407 files

  1. Holowan Duplisaber Beta

    Making lightsabers is incredibly easy!
     
    1. Go to the Workbench and select "Use Saber Console"
     
    2. Choose "Create a hilt", choose a model and a color
     
    3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
     
    It comes with its own installer, but I assure you it's not malicious.
     
    If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
     
    HOLOWAN DUPLISABER v.215b
     

    Chainz.2da


    Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
     
    This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
    There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
    Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
     
    Installation:
    Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
     
    Using the mod:
    Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
    Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
    DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
     
    Credits:
    This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
     
    Thanks to:
    Bioware - Documentation on GFF and 2da formats.
    Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
    Fair Strides - For integrating the mdlops replacer into my dev version of the project.

    11,512 downloads

       (20 reviews)

    124 comments

    Updated

  2. M4-78 Enhancement Project

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78 Enhancement Project
     
    1. Description:
    ----------
    This mod adds the planet of M4-78 to the game, where you can find living Master Vash. Planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
     
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional gameplay!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!
     
     
    Please note that for now, M4-78 Enhancement Project is only compatible with English version of a game. If possible, we'll try to support it with translations same way we supported TSLRCM - but given amount of text on a planet, it may take a while to translate.
    In the meantime, it's *possible* to run this mod with non-english versions of a game using DLGConverter - visit our forums for further assistance.
     
     
    2. Installation:
    ----------
    1. First, you will need to get most up-to-date version of TSL Restored Content Mod (TSLRCM). It's available for download here: http://deadlystream.com/forum/files/file/197-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run M4-78EP.exe. Installer will ask you where you want to install a mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, installer shows incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders).
    4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
    5. Install any compatible mods you desire now.
     
     
    3. UNINSTALLATION
    ----------
    Run uninstall program created in your game's main directory.
     
     
    4. CREDITS
    --------------------------------------------------
    » PROJECT LEADERS
    --------------------------------------------------
    - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
    - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modelling and more
     
    --------------------------------------------------
    » THE TEAM
    --------------------------------------------------
    - Hassat Hunter - dialog correction, scripting, bug fixing
     
    --------------------------------------------------
    » STORYLINE
    --------------------------------------------------
    - Sharen Thrawn - former lead writer
    - Lord of Hunger - storyline ideas
    - JCarter426 - storyline writing/ideas for the Industrial Zone
    - Sith Holocron - input on storyline and planet's past
     
    --------------------------------------------------
    » MODELLING/TEXTURING
    --------------------------------------------------
    - Stoney.........................................................................................many new or edited placeable objects
    - Quanon.........................................................................................Archon models
    - Khrizby........................................................................................new animations and fixed models
    - Redrob41.......................................................................................droid re-skins
    - 90SK...........................................................................................A LOT OF droid re-skins
    - Sith Holocron..................................................................................animated screen textures
     
    --------------------------------------------------
    » BETA TESTING
    --------------------------------------------------
    - Stoney
    - Hassat Hunter
    - Qui-Gon Glenn
    - Atton Rand
    - Nsinger998
    - LDR
    - Zhaboka
    - drunklol
    - arekushu
    - twdarkeh
    - dashrendar
    - Sith Holocron
     
     
    --------------------------------------------------
    » VOICE ACTING
    --------------------------------------------------
    M4-78's Main AI..................................................................................Sith Holocron
    Researcher/KL-92.................................................................................Edwyn Tiong
    Greeter Droid....................................................................................Ripulesyou
    Random Design Droids.............................................................................Drew Mochak
    Additional Industrial Zone Droids................................................................ThisIsSnaik
    Kaah Ohtok.......................................................................................Zhaboka
    Force Field Operator.............................................................................Trayusstudent
    Main Information Unit............................................................................JCarter426
    War Droids/Central Zone's Maintenance Unit/Force Field Operator..................................Caleb Woodard
    Sith Soldier.....................................................................................Mrcharlton
    Information Unit.................................................................................James Beagon
    Environmental Droid..............................................................................Revan411
    Central Zone Unit................................................................................90SK
    CS-28............................................................................................Dylan
    Environmental Archon.............................................................................Louise du Cray
    Security System..................................................................................Ghostlyhamburger
    Medical Units....................................................................................ABagOfVicodin
    Additional Construction Droid/Landing Arm Supervisor.............................................Sonbiru "Dr. Son"
    Cleaners' Boss...................................................................................Daniel Conner
    IS-02............................................................................................Nolan Tashijan
    Additional Environmental Units...................................................................Tuomas "Iterator" Kuosmanen
    Fight Witness....................................................................................Adam Brennecke
    Main Manufacturing Unit..........................................................................Kevin Smets
    Re-programmed Maintenance Unit...................................................................Jaedar
     
