510 files

  1. Holowan Duplisaber Beta

    Making lightsabers is incredibly easy!
     
    1. Go to the Workbench and select "Use Saber Console"
     
    2. Choose "Create a hilt", choose a model and a color
     
    3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
     
    It comes with its own installer, but I assure you it's not malicious.
     
    If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
     
    HOLOWAN DUPLISABER v.215b
     

    Chainz.2da


    Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
     
    This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
    There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
    Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
     
    Installation:
    Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
     
    Using the mod:
    Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
    Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
    DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
     
    Credits:
    This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
     
    Thanks to:
    Bioware - Documentation on GFF and 2da formats.
    Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
    Fair Strides - For integrating the mdlops replacer into my dev version of the project.

    14,128 downloads

       (20 reviews)

    132 comments

    Updated

  2. M4-78 Enhancement Project

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78 Enhancement Project 1.5
    1. Description:
    ----------
    This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional game play!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!
    Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
     4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
     5. Install any compatible mods you desire now.
    3.1 1.5 Major Changes:
    ----------
    * New ending
    * New intro (less spliced party members lines)
    * Reduced amount of walking
    * Fast travel in droid quest - no more running trough the planet multiple times
    * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
    * Better filters on VOs so your ears won't bleed (at least not as much)
    * Other stuff

    3.2 1.3 Update fix list:
    ----------
    ! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
    ! New Voice-Overs
    ! Gonk droids, courtesy of newbiemodder!!!
    General Fixes and changes:
    * You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
    * All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
    * Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.
    Central Zone:
    * You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
    * Changed footstep sound of repair droids.
    Industrial Zone:
    * IS-07 renamed to Loading Droid as he has no role in the mod at all.
    * Fixed camera issue using the test console.
    * Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
    * Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
    * Slightly improved frame rate (if you still have issues turning off shadows is recommended).
    * Fixed repaired cleaner droid cut scene running twice.
    * IS-43 now moves back to his position after the cleaner droids gets fixed.
    * Added a new journal quest for the mission to get into the cleaning droid trash containers.
    * Improved consistency between droid segment and exile segment.
    Environmental Zone:
    * Boss Droid now drops various random droid items (2-6) as additional reward.
    * Added clairvoyance effect to the reveal of the Boss.
    * Corrected screen that was clipping through a wall.
    * Moved back some turrets so it's unlikely they will target you through the wall.
    * Renamed ES-44 to Environmental Droid and gave it a unique line.
    * Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
    * Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.
    M4-78 Core:
    * You can now target the force field control terminal with a controller.
    Rapid Transport System:
    * Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
    * You can now use the escort droid to go to IS-24 after unlocking access.
    * Industrial droids can no longer escort you to themselves.
    * The escort droids in the Central Zone and Industrial Zone now have a map note.
    Thanks to geordyjones:
    * Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
    * No longer displays party selection at start of the planet (having to convert to droids anyway).
    * During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
    * Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
    * Modified duration on many lines around the planet.
    * Fixed unintentional conversation breaks with IS-58.
    * Fixed missing line on IS-63.
    3.2 1.2 Update fix list:
    ----------
    * Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
    * Fixed main quest breaking glitch involving T3's solo quest.
    * Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
    * Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
    * Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.
    3.3 1.1B Update fix list:
    ----------
    * Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
    * After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
    * Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
    * Improved Telos Droid Assistance cut scene.
    * Added VO that was missing from the installer.
    3.4 Patch fix list:
    ----------
    ! Fixed "stuttering droid" bug.
    ! Additional content!
    ! Added 2 Easter Eggs. Go find them
    ! Modified end game sequences.
    ! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
    ! Various spelling and grammatical fixes throughout the mod.
    ! Updated several quest entries for added clarity.
    ! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.
    General:
    * New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
    * Several droids throughout the colony have more to say. And some brand new ones appeared!
    * Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
    * Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
    * Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
    * Changed hyperspace to look a little more like vanilla hopefully.
    * The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
    * M4-78's music can now be listened at from the 'music' tab after game completion.
    * Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
    * Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.
    Korriban:
    * Fixed Lost Jedi not updating sometimes. (T3 hint)
    * Fixed conversation break and no quest update with Disciple. (No Atton)
    * Fixed Disciple vo/st mismatch.
    M4-78 Landing Pad:
