades.
     The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod.
     Summary:
        - All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him!
        - Ambient light for lightsabers
        - 3D models for blade core and inner glow
        - Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.)
        - Black core sabers are possible
        - Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more)
        - All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them)
    How to use the new lightsabers:
    Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory.
    The item codes are organized as follows:
    Lightsaber and crystal follow the standard naming scheme:
    Black core: 51-60
    Unstable: 21-30
    Crossguard: 101-110
    Crossguard, black core: 111-120
    Crossguard, unstable: 91-100
    For example:  
    giveitem u_l_colo_51   (Blue, Black core crystal)
    giveitem u_l_colo_92   (Red, unstable crossguard crystal)
    giveitem g_w_lghtsbr118    (Viridian, crossguard unstable lightsaber)
    giveitem g_w_dblsbr025    (Purple, unstable double blade lightsaber)
    giveitem g_w_shortsbr53    (Green, black core short lightsaber)
    !!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version!
    I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail.
    CREDITS:
    Kaidon Jorn:
    Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
    Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.
    Sithspecter:
    The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
    Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.
    ___________________________________________________________
    COMPATIBILITY:
    It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. This mod should be compatible with TSLRCM.  However, please notify me in the release thread if any bugs do appear that are not listed below.
    ___________________________________________________________
    INSTALLATION:
    Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers.
    The crossguard sabers require to have their related non-crossguard sabers installed first.
    The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers.
    It should install everything correctly.

    UNINSTALL:
    Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder.
    ___________________________________________________________
    BUGS:
    The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)
    The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
     
     

    ___________________________________________________________
    PERMISSIONS:
    You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in.
    ___________________________________________________________
    THANKS:
    Fred Tetra: All the thanks for KotOR Tool.
    TK102: All the thanks for K-GFF.
    ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.
    bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.
    Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.
    Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.
    Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.
    JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.
    DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.
    Sith Holocron: For minor proofreading of the mod documents.
    For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.
    Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
    ___________________________________________________________
    LEGAL:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    179 downloads

       (1 review)

    5 comments

    Submitted

  8. Ultrawide 3440x1440p Cutscenes

    Kotor 2 cutscenes upscaled to 3440x1440p for ultrawide users.
    To install, download parts 1-12, extract the .bik files and paste them into "Knights of the Old Republic II > Movies" and overwrite the existing files. Good idea to make a backup of the vanilla movies.
    Fully compatible with TSLRCM and M4-78. 
    If you don't have M4-78 installed, in Part 1 just don't paste the files "DroMov02.bik" and "DroMov04.bik" into the Movies folder.
    Programs used to upscale the cutscenes were:
    - RAD Video Tools
    - HxD (Hex Editor)

    81 downloads

       (0 reviews)

    0 comments

    Updated

  9. Extended Enclave Patch

    Extended Enclave Patch
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 26.06.2020
    INSTALLATION:
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) 
    As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED. It will not work otherwise, so have that installed first.
    As this is a patch for Extended Enlcave, Extended Enclave 2.5.1 is REQUIRED. It will not work otherwise. So have that after TSLRCM and before Extended Enclave Patch.
    M4-78EP appears to be fully compatible with Extended Enclave, so no compatibility patch for M4-78EP and Extended Enclave Patch exists at this time.
    The M4-78EP compatibility patch for M4-78EP checks to see if Master Vash is present amongst the Jedi Masters, this is impossible to achieve in M4-78EP so therefore this mod won't break with M4-78EP.
    But REGARDLESS, please leave feedback if you play with M4-78EP of both ANY BUGS you may encounter or if your game WORKED with M4-78.

