397 files

  1. Holowan Duplisaber Beta

    Making lightsabers is incredibly easy!
     
    1. Go to the Workbench and select "Use Saber Console"
     
    2. Choose "Create a hilt", choose a model and a color
     
    3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
     
    It comes with its own installer, but I assure you it's not malicious.
     
    If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
     
    HOLOWAN DUPLISABER v.215b
     

    Chainz.2da


    Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
     
    This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
    There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
    Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
     
    Installation:
    Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
     
    Using the mod:
    Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
    Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
    DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
     
    Credits:
    This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
     
    Thanks to:
    Bioware - Documentation on GFF and 2da formats.
    Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
    Fair Strides - For integrating the mdlops replacer into my dev version of the project.

    11,326 downloads

       (20 reviews)

    124 comments

    Updated

  2. M4-78 Enhancement Project

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78 Enhancement Project
     
    1. Description:
    ----------
    This mod adds the planet of M4-78 to the game, where you can find living Master Vash. Planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
     
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional gameplay!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!
     
     
    Please note that for now, M4-78 Enhancement Project is only compatible with English version of a game. If possible, we'll try to support it with translations same way we supported TSLRCM - but given amount of text on a planet, it may take a while to translate.
    In the meantime, it's *possible* to run this mod with non-english versions of a game using DLGConverter - visit our forums for further assistance.
     
     
    2. Installation:
    ----------
    1. First, you will need to get most up-to-date version of TSL Restored Content Mod (TSLRCM). It's available for download here: http://deadlystream.com/forum/files/file/197-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run M4-78EP.exe. Installer will ask you where you want to install a mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, installer shows incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders).
    4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
    5. Install any compatible mods you desire now.
     
     
    3. UNINSTALLATION
    ----------
    Run uninstall program created in your game's main directory.
     
     
    4. CREDITS
    --------------------------------------------------
    » PROJECT LEADERS
    --------------------------------------------------
    - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
    - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modelling and more
     
    --------------------------------------------------
    » THE TEAM
    --------------------------------------------------
    - Hassat Hunter - dialog correction, scripting, bug fixing
     
    --------------------------------------------------
    » STORYLINE
    --------------------------------------------------
    - Sharen Thrawn - former lead writer
    - Lord of Hunger - storyline ideas
    - JCarter426 - storyline writing/ideas for the Industrial Zone
    - Sith Holocron - input on storyline and planet's past
     
    --------------------------------------------------
    » MODELLING/TEXTURING
    --------------------------------------------------
    - Stoney.........................................................................................many new or edited placeable objects
    - Quanon.........................................................................................Archon models
    - Khrizby........................................................................................new animations and fixed models
    - Redrob41.......................................................................................droid re-skins
    - 90SK...........................................................................................A LOT OF droid re-skins
    - Sith Holocron..................................................................................animated screen textures
     
    --------------------------------------------------
    » BETA TESTING
    --------------------------------------------------
    - Stoney
    - Hassat Hunter
    - Qui-Gon Glenn
    - Atton Rand
    - Nsinger998
    - LDR
    - Zhaboka
    - drunklol
    - arekushu
    - twdarkeh
    - dashrendar
    - Sith Holocron
     
     
    --------------------------------------------------
    » VOICE ACTING
    --------------------------------------------------
    M4-78's Main AI..................................................................................Sith Holocron
    Researcher/KL-92.................................................................................Edwyn Tiong
    Greeter Droid....................................................................................Ripulesyou
    Random Design Droids.............................................................................Drew Mochak
    Additional Industrial Zone Droids................................................................ThisIsSnaik
    Kaah Ohtok.......................................................................................Zhaboka
    Force Field Operator.............................................................................Trayusstudent
    Main Information Unit............................................................................JCarter426
    War Droids/Central Zone's Maintenance Unit/Force Field Operator..................................Caleb Woodard
    Sith Soldier.....................................................................................Mrcharlton
    Information Unit.................................................................................James Beagon
    Environmental Droid..............................................................................Revan411
    Central Zone Unit................................................................................90SK
    CS-28............................................................................................Dylan
    Environmental Archon.............................................................................Louise du Cray
    Security System..................................................................................Ghostlyhamburger
    Medical Units....................................................................................ABagOfVicodin
    Additional Construction Droid/Landing Arm Supervisor.............................................Sonbiru "Dr. Son"
    Cleaners' Boss...................................................................................Daniel Conner
    IS-02............................................................................................Nolan Tashijan
    Additional Environmental Units...................................................................Tuomas "Iterator" Kuosmanen
    Fight Witness....................................................................................Adam Brennecke
    Main Manufacturing Unit..........................................................................Kevin Smets
    Re-programmed Maintenance Unit...................................................................Jaedar
     
