Mods
883 files
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Expanded Jedi Training for TSLRCM
Expands the mechanics of training your Jedi companions in TSLRCM.
SUMMARY
TSLRCM adds the ability to teach your Jedi party members a select few powers, feats, and forms. It’s a cool concept that adds to the feeling of training your companions, but it was never very fleshed out. As is, there’s a very limited pool of abilities to teach, no real player choice in what to teach, and no depiction of the training aside from a fade to black. This isn’t a fault of the TSLRCM team, there just wasn’t much to restore.
The mod aims to expand the whole training mechanic to make it more interesting and immersive.
Summary of the main changes of this mod:
- You can now choose which abilities to teach your companions.
- The pool of teachable powers, feats and forms has been significantly expanded.
- Every teachable ability now includes a brief cutscene depicting the training.
- Party members can learn 1 power or feat and 1 form at a time and must level up before learning more.
- Different prestige classes can teach different abilities. JM/SL can teach a wider selection of powers, JWM/SM can teach more combat feats, and JW/SA can teach a mix of both.
- Handmaiden and Disciple can now be trained like other Jedi companions.
DETAILS
INSTALLATION
TSLRCM required. Ensure TSLRCM is installed first before installing this mod.
To install, run HoloPatcher.exe. Select the main install option and run. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe.
If you have PartySwap installed, run the included compatibility patch. Ensure both PartySwap and the main mod have been installed first before installing this patch.
UNINSTALLATION
Remove the following files from override:
If any files were created inside the backup folder, move them to override.
COMPATIBILITY
Incompatible with any mods that hard overwrite the dlg files for Atton, Bao-Dur, Disciple, Handmaiden, Mira, or Visas.
Compatible with PartySwap by Darth Tyren & Leilukin using the included compatibility patch.
Compatible with Visas Marr and Female Exile Romance by Leilukin.
The following mods appear compatible but have not been extensively tested:
Handmaiden and Female Exile - Disciple and Male Exile Romance by Leilukin
Atton Rand and Male Exile Romance by Leilukin
Not compatible with Mira Romance Mod by JediArchivist.
Soft conflict with Train the Handmaiden by jc2 as this mod also allows training Handmaiden.
BUGS
Minor bug where Handmaiden doesn’t restart her idle animation after learning Burst of Speed, for some reason. Talking to her fixes it.
No other bugs that I’m aware of. Please report any.
PERMISSIONS
You are free to use and edit this mod’s dlg files if needed to make a compatibility patch for another mod. However, please ask permission before reuploading or modifying the files for any other reason. Do not reupload any files from the PartySwap patch without permission from the author.
CREDITS
offthegridmorty
zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet & contributors - TSLRCM dlg files
DarthTyren, Leilukin - PartySwap dlg files
HoloPatcher - Cortisol, th3w1zard1
TSLPatcher - stoffe, Fair Strides
KOTOR Tool - Fred Tetra
K-GFF - tk102
AniCam - JdNoa
Reone Toolkit Lip Composer - seedhartha
Holocron Toolset - Cortisol, th3w1zard1
238 downloads
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Vanilla FX HD
By Saul0097
Vanilla FX HD upscales the all the original KOTOR FX textures using Topaz Gigapixel x4.
Main features
Upscaled all (96) FX textures using Topaz Gigapixel x4.
Keeps the original vanilla look and style.
Improves the clarity of visual effects without changing the overall art direction.
Requirements
No special requirements.
A working KOTOR 2 installation is required.
Installation instructions
Extract the mod.
Place the included files into your Override folder.
If prompted to replace files, choose yes.
112 downloads
(0 reviews)0 comments
Updated
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AxC's Mira/Hanharr - Reputation Over Alignment
By AxConsortium
Recreation of the idea of @muitafruita from an old thread, which I randomly stumbled upon and quite liked.
As many of you know, the choice between Mira and Hanharr is locked by the Exile's alignment during the dock scene when going after Visquis. Light and neutral Exiles get Mira, while Dark Exiles are approached by Hanharr instead. Whoever approaches you first gets onto your ship later.
Regardless of this, the game tracks a reputation score with the Exchange through the global variable 300NAR_Exchange_Favor, though it isn't utilized quite as well as it could be. And just as proposed by the idea's author, this mod changes the trigger conditions from being alignment-based to reputation-based.
Now, if the Exchange favors you, you get Hanharr as a companion. If the Exchange disfavors you or has a mixed opinion, you get Mira instead. Sounds realistic, doesn't it? Your actual actions on Nar Shaddaa should decide, not the mystical Force-alignment no one probably knows or cares about. Additionally, Mira's line about saving everyone on the moon (previously, alignment-locked too) now plays if you killed Saquesh. If you haven't, she only mentions you've made some powerful enemies.
Notes: The mod can be installed and uninstalled at any time before you encounter Mira or Hanharr at the docks. After that, with or without the mod, your choice is sealed. TSLRCM is not required, but is always recommended. An alternative file changes a behavior for neutral reputation with the vanilla alignment choice. Install only one version at a time. Installation: Copy following files from archive's "Override" folder to yours: a_hanharrconv.ncs; a_miraconv.ncs; miraboun.dlg. Credits: muitafruita, for the original idea Gat4, for the optional file suggestion Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset71 downloads
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Vanilla Weapons HD
By Saul0097
Description
Vanilla Weapons HD Upscales all weapon textures in kotor 2 using topaz gigapixel X4
The mod is split into 5 separate files:
Melee Weapons HD
Blasters HD
Lightsabers HD
Grenades HD (includes mines and detonators)
Bronze Lightsaber (Download if using tsl restored content mod)
Glitched lightsaber hilt fix tsl aspyr is recommended if you're using the lightsabers file.
They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement.
Installation
Place the override folder into your main KOTOR 2 directory.
Replace files if prompted.
311 downloads
- texture
- lightsaber
- (and 9 more)
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HD Canon Exile Tweak
By JuniorModder
Tweak of anakinnzz's epic "Canon Exile (Meetra Surik)" mod with vanilla style portraits
Shout out to anakinnzz and their incredible skins, I do not want to take credit for their original work! If you have not seen them you should check it out!
I only tweaked the color balance and created new dark side transitions.
I did majorly edit the portraits however to make the vanilla portrait resemble the new skin.
Hope you like it!