     
    --------------------------------------------------
    » VOICE SPLICING
    --------------------------------------------------
    - Sith Holocron
    - HK-47
     
     
    5. DISTRIBUTION NOTES
    ----------
    This mod may not be modified or distributed without the explicit permission of the authors.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    13,501 downloads

       (12 reviews)

    24 comments

    Submitted

  3. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    0 downloads

       (8 reviews)

    5 comments

    Updated

  4. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    10,318 downloads

       (9 reviews)

    49 comments

    Updated

  5. Get a Grip! Zeison Sha Armour Male Model Fix

    This mod addresses an issue with the vanilla Zeison Sha armour model for males (PMBMM). It appears something happened during its creation by Obsidian that results in the left hand being unable to reach far enough across the body to properly perform a two-handed grip during weapon animations. The model was also undersized compared to the other male models.
    Fixes:
    Scaled the model 102% to bring it in line with the height/size of other medium male models Adjusted some hand and wrist skin weights to minimise bad deformation Swapped to the PMBNM rig to alleviate left arm position/rotation issues Known Issues:
    It seems like swapping to the PMBNM rig may have traded one set of issues for another. There appear to be some deformation problems with the right hand that aren't present when using the original rig. I may swap to a third rig at some point to see if I can find a better solution. The dual melee wielding animations still suffer from the vanilla bug of the off-hand clipping through the hilt. Download @JCarter426's Supermodel Fix for K2. Installation:
    Simply copy the model files across to your Override folder Acknowledgements:
    Thanks to @JCarter426 for pointing out the issue and testing the various fixes Thanks to @bead-v for KOTORMax and MDLEdit

    57 downloads

       (1 review)

    0 comments

    Updated

  6. E3 Style Dxun Masters

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 02.09.2018
    Installation:
    Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    Kotor 2 was showcased at E3 2004 in the form of a playable Demo, the demo was a short gameplay teaser for TSL which showcased a few new features including the Dxun Tomb. In the avaliable footage of the tomb the Sith Masters had different appearances than they did in Vanilla. In Vanilla all of them where identical, each wore a mask and the lead Master had his voice filtered. In the Demo two of the Masters are Sith Assassins while the leader has his face shown and has no filtered VO.
    This mod restores the E3 Style Dxun Masters back into TSL.
     
    Known Bugs:
    The Lip Sync may be a bit off at certain places. This mod shouldn't have bugs but if there is Just PM me on Deadlystream. 
    Incompatibilities:
    Any mod which edits "ritlead.dlg", "g_darkjedi004.utc" or "ritual_follower.utc" will be incompatiable.

    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for the first game
    Obsidian for the second game and for keeping the unfiltered VO in the game files
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    23 downloads

       (0 reviews)

    0 comments

    Updated

  7. Ordo's Repeating Blaster for kotor TSL

    This modification returns Ordo's Repeating Blaster for Canderous. It is unclear why this blaster was lost to them. Now Canderous will again be its owner. Blaster by default will be equipped in Mandalore.
    The idea of this modification belongs to RevanFanMan, thank you for it!
    Information about weapons.  It is slightly weaker than the Mandalorian repeating blaster.
     Required skills: blaster rifle
     Damage, energy 3-17
     Small Arms 38m
     Critical threat: 20-20, x2
     Properties:
     Modifiable, small arms.
    The language of the modification is the same as that of your kotor TSL
     

    23 downloads

       (0 reviews)

    1 comment

    Updated

  8. Harbinger Command Deck Corridor Wall Gaps Fix

    The Harbinger is apparently the Swiss cheese of spacecraft. It has more holes in it than a damn sieve. This mod plugs yet more gaps venting out into space. This time the gaps are noticeable during some of the hologram cutscenes on the Command Deck (151HAR). These sequences actually intercut shots from two separate rooms on opposite sides of the level. One is a hidden room only used in these cutscenes that is locked behind a sealed blast door and thus normally inaccessible to the player. The other is the airlock room that leads to the Crew Deck level.
    Installation:
    Simply copy the model files across to your Override folder Acknowledgements:
    Thanks to @Deltm for initially pointing out the problem Thanks to @bead-v for KOTORMax and MDLEdit