     
    --------------------------------------------------
    » VOICE SPLICING
    --------------------------------------------------
    - Sith Holocron
    - HK-47
     
     
    5. DISTRIBUTION NOTES
    ----------
    This mod may not be modified or distributed without the explicit permission of the authors.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    13,265 downloads

       (12 reviews)

    24 comments

    Submitted

  3. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    0 downloads

       (8 reviews)

    5 comments

    Updated

  4. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    10,259 downloads

       (9 reviews)

    49 comments

    Updated

  5. JC's Lightsaber Visual Effects for K2

    This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people.
    I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. Orange and cyan are no longer reused copies of the Heart of the Guardian and Mantle of the Force colors from K1. They both look more like standard lightsaber blades. Orange's blade color falls exactly between red and yellow - you know, actually orange. Cyan and viridian are evenly placed between blue and green. Silver uses the same color settings as blue, but at 33% saturation.
     

    40 downloads

       (0 reviews)

    1 comment

    Updated

  6. TOR Ports: Pureblood Sith Male Player Head for TSL

    This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    21 downloads

       (1 review)

    0 comments

    Updated

  7. TOR Ports: Jaesa Willsaam Female Player Head for TSL

    This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    43 downloads

       (1 review)

    0 comments

    Updated

  8. TSL Armored Flight Suit Mod

    TSL Armored Flight Suit Mod
    by
    90SK
    ---
    Description:
    Adds a new TSL themed armored flight suit item, a new encounter, and a new merchant and inventory on Onderon.
    The item is found as a reward for completeing Onderon.
    This mod will replace Gegorran with a new merchant, and add to the Onderon end sequence.
    This mod replaces Gegorran, and the HK-50s from TSLRCM at the end of Onderon.
    The characters also appear in loot&immersion upgrade and are an addon to Iziz. 
    ---
    Installation:
    Copy files to the Override folder in your SWKotOR2 directory

    To Uninstall, remove mod files from Override
    ---
    Legal:
    Do not redistribute this mod or release on a website at all.
    Any use other than personal use please contact the original authors for permissions.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    8 downloads

       (0 reviews)

    0 comments

    Updated

  9. PartySwap and Extended Enclave Compatibility Patch

    =PartySwap and Extended Enclave Compatibility Patch=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
     

    AUTHOR: Leilukin
    FILE NAME: PartySwap_EEnclave_ComPatch.zip
    LATEST VERSION: 1.1
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
     
    1) DESCRIPTION:
    This patch will make the PartySwap mod by DarthTyren compatible with the Extended Enclave mod by danil-ch and Darth Hayze.
    You can find and download the two mods here:
    PartySwap: http://deadlystream.com/files/file/544-partyswap/
    Extended Enclave: http://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/
    NOTE:
    This patch may NOT be compatible with non-English versions of KotOR 2 and The Sith Lords Restored Content Mod (TSLRCM). You do not need this patch if you want to use my Handmaiden and Female Exile - Disciple and Male Exile Romance mod, because my mod already includes compatibility patches that will allow my mod to work together with both PartySwap and Extended Enclave.  
    2) INSTALLATION:
    STEP 1: Download and install The Sith Lords Restored Content Mod (TSLRCM), since TSLRCM is REQUIRED for both PartySwap and Extended Enclave to work. I recommend using the installer version of TSLRCM (https://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads) instead of the Steam Workshop version even if you play KotOR 2 on Steam.
    STEP 2: Download and install PartySwap (You can find the mod here: http://deadlystream.com/files/file/544-partyswap/)
    STEP 3: Download and install Extended Enclave (You can find the mod here: http://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/)
    (You must install Extended Enclave AFTER PartySwap)
    STEP 4: Download my compatibility patch for PartySwp and Extended Enclave, extract PartySwap_EEnclave_ComPatch.zip to anywhere you like, as long as it is not within the KoOR 2 directory.
    STEP 5: Run the PS EE Comp Patch Installer.exe from my compatibility patch. You will see there are two installtion options, and you may only select one of them:
    No M4-78EP installed: Choose this installation option if you do NOT have M4-78 Enhancement Project installed. M4-78EP installed: Choose this installation option if you DO have M4-78 Enhancement Project installed. Once you have selected an installation option, point the installer to your KotOR 2 directory and let the installer do its magic.
    NOTE: At the moment this patch's compatbility with version 1.3 of M4-78EP is not guaranteed, because I only tested with version 1.2 while version 1.3 is currently only available on Steam Workshop. If you are willing to test this patch with M4-78EP 1.3 and report if it works, it would be very much appreciated.
     