    To install, extract the Extended Enclave Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, the option "Main Installation" is REQUIRED base mod and "CARTH FIX" is OPTIONAL, select "Main Installation" and run it.
    "CARTH FIX" can be installed after "Main Installation", this option fixes an inconsistency with Carth's armor as seen in TSLRCM. DO NOT USE THIS OPTION if you use DarthParametric's "TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch"
    Uninstallation:
    Depends on what you've chosen to install
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
    Description:
    This is a patch for the Extended Enclave mod which extends version the Rebuilt Enclave sequence with new restored dialogue, scenes and other missing content. 
    The following scenes have been modified:
    1. "Tobin's Message"
    Previously in TSLRCM and Extended Enclave, Tobin's scene with Nihilus was totally unskippable. Presumably as this scene harboured important information regarding the games plot, specifically how Nihilus came to discover Telos and why he chose to attack it. This patch makes it so that the player can skip through most of Tobin's dialogues and get back into the action.
    2. "Admiration"
    Scenes in the Jedi Enclave where the dialogue shows an animated fly-by camera have now been made unskippable for the duration of the camera, this was done to allow players to admire the scene for a brief moment rather than mindlessly skip it like you can in vanilla
    3. "Disciple's Choice."
    The "Disciple's Choice" restored content has been moved from the Ebon Hawk to the Enclave. Once inside the Enclave, Kreia telepathically goads Disciple into telling the Republic what's happening but in doing so, he'd endanger the Exile.
    3. "Disciple's Distress Call"
    Knowing that Kreia is a Sith and that the Exile and Jedi were in danger, the Disciple instead contacts Atris for help who in turn sends her Handmaidens to Dantooine.
    4. "Alternate Lines."
    A handful of 'alternate lines' exist within the Enclave files including:
    2nd takes like:
    Extended Enclave: "Including Master Zhar. Master Vandar." -> Patch: "Including Master Zhar... Master Vandar..."
    From alternate lines like:
    Extended Enclave: "And at last, you saw." -> Patch: "And at last, you saw the truth."
    To totally expanded lines like:
    Extended Enclave: "Yeah... I know." -> Patch: "Yeah... and she knows it. She's known it all along. She's used your own ability to form connections against you."
    5. "Reaching Out."
    The Exile, believed to be deceased, will now be taken back to the Ebon Hawk where they will lie unconscious in the medical bay as the party believe them to be dead. The subsequent mind reading scene shall have additional lines.
    6. "A bridge?"
    A plot hole has been covered up, kinda. Once Kreia outs herself as a Sith to the party, she takes the Ebon Hawk to Telos with Handmaiden/s and once she departs the crew, with their leader seemingly dead, return to Dantooine just in-time for the Exile to recover.
    7. "I have to do this, or I will die inside, just as I died at Malachor V."
    Bao-Dur's mind reading scene will now include the famous TSLRP style animated camera.
    In my opinion, this patch is a very small mod at the current time. In the future, I shall further update the mod with new content which I hope will touch upon the scenes including the Jedi Masters, Kreia, Visas, Sion and more!
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
    Permissions:
    This mod may not be modified or distributed without the explicit permission of the authors.
    Thanks and Credits:
    danil-ch & Darth Hayze: Extended Enclave mod and associated files
    Zbyl2: Help with getting it ready for TSLRCM 1.8.6
    Sith Holocron: The Awesome logo and screenshot edits
    JCarter426: TSLRP Inspired Camera
    Exile007: Sion related files
    LoneWanderer: Extensive Beta Testing
    TSLRCM Team: TSLRCM 1.8.6 and associated files
    Team Gizka: Creating the original Ebon hawk camera
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel and for keeping the cut content in the files
    Fred Tetra: For Kotor Tool 
    Everyone who downloads the mod!
    Extended Enclave Credits:
    Thanks:
    ----------
    Thanks go the entire TSLRCM team; your work has been outstanding.
    8. Credit:
    ----------
    AUTHORS:
    danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us disappeared, etc...
    CONTRIBUTORS:
    Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
    Sith Holocron; for suggesting a mod collaboration and the cool logo
    zbyl2; for help with getting it ready for TSLRCM 1.8.3
    Exile007 -  for contributing his early work on the Sion scenes
    TESTERS:
    Loki147
    Malkior
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    206 downloads

       (0 reviews)

    6 comments

    Updated

  10. K2 Light Mobile UI

    K2 Light Mobile UI (any language)
    Hello there.
    Never liked Aspyr UI (KotOR/TSL/Jade Empire) on mobile. Too big for small display. With unnecessary elements. So i made some improvements.
    -Dialogue/Cutscenes
    -green letterbox lines removed
    -subtle (tsl green) undershadow for subtitles
    -subtle (tsl green) dialogue choices undershadow
    -new (tsl green) "dialogue choices select" texture (same undershadow but bigger)
    -dialogue choices frame window and its elements completely removed
    -annoying flashing cross-piece thingy in every dialogue was utterly and violently destroyed
    -HUD
    Sadly, we can't unpack obb's from TSL mobile atm. So i can't do anything for hud elements w/o knowing ui tga names.
    -Install 
    unpack and copy *.tga files to -
    if MTSLRCM installed -
    override folder with your language -android/data/com.aspyr.swkotorii/files/dlc/mods_english/override
    OR if you don't have MTSLRCM installed -
    to default override folder - android/data/com.aspyr.swkotorii/files/override
    -Uninstall
    delete previously copied files
    Compatible with MTSLRCM and pretty much everything.
    ======================================
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    ======================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    56 downloads