JM
127 downloads
(0 reviews)0 comments
Updated
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Echoes of the Republic - an unofficial expansion
This is an early release of a mod that adds the KOTOR 1 planets to KOTOR 2 with quests and content. Around 70 quests are added. Help the Republic retrieve stolen data and medical shipments. Deal with a disturbance in the Force on Tatooine. Fight Sith on Yavin. Fight in the arena on Coruscant. This is just some of what's in store.
This mod adds Manaan, Coruscant (different from Deathdisco's classic mod), Tatooine, Kashyyyk, Yavin, Rakata Prime, and Sleheyron to KOTOR 2. On these planets, you will find over 70 new quests. The general feel of this mod is to add content that largely fits the style of mid 2000s BioWare games. There are quests/scenes/gags that are inspired by those games. SWTOR was also a huge inspiration to the quests. I would guess that this mod adds somewhere in the neighborhood of 8-12 hours (give or take) of gameplay if you do everything.
The mod also features additional banter between companions. Currently, only Visas and Mandalore as a pair are featured. Try taking Visas and Mandalore out adventuring with you. More to come. Mod name still being worked on.
IMPORTANT: You must start from a save PRIOR to docking with Citadel Station. Ideally a fresh save. Quests WILL break otherwise.
How do I start?
As soon as you finish Telos, you can visit the new planets. This mod does not have any main quest. It adds many side quests that you can choose to do. Much of the quests can be done in any order, though there are some quests that follow others and/or unlocked through doing other quests. A save prior to arriving on Telos is required to play all the content, though currently, starting after Telos will only prevent you from completing a minor delivery side quest to the medical bay. Starting from a save that has already landed on other planets will further complicate things. Korriban, Nar Shadaa, and Dantooine all have content added to them so you definitely need to start from a save prior to going there.
Some of these quests include:
*Bounty Hunting:
-On Coruscant, Tatooine and Manaan, you will find terminals that will automatically update you with bounties that are available (similar to talking to Zax in KoTOR1)
*Deliveries:
-Some people in the galaxy just want someone to act as courier and this is a good way to get some easy credits
*Operations:
-Inspired by SWTOR’s operations and flashpoints, you will find a Republic Trooper milling around by a shuttle on Coruscant. He can tell you more about operations which might be somewhat challenging dungeon style content
*Story driven quests:
Certain NPCs give storyline quests. Lt. Rene on Coruscant can get you started on one particular questline. Sometimes landing on a planet will lead to a storyline. Some storylines can only be done after others (Manaan’s, for example starts after Coruscant’s and then Manaan’s storyline is one prerequisite to start another questline on Coruscant if you also help a twi’lek at the Coruscant bar obtain an artifact from Yavin). The Hunting Lodge on Tatooine has a cryptic old man who wants you to do him some favors.
*Korriban additions:
The cave has an addition over in the back leading to several new modules with temples.
*Dantooine addition:
Over by the Kinrath cave is a path that was blocked off in vanilla that will lead you to the Grove. Upon entering the grove, you will start a new quest.
*Companion Quests:
-Visas Marr has a quest if you ask her some questions after getting to know her a bit.
-Mira has a quest if you enter the Manaan docking bay with her and walk around
-Handmaiden has a quest if you talk to her after training her to become a Jedi
*Kreia's vanilla plot hook about about "Tulak Hord's lost holocron where he recorded his techniques" is now something that grants a quest of sorts. Though some things are better left buried...
*On the planet Sleheyron, rumors persist of someone trying to free slaves from a local Hutt's rule.
*There are some "inspired by SMT fiend fights" sort of "super bosses", usually at the end of a quest (though I can think of one who is just chilling in her temple for now). I can't really reveal much about these fights as it would spoil the surprise, but if you think about force "power levels" you might understand why about half a dozen special fights should be hard considering who you are fighting. There are a few legendary galactic figures (or aspects of them) that you can fight and some of them drop pretty good loot so come with buffs and medpacs.
*More to discover
This mod was voiced using AI. No other aspects of this mod involves AI.
Installation instructions
1. Install TSLRCM
2. Install M4-78 EP
3. Copy the contents of this mod into your install folder, ensuring that you overwrite when prompted.
A few aspects to be aware of in this mod:
1. It doesn't take into account a dark side Revan. It was specifically written to take into account both Male and Female Revan, but some characters appear in this that couldn't otherwise.
2. The mod is intended for a Male Exile, however I did make some modifications that allow a Fem Exile to experience all the content. The training holocrons for Handmaiden currently do not work with Disciple, however.
3. There aren't a lot of moral choices at this time.
4. This mod is in English.
5. Currently the NPCs milling standing around the settlements don't serve much purpose. Their little flavor blurbs haven't been implemented yet. That will be done soon.
6. This mod SHOULD be compatible with mods that replace textures except for the ebon hawk cockpit skyboxes. Reskin away other than that.
7. This mod is still being developed. The difficulty especially is being worked on. All content should be playable though.
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INCOMPATIBILITIES:
This mod, out of the box is incompatible with Newbiemodder's Korriban Expansion and Deathdisco's Jedi Temple. The mod was designed for future compatibility with Deathdisco's Jedi Temple, however. This can be addressed by a simple drag and drop optional compatibility fix in the future. This mod includes (with permission) a modified version of NewbieModder's Korriban Expansion.
Party Swap is incompatible at this time.
Any mod that gives Visas Marr a prestige class is incompatible as this mod grants her one at the end of her personal quest.
Ebon Hawk cockpit skyboxes are currently incompatible.
Schematic Lightsaber Mod is VERY incompatible due to edits to companion dlg files and an edit to Nar Shaddaa's refuge quad module. Additional testing seems to indicate that the incompatibilities are much more serious than a cursory glance indicated. Apparently in concert with this mod, it breaks Korriban in several places due to some changes in utc files.
Content Pack- Feats and Powers has been reported to be incompatible
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Known to be compatible:
Extended Enclave by danil-ch
Expanded Ending by WildKarrde
Genoharadan Legacy by N-DReW25
Just the those installers after you install this mod. I personally use those mods in my own build and I recommend them.
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KNOWN ISSUES:
There are some issues that may cause you some minor annoyance, but they have no effect on the actual mod.
The imported modules have mini maps that are off. They still serve a purpose to let you see where you are going.
The .vis files going from KOTOR 1 to 2 seem to not work all that well and have usually been omitted. This has the unfortunately annoyance of disabling some visual effects (shadows/force speed/stealth field effect) within that particular module. Certain modules have been modified so their .vis file works. These specific modules are usually because I needed a visual effect for a cutscene.