    3) UNINSTALLATION:
    Go to the "backup" folder created by the TSLPatcher, cut and paste 650DAN.mod, 020EBO.mod and 904MAL.mod into the Modules folder in your KotOR 2 directory.
    NOTE: This step is for uninstalling this compatibility patch only. This will not uninstall the Party Swap and Extended Enclave mods.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5) CREDITS:
    DarthTyren and danil-ch for giving me permission to make this compatibility patch for their mods
    Fred Tetra for the KotOR Tool
    tk102 for DLG Editor
    Stoffe for TSLPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    28 downloads

       (0 reviews)

    5 comments

    Updated

  10. TOR Ports: Kira Carsen Female Player Head for TSL

    This mod adds the head model of the Jedi Knight companion Kira Carsen from The Old Republic MMO, ported to TSL as a selectable player head for female characters. TOR uses the same base head mesh for Kira and Meetra Surik, so this was basically a two-for-one deal since the most difficult part is reskinning the face.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    49 downloads

       (0 reviews)

    4 comments

    Updated

  11. TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for TSL

    This mod adds the head model of the “Jedi Entity” AKA the Jedi Exile AKA Meetra Surik from The Old Republic MMO, ported to TSL as a selectable player head for female characters.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    59 downloads

       (0 reviews)

    0 comments

    Updated

  12. Jolee as PC

    This mod will add Jolee from Kotor as a playable character in Kotor 2 TSL. The head replaces the black, bearded bald guy. 
     
    Note: The animations differ a little from the default heads in Kotor 2. Jolee seems to be much less calm and always looking around. This is not a bug, but his unique animation from Kotor.

    2 downloads

       (0 reviews)

    0 comments

    Submitted

  13. [TSL] Vibroweapons replacement pack retexture

    Knights of the Old Republic 2: The Sith Lords mod
    [TSL] Vibroweapons replacement pack retexture
    A replacement of all vibroweapons. This mod is just a conversion of my mod for KotOR to work
    with KotOR 2: TSL. 
    Original ReadMe from KotOR mod:
    ======================================================
    Original models of vibroswords for KotOR by: DeadMan
    Original models of vibroblades and double vibro-blades for KotOR by: Seph6
    Original models for Jedi Academy by: RevanDark
    Author: IRobert
    Contact: PM me on the forums
    ***********
    Description
    ***********
    This is a retexture/recolor for DeadMan's [K1] Vibroswords replacement pack
    and Seph6 [K1] Vibroblades and Vibro double-blades replacement pack.
    It will replace the standard vibroswords, vibroblades and vibro double-blades with new models.
    The "new" textures looks similar to original game weapons. Colors match to those made by BioWare (mostly).
    Every blade looks like it was vibrating and there are more color options than in original mods.
    New icons clearly shows color of blade and hilt.
    ***********
    Instalation
    ***********
    Place the content of Override folder in your SW KotOR Override folder.
    All models and textures are inculded.
    ****
    Bugs
    ****
    I did not notice any, but if You do, please contact me.
    *********
    Thanks to
    *********
    DeadMan for giving me permission to use his mod. 
    Seph6 for giving me permission to use his mod.
    RevanDark for making original models for Jedi Academy
    *********
    Permissions
    *********
    You can freely use, change or modify this mod as long as you credit ME, DEADMAN, SEPH6 and REVANDARK.
    You can't upload this mod anywhere, never.
    If you have questions just pm me on forums.
    Enjoy
    ----------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN
    USE THIS FILE AT YOUR OWN RISK.
    THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     
    ---------
    Thanks to 90sk for contact, help and advice with making this conversion.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  14. JC's Shader Fixes for K2