    * Fixed exile appearing shortly before the interlude cut-scene.
    M4-78 Central Zone:
    * Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
    * Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
    * If you kill Vash you will now also get a proper introduction to M4-78.
    * The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
    * Fixed "hidden ending."
    * Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
    * Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.
    M4-78 Environmental Zone:
    * Fixed HK not being re-added after HK-50 fight (missing file).
    * Reduced hit points of boss droid
    * Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.
    M4-78 Industrial Zone:
    * Fixed missing quest update from retrieving memory core from living astromech droids.
    * Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
    * Fixed IS-56 sometimes not talking about I0-01, blocking progress.
    * Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
    * Fixed medical vendor showing all stims twice in his inventory.
    * You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.
    M4-78 Core:
    * Fixed Kaah not properly appearing when leaving the mainframe in some cases.
    * Kaah will no longer drop a lightsaber upon being killed.
    * "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
    * Reduced hit points of Vash
    M4-78 radiation flooded sections:
    * IS-43 will now look the same during and after the radiation flood.
    4. Uninstall
    ----------
    Run uninstall program created in your game's main directory.
    5. FAQ / Known Issues
    ---------
    Q. How do I know if the game successfully installed?
    A. There are two ways to note. Check when installing that you didn't have any errors.  Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"
    Q. Conversation breaks with error in the Korriban Academy.
    A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.
    Q. M4-78 does not appear on the galaxy map.
    A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.
    Q. Slow performance in the Industrial Zone.
    A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!
    Q. I can't finish "Recent history: M4-78"!
    A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
    With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.
    Q. I am missing droids.
    A. Make sure you have no incompatible mods running along M4-78EP.
    Q. I can't find all 4 power cores for the puzzle
    A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!
    Q. My question is not answered here!
    A. Feel free to ask us at our official forum;
    http://deadlystream.com/forum/
    6. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
    - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
    - Hassat Hunter - dialog correction, scripting, bug fixing, patch lead
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Sharen Thrawn - former lead writer
    - Lord of Hunger - storyline ideas
    - JCarter426 - storyline writing/ideas for the Industrial Zone
    - Sith Holocron - input on storyline and planet's past
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    - Stoney                Many new or edited placeable objects
    - Quanon                Archon models
    - Khrizby                New animations and fixed models
    - Redrob41                Droid re-skins
    - 90SK                    A LOT OF droid re-skins
    - Sith Holocron                Animated screen textures
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    - Stoney
    - Hassat Hunter
    - Qui-Gon Glenn
    - Atton Rand
    - Nsinger998
    - LDR
    - Zhaboka
    - drunklol
    - arekushu
    - twdarkeh
    - dashrendar
    - Sith Holocron
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    Kaah Ohtok                        Zhaboka
    CS-36 (Central Zone Official Information Unit)        Danule
    M4-78's Main AI                        Sith Holocron
    ES-05 (Environmental Archon)                Louise du Cray
    IS-24 (Industrial Zone Archon)                90SK
    IS-02 (Maintenance Unit}                Nolan Tashijan
    IS-56/Researcher Droid/KL-92                Edwyn Tiong
    LS-44 (Greeter Droid)                    Ripulesyou
    IS-84 (Droid Designer Lead)                Runawayjam
    Random Design Droids                    Drew Mochak
    War Droids/Central Zone's Maintenance Unit/
    Force Field Operator/Escort Droids            Caleb Woodard
    Force Field Operator                    Trayusstudent
    Sith Soldier                        Mrcharlton
    CS-45 (Central Zone Original Information Unit)        James Beagon
    Accused Environmental Droid in Central Zone        Jerry C
    CS-28 (Central Zone Maintenance Droid Assistant)    Dylan
    Medical Units                        ABagOfVicodin
    Additional Construction Droid/
    Landing Arm Supervisor                    Sonbiru "Dr. Son"
    IS-43 (Supervisor of Cleaner Droids)            Daniel Conner
    Fight Witness                        Adam Brennecke
    I1-02 (Re-programmed Maintenance Unit)        Connaugh
    The Inquisitive Droid at the end of Industrial Zone    Thomo93
    Cleaning Droid Warning System                ReddHorrocks
    Main Manufacturing Unit                    Kevin Smets
    Additional Industrial Zone Droids                ThisIsSnaik
    Additional Environmental Units                 Tuomas "Iterator" Kuosmanen
    Droid with Missing Legs                    Dr. John Faller
    Black Market Droid                    CommissarBRO
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    - Sith Holocron
    - HK-47
    --------------------------------------------------
    Special Thanks
    --------------------------------------------------
    Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.
    JCarter426 – voiceovers in previous versions and the new end credit movie
    Revan411 – voiceovers in previous versions
    Jaedar – voiceovers in previous versions
    Ghostlyhamburger – voiceovers in previous versions
    L0ki194 – voiceovers in previous versions
    Yceman (aka Darthycey) – For our original end credit movie
    Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
    Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
    Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
    JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)
    7. Distribution Notes
    ----------
    Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
    Thanks to tk102 for the dlg editor
    Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
    This mod may not be modified or distributed without the explicit permission of the authors.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    23,248 downloads

