423 files

  1. Holowan Duplisaber Beta

    Making lightsabers is incredibly easy!
     
    1. Go to the Workbench and select "Use Saber Console"
     
    2. Choose "Create a hilt", choose a model and a color
     
    3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
     
    It comes with its own installer, but I assure you it's not malicious.
     
    If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
     
    HOLOWAN DUPLISABER v.215b
     

    Chainz.2da


    Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
     
    This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
    There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
    Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
     
    Installation:
    Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
     
    Using the mod:
    Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
    Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
    DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
     
    Credits:
    This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
     
    Thanks to:
    Bioware - Documentation on GFF and 2da formats.
    Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
    Fair Strides - For integrating the mdlops replacer into my dev version of the project.

    11,850 downloads

       (20 reviews)

    124 comments

    Updated

  2. M4-78 Enhancement Project

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78 Enhancement Project 1.5
    1. Description:
    ----------
    This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional game play!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!
    Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
     4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
     5. Install any compatible mods you desire now.
    3.1 1.5 Major Changes:
    ----------
    * New ending
    * New intro (less spliced party members lines)
    * Reduced amount of walking
    * Fast travel in droid quest - no more running trough the planet multiple times
    * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
    * Better filters on VOs so your ears won't bleed (at least not as much)
    * Other stuff

    3.2 1.3 Update fix list:
    ----------
    ! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
    ! New Voice-Overs
    ! Gonk droids, courtesy of newbiemodder!!!
    General Fixes and changes:
    * You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
    * All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
    * Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.
    Central Zone:
    * You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
    * Changed footstep sound of repair droids.
    Industrial Zone:
    * IS-07 renamed to Loading Droid as he has no role in the mod at all.
    * Fixed camera issue using the test console.
    * Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
    * Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
    * Slightly improved frame rate (if you still have issues turning off shadows is recommended).
    * Fixed repaired cleaner droid cut scene running twice.
    * IS-43 now moves back to his position after the cleaner droids gets fixed.
    * Added a new journal quest for the mission to get into the cleaning droid trash containers.
    * Improved consistency between droid segment and exile segment.
    Environmental Zone:
    * Boss Droid now drops various random droid items (2-6) as additional reward.
    * Added clairvoyance effect to the reveal of the Boss.
    * Corrected screen that was clipping through a wall.
    * Moved back some turrets so it's unlikely they will target you through the wall.
    * Renamed ES-44 to Environmental Droid and gave it a unique line.
    * Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
    * Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.
    M4-78 Core:
    * You can now target the force field control terminal with a controller.
    Rapid Transport System:
    * Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
    * You can now use the escort droid to go to IS-24 after unlocking access.
    * Industrial droids can no longer escort you to themselves.
    * The escort droids in the Central Zone and Industrial Zone now have a map note.
    Thanks to geordyjones:
    * Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
    * No longer displays party selection at start of the planet (having to convert to droids anyway).
    * During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
    * Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
    * Modified duration on many lines around the planet.
    * Fixed unintentional conversation breaks with IS-58.
    * Fixed missing line on IS-63.
    3.2 1.2 Update fix list:
    ----------
    * Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
    * Fixed main quest breaking glitch involving T3's solo quest.
    * Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
    * Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
    * Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.
    3.3 1.1B Update fix list:
    ----------
    * Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
    * After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
    * Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
    * Improved Telos Droid Assistance cut scene.
    * Added VO that was missing from the installer.
    3.4 Patch fix list:
    ----------
    ! Fixed "stuttering droid" bug.
    ! Additional content!
    ! Added 2 Easter Eggs. Go find them
    ! Modified end game sequences.
    ! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
    ! Various spelling and grammatical fixes throughout the mod.
    ! Updated several quest entries for added clarity.
    ! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.
    General:
    * New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
    * Several droids throughout the colony have more to say. And some brand new ones appeared!
    * Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
    * Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
    * Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
    * Changed hyperspace to look a little more like vanilla hopefully.
    * The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
    * M4-78's music can now be listened at from the 'music' tab after game completion.
    * Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
    * Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.
    Korriban:
    * Fixed Lost Jedi not updating sometimes. (T3 hint)
    * Fixed conversation break and no quest update with Disciple. (No Atton)
    * Fixed Disciple vo/st mismatch.
    M4-78 Landing Pad:
    * Fixed exile appearing shortly before the interlude cut-scene.
    M4-78 Central Zone:
    * Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
    * Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
    * If you kill Vash you will now also get a proper introduction to M4-78.
    * The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
    * Fixed "hidden ending."
    * Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
    * Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.
    M4-78 Environmental Zone:
    * Fixed HK not being re-added after HK-50 fight (missing file).
    * Reduced hit points of boss droid
    * Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.
    M4-78 Industrial Zone:
    * Fixed missing quest update from retrieving memory core from living astromech droids.
    * Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
    * Fixed IS-56 sometimes not talking about I0-01, blocking progress.
    * Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
    * Fixed medical vendor showing all stims twice in his inventory.
    * You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.
    M4-78 Core:
    * Fixed Kaah not properly appearing when leaving the mainframe in some cases.
    * Kaah will no longer drop a lightsaber upon being killed.
    * "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
    * Reduced hit points of Vash
    M4-78 radiation flooded sections:
    * IS-43 will now look the same during and after the radiation flood.
    4. Uninstall
    ----------
    Run uninstall program created in your game's main directory.
    5. FAQ / Known Issues
    ---------
    Q. How do I know if the game successfully installed?
    A. There are two ways to note. Check when installing that you didn't have any errors.  Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"
    Q. Conversation breaks with error in the Korriban Academy.
    A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.
    Q. M4-78 does not appear on the galaxy map.
    A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.
    Q. Slow performance in the Industrial Zone.
    A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!
    Q. I can't finish "Recent history: M4-78"!
    A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
    With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.
    Q. I am missing droids.
    A. Make sure you have no incompatible mods running along M4-78EP.
    Q. I can't find all 4 power cores for the puzzle
    A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!
    Q. My question is not answered here!
    A. Feel free to ask us at our official forum;
    http://deadlystream.com/forum/
    6. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
    - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
    - Hassat Hunter - dialog correction, scripting, bug fixing, patch lead
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Sharen Thrawn - former lead writer
    - Lord of Hunger - storyline ideas
    - JCarter426 - storyline writing/ideas for the Industrial Zone
    - Sith Holocron - input on storyline and planet's past
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    - Stoney                Many new or edited placeable objects
    - Quanon                Archon models
    - Khrizby                New animations and fixed models
    - Redrob41                Droid re-skins
    - 90SK                    A LOT OF droid re-skins
    - Sith Holocron                Animated screen textures
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    - Stoney
    - Hassat Hunter
    - Qui-Gon Glenn
    - Atton Rand
    - Nsinger998
    - LDR
    - Zhaboka
    - drunklol
    - arekushu
    - twdarkeh
    - dashrendar
    - Sith Holocron
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    Kaah Ohtok                        Zhaboka
    CS-36 (Central Zone Official Information Unit)        Danule
    M4-78's Main AI                        Sith Holocron
    ES-05 (Environmental Archon)                Louise du Cray
    IS-24 (Industrial Zone Archon)                90SK
    IS-02 (Maintenance Unit}                Nolan Tashijan
    IS-56/Researcher Droid/KL-92                Edwyn Tiong
    LS-44 (Greeter Droid)                    Ripulesyou
    IS-84 (Droid Designer Lead)                Runawayjam
    Random Design Droids                    Drew Mochak
    War Droids/Central Zone's Maintenance Unit/
    Force Field Operator/Escort Droids            Caleb Woodard
    Force Field Operator                    Trayusstudent
    Sith Soldier                        Mrcharlton
    CS-45 (Central Zone Original Information Unit)        James Beagon
    Accused Environmental Droid in Central Zone        Jerry C
    CS-28 (Central Zone Maintenance Droid Assistant)    Dylan
    Medical Units                        ABagOfVicodin
    Additional Construction Droid/
    Landing Arm Supervisor                    Sonbiru "Dr. Son"
    IS-43 (Supervisor of Cleaner Droids)            Daniel Conner
    Fight Witness                        Adam Brennecke
    I1-02 (Re-programmed Maintenance Unit)        Connaugh
    The Inquisitive Droid at the end of Industrial Zone    Thomo93
    Cleaning Droid Warning System                ReddHorrocks
    Main Manufacturing Unit                    Kevin Smets
    Additional Industrial Zone Droids                ThisIsSnaik
    Additional Environmental Units                 Tuomas "Iterator" Kuosmanen
    Droid with Missing Legs                    Dr. John Faller
    Black Market Droid                    CommissarBRO
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    - Sith Holocron
    - HK-47
    --------------------------------------------------
    Special Thanks
    --------------------------------------------------
    Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.
    JCarter426 – voiceovers in previous versions and the new end credit movie
    Revan411 – voiceovers in previous versions
    Jaedar – voiceovers in previous versions
    Ghostlyhamburger – voiceovers in previous versions
    L0ki194 – voiceovers in previous versions
    Yceman (aka Darthycey) – For our original end credit movie
    Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
    Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
    Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
    JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)
    7. Distribution Notes
    ----------
    Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
    Thanks to tk102 for the dlg editor
    Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
    This mod may not be modified or distributed without the explicit permission of the authors.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    14,725 downloads