    49 downloads

       (0 reviews)

    1 comment

    Updated

  9. TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch

    N.B.: THIS MOD IS A PATCH FOR THE “FIXED HOLOGRAM MODELS AND ADMIRALTY REDUX FOR TSLRCM” MOD. YOU MUST INSTALL THAT FIRST AS IT IS A PREREQUISITE FOR THIS MOD.
    This mod adds Republic officer uniforms styled after Saul Karath’s appearance in the KOTOR comics, ported from the Old Republic MMO. Admirals Cede and Onasi both get uniforms that match the one used for Admiral Dodonna in the companion mod for K1, while male and female officers get generic uniforms.
    Known Issues:
    Apparently some graphics cards may not render the hologram effect in conjunction with normal maps. I have added an optional patch which removes normal maps from the hologram models. If you experience this issue, download the "NM FIX" and copy the models and texture into your Override folder, overwriting when prompted. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to Fair Strides for creating a customised version of TSLPatcher to handle filename clashes Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    96 downloads

       (2 reviews)

    4 comments

    Updated

  10. Visas Marr's Robe fix

    This small modification allows Visas Marr to wear the Jedi's robes, that is, the Jedi's robes will now be fully displayed on it.
    I really did not like that the original Jedi robes (for example, Jedi robes and Jedi Knight robes) do not show up on Visas.  It also made the original Visas clothes unhealthy.  Now, this model can be seen only if you wear ordinary clothes.  I strongly recommend using it with TSL Improved Party Outfits - this will also give the original robe Visas more uniqueness.
     
     

    56 downloads

       (0 reviews)

    0 comments

    Updated

  11. JC's VO Fix for K2

    This mod fixes two problems with the VO in the game.
    T3-M4 was missing some VO files. This would cause his lines to be skipped when these files were referenced in the original game. The files missing were his short question variants and I was able to edit together new ones using his medium and long variants as a source. Some of the Gand entries were misplaced; they were typed on the unused Gotal line rather than the Gand line. In this case, the VO did exist, but it wasn't being referenced properly in the 2DA file. I've adjusted the file to correct that. I don't recall if this presented any problems in the released game, but the affected VO files were the question and sad variants. I didn't remove them from the Gotal line in case that was actually used for Gand VO in the game. TSLRCM (as of the time of this mod's initial release, v1.8.5) does address the T3 issue, but it does this by replacing T3's VO with generic utility droid VO, which I really, really didn't like. So if you're using TSLRCM, this mod will revert that change.

    67 downloads

       (0 reviews)

    0 comments

    Updated

  12. Dxun and Onderon Item Restoration Pack

    Dxun and Onderon Item Restoration Pack
    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 09.08.2018
    Release Date 1.1: 09.08.2018
    Installation:
    Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
    If you want better stats for the weak items install the files from the "booster pack" folder into the "Override" folder
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few where useless
    the rest I've patched up and placed in-game for you to collect.
    Onderonian Military Gear:
    Consisting of an Armor and Headgear you can find these items on the Onderonian Scouts on Dxun and are dropped by their leader
    Beast Rider Flight Suit:
    Worn by all of the beast riders now, it uses a cut texture and is dropped by Bakkel
    Mandalorian Items:
    A Headgear and a Belt dropped from the Mandalorian Sentry at the start of Dxun and Daveral
    Ancient Sith Gauntlets:
    Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb
    Mandalore's Mask:
    Restores an item called Mandalore's Mask to the game. It can be removed and given to other party members but it won't affect the appearance of Mandalore or will it change your party member's appearance in any special way as it uses a vanilla texture. Obtained once Mandalore is recruited
    These items stats and name where made by Obsidian, the description and the prices were made by me, please leave any comments you may have on them. A small number of items where rather weak so the "booster pack" contains the items with slightly improved stats. 
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    None that I know of 
    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for the first game
    Obsidian for the second game
    timurD2003 for reporting the broken installer in 1.0
    mrmann for early Beta testing
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    115 downloads

       (1 review)

    0 comments

    Updated

  13. Kotor 1 Texture to Kotor 2 Game Bridge

    A friend suggested that I upload these here since finding these darn things is quite a chore, and because the difference is honestly quite dramatic.
    It really is what it says on the tin. I took a bunch of Kotor 1 files and collected those that were downgraded for Kotor 2 (Obsidian literally saved them at a smaller resolution for no adequately explained reason other than perhaps to save resources for console release or because the engine was lagging) 
    So, it's a quick texture swap. 
     
