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  1. Portraits Remade | TSL

    200+ portraits to replace party and player portraits.
    5 stage lightside/darkside transition restored.

    Install
    - extract the .TPC files to the game's override folder
    - the optional portraits.2da file enables 5 stage lightside/darkside transitions, copy it to override.

    How Were These Made
    Kotor Blender and ImageMagick.
    I will be releasing the scripts to easily generate matching portraits.
    Blender and KotorBlender plugin will need to be install but the portrait generation process does not require blender knowledge.

    74 downloads

       (1 review)

    0 comments

    Updated

  2. Level cap 20

    Stop leveling at level 20
    Exp needed to level up increased
    (exp needed for level 2 is unchanged)
     
    Tested with :
    Snigaroo's Kotor 2 mod build
    Normal difficulty
    LS  Guardian/Weaponmaster
    Planet order : Dxun -> Nar Shaddaa -> Dantooine -> Korriban -> Onderon
     
    Notes : 
    Only used Kreia when it's required (so not a lot of exp bonus)
    Level 15 on Goto's Yacht, skipped some side quests (Handmaiden Battle Circle, Mandalorian Battle Circle) and accidentally triggered Nar Shaddaa "endgame" before doing stuff in Refugee Sector
    Level 20 on Korriban
    Was not any harder or easier I would say
    Only 5 level in Prestige class, kinda weird
     
     
    Install : Put the exptable.2da into the override folder
     

    8 downloads

       (0 reviews)

    0 comments

    Updated

  3. [TSL] Exchange Gamorrean Fix

    =====================================================
    [TSL] Exchange Gamorrean Fix
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: Exchange_Gamorrean_Fix.zip
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    With TSLRCM, the Gamorrean Exchange thugs in the refugee sector on Nar Shaddaa have two bugs:
    1. They no longer have dialogue if you try to talk to them.  I believe the base game had a bug where they had more dialogue lines than they would actually say when you talk to them, and TSLRCM tried to fix this but it ended up even more broken and they just remain silent.  
    With this mod, all of their dialogue lines are restored.
    2. When you security one of the metal boxes near them, they tell you "Get out of there or I bash you!" which is an empty threat as they don't care if you take what's inside the box.  
    With this mod, they will become hostile and attack you if you open the box to take what's inside (unless you are in stealth) as intended.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    None.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    This should be compatible with all other mods.
    Requires TSLRCM.
    Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
    Do not directly reupload this mod anywhere else.
    ---
    8. THANKS:
    - Fred Tetra - KotOR Tool
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    68 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Delayed Story Cutscenes

    Delays certain story cutscenes.
    DESCRIPTION
    Some important cutscenes can occur very early in KOTOR 2 leading to some awkward narrative pacing, specifically the cutscene of Kreia’s past and the cutscene introducing Visas. This mod delays these cutscenes from triggering until certain progress is made.
    Visas’ cutscene will no longer trigger until after you’ve left Telos and visited at least one other planet, in addition to meeting the usual alignment requirements.
    Kreia’s cutscene is supposed to be locked behind a high influence check. However, you can completely bypass the influence requirement with only 14 Intelligence, making it pretty easy to get the scene as soon as the dialogue option becomes available. This mod increases the Intelligence check difficulty. By default, the dialogue will only become available after leaving Telos, and only while on the Ebon Hawk, as in TSLRCM. An optional patch is included to further delay its availability until at least one Jedi has been found.
    INSTALLATION
    To install, run HoloPatcher.exe and select the install option corresponding to whether you have TSLRCM or not.
    Unaltered copies of any modified files will be place in the “backup” folder in the location of HoloPatcher.
    (Optional) Install the option “Kreia Cutscene Extended Delay” if you want to delay the availability of Kreia’s dialogue until at least one Jedi has been found.
    UNINSTALLATION
    Remove the following files from override:
    - kreia.dlg
    - k_align_move.ncs
    - m_cnd_kreiamovie.ncs
    Move any files inside the backup folder to override.
    COMPATIBILITY
    Compatible with TSLRCM using the TSLRCM-compatible install option. TSLRCM must be installed first before installing this mod.
    Compatible with PartySwap but PartySwap must be installed first. Since PartySwap requires TSLRCM, you must use the TSLRCM-compatible option.
    PERMISSIONS
    Feel free to do whatever you want with this mod.
    CREDITS
    offthegridmorty
    Credit to Snigaroo who requested this mod.
    zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet, TSLRCM contributors - TSLRCM source script for k_align_movie
    HoloPatcher - Cortisol, th3w1zard1
    TSLPatcher - stoffe, Fair Strides
    KOTOR Tool - Fred Tetra
    DeNCS - JdNoa, Dashus

    80 downloads

       (0 reviews)

    0 comments

    Updated

  5. ROR Addon Pack

    A Mod for Star Wars Knights of The Old Republic II
    Author: N-DReW25
    1.0 Release Date: 30.08.2026

    Installation:
    Please install the Revenge of Revan mod FIRST before this mod! No exceptions!
    To install the "Alt Corellia City Reskin" and/or the "TOR Corellia Skybox" addon simply open their folders, copy their files to the Override folder, and overwrite the pre-existing files.
    The "Coruscant Skybox Pack" comes in two versions, the "Demo Coruscant Skybox" and the "Vanilla Coruscant Skybox" - you can only install one. Pick the one you want to install and open its folder, copy their files to the Override folder, and overwrite the pre-existing files.
    The "Party Clothes" addon is installed via a HoloPatcher. If you want to use this, you must install the "Episode One & a Half" addon BEFORE you install Party Clothes. Once that is installed, just click on the INSTALL.exe, add your Kotor II file directory, click install, and the addon shall be installed.
    To install "Episode One & a Half", you must do the following:
    1) Copy the "dialog.tlk" file and paste it into your "Knights of the Old Republic II" folder, overwriting the previous one.
    2) Open the "For Override" folder, press Cntrl + A on your keyboard to select the files, copy them all into your Override folder, and overwrite the pre-existing files.
    3) Open the "For Modules" folder, press Cntrl + A on your keyboard to select the files, copy them all into your Modules folder, and overwrite the pre-existing files.
    4) Open the "For StreamMusic" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamMusic folder, and overwrite the pre-existing files.
    5) Open the "For StreamSounds" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamSounds folder, and overwrite the pre-existing files.
    6) Open the "For StreamVoice" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamVoice folder, and overwrite the pre-existing files.
    Consult the "Changelog.txt" for a full list of features added in this patch.

    Description:
    The ROR Addon Pack is a mod pack for the Revenge of Revan mod (ROR) which contains features for the ROR mod which either got rejected from the main mod, are experimental in nature but could be used by players, or are preview features for an upcoming Episode release.
    As of right now, the pack contains the following addons:
     
    Episode One & a Half: This addon contains all of the bug fixes and new content for Episode One that's going to be added in the Episode Two release. Consider this addon a "public beta" before it is added to the main ROR mod as part of Episode Two.
    Just so that you know, Episode Two will contain the bug fixes/new content for Episode One's Corellia and add the planet Nar Shaddaa to continue the story from where Episode One left off.
    Episode One & a Half shall be removed from the addon pack once Episode Two releases and will probably be replaced with Episode Two & a Half, Episode Three & a Half etc at later dates.
    Release 1.0 currently has new content for the opening of the mod up until the Player reports the Tyrena Station Security Recordings to Bao-Dur. A future update shall include improved content for the Esbek Hotel up until the very end of the mod.
     