       (14 reviews)

    35 comments

    Updated

  3. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    0 downloads

       (8 reviews)

    6 comments

    Updated

  4. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    10,920 downloads

       (10 reviews)

    49 comments

    Updated

  5. Coruscant Patch

    This makes the Coruscant Mod compatible with TSLRCM & M478EP.
    After Installing TSLRCM 1.8.5, M478EP 1.5.1 and the Coruscant mod, drop the files included into the Override folder for the game.
    If you encounter any issues feel free to let me know.
    Thor110
    Edit : It seems this patch is already available and widely tested, for those that requested it you might want to check that out, for those that requested it on Steam Workshop, I suggest not using the Steam Workshop. At all.

    16 downloads

       (0 reviews)

    0 comments

    Updated

  6. TSL Mira Unpoofed

    In KOTOR 2, Mira is a companion with hair that falls nothing short of a blocky mop. Whether the style's a relic from the early 2000s or due to graphical limitations at the time, this mod aims to tone down her excessive volume. Now, you can make Mira look just the right amount of edgy.
    Installation
    To install this mod, drag the "Override" files to the override folder located in your game's directory. If prompted, select replace, though you may want to back up duplicates beforehand.
    To uninstall this mod, delete p_mirah.mdl and p_mirah.mdx from your game's override folder.
    Compatibility & Known Issues
    There shouldn't be any issues for compatibility with retextures, with other mods, or otherwise with this mod.
    Credits
    Fred Tetra, Kotor Tool
    bead-v, MDLedit & KOTORmax
    Autodesk, 3ds Max
    Thanks to DarthParametric for help troubleshooting.
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement.
    Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like.
    If you want to use this mod as a part of an external work, please ask for my permission first. This mod should only be found on Deadly Stream, no other user may upload it to another modding site.

    56 downloads

       (1 review)

    0 comments

    Updated

  7. New Force Power: Retribution

    New Force Power: Retribution
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod adds a new Force Power to the game: Retribution. It is based on the ability Anakin has in Battlefront 2 from EA.
    The Power does not check for any saving throws, and it's accessible at any level with any class. But as a counter to this it will consume most of your force points if you are low level.
    The Power works for both games, just be sure to select the appropriate directory in each case.
     
    Includes:
       
        · Custom animations.
        · Custom sounds.
        · Custom icon and description.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
     
    COMPATIBILITY: Keep in mind this mod changes both the throw and choke animations (making this last one fireforget instead of looping), so it will not be compatible with any mod that changes the supermodels within those animations.
     
    BUGS: Sometimes not all the enemies will be affected by the Power if they are behind you or really far but inside the Power radius.
     
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    32 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Reveal Map Armband

    This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/
    I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod.
     