       (0 reviews)

    0 comments

    Updated

  11. Effixian's Black Atton

    ----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ----------------------------------------------------------------------
    TITLE: Effixian's Black Atton
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ------------------------
    INSTALLATION
    ------------------------
    Unzip somewhere and run the file "TSLPatcher - Install Effixians Black Atton.exe".
    -----------------------
    DESCRIPTION
    -----------------------
    This mod changes Atton's head texture, he gets a darker skin, brown eyes, darker hair and a bit of a stubble.
    The dark side transition is similar to the vanilla one, but a bit less pronounced and with more "movie style" Sith eyes than the pale zombie eyes.
    Requested by Anansi on Steam.
    Clothing reskin in the screenshot: "Effixian's Alternative Atton Clothing"
    https://deadlystream.com/files/file/1834-effixians-alternative-atton-clothing
    ---------
    BUGS
    ---------
    None known.
    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove the following files from your Override folder:
    P_AttnH1.tga
    P_AttnH1D1.tga
    P_AttnH1D2.tga
    PO_PAtton.tga
    po_pAttond1.tga
    po_pAttond2.tga
    2. If you haven't installed any mods after this mod then you can get the file appearance.2da from the mod's backup folder and put it back in your override folder.
    More technical: Apart from moving the files listed above, the patcher only changes his underwear texture value in appearance.2da.
    Row 452, column texa -> original value: PMBAMC, new value: PMBAMB
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ----------------
    Thanks to
    ----------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  12. TSL Icons for modifications of lightsabers By TFT

    I am publishing the work of a Russian colleague. Icons for kotor 2. Great job. Perhaps I couldn't have done better. All permissions received. Enjoy. By TFT
    To Install
    1. Download: TSL Icons for modifications of lightsabers By TFT
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    109 downloads

       (0 reviews)

    0 comments

    Updated

  13. Bao Dur & Force Fields

    This mod makes it so that Bao-Dur actually uses his arm and the associated animations shown in the cutscene that introduces his ability in order to open force field doors in the Military Base on Telos.
    For now that is the only place it works until I remember or rediscover any forcefields elsewhere in the game that he has the ability to open.
    Thor110

    125 downloads

       (1 review)

    2 comments

    Submitted

  14. Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch

    Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch by ajdrenter
    Just drop the two files in your override and you are good to go!
    Credit to Kainzorus Prime and DarthParametric for original mods.

    73 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch

    Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch by ajdrenter
    Just drop the two files in your override and you are good to go!
    Credit to DeadMan and DarthParametric for original mods.

    54 downloads

       (0 reviews)

    2 comments

    Submitted

  16. KillSaber Code

    KillSaber Code
    by 90SK
     
    Same idea as the killstick or killblaster cheat, except this code gives a saber. It's "giveitem killsaber"

    Install: Copy killsaber.uti into your Override folder
    Pick what type and color you want the KillSaber to be, 
    Then copy the "killsaber.uti" file into Override.
    If you want another color, copy another "killsaber.uti" into override and click Ok to replace.
     
    Should have all correct colors now.
     
     
    Permissions: Please do not reupload this mod. 
    Do not upload this on Steam workshop.
    Special Thanks: 
    DeadlyStream.com, LucasForums.com
    LucasArts – Obsidian Entertainment – Bioware

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    109 downloads

       (1 review)

    0 comments

    Updated

  17. Blue Kotor-Like GUI

    I recently made this GUI with the help of a tool created by another user that should see a release soon, I also automated the colour correction of all of the icons that were not already in the first game.
    Slowly I have been finding every last texture that is involved in the GUI's operation as well as the appropriate colour values in their .gui files.
    They aren't the best / don't match the other icons very well, but I will work on it again in the future as well as release it on it's own.
    Thor110
    This should work for the base game and most variations, if not let me know. The only unnecessary entries that I can think of might be the planets on the galaxy map but they will now show unless scripted to do so, so it should not cause any problems. These .gui files are based on the base game's .gui files so might not contain any changes made in any other mods such as TSLRCM ( I am not sure how much the .gui's are altered )

    69 downloads

       (0 reviews)

    2 comments

    Updated

  18. svösh Robe Collar Fix and robes + ilikecommas's additional robes

    Editor: There are 3 separate read-me files in this package.  What you see below only covers the robe collar fix by svösh but the others can be read after you open the package.  As the package as originally saved on JumpStationZ was a bit of a cluster, it should be needless to say that you're on your own for this one.  But I'll say it loudly for the those in the back.  You'll receive no assistance from Staff on this one and you should take all necessary precautions before attempting to use this. Caveat emptor.
     