Balance is being worked on and my response to reports on balance is to try and get a new version out ASAP. So if you find something to be egregiously difficult, then let me know and I will immediately try and address this.
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The following mods and modders resources were used in this mod.
Sithspectre's Sleyheyron Demo for modules and planetary icons.
[K1/TSL] Modder's Resource - Holocrons by InSidious/Darth InSidious (also enclosed with this mod is a copy of that mod's readme, per the requirements of usage)
Jolee's hut resource by djh269
Sleyheyron Arena modder's resource by Thor110
Expanded Galaxy v0.4.0 [MODDERS RESOURCE] 0.4.0 version by Thor110
Specialized Combat Suits for Kotor & TSL by RedRob41
Modder's Resource: Dejarik Table by: newbiemodder
Dahnis Unique Look by Leilukin
SpaceAlex for textures in Dahnis Unique Look
Droid models animations fix By Zobizob
Kashyyk cut module restoration v1.0 By Zobizob
Czerka Depot Restoration v1.0 By Zobizob
Terentateks in TSL by LDR
Tulak Hord's lore accurate mask by The_Chaser_One
Quanon gave permission for his Sith Temple mod for KOTOR 1, as well as provided the modder's resource for their Yavin modules.
Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack 1.0.0 by SpaceAlex
Yavin Station Hangar 1.5 by WildKarrde is here with permission.
Permission granted from Quanon for modules Ancient Cave, Temple Main Chamber, and Canyon from Silveredge9's Brotherhood of Shadow's Solomon's Revenge.
Silveredge9 has given a blanket permission that their mods are free for people to utlize in mods now.
InSidious/Darth InSidious granted permission to utilize their K1 Lost Modules mod (Tatooine Temple module).
TOR Ports: Pureblood Sith Male Player Head for TSL 1.0.0 By DarthParametric
TOR Ports: Pureblood Sith Female Player Head for TSL 1.1 By DarthParametric
Effix for K2 Effixian's PMHC04 Gray Reskin 1.0.0 (texture file used)
Quanon for Korriban Canyon/Lost City modder's resource modules
Quanon for modders resource modules used in Coruscant Arena (scrapyard games modders resource from Quanons Big Sell out)
EwokKotor for Playable Ewok mdl
BioWare/Disney/LucasFilm for assets from KOTOR 1
Obsidian/Disney/LucasFilm for assets from KOTOR 2
Pandemic/Disney/LucasFilm for assets from Battlefront 2
Newbiemodder for his Korriban Expansion mod, implemented here in a modified form with permission. Said modifcations do not reflect the original artistic vision of the original mod author.
Sith Holocron for the 2018 version of his mod: Coruscant Hi-Resolution Pack, here with permission.
90SK for Realistic Skybox for Deathdisco's Coruscant mod, here with permission.
Lily for [TSL] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks 1.1.0, assets used with permission.
Specific to KOTOR tools and plugins used include KOTOR blender, Holocron Toolset, KoTOR TOOL, mdlops, kgff, dlgeditor, kotor scripting tool, reone_tools, mdledit, Probably others as well, at some point.
Shout outs:
I have to say, all of the modders who gave permission for using non-modders resources assets were extremely kind and nice. Shout out to Quanon, WildKarrde, InSidious/Darth InSidious, DarthParametric, Newbiemodder, Sith Holocron, 90SK and Lily. You were very kind!
The KOTOR modding community in general for largely being so accommodating and kind. This mod wouldn't be possible without you.
Nexus user BlackWind1909 was very good about providing a lot of feedback regarding difficulty.
452 downloads
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Comic Neo-Crusader Flags
By 90SK
Comic Neo-Crusader Flags
by 90SK
This work was created in 2007 as part of a series of TSL improvement mods. It is some of my first modding work. To use, please copy files into your Override folder in your TSL directory. They will replace the ancient rakata flag with Mandalorian Neo-Crusader logo flags from the Dark Horse KOTOR comics.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
24 downloads
(0 reviews)0 comments
Submitted
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Playable Ahsoka alternate dark side transitions
By OzilsEyes
After starting a playthrough with Stormie97 & Effix's playable Ahsoka (https://deadlystream.com/files/file/1995-tsl-stormie97-effixs-ahsokatogruta/), I thought it would be cool if there was a more visible dark side transition, so I made one.... this was initially for personal use and it's not to the highest of standards, but here it is, I hope somebody can get some enjoyment out of it.
I also included an alternate light side portrait, should you wish to use it.
Installation:
1. Install https://deadlystream.com/files/file/1995-tsl-stormie97-effixs-ahsokatogruta/
2. Download the Dark Side Transitions.zip
3. Drop the files into your override folder
Uninstallation:
1. Delete the following files from your override folder
- po_PFHAHSD2.tga
- po_PFHAHSD1.tga
- po_PFHAHS.tga
- PFHAHS01D2.tga
- PFHAHS01D1.tga
Full credit goes to @Stormie97 & @Effix for their amazing work creating the original.
Legal Disclaimer
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
32 downloads
(0 reviews)0 comments
Updated
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M4-78EP Unofficial Patch
By N-DReW25
THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
M4-78EP Unofficial Patch 1.0
1. Description:
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One of the most ambitious Kotor II mods is also one of its most controversial. The M4-78 Enhancement Project, or M4-78EP, was the culmination of years of hard work to restore the legendary Droid Planet of M4-78 back into Kotor II, however, the first releases of M4-78EP was plagued by two critical issues which gave the mod a bad reputation.
1) A mix of low-quality, amateurish voice acting and bizarre Droid filter choices. 2) Crippling lag in the Industrial Zone.
Updates 1.3 and 1.5 of the M4-78EP were intended to fix these two issues. The majority of the Droid VO is now reasonably competent for a fan mod and the lag in the Industrial Zone was fixed, however, these updates also added more problems which simply replaced the old issues with new issues.
1) The teleportation mechanic during the Radiation section was controversial with some players. 2) The removal of the side quest “Termination Required” during the Radiation section was controversial with some players. 3) Removal of content was unfinished in some places. The Security Droid trio which was removed spill spawn during the Radiation section and could be found if you ran backwards in the Industrial Zone before clearing the Radiation. 4) Kaah’s new dialogue in ES-05’s Archon Chamber was amateurishly written when you compare it to the old dialogue. 5) Having Vash and possibly Kaah be killed by the weak Sith Assassins you mow down throughout the game was hardly seen as an improvement over the old ending. 6) In the attempt to fix the lag an important placeable was deleted which prevented the side quest “Fixing Droids” from being completed.