    Main Changelog:
     
    Item Specific Changelog:
     
    Party Clothes: Similar to Atton and Mira in Kotor II, this addon adds unique clothing that only Uldir and Drayen can wear. Drayen's armor slot will become locked (similar to Mandalore in Kotor II), however, his clothing has very good stats for the early game meaning you won't want to replace it anyway.
    In future updates, clothing shall be added to future party members when they are added.
     
    TOR Corellia Skybox: Replaces the ROR skybox with the Corellia skybox from The Old Republic MMO.
     
    Coruscant Skybox Pack: Contains alternative skyboxes for Coruscant. Right now only the ROR Demo Coruscant Skybox and the Vanilla Coruscant Skybox are available.
     
    Alt Corellia City Reskin: This is a WIP addon that replaces the current Corellia textures. These may, or may not, be added to the main mod at some point. It is also possible that different textures may be added to the mod instead of these. As these are a WIP there may be textural anomalies in certain parts of the mod.

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Assets from this mod may not be used without explicit permission from the authors.

    Voice Actors:
    JC2: B8-C2.
    Sith Holocron: HoloNet News Droid [Coruscant and Corellia].

    Thanks to:
    Logan: Beginning the restoration effort for K1!
    ROR's Main Dev Team: For developing the original K1R mod!
    Contributors of the Main ROR mod: For contributing to Episode One's release.
    AxConsortium70: Extensive beta testing, to the point that they fixed some of the more illusive bugs they discovered!
    Jonathan7: Assets from Force Fashion II, a mod already in ROR, have been modified and included in this pack for the Episode One & a Half addon.
    RedRob41: Assets from ROR Episode One have been modified and included in this pack for the Episode One & a Half addon!
    90SK: Armor and Mask assets from his mods have been added into this pack for the Episode One & a Half addon!
    SilverEdge9: More assets from BOSSR have been modified and included in this pack for the Episode One & a Half addon!
    Flammenwerfer: Their mod "The Sith Mask" has been used in this pack for the Episode One & a Half addon. The readme of their mod on NexusMods gives modders free permission to use this asset as long as credit is given to them!
    ScrierOne: Their mod "Sith Mask Reskin" has been used in this pack for the Episode One & a Half addon. Their NexusMods page states that modders have permission to use this asset!
    Vurt: For making the Hutt textures in his "Vurt's KotOR Visual Resurgence" mod, these textures were used as a base for ROR's Hutts!
    Elayerfawkes45: For making the Hutt textures in his "Hutt remesh and retextured with bumps" mod, these textures were used as a base for ROR's Hutts!
    Detran: For making the Hutt textures in his Detran's Hutts" mod, these textures were used as a base for ROR's Hutts!
    Sith Holocron: Voice filters for B8-C2, the HoloNet News Droids, and a Royal Guard NPC!
    Leilukin: Assets from their mod "Missing K1 Party Member Ports for TSL [Modder's Resource]" has been used in this pack for the Episode One & a Half addon. It is a Modder's Resource!
    Doc Valentine: Creator of the ROR Demo Coruscant Skybox which has become an addon of this pack!
    Scorchlicious: For fetching the TOR Corellian Skybox for the pack!
    ElevenLabs Website: For the custom AI VO service!
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel!
    Fred Tetra: For Kotor Tool!
    Cortisol: For Holocron Toolset!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    81 downloads

       (0 reviews)

    1 comment

    Submitted

  6. Bashing Overhaul

    Improves the mechanics of bashing locked containers.
    DESCRIPTION
    KOTOR 2 added a neat little mechanic that makes it so bashing containers has a chance of breaking some of the items inside, adding risk and incentivizing putting points in Security or bringing along the right companion to help out.
    At least, that’s what the game wants you to think. In truth, this is one of TSL’s several illusory mechanics which don’t really work the way you think.
    Here’s how it actually works: Some containers, when unlocked with Security, get a random number of low value items added to their inventory. If you instead bash a container, a random number of broken items are added to the container’s inventory. Nothing inside the container is actually broken.
    The first issue with this is that high value items like weapons or upgrades are never broken, making bashing not all that risky, especially later in the game. What’s much worse though is that many of the locked containers in the game actually get a flag set when initially populated that blocks Security from adding the “not broken” items. This means there is no advantage to using Security on these containers outside of saving time. In fact, by bashing you at least get a few broken items you can use for components, and you lose nothing. Another more mundane issue is that many locked containers are simply missing the bashing script, causing the game to abandon this mechanic which it initially presents as important.
    This mod overhauls the bashing mechanic, not only fixing its bugs and making it work the way you’d expect, but also giving it more depth and impact.
    When you bash a container, there is a chance to break some of the items that are actually inside. You may break multiple items or none at all, with it being most likely to break a small but nonzero number of items. Breakable items now include more valuable items such as weapons, shields, droid tools, implants, upgrades, etc. Armor and droid plating cannot be broken since, well, they’re designed to resist being broken. Plot items and datapads are all protected from being broken, in addition to credits, components, and chemicals.
    Some feats, effects and weapons will affect how likely you are to break items. Finesse reduces the chance of breaking an item when using a melee weapon while Precise Shot reduces the chance of breaking an item when using a ranged weapon. Using the Plasma Torch also reduces the chance of breaking items. On the other hand, being under the effects of Fury or Wookie Rage will significantly increase the chance of breaking items.
    INSTALLATION
    To install, run HoloPatcher.exe. Unaltered copies of any modified files will be placed inside a backup folder in the location of HoloPatcher.exe.
    UNINSTALLATION
    Remove k_contain_bash.ncs and m_plc_treasdisp.ncs from Override. If k_contain_bash.ncs was created inside the backup folder, move it to Override.
    Remove the following files from Modules: 101PER.mod, 102PER.mod, 103PER.mod, 105PER.mod, 106PER.mod, 151HAR.mod, 152HAR.mod, 153HAR.mod, 262TEL.mod, 301NAR.mod, 302NAR.mod, 303NAR.mod, 305NAR.mod, 404DXN.mod, 506OND.mod, 601DAN.mod, 610DAN.mod, 650DAN.mod, 851NIH.mod, 852NIH.mod, 903MAL.mod
    If any .mod files were created inside the backup folder, move them to Modules.
    COMPATIBILITY
    Should be compatible with most mods unless they edit the k_contain_bash script.
    PERMISSIONS
    Feel free to do whatever you want with this mod, just give credit.
    CREDITS
    offthegridmorty
    HoloPatcher - Cortisol, th3w1zard1
    TSLPatcher - stoffe, Fair Strides
    KOTOR Tool - Fred Tetra
    DeNCS - JdNoa, Dashus

    62 downloads

       (0 reviews)

    0 comments

    Updated

  7. 1v1 Assassin - Citadel Station

    Citadel Station assassin no longer frees your companions, for a 3v1 fight.
    Also includes a fix from TSLRCM and a fix for TSF agents disappearing before the screen fades to black.

