535 files

  1. Holowan Duplisaber Beta

    Making lightsabers is incredibly easy!
     
    1. Go to the Workbench and select "Use Saber Console"
     
    2. Choose "Create a hilt", choose a model and a color
     
    3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila!
     
    It comes with its own installer, but I assure you it's not malicious.
     
    If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber.
     
    HOLOWAN DUPLISABER v.215b
     

    Chainz.2da


    Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet
     
    This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers.
    There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities.
    Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items.
     
    Installation:
    Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful.
     
    Using the mod:
    Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt.
    Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error.
    DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION.
     
    Credits:
    This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description.
     
    Thanks to:
    Bioware - Documentation on GFF and 2da formats.
    Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod
    Fair Strides - For integrating the mdlops replacer into my dev version of the project.

    14,891 downloads

       (20 reviews)

    133 comments

    Updated

  2. M4-78 Enhancement Project

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78 Enhancement Project 1.5
    1. Description:
    ----------
    This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.
    Features:
    * Brand new planet consisting of seven new, unique locations!
    * Over two hours of additional game play!
    * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
    * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
    * Restored previously unavailable unique droid items for your party members!
    Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS!
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
     4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
     5. Install any compatible mods you desire now.
    3.1 1.5 Major Changes:
    ----------
    * New ending
    * New intro (less spliced party members lines)
    * Reduced amount of walking
    * Fast travel in droid quest - no more running trough the planet multiple times
    * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone
    * Better filters on VOs so your ears won't bleed (at least not as much)
    * Other stuff

    3.2 1.3 Update fix list:
    ----------
    ! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more)
    ! New Voice-Overs
    ! Gonk droids, courtesy of newbiemodder!!!
    General Fixes and changes:
    * You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead.
    * All side quests now have "Bonus Mission" behind their name to differentiate them from required missions.
    * Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost.
    Central Zone:
    * You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for.
    * Changed footstep sound of repair droids.
    Industrial Zone:
    * IS-07 renamed to Loading Droid as he has no role in the mod at all.
    * Fixed camera issue using the test console.
    * Fixed camera issue when talking to Designer droid for the "Recent History" side quest.
    * Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone.
    * Slightly improved frame rate (if you still have issues turning off shadows is recommended).
    * Fixed repaired cleaner droid cut scene running twice.
    * IS-43 now moves back to his position after the cleaner droids gets fixed.
    * Added a new journal quest for the mission to get into the cleaning droid trash containers.
    * Improved consistency between droid segment and exile segment.
    Environmental Zone:
    * Boss Droid now drops various random droid items (2-6) as additional reward.
    * Added clairvoyance effect to the reveal of the Boss.
    * Corrected screen that was clipping through a wall.
    * Moved back some turrets so it's unlikely they will target you through the wall.
    * Renamed ES-44 to Environmental Droid and gave it a unique line.
    * Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields.
    * Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices.
    M4-78 Core:
    * You can now target the force field control terminal with a controller.
    Rapid Transport System:
    * Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened).
    * You can now use the escort droid to go to IS-24 after unlocking access.
    * Industrial droids can no longer escort you to themselves.
    * The escort droids in the Central Zone and Industrial Zone now have a map note.
    Thanks to geordyjones:
    * Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access.
    * No longer displays party selection at start of the planet (having to convert to droids anyway).
    * During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called.
    * Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid.
    * Modified duration on many lines around the planet.
    * Fixed unintentional conversation breaks with IS-58.
    * Fixed missing line on IS-63.
    3.2 1.2 Update fix list:
    ----------
    * Fixed issue with Industrial Zone maintenance droid that allowed infinite experience.
    * Fixed main quest breaking glitch involving T3's solo quest.
    * Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice.
    * Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part.
    * Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script.
    3.3 1.1B Update fix list:
    ----------
    * Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending.
    * After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget.
    * Corrected wrong class-check in Black Market Droid conversation that could break the conversation.
    * Improved Telos Droid Assistance cut scene.
    * Added VO that was missing from the installer.
    3.4 Patch fix list:
    ----------
    ! Fixed "stuttering droid" bug.
    ! Additional content!
    ! Added 2 Easter Eggs. Go find them
    ! Modified end game sequences.
    ! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation.
    ! Various spelling and grammatical fixes throughout the mod.
    ! Updated several quest entries for added clarity.
    ! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen.
    General:
    * New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality.
    * Several droids throughout the colony have more to say. And some brand new ones appeared!
    * Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues.
    * Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters.
    * Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3.
    * Changed hyperspace to look a little more like vanilla hopefully.
    * The M4-78 landing and leaving movies now appear in the movies screen once seen in game.
    * M4-78's music can now be listened at from the 'music' tab after game completion.
    * Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes.
    * Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence.