    When they made K2, Obsidian removed several shaders from characters that had them in K1. I suspect this was part of a systematic effort to improve performance on the Xbox. There's no such technical limitation on modern computers, however. But the perplexing thing about it is the shaders weren't just removed, but for some characters you can't even give them shaders in the conventional way that would always work in K1. There is another way, oen that other mods have used already, but I think it's a bit of a hack method. Even though I've used it myself for years, I never released my work as a mod because the installation process is less than ideal. Recent insights, however, have allowed me to finally understand why the heck this happens and come up with an alternative solution that doesn't require mucking around in appearance.2da.
    This mod alters the appearance of certain characters in the game, giving them shaders, making them nice and shiny. The affected characters are Mandalorians, T3-M4, and all the HK units (HK-47, the 50s, and the 51s).
    For the Mandalorians, I can safely say their shaders are just straight up missing. They're shiny in K1 and not in K2. In K1 they only ever appear in small numbers, but in K2 there's a whole camp of them on Dxun - I think that was the problem for the poor little Xbox. I've made them shiny again, though I didn't just copy the alpha channel from K1 as I didn't particularly care for it. It looked like there was too much contrast to me, with some parts having no shader and then parts right next to them were totally shiny. I tried to make mine subtler so all the metal pieces have a mild shine, with none on the body glove.
    I've also fixed some other issues present on the Mandalorian model. One of the finger bones was visible and there were some smoothing and weighting errors. The HK-51s aren't even in the original release of the game. But HK-47 is quite shiny in K1 and I think the later models ought to be as well. While the 51s don't appear and the 50s only appear in small numbers, there was supposed to be an entire factory of them late in the game, so - I think they had their shininess removed for the same reason as the Mandalorians.
    For the HK-51s, I've also fixed some texture issues around the photoreceptors.
    HK-47 himself is not shiny in K2 because he's worn down and rusted all over. I don't think a technical reason was responsible for the lack of shaders here; he probably looks as the designers intended. But I thought he could do with a little bit, a hint of his former glory. T3's situation was similar. For both of them, I tried to apply shiny to the parts that look like they're still working, with the amount on all the rust and banged up bits reduced to almost nothing.
    I've separated them into different folders in case you only want to use some of them.

    75 downloads

       (0 reviews)

    0 comments

    Updated

  15. Terentateks in TSL

    ***********************************
    Knights of the Old Republic II
    ***********************************
    TITLE: Terentateks in TSL
    AUTHOR: LDR
    DATE: 6/17/18
    FILENAME: terentatek_tsl
    FILESIZE: 2 MB
    --------------------------
    INSTALLATION INSTRUCTIONS
    --------------------------
    Simply put the all the files in the override folder into the Override folder in your KOTOR II directory.
    To uninstall, remove the files from the KOTOR II directory.
    ------------
    Permissions
    ------------
    As I intend for this to be used as a modder's resource, all material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme.
    ------------
    DESCRIPTION
    ------------
    Of all the things Obsidian chose to keep in the KOTOR II game files, leaving out terentateks was just a travesty. This mod brings them back, with one on Korriban and one on Dxun. On Korriban, just make sure to loot the half-eaten corpse in the beginning of the shyrack cave module.
    -----
    BUGS
    -----
    None I hope. If you find any please post them in the comments. I will address them as soon as I can.
    -------
    Credits
    -------
    Fred Tetra for his very useful KotOR Tool.
    JCarter426 for compiling my scripts for me.
    The DeadlyStream staff and community. The staff for allowing porting between games, and the community for still making KOTOR relevant after 15+ years. I love and appreciate you all.
     