       (13 reviews)

    30 comments

    Updated

  3. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    0 downloads

       (8 reviews)

    5 comments

    Updated

  4. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    10,420 downloads

       (9 reviews)

    49 comments

    Updated

  5. Mira Romance Mod

    Mira Romance Mod
    =========================================================
    Description:
    When KOTOR II TSL came out in 2004, it was a brilliant game but lacking a feature: you could romance your party members, however sadly you could not romance the hotest girl in the game!
    This mod is intended to fix that, enabling the male exile to romance Mira.
    It has been tested and works fine.
    This mod is compatible with TSLRCM!
    It is recommended to install this mod after TSLRCM, in case it edits the mira.dlg and global.jrl files.
    I hope you will enjoy this mod!
    -----------------------------------------------------------------------------------------------------------------
    Credit:
    The "get_close.ncs" and "kiss_mira.ncs" files were also bundled with the Bastila Romance Enhacement by Swfan28, which can be found here: Gamefront.com I believe the files are KOTOR proprietary as only the k_hbas_dialog.dlg file was altered in that mod...
    The Author also implies something similar in his Mod Description:
    PERMISSIONS: This mod may be used without the explicit permission of the author WITH ONE EXCEPTION. If you want to use the file "k_hbas_dialog.dlg" from To Override (Allronix Dlg-Pack 2.0) you have to ask Allronix for permission. Since he clearly stated that only the "k_hbas_dialog.dlg" file requires permission, and he is nowhere to be found anyway since this is a 2008 mod that was reuploaded to other sites several times, i believe it is ok to include the files even if they were mod-proprietary (which they appear not to be!)...
    Anyway, in all eventuality and just to be on the safe side, I hereby give full credit to Swfan28 / Allronix for the "get_close.ncs" and "kiss_bastila.ncs" (that has been renamed to "kiss_mira.ncs" for this mod) files and menetion that they are only used in my mod as auxiliary / aiding files with this mod and should no be considered mod content or my work! As a matter of fact, thay do not even work as intended and produce a very different effect from the original, intended effect! In the eventuality of any sort of issues these files will be removed from the mod!
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    - TSLPatcher Install (recommended):
    Run TSLPatcher.exe, click the “Install Mod” button, then point it to your KOTOR II TSL install directory and wait for the mod to install.
    - Manual Install:
    Unzip the archive, then copy the "Override" folder inside the "Mira Romance Mod" folder into your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version).
    If the Override folder was already created earlier (by installing other mods, etc.), just overwrite the Override folder when copying the files.
    You should have the following files inside your swkotor2/Override folder:
    mira.dlg
    global.jrl
    get_close.ncs
    kiss_mira.ncs
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    mira.dlg
    global.jrl
    get_close.ncs
    kiss_mira.ncs
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: JCarter426, JC2, DarthParametric for the great advice and support!
    Deadlystream Community, Kotor Tool Creators, K-GIFF Creators, Modding Tutorials Creators
    =========================================================
    TSLRCM Compatibility: Yes
    Version:
    1.1.0 - Original Release, First Update

    81 downloads

       (0 reviews)

    5 comments

    Updated

  6. Dxun Holocron

    Introduction
    This mod adds a new holocron to the game, which can be found on a corpse on Dxun.
    In addition to giving the player bonuses to their maximum Force Points, which unlock at
    levels 12, 14, and 16, the mod also gives the player the opportunity to learn three
    new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X),
    which can be activated as non-medical abilities. (The vanilla lightsaber forms are
    hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in
    which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber
    Forms become available at levels 13, 15, and 17.
    Their stats are as follows:
    Sokan:
    Attack +3
    Damage Bonus +1
    Reflex Saves +3
    Defence Bonus 2
    Defence Bonus vs. Piercing -2 (net bonus: 0)
    Shi'en:
    Attack +3
    Damage Bonus +3
    Defence Bonus -2
    Blaster Deflect -2
    Reflex Saves -2
    Niman/Jar'Kai:
    Attack +2
    Offhand attack bonus +3
    Defence Bonus 1
    Fortitude Saves -1
    Installation
    Double click 'Install Dxun Holocron', and hit the 'Install mod' button.
     