    Korriban:
    * Fixed Lost Jedi not updating sometimes. (T3 hint)
    * Fixed conversation break and no quest update with Disciple. (No Atton)
    * Fixed Disciple vo/st mismatch.
    M4-78 Landing Pad:
    * Fixed exile appearing shortly before the interlude cut-scene.
    M4-78 Central Zone:
    * Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open.
    * Modified broken droid dialogue to make it slightly more obvious where to get the droid legs.
    * If you kill Vash you will now also get a proper introduction to M4-78.
    * The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?)
    * Fixed "hidden ending."
    * Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case.
    * Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation.
    M4-78 Environmental Zone:
    * Fixed HK not being re-added after HK-50 fight (missing file).
    * Reduced hit points of boss droid
    * Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies.
    M4-78 Industrial Zone:
    * Fixed missing quest update from retrieving memory core from living astromech droids.
    * Fixed all astromech droids once broken being able to give the part, not just the one who should have got it.
    * Fixed IS-56 sometimes not talking about I0-01, blocking progress.
    * Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing.
    * Fixed medical vendor showing all stims twice in his inventory.
    * You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline.
    M4-78 Core:
    * Fixed Kaah not properly appearing when leaving the mainframe in some cases.
    * Kaah will no longer drop a lightsaber upon being killed.
    * "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed.
    * Reduced hit points of Vash
    M4-78 radiation flooded sections:
    * IS-43 will now look the same during and after the radiation flood.
    4. Uninstall
    ----------
    Run uninstall program created in your game's main directory.
    5. FAQ / Known Issues
    ---------
    Q. How do I know if the game successfully installed?
    A. There are two ways to note. Check when installing that you didn't have any errors.  Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project"
    Q. Conversation breaks with error in the Korriban Academy.
    A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry.
    Q. M4-78 does not appear on the galaxy map.
    A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case.
    Q. Slow performance in the Industrial Zone.
    A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]!
    Q. I can't finish "Recent history: M4-78"!
    A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can!
    With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so.
    Q. I am missing droids.
    A. Make sure you have no incompatible mods running along M4-78EP.
    Q. I can't find all 4 power cores for the puzzle
    A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed!
    Q. My question is not answered here!
    A. Feel free to ask us at our official forum;
    http://deadlystream.com/forum/
    6. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more
    - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more
    - Hassat Hunter - dialog correction, scripting, bug fixing, patch lead
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Sharen Thrawn - former lead writer
    - Lord of Hunger - storyline ideas
    - JCarter426 - storyline writing/ideas for the Industrial Zone
    - Sith Holocron - input on storyline and planet's past
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    - Stoney                Many new or edited placeable objects
    - Quanon                Archon models
    - Khrizby                New animations and fixed models
    - Redrob41                Droid re-skins
    - 90SK                    A LOT OF droid re-skins
    - Sith Holocron                Animated screen textures
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    - Stoney
    - Hassat Hunter
    - Qui-Gon Glenn
    - Atton Rand
    - Nsinger998
    - LDR
    - Zhaboka
    - drunklol
    - arekushu
    - twdarkeh
    - dashrendar
    - Sith Holocron
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    Kaah Ohtok                        Zhaboka
    CS-36 (Central Zone Official Information Unit)        Danule
    M4-78's Main AI                        Sith Holocron
    ES-05 (Environmental Archon)                Louise du Cray
    IS-24 (Industrial Zone Archon)                90SK
    IS-02 (Maintenance Unit}                Nolan Tashijan
    IS-56/Researcher Droid/KL-92                Edwyn Tiong
    LS-44 (Greeter Droid)                    Ripulesyou
    IS-84 (Droid Designer Lead)                Runawayjam
    Random Design Droids                    Drew Mochak
    War Droids/Central Zone's Maintenance Unit/
    Force Field Operator/Escort Droids            Caleb Woodard
    Force Field Operator                    Trayusstudent
    Sith Soldier                        Mrcharlton
    CS-45 (Central Zone Original Information Unit)        James Beagon
    Accused Environmental Droid in Central Zone        Jerry C
    CS-28 (Central Zone Maintenance Droid Assistant)    Dylan
    Medical Units                        ABagOfVicodin
    Additional Construction Droid/
    Landing Arm Supervisor                    Sonbiru "Dr. Son"
    IS-43 (Supervisor of Cleaner Droids)            Daniel Conner
    Fight Witness                        Adam Brennecke
    I1-02 (Re-programmed Maintenance Unit)        Connaugh
    The Inquisitive Droid at the end of Industrial Zone    Thomo93
    Cleaning Droid Warning System                ReddHorrocks
    Main Manufacturing Unit                    Kevin Smets
    Additional Industrial Zone Droids                ThisIsSnaik
    Additional Environmental Units                 Tuomas "Iterator" Kuosmanen
    Droid with Missing Legs                    Dr. John Faller
    Black Market Droid                    CommissarBRO
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    - Sith Holocron
    - HK-47
    --------------------------------------------------
    Special Thanks
    --------------------------------------------------
    Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run.
    JCarter426 – voiceovers in previous versions and the new end credit movie
    Revan411 – voiceovers in previous versions
    Jaedar – voiceovers in previous versions
    Ghostlyhamburger – voiceovers in previous versions
    L0ki194 – voiceovers in previous versions
    Yceman (aka Darthycey) – For our original end credit movie
    Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/)
    Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/)
    Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh)
    JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426)
    7. Distribution Notes
    ----------
    Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release.
    Thanks to tk102 for the dlg editor
    Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them.
    This mod may not be modified or distributed without the explicit permission of the authors.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    27,782 downloads