    I've included a far more in-depth explanation for installing in the readme, but the gist is, you drop these in your override to install them and remove them from your override to uninstall them.
     
    I obviously take no credit for these nor do I claim any rights/give permissions in their usage.
     
     
    If you wish, I can provide a TXT document listing all of the textures for using your own Kotor 1 files instead of these.

    106 downloads

       (1 review)

    6 comments

    Submitted

  14. JC's Zhug Attack Fix for TSLRCM

    I noticed two issues regarding the Zhug attack in TSLRCM:
    Some of the appearances were wrong, so they were all clones of Azanti Zhug. More importantly, all the Zhugs were spawned as hostile. This would cause the cutscene to break if the AI for one of the party members spotted a Zhug and attacked. This had the unfortunate consequence of removing the choice to add a third party member to team up with Atton and Bao-Dur. This mod fixes both of those things.
    This mod requires TSLRCM version 1.8.5. It may not be compatible with earlier or later versions. Only 1.8.5 has been tested.

    275 downloads

       (0 reviews)

    0 comments

    Updated

  15. JC's Fashion Line B: Commoner Clothing for K2

    This mod does several things:
    It makes all texture variations of the commoner clothing available to the  player, with all the items - 11 total outfits - placed in various locations  throughout the game. I've placed them where those outfits seemed to be the most popular, so if you see an NPC wearing an outfit you haven't seen before, the item can probably be found nearby. It changes which clothing item the player receives on Telos, based on class as seen in the character creation menu. Only the first clothing item the player receives will be based on their class; players of all classes will still be able to find the other variants elsewhere in the game. It adds a male variant of the Czerka uniform to match the existing female texture. For whatever reason there wasn't a male variant, so I've cobbled together one from the female variant and the other male textures. It shuffles around some of the textures so the male and female variants match each other more closely, primarily based on color. I've made sure to patch any affected characters to revert their outfits to their original appearances. It adds unique icons and names to all the items, so you can tell them apart. (They were all just called "Clothing" before.) I've named them based on who in the game wears them; for example, two of the outfits popular on Dantooine I've named "Settler Clothing" and "Fringer Clothing". The icons display both the male and female variants of each item, due to the differing appearances. It adds custom icons for Atton's Ribbed Jacket and Mira's Ballistic Mesh Jacket. They originally used the same icon as commoner variant #1, and since I changed that to look like the commoner clothing I saw it fit to give the unique items their own icons as well. It touches up several of the male textures to fix some discoloration and bad seams. I have also included an option to give the commoner clothing some upgrade capabilities. If you choose this option, you'll be able to upgrade the clothing items with some underlays, the same upgrades available to the miner uniform.

    90 downloads

       (1 review)

    1 comment

    Updated

  16. JC's Lightsaber Visual Effects for K2

    This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people.
    I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. Orange and cyan are no longer reused copies of the Heart of the Guardian and Mantle of the Force colors from K1. They both look more like standard lightsaber blades. Orange's blade color falls exactly between red and yellow - you know, actually orange. Cyan and viridian are evenly placed between blue and green. Silver uses the same color settings as blue, but at 33% saturation. I've added an alternate optional texture to have the viridian blade more closely resemble the original, if you would prefer.
     

    212 downloads

       (1 review)

    7 comments

    Updated

  17. TOR Ports: Pureblood Sith Male Player Head for TSL

    This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    73 downloads

       (1 review)

    0 comments

    Updated

  18. TOR Ports: Jaesa Willsaam Female Player Head for TSL

    This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    135 downloads

       (1 review)

    0 comments

    Updated

  19. TSL Armored Flight Suit Mod

    TSL Armored Flight Suit Mod
    by
    90SK
    ---
    Description:
    Adds a new TSL themed armored flight suit item, a new encounter, and a new merchant and inventory on Onderon.
    The item is found as a reward for completeing Onderon.
    This mod will replace Gegorran with a new merchant, and add to the Onderon end sequence.
    This mod replaces Gegorran, and the HK-50s from TSLRCM at the end of Onderon.
    The characters also appear in loot&immersion upgrade and are an addon to Iziz. 
    ---
    Installation:
    Copy files to the Override folder in your SWKotOR2 directory