    Author : svösh 05/29/05
    =======================================================================
    -: male / female Master and padawan robes model and UV fix
    UPDATE *** female padawan model FIXED ***
    =======================================================================
    All right. Not being a fan of the collar on the Jedi robes models, I went ahead and remapped and complied these models. They come with the exported fixed uv cords to use as an overlay in Photoshop or any other layer based graphic applications.
    ========================================================================
     
    -: Included in this .rar
    4 models  [ so 8. mdl / mdx count as 1 each ]  
    3 jpg’s are the unwrapped UV’s . The master model uses the same texture
    PFBIM         mdl /mdx        female padawan model FIXED*
    PFBNM       mdl /mdx        female master model FIXED*
    PMBIM        mdl /mdx        male padawan model
    PMBNM      mdl /mdx        male master model
    PFBI01.jpg             female padawan UV
    PMBI01.jpg            male padawan UV
    PFBN01.jpg           male and female Master UV

    Not included:
    ---------------
    My robe skins from the screen shots, where’s the fun in that?
     
    Consider this a fresh canvas for your skins you will see you have very little to change to fit the edited UV’s
    ************************************************************************
    WARNING!!!! This is basically a model / UV fix to use for new unique robes.  More of a base to use with new mods, If u drop this in override without editing EVERY SINGLE DEFAULT TEXTURE that uses one of the 4 models in this .rar. The collar will appear much worse than it already was
     
    That being said, there’s nothing stopping you from overriding all robe models with these and editing ALL the default robe skins.
    ************************************************************************
    -: Changes I made
    ====================
    On the master robes, I only moved the collar in to place. The old placement of the collar is now empty space.
    On the padawan robes, I moved the collar shifted the ring fingers over a touch, and had to move the back half of the sash over and scaled it down a little bit to fit the collar in
    The red outlined UV’s are the torso the green are the hands.
     
    -: How to use this in Photoshop  or other layer based graphic apps
    =================================
    Open your edited skin hopefully still in .psd format
    Drag and drop the .jpg for the selected skin you are working on, in to your psd . drag the layer to the top of the stack.  
    Hit W and click in the black area on th UV layer. Now with your selection active go to the menus above..
    Select  > Similar with all the black selected hit   Ctrl +X   or  delete key  now u set the opacity to 20 to 40 % and lock it so u don’t accidentally start editing it
    The rest, I leave to you  

    ************************************************************************
    Just one little thing you can freely use this as your base in any new mods you make or fix up older ones. All I ask is credit for my work with the model’s and uv edits and include this read-me please, and if you can’t type my forum handle from lack of finding the character map. Then please by all means copy and paste it from here.   
    svösh
    ************************************************************************

    57 downloads

       (0 reviews)

    0 comments

    Submitted

  19. KotOR 1/2 saber on/off sound replacer

    If you ever wanted your lightsaber(s) to have more pizzazz to them, this might be what you're looking for. This replaces the on/off sounds for all lightsabers.

    The on sound is Luke's from Return of the Jedi, and the off sound is Vader's ignition sound from Revenge of the Sith and Rogue One, but reversed and trimmed down.

    Installation is super easy, just drop the files included into your override folder. There are no problems unless you have another mod that changes these files, and even then, nothing will break. This will work for either game, by the way.
    Demonstration: 
     

    91 downloads

       (0 reviews)

    0 comments

    Updated

  20. Xcom's Grenades Mod

    Ed: The mod has not been tested with TSLRCM so I'm currently listing it as TSLRCM incompatible.
     
    Title: Grenades Mod
    Version: 1.0
    Author: Xcom
    Idea: JCDenton
    E-Mail: [redacted - see read-me for more info]
    ------------------------------------------------------

    INSTALLATION::
    Extract k_sup_grenade.ncs to kotor2\Override directory.
    If you don't have Override directory inside Kotor2, create it.