       (14 reviews)

    37 comments

    Updated

  3. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    60 downloads

       (8 reviews)

    6 comments

    Updated

  4. Revenge of Revan (Demo)

    Revenge of Revan Demo (Beta)
     
    The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).
     
    The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
    An event on Corellia will set events in motion as you try to unravel this mystery before its too late.
     
    RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
    The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
     
     
    New Features:
     
     
    Well over 50 PC heads including aliens with the ability to wear head gear.
     
    Species optional based attributes setup.
     
    Around 2 hours of gameplay
     
    There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.
     
    A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.
     
    Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.
     
    With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.
     
     
    In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.
     
    --------------------------------------
    Note:
     
    This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

    11,107 downloads

       (10 reviews)

    49 comments

    Updated

  5. KillSaber Code

    KillSaber Code
    by 90SK
     
    Same idea as the killstick or killblaster cheat, except this code gives a saber. It's "giveitem killsaber"

    Install: Copy killsaber.uti into your Override folder
    Pick what type and color you want the KillSaber to be, 
    Then copy the "killsaber.uti" file into Override.
    If you want another color, copy another "killsaber.uti" into override and click Ok to replace.
     
    Should have all correct colors now.
     
     
    Permissions: Please do not reupload this mod. 
    Do not upload this on Steam workshop.
    Special Thanks: 
    DeadlyStream.com, LucasForums.com
    LucasArts – Obsidian Entertainment – Bioware

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    38 downloads

       (0 reviews)

    0 comments

    Updated

  6. Blue Kotor-Like GUI

    I recently made this GUI with the help of a tool created by another user that should see a release soon, I also automated the colour correction of all of the icons that were not already in the first game.
    Slowly I have been finding every last texture that is involved in the GUI's operation as well as the appropriate colour values in their .gui files.
    They aren't the best / don't match the other icons very well, but I will work on it again in the future as well as release it on it's own.
    Thor110
    This should work for the base game and most variations, if not let me know. The only unnecessary entries that I can think of might be the planets on the galaxy map but they will now show unless scripted to do so, so it should not cause any problems. These .gui files are based on the base game's .gui files so might not contain any changes made in any other mods such as TSLRCM ( I am not sure how much the .gui's are altered )

    16 downloads

       (0 reviews)

    2 comments

    Updated

  7. svösh Robe Collar Fix and robes + ilikecommas's additional robes

    Editor: There are 3 separate read-me files in this package.  What you see below only covers the robe collar fix by svösh but the others can be read after you open the package.  As the package as originally saved on JumpStationZ was a bit of a cluster, it should be needless to say that you're on your own for this one.  But I'll say it loudly for the those in the back.  You'll receive no assistance from Staff on this one and you should take all necessary precautions before attempting to use this. Caveat emptor.
     
    Author : svösh 05/29/05
    =======================================================================
    -: male / female Master and padawan robes model and UV fix
    UPDATE *** female padawan model FIXED ***
    =======================================================================
    All right. Not being a fan of the collar on the Jedi robes models, I went ahead and remapped and complied these models. They come with the exported fixed uv cords to use as an overlay in Photoshop or any other layer based graphic applications.
    ========================================================================
     
    -: Included in this .rar
    4 models  [ so 8. mdl / mdx count as 1 each ]  
    3 jpg’s are the unwrapped UV’s . The master model uses the same texture
    PFBIM         mdl /mdx        female padawan model FIXED*
    PFBNM       mdl /mdx        female master model FIXED*
    PMBIM        mdl /mdx        male padawan model
    PMBNM      mdl /mdx        male master model
    PFBI01.jpg             female padawan UV
    PMBI01.jpg            male padawan UV
    PFBN01.jpg           male and female Master UV

    Not included:
    ---------------
    My robe skins from the screen shots, where’s the fun in that?
     
    Consider this a fresh canvas for your skins you will see you have very little to change to fit the edited UV’s
    ************************************************************************
    WARNING!!!! This is basically a model / UV fix to use for new unique robes.  More of a base to use with new mods, If u drop this in override without editing EVERY SINGLE DEFAULT TEXTURE that uses one of the 4 models in this .rar. The collar will appear much worse than it already was
     
    That being said, there’s nothing stopping you from overriding all robe models with these and editing ALL the default robe skins.
    ************************************************************************
    -: Changes I made
    ====================
    On the master robes, I only moved the collar in to place. The old placement of the collar is now empty space.
    On the padawan robes, I moved the collar shifted the ring fingers over a touch, and had to move the back half of the sash over and scaled it down a little bit to fit the collar in
    The red outlined UV’s are the torso the green are the hands.
     
    -: How to use this in Photoshop  or other layer based graphic apps
    =================================
    Open your edited skin hopefully still in .psd format
    Drag and drop the .jpg for the selected skin you are working on, in to your psd . drag the layer to the top of the stack.  
    Hit W and click in the black area on th UV layer. Now with your selection active go to the menus above..
    Select  > Similar with all the black selected hit   Ctrl +X   or  delete key  now u set the opacity to 20 to 40 % and lock it so u don’t accidentally start editing it
    The rest, I leave to you  

    ************************************************************************
    Just one little thing you can freely use this as your base in any new mods you make or fix up older ones. All I ask is credit for my work with the model’s and uv edits and include this read-me please, and if you can’t type my forum handle from lack of finding the character map. Then please by all means copy and paste it from here.   
    svösh
    ************************************************************************

    37 downloads

       (0 reviews)

    0 comments

    Submitted

  8. KotOR 1/2 saber on/off sound replacer

    If you ever wanted your lightsaber(s) to have more pizzazz to them, this might be what you're looking for. This replaces the on/off sounds for all lightsabers.

    The on sound is Luke's from Return of the Jedi, and the off sound is Vader's ignition sound from Revenge of the Sith and Rogue One, but reversed and trimmed down.

    Installation is super easy, just drop the files included into your override folder. There are no problems unless you have another mod that changes these files, and even then, nothing will break. This will work for either game, by the way.
    Demonstration: 
     

    47 downloads

       (0 reviews)

    0 comments

    Updated

  9. Xcom's Grenades Mod

    Ed: The mod has not been tested with TSLRCM so I'm currently listing it as TSLRCM incompatible.
     
    Title: Grenades Mod
    Version: 1.0
    Author: Xcom
    Idea: JCDenton
    E-Mail: [redacted - see read-me for more info]
    ------------------------------------------------------

    INSTALLATION::
    Extract k_sup_grenade.ncs to kotor2\Override directory.
    If you don't have Override directory inside Kotor2, create it.

    DESCRIPTION::
    The mod modifies grenade and rocket damage and DC based on your demolitions skills which means the higher demolition skill,
    the greater is damage. This works both ways (also when enemy throw grenades at you). The mod also makes Thermal Detonator
    impossible to evade (via Evasion feat).
    I'd like to thank everyone who contributed at Holowan Labs.

    -Xcom
    (Feb 25, 2005)

    28 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Content Pack: Feats and Powers (TSL ver)

    Content Pack: Feats And Powers (TSL ver)
    Version 1.61

    Installation:
    -Run the included TSLPatcher.exe and select your installation directory (the folder containing swkotor2.exe, NOT the Override).
    -You can use this version on a non-English copy, but the descriptions will still be in English.

    Details:
    -Content Pack: Feats and Powers is a collection of feats and powers for KotOR II:TSL.
    -It contains 26 new feats, in 15 separate feat chains.
    -In addition, it contains 5 new force powers, in 2 separate power chains.
    -Starting a new game is not required.
    -Full details are included in the TSL Patcher writeup.