    52 downloads

       (0 reviews)

    0 comments

    Submitted

  16. KOTOR 2 Community Patch

    ========================================================
    KOTOR 2 Community Patch
    ========================================================
    Maintainer: A Future Pilot
    Contact: afuturepilotis@gmail.com or PM at deadlystream.com
    Original Release Date: 06/14/2018
     
    1. Description:
    ----------
    This mod is a compilation of various bugfix mods put together with the intention of fixing all the known bugs with the last official patch of KOTOR 2. A huge thanks to all of the mod authors who created these mods, and gave me permission to include them in this patch.
     

    2. List of included mods and fixes (alphabetical by author):
    ----------
    A Future Pilot:
    The space suit running animation looks like a squirrel that's been injected with caffeine bead-v:
    The Ebon Hawk has a couple panels with bad models: Ebon Hawk Model Fixes 2.0 danil-ch:
    In the prologue there are remote clones instead of sensor droids: Prologue Sensor Droids Fix A number of textures don't use shaders: Textures Improvement Project DarthParametric:
    There's a large gap in the wall in the Harbinger escape pod room: Harbinger Escape Pod Room Hole Fix 1.0 There are several model issues on Peragus: Peragus Administration Level Room Model Fixes The lights in the Harbinger Broom Closet don't work: Harbinger Broom Closet Wall Lights Fix 1.0.0 JCarter426:
    Various issues: JC's Minor Fixes for K2 1.3 The HKs and T3M4 droids don't have shaders: JC's Shader Fixes for K2 1.1 Kainzorus Prime:
    Boma beasts have black between their teeth: Boma Beast Teeth Fix 1.0 The model in the galaxy map for Paragus looks nothing like it: Peragus Galaxy Map Change LiliArch:
    The broken item icon, and Grenn's case icon are incorrect Marauder:
    A number of items have wrong descriptions or properties: Marauder Fix Pack 1.0.3 N-DReW25:
    The Serocco guard has a VO that used the wrong actor: Serroco Guard VO Fix 1.0 It's possible to not be able to get a starport visa if you let a bounty hunter go: Bounty Hunter Starport Visa Fix 1.0 ndix UR:
    One of the player heads wasn't able to blink or move his eyes: PMHC06 Fixed for TSL Squall Lionheart:
    PMHH01 has some issues: PMHH01 Fixed ZimmMaster:
    The walking and running animations are janky: Movement Animation Fix for Both KOTOR and TSL  

    3. Other Recommended Mods:
    ----------
    Under Construction

    4. Install:
    ----------
    To install, just run Install.exe
     
    5. Uninstall:
    ----------
    Given the complexity of this mod, a clean install of KOTOR 2 is recommended. However, you can check through the installation log file if you wish to undo the changes made.
     
    6. Bugs:
    ----------
    If you are aware of any bugs that need to be fixed, let me know here: https://deadlystream.com/topic/6319-k2-community-patch/
     
    7. Permissions:
    ----------
    Due to this mod being a compilation from many different authors, please do not distribute it.
     
    8. Credits:
    ----------
    All of the mod authors who have helped make this patch a reality. I can't say it enough - Thank you!
    Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
    Snigaroo - For maintaining awesome mod lists on the /r/kotor subreddit, and for putting up with my many recommendations
    danil-ch - For this info.rtf template
    Fair Strides - For bundling up his tools and making them available
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.

    228 downloads

       (0 reviews)

    9 comments

    Updated

  17. Harbinger Broom Closet Wall Lights Fix

    This mod is a simple fix for the non-functional wall lights in the storage room on the Harbinger crew deck.
    Before:

    After:

    Installation:
    Simply copy and paste the included model files into your Override folder. Compatibility:
    Should be compatible with just about everything, but it won't be compatible with any mod that replaces room model 152HAR33.mdl/mdx Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for bringing the issue to my attention, and letting me scoop up all the sweet, sweet karma for posting the fix

    57 downloads

       (1 review)