    Uninstallation
    Remove the following files from your Override folder:
    di_d_gk1.ncs
    di_g_lf8.ncs
    di_g_lf9.ncs
    di_g_lf10.ncs
    di_gk1.utc
    di_jh_01.dlg
    di_jh_01.ncs
    di_jh_01.uti
    di_jhc.utp
    di_k2s_lf8.ncs
    di_k2s_lf9.ncs
    di_k2s_lf10.ncs
    di_k2s_lf8.uti
    di_k2s_lf9.uti
    di_k2s_lf10.uti
    di_s_gk1.ncs
    di_s_jhc.ncs
    ii_datapad_063.tga
    ii_datapad_064.tga
    ii_datapad_065.tga
    ii_datapad_066.tga
    Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created
    by TSLPatcher on installation into your Override folder. If no such folder was created
    on install by the game, you can (probably) safely delete these two files as well.
     
    Known Bugs
    The new Lightsaber Forms won't appear in the same place as the vanilla forms do
    on the GUI, but in the non-medical items slot (with the shields, basically).
    There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded.
    Credits
    Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
    to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
    to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
    to Holowan Labs, which was by far the best place to work on KotOR mods on the internet;
    and to Obsidian, Bioware, and LucasArts, for making both KotOR games.

    58 downloads

       (0 reviews)

    6 comments

    Updated

  7. Mira Look for Visas

    Mira Look for Visas Mod
    =========================================================
    Description:
    This mod simply replaces the Visas character model with Mira in KOTOR II TSL.
    It has been tested and works fine.
    This mod is compatible with TSLRCM!
    This is my first mod, hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    Unzip the archive, then copy the "Override" folder inside the "Mira Look for Visas" folder into your KOTOR II TSL install directory (Default: C:/Program Files/Lucas Arts/swkotor2 or C:/Program Files/Star Wars - Kotor 2 for GOG version).
    If the Override folder was already created earlier (by installing other mods, etc.), just overwrite the Override folder when copying the files.
    You should have the following files inside your swkotor2/Override folder:
    p_visasbb.mdl
    p_visasbb.mdx
    p_visash.mdl
    P_visash.mdx
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    p_visasbb.mdl
    p_visasbb.mdx
    p_visash.mdl
    P_visash.mdx
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    TSLRCM Compatibility: Yes
    =========================================================
     Version:
    1.0.0 - Original Release
     
     

    17 downloads

       (0 reviews)

    0 comments

    Updated

  8. Ten Minute Force Auras

    This is a simple mod that extends the duration of the following force auras to ten minutes:
    Force Aura > Force Shield > Force Armor Force Valor > Knight Valor > Master Valor Burst of Speed > Knight Speed > Master Speed Energy Resistance > Improved Energy Resistance > Master Energy Resistance Force Barrier > Improved Force Barrier > Master Force Barrier Battle Meditation > Improved Battle Meditation > Master Battle Meditation Force Resistance > Force Immunity Force Sight Force Enlightenment I've also included an additional file with "Drain Chain", this simply links the Drain Life and Drain Force series of powers to Force Chain. IE any characters linked by force chain will both receive the restorative benefits of those powers.
    Installation: Copy files to override folder.

    45 downloads

       (0 reviews)

    1 comment

    Submitted

  9. Custom Starting Feats

    A basic mod to allow you to choose starting feats at character creation.
    All classes keep the following starting feats:
    Armor Proficiency: Light Weapon Proficiency: Melee Weapons Jedi Defence Jedi Sense Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed.
    Guardian: Force Jump + 11 Feats Sentinel: Force Immunity: Fear + 10 Feats Consular: Force Focus + 10 Feats Installation: Drag files to your Override folder.

    88 downloads

       (0 reviews)

    3 comments

    Updated

  10. 6 Player Heads

    Description
    This mod adds 6 new heads to the game - five male, and one female.
    The five male heads are based on Carth, Trask, Shaardan, and Gadon Thek
    from KotOR I, and Dhagon Ghent in KotOR II. The female head is based on the
    Peragus Medical Officer. Each head comes with its own set of Dark Side transitions.
    This mod was inspired by the 8 New Male Player Characters mod, released by
    The Ossus Keeper in 2005.
    The mod makes use of TSLPatcher, for easier installation and compatibility.
     
    Installation
    Double click on "Install 6 Player Heads for KotOR 2", and hit the "install mod" button.
    Known Bugs
    Known Bugs
    ----------
    - The Peragus Medical Officer head sometimes shows a line down the middle of the forehead. This
    is a defect in the model, which is not fixed.
    - The skin-tone of the Peragus Medical Officer head does not match the black female underwear skin.
    - The Gadon Thek head looks a bit disproportionate on some models. 😕
    - The portraits don't look the same or as good as the vanilla game ones. 😕
    - This mod was made using the 4CD version of the game, and textures may not look so good in the
    hi-res, Aspyr re-release.

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  11. 5760x1080 Triple Monitor HUD Fix Kotor 1

    About This File: Also Noticed I Placed this Within the Sith Lords Mod Section, Looking to Hop it over to Kotor 1 or Delete this one and make a new one.
    This mod i take no credit whatsoever even though i spent a decent amount of hours editing the files, But once again these were not my files to begin with so credit as been given were it is needed.
    I am new to the KOTOR Seen and i usually only play my games on three monitors specifically 3 monitors for immersion. This hud fix is decent and makes the game playable in my eyes at 5760x1080 as other huds make my eyes burn and bleed. If i figure out more ways for a better experience 5760x1080 wise trust i will release or tell people about a better version.

    Used DarthParametric mod desc layout, Hopefully he does not mind. If he does i will spoof it up a bit.
     
    Compatibility:
    With every mod except other resolution HUD overrides. Works with UNIWS and FLAWLESS WIDESCREEN. Install:
    Place all files within into your overrides folders within Kotor 1. Acknowledgements:
    Thanks to @DarthParametric for widescreen hud mod, it helps with the edits i did to ndix resolution fixes, how? because it fits it into the screen as before it was the res but was cut on the borders.
    Hes Mod here>  Thanks to @ndix UR for files needed to change games resolution.
    Hes Mod here> 

    2 downloads

       (0 reviews)

    1 comment

    Updated

  12. JC's Force Knock for K2

    This mod adds the Force power Knock, which can open locks as if you had used the Security skill on them. You earn the same amount of XP using this power as you would using Security, as well.
    It is a universal power and costs 10 Force points to activate. When used, Knock unlocks the nearest door or container, provided there is an eligible lock within 5 meters. It cannot open a lock with a DC greater than 50, or one that requires a special keycard. In other words, it cannot unlock anything you could not otherwise unlock with Security in regular gameplay.
    You can acquire Knock whenever you level up a Jedi character. It will then appear with your other friendly Force powers (such as Heal and Speed).