    History:
    -v1.00: Initial release
    -v1.10: Added Dark Rage, Sadism and Sweet Release.
    -v1.20: Added Constancy, Respite and Anti-Shield Protocol
    -v1.30: Added Auto-Shield Protocol, Applied Knowledge and Last Stand
    -v1.40: Added Resonance, Deep Resonance and Master Resonance. Also completely reworked Payday.
    -v1.50: Added Mysterious Benefactor
    -v1.60: Added Whirling Blade Combo, Thunderous Blade Combo and Heartstopper Combo

    Bug Fixes:
    -v1.01: Fixed a bug preventing Shutdown and Overload from targeting blaster rifles.
    -v1.02: Stopped T3 from being able to take the Payday and Killer Instinct feats.
    -v1.11: Fixed a bug preventing Sith Lords from taking dark-side feats.
    -v1.31: Fixed a bug preventing Auto-Shield Protocol from triggering.
    -v1.61: Fixed the interaction between Overload and combo feats. Fixed some lingering bugs from the Steam conversion. Improved compatibility.

    Permissions:
    -Don't redistribute the mod without permission. I'm pretty reasonable.

    Credits:
    -By TamerBill

    300 downloads

       (1 review)

    3 comments

    Updated

  11. MOBILE Restored Content Mod (MTSLRCM)

    Experience famous restored content mod on your mobile device.
    Install instructions:
    Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_italian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/.
    1. Unrar TSLRCMMobile
    2. dlc folder contains five subfolders, for each language version; feel free to delete ones you don't use.
    3. Paste it in the install location:
    iOS:
    On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
    ANDROID:
    On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
    As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."
     
    Known issues: new audio files are skipped sometimes. Of course, given "new audio files" mean "Kaevee's VO", one might consider it a feature, not a bug; however, we hope to resolve the problem soon.

    28,183 downloads

       (4 reviews)

    25 comments

    Updated

  12. TOR Ports: Pureblood Sith Female Player Head for TSL

    This mod adds a Pureblood Sith head and underwear model from The Old Republic MMO, ported to TSL as a selectable player head for female characters.
    A few notes:
    A unique underwear model is included, but because of the different way TOR and KOTOR mate heads to bodies, I had to add a neck stump to the torso to elevate the head to the right height. That makes for a pretty nasty transition at the seam line, but it should mostly only be visible in dialogue. Try not to have too many conversations while naked I guess. By default, the underwear is a sports bra and panties. For those wanting something a little more chaste, there’s an alternative modesty patch that provides a pair of shorts/hot pants instead. After running this installer, simply copy and paste the TPCs from the OPTIONAL folder to your Override folder, overwriting when prompted. Odyssey’s lack of proper specularity, much less the advanced (by comparison) graphical features of TOR, means you should expect that the textures will look pretty flat in KOTOR compared to how the originals look in TOR. KOTOR has a maximum bone limit per mesh of 17. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations, but probably nothing significant for mute player characters. Differences between how TOR and KOTOR handle animations mean that some of the bone weights are probably too strong, so expect some bad deformation occasionally. Especially when the game uses stunt animations in certain cutscenes. If you notice anything particularly egregious, post a comment with some notes of the specifics and a screenshot/video and I'll see if it can be mitigated. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. The portraits are the versions I made for K1, so they probably don't mesh well with TSL. I'm lazy like that. Installation:
    If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder. Or preferably don't use the Workshop at all. A custom dancer outfit was added in v1.1. A patch has been provided for users of v1.0 to add this to their existing game. Only use it if you have v1.0. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Thanks to @VarsityPuppet for supplying a custom commandline version of his 2DA editor for the dancer patch.

    152 downloads

       (0 reviews)

    5 comments

    Updated

  13. Balance Tweak Pack

    BALANCE TWEAK PACK    
    version 1.0

    Author: Pavijan357

    1. Description:
    ---------------------

    This is just small compilation of minor fixes to some KOTOR 2 game balance issues and oversights.
    I originally made this for my personal use, but I decided to share it anyway at the end.
    All these tweaks/fixes are made to be used with TSLRCM and assume that you have TSLRCM 1.8.5 (or eventual later version) installed.
    Usage of these components without TSLRCM is not tested.
     
    2. Component list:
    ---------------------
    This pack consists of four main components and one small extra:
     
    Component 1 - Discple and Handmaiden Grant Both Bonuses
    Bonus feat that Handmaiden grants to Exile after their sparring match on Ebon Hawk ("Battle Precognition" - adds Wisdom bonus to defense) is much better reward than Disciple’s measly increase of 10 force points to the Exile's maximum amount after their first meditation session, and is just one of the points why some people prefer having first one as a companion that the second.
    This mod remedies that by having both of them grant both Battle Precognition and Maximum Force Points increase at those respective dialogue points (I even added a few lines for justifying it, sorry if you don't like them ).
    I have also fixed an oversight where if you take the DS path in dialog about meditation with Disciple you don’t get a FP bonus even though in-dialogue info said that you did.
    Until someone restores Disciple’s cut Holocron quest (highly unlikely) this will serve to bridge that only slight advantage male Exile had in combat over than the female one (not that it really matters because of extremely low general difficulty of the game, but here it is anyway...).
     
    Component 2 - Force Crush Balance
    As many of you already know, KOTOR 2 in not a challenging game, but even taking that in account, there is one Force Power that really breaks its every potential for real boss fights for the Dark Side player...
    Of course I’m speaking of Force Crush, the ultimate cheese tool.
    There were many mods that tried to improve KOTOR 2 boss fights, and for Light Side player they might succeed to increase the challenge, but for Dark Side one, if the boss fights you solo (Nihilus and Sion for example),  it ultimately doesn’t doesn’t matter how much you buff the bosses stats when you have the power that, as long as you have enough Force Points and FP regeneration, makes you able to get them to helplessly jump and down and take damage without hitting you even once!
    What is the root of a problem here?
    It is the fact that when opponent fails the save against the power he/she suffers the full damage amount and gets lifted and dropped down on the ground helplessly, which is cool, but even if opponent succeeds on save, he/she suffers the half of damage, but STILL gets lifted and dropped, after which you can cast the power again and proceed to repeat the process until the opponent is dead.
    If the opponent has more Hit Points fight will only last longer and be more tedious, but not harder in any way.
    My solution for this is simple: keep the effect the same if the save fails, but in the case that save succeeds opponent still suffer the half of the full damage BUT they do not get lifted and dropped, and can therefore continue to attack you, in that round at least, and actually pose some real danger.
     