    34 downloads

       (1 review)

    0 comments

    Updated

  9. KotOR Save Importer for TSL

    This is both a mod in itself, and a resource for modders to use. It allows data from KotOR 1 to be imported into TSL. It is extensible, so modders can very easily map variable values from KotOR 1 to KotOR 2 without any scripting required.
    There are several reasons why it might be useful to allow TSL to load data from a KotOR 1 save. The obvious example of where this would be useful is at the start of TSL when talking to Atton for the first time (where the player's choices determine what the game believes happened in the first game). It would be better if the game were aware of this without asking the player directly. Ideally, this would be TSL itself reading a KotOR 1 save, but for several reasons this is not feasible.
    Modders might also want to create new content which bridges between KotOR 1 and KotOR 2. For example, a mod which extends the KotOR/TSL storyline might benefit from knowing decisions that the player made in both games. Alongside the app (app.exe) is a folder called "requirements". This contains a yaml file "revan.yaml", which is an example of how you can dynamically tell the save importer which variables to import from KotOR 1, what variables to assign them to, and how to map the variables across.
    You can optionally install the file "101atton.dlg", which will change the initial conversation with Atton to no longer ask the player for information about KotOR 1 (because the game already knows this information, since you imported the data directly from your KotOR 1 save). 
    IMPORTANT NOTES
     - You need to have a KotOR save which is far enough into the game that the ending has been determined. A save during the final battle of the game should be sufficient for this. If you don't have such a save, the variable "G_FinalChoice" can be manually set it in the GUI interface to the appropriate value (0 for LS ending, 1 for DS ending).
     - You can set/change variables within the tool using the GUI.
     - The mod was tested with TSLRCM; I make no guarantees about whether it would work without it.
    COMPATIBILITY
    This mod is compatible with TSLRCM. This mod changes the script "k_kreia_spawn", and (optionally) the DLG 101atton.dlg, and therefore should be compatible with any mod that does not change either of these scripts (except for TSLRCM, whose changes are incorporated into our files). Please ensure you install TSLRCM before installing this mod.
    INSTALLATION
    Please ensure you install TSLRCM before installing this mod. To use this tool, please follow these instructions:
     1. Extract the compressed files, and run the executable "app.exe".
     2. If you want to automatically import data from a KotOR 1 save, press the button "Load from KotOR 1 save". This will open a file selection box; navigate to the KotOR 1 save you wish to load from (it should be a folder). Select the folder and press "Select Folder". You can also manually edit/change the values in the GUI to your liking. Pressing "Create without KotOR 1 save" resets all values to their defaults.
     3. Once you've imported and/or set the values to your liking, press "Write Script". The tool will then generate a file "k_kreia_spawn.ncs" in the folder alongside "app.exe".
     4. Copy the file "k_kreia_spawn.ncs" into your TSL overrides folder. If you want to include the Atton dialog changes as well, copy the DLG file "101atton.dlg" into the TSL overrides folder too.
    UNINSTALLATION
    Delete the files "k_kreia_spawn.ncs", and "101atton.dlg" (if you installed it), from your overrides folder. 
    INCLUSION IN OTHER MODS
    Anyone who wants to use this in their mod is free to do so, with appropriate attribution.
    CREDITS
    This mod is created by me (lachjames), Thor110, and VarsityPuppet. Thanks for VarsityPuppet for the idea for this tool, and our discussions on its implementation. Thanks also to Thor110 for his great advice and assistance with editing the DLG files (which I've never done before as I'm new to KOTOR modding).
    Thanks to the Xoreos team for allowing us to include xoreos-tools with this mod. We use the unerf and gff2xml tools from xoreos-tools to read data from KotOR 1 saves. Xoreos-tools is licensed under the terms of the GNU General Public License v3; more information can be found here.

    Thanks also to Fred Tetra for creating the KotOR version of nwnnsscomp.exe, which is also used in this tool for compilation.