    DESCRIPTION::
    The mod modifies grenade and rocket damage and DC based on your demolitions skills which means the higher demolition skill,
    the greater is damage. This works both ways (also when enemy throw grenades at you). The mod also makes Thermal Detonator
    impossible to evade (via Evasion feat).
    I'd like to thank everyone who contributed at Holowan Labs.

    -Xcom
    (Feb 25, 2005)

    46 downloads

       (1 review)

    0 comments

    Submitted

  21. Content Pack: Feats and Powers (TSL ver)

    Content Pack: Feats And Powers (TSL ver)
    Version 1.67

    Installation:
    -Run the included TSLPatcher.exe and select your installation directory (the folder containing swkotor2.exe, NOT the Override).
    -You can use this version on a non-English copy, but the descriptions will still be in English.

    Details:
    -Content Pack: Feats and Powers is a collection of feats and powers for KotOR II:TSL.
    -It contains 26 new feats, in 15 separate feat chains.
    -In addition, it contains 5 new force powers, in 2 separate power chains.
    -Starting a new game is not required.
    -Full details are included in the TSL Patcher writeup.

    History:
    -v1.00: Initial release
    -v1.10: Added Dark Rage, Sadism and Sweet Release.
    -v1.20: Added Constancy, Respite and Anti-Shield Protocol
    -v1.30: Added Auto-Shield Protocol, Applied Knowledge and Last Stand
    -v1.40: Added Resonance, Deep Resonance and Master Resonance. Also completely reworked Payday.
    -v1.50: Added Mysterious Benefactor
    -v1.60: Added Whirling Blade Combo, Thunderous Blade Combo and Heartstopper Combo

    Bug Fixes:
    -v1.01: Fixed a bug preventing Shutdown and Overload from targeting blaster rifles.
    -v1.02: Stopped T3 from being able to take the Payday and Killer Instinct feats.
    -v1.11: Fixed a bug preventing Sith Lords from taking dark-side feats.
    -v1.31: Fixed a bug preventing Auto-Shield Protocol from triggering.
    -v1.61: Fixed the interaction between Overload and combo feats. Fixed some lingering bugs from the Steam conversion. Improved compatibility.
    -v1.67: Improved compatibility.

    Permissions:
    -Don't redistribute the mod without permission. I'm pretty reasonable.

    Credits:
    -By TamerBill

    577 downloads

       (1 review)

    5 comments

    Updated

  22. MOBILE Restored Content Mod (MTSLRCM)

    Experience famous restored content mod on your mobile device.
    Install instructions:
    Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_italian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/.
    1. Unrar TSLRCMMobile
    2. dlc folder contains five subfolders, for each language version; feel free to delete ones you don't use.
    3. Paste it in the install location:
    iOS:
    On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
    ANDROID:
    On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
    As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."
     
    Known issues: new audio files are skipped sometimes. Of course, given "new audio files" mean "Kaevee's VO", one might consider it a feature, not a bug; however, we hope to resolve the problem soon.

    40,337 downloads

       (4 reviews)

    28 comments

    Updated

  23. TOR Ports: Pureblood Sith Female Player Head for TSL

    This mod adds a Pureblood Sith head and underwear model from The Old Republic MMO, ported to TSL as a selectable player head for female characters.
    A few notes:
    A unique underwear model is included, but because of the different way TOR and KOTOR mate heads to bodies, I had to add a neck stump to the torso to elevate the head to the right height. That makes for a pretty nasty transition at the seam line, but it should mostly only be visible in dialogue. Try not to have too many conversations while naked I guess. By default, the underwear is a sports bra and panties. For those wanting something a little more chaste, there’s an alternative modesty patch that provides a pair of shorts/hot pants instead. After running this installer, simply copy and paste the TPCs from the OPTIONAL folder to your Override folder, overwriting when prompted. Odyssey’s lack of proper specularity, much less the advanced (by comparison) graphical features of TOR, means you should expect that the textures will look pretty flat in KOTOR compared to how the originals look in TOR. KOTOR has a maximum bone limit per mesh of 17. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations, but probably nothing significant for mute player characters. Differences between how TOR and KOTOR handle animations mean that some of the bone weights are probably too strong, so expect some bad deformation occasionally. Especially when the game uses stunt animations in certain cutscenes. If you notice anything particularly egregious, post a comment with some notes of the specifics and a screenshot/video and I'll see if it can be mitigated. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. The portraits are the versions I made for K1, so they probably don't mesh well with TSL. I'm lazy like that. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder. Or preferably don't use the Workshop at all. A custom dancer outfit was added in v1.1. A patch has been provided for users of v1.0 to add this to their existing game. Only use it if you have v1.0. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Thanks to @VarsityPuppet for supplying a custom commandline version of his 2DA editor for the dancer patch.