    63 downloads

       (0 reviews)

    3 comments

    Updated

  13. K1 Heads Port

    ================================
     KNIGHTS OF THE REPUBLIC II Mod
    ================================
    Title:   K1 Heads Port
    Version: 1.0.1
    Author:  Ferc Kast
    Contact: PM me on DeadlyStream
    ***********
    DESCRIPTION
    ***********
    This mod ports the original player heads from KOTOR I for use as playable heads in KOTOR II. To use reskins for these heads, follow these steps:
    1) Move the relevant head and / or portrait tpcs out of your override folder.
    2) After extracting the textures from the reskin mod, prefix the head texture filenames with "K1_" or "k1_" (without the quotes).
    3) Copy the textures into your override folder.
    ************
    INSTALLATION
    ************
    Unzip the file. Run TSLPatcher, and point the installer to your KOTOR II installation folder. If you are using the Steam copy of TSLRCM, point it to the folder where it is installed.
    **************
    UNINSTALLATION
    **************
    Copy the 2das from the backup folder into the Override folder. Remove the following files from the Override folder:
    - k1_pfha01.mdl
    - k1_pfha01.mdx
    - k1_pfha01.tpc
    - k1_pfha01d.tpc
    - k1_pfha01d1.tpc
    - k1_pfha01d2.tpc
    - k1_pfha01d3.tpc
    - k1_pfha02.mdl
    - k1_pfha02.mdx
    - k1_pfha02.tpc
    - k1_pfha02d.tpc
    - k1_pfha02d1.tpc
    - k1_pfha02d2.tpc
    - k1_pfha02d3.tpc
    - k1_pfha03.mdl
    - k1_pfha03.mdx
    - k1_pfha03.tpc
    - k1_pfha03d.tpc
    - k1_pfha03d1.tpc
    - k1_pfha03d2.tpc
    - k1_pfha03d3.tpc
    - k1_pfha04.mdl
    - k1_pfha04.mdx
    - k1_pfha04.tpc
    - k1_pfha04d.tpc
    - k1_pfha04d1.tpc
    - k1_pfha04d2.tpc
    - k1_pfha04d3.tpc
    - k1_pfha05.mdl
    - k1_pfha05.mdx
    - k1_pfha05.tpc
    - k1_pfha05d.tpc
    - k1_pfha05d1.tpc
    - k1_pfha05d2.tpc
    - k1_pfha05d3.tpc
    - k1_pfhb01.mdl
    - k1_pfhb01.mdx
    - k1_pfhb01.tpc
    - k1_pfhb01d.tpc
    - k1_pfhb01d1.tpc
    - k1_pfhb01d2.tpc
    - k1_pfhb01d3.tpc
    - k1_pfhb02.mdl
    - k1_pfhb02.mdx
    - k1_pfhb02.tpc
    - k1_pfhb02d.tpc
    - k1_pfhb02d1.tpc
    - k1_pfhb02d2.tpc
    - k1_pfhb02d3.tpc
    - k1_pfhb03.mdl
    - k1_pfhb03.mdx
    - k1_pfhb03.tpc
    - k1_pfhb03d.tpc
    - k1_pfhb03d1.tpc
    - k1_pfhb03d2.tpc
    - k1_pfhb03d3.tpc
    - k1_pfhb04.mdl
    - k1_pfhb04.mdx
    - k1_pfhb04.tpc
    - k1_pfhb04d.tpc
    - k1_pfhb04d1.tpc
    - k1_pfhb04d2.tpc
    - k1_pfhb04d3.tpc
    - k1_pfhb05.mdl
    - k1_pfhb05.mdx
    - k1_pfhb05.tpc
    - k1_pfhb05d.tpc
    - k1_pfhb05d1.tpc
    - k1_pfhb05d2.tpc
    - k1_pfhb05d3.tpc
    - k1_pfhc01.mdl
    - k1_pfhc01.mdx
    - k1_pfhc01.tpc
    - k1_pfhc01d.tpc
    - k1_pfhc01d1.tpc
    - k1_pfhc01d2.tpc
    - k1_pfhc01d3.tpc
    - k1_pfhc02.mdl
    - k1_pfhc02.mdx
    - k1_pfhc02.tpc
    - k1_pfhc02d.tpc
    - k1_pfhc02d1.tpc
    - k1_pfhc02d2.tpc
    - k1_pfhc02d3.tpc
    - k1_pfhc03.mdl
    - k1_pfhc03.mdx
    - k1_pfhc03.tpc
    - k1_pfhc03d.tpc
    - k1_pfhc03d1.tpc
    - k1_pfhc03d2.tpc
    - k1_pfhc03d3.tpc
    - k1_pfhc04.mdl
    - k1_pfhc04.mdx
    - k1_pfhc04.tpc
    - k1_pfhc04d.tpc
    - k1_pfhc04d1.tpc
    - k1_pfhc04d2.tpc
    - k1_pfhc04d3.tpc
    - k1_pfhc05.mdl
    - k1_pfhc05.mdx
    - k1_pfhc05.tpc
    - k1_pfhc05d.tpc
    - k1_pfhc05d1.tpc
    - k1_pfhc05d2.tpc
    - k1_pfhc05d3.tpc
    - k1_pmha01.mdl
    - k1_pmha01.mdx
    - k1_pmha01.tpc
    - k1_pmha01d.tpc
    - k1_pmha01d1.tpc
    - k1_pmha01d2.tpc
    - k1_pmha01d3.tpc
    - k1_pmha02.mdl
    - k1_pmha02.mdx
    - k1_pmha02.tpc
    - k1_pmha02d.tpc
    - k1_pmha02d1.tpc
    - k1_pmha02d2.tpc
    - k1_pmha02d3.tpc
    - k1_pmha03.mdl
    - k1_pmha03.mdx
    - k1_pmha03.tpc
    - k1_pmha03d.tpc
    - k1_pmha03d1.tpc
    - k1_pmha03d2.tpc
    - k1_pmha03d3.tpc
    - k1_pmha04.mdl
    - k1_pmha04.mdx
    - k1_pmha04.tpc
    - k1_pmha04d.tpc
    - k1_pmha04d1.tpc
    - k1_pmha04d2.tpc
    - k1_pmha04d3.tpc
    - k1_pmha05.mdl
    - k1_pmha05.mdx
    - k1_pmha05.tpc
    - k1_pmha05d.tpc
    - k1_pmha05d1.tpc
    - k1_pmha05d2.tpc
    - k1_pmha05d3.tpc
    - k1_pmhb01.mdl
    - k1_pmhb01.mdx
    - k1_pmhb01.tpc
    - k1_pmhb01d.tpc
    - k1_pmhb01d1.tpc
    - k1_pmhb01d2.tpc
    - k1_pmhb01d3.tpc
    - k1_pmhb02.mdl
    - k1_pmhb02.mdx
    - k1_pmhb02.tpc
    - k1_pmhb02d.tpc
    - k1_pmhb02d1.tpc
    - k1_pmhb02d2.tpc
    - k1_pmhb02d3.tpc
    - k1_pmhb03.mdl
    - k1_pmhb03.mdx
    - k1_pmhb03.tpc
    - k1_pmhb03d.tpc
    - k1_pmhb03d1.tpc
    - k1_pmhb03d2.tpc
    - k1_pmhb03d3.tpc
    - k1_pmhb04.mdl
    - k1_pmhb04.mdx
    - k1_pmhb04.tpc
    - k1_pmhb04d.tpc
    - k1_pmhb04d1.tpc
    - k1_pmhb04d2.tpc
    - k1_pmhb04d3.tpc