    Copy 'a_grenn_cut.ncs' to your games 'override' directory.

    69 downloads

       (0 reviews)

    0 comments

    Updated

  8. [TSL] Lily's NPC Overhaul - HD Models & Added Diversity

    =====================================================
    [TSL] Lily's NPC Overhaul - HD Models & Added Diversity
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: NPC_Overhaul.zip
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    Tired of nearly every basic human NPC looking the same?
    This mod overhauls the human NPC (commoner) appearances in KotOR II.   
    Heads:
    - Tweaks several of the models to adjust hair and fix some UV mapping.
    - 39 head textures are included, 35 reworked and 4 extra ones. They look much more distinct than the vanilla ones.
    - The heads are more evenly distributed across characters so, for example, 75% of white male heads were previously "white male 1" and now it should evenly by spread across all of the white male heads.  
    - Ralon on Dantooine is given his unique appearance that I guess they made and forgot to give him...
    Clothing:
    - 11 updated clothing texture sets for the standard male and female commoner outfits.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    There are 2 installation options.
    - Heads: includes 39 updated heads with unique looks and gives human NPCs more unique appearances.
    - Clothing: includes 11 updated clothing textures for both male and female NPCs.
    These two options are independent and can be installed in either order, or separately.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    If you have already visited Dantooine, Ralon may not have his updated appearance. You should use a save from before arriving.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    Should be compatible with all mods other than ones that also attempt to change commoner NPC appearances.
    Compatible with TSLRCM.
    Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
    Do not directly reupload this mod anywhere else.
    ---
    8. THANKS:
    - Dark Hope - Uses assets from her various commoner head mods. MOST of the clothing uses Dark Hope's textures. Pretty much all credit for the clothing portion of this mod goes to her other than swapping her alternate textures into the additional slots that KotOR II uses! Thank you!
    https://deadlystream.com/profile/16561-dark-hope/content/?type=downloads_file&change_section=1
    https://deadlystream.com/files/file/2516-npc-clothing-m/
    https://deadlystream.com/files/file/2515-npc-clothing-f/
    - Vurt - Some of the clothing textures
    - redrob41 - Original model fixes
    - Fred Tetra - KotOR Tool
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    - seedhartha - KotOR Blender
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    260 downloads

       (0 reviews)

    11 comments

    Updated

  9. Nar Shaddaa Companion Combat Removal

    Removes the two TSLRCM companion fights surrounding the Nar Shaddaa docks.

    I have issues with these added fights for the following reasons:
    - From a design perspective, this area should be kept a non-hostile zone outside of an occasional skirmish with the locals.
    - They negatively affect the pacing of the story. It's already a combat heavy part of the game and telling parts of it through dialogue works, to break it up,
    - The 2nd fight, from the docks to the Shop, is especially awkward to navigate. If you don't know where to go, you might find yourself roaming the level checking locked doors and being blocked from entering the Ebon Hawk. Passive NPCs also don't react to the area turning into a battle zone.

    Install:
    1. Download and extract.
    2. Choose 1 or both options.
    3. Copy `.ncs` files into the game's `Override` folder.
    Use a save from before the Exile approaches the Jekk'Jekk Tarr pit.

    46 downloads

       (0 reviews)

    1 comment

    Updated

  10. AxC's Bao-Dur's Dxun Reunion Fix

    As you know, there's a story segment on Dxun where your party splits up. While you're off to Onderon, the other group goes to explore the jungle. After everything's done, there's a little reunion scene with the party leader of your choosing, just a few lines between the Exile and their companion before Kreia interrupts.
    Turns out, despite being one of the possible party leaders, Bao-Dur was the only one who didn't have any lines at all. The game simply skipped straight to Kreia rather abruptly.
    This little fix adds that missing reunion scene with Bao-Dur, provided he's been chosen to lead the party on Dxun, putting him on par with all other companions.

    Requirements:
    TSLRCM — for being able to send Bao-Dur at all.

    Notes:
    The mod can be installed and uninstalled at any time; the changes are minimal and safe.
    Since these lines weren't even cut originally (they were just missed), I've reused some of Bao-Dur's existing voice lines that I deemed fit the occasion perfectly.


    Installation:
    Copy following file from archive's "Override" folder to yours:
    reunion.dlg.



    Credits:

    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    103 downloads

       (0 reviews)

    2 comments

    Updated

  11. [TSL] Curvier Handmaiden-Style Underwear for Female Player, Handmaiden, Mira, and Visas

    =====================================================
    [TSL] Curvier Handmaiden-Style Underwear for Female Player, Handmaiden, Mira, and Visas
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: Curvier_Female_PC_Party_Underwear_v2.zip
    Latest Version: 1.2.0
    ---
    1. DESCRIPTION:
    Replaces the default underwear model for female player characters, Handmaiden, Mira, and Visas with a curvier Handmaiden-style underwear model. Custom textures are included for each character, with matching dark side transition variants.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    There are 7 installation options.
    - Default Installation: Updates the new underwear model for female player characters and all three party members. You probably want this one.
    - Player characters ONLY: Updates player character models to the new underwear model.
    - Party members ONLY: Updates party member models to the new underwear model.
    - Visas ONLY: Updates Visas to the new underwear model.
    - Mira ONLY: Updates Mira to the new underwear model.
    - Handmaiden ONLY: Updates Handmaiden to the new underwear model.
    - PFHC03 Patch: Updates the look for PFHC03 if you use Effixian's PFHC03 Restoration mod. Install that mod first!
    If you use the default installation, you do NOT need to install any of the individual options separately.
    The PFHC03 Patch NEEDS to be installed separately - it is NOT included in any other option.
    You should be safe to reinstall this mod on top of itself without any problems.
    You can mix and match installation options if you want everything except the Visas replacement, for example.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    None.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    All files should have unique names. This mod only touches body models, textures, and appearance entries - no dialogue, scripting, or module changes. Should be compatible with all other mods, including TSLRCM.
    Anything that changes the underwear texture for female players or Handmaiden, Mira, or Visas will conflict.
    If you use Effixian's PFHC03 Restoration mod, install it first, then run this mod's PFHC03 Patch.
    Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
    ---
    6. Support:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
    Do not directly reupload this mod anywhere else.
    ---
    8. THANKS:
    - redrob41 - Original underwear model
    - Effixian - PFHC03 Restoration
    - bead-v - MDLEdit
    - Fred Tetra - KotOR Tool
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    - seedhartha - KotOR Blender
    - ndix UR - tga2tpc
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    167 downloads

       (0 reviews)