This mod, the M4-78EP Unofficial Patch, is the work of a coalition of modder’s who have come together to fix M4-78 to improve the new content added in updates 1.3 and 1.5 whilst restoring the much beloved features which were removed in those updates from update 1.2.
Features:
Please note the following:
Whilst M4-78EP 1.5 has language support for English and Russian the M4-78EP Unofficial Patch is ONLY SUPPORTS ENGLISH AT THIS TIME!
Whilst M4-78EP 1.5 is available on the Steam Workshop via TSLRCM (English) + M4-78EP (English), the M4-78EP Unofficial Patch ONLY SUPPORTS THE DEADLSYTREAM VERSION OF TSLRCM AND M4-78EP!
2. Installation:
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Note: TSLRCM must be installed FIRST, M4-78EP 1.5 must be installed SECOND, and the M4-78EP Unofficial Patch must be installed THIRD, in that PRECISE order, and ALL other mods are to be installed AFTER these three mods.
1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
Please note that M4-78EP will NOT work AT ALL without TSLRCM.
2. Follow TSLRCM's installation instructions.
3. Once TSLRCM is successfully installed, run M4-78EP.exe. Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where Kotor II is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
4. If you want to install the “British Female Warning Voice” open the “British Female Warning Voice” and copy the audio files from there into the “tslpatchdata” folder inside the M4-78 Unofficial Patch download and overwrite the existing audio files. Doing this will install the British Female Warning Voice instead of the American Female Warning Voice.
5. Run the HoloPatcher.exe inside the M4-78 Unofficial Patch download, navigate to your Kotor II install folder and click install.
Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
7. Install any of the included Bonus Addons from the “Bonus Addons” folder that you’d like.
Note: If you plan on using Ashton Scorpius’ TSL Better Male Twi'lek Heads mod, install that mod, open the folder “TSL Better Male Twi'lek Compatibility Patch” in the “Bonus Addons” folder, choose between Vanilla Quality and High Quality, and copy the two files from one of these folders and place them into your Override folder.
8. Install any other compatible mods you desire now.
4. Uninstall
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Not possible.
Make sure you backup your Kotor II game folder before installing TSLRCM and M4-78EP 1.5 to ensure that you can go back and reinstall your mods without M4-78EP 1.5 should you change your mind.
5. Known Issues
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- When entering 812DRO, the Droid Manufacturing Module, the side quest Deadly Upgrade reactivates again for unknown reasons should it have already been completed.
- Whilst the shadow of the Droid Construction Boss model, L5-65’s model, was fixed I suspect it has a few problems. The Environmental Zone’s Guardian Droid boss fight appears to be doing a T-Stance when Kaah has his final line and, when talking to L5-65, the Droid will “Moon Walk” on the spot without stopping.
- The Escort Droid will still teleport you to 810DRO and 811DR (M4-78EP 1.5’s Droid Manufacturing and Research & Development modules) instead of 812DRO which is the new Droid Manufacturing Module made by Thor110 which merges 810DRO and 811DRO into one module.
- Kaah Ohtok’s unique death scene if you spare him in the Environmental Archon Chamber and then try to “recruit” him into your Party may not fire properly. If this is the case and it can’t be fixed the option to fake recruit him may be removed, however, do know that this scene not firing should not break your game.
6. Future Plans
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- Improve Korriban content.
- Restore the bonus side quests for HK-47, T3-M4, and G0-T0 during the Radiation section of M4-78.
- Rename every single Droid on M4-78 to make Droids easier to identify. For example, instead of “CS-36” he’d be named “Greeter Droid CS-36” and journal entries will specify that detail so that he should stand out amongst the plethora of CS named Droids.
- Give every single named Droid a unique texture to make Droids easier to identify. For example, if CS-36 was the only droid that was colored hot pink and the journal entry said he was hot pink it would be easier to identify that Droid. An optional HD pack is also planned for these new Droid textures.
- Reword and reorganize certain Droid dialogues so that the dialogue is more consistent with the rest of the game.
- Add more Party dialogue interjections throughout M4-78. Some of these could be lifted from other parts of the game, spliced together, or created with AI so that Party members can actually interact with the planet they are on. Do note that Hanharr uses alien VO and can be written to actually talk about M4-78.
- Fix the 1.5 content where you could use Bao-Dur to break into the Environmental Zone first before going to the Industrial Zone.
- Add more Power Cores.
- Revoice Master Vash with a human voice actor, NO AI, and change the ending to allow her to reunite with the others on Dantooine.
7. Credits:
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» Developers
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- N-DReW25 - Project Leader, dialog correction, dialog editing, git file editing, texture editing, VO splicing.
- Thor110 - Project Leader, scripting, git file editing, modeling.
- Sith Holocron – Major graphics artist, creator of the optional HD M4-78 textures, several upscaled droid textures, texture editing in general, and edited VO.
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» Beta Testing
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- AxConsortium
- Doodmane444
- Vriff
8. Contributors:
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- Ashton Scorpius – Creator of the TSL Better Male Twi'lek Heads mod which contained an M4-78 compatibility patch which was used as a base for the Kaah Ohtok Compatibility Patch found in this mod as Kaah’s texture was changed.
- Dark Hope – Creator of the PROTOCOL DROID HD mod and the, as of today unreleased, HD Male Twi’lek head texture, which served as a base for IS-18’s HD texture and Kaah Ohtok’s HD texture.
- ndix UR – For fixing the glowing eyes of the Foreman Droid model.
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Special Thanks
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Zbyl2, Stoney, Hassat Hunter and the other developers and contributors of M4-78EP. Please consult the M4-78EP page for the full list of users.
8. Distribution Notes
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This mod may not be modified or distributed without the explicit permission of the authors.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
397 downloads
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Borderless Fullscreen and Skip Splash Screens DLL
By xXRatPieXx
Sets the games window to Borderless Fullscreen most modern games have, also skip the BioWare and Obsidian logo screens on startup. Made for the Steam version of Star Wars: Knights of the Old Republic II - The Sith Lords.
Installation
Download and extract the mod. You need dinput8.dll and dinput8.ini.
Copy both files into your KOTOR II game folder, the same folder as swkotor2.exe:
...\steamapps\common\Knights of the Old Republic II\ Launch the game normally through Steam
Important: turn off overlays before playing or process that attach to the games process!!!