    - k1_pmhb05.mdl
    - k1_pmhb05.mdx
    - k1_pmhb05.tpc
    - k1_pmhb05d.tpc
    - k1_pmhb05d1.tpc
    - k1_pmhb05d2.tpc
    - k1_pmhb05d3.tpc
    - k1_pmhc01.mdl
    - k1_pmhc01.mdx
    - k1_pmhc01.tpc
    - k1_pmhc01d.tpc
    - k1_pmhc01d1.tpc
    - k1_pmhc01d2.tpc
    - k1_pmhc01d3.tpc
    - k1_pmhc02.mdl
    - k1_pmhc02.mdx
    - k1_pmhc02.tpc
    - k1_pmhc02d.tpc
    - k1_pmhc02d1.tpc
    - k1_pmhc02d2.tpc
    - k1_pmhc02d3.tpc
    - k1_pmhc03.mdl
    - k1_pmhc03.mdx
    - k1_pmhc03.tpc
    - k1_pmhc03d.tpc
    - k1_pmhc03d1.tpc
    - k1_pmhc03d2.tpc
    - k1_pmhc03d3.tpc
    - k1_pmhc04.mdl
    - k1_pmhc04.mdx
    - k1_pmhc04.tpc
    - k1_pmhc04d.tpc
    - k1_pmhc04d1.tpc
    - k1_pmhc04d2.tpc
    - k1_pmhc04d3.tpc
    - k1_pmhc05.mdl
    - k1_pmhc05.mdx
    - k1_pmhc05.tpc
    - k1_pmhc05d.tpc
    - k1_pmhc05d1.tpc
    - k1_pmhc05d2.tpc
    - k1_pmhc05d3.tpc
    - pmha05hair.tpc
    - po_pfha1.tpc
    - po_pfha1d.tpc
    - po_pfha1d1.tpc
    - po_pfha1d2.tpc
    - po_pfha1d3.tpc
    - po_pfha2.tpc
    - po_pfha2d.tpc
    - po_pfha2d1.tpc
    - po_pfha2d2.tpc
    - po_pfha2d3.tpc
    - po_pfha3.tpc
    - po_pfha3d.tpc
    - po_pfha3d1.tpc
    - po_pfha3d2.tpc
    - po_pfha3d3.tpc
    - po_pfha4.tpc
    - po_pfha4d.tpc
    - po_pfha4d1.tpc
    - po_pfha4d2.tpc
    - po_pfha4d3.tpc
    - po_pfha5.tpc
    - po_pfha5d.tpc
    - po_pfha5d1.tpc
    - po_pfha5d2.tpc
    - po_pfha5d3.tpc
    - po_pfhb1.tpc
    - po_pfhb1d.tpc
    - po_pfhb1d1.tpc
    - po_pfhb1d2.tpc
    - po_pfhb1d3.tpc
    - po_pfhb2.tpc
    - po_pfhb2d.tpc
    - po_pfhb2d1.tpc
    - po_pfhb2d2.tpc
    - po_pfhb2d3.tpc
    - po_pfhb3.tpc
    - po_pfhb3d.tpc
    - po_pfhb3d1.tpc
    - po_pfhb3d2.tpc
    - po_pfhb3d3.tpc
    - po_pfhb4.tpc
    - po_pfhb4d.tpc
    - po_pfhb4d1.tpc
    - po_pfhb4d2.tpc
    - po_pfhb4d3.tpc
    - po_pfhb5.tpc
    - po_pfhb5d.tpc
    - po_pfhb5d1.tpc
    - po_pfhb5d2.tpc
    - po_pfhb5d3.tpc
    - po_pfhc1.tpc
    - po_pfhc1d.tpc
    - po_pfhc1d1.tpc
    - po_pfhc1d2.tpc
    - po_pfhc1d3.tpc
    - po_pfhc2.tpc
    - po_pfhc2d.tpc
    - po_pfhc2d1.tpc
    - po_pfhc2d2.tpc
    - po_pfhc2d3.tpc
    - po_pfhc3.tpc
    - po_pfhc3d.tpc
    - po_pfhc3d1.tpc
    - po_pfhc3d2.tpc
    - po_pfhc3d3.tpc
    - po_pfhc4.tpc
    - po_pfhc4d.tpc
    - po_pfhc4d1.tpc
    - po_pfhc4d2.tpc
    - po_pfhc4d3.tpc
    - po_pfhc5.tpc
    - po_pfhc5d.tpc
    - po_pfhc5d1.tpc
    - po_pfhc5d2.tpc
    - po_pfhc5d3.tpc
    - po_pmha1.tpc
    - po_pmha1d.tpc
    - po_pmha1d1.tpc
    - po_pmha1d2.tpc
    - po_pmha1d3.tpc
    - po_pmha2.tpc
    - po_pmha2d.tpc
    - po_pmha2d1.tpc
    - po_pmha2d2.tpc
    - po_pmha2d3.tpc
    - po_pmha3.tpc
    - po_pmha3d.tpc
    - po_pmha3d1.tpc
    - po_pmha3d2.tpc
    - po_pmha3d3.tpc
    - po_pmha4.tpc
    - po_pmha4d.tpc
    - po_pmha4d1.tpc
    - po_pmha4d2.tpc
    - po_pmha4d3.tpc
    - po_pmha5.tpc
    - po_pmha5d.tpc
    - po_pmha5d1.tpc
    - po_pmha5d2.tpc
    - po_pmha5d3.tpc
    - po_pmhb1.tpc
    - po_pmhb1d.tpc
    - po_pmhb1d1.tpc
    - po_pmhb1d2.tpc
    - po_pmhb1d3.tpc
    - po_pmhb2.tpc
    - po_pmhb2d.tpc
    - po_pmhb2d1.tpc
    - po_pmhb2d2.tpc
    - po_pmhb2d3.tpc
    - po_pmhb3.tpc
    - po_pmhb3d.tpc
    - po_pmhb3d1.tpc
    - po_pmhb3d2.tpc
    - po_pmhb3d3.tpc
    - po_pmhb4.tpc
    - po_pmhb4d.tpc
    - po_pmhb4d1.tpc
    - po_pmhb4d2.tpc
    - po_pmhb4d3.tpc
    - po_pmhb5.tpc
    - po_pmhb5d.tpc
    - po_pmhb5d1.tpc
    - po_pmhb5d2.tpc
    - po_pmhb5d3.tpc
    - po_pmhc1.tpc
    - po_pmhc1d.tpc
    - po_pmhc1d1.tpc
    - po_pmhc1d2.tpc
    - po_pmhc1d3.tpc
    - po_pmhc2.tpc
    - po_pmhc2d.tpc
    - po_pmhc2d1.tpc
    - po_pmhc2d2.tpc
    - po_pmhc2d3.tpc
    - po_pmhc3.tpc
    - po_pmhc3d.tpc
    - po_pmhc3d1.tpc
    - po_pmhc3d2.tpc
    - po_pmhc3d3.tpc
    - po_pmhc4.tpc
    - po_pmhc4d.tpc
    - po_pmhc4d1.tpc
    - po_pmhc4d2.tpc
    - po_pmhc4d3.tpc
    - po_pmhc5.tpc
    - po_pmhc5d.tpc
    - po_pmhc5d1.tpc
    - po_pmhc5d2.tpc
    - po_pmhc5d3.tpc
    ****
    BUGS
    ****
    Some of the male lips clip slightly on the character creation screen, but they are fine during the rest of the game. Let me know if you find any others.
    *******
    CREDITS
    *******
     - Fred Tetra, for developing the KOTOR Tool
     - Stoffe, for developing TSLPatcher
    *********
    CHANGELOG
    *********
    1.0.1 - Updated Readme for clearer instructions on using reskins with this mod.
    1.0 - Initial Release
    ***********
    PERMISSIONS
    ***********
    You may not redistribute this mod on other sites without my permission. You may use this mod in your own if you ask me.
    **********
    DISCLAIMER
    **********
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    98 downloads