    To Uninstall, remove mod files from Override
    ---
    Legal:
    Do not redistribute this mod or release on a website at all.
    Any use other than personal use please contact the original authors for permissions.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    20 downloads

       (0 reviews)

    0 comments

    Updated

  20. PartySwap and Extended Enclave Compatibility Patch

    =PartySwap and Extended Enclave Compatibility Patch=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
     

    AUTHOR: Leilukin
    FILE NAME: PartySwap_EEnclave_ComPatch.zip
    LATEST VERSION: 1.1
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
     
    1) DESCRIPTION:
    This patch will make the PartySwap mod by DarthTyren compatible with the Extended Enclave mod by danil-ch and Darth Hayze.
    You can find and download the two mods here:
    PartySwap: http://deadlystream.com/files/file/544-partyswap/
    Extended Enclave: http://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/
    NOTE:
    This patch may NOT be compatible with non-English versions of KotOR 2 and The Sith Lords Restored Content Mod (TSLRCM). You do not need this patch if you want to use my Handmaiden and Female Exile - Disciple and Male Exile Romance mod, because my mod already includes compatibility patches that will allow my mod to work together with both PartySwap and Extended Enclave.  
    2) INSTALLATION:
    STEP 1: Download and install The Sith Lords Restored Content Mod (TSLRCM), since TSLRCM is REQUIRED for both PartySwap and Extended Enclave to work. I recommend using the installer version of TSLRCM (https://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads) instead of the Steam Workshop version even if you play KotOR 2 on Steam.
    STEP 2: Download and install PartySwap (You can find the mod here: http://deadlystream.com/files/file/544-partyswap/)
    STEP 3: Download and install Extended Enclave (You can find the mod here: http://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/)
    (You must install Extended Enclave AFTER PartySwap)
    STEP 4: Download my compatibility patch for PartySwp and Extended Enclave, extract PartySwap_EEnclave_ComPatch.zip to anywhere you like, as long as it is not within the KoOR 2 directory.
    STEP 5: Run the PS EE Comp Patch Installer.exe from my compatibility patch. You will see there are two installtion options, and you may only select one of them:
    No M4-78EP installed: Choose this installation option if you do NOT have M4-78 Enhancement Project installed. M4-78EP installed: Choose this installation option if you DO have M4-78 Enhancement Project installed. Once you have selected an installation option, point the installer to your KotOR 2 directory and let the installer do its magic.
    NOTE: At the moment this patch's compatbility with version 1.3 of M4-78EP is not guaranteed, because I only tested with version 1.2 while version 1.3 is currently only available on Steam Workshop. If you are willing to test this patch with M4-78EP 1.3 and report if it works, it would be very much appreciated.
     
    3) UNINSTALLATION:
    Go to the "backup" folder created by the TSLPatcher, cut and paste 650DAN.mod, 020EBO.mod and 904MAL.mod into the Modules folder in your KotOR 2 directory.
    NOTE: This step is for uninstalling this compatibility patch only. This will not uninstall the Party Swap and Extended Enclave mods.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5) CREDITS:
    DarthTyren and danil-ch for giving me permission to make this compatibility patch for their mods
    Fred Tetra for the KotOR Tool
    tk102 for DLG Editor
    Stoffe for TSLPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    70 downloads

       (0 reviews)

    5 comments

    Updated

  21. TOR Ports: Kira Carsen Female Player Head for TSL

    This mod adds the head model of the Jedi Knight companion Kira Carsen from The Old Republic MMO, ported to TSL as a selectable player head for female characters. TOR uses the same base head mesh for Kira and Meetra Surik, so this was basically a two-for-one deal since the most difficult part is reskinning the face.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    112 downloads

       (0 reviews)

    4 comments

    Updated

  22. TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for TSL

    This mod adds the head model of the “Jedi Entity” AKA the Jedi Exile AKA Meetra Surik from The Old Republic MMO, ported to TSL as a selectable player head for female characters.
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.
    Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    136 downloads

       (1 review)

    0 comments

    Updated

  23. Jolee as PC

    This mod will add Jolee from Kotor as a playable character in Kotor 2 TSL. The head replaces the black, bearded bald guy. 
     
    Note: The animations differ a little from the default heads in Kotor 2. Jolee seems to be much less calm and always looking around. This is not a bug, but his unique animation from Kotor.