If you don't disable the discord overlay it will crash the game or the window wont appear at all
but it works with steam overlay
Disable the Discord overlay
Settings → Game Overlay = Off Settings → Registered Games → Turn off Toggle detection and Toggle overlay Built and tested on the latest Steam version only. Not tested on GOG, disc, or older Steam builds.
github
117 downloads
(0 reviews)0 comments
Updated
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Vanilla Planets HD
By Saul0097
VANILLA PLANETS HD
A VANILLA-FAITHFUL ENVIRONMENTAL TEXTURE OVERHAUL
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OVERVIEW
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Vanilla Planets HD is an environmental texture upscale for Star Wars: Knights of the Old Republic II — The Sith Lords.
The mod upscales the game’s planet, area, environmental, screen, display, and panel textures using Topaz Gigapixel at up to four times their original resolution.
The goal is to keep KOTOR II as close to its original visual style as possible while making the textures cleaner, sharper, and more detailed.
I created this mod because I wanted an HD environmental overhaul that preserved the original materials without making surfaces excessively reflective or glossy.
There are no ReShade presets, lighting edits, shader changes, or major visual redesigns.
FEATURES
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• Planet and area textures upscaled at up to 4x resolution
• All major environments included
• Screens, displays, monitors, and panels included
• Ebon Hawk interior and exterior included
• Optimized TPC textures
• Vanilla-faithful appearance
• Separate add-ons for TSLRCM and the KOTOR 2 Community Patch
INCLUDED AREAS
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Peragus and the Harbinger
Telos
Ebon Hawk Interior and Exterior
Dantooine
Dxun
Onderon
Nar Shaddaa
Korriban
Malachor V
Shared planet and environmental textures
Screens, displays, monitors, and panels
DOWNLOADS
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There are three files total.
MAIN FILE
The complete Vanilla Planets HD texture overhaul.
This file is required for all users.
TSLRCM ADD-ON
Additional textures for users of The Sith Lords Restored Content Mod.
Requires the Vanilla Planets HD main file and TSLRCM.
KOTOR 2 COMMUNITY PATCH ADD-ON
Additional textures for users of the KOTOR 2 Community Patch.
Requires the Vanilla Planets HD main file and the KOTOR 2 Community Patch.
INSTALLATION
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UPDATING FROM A PREVIOUS VERSION
If you are updating from a previous version of Vanilla Planets HD, delete the following files from your override folder if they are present:
DAN_blst03.tpc
DAN_fall.tpc
DAN_gobo1.tpc
DAN_gobo2.tpc
DAN_LBms.tpc
DAN_leaf02.tpc
DANfx_mots.tpc
KOR_lightbeams.tpc
DXN_treeline2.tpc
PLC_Water01b.tpc
After removing these files, install the new version normally using the instructions below.
MAIN FILE
1. Download and extract the Vanilla Planets HD main file.
2. Copy the included override folder into your main KOTOR II installation directory.
3. replace files if prompted.
ADD-ONS
If you use TSLRCM or the KOTOR 2 Community Patch, install the corresponding Vanilla Planets HD add-on after installing the main file.
If you use both TSLRCM and the KOTOR 2 Community Patch, install the TSLRCM add-on first, followed by the KOTOR 2 Community Patch add-on.
Replace files when prompted.
Highly Recommended After Installation
After installation, download and install Remove Duplicate TGA-TPC. Run the included .bat file and delete any duplicate TGA files.
SKYBOXES AND BACKDROPS
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Vanilla Planets HD does not replace the game’s major skyboxes, distant backdrops, or cockpit window views. These assets were intentionally left untouched because Kexikus has already created excellent high-resolution skybox and backdrop mods, while tjsase has created a dedicated mod for the cockpit views.
The following mods are highly recommended:
High Quailty Skyboxes II
TSL Backdrop Improvements
TSL HD Cockpit Skyboxes
COMPATIBILITY
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Vanilla Planets HD is compatible with most gameplay, character, interface, bug-fix, and audio mods.
Conflicts may occur with other planet or environmental texture overhauls that replace the same files.
When two mods contain textures with the same filename, the files installed last will take priority.
CREDITS
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Obsidian Entertainment and BioWare — Original KOTOR II textures and assets
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VANILLA PLANETS HD
The original worlds of KOTOR II in higher definition.1,049 downloads
(0 reviews)0 comments
Updated
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Custom Exile HD
By Saul0097
This mod gives the Male Jedi Exile (PMHH01) a custom visual overhaul with realistic pale green eyes, a custom skin tone, brown hair with subtle realistic highlights, custom portraits, and movie inspired dark side transitions.
Features
HD Custom Exile face texture Realistic pale green eyes Custom skin tone Brown hair with subtle realistic highlights Custom portraits Movie inspired dark side transitions Second Sith transition with yellow eyes and a reddish undertone Simple texture replacement Installation
Place the override folder into your main kotor 2 directory.
If asked to overwrite files, choose yes.
Compatibility
This mod may conflict with other mods that replace the same Exile head, portraits, or dark side transition textures.
Requirements
None.
52 downloads
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TSL Even EXP
By RLG
Inspired by conn's K1 Even Exp (https://deadlystream.com/files/file/2273-k1-even-exp/) mod.
This mod corrects the fact that Party members only gain 0.8 of the total Experience points that the PC gains for TSL.
Installation
Just drop npc.2da into your Override folder
Should be compatible with TSLCRM
Acknowledgements
Fred Tetra for Kotor Tool
VarsityPuppet for the 2DA editor.
ChAiNz.2da for the TSL game saves
141 downloads
(0 reviews)0 comments
Submitted
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Bigger Dialog Font
By Saul0097
BIGGER DIALOG FONT
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Bigger Dialog Font increases dialogue and menu description font size in KOTOR 2 for better readability on modern displays.
The main download includes all available font sizes:
20% Bigger
25% Bigger
30% Bigger
40% Bigger
50% Bigger
60% Bigger
70% Bigger
80% Bigger
Choose whichever size works best for your resolution and setup.
The download also includes an optional Font Upscaled folder. Increasing the original font size can make the text appear low-resolution or blurry, so these upscaled font textures can be used to make the larger text look clearer.
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DIALOG SUBTITLE WORD WRAP BETA
The optional Dialog Subtitle Word Wrap beta modifies dialog.tlk to add line breaks to dialogue subtitles, helping prevent subtitle text from extending off-screen when using the larger font sizes.