       (0 reviews)

    0 comments

    Updated

  14. TSL Ebon Hawk Downloadable Map

    This mod allows the player to access a full map of the Ebon Hawk in KOTOR II.
    The idea for it stems from my annoyance at blocked off corners within the ship that prevent you from completely filling out the map on your own. The Ebon Hawk's map is full by default in the original KOTOR, so this also aims to keep that element of consistency. I made the map downloadable from the Ebon Hawk's Security System with respect to how the Information Terminals in Telos Citadel Station allow you to download area maps. 
    I also adjusted the Ebon Hawk's interior maps by adding background stars to make them look less bland. This affects the regular map & prologue map.
    Installation
    To install this mod, copy the files from the "Override" folder & paste them in the Override folder located in your game's directory.
    To uninstall this mod, delete the files from the override folder in your game's directory. The map will not reset after uninstallation (it'll still appear full).  If you truly desire to reset the map, ask a KSE expert for help.
    How to Use
    To download the Ebon Hawk's map, access the Security System located in the ship's Communications room. Select "Download Ebon Hawk map." from the list then log out. The map will now be completely full & the download option will no longer be available.
    Note that the prologue sequence defaults the Ebon Hawk's map to full & this mod doesn't change that. 
    Compatibility
    This mod should be fully compatible with anything else as long as it doesn't override secsys.dlg.
    Known issues: None as of this version's release.
    Credits
    Fred Tetra, Kotor Tool
    tk102, DLG Editor
    The GIMP Team, GIMP
    Major thanks to the KOTOR community for the passion & dedication that keeps these games alive.
    Disclaimer
    This mod is not supported by LucasArts or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement.
    Feel free to message me on here or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you'd like to use my files as a part of an external work, please reach out to me beforehand. As long as I don't say no, you can use them as you'd like. Just make sure to give the proper crediting.

    105 downloads

       (1 review)

    1 comment

    Updated

  15. Dahnis Flirt Option for Female PC

    =Dahnis Flirt Option for Female PC=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
     
    AUTHOR: Leilukin
    FILE NAME: Dahnis Flirt Option for Female PC.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
     
    1) DESCRIPTION:
    In KotOR II: TSL, a Twi'lek woman named Dahnis appears as a one of the Pazaak players in the Pazaak Den, and she is one of the Pazaak players you need to defeat in order to draw out the Pazaak Champ. Dahnis flirts with a male player character, and the male PC has the option to flirt back and will win the match against Dahnis without having you to play Pazaak manually. However, Dahnis does not flirt with a female PC, and a female PC will need to have Atton, Bao-Dur or Disciple in the party to win the match against Dahnis if you don't want to go through the hassle of playing Pazaak manually.
    This mod makes Dahnis flirts with the player character regardless of gender. With this mod, Dahnis will now flirt with the female PC as well, and the female PC will get the same dialogue options as the male PC, which means the female PC now has the option to flirt back and win the Pazaak match against Dahnis without having you to play Pazaak manually.
     
    2) INSTALLATION:
    Put the dahnis.dlg file in your Override folder.
     
    3) UNINSTALLATION:
    Go to your Override folder and delete dahnis.dlg.

    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5) MOD COMPATIBILITY:
    This mod is not compatible with any other mod that modifies Dahnis' dialogue.
    This mod is fully compatible with The Sith Lords Restored Content Mod (TSLRCM).
     
    6) PERMISSION:
    You may use this mod as you see fit, including showing it in screenshots or making it compatible with your mod. However, please give credit to me, and DO NOT release your mods containing modified files from my mod without my permission. Thank you.
    I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.
     
    7) CREDITS:
    Fred Tetra for the KotOR Tool
    tk102 for DLG Editor
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    63 downloads

       (0 reviews)

    1 comment

    Updated

  16. Khoonda Militia Resistance Armor / Azkul Equanimity Armor - TSL

    Instruction:
     Move all the files from the archive to the override folder. Note: in future versions, the installation will be done through the installer.
     
    Description:
    This modification gives you a new look at the Khoonda Militia and equipment commanders of mercenaries.  New types of Khoonda Militia armor and mercenaries are added, and the inventory of some NPCs is updated.
     
    * Version 1.2.0 *
    Added Echani. Now some commanders of mercenaries will be representatives of this race.  
    The first meeting will take place at Telos, where Bao-Dur meets us, and the second meeting will be in the cave of crystals in the mercenary camp, where enemies are held captive by a Jedi master Vrook Lamar.
    Now these commanders correspond to their heavy armor Echani.
    I displayed everything in the screenshots.
    In the future, it is possible to add additional heads to different NPCs.
    I removed all restrictions, now the mod is free to use, more about this in the credits.
     
    * Version 1.1.0 *
     1. Added installer;
     2. Fixed Berun and Zherron files;
     3. Added modified files for Zherron and Azkul;
     4. Changed the armor commanders of mercenaries:
     4.1. in the crystal cave on Dantooine;
     4.2. in the recovery zone on Telos 4, armor can be removed from some mercenaries;
     5. Added armor to one of the wanted TSF hired assassins.  In his inventory is combat armor and 200 credits, as well as 200 credits in the inventory of his criminal counterpart.
     6. Screenshots are updated in accordance with the changes.
     