    Component 3 - Sith Lords Improvements
    Yes, I know that there are already several mods that make the Sith lord bosses tougher to beat, but some of them did not hit the right spot for me, and some of them do not even work properly for all bosses, or can create the game breaking bugs when used with TSLRCM or some other mods.
    So I created this component to both get them to the challenge level worthy of the true boss status, and make it as compatible with as many other mods that I can.
    I play-tested this mod with:
    a) unoptimized LS melee character made by fist-time novice player from the save I found on the net – on the "Normal" game difficulty,
    b) optimized DS force-focused character of mine – on the "Difficult" game difficulty.
    In both cases fights were winnable but were hard and lengthy enough, and required a fair amount of usable items to be spent (stims, medipacks and shields).
    Be warned, with this mod installed, you should save those consumables for these boss fights, ESPECIALLY your best shields, since you can easily get one-shotted on higher difficulty without these, but that should not be any problem to accomplish anyway since, because of the general low difficulty of the regular fights, you don't really need to use those at any non-boss fight in the game, so you should always have enough by the time you get to the final 3 bosses.
     
    Component 4 - Disable "Droid Interface" Feat
    Combat droid class (only HK-47 of all party members belongs to that class) is able to take "Droid Interface" feat on level-up, which in both vanilla TSL and TSLRCM does absolutely nothing.
    That was most likely to be used in some cut content out of many that were planned to be at the game but were never completed by the game developers.
    All you can do with this feat now is to completely waste one HK-47's feat point by taking this if you are a new player, and you do not know what each feat does (or doesn't).
    Because of that, this mod serves to disable this feat, so you will not be offered to take it in on HK-47's level-up screen.
    M4-78EP mod, which restores the droid planet to the game, actually uses "Droid Interface" feat at some points, so you should not install this mod with along with that one if you intend to use this feat.
     
    Extra component - Maximum Level Sith AC Bonus Fix
    This is just one small bug fix for the oversight in acbonus.2da file where a lvl 50 Sith Lord and lvl 50 Sith Marauder had swapped Defense (AC) values.
    While it is true that no NPC should reach those levels in the unmodded game without cheating, this can happen when some difficulty mods are used. So I'm supplying that fix here.
     
    3. Installation:
    ---------------------
    Install components from this patch AFTER TSLRM is installed.
    Use TSL Patcher to install each component individually.

    4. Uninstallation
    ---------------------
    Copy appropriate files from the "backup" folder to their original places.

    5. Mod Compatibility:
    ---------------------
    Detailed individual compatibility notes are listed in each component's "tslpatchdata/info.rtf" file.
    Apart from that, any mod that is compatible with TSLRCM should be compatible with this Tweak Pack.

    ---------------------

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    64 downloads

       (0 reviews)

    6 comments

    Updated

  14. Ranged Weapon Expansion Pack

    This mod adds three new upgrades for ranged weapons, three new weapons (not new models, I used existing in-game models), and modifies the Heavy Mining Laser. All of the weapons also come with lore-friendly descriptions.
    The included screenshots show the stats of all the weapons and a standard blaster rifle with all of the max level upgrades. Electroshock Blaster can be crafted with Repair 2, CB-100 and the Railgun with Repair 20, and the Heavy Mining Laser cannot be crafted.  If you're using TSLRCM you can find the Heavy Mining Laser in-game at Peragus. Item codes and crafting requirements are in the readme.
     
    Installation:
    Simply run TSLPatcher.exe
     
    Uninstallation:
    Remove the .uti files from your override and replace the .2da files with those in the "Backup" folder of the Expansion Pack (created when you installed).
     
    Bugs/Issues
    There is a small visual bug where the feat provided by the weapon upgrades will not appear in the Feats page of character abilities if you have not already learned the first feat in that line. So for example, if you have the Sniper Shot feat, the Master Sniper Shot gained from Tri-Light Scope IV will appear on your list of feats, but if you don't have Sniper Shot the Master version will not appear. However, even if it is not listed on your character sheet, it will be available in combat.
     
    Compatibility:
    Will not fully work with any mod that changes the heavymininglaser.uti, such as Marauder’s Mining Laser Consistency Fix. If you want to use both, whatever mod you want to affect the Heavy Mining Laser, install that one last. So you if you like Marauder's mining laser better, install my mod, then install Marauder's mod and overwrite my heavymininglaser.uti with his.
     
     
    See below for what each level of the new upgrades do and how to craft them:
     
    Tri-Light Scope
    Mark I: Sniper Shot
    Mark II: Sniper Shot, Keen
    Mark III: Improved Sniper Shot, Keen
    Mark IV: Master Sniper Shot, Keen, +1 Attack
    Skill to Craft: Awareness 4, 10, 16, 22
     
    Overcharged Power Cell
    Mark I: Power Shot
    Mark II: Power Shot, +2 Energy
    Mark III: Improved Power Shot, +3 Energy, Massive Criticals 1d4
    Mark IV: Master Power Shot, +1d6 Energy, Massive Criticals 1d4
    Skill to Craft: Security 4, 10, 16, 22
     
    Acceleration Chamber
    Mark I: Rapid Shot
    Mark II: Rapid Shot, +1 Piercing
    Mark III: Improved Rapid Shot, +1d4 Piercing
    Mark IV: Master Rapid Shot, +1d4 Piercing, +1 Attack
    Crafting Skill: Repair 4, 10, 16, 22

    86 downloads

       (0 reviews)

    0 comments

    Updated

  15. Effixian's Alternative Female Twi'lek Dancer Outfits

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************
    TITLE: Effixian's Alternative Female Twi'lek Dancer Outfits
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Unzip somewhere and copy the files from the sub folder to your override folder.
    ************
    DESCRIPTION
    ************
    This mod changes the female Twi'lek dancer's outfits, replaces one of the Twi'leks with a blue skinned one and changes the Twin Suns Assassins and Luxa outfits (because she uses the Twi'lek body model).
    Apart from possibly changing a head to a blue one, this mod does not change the female Twi'leks that do not wear dancer's outfits.
    Requested by darthquell on Steam.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    Remove the following files from your override folder:
    N_Lala_XuA01.tga
    N_TwiAssA01.tga
    n_twiassasin.mdl
    n_twiassasin.mdx
    N_TwiAssB01.tga
    N_Twilek_low_F.tga
    n_twilekf.mdl
    n_twilekf.mdx
    N_TwilekF01.tga
    N_TwilekFA01.tga
    N_TwilekFB01.tga
    N_TwilekFC01.tga
    twilek_f03.tga
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    33 downloads