    0 comments

    Submitted

  18. Peragus Administration Level Room Model Fixes

    This mod addresses some minor geometry issues in the Peragus Administration level. It plugs two gaps in the ceiling that allow the player to see into space, and it also adjusts one of the animated panels on the large screen in the communications blister so that it aligns better. The panel and one of the ceiling fixes are for the exterior version of the level that you see from the maintenance walkway.
    Installation:
    Simply copy and paste the included model files into your Override folder Compatibility:
    Should be compatible with just about everything, but it won't be compatible with any mod that replaces room models 101PERI.mdl/mdx, 104PERA.mdl/mdx, or 104PERF.mdl/mdx Acknowledgements:
    Thanks to bead-v for KOTORMax and MDLEdit Thanks to Snigaroo for bringing the two ceiling gap issues to my attention

    87 downloads

       (1 review)

    0 comments

    Updated

  19. JC's Blaster Visual Effects for K2

    This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic?
    In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color.
    For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things.
     

    233 downloads

       (0 reviews)

    0 comments

    Updated

  20. SWTOR Series Saber Mod v.2

    Authors: Qui-Don Jorn & Deadman
    This Version: April 2012
    ===================================
    This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers.
    The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better.
    Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers.
    You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work).
    Compatible with TSLRCM 1.7/1.8.
    Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible.
    Compatible with Default Replacement MegaPack 4.1 or better.
    Compatible with Workbench Crystal Attunement Mod.
    Compatible with RandomSabers 6 Pack.
    Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber.
    Thanks Deadman.
    -Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod.
    Bugs: None that I know of, if you get one then report it and SOMEONE will fix it.
     
    DISCLAIMER: I put this back up here by request from YouTube.
    From 2015----------> Permissions: This mod and all my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may re-release it where ever/however you like. I do however, expect to be credited as the original author in the readme.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    125 downloads

       (3 reviews)

    3 comments

    Submitted

  21. TSL Tactical Combat Mod

    As stated below, any help in modifying k_sp1_generic.ncs would be most welcome!
     
    Also I have exams coming up so I will be unable to update for a while but as this mod requires starting new game, in that time any feedback would be great!
     
     
     
    <<<TSL Tactical Combat Mod>>> v0.5 (first release)
    by Frykas
     
    <<About>>
    If you ever felt that after lvl 15 in KotOR 2, your PC and team got all powerful (Fredon's Nadd tomb being the exception) and
     
    pazaak with Atton on (Republic Senat's rules) was more fun than slaying couple more thugs or beasts than this mod is for you.
     
    After playing a lot of Pillars of Eternity, I realized that TSL had nearly the same potential for tactical fights but after less
     
    than half the game you had to be counter productive to have a fight that lasts more than 4 seconds. Honestly most times I didn't
     
    have time to use more than two force buffs because everyone was already dead. Difficulty changes only enemy damage output so it
     
    makes things harder but enemies still drop like flies. This mod aims (and will aim, definitely not finished) to correct that.
     
    <<Changes>>
    Two files changed are classes.2da and autobalance.2da, autobalance has significantly increased NPC's health, slightly buffed
     
    saving throws, set NPC's level to be equal to PC. Classes.2da doubled gained health (on lvlup) by PC and team and raised
     
    force point gain (on lvlup) by 50%. !!!Because of game mechanics, increased health points and force points gain doesn't work
     
    retroactively, meaning you'll have to start a new game (as even KSE cannot change your vitality points directly), this will
     
    probably NOT be "fixed" in future releases. Enemy HP and other changes will apply once you enter new area after installing.
     
    <<Compatibility>>
     
    This mod works with TSLRCM and is being tested and developed to work with it. If you don't have TSLRCM instaled changes might
     
    not be appropriate for your play-through. This mod should work with any other mod that doesn't change those two files:
     
    Classes.2da, Autobalance.2da
     
    <<Install>>
     
    Drop files to Override (who doesn't like that? )
     
    <<Uninstall>>
     
    Well, this is going to be difficult...
     
     
     
    (remove Classes.2da and Autobalance.2da from Override folder)
     
    <<Future changes>>
     
    -A lot more testing and figuring out the perfect balance
     
    -Extending force buffs (i found some cool mods that address that but as for now I feel they both add a little too much
     
    so I'll try to figure this out on my own and add this in next update)
     
    -If you have an idea for more changes or would like to help with this (the latter would be most welcome as I know
     
    next to nothing about scripting) leave a comment or PM me.
     