    0 comments

    Updated

  12. [TSL] HD Rodians

    =====================================================
    [TSL] HD Rodians
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: HD_Rodians_TSL.zip
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    This mod ports Stormie97's High Quality Aliens: Rodians from KotOR 1 to KotOR 2, with Dark Hope's HD retextures included and tweaked.
    - Replaces the original low-poly Rodian model with Stormie97's custom high-poly version.
    - Five HD texture variants for Rodian NPCs.
    - Adds an environment map for specular sheen.
    - All four Rodian appearance entries updated in appearance.2da.
    - Sitting Rodian placeable updated in placeables.2da.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    None.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    This mod only touches the Rodian model, Rodian textures, and the relevant rows in appearance.2da and placeables.2da - no dialogue, scripting, or other module changes. Should be compatible with all other mods, including TSLRCM.
    If you have any other mods that change Rodian appearances, this mod will obviously stop the old appearances from showing.  All files should have unique names, so this should not overwrite other mods, and it would just take Appearance.2da changes (or an uninstallation) to revert. 
    Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Do not directly reupload this mod anywhere else.
    Ask before using any assets.
    ---
    8. THANKS:
    - Stormie97 - High Quality Aliens: Rodians
    - Dark Hope - Rodian HD Retexture
    - bead-v - MDLEdit
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    76 downloads

       (0 reviews)

    0 comments

    Updated

  13. [TSL] Armor Class 4, 5 & 6 Remodel

    =====================================================
    [TSL] Armor Class 4, 5 & 6 Remodel
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    This mod replaces the armor body models for classes 4, 5, and 6 in KotOR 2, giving them a more armored look. The original KotOR 1 models were made by Attackperson35. This mod adds the models to KotOR 2, including Bao-Dur variants.
    Textures are sourced from Dark Hope's and Vurt's armor texture mods with small tweaks. The included textures are from those two mods combined - if you prefer a different look, you can install the models only and drop in textures from whatever.
    Class 4 (Light Armor):
    The shoulder pads from the original models have been kept. Shin guards, knee pads, and armguards have been removed - this is light armor, and the extra plating looked out of place on it.
    Affects: Light Combat Suit, Combat Suit, Mandalorian Combat Suit, Zabrak Combat Suit, Echani Light Armor, Massassi Ceremonial Armor, Mandalorian Heavy Suit, Electromesh Suit, and any other armor sharing the class 4 body.
    Class 5 (Medium Armor):
    Includes shoulder pads, wrist guards, and shin guards.
    Affects: Heavy Combat Suit, Bonadan Alloy Heavy Suit, Zabrak Battle Armor, Ubese Environmental Suit, Echani Shield Suit, Reinforced Fiber Armor, Zabrak Field Armor, Ulic Qel Droma's Mesh Suit, Armored Flight Suit, and any other armor sharing the class 5 body.
    Class 6 (Medium Armor):
    Includes shoulder pads, wrist guards, and shin guards.
    Affects: Khoonda Militia Armor, Military Suit, Echani Battle Armor, Cinnagar War Suit, Sith Battle Suit, Verpine Fiber Mesh, Exar Kun's Light Battle Suit, Heavy Cinnagar War Suit, Verpine Fiber Ultramesh, and any other armor sharing the class 6 body.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    Each armor class has two installation options:
    - Models: Installs new armor body models.
    - Textures: Installs the included texture selection.
    You can install models only, textures only, or both. Installing models without textures will use whatever textures you already have installed.
    Double check that you do not have both an old .tga/.txi file pair AND a new .tpc file for the armor textures
    If you do, one is going to take priority over the other.  You can use Remove Duplicate TGA-TPC to accomplish this quickly.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    None.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    This mod replaces armor body models and their associated textures only. No 2da files, scripts, or dialogue are changed. Should be compatible with all other mods, including TSLRCM.
    Models replaced:
    - Class 4: PFBCL, PFBCM, PFBCS, PMBCL, PMBCM, PMBCS, BAODUR_BC
    - Class 5: PFBDL, PFBDM, PFBDS, PMBDL, PMBDM, PMBDS, BAODUR_BD
    - Class 6: PFBEL, PFBEM, PFBES, PMBEL, PMBEM, PMBES, BAODUR_BE
    Any mod that replaces these same files will conflict.
    Do not use the Steam Workshop for KotOR. It will almost certainly cause compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Do not directly reupload this mod anywhere else.
    Ask before using any assets.
    ---
    8. THANKS:
    - Attackperson35 - Original KOTOR 1 armor models (classes 4, 5, and 6)
    - Dark Hope - HD armor textures:
    Class 4 textures
    Class 5 textures
    Class 6 textures
    - Vurt - Vurt's Visual Resurgence armor textures
    - redrob41 - Original Bao-Dur body model fixes
    - bead-v - MDLEdit
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    393 downloads

       (0 reviews)

    3 comments

    Updated

  14. [TSL] Folklore Mandalorians

    =====================================================
    [TSL] Folklore Mandalorians
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: TSL_Folklore_Mandalorians.zip
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    This mod is a port of Attackperson35's Folklore Mandalorians mod to KotOR 2.
    It replaces the Mandalorian NPC models and textures.
    Features:
    - Glowing visor with a different color per texture variant.
    - Edited jetpack model.
    - Edited helmet.
    - Remapped textures on the main model.
    - Remeshed shoulderplates that no longer clip the model.
    - 7 texture variants.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    Double check that you do not have both an old .tga/.txi file pair AND a new .tpc file for the armor textures
    If you do, one is going to take priority over the other.  You can use Remove Duplicate TGA-TPC to accomplish this quickly.
     
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    None.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    This mod only replaces the Mandalorian male and female models (N_Mandalorian.mdl/mdx, N_Mandalorianf.mdl/mdx) and seven texture files (N_Mandalorian01-07.tpc). No 2DA, dialogue, or scripting changes are made. It should be compatible with all other mods, including TSLRCM.
    Any mod that also modifies Mandalorian model or texture files will conflict with this one.
    Note: the models in this mod are remapped specifically for the included textures. Other textures applied to these models may not display correctly.
     
    Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Do not directly reupload this mod anywhere else.
    Ask before using any assets.
    ---
    8. THANKS:
    - Attackperson35 - Folklore Mandalorians (original KotOR 1 mod)
    - Vurt - Vurt's Visual Resurgence (textures)
    - Dark Hope - Textures
    - DarthDeadMan - Head and jetpack 3D models
    - Fred Tetra - KotOR Tool
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.

    177 downloads

       (1 review)

    8 comments

    Updated

  15. [TSL] Kreia's Assorted Robe Collection TSLRCM Patch

    =====================================================
    [TSL] Kreia's Assorted Robe Collection TSLRCM Patch
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: Kreias_Robes_TSLRCM_Patch.zip
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    This is a compatibility patch for ChAiNz.2da and stoffe-mkb's Kreia's Assorted Robe Collection.
     