    25 downloads

       (0 reviews)

    2 comments

    Updated

  10. Additional Power Crystals for TSL Distributed

    An Addon for Additional Power Crystals for TSL


     
    DESCRIPTION: This mod is an addon for Additional Power Crytals for TSL by TK-664 . While the mod added new crystals to the game you could only get them via cheats. I have added them so they can all be obtained in game. Locations of each crystal are listed below install instructions.


     
    IMPORTANT NOTE: This mod is an addon. It contains none of the original mod’s files. It will do nothing if you do not have Additional Power Crystals for TSL installed.


     
    INSTALL: Install Additional Power Crystals for TSL. Run TSLPatcher.


     
    LOCATIONS:


     
    NAR SHADDAA

    2 Voggas Vault

    Bronze Crystal
    Hurrikaine

     
    DXUN

    2 Freedon Nadd Tomb

    Barab Ore Ingot
    Durindfire

     
    ONDERON

    2 Palace Museum

    Jewel of Ashla
    Harteraan Moonstone

     
    KORRIBAN

    1 Sith Academy

    Katak
                   

    2 Ludo Kresh Tomb

    Andenaj
    Umbra

     
    DANTOOINE

    7 crystal cave

    Vexxtal
    Gallite
    Kerest Star
    Ixtorv
    Lignan
    Etai
    Luxum

     
    3 enclave sublevel

    Tzitorin
    Dioppe
    Ossyth 

    57 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Endar Spire - Tech Demo

    This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them.
    I made sure it was okay to upload this tech demo / preview.
    It is compatible / intended for use with the Expanded Galaxy Project 0.8.2

    20 downloads

       (0 reviews)

    0 comments

    Updated

  12. Expanded Galaxy Demo

    This is the 0.8.2 Full Install / Demo Release of the Expanded Galaxy project. ( I will continue to patch this version from here on out )
    0.8.2 brings a lot of updates since 0.5.0 check the patch notes for full details.
    The player now has the choice to manually travel to Malachor V now, there are also a lot of small fixes and updates to levels from the main game.
    There are five new HK-50 encounters that offer the chance to get a HK part or scan for the HK factories location, there is the mystery box quest available from the swoop registration office on tatooine, there is a smuggling quest and an encounter with a gang on Sleheyron as well as merchants that will offer different items depending on how many Jedi the Exile has found.
    This also includes the upgradeable swoop bike mod by bead-v, the extended jedi council meeting by kexikus, the extended carth meeting by danil-ch, m4-78 fog fixes by timurd2003, sideways malachor v doors by varsitypuppet and a few others all noted in the readme. ( I sought out and received permission to include these modes ) - I am also looking for others mods to include so if you are a modder or know of a mod you think should be included let me know and I will consider it and contact the author to request permission to include their mod.
    I am looking for suggestions for things to alter throughout the course of the main game so feel free to comment and let me know if you have any ideas or have found bugs in the main game.
    Also looking for people to get involved with the project so if you are interested contact me through DeadlyStream, Discord or on ModDB.
    The ReadMe File is included below
    Expanded Galaxy Project v0.8.2 Yavin Demo Release for KotOR II : The Sith Lords by Thor110
    <----------------------------------------------------------------------------------------------------------->
    This Mod is also intended for use in conjunction with the following three mods. ( TSLRCM, M478EP and the Jedi Temple / Coruscant mod ) the following is an overview of the steps I followed to install this project and optional steps I have tested.
    0. 1.0B Patch "sw_pc_english_from200424_to210427.exe"
    1. Aspyr Patched Files ( Optional )
    2. The Sith Lords Restored Content Modification v1.8.5
    https://deadlystream.com/files/file/578-tsl-restored-content-mod/
    3. M478 Enhancement Project v1.5.1
    https://deadlystream.com/files/file/277-m4-78-enhancement-project/
    4. TSL Jedi Temple
    https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
    5. HQ Cutscenes & Music ( Optional )
    6. Expanded Galaxy Demo 0.8.2
    <----------------------------------------------------------------------------------------------------------->
    This is the order I installed them in for everything to work correctly.
    Install to the SWKotOR2 directory ( C:/Program Files (x86)/LucasArts/SWKotOR2/ )
    <----------------------------------------------------------------------------------------------------------->
    Credit to everybody that helped me along the way or contributed.
    bead-v                       - Upgradeable Swoop Bike Mod
    Ashton Scorpius     - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead
    Darth Insidious       - advice
    DarthParametric     - advice
    DarthRevan101    - advice
    Darth_Sapiens    - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers
    JC                       - advice
    JCarter426    - K2 Loadscreen Template
                              - SithCodec
    Stoney        - Sleheyron Demo / Maps
    ebmar        - advice
    InSidious    - advice
    deathdisco    - Coruscant / Jedi Temple Mod ( Not Included but recommended )
    TimurD2003    - M4-78 Fog Fixes
    Kexikus              - Updated Coruscant Texture & Planet Icon
                                   - Extended Jedi Council Meeting
    VarsityPuppet            - Malachor V Sideways opening doors.
    danil-ch                      - Extended Carth Meeting
    a big thanks to the creators of so many great tools for kotor modding that have made this project possible.
    and many more.
    <----------------------------------------------------------------------------------------------------------->
    Due to the way I have structured the mod there are a lot of worlds to work with and over all a whole lot
    of levels, so I am looking for people to get involved if anybody is interested and wants to work on a
    story for a world.
    New Areas in the game
    Kashyyyk
    Coruscant
    Tatooine
    Manaan
    Yavin
    Lehon
    Sleheyron
    Extra Planet Slot - Yavin Duplicate
    There is also a new set of each planets levels for the end game free roam which are contained in their
    own modules, these areas are as follows and will also need new storylines.
    Telos
    Nar Shaddaa
    Dxun
    Dantooine
    Korriban
    M4-78
    Kashyyyk
    Coruscant
    Tatooine
    Manaan
    Yavin
    Lehon
    Sleheyron
    Extra Planet Slot Has been used to put Peragus back onto the Galaxy Map.
    A total of 14 worlds, not including Malachor V and Onderon.
    If anybody is interested contact me on DeadlyStream or Discord and let me know what you had in mind.
    <----------------------------------------------------------------------------------------------------------->
    Please do not redistribute or release without my permission.
    Thank You
    Thor110