    All the best!

    53 downloads

       (0 reviews)

    2 comments

    Updated

  22. JC's Battle Undergarments for K2

    By popular* demand!
     
    This mod will add a new item that has the appearance of underwear but grants a defense bonus when equipped (+4).
     
    The mod does not integrate the item in the game at all; you will have to cheat it into the game in some manner. The item is "jc_under01".
     
    *For populaces totaling one or more individuals on Deadly Stream.

    32 downloads

       (1 review)

    0 comments

    Submitted

  23. HD Lightsabers

    Hello everyone! This mod replaces the existing (and hopelessly outdated) lightsaber models with better new versions. In addition, the blade textures are replaced with flickering textures that are more similar to the original trilogy.
     
    NOTE: The models were created by ROOXON for Jedi Academy. I converted them to work in Kotor 2. ROOXON has given me permission to convert the models.

    57 downloads

       (0 reviews)

    1 comment

    Submitted

  24. Additional Power Crystals for TSL

    This modification adds extra power crystals to KotOR 2 with new icons and descriptions that follow the style of the KotOR games. Some crystals are taken from the EU and others are my own creation, so if you know your star wars lore well you will probably recognize some names while others will be novelty to you.
     
    As of version 1.1 there are +15 crystals plus some vanilla crystal description fixes: Color Bronze; Hurrikaine Crystal; Barab Ore Ingot.
     
    The Luxum crystal also made a return from K1, it's stats have been modified so it's no longer a lesser version of Firkrann; It doesn't have a custom icon.
     
    _____________________________
     
    I did not implement the crystals at any point in the game and as such they're only obtainable through the console. Check the readme for all the codes.
     
    Feedback would be appreciated to know if it's worth adding more crystals, suggestions are welcome as well. That's it, hope you enjoy!
     


    This mod may receive more content with future updates


    153 downloads

       (1 review)

    4 comments

    Updated

  25. Bao-Dur's Fate: A TSLRCM Add-On

    Authors: Zbyl2 & VarsityPuppet
    Contact: PM us at Deadlystream
    Name: Bao-Dur's Fate: A TSLRCM Add-On
     
     
     
    1. Description:
    ----------
    Welcome.
     
    Thank you for your interest in the TSLRCM Add-on: Bao-Dur's fate
    This mod's intention is to close out the story of one of TSL's most tragic characters: Bao-Dur. We won't discuss much further to avoid spoilers.
     

    2. Installation:
    ----------
    Installation is easy, all of the modified files have been contained to one 221tel.mod file. If you're using TSLRCM, you should have no issue playing the mod
     
     
     
    1.1 Changelist
    ----------
    - First releasee
     

    4. Mod Compatibility:
    ----------
    Any mods that modify 221tel.mod are likely to have conflicts, so beware when trying to use those mods in conjunction
     
     
     
    5. FAQ / KNOWN ISSUES
    ---------
    Q: How do I see Bao-Dur's fate?
     
    A: We can't say much, but start up the Battle of Telos module and you'll be ready to go
     

    6. UNINSTALLATION
    ----------
    You shouldn't ever want to uninstall this mod, it finally closes out Bao-Dur's story!
     
     
     
    7. CREDITS:
    ----------
    - VP
    - ZBYL
     
    8. DISTRIBUTION NOTES
    ----------
    Thanks to tk102 for the dlg editor.
     

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES.
     
     
     
    USE OF THIS MODIFICATION IS AT YOUR OWN RISK. THE ABOVE MENTIONED COMPANIES OR THE AUTHOR ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.
     
     
     
    ThESE modS may not be modified or REdistributed without the explicit permission of the authors.
     
     
     
    Star Wars: Knights of the Old Republic™ , characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
     
     
     
    Star Wars: Knights of the Old Republic: The Sith Lords™, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
     
     
     
    Bioware™
    and the Odyssey Engine are trademarks of Bioware Corp.
     
     
     
    Obsidian™
    is a trademark of Obsidian Entertainment.
     
     
     
    All trademarks and copyrights contained in this document
    are owned by their respective trademark and copyright holders.
     
     
     
    2018

    858 downloads

       (3 reviews)

    13 comments

    Submitted