    Kreia's Assorted Robe Collection makes Kreia's appearance update dynamically based on whatever robe she is wearing. The original mod is not compatible with TSLRCM because it overwrites three files that TSLRCM also modifies: remote.dlg, k_204tel_enter, and k_701area_enter. This patch resolves those conflicts.
    There are two main install options:
    - WITH Shroud: Installs the TSLRCM-compatible scripts and also includes the original mod's "Kreia's Dark Shroud" questline and crafted item. The Dark Shroud's item properties have been fixed - the original mod used random stats, this version hardcodes them so the item always has the same properties:
        Defense Bonus: +2
        Regenerate Force Points: +1
        Attribute Bonus: Charisma +3
        Attribute Bonus: Wisdom +3
        Attribute Penalty: Constitution -2
        Restricted to: Kreia (Female)
    - WITHOUT Shroud: Installs only the TSLRCM-compatible scripts. The Dark Shroud questline is disabled. Kreia's robe appearance system still works normally.
    There is also an optional patch for compatibility with JCarter426's Thematic Obscured Mausoleum Burial (TOMB) mod.
     
    ---
    2. INSTALLATION:
    IMPORTANT: Install Kreia's Assorted Robe Collection BEFORE running this patch. If you are using the TOMB patch, install TOMB before running this patch as well.
    Run Install.exe and select your KotOR 2 game directory.
    There are 3 installation options:
    - Kreia's Assorted Robe Collection WITH Shroud: Patches Kreia's Assorted Robe Collection for TSLRCM compatibility and includes the original "Kreia's Dark Shroud" questline and item. Installs TSLRCM-compatible versions of k_204tel_enter and k_701area_enter, the fixed kreia_shroud.uti with hardcoded stats, and the TSLRCM version of remote.dlg.
    - Kreia's Assorted Robe Collection WITHOUT Shroud: Patches Kreia's Assorted Robe Collection for TSLRCM compatibility and disables the original "Kreia's Dark Shroud" questline and item. Installs the TSLRCM versions of k_204tel_enter and k_701area_enter that don't spawn any shroud content, and the TSLRCM version of remote.dlg.
    - Kreia's Assorted Robe Collection / TOMB patch: Patches KAR for compatibility with JCarter426's TOMB mod. Install BOTH Kreia's Assorted Robe Collection AND TOMB before running this. This patch can be run before or after the WITH/WITHOUT Shroud options - order does not matter.
    You can switch between WITH Shroud and WITHOUT Shroud by running the other option over your existing installation. Installing WITH Shroud will enable the questline; installing WITHOUT Shroud will disable it. There are no compatibility issues with doing this. However, note that once you have reached Telos in your playthrough, you will be stuck with whichever option is currently installed - switching after that point may cause issues.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    If you want to manually disable the Dark Shroud questline, you can delete k_204tel_enter.ncs and k_701area_enter.ncs from your Override folder. This prevents the shroud-related placeables from ever spawning. You may also delete other shroud-specific files (kds_*.ncs, kds_*.dlg, kreia_shroud.uti, etc.) if you want a cleaner removal, but be careful not to delete any scripts that are also used by Kreia's robe appearance system. This is possible but not recommended.
    ---
    4. KNOWN ISSUES:
    None. 
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    Requires TSLRCM.
    Requires Kreia's Assorted Robe Collection (install that before this).
    Optional: compatible with TOMB via the included TOMB patch (install that before this).
    Any mod that edits these files will not be fully compatible with Kreia's Assorted Robe Collection:
    k_oei_userdef.ncs
    k_204tel_enter.ncs
    k_701area_enter.ncs
    remote.dlg
    In-depth explanation:
    k_oei_userdef.ncs is the only one required for Kreia's robe changes, and in the Neocities full mod build, the only conflict is TOMB, which is patched by this mod.  If anything else you use touches this file, you will need another patch or it will not be compatible with Kreia's Assorted Robe Collection period.
    k_204tel_enter.ncs, k_701area_enter.ncs, and remote.dlg are only needed for Kreia's Dark Shroud, and in the Neocities full build they are only changed by TSLRCM (and remote tells influence, which is still included in the "no shroud" patch).
    If you use another mod that edits these files, it will not be compatible with Kreia's Dark Shroud.  You can install the "no shroud" version of this patch and then install another mod that touches any of these three files safely and they should be compatible.  You will only miss out on the shroud questline.  
    Additional note for expert modders: this patch puts k_204tel_enter.ncs and k_701area_enter.ncs into the override folder.  If you are installing a mod that edits these inside of a .mod file, you will need to remove these 2 files from the override folder or they will be overridden.  You can do this safely as the files in the "no shroud" patch are just copies of those files from the .mod file added by TSLRCM.  As long as those 2 files are the TSLRCM version from either the override folder or a .mod file, Kreia's Dark Shroud will be disabled and you can touch those files as you please.  remote.dlg will technically not do anything differently without k_204tel_enter.ncs or k_701area_enter.ncs, so whatever version you have will be safe, but the one from the "no shroud" patch is the cleanest.

    Do not use the Steam Workshop for KotOR. It will almost certainly cause compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Do not directly reupload this mod anywhere else.
    Ask before using any assets.
    ---
    8. THANKS:
    - ChAiNz.2da & stoffe - Kreia's Assorted Robe Collection
    - JCarter426 - Thematic Obscured Mausoleum Burial (TOMB)
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    69 downloads

       (0 reviews)

    6 comments

    Submitted

  16. [TSL] No Duplicate Bao-Dur Fix

    =====================================================
    [TSL] No Duplicate Bao-Dur Fix
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: No_Duplicate_Bao-Dur.zip
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    During Bao-Dur's Jedi training cutscene, the game creates duplicate stand-ins of Bao-Dur and the player character to act out the training montage. Afterward, these duplicates are supposed to be removed - but the duplicate Bao-Dur is never actually destroyed, leaving a phantom Bao-Dur wandering the Ebon Hawk for the rest of the game.
    This mod fixes the two scripts responsible for cleaning up after the training sequence, so the duplicate is properly removed when the cutscene ends.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    None.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    This mod installs two files to your Override folder:
    - a_noremotefix.ncs
    - a_remotetrain.ncs
    No 2DA or other game files are modified. Any mod that also modifies these two script files will conflict with this one. I believe this is only TSLRCM, which this needs to be installed after.
    Requires TSLRCM.
    Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
    Do not directly reupload this mod anywhere else.
    ---
    8. THANKS:
    - Fred Tetra - KotOR Tool
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    69 downloads

       (0 reviews)

    0 comments

    Submitted

  17. [TSL] PFHH01 / PFHH02 Fix

    =====================================================
    [TSL] PFHH01/PFHH02 Fix
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: PFHH01_PFHH02_Fix.zip
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    Fixes a vanilla game bug where two default female player heads (PFHH01 and PFHH02) have incorrect body textures for the dancer's outfit.
    This mod patches those entries to use the correct body textures for both the light side and dark side appearances.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    None.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    This mod only touches appearance.2da, specifically the PFHH01 and PFHH02 rows (rows 663-668). It is compatible with TSLRCM and should be compatible with almost all other mods. Any mod that modifies these same two appearances in appearance.2da may conflict.
    Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
     
    ---
    7. PERMISSIONS:
    Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
    Do not directly reupload this mod anywhere else.
    ---
    8. THANKS:
    - Fred Tetra - KotOR Tool
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    39 downloads

       (0 reviews)

    0 comments

    Submitted

  18. K2 Pre-Release Pack

    A Mod for Star Wars Knights of The Old Republic II: The Sith Lords
    Author: N-DReW25
    1.0.0 Release Date: 22.08.2026

    Installation:
    This mod currently only has "Override Mods" to offer.