    Features:
    1. Khoonda Militia Armor:
    1) Old armor, which will periodically appear on the NPC.  She is equipped with: Saedhe, Suulru and Jorran, if the last two people, of course, join the militia;
     2) New heavy armor, in which all Khoonda militia, including Dillan, will be equipped, the following type of armor is provided for officers;
     3) Khoonda Militia Resistance Armor.  The armor is worn by Berun, Zherron, and with Zherron it can be removed if the player chooses to join Azkul;
    2. In addition, I added armor for Azkul.  Now he is equipped in it and, accordingly, his indicators are increased.
    3. I also added a thousand credits to his inventory.  After all, he is the commander of mercenaries on the planet, and why, I wonder, he walks without money?  It is not clear, now it is fixed.
    4. In fact, you can get all three Khoonda Militia armor by being on either side of the force.  They are sold at Adum at the lowest prices, as he himself says.  The price is shown in the screenshots.
    5. The properties of all the armor are shown in the screenshots.  Armor is available for both male and female characters.
    6. I replaced the equipment for Dopak, now he is wearing heavy armor, which is equipped with the commanders of mercenaries.  The armor of the mercenary commander, who attacks Chodo Habat to make it look even more dangerous, has also been modified, I always liked this particular type of armor.
    7. The mod is compatible with all mods;  with a modification of 90SK's SUPER Content Mod - partially compatible.
     
    Credits:
    90SK texture and icon of Khoonda Militia Heavy Armor;
    Silveredge9 texture and icon Azkul armor;
    redrob41: Echani heads.
    The modification can be implemented on other sites, but in this case you should indicate me as the author, as well as indicate the persons indicated in the credits and special thanks section.
     Depending on what element you borrow, ask permission, if not provided otherwise, from the creator of a particular material, if you use my materials, permission is not required, my material of this modification can be used when creating your modifications, however you should specify in the future  me in the credits section or special thanks.
     
     Special Thanks
    1. 90SK for providing materials for the modification, which served the creation of Khoonda Militia Resistance Armor;
    2. TK102 for the K-GFF GFF Editor;
    3. Fair Strides for the KotOR SaveGame Editor.
     
    Screenshots:
    A shop selling armor;  old armor;  Berun:
    Khoonda Militia Heavy Armor:
    Khoonda Militia Resistance Armor:
    Equanimity Armor:
    Zherron:
    Azkul:
    Mercenary Commanders:
    Hired assassins:
    Echani:
     

    74 downloads

       (0 reviews)

    2 comments

    Updated

  17. Effixian's K1 to K2 Heads

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
    TITLE: Effixian's K1 to K2 Heads
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ************
    DESCRIPTION
    ************
    This mod adds player heads:
    - PFHC01 from KotOR 1, as requested by shadongo.
    - PMHA05 from KotOR 1, as requested by Fallen Guardian.
    *************
    INSTALLATION
    *************
    PFHC01 from K1 to K2:
    Unzip somewhere and run the file "TSLPatcher_Effixians_PFHC01_from_K1_to_K2.exe".
    PMHA05 from K1 to K2
    Unzip somewhere and run the file "TSLPatcher_Effixians_PMHA05_from_K1_to_K2.exe".
    Steam's TSLRCM: Point the patcher to TSLRCM workshop folder, location is something like [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    For PFHC01 from K1 to K2:
    - pfhx01.mdl
    - pfhx01.mdx
    - PFHX01.tga
    - PFHX01A.tga
    - PFHX01AD1.tga
    - PFHX01AD2.tga
    - po_PFHX01.tga
    - po_PFHX01d1.tga
    - po_PFHX01d2.tga
    For PMHA05 from K1 to K2:
    - pmhx05.mdl
    - pmhx05.mdx
    - PMHX05.tga
    - PMHX05.txi
    - PMHX05D1.tga
    - PMHX05D1.txi
    - PMHX05D2.tga
    - PMHX05D2.txi
    - po_PMHX05.tga
    - po_PMHX05d1.tga
    - po_PMHX05d2.tga
    2. Get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da

    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mod if you simply ask me.
    *********
    THANKS TO
    *********
    - Fred Tetra's Kotor Tool
    - bead-v's MDLedit
    - stoffe's TSLPatcher
    - The people at Deadly Stream
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    63 downloads

       (1 review)

    8 comments

    Updated

  18. Telos Polar Academy Hangar Skybox

    This mod removes what is intended to be snow covering the forcefield in the Telos Academy's hangar and adds a skybox for the now visible exterior.
    Installation:
    Simply copy the model files across to your Override folder Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit

    202 downloads

       (3 reviews)

    1 comment

    Submitted

  19. Khoonda flag fix

    Hello everyone!
    Has anyone noticed the black flag on Khoonda? That's because there is no actual texture applied to the flag, so I made this mod which renames the placeholder texture to use the Dantooine/Khoonda flag instead. Btw, you don't even need that mod. Just make a copy of the texture DAN_Flag2 and rename it to DantFlag.

    107 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Wookiee Warblade and Hanharr fix for TSL

    Instruction:
     Copy the g_w_warblade001.uti file and select the files:
     p_hanharr.utc
     p_hanharr001.utc
     p_hanharr002.utc
     from the proposed options
     in the override folder.
     
     Description:
     This modification returns the Wookieblade blade from the first part of the game.  In the original, it is rather weak, and besides it cannot be modified.  I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon.
     To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory.
     I also added the following to his inventory:
     1. 3000 credits.  Did it seem to you that this Wookiee is too poor for a bounty hunter?  After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible.  We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss.  Now Mira will have the motivation to eliminate this Wookiee.
     2. War sword wookiee.
     3. Sword of Freyyr.  It is not clear how Wookiee got it.  But the developers put this original sword for a reason, it makes sense.  Now it can be found much faster.  For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift.  If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle.
     4. Ryyk blade.  It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory.  Now it is fixed.
     5.Bowcaster.  What kind of Wookiee travels without this rifle?  That's right, just crazy.  And yet this is not the end.  Now Wookiee will own his native weapon.
     6.D-Package.  It is strange why it is not available to us, because if we are on the dark side, then we get it.
     
     For supporters of the dark side, it’s enough to take Hanharr as companions.  He will have the same inventory as if he were killed, not only mines and 3000 credits.
     
     I added two options for carrying a Hanharr weapon -
     1. NOT EQUIPPED, is in inventory.  Wookiee will be equipped in standard blades, and the Wookiee sword will be in his inventory.
     2. Equipped with a Wookiee sword (blades in inventory).  Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory.
     
     The characteristics of a Wookiee sword are average compared to other weapons.  Characteristic is in the screenshots.  But if you upgrade it, you can turn this sword into a formidable weapon!
     
     Credits:
     Do not use this modification in any form without my permission.
     