The add-on is now modular and includes three versions:
Vanilla
TSLRCM
TSLRCM + KOTOR 2 Community Patch
Choose the version that matches your installation.
The requirements only apply to the Dialog Subtitle Word Wrap version you choose. The regular Bigger Dialog Font files do not have any known mod requirements.
Important: Always back up your original dialog.tlk before installing the Dialog Subtitle Word Wrap beta.
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INSTALLATION
Main Font Files
Download and extract the ZIP file. Open the extracted folder. Choose your preferred font size. Place the files from your chosen size folder into your KOTOR 2 override folder. Replace files if prompted. Optional Upscaled Font
If you want clearer font textures, open the Font Upscaled folder and place its files into your override folder.
This is optional, but recommended if the enlarged font looks blurry or low-resolution.
Dialog Subtitle Word Wrap Beta
Read the included README first. Choose the version that matches your setup: Vanilla
TSLRCM
TSLRCM + KOTOR 2 Community Patch
Back up your original dialog.tlk. Place the new dialog.tlk into your main KOTOR 2 directory, where the game executable is located. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
EXTRA NOTES
Screenshots were taken at 1920x1080.
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CHANGELOG
Consolidated all font sizes into the main download.
Added 20%, 25%, 30%, 40%, 50%, 60%, 70%, and 80% font size options.
Added optional upscaled font textures for clearer enlarged text.
Dialog Subtitle Word Wrap beta is now modular.
Added separate Dialog Subtitle Word Wrap versions for Vanilla, TSLRCM, and TSLRCM + KOTOR 2 Community Patch.
436 downloads
- qol
- hud/interface
- (and 5 more)
(0 reviews)0 comments
Updated
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Vanilla Icons and GUI HD
By Saul0097
VANILLA ICONS AND GUI HD
1,539 UPSCALED ICON AND INTERFACE TEXTURES FOR KOTOR II
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OVERVIEW
Vanilla Icons and GUI HD contains 1,539 upscaled textures in the main file, not including compatibility-patch textures.
The mod upscales every icon, GUI icon, and interface texture that could be safely enhanced while preserving the original appearance of Star Wars: Knights of the Old Republic II — The Sith Lords.
This includes item icons, weapons, armor, clothing, portraits, menu icons, galaxy-map assets, GUI backgrounds, controller icons, and other interface textures.
All included textures were upscaled to 4x their original resolution using Topaz Gigapixel.
The mod began as Gamepad Menu Upscaled, later expanded into Forgotten UI Textures, and has now grown into a complete icon and interface overhaul.
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MAIN FILE CONTENTS
The main file includes:
• Item, weapon, armor, clothing, and equipment icons
• Usable-item and inventory icons
• Force-power, feat, ability, and interface icons
• Player-character, party-member, and other character portraits
• Gamepad menu textures and controller icons
• Menu and GUI icons
• Galaxy-map textures and icons
• GUI backgrounds
• Additional interface textures
The vanilla blue lightsaber icons have also been recolored to correct their noticeably purple appearance. (See image) while preserving their original design, glow, and transparency.
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COMPATIBILITY PATCHES
Only install a compatibility patch when using its corresponding mod.
THE SITH LORDS RESTORED CONTENT MOD PATCH
Includes additional and replacement interface textures used by The Sith Lords Restored Content Mod.
Requires the main file and TSLRCM.
KOTOR 2 COMMUNITY PATCH
Includes additional and replacement interface textures used by the KOTOR 2 Community Patch.
Requires the main file and the KOTOR 2 Community Patch.
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MISCELLANEOUS FILES
SWOOP RACE OVERLAYS
Upscales the interface overlays used during swoop races.
The latest version of Vanilla Planets HD already includes these textures. You do not need this optional file if using my other mod.
TSLRCM MAIN MENU LOGO
Upscales the TSLRCM main menu logo
The TSL Main Menu Model Fix and all of its prerequisites are hard requirements for this file.
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INSTALLATION
1. Download and extract the main file.
2. Copy the included Override folder into your main KOTOR II installation directory.
3. Place the folders and replace files when prompted.
4. Install the TSLRCM or KOTOR 2 Community Patch compatibility files afterward, when applicable.
5. If you’re using both TSLRCM and the KOTOR 2 Community Patch, install the TSLRCM icon patch first, followed by the K2CP icon patch.
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REQUIREMENTS AND COMPATIBILITY
• Requires Star Wars: Knights of the Old Republic II — The Sith Lords
• Compatible with The Sith Lords Restored Content Mod
• Compatible with the KOTOR 2 Community Patch
• Compatibility patches require the main file and their corresponding mods
• The optional TSLRCM main-menu file requires the TSL Main Menu Model Fix and all of its prerequisites
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CREDITS
Obsidian Entertainment — Original KOTOR II textures and assets
375 downloads
(0 reviews)0 comments
Updated
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Vanilla Maps HD
By Saul0097
Vanilla Maps HD upscales the map textures in Knights of the Old Republic II to make them sharper and cleaner.
I tried other upscaled map mods, but they still were not sharp or high res enough for what I wanted. So I extracted the map textures myself and upscaled them x4 using Topaz Gigapixel.
This mod also includes upscaled map textures for The Sith Lords Restored Content Mod and Droid Planet. You do not need either mod installed for Vanilla Maps HD to work. If you do use them, the included map textures are covered.
Installation instructions
Extract the zip file
Place override folder into your main kotor 2 directory
Replace files if prompted
Main features
Upscaled vanilla KOTOR II map textures
x4 Topaz Gigapixel upscale
Sharper and cleaner map images
Includes support for The Sith Lords Restored Content Mod map textures
Includes support for Droid Planet map textures
Optional file available for Cathalan Improvement Project
Requirements
No hard requirements.
The Sith Lords Restored Content Mod and Droid Planet are not required, but their map textures are included for users who have them installed.
Cathalan Improvement Project is only needed if you use the optional Cathalan file.
Credits
Obsidian Enterainment
212 downloads
(0 reviews)0 comments
Updated
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Ramana/Red Eclipse slaver prestige class fix
By HDR1
Ramana/Red Eclipse slaver prestige class fix by HDR1
This mod fixes the money you get from Ramana, the dancer girl on Telos and the Red Eclipse slaver on Nar Shaddaa. Normally, you get money based on your level, however if you take your prestige class, you can no longer get any money from them. With this fix you will keep getting money even after you have a prestige class.
There are two versions:
Option 1 is just the basic fix. If you want to keep the game's balance, you should probably use this.