    303 downloads

       (0 reviews)

    5 comments

    Updated

  24. Balance Tweak Pack

    BALANCE TWEAK PACK    
    version 1.0

    Author: Pavijan357

    1. Description:
    ---------------------

    This is just small compilation of minor fixes to some KOTOR 2 game balance issues and oversights.
    I originally made this for my personal use, but I decided to share it anyway at the end.
    All these tweaks/fixes are made to be used with TSLRCM and assume that you have TSLRCM 1.8.5 (or eventual later version) installed.
    Usage of these components without TSLRCM is not tested.
     
    2. Component list:
    ---------------------
    This pack consists of four main components and one small extra:
     
    Component 1 - Discple and Handmaiden Grant Both Bonuses
    Bonus feat that Handmaiden grants to Exile after their sparring match on Ebon Hawk ("Battle Precognition" - adds Wisdom bonus to defense) is much better reward than Disciple’s measly increase of 10 force points to the Exile's maximum amount after their first meditation session, and is just one of the points why some people prefer having first one as a companion that the second.
    This mod remedies that by having both of them grant both Battle Precognition and Maximum Force Points increase at those respective dialogue points (I even added a few lines for justifying it, sorry if you don't like them ).
    I have also fixed an oversight where if you take the DS path in dialog about meditation with Disciple you don’t get a FP bonus even though in-dialogue info said that you did.
    Until someone restores Disciple’s cut Holocron quest (highly unlikely) this will serve to bridge that only slight advantage male Exile had in combat over than the female one (not that it really matters because of extremely low general difficulty of the game, but here it is anyway...).
     
    Component 2 - Force Crush Balance
    As many of you already know, KOTOR 2 in not a challenging game, but even taking that in account, there is one Force Power that really breaks its every potential for real boss fights for the Dark Side player...
    Of course I’m speaking of Force Crush, the ultimate cheese tool.
    There were many mods that tried to improve KOTOR 2 boss fights, and for Light Side player they might succeed to increase the challenge, but for Dark Side one, if the boss fights you solo (Nihilus and Sion for example),  it ultimately doesn’t doesn’t matter how much you buff the bosses stats when you have the power that, as long as you have enough Force Points and FP regeneration, makes you able to get them to helplessly jump and down and take damage without hitting you even once!
    What is the root of a problem here?
    It is the fact that when opponent fails the save against the power he/she suffers the full damage amount and gets lifted and dropped down on the ground helplessly, which is cool, but even if opponent succeeds on save, he/she suffers the half of damage, but STILL gets lifted and dropped, after which you can cast the power again and proceed to repeat the process until the opponent is dead.
    If the opponent has more Hit Points fight will only last longer and be more tedious, but not harder in any way.
    My solution for this is simple: keep the effect the same if the save fails, but in the case that save succeeds opponent still suffer the half of the full damage BUT they do not get lifted and dropped, and can therefore continue to attack you, in that round at least, and actually pose some real danger.
     
    Component 3 - Sith Lords Improvements
    Yes, I know that there are already several mods that make the Sith lord bosses tougher to beat, but some of them did not hit the right spot for me, and some of them do not even work properly for all bosses, or can create the game breaking bugs when used with TSLRCM or some other mods.
    So I created this component to both get them to the challenge level worthy of the true boss status, and make it as compatible with as many other mods that I can.
    I play-tested this mod with:
    a) unoptimized LS melee character made by fist-time novice player from the save I found on the net – on the "Normal" game difficulty,
    b) optimized DS force-focused character of mine – on the "Difficult" game difficulty.
    In both cases fights were winnable but were hard and lengthy enough, and required a fair amount of usable items to be spent (stims, medipacks and shields).
    Be warned, with this mod installed, you should save those consumables for these boss fights, ESPECIALLY your best shields, since you can easily get one-shotted on higher difficulty without these, but that should not be any problem to accomplish anyway since, because of the general low difficulty of the regular fights, you don't really need to use those at any non-boss fight in the game, so you should always have enough by the time you get to the final 3 bosses.
     