    56 downloads

       (0 reviews)

    0 comments

    Updated

  21. Harbinger Hull Fixes

    The Harbinger is apparently the Swiss cheese of spacecraft. It has more holes in it than a damn sieve. This mod is a combination and extension of my previous separate mods fixing various geometry and model issues with the Harbinger. Geometry has been tweaked or added, UVs adjusted, model hierarchies re-ordered, etc. where appropriate to remove gaps, fix incorrect lightmaps, or address other problems.
    The previous individual mods rolled into this mod:
    Harbinger Escape Pod Room Hole Fix Harbinger Broom Closet Wall Lights Fix Harbinger Command Deck Corridor Wall Gaps Fix Those mods are now considered deprecated and have been removed from the site.
    N.B. I recommend the use of @Kexikus' TSL Backdrop Improvements mod for an enhanced view out of the Harbinger's windows.
    Specific Changes:
    151HAR (Harbinger Command Deck) - Plugged a large gap in the wall of the escape pod room (151HAR09) 151HAR (Harbinger Command Deck) - Closes some small gaps in the exit airlock and inaccessible cutscene room that are visible during the hologram cutscenes (151HAR14, 151HAR17) 151HAR (Harbinger Command Deck) - Replaces the asteroid exterior visible through the windows with the more detailed version used during the space suit sequence (151HARSB) and tweaks its lightmap to fix a couple of visible shading errors (104pera_lm0) 152HAR (Harbinger Crew Deck) - Fixes the non-functional wall lights in the storage room (152HAR33) 152HAR (Harbinger Crew Deck) - Repositions an offset panel in one of the doorways outside the medbay (152HAR30) Compatibility:
    Should be compatible with just about everything, but it won't be compatible with any mod that replaces the same room models, listed above Acknowledgements:
    Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition Thanks to @ndix UR for bringing the "broom closet" light issue to my attention Thanks to @Deltm for bringing the hologram cutscene room issues to my attention Thanks to @DarthRaindrops for bringing the medbay corridor issue to my attention Thanks to @134340Goat for bringing the asteroid exterior issue to my attention

    211 downloads

       (1 review)

    5 comments

    Updated

  22. Arca Jeth's Original Robe Stats

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 01.10.2018
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    In 401DXN there are a handful of cut items resting in the files. Whilst I have restored those other items in a separate mod among these items was an old version of Arca Jeth's Robes with different stats. What this mod does is "restores" the original stats of Arca Jeth's Robes while still retaining the original robe textures and price seen in the vanilla/TSLRCM game.
    Vanilla/TSLRCM Stats:
    Defense Bonus 2
    Wisdom 2
    Regenerate Force Bonus 3
    Restricted to Light Side
    Arca Jeth's Original Robe Stats:
    Defense Bonus 3
    Strength 4
    Wisdom 2
    Restricted to Light Side
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Is incompatible with anything that edits "a_robe_23.uti"
    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for the first game
    Obsidian for the second game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    45 downloads

       (0 reviews)

    2 comments

    Submitted

  23. Restored equipment for HK-47 / GO-TO - TSL

    Instruction:
     Move all the files from the archive to the override folder.
     
    Description:
    This updated version of the modification: Restored equipment for HK-47 - TSL has been converted to Restored equipment for HK-47 / GO-TO - TSL.
     
     Old content:
     This modification returns the HK-47 stuff to the game.  Can be found in the first droid assassin on Peragus.  I put the armor on the droid assassin in the polar zone of Telos.  The Narodi can be found on the Naro of the Vogga Hatt when meeting with the droid assassin.
     What's new:
    1. Deleted unnecessary files;
    2. Added the ability to get the rest of the droid GO-TO;
    3. You can buy three pieces from Tienn and Kodin, as they are merchants of parts of droids (Tienn trades indirectly);
    4. The cost of one of the parts was reduced from 6,000 to 4,000 credits, since it is foolish to buy two parts for the same price, the second of which is much more powerful;
    5. I increased the price of individual parts for T3-M4 and 1000 credits.
    Characteristics of the parts of the droids are presented in the screenshots.
     The screenshots are not visible, but the HK rifle will fall from each of the three droids.  This way, you can fully pay back one of the parts from Tienn.  It depends on you only how rich you are or from personal desire.
     The modification does not include parts for T3-M4, since even in the game we can find all three of them: the first part is built into our droid;  the second falls from the HK-50, the third part (shield) is given to us for the successful completion of the mission to buy (or if you are a dark Jedi, the threat of punishment) the droid from Kodin.  Thus, on Nar Shaddaa you will become the owner of all the parts for your droids, unless of course you have missed some of them.
     
    Credits:
     Do not use this modification in any form without my permission.
     
     

    152 downloads

       (0 reviews)

    4 comments

    Updated

  24. Get a Grip! Zeison Sha Armour Male Model Fix

    This mod addresses an issue with the vanilla Zeison Sha armour model for males (PMBMM). It appears something happened during its creation by Obsidian that results in the left hand being unable to reach far enough across the body to properly perform a two-handed grip during weapon animations. The model was also undersized compared to the other male models.
    Fixes:
    Scaled the model 102% to bring it in line with the height/size of other medium male models Adjusted some hand and wrist skin weights to minimise bad deformation Swapped to the PMBNM rig to alleviate left arm position/rotation issues Known Issues:
    It seems like swapping to the PMBNM rig may have traded one set of issues for another. There appear to be some deformation problems with the right hand that aren't present when using the original rig. I may swap to a third rig at some point to see if I can find a better solution. The dual melee wielding animations still suffer from the vanilla bug of the off-hand clipping through the hilt. Download @JCarter426's Supermodel Fix for K2. Installation:
    Simply copy the model files across to your Override folder Acknowledgements:
    Thanks to @JCarter426 for pointing out the issue and testing the various fixes Thanks to @bead-v for KOTORMax and MDLEdit

    151 downloads

       (1 review)

    0 comments

    Updated

  25. E3 Style Dxun Masters

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 02.09.2018
    Installation:
    Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    Kotor 2 was showcased at E3 2004 in the form of a playable Demo, the demo was a short gameplay teaser for TSL which showcased a few new features including the Dxun Tomb. In the avaliable footage of the tomb the Sith Masters had different appearances than they did in Vanilla. In Vanilla all of them where identical, each wore a mask and the lead Master had his voice filtered. In the Demo two of the Masters are Sith Assassins while the leader has his face shown and has no filtered VO.
    This mod restores the E3 Style Dxun Masters back into TSL.
     
    Known Bugs:
    The Lip Sync may be a bit off at certain places. This mod shouldn't have bugs but if there is Just PM me on Deadlystream. 
    Incompatibilities:
    Any mod which edits "ritlead.dlg", "g_darkjedi004.utc" or "ritual_follower.utc" will be incompatiable.

    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for the first game
    Obsidian for the second game and for keeping the unfiltered VO in the game files
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    82 downloads

       (0 reviews)

    0 comments

    Updated