Option 2 is for people looking to maximize their profits and not miss out on credits. Normally, Ramana and the slaver only give you money based on your current level. So if you talk to them at level 6, they give you 600 credits. If you then come back at level 10, they will give you 1000. However if you were to come back at levels 7, 8, 9, you'd get 700, 800, 900 respectively as well. This version of the mod makes it so that Ramana and the slaver start giving you money from level 1, and will give you money for every single level up, even if you don't talk to them every level.
In other words, if you talk to them at level 6 for the first time, instead of getting 600 credits you will get 100, 200, 300, 400, 500, and 600 credits if you keep talking to them. Then if you come back at level 10 and ask for credits, you will get 700, 800, 900 and 1000 credits if you keep talking to them. The game will remember what level you stopped at. You can get quite a bit of extra money this way.
Installation: just copy the .NCS files from either the Option 1 or Option 2 folders into your override folder. The NSS files in the source folder are not necessary.
Compatibility: Should be compatible with pretty much any mod that doesn't use these three specific files.
Known issues: None, based on my testing. I played through the whole game with these and never noticed any problems. Unless c_global_lt_lev.ncs is used for something else in the game that I don't know about, there shouldn't be any issues.
Permissions: I grant permission to everyone who'd like to use this mod in their own mods/modpacks, community patches, whatever - just please credit me as HDR1.
111 downloads
- red eclipse
- ramana
- (and 1 more)
(0 reviews)0 comments
Updated
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K2 Appearance Restoration Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic II
Author: N-DReW25
1.0.0 Release Date: 26.04.2026
Installation:
Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions.
It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional.
Click on the HoloPatcher.exe, pick your desired appearance restoration, click install, and sit back and watch the installer do its magic.
Repeat this process until all, or only the appearances you want, of the appearances are installed.
Description:
The Sith Lords Restored Content Mod (TSLRCM) restores cut content, obviously, but what you may or may not know is that it also restores cut appearances such as Saedhe's and Hussef's cut appearances - both of whom use generic appearances in the vanilla game.
But TSLRCM doesn't restore ALL of the cut appearances, my Kotor II Restored Content Plus mod did have options to restore these cut appearances but with more and more install options being added I decided to take these restored appearances and make them their standalone mod.
Thus far, this mod restores:
* The appearance of the Harbinger's Captain which had a unique head.
* The appearance of Ralon which used Jorran's body model.
* The male and female Fat Commoner variants which were mostly unused from the first game
* The Smuggler variants which were used quite frequently in the first game on NPCs like Holdan.
* The first Rodian variant which was bugged in the first game causing it to render as the second variant (fixed in K1CP).
* The male Twi'lek variants with special Twi'lek outfits which were used quite frequently in the first game on NPCs like Larrim.
* The green female Twi'lek head from the first game has been added to replace Ramana's head whilst Ramana's original head has been added as a brand new appearance for Jonra Far.
Known Bugs:
This mod shouldn't have any bugs but if you find any please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Dashus: For kickstarting the Kotor restoration efforts with TSLRP!
Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place!
Bioware: For such an amazing first game!
Obsidian: For such an amazing sequel and for keeping the cut content in the files!
Fred Tetra: For Kotor Tool!
th3w1zard1: For maintaining the HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
199 downloads
(0 reviews)0 comments
Updated
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Compatibility Patch for Call Cousin Vinny and Component Chemical Shop
By RLG
This mod is a compatibility patch for Call Cousin Vinny and Component Chemical Shop.
Simply drop k_207tel_enter.ncs into your Override folder.
Requires Call Cousin Vinny and Component Chemical Shop to work.
Incompatibilities: This mod is incompatible with any mod that modifies the script k_207tel_enter. It should be compatible with TSLCRM.
Acknowledgements
Fred Tetra for Kotor Tool
Fair Strides for DLG Editor
Blue for KOTOR Scripting Tool
Numerous Deadlystream and Lucasforum tutorials
Chainz.2da for his game saves.
Deadlystream and Nexusmods are the oily sites I authorize to host this mod. I do not authorize Steam Workshop to host this mod.
33 downloads
(0 reviews)0 comments
Submitted
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Component Chemical Shop
By RLG
This mod spawns a 'Shady Duros' NPC in the Telos Cantina that gives you 1 component or chemical for one credit in bundles of 10, 50, 100, 500, 1000, 5000, 10000, or 15000. Pairs well with Call Cousin Vinny (aka Higher Stakes Pazaak mod).
Incompatibilities: Incompatible with anything that modifies k_207tel_enter.ncs
Should be compatible with TSLCRM (especially since TSLCRM takes out the Handmaiden robe exploit)
Acknowledgements
Darth Parametric for help with scripting.
Fred Tetra for Kotor Tool
Fair Strides for DLG Editor
Blue for KOTOR Scripting Tool
Numerous Deadlystream and Lucasforum tutorials
Chainz.2da for his game saves.
Deadlystream and Nexusmods are the oily sites I authorize to host this mod. I do not authorize Steam Workshop to host this mod.
69 downloads
(0 reviews)0 comments
Submitted
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Vanilla Loading Screens HD
By Saul0097
This mod upscales all vanilla loading screens in KOTOR 2
All textures were upscaled 4x using Topaz Gigapixel AI, then resized and optimized for in game use.
The goal is to keep the original look while improving clarity and sharpness.
Main Features
4x AI upscaled using Topaz Gigapixel Improved clarity and detail Preserves the original art style Optimized for in-game use No redesigns or stylistic changes Files:
2K optimized version Balanced quality and performance Installation
Manual Install
Extract the contents of the zip file, open the folder and place "override" into your Knights of the Old Republic II directory. Click replace if prompted.
Community / Support
For KOTOR 1 and KOTOR II modding help, tech support, mod requests, resources, tutorials, project discussion, and mod updates, join my discord server, Kotor Workbench:
Kotor Workbench modding server
Modders and non modders are both welcome.
188 downloads
(0 reviews)0 comments
Updated
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Call Cousin Vinny (aka Higher Stakes Pazaak)
By RLG
This mod adds an NPC called Cousin Vinny to the Telos Cantina. He accepts pazaak wagers up to 750000 credits, and runs a pazaak card store.
Incompatibilities: This mod is incompatible with any mod that modifies the script k_207tel_enter. It should be compatible with TSLCRM.