       (0 reviews)

    2 comments

    Submitted

  16. Grey Jedi Freedom

    Grey Jedi Freedom
     
    THE GREY JEDI MOD
     
    "FOLLOW YOUR OWN RULES"
     

     
     
     
     
    Description:  
    This is a mod for TSL using TSLRCM  
     
    This mod will allow you to play as grey Jedi, so you needn't to be lightside or darkside at all.   A new option: Freedom Don't worry about the LS or DS points of your actions, play free, you are the exile.   Do you actually believe on the Jedi code? Are you a worthless Sith?   If you think the only thing is the force and you aren't agree with the Jedi council nor the evil sith lords, your path is the Grey Jedi path.  
    This mod fits perfect with the storyline. You are an exiled Jedi.You spent some years alone, away from the Jedi rules.You hate the Sith enemies, but you aren't agree with the people that exiled you, so you follow your own code.  
    Kreia, who is helping you find the force is quite "grey" indeed.     This mod is lore Friendly and suitable for new and first playthroughs     Features:  
    This mod removes the alignment restrictions needed to advance the story. You don't have to worry about making stupid and nonsense actions to get DS or LS points.  
    -The penalties for using force powers on the neutral side are reduced, so walking near the 50% LS/DS is as good as pure dark or light. 70% or 20% are the worst levels so is better to stay near the 50%    -Getting prestige class:     The request is to reach level 16.     Kreia will talk about Jedi or Sith classes based on your slight alignment.    You are free to return later if you want to earn some LS or DS points to change the options.  
    -Visas Marr Vision:  Now you need 70% LS or DS,but the most important thing: Visas Marr will appear with 30 DS/LS  points in any way .You needn't to be that 20% LS or DS, you need to earn 30 points either light or dark (instead of 50 needed by default).   -Access The Korriban Tomb :   You need to reach level 18 to access the tomb. That's all    
        Specific Rules :   How works the Power cost table:
     
     
    LIGHTSIDE VALUES:
     

     
    Alignement        Powercost penalty   Lightside                  Darkside Powers   10                              1.75     9                               1.5  8                               1.1 ------------                  -------------- Grey jedi Zone  7                              0.8  6                              0.7  5                              1  6                              0.7  7                              0.6 ------------                 ----------------Grey jedi Zone  8                              0.8  9                              0.7 10                             0.5   Lightside                Lightside Powers    
     
     
     
    Fair enough IMO.
    If you play pure LS, you have the same advantages and penalties as the original TSL values. The changes are made on the "Grey jedi Zone". There is a penalty for being just in the middle, so you have to choose a side.
     
    The Darkside Table is the same, but inverted.
     
     
    XXOOXX
     
     
    Notes:
    This mod has been lost in my hard drives for years. The work was lost after a hard drive fail, but I recently was able to restore all data from the damaged hard drive.
    The mod is proven to work since I have it installed by default in my kotor 2 copy, the problem was to identify the mod files in a very heavy loaded override folder, Now I finally found my  source working files.
     
        Regards:       Shiva  

    246 downloads

       (0 reviews)

    2 comments

    Updated

  17. Effixian's Standard Underwear for The Handmaiden

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
    TITLE: Effixian's Standard Underwear for The Handmaiden
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ************
    DESCRIPTION
    ************
    This is a simple mod that changes The Handmaiden's underwear to the standard female character's underwear style, with colors to match her style (left side of the screenshot = light side, right side = dark side).
    Not compatible with other mods that change her underwear model/textures.
    Requested by darthquell on Steam.
    *************
    INSTALLATION
    *************
    Unzip, copy the files from the subfolder to your override folder.
    *****
    BUGS
    *****
    None.
    *************
    UNINSTALLING
    *************
    Remove from your override folder:
    P_HandmaidBAD01.tga
    p_handmaidenba.mdl
    p_handmaidenba.mdx
    P_HandmaidenBA.tga
    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if simply you ask me.
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
    bead-v for MDLedit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    43 downloads

       (0 reviews)

    2 comments

    Updated

  18. Effixian's Black Mira

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************
    TITLE: TSL Effixian's Black Mira
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Unzip somewhere and run the file "TSLPatcher - Install Effixians Black Mira.exe".
    ************
    DESCRIPTION
    ************
    This is a simple reskin mod that changes Mira's textures and portrait.
    There's a matching Dancer's Outfit and the Patcher makes sure she gets the underwear that matches her skin tone.
    This mod is not compatible with mods that also change Mira's appearance, such as my Blonde Mira mod.
    Requested by RedFX99.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    P_MiraA.tga
    P_MiraAD01.tga
    P_MiraH.tga
    P_MiraHD1.tga
    P_MiraHD2.tga
    PFBLMira01.tga
    PFBLMiraD01.tga
    PO_pmira.tga
    po_pMirad1.tga
    po_pMirad2.tga
    2. If you haven't installed any mods after this mod then you can get the file appearance.2da from the mod's backup folder and put it back in your override folder.
    More technical: Apart from moving the files listed above, the patcher only changes her underwear texture value in appearance.2da.
    Row 456, column texa -> original value: PFBAMC, new value: PFBAMB
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    69 downloads

       (1 review)

    0 comments

    Submitted

  19. Effixian's Dancer's Outfit

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
    TITLE: Effixian's Dancer's Outfit
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ************
    DESCRIPTION
    ************
    This mod changes the Dancer's Outfit and gives the item properties to make it more than a cosmetic item.
    I made it so that the color of the outfit is different for the different player skin tones and for the Handmaiden and Mira (see screenshot).
    What's cool about the Dancer's Outfit is that it can get a different look if the wearer has turned to the dark side.
    Dancer's Outfit (cheatcode: giveitem g_danceroutfit)
    Gender required: Female
    Useable by: Handmaiden, Mira, [Player name]
    Defense bonus: 3
    Skills: Persuade +2
    Charisma: +2
    Regenerate Force Points: 1
    Intelligence: +1
    Wisdom: +1
    The item properties and description will not get applied to a Dancer's Outfit that you've already acquired. So you either get it the normal way or cheat in another copy. That said, installing this mod does update the appearance of an outfit that you've already acquired.
    The item icon only has one appearance.
    *************
    INSTALLATION
    *************
    Unzip, copy the files from the "Copy contents to override" subfolder to your override folder.
    *****
    BUGS
    *****
    None.
    *********
    Patches
    *********
    I'm including patches for my "Black Mira" and "Black Handmaiden" mods. If you don't use those mods then you can ignore those extra downloads.
    If you do use one or both then simply copy the files from the zip's sub folder to your override folder after installing the main mod.