    Component 4 - Disable "Droid Interface" Feat
    Combat droid class (only HK-47 of all party members belongs to that class) is able to take "Droid Interface" feat on level-up, which in both vanilla TSL and TSLRCM does absolutely nothing.
    That was most likely to be used in some cut content out of many that were planned to be at the game but were never completed by the game developers.
    All you can do with this feat now is to completely waste one HK-47's feat point by taking this if you are a new player, and you do not know what each feat does (or doesn't).
    Because of that, this mod serves to disable this feat, so you will not be offered to take it in on HK-47's level-up screen.
    M4-78EP mod, which restores the droid planet to the game, actually uses "Droid Interface" feat at some points, so you should not install this mod with along with that one if you intend to use this feat.
     
    Extra component - Maximum Level Sith AC Bonus Fix
    This is just one small bug fix for the oversight in acbonus.2da file where a lvl 50 Sith Lord and lvl 50 Sith Marauder had swapped Defense (AC) values.
    While it is true that no NPC should reach those levels in the unmodded game without cheating, this can happen when some difficulty mods are used. So I'm supplying that fix here.
     
    3. Installation:
    ---------------------
    Install components from this patch AFTER TSLRM is installed.
    Use TSL Patcher to install each component individually.

    4. Uninstallation
    ---------------------
    Copy appropriate files from the "backup" folder to their original places.

    5. Mod Compatibility:
    ---------------------
    Detailed individual compatibility notes are listed in each component's "tslpatchdata/info.rtf" file.
    Apart from that, any mod that is compatible with TSLRCM should be compatible with this Tweak Pack.

    ---------------------

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    106 downloads

       (0 reviews)

    6 comments

    Updated

  25. Ranged Weapon Expansion Pack

    This mod adds three new upgrades for ranged weapons, three new weapons (not new models, I used existing in-game models), and modifies the Heavy Mining Laser. All of the weapons also come with lore-friendly descriptions.
    The included screenshots show the stats of all the weapons and a standard blaster rifle with all of the max level upgrades. Electroshock Blaster can be crafted with Repair 2, CB-100 and the Railgun with Repair 20, and the Heavy Mining Laser cannot be crafted.  If you're using TSLRCM you can find the Heavy Mining Laser in-game at Peragus. Item codes and crafting requirements are in the readme.
     
    Installation:
    Simply run TSLPatcher.exe
     
    Uninstallation:
    Remove the .uti files from your override and replace the .2da files with those in the "Backup" folder of the Expansion Pack (created when you installed).
     
    Bugs/Issues
    There is a small visual bug where the feat provided by the weapon upgrades will not appear in the Feats page of character abilities if you have not already learned the first feat in that line. So for example, if you have the Sniper Shot feat, the Master Sniper Shot gained from Tri-Light Scope IV will appear on your list of feats, but if you don't have Sniper Shot the Master version will not appear. However, even if it is not listed on your character sheet, it will be available in combat.
     
    Compatibility:
    Will not fully work with any mod that changes the heavymininglaser.uti, such as Marauder’s Mining Laser Consistency Fix. If you want to use both, whatever mod you want to affect the Heavy Mining Laser, install that one last. So you if you like Marauder's mining laser better, install my mod, then install Marauder's mod and overwrite my heavymininglaser.uti with his.
     
     
    See below for what each level of the new upgrades do and how to craft them:
     
    Tri-Light Scope
    Mark I: Sniper Shot
    Mark II: Sniper Shot, Keen
    Mark III: Improved Sniper Shot, Keen
    Mark IV: Master Sniper Shot, Keen, +1 Attack
    Skill to Craft: Awareness 4, 10, 16, 22
     
    Overcharged Power Cell
    Mark I: Power Shot
    Mark II: Power Shot, +2 Energy
    Mark III: Improved Power Shot, +3 Energy, Massive Criticals 1d4
    Mark IV: Master Power Shot, +1d6 Energy, Massive Criticals 1d4
    Skill to Craft: Security 4, 10, 16, 22
     
    Acceleration Chamber
    Mark I: Rapid Shot
    Mark II: Rapid Shot, +1 Piercing
    Mark III: Improved Rapid Shot, +1d4 Piercing
    Mark IV: Master Rapid Shot, +1d4 Piercing, +1 Attack
    Crafting Skill: Repair 4, 10, 16, 22

    142 downloads

       (0 reviews)

    0 comments

    Updated