    Simply copy the files within the "Beta Cockpit Skyboxes" folder and paste them into your Override folder.

    Description:
    December 6th 2004 was the day Kotor II was released for the first time on Xbox. If you aren't living under a rock, you'll know that both the Xbox and PC versions of the game were released in an unfinished state and how a mod called "The Sith Lord's Restored Content Modification" was developed years later to restore the cut content, thus 'completing' the game.
    Some of us might be aware of other cut content which didn't make it into TSLRCM such as M4-78... but what if I told you there's other things Obsidian cut from the game which you may not know about. Like Bioware before Kotor I's release, Obsidian released concept art & promotional screenshots of Kotor II in the months leading up to its release during the game's development.
    Whilst these promotional screenshots might appear worse than the vanilla game (as these are pre-release/in-development screenshots), a few eagle eyed observers might notice some features in said screenshots which the vanilla game lacks.
    What this mod will do is add these features back into the game.
    Override Mods:
    * Beta Cockpit Skyboxes- These are the beta skyboxes of the Ebon Hawk's cockpit. These files were left unused in the game files and were from a period of development before the current skyboxes were finalized.
    * Beta Battle Armors- Like how Light Battle Armor was reskinned green in the final game, multiple screenshots depict the normal Battle Armor as being blue. This not only reskins the Battle Armor to match the beta screenshots, but the Light and Heavy Battle Armors have also been changed as in the background of those screenshots you can vaguely see that they were both also blue at some point.
    ()

    Known Bugs:
    This mod shouldn't have bugs but if you find any please report them to me on Deadlystream.

    Incompatibilities:
    Would be incompatible with any mods which modifies the Ebon Hawk's cockpit skyboxes or the Light, Heavy, and normal Battle Armor textures.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Obsidian: For such an amazing game!
    Fred Tetra: For Kotor Tool
    JackInTheBox: For making the KOTOR 2 Alpha Textures mod of which the thumbnail of that mod was used in the thumbnail of this mod!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    29 downloads

       (0 reviews)

    0 comments

    Updated

  19. [TSL] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks

    =====================================================
    [TSL] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: TSL_HD_Female_Twilek_Diversity_and_PCs_v3.zip
    Latest Version: 1.3.0
    ---
    1. DESCRIPTION:
    This mod overhauls the female Twi'lek NPCs in KotOR 2 and adds 26 new playable female Twi'lek heads.
    NPC Overhaul:
    - Upscaled and updated dancer outfits.
    - Body skin tones all match head skin tones.
    - Added specular highlights to body textures.
    - Added specular highlights with a bump map to the heads, giving female lekku the same light-reactive shine male Twi'leks have. Eyes and lips also get a subtle shine.
    - NPCs now use different lekku positioning per head, so they no longer all look like pure reskins.
    - The mercenary droidmaster on Telos Surface and Borna Lys on Nar Shaddaa now each have a unique head texture pulled from the new playable set, plus a backup head, so their default appearance doesn't clone the player.
    - Includes a patch for Leilukin's "Dahnis Unique Look" mod, giving their textures an HD look.
    Playable Heads:
    - 26 playable female Twi'lek models, including every female Twi'lek NPC.
    - A number of completely new heads.
    - Dark side transitions. 
    - Every playable head comes with a Handmaiden-style underwear model, a dancer outfit model, and an assassin-style clothing model, all with matching skin tones.
    Find the KotOR 1 version here!
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    There are 4 installation options.
    - Default Installation: Includes playable Twi'lek models and replacements for NPC Twi'leks. You probably want this one.
    - Playable Twi'leks ONLY: Includes only models for the player character, NPC Twi'leks will remain unchanged
    - NPC replacement ONLY: Replaces models for NPC Twi'leks, does not add any playable characters
    - Dahnis Patch: Updates the look for Dahnis based on Leilukin's Dahnis Unique Look mod. Install that mod first!
    If you use the default installation, you DO NOT need to install NPC replacement ONLY or Playable Twi'leks ONLY.
    The Dahnis patch NEEDS to be installed separately - it is NOT included in any other option.
    You should be safe to reinstall this mod on top of itself without any problems.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    If you decide to install only PCs and then later decide to add the NPCs, you should use the default installation option the second time.  Installing PCs ONLY and then NPCs ONLY will prevent the backup head from working properly.  If you do this, just run the default installation and it should work.
    If you have already visited Nar Shaddaa, Borna will not have her updated appearance.  You should use a save from before arriving.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    Should be compatible with all other mods, including TSLRCM. 
    This mod only touches female Twi'lek head/body models, textures, and appearance-related files - no dialogue, scripting, or module changes.
    If you have any other mods that have changed the female Twi'lek appearances, this mod will obviously stop the old appearances from showing.  All files should have unique names, so this should not overwrite other mods, and it would just take Appearance.2da changes (or an uninstallation) to revert. 
    If you use Leilukin's "Dahnis Unique Look" mod, install that mod first, then run this mod's Dahnis Patch.
    Do not use the Steam Workshop for KotOR.  It will almost certainly end with compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
    Do not directly reupload this mod anywhere else.
    ---
    8. THANKS:
    - Dark Hope - HD Twilek base textures
    - Leilukin & SpaceAlex - Dahnis Unique Look
    - Effixian - Red Twi'lek head
    - DarthParametric - Twi'lek high boots model
    - redrob41 - Original Twi'lek head/body model fixes
    - Fred Tetra - KotOR Tool
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    - ??? - A couple playable heads are originally from a decade-old modpack with no credits. If you are or know the author, let me know and I can credit the author/remove them.
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.

    318 downloads

       (2 reviews)