    *************
    UNINSTALLING
    *************
    Remove from your override folder:
    g_danceroutfit.uti
    ia_slave_001.tga
    pfbl.mdl
    pfbl.mdx
    PFBLA01.tga
    PFBLAD01.tga
    PFBLB01.tga
    PFBLBD01.tga
    PFBLC01.tga
    PFBLCD01.tga
    PFBLHandM01.tga
    PFBLHandMD01.tga
    PFBLMira01.tga
    PFBLMiraD01.tga
    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply you ask me.
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
    bead-v for MDLedit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    71 downloads

       (0 reviews)

    0 comments

    Updated

  20. Effixian's HK Metallic Skins

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************

    TITLE: Effixian's HK Metallic Skins
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam

    *************
    INSTALLATION
    *************
    1. Unzip somewhere and run the file "TSLPatcher - Install TSL Effixians HK Metallic Skins.exe".
    2. Pick an appearance you like (See the Screenshots folder). Go into the Textures folder and into the subfolder of your liking. Copy the files in there to your override folder.
    The override folder is a subfolder in the game's main folder, you need to create it if you've never added a mod before.
     
    ************
    DESCRIPTION
    ************
    This is pretty much a spin-off from my non metallic HK reskins.
    This mod enables a metallic shine for the HK droids. Next to that it gives various texture/portrait options to use with that change.
    To demonstrate different lighting conditions; the left part of the screenshots is inside the Ebon Hawk, the right side is on Dantooine, next to the Ebon Hawk.
     
    *************
    HK-50 & HK-51
    *************
    Next to HK-47 this mod also makes HK-50 & HK-51 able to get the metallic shine. Like with HK-47, you need to do some manual work for the texture files part. You need to copy-rename-copy-paste texture files.
    HK-50's file should be: C_HK50.tga
    HK-51's file should be: C_HK51.tga
    So you pick a file (P_hk47_01.tga, the other one is a portrait and not needed) from the Textures folder of your choice, make a copy of it, rename it to C_HK50.tga and/or C_HK51.tga and move those file(s) to your override folder.
     
    *****
    BUGS
    *****
    None known.
     
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your override folder:
    P_hk47_01.tga
    PO_pHK47.tga
    2. Optional: Removing the above files will give HK-47 back his original appearance, without metallic shine. If for some reason you also want to undo the changes that were made to appearance.2da, then you can run the Patcher from the Uninstaller folder.
     
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     

    133 downloads

       (0 reviews)

    1 comment

    Updated

  21. [K2] Star Forge Robes in Ebon Hawk container

    Unfortunately, for whatever reason kotor 2 uses the same names for multiple references in the game. This is not an issue for an unmodded game because the files have directories. The problem is when the game is forced to load one of these files (via override folder) and the game will no longer be bothered to differentiate between the games original files.

    This is entirely my fault for not testing enough and assuming the game is as modifiable as other titles. I currently do not possess the time to find a workaround for this issue. Sorry for any inconvenience this may have caused.
     
    Update v1.1
    Unfortunately this version has conflicts with the decontamination room on in the Peragus hanger now. Use at your own risk.
     
    The prologue bug has been fixed! 
    In order to fix the prologue bug,  I now edit the Ebon Hawk Container (Davik's spice container from K1) not the hidden compartment. This means the robes are open to you as soon as you leave Peragus (assuming your character finds them)
    Be sure use the "Updated" file! I will leave up 1.0 but be aware it will cause issues with the prologue.
     
    Important:
    This mod must be installed before boarding the Ebon Hawk on Peragus.
     
    Description: 
    Simply adds the Star Forge Robes (g_a_revan_02 from Indiana_Revan77's "REVAN'S ROBES/STAR FORGE ROBES FOR TSL") to the hidden compartment on the Ebon Hawk... I like to think that Revan hid them away for something more stylish. Or perhaps the savior of the Republic left them behind for some other reason. We will never know for sure...

    This is the only place where I could believably place the Star Forge Robes without leaving a note or something to force it to make sense. Indiana_Revan77's mod allows you to craft them, but I think it's sort of silly to craft something as legendary as the Star Forge Robes from buckets of components at a workbench, so I added a (somewhat) lore friendly place for them 
     
    Requirements:
    https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/revan-s-robes-star-forge-robes-for-tsl <----
    TSLRCM
    without these installed, they will not appear at all!!!
     
    Compatibility:
    TSLRCM: TSLRCM is REQUIRED!
     
    Install:
    Install TSLRCM.
    Install Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL. You will have to run the TSL patcher and probably direct it to your Kotor2 install directory.
    Extract then merge the the provided Override folder with the one in Knights of the Old Republic II\override
    OR just drop the single file "ebcont001.utp" into your Override folder
    If you don't have an Override folder you probably didn't install REVAN'S ROBES/STAR FORGE ROBES FOR TSL, go back to step 1 
     
    Permissions:
    Upload, edit or translate this as you please, if you must, include the requirements and credits, credit for me is not required.
     
    Credits:
    FRED TETRA for the amazing "KOTOR TOOL"
    TK102 for the amazing "K-GFF"
    Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL
    #mod_development in the KOTOR discord
    rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube! 
     
     
    Have a good one!