    15 downloads

       (0 reviews)

    1 comment

    Submitted

  24. [TSL] Vibroweapons replacement pack retexture

    Knights of the Old Republic 2: The Sith Lords mod
    [TSL] Vibroweapons replacement pack retexture
    A replacement of all vibroweapons. This mod is just a conversion of my mod for KotOR to work
    with KotOR 2: TSL. 
    Original ReadMe from KotOR mod:
    ======================================================
    Original models of vibroswords for KotOR by: DeadMan
    Original models of vibroblades and double vibro-blades for KotOR by: Seph6
    Original models for Jedi Academy by: RevanDark
    Author: IRobert
    Contact: PM me on the forums
    ***********
    Description
    ***********
    This is a retexture/recolor for DeadMan's [K1] Vibroswords replacement pack
    and Seph6 [K1] Vibroblades and Vibro double-blades replacement pack.
    It will replace the standard vibroswords, vibroblades and vibro double-blades with new models.
    The "new" textures looks similar to original game weapons. Colors match to those made by BioWare (mostly).
    Every blade looks like it was vibrating and there are more color options than in original mods.
    New icons clearly shows color of blade and hilt.
    ***********
    Instalation
    ***********
    Place the content of Override folder in your SW KotOR Override folder.
    All models and textures are inculded.
    ****
    Bugs
    ****
    I did not notice any, but if You do, please contact me.
    *********
    Thanks to
    *********
    DeadMan for giving me permission to use his mod. 
    Seph6 for giving me permission to use his mod.
    RevanDark for making original models for Jedi Academy
    *********
    Permissions
    *********
    You can freely use, change or modify this mod as long as you credit ME, DEADMAN, SEPH6 and REVANDARK.
    You can't upload this mod anywhere, never.
    If you have questions just pm me on forums.
    Enjoy
    ----------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN
    USE THIS FILE AT YOUR OWN RISK.
    THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     
    ---------
    Thanks to 90sk for contact, help and advice with making this conversion.

    61 downloads

       (0 reviews)

    0 comments

    Submitted

  25. JC's Shader Fixes for K2

    When they made K2, Obsidian removed several shaders from characters that had them in K1. I suspect this was part of a systematic effort to improve performance on the Xbox. There's no such technical limitation on modern computers, however. But the perplexing thing about it is the shaders weren't just removed, but for some characters you can't even give them shaders in the conventional way that would always work in K1. There is another way, oen that other mods have used already, but I think it's a bit of a hack method. Even though I've used it myself for years, I never released my work as a mod because the installation process is less than ideal. Recent insights, however, have allowed me to finally understand why the heck this happens and come up with an alternative solution that doesn't require mucking around in appearance.2da.
    This mod alters the appearance of certain characters in the game, giving them shaders, making them nice and shiny. The affected characters are Mandalorians, T3-M4, and all the HK units (HK-47, the 50s, and the 51s).
    For the Mandalorians, I can safely say their shaders are just straight up missing. They're shiny in K1 and not in K2. In K1 they only ever appear in small numbers, but in K2 there's a whole camp of them on Dxun - I think that was the problem for the poor little Xbox. I've made them shiny again, though I didn't just copy the alpha channel from K1 as I didn't particularly care for it. It looked like there was too much contrast to me, with some parts having no shader and then parts right next to them were totally shiny. I tried to make mine subtler so all the metal pieces have a mild shine, with none on the body glove.
    I've also fixed some other issues present on the Mandalorian model. One of the finger bones was visible and there were some smoothing and weighting errors. The HK-51s aren't even in the original release of the game. But HK-47 is quite shiny in K1 and I think the later models ought to be as well. While the 51s don't appear and the 50s only appear in small numbers, there was supposed to be an entire factory of them late in the game, so - I think they had their shininess removed for the same reason as the Mandalorians.
    For the HK-51s, I've also fixed some texture issues around the photoreceptors.
    HK-47 himself is not shiny in K2 because he's worn down and rusted all over. I don't think a technical reason was responsible for the lack of shaders here; he probably looks as the designers intended. But I thought he could do with a little bit, a hint of his former glory. T3's situation was similar. For both of them, I tried to apply shiny to the parts that look like they're still working, with the amount on all the rust and banged up bits reduced to almost nothing.
    I've separated them into different folders in case you only want to use some of them.

    133 downloads

       (0 reviews)

    0 comments

    Updated