    13 comments

    Updated

  20. Immersive Skill Checks

    Hides tags on skill & attribute checks in dialogue. Customizable.
    SUMMARY
    This mod removes the written indicators at the beginning of skill & attribute checks in dialogue, as well as optionally success and failure tags. For example, you will no longer see “[Wisdom]” at the beginning of a line you get from having enough Wisdom, it will just be there as an option. 
    I got this idea while playing IStewieAI’s Tweaks and Engine Fixes for FNV which has this feature, and I thought it would be interesting to see in KOTOR. I liked how it made me think a little harder about my dialogue choices, since normally I just automatically pick an option if it has a skill indicator, since it’s almost always advantageous to pick. Those options are still usually obvious and often go to the top of the list anyway, but it adds a nice bit of immersion and a little extra challenge.
    There are multiple versions to choose from:
    LITE - removes attribute tags only
    MEDIUM - removes both attribute & skill tags
    HIGH - removes attribute, skill, & persuade/intimidate tags
    FULL - removes attribute, skill, persuade/intimidate, success/failure, & influence tags
    This mod does not affect tags for using Force powers (e.g. Choke, Force Persuade, etc.) or Lie tags.
    If you’re new to the game, please be aware of the implications of installing any of these versions. Many conversation mechanics may become non-obvious.
    IMPORTANT NOTES:
    - For Medium version and up, this will remove all instances of text like “[Computer]” or “[Repair]” even when they are intended to indicate an option to actually use that skill, rather than just speaking from your knowledge on it. You’ll still see [X Spikes] or [X Parts] at the end of Computer or Repair options where applicable, however it’s possible some options can become ambiguous for this reason.
    - On rare occasions, different attributes can unlock the same line, therefore this mod can result in occasionally seeing duplicate dialogue options.
    - Some lines may not be affected, for example if they are added by another mod or not found in dialog.tlk.
    INSTALLATION
    To install, run HoloPatcher.exe. Select the option corresponding to the version you want and whether you have TSLRCM installed. Unaltered copies of dialog.tlk will be placed inside the "backup" folder in the location of HoloPatcher.exe.
    UNINSTALLATION
    Replace dialog.tlk in the main game folder (outside override) with the version found in the backup folder.
    COMPATIBILITY
    Compatible with TSLRCM using the TSLRCM compatible option.
    This mod must be installed after any other mods which hard overwrite dialog.tlk. If any other mod makes changes to lines with a dialogue check indicator, those specific lines will be overwritten by this mod. 
    Mods which append dialog.tlk using a patcher are compatible.
    PERMISSIONS
    Do whatever you want with this mod, just give credit.
    CREDITS
    offthegridmorty
    HoloPatcher - Cortisol, th3w1zard1
    TSLPatcher - stoffe, Fair Strides
    tlk2xml, xml2tlk - DrMcCoy

    18 downloads

       (0 reviews)

    0 comments

    Updated

  21. Expanded Jedi Training for TSLRCM

    Expands the mechanics of training your Jedi companions in TSLRCM.
    SUMMARY
    TSLRCM adds the ability to teach your Jedi party members a select few powers, feats, and forms. It’s a cool concept that adds to the feeling of training your companions, but it was never very fleshed out. As is, there’s a very limited pool of abilities to teach, no real player choice in what to teach, and no depiction of the training aside from a fade to black. This isn’t a fault of the TSLRCM team, there just wasn’t much to restore. 
    The mod aims to expand the whole training mechanic to make it more interesting and immersive.
    Summary of the main changes of this mod:
    - You can now choose which abilities to teach your companions.
    - The pool of teachable powers, feats and forms has been significantly expanded.
    - Every teachable ability now includes a brief cutscene depicting the training.
    - Party members can learn 1 power or feat and 1 form at a time and must level up before learning more.
    - Different prestige classes can teach different abilities. JM/SL can teach a wider selection of powers, JWM/SM can teach more combat feats, and JW/SA can teach a mix of both.
    - Handmaiden and Disciple can now be trained like other Jedi companions.
    DETAILS
    INSTALLATION
    TSLRCM required. Ensure TSLRCM is installed first before installing this mod.
    To install, run HoloPatcher.exe. Select the main install option and run. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe.
    If you have PartySwap installed, run the included compatibility patch. Ensure both PartySwap and the main mod have been installed first before installing this patch.
    UNINSTALLATION
    Remove the following files from override:
    If any files were created inside the backup folder, move them to override.
    COMPATIBILITY
    Incompatible with any mods that hard overwrite the dlg files for Atton, Bao-Dur, Disciple, Handmaiden, Mira, or Visas.
    Compatible with PartySwap by Darth Tyren & Leilukin using the included compatibility patch.
    Compatible with Visas Marr and Female Exile Romance by Leilukin.
    The following mods appear compatible but have not been extensively tested:
    Handmaiden and Female Exile - Disciple and Male Exile Romance by Leilukin
    Atton Rand and Male Exile Romance by Leilukin
    Not compatible with Mira Romance Mod by JediArchivist.
    Soft conflict with Train the Handmaiden by jc2 as this mod also allows training Handmaiden.
    BUGS
    Minor bug where Handmaiden doesn’t restart her idle animation after learning Burst of Speed, for some reason. Talking to her fixes it.
    No other bugs that I’m aware of. Please report any.
    PERMISSIONS
    You are free to use and edit this mod’s dlg files if needed to make a compatibility patch for another mod. However, please ask permission before reuploading or modifying the files for any other reason. Do not reupload any files from the PartySwap patch without permission from the author.
    CREDITS
    offthegridmorty
    zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet & contributors - TSLRCM dlg files
    DarthTyren, Leilukin - PartySwap dlg files
    HoloPatcher - Cortisol, th3w1zard1
    TSLPatcher - stoffe, Fair Strides
    KOTOR Tool - Fred Tetra
    K-GFF - tk102
    AniCam - JdNoa
    Reone Toolkit Lip Composer - seedhartha
    Holocron Toolset - Cortisol, th3w1zard1

    357 downloads

       (0 reviews)

    9 comments

    Updated

  22. Vanilla FX HD

    Vanilla FX HD upscales the all the original KOTOR FX textures using Topaz Gigapixel x4.

    Main features
    Upscaled all (96) FX textures using Topaz Gigapixel x4.
    Keeps the original vanilla look and style.
    Improves the clarity of visual effects without changing the overall art direction.

    Requirements
    No special requirements.
    A working KOTOR 2 installation is required.

    Installation instructions
    Extract the mod.
    Place the included files into your Override folder.
    If prompted to replace files, choose yes.

    154 downloads

       (0 reviews)

    0 comments

    Updated

  23. AxC's Mira/Hanharr - Reputation Over Alignment

    Recreation of the idea of @muitafruita from an old thread, which I randomly stumbled upon and quite liked.
      As many of you know, the choice between Mira and Hanharr is locked by the Exile's alignment during the dock scene when going after Visquis. Light and neutral Exiles get Mira, while Dark Exiles are approached by Hanharr instead. Whoever approaches you first gets onto your ship later.
      Regardless of this, the game tracks a reputation score with the Exchange through the global variable 300NAR_Exchange_Favor, though it isn't utilized quite as well as it could be. And just as proposed by the idea's author, this mod changes the trigger conditions from being alignment-based to reputation-based.
      Now, if the Exchange favors you, you get Hanharr as a companion. If the Exchange disfavors you or has a mixed opinion, you get Mira instead. Sounds realistic, doesn't it? Your actual actions on Nar Shaddaa should decide, not the mystical Force-alignment no one probably knows or cares about. Additionally, Mira's line about saving everyone on the moon (previously, alignment-locked too) now plays if you killed Saquesh. If you haven't, she only mentions you've made some powerful enemies.
      Notes:   The mod can be installed and uninstalled at any time before you encounter Mira or Hanharr at the docks. After that, with or without the mod, your choice is sealed. TSLRCM is not required, but is always recommended. An alternative file changes a behavior for neutral reputation with the vanilla alignment choice. Install only one version at a time.   Installation:   Copy following files from archive's "Override" folder to yours: a_hanharrconv.ncs; a_miraconv.ncs; miraboun.dlg.       Credits:   muitafruita, for the original idea Gat4, for the optional file suggestion Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset 

    90 downloads

       (0 reviews)

    4 comments

    Updated

  24. Vanilla Weapons HD

    Description
    Vanilla Weapons HD Upscales all weapon textures in kotor 2 using topaz gigapixel X4

    The mod is split into 5 separate files:
    Melee Weapons HD
    Blasters HD
    Lightsabers HD
    Grenades HD (includes mines and detonators)
    Bronze Lightsaber (Download if using tsl restored content mod)

    Glitched lightsaber hilt fix tsl aspyr is recommended if you're using the lightsabers file.

