694 files

  1. Transparent Cockpit Windows for TSL

    This mod edits the various landing pad areas so that you can see the through the Ebon Hawk's and Telos shuttles' cockpit windows, which should be a bit more interesting than the blacked-out windows in the vanilla game.  It also adds more detail to the room which is visible through the hole in the side of the ship in the prologue.
    This mod includes some model fixes to the Telos hangars and Telos shuttle crash site developed by PapaZinos, which are included here with permission.  I have also made the following area model improvements:
    - Added proper lightmaps and missing geometry to the Ebon Hawk on Malachor V (i.e. landing gear hatches, the exit ramp, and the entire port side).  Also patched the chunk missing from the starboard side for better consistency with the prerendered cutscenes.
    - Fixed the flickering windows at the Citadel Station Entertainment Module's shuttle terminals.
    - Changed the texture for the base of the crane in the Telos Academy to one that doesn't look like concrete.
    - Added unique environment map reflections for the Ebon Hawk similar to KOTOR 1 ("Enhanced Reflections" version only).
    - Replaced the 512x512 vanilla Ebon Hawk texture with the 1024x1024 version from KOTOR 1  ("Enhanced Reflections" version only).
    Because mods that edit the same area models are incompatible by nature, I have included optional compatibility patches for use with other notable mods.  Please see the "Compatibility" section below for further information.
    **IMPORTANT**:  There are two versions of this mod:
    - Enhanced Reflections - Adds new area-specific reflections to the Ebon Hawk's exterior.  Recommended if you do not use any mods that reskin/upscale the Ebon Hawk exterior (or if you do and are willing to do some extra work to make them compatible).
    - Reskin Friendly - More readily compatibility with reskins of the Ebon Hawk exterior.  Does not include the new reflections.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    If you are using one or more of the mods listed in the "Compatibility" section below, install them first.  Run "INSTALL.exe" and follow the prompts.  It is normal to see warnings that 202tel.mod and 222tel.mod already exist and have been skipped.  When installation is complete, copy the files from any required compatibility patches into your game's Override folder, overwriting when asked.  If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
    For best results, I recommend using a save from before visiting the Citadel Station Entertainment Module for the first time.  However, this is not required.  If you continue from a later save, all you will miss are a couple of pilots for the Entertainment Module shuttles.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM).  For best results, install this mod after TSLRCM, any of the mods listed below, or any other mods which make significant edits to the Telos Entertainment Module.
    Except as noted below, this mod is incompatible with any other mods that edit the same files.  The main installation is compatible with following mods:
    - Ultimate Citadel Station Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/)
    - Telos Model Repairs by PapaZinos (https://deadlystream.com/files/file/2059-ultimate-citadel-station-repairs/)
    I have also included compatibility patches for the following mods:
    - KOTOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/)
    - M4-78 Enhancement Project (https://deadlystream.com/files/file/277-m4-78-enhancement-project/)
    - High Quality Skyboxes II for