    85 downloads

       (0 reviews)

    0 comments

    Updated

  22. [K2] Revans Robes in Ebon Hawk container

    Unfortunately, for whatever reason kotor 2 uses the same names for multiple references in the game. This is not an issue for an unmodded game because the files have directories. The problem is when the game is forced to load one of these files (via override folder) and the game will no longer be bothered to differentiate between the games original files.

    This is entirely my fault for not testing enough and assuming the game is as modifiable as other titles. I currently do not possess the time to find a workaround for this issue. Sorry for any inconvenience this may have caused.
     
    Update v1.1
    Unfortunately this version has conflicts with the decontamination room on in the Peragus hanger now. Use at your own risk.
     
    The prologue bug has been fixed! 
    In order to fix the prologue bug,  I now edit the Ebon Hawk Container (Davik's spice container from K1) not the hidden compartment. This means the robes are open to you as soon as you leave Peragus (assuming your character finds them)
    Be sure use the "Updated" file! I will leave up 1.0 but be aware it will cause issues with the prologue.
     
    Important:
    This mod must be installed before boarding the Ebon Hawk on Peragus.
     
    Description: 
    Simply adds Darth Revans robes (g_a_revan_01 from Indiana_Revan77's "REVAN'S ROBES/STAR FORGE ROBES FOR TSL") to the hidden compartment on the Ebon Hawk. I like to think Revan had another set somewhere just in case... Or perhaps the Dark Lord left them behind purposely. We will never know for sure...

    This is the only place where I could believably place Revans Robes without leaving a note or something to force it to make sense. Indiana_Revan77's mod allows you to craft them, but I think it's sort of silly to craft something as legendary as Revans Robes from buckets of components at a workbench, so I added a (somewhat) lore friendly place for them 
     
    Requirements:
    https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/revan-s-robes-star-forge-robes-for-tsl <----
    TSLRCM
    without these installed, they will not appear at all!!!
     
    Compatibility:
    TSLRCM: TSLRCM is REQUIRED!
     
    Install:
    Install TSLRCM.
    Install Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL. You will have to run the TSL patcher and probably direct it to your Kotor2 install directory.
    Extract then merge the the provided Override folder with the one in Knights of the Old Republic II\override
    OR just drop the single file "ebcont001.utp" into your Override folder
    If you don't have an Override folder you probably didn't install REVAN'S ROBES/STAR FORGE ROBES FOR TSL, go back to step 1 
     
    Permissions:
    Upload, edit or translate this as you please, if you must, include the requirements and credits, credit for me is not required.
     
    Credits:
    FRED TETRA for the amazing "KOTOR TOOL"
    TK102 for the amazing "K-GFF"
    Indiana_Revan77 for REVAN'S ROBES/STAR FORGE ROBES FOR TSL
    #mod_development in the KOTOR discord
    rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube! 
     
     
    Have a good one!

    114 downloads

       (0 reviews)

    0 comments

    Updated

  23. Marauder Strict Fix Pack K2

    Marauder Strict Fix Pack for KotOR II: TSL
    Notice that this is NOT the same as Marauder Fix Pack.
    Version 1.0.0
    -Description-
    A collection of my fixes for items that had wrong descriptions or properties.
    This differs from my previous Marauder Fix Pack, by not including consistency fixes.
    New here is that Droid Anatomy Fix is now included and installed by default after it was updated.
    -Installation-
    Uses TSLPatcher. Double-click StrictFixPackK2.exe, confirm your choice and tell the installer where the game path is.
    -Compatibility-
    If there is something that would conflict, the installer will not overwrite it.
    Don’t use it with K2CP because they already include most (if not all) of my fixes.
    Marauder Fix Pack already has these fixes. There’s no need to combine the two.
    -Permissions-
    You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
    -Credits-
    Made with Fred Tetra's Kotor Tool
    Uses TSL Patcher for installing the mod
     

    35 downloads

       (0 reviews)

    0 comments

    Updated

  24. Bavakar Implant Fix K2

    Bavakar Implant Fix for K2 by Marauder
    -Description-
    The Bavakar Strength System does not use the icon it logically should. Strength implants normally use a "standard" icon, so this mod fixes that issue by making the Bavakar Strength System do the same. The screenshots show what's changed, with the grey icon being the new one.
    -Install-
    Drop the file from the Override folder into your game Override folder.
    -Compatibility-
    Won't work with anything that modifies this file. You will have to choose which mod you want.
    -Bugs-
    There shouldn't be any. Let me know if there are.
    -Permissions-
    If you want to use this mod as part of your own mod, or distribute it then go ahead. You can also change it however you like and then distribute the resulting mod, and give others whatever permissions you feel appropriate (if any).
    -Credits-
    Made with Fred Tetras Kotor Tool.

    46 downloads

       (0 reviews)

    0 comments

    Updated

  25. Mining Laser Consistency Fix

    -Description-
    Some of the mining lasers on Peragus do one less damage than the others, are missing part of their description or use different grammar.
    One thing that annoys me about Peragus is that blasters have different stats, with some of them doing one less damage than standard blasters. Based on the storyline, they should probably all do one less damage.
    This mod fixes that consistency problem by giving all of the mining lasers a damage penalty of 1, instead of just some of them.
    So now single handed mining lasers do 1-7 damage, advanced mining lasers does 1-11 damage, and heavy mining laser does 1-15 damage.
    It also fixes:
    Some of the blasters/rifles do not show that they can't be upgraded Inconsistent appunctuation in the "Not Upgradeable" lines -Install-
    Drop all files from the Override folder into your game Override folder.
    -Compatibility-
    The Heavy Mining Laser was changed so that you'll get the same consistency with TSLRCM as well.
    I don't know of any mods using the same files but if there is then it won't work together with that mod. You'll have to choose which mod you want.
    -Bugs-
    There shouldn't be any. Let me know if there are.
    -Permissions-
    If you want to use it in your own mod, go ahead. You can also change anything else about it you like, distribute it, and give others permission to distribute it. But do give me credit.
    -Credits-
    Made with Fred Tetras Kotor Tool.

    63 downloads

       (0 reviews)

    0 comments

    Updated