Thanks:
Fred tetra for Kotor Tool
Fair Strides for DLG Editor
Blue for KOTOR Scripting Tool
Numerous Deadlystream and Lucasforum tutorials
JCCarter, Darth Parametric, and QuiGon Glenn for answering my scripting questions
Chainz.2da for his game saves.
Deadlystream and Nexusmods are the only sites I authorize to host this mod. I do not authorize Steam Workshop to host this mod.
81 downloads
(0 reviews)0 comments
Submitted
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kotor2 Default Hilt Replacement Mod 2025
By Kaidon Jorn
Default Hilt Replacement Mod 2025
----------------------
Author Kaidon Jorn, December-March 2025/2026
DHRM 2025 Changes:
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Blade models and planes are set to the correct Z position. New blue double-bladed model made from original blue single bladed model. New (old) models for red single and double bladed. Green single bladed made into new green double bladed. Yellow single and double model textures touched up. Purple models reskinned. New orange single bladed made from orange double bladed. New viridian single bladed made from viridian double bladed. New silver single and double bladed models made from (very old) yellow double bladed model. New cyan double bladed model made from cyan single bladed model. Bronze models textures touched up. Otherwise no change. Short saber model remapped and reskinned. Made new icons for all models. Purple blade is now violet instead of amethyst. This mod will replace all of the default game's lightsaber hilt models and adds new 3D blade models and textures - courtesy of Crazy34 and his crazy awesome modder's resource.
I have, of course, tweaked his blade textures again to my own preferences and increased the ambient lighting glows by 0.2 on all single and double bladed lightsabers (short stayed the same).
In this version I've removed most of my old hilt models and replaced them with ones that may have never been released before, but if I didn't replace the entire model then I remapped and reskinned that previously existing model. All saber icons have been remade to be consistent with my SLM2024 icon backgrounds (I know I said I wouldn't, but to heck with that).
Much thanks to Crazy34 for use of his new 3D blade models and textures and thank you to Deadly Stream for hosting all my mods.
To install run the .exe and choose the location of the game (not the override itself).
To uninstall take them all back out.
650 downloads
- lightsaber mod
- lightsaber models
- (and 1 more)
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Kirin's Armor
By Kirin
This mod is the one that I'm the most proud of so enjoy !!!!!!!!!
The male armor is a combination between DeadMan "Modders Resource: TFU-style Darth Sion model" and Darth Bandon Armor. And for the female armor is a modified reskin of Bastila Armor by Seikan.
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Video Showcase here:
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When you equipe the male armor you will be taller then normal.
The female version is not an exact copy of the male but looks similar
This mod replaces Reven/Starforge model so any other mod that does this will not be compatible.
If you equipe Atton with this armor the game will crash.
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INSTALATION:
1. Add the files from the folder "1-Main Files" in your game override folder.
NOTE: If you want the model without the sholder pad add the files in the optional folder after you installed the main files
HOW TO GET THEM:
- Method 1: Add the items in the inventory with the Savegame editor
- Method 2: Cheat Codes:
giveitem a_robe_67
giveitem a_robe_68
giveitem a_robe_69
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Uninstall:
Remove the files you added to your game override folder.
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Donations:
If you want to support my work you can here:
buymeacoffee.com/kirin117
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Aknoladegemnet:
- Effix: Thank you for allowing me to use the structure of the files.
- DeadMan Thank you for "Modders Resource: TFU-style Darth Sion model"
https://deadlystream.com/files/file/172-modders-resource-tfu-style-darth-sion-model/
- Thank you for allowing me to use Seikan's Armors of the Old Republic 2.2
https://deadlystream.com/files/file/902-seikans-armors-of-the-old-republic/
- Thanks to those who took the time and effort to create the tools required to mod KOTOR. Without those, none of this would have been possible.
377 downloads
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Kirin's Female Playable Characters
By Kirin
Play as my modified version of Mission from KOTOR 1. This will replace the female playeble character PFHC05. This mod was requested by a nexus mods user.
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Instalation:
Add the files from one of the main folders in your game override folder. If you prefer to have the neck coller on add the file in the optional folder.
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Uninstall:
Remove the files you added to your game override folder.
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Donations:
If you want to support my work you can here:
buymeacoffee.com/kirin117
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Acknowledgements:
- Thanks to those who took the time and effort to create the tools required to mod KOTOR. Without those, none of this would have been possible.
- Leilukin:
Thank you for Missing K1 Party Member Ports for TSL [Modder's Resource] 1.0.0
https://deadlystream.com/files/file/2249-missing-k1-party-member-ports-for-tsl-modders-resource/
181 downloads
(1 review)0 comments
Updated
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File Reviews
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Synchro 19
These look great! Now I know what you meant about not being able to get portrait images out of your head
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Incredible that it's taken this long to use grass and shadows again. Incredible.
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1
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Worked great!
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The camera effect has always annoyed me so much, this makes running around the ship vastly better!
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It's a small change but the visions look so much better now!
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Worked great, no more running all over!
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1
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Really fun addition to the game, and no bugs encountered! Worked great combined with Easy Pazaak, as directed here I installed this first then added the file from EP to override. Definitely will include in future playthroughs!
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1
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I wish I'd known about this sooner! Such a great QOL tool that makes creating/editing such a breeze. Would've saved me soooo many hours if I had been using it prior (curse you broken Kotor tool! XD).
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diegodb 32
An mod that did the (a couple of years ago) impossible. He solved one of the most pertiment bugs for the K1 users, the enabling of Soft Shadows, Frame Buffer Effects and all the bugs in the metalic surfaces, reflections and all.
To me even the Standalone version of this mod is mandatory. Congratulations goes to the modder
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Darn shame this never got rated! The HQ Rodian mod is great, but this really makes them stand out!
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J 169
Restores/fixes the original effects!
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1
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Synchro 19
The best way to get KOTOR scaled up for modern resolutions. Works great on my superultrawide
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Always great to have more Czerka unity and diversity! It makes them the ummm "completely legitimate" enterprise the whole galaxy knows them as XD
One note though is that the female .mp3 sound/voice files need to be moved directly into the streamwaves folder rather than into streamwaves\m22aa (otherwise they will not activate/fire). -
Really love the looks of these! It really combines well with the Sith Heyorange's Sith Uniform Reformation mod to get maximum display of the SF logo! Also, because I know it will be (has been) asked, these go perfectly on the female models as well.
Just needs a placeable texture for the fallen troopers, otherwise we've got unknown troopers who have fallen in the field of battle.
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