    122 downloads

       (0 reviews)

    5 comments

    Updated

  13. Czerka Site Cleanup

    It was suggested to me that I release some of my fixes separately from my main project.
    This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it.
    This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions
    to go running off after a battle, I find it incredibly annoying, especially after fighting your way
    through the minefields, turrets, droids and mercenaries.
    Thor110

    37 downloads

       (1 review)

    0 comments

    Submitted

  14. Alternate Galaxy Map

    This changes the positions of Korriban and Dantooine to where they were in the first game.
    The screenshot shows the new positions and I have edited out the new planets from my main project.
    I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod.

    42 downloads

       (1 review)

    0 comments

    Submitted

  15. Free Roam

    This is another edit for my main project that I decided to package separately.
    It adds the ability to manually travel to Malachor V and to Free Roam after completing the game.
    Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences )
    Thor110

    125 downloads

       (1 review)

    0 comments

    Updated

  16. HK Factory Cleanup

    This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos.
    I felt they looked out of place all slightly out of line so I lined them up with one another.
    All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are.
    I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me.
    Thor110

    40 downloads

       (1 review)

    0 comments

    Updated

  17. Turret Placement

    This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this.
    Thor110

    38 downloads

       (0 reviews)

    0 comments

    Updated

  18. Academy Cleanup

    This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place.
    Thor110

    31 downloads

       (1 review)

    2 comments

    Submitted

  19. Missing Door - Jekk Jekk Tarr Tunnels

    This adds in a missing door from the Jekk Jekk Tarr Tunnels that is either absent from TSLRCM or was never there in the first place, though I believe it was there in my un-modded playthrough but it was some time ago.
    Thor110

    45 downloads

       (1 review)