    They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement.

    Installation
    Place the override folder into your main KOTOR 2 directory.
    Replace files if prompted.

    439 downloads

       (0 reviews)

    1 comment

    Updated

  25. HD Canon Exile Tweak

    Tweak of anakinnzz's epic "Canon Exile (Meetra Surik)" mod with vanilla style portraits
    Shout out to anakinnzz and their incredible skins, I do not want to take credit for their original work! If you have not seen them you should check it out!
    I only tweaked the color balance and created new dark side transitions.
    I did majorly edit the portraits however to make the vanilla portrait resemble the new skin.

    Hope you like it!

    JM

    145 downloads

       (0 reviews)

    0 comments

    Updated

  • File Reviews

      • I would say this is essential for those who wants to make sure KOTOR runs well on current day rig. I wish something like this exists for KOTOR 2 as well, Aspyr did a great job fixing alot of its compatibility issue but other issues like graphics issue, widescreen UI being super squished, captions/subtitles font being too small on higher resolution and the unintuitive controller UI, I like how OP just straight up ported the XBOX UI to the game, I believe that is something KOTOR 2 could use.

        Anyway, thank you for your effort RaymanGT, this is a great mod.

         

      • Working perfectly!!! 🔥

        swkotor 2026-11-07 18-05-02_8.png

      • No words can do this or any model in this "High Poly" series justice, so I'll simply say: This is next-level. Full stop. I've deployed the entire series you have in my current KOTOR mod build and it looks.......WOW!!!!🔥🔥

      • I cannot thank you enough for the sheer quality and convenience of this mod.

        Patch after patch, mod after mod, hack after hack, just to get this mess of an old game to look decent on modern displays and hardware. Then one mad lad comes and makes a single gift basket of a patch for it that turns an incredibly tedious and frustratingly long process into a 5 second click-and-play experience. Hell, I'm so used to stuff just not working when trying to mod or fix this game so I expected issues with this, but your patch just does literally everything I need. And it works... omg it actually works lol finally something of this scale actually works without causing any problems in this god forsaken mishmash of game coding.

        One small issue I've noticed on 4k resolutions anyway is that selecting small font option does not show the names of selected targets. Could you fix that in the next update? It works fine with regular font but I'd prefer small. Also maybe you could make the regular Xbox hud useable without a controller?

        5/5, Sincerest thanks 

      • A must have for a dark side character. Simon Templeman's voice fits perfectly.

      • A must-have for KOTOR 2, full stop. Like others have said here, this mod is expertly built and integrated into the base game/TSLRCM framework and polishes the end of the game, wrapping up that escape and giving the entire crew a proper closure to their journey. This one is a lock for all my future TSL mod builds.  10/10. 

        • Influence Gained 1
      • Another great mod by WildKarrde that has earned a permanent spot in my personal mod build. Bao-Dur is one of the most underrated characters in TSL, so I have always been bothered by how vanilla TSL has Bao-Dur disappear throughout the end-game without explanation for what happaned to him, and the lack of even cut content to be able to restore to fix that. I am thrilled that there is finally an endgame story mod that gives Bao-Dur the love he deserves.

        Spoiler

        I especially appreciate that the mod lets Bao-Dur live. Even though Chris Avellone said that Bao-Dur was supposed to die in the endgame, I honestly never liked the idea of Bao-Dur dying, because consider his story revolves around his trauma and guilt over Malachot V, I believe he deserves a chance to live and heal after the events of TSL, which I would find much more satisfying than killing Bao-Dur off.  In my honest opinion, Bao-Dur's death would serve no story purpose other than explaining his disappearance in the endgame, so I am seriously glad to see a story mod meant for giving Bao-Dur more closure in the endgame avoids killing him off.

        I also love the salute Bao-Dur gives the Exile when the Exile leaves Telos for Malachor, which perfectly captures the Bao-Dur and the Exile's relationship as comrades during both the Mandalorian Wars and the present day events of TSL.

         

        Edited by Leilukin
        • Like 1
      • Truly an incredible mod that makes a permanent spot in my personal mod build for how much it improves the ending, and how well-made the mod is. While TSLRCM did the best it could in restoring cut content to the end-game, there is still room for improvement for the ending, and TSL Expanded Ending proves that.

        Spoiler

        I appreciate that TSL Expanded Ending gives the player more choices, such as the option if they want to destroy Malachor or not regardless of the player's alignment, if they want to find Revan or not, choosing to stay on Malachor if the player doesn't destroy it, etc. The mod also restores Handmaiden/Visas' ending conversation about wanting to follow the player even if the player chooses to destroy Malachor.

         

        • Light Side Points 1
      • Nice to see the Handmaiden's braids beneath her hood! Thanks for creating this mod!

        • Influence Gained 1
      • Tested this out. This really does look like Nihilus has no face at all, thus making Nihilus look like what Avellone intended like you said! Good job!

        Edited by DarthErdan
      • Another seamless and great addition that I will keep in my load order.

        Edited by vault13deathclaw
      • An absolute must mod!

        For years I thought it so frustrating that Bao-dur's disappearance was unexplained. I thought it strange that he would abandon the exile after everything they went through. Later I learned of the supposed fate of Bao-dur - running out into a mine?! - seriously!

        Now with this mod it ties so much of the story together. It's as if Bao-dur stays behind on Telos to defend it. After all, in a conversation with the handmaiden she does make reference to Atris believing Bao-dur was the key to help Telos. And if you have the extended ending mod it reinforces the idea of the exile - aka Meetra - leaving those she cares about behind to strengthen the Republic for the war to come as she goes in search of Revan.

        I really enjoyed this mod. Very well done WildKarrde for creating this mod. It was a much needed edition to a classic game. Definitely a gold star! Keep up the good work!💫

      • Your mod is the prime example of how the Restoration mod should be alongside the Sleheyron mod! 10/10

        • Influence Gained 1
      • Whoever made this mod is a godsend! It fixes almost everything that needs fixing for modern systems in 2026 for KOTOR 1, including issues for AMD users like me. It has saved me so many nerve cells. So now I can finally play with Soft Shadows and Frame Buffer Effects, except the Grass — sometimes for grass to work properly you need to restart your game. In my opinion this is the best KOTOR mod right now, no exaggeration.

        Edited by Caim
        • Like 1
      • I'm just happy that I can finally play the game on PC with real, native, proper controller support. The fact that TSL received that massive update which added native controller support but the original KOTOR was left with mouse/keyboard years later (which was ridiculous) is finally resolved with this. 


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