    0 comments

    Submitted

  20. Deny Carth an Audience

    This is another edit for my main project that I decided to package separately.
    It adds a very simple dialog option allowing the player to deny Carth an Audience on Telos.
    Thor110

    26 downloads

       (0 reviews)

    0 comments

    Submitted

  21. M478EP Level Fixes

    It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478.
    I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery.
    Let me know if you have any suggestions for changes worth making to M478.
    Thor110

    79 downloads

       (1 review)

    0 comments

    Updated

  22. Visibility File Fixes

    It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine.
    The preview images show what happens before applying these fixes.
    Let me know if you find anywhere else in the game that this occurs and I will look into fixing it.
    Thor110

    78 downloads

       (1 review)

    0 comments

    Updated

  23. Kotor III : The Jedi Masters

    The Jedi Masters is a story conversion mod for Kotor2, a fan made Kotor3 with it's own storyline spanning up to 14 hours.
    For installation instructions, visit : http://www.the-jedi-masters.com/download.html
    Trailer : 
     

    254 downloads

       (1 review)

    7 comments

    Submitted

  24. [K2] Droid Companion for Mira

    [K2] Droid Companion for Mira
    =========================================================
    Description:
    This mod allows You to get an Astromech Droid companion for Mira. It will appear when You have Mira in Your active party and will follow her around, also fighting along with her. It behaves just like Bao Dur's Remote drone.
    It makes sense for a bounty huntress like Mira to have a top of the line Astromech Droid along with her, as it can help her with Computers, Doors, and Loot Crates slicing / hacking!
    It has been tested and works fine.
    This mod is compatible with TSLRCM, M4-78 and the Mira Romance Mod!
    Player Guide:
    In order to get the Astromech Droid, talk to Mira after recruiting her in Your Party, choose the „I was hoping we could talk.” line, then You will see a new dialogue line hinting at the Droid („Nice Astromech Droid you got there.”). When triggering this dialogue line the Droid will appear and accompany Mira.
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod after installing other mods like TSLRCM, M4-78 and Mira Romance Mod.
    To install, just run the TSLPatcher installer and point it to Your KOTOR II install dir!
    You should have the following files inside your swkotor/Override folder:
    mira.dlg
    mira_puppet.utc
    pup_droid.ncs
    st_ai_puppethb.ncs
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    mira.dlg
    mira_puppet.utc
    pup_droid.ncs
    st_ai_puppethb.ncs
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: DarthParametric, AmanoJyaku, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     

    69 downloads

       (1 review)

    0 comments

    Updated

  25. Zeison Sha and Jal Shey KOTOR I Robes Replacement

    This mod is build by Steam-User Bobbi No-Nose. I've got the permission to upload his files.
    I prefer this Zeison Sha and Jal Shey Robes to Jedi robes, because they are upgradable with overlays and underlays.
    Description (Quote):
    " Replaces the Zeison Sha and Jal Shey armor texture and models with KotOR1 style robes. Stats remain unchanged.

    TLSRCM compatible
    Not compatible with any other mods that change Zeison/Jal Shey armors.

    Feel free to use this mod without giving me credit. I just renamed some TSL files and colorized a texture.

    Update:
    I changed up the color scheme of the robes with new colors.
    I also removed some unnecessary textures that were in the original release of this mod. Two of the Jal Shey Armors appear to use the same texture by default, despite their being more textures present in KoTOR2's files.

    Bugs:
    Due to the fact that Obsidian replaced some of the KotOR1 models with their own robe design, the male version of the robes defaults to the large size player. If these robes are equipped to a male Scoundrel, Consular, Scout, or Sentinel, you may notice their height change.

    Please let me know if you encounter any other bugs. This is my first published mod. "
    I've done a complete lightside playthrough with this mod, and had no problems using it.
    Install:
    Just copy the files in the override folder.
    Steam-User just subscribe.
    P.S.: In my next playthrough, I will use this mod again and add "Cloaked KotOR Tunics for TSL" for a higher KOTOR feeling.
     

    462 downloads

       (0 reviews)

    2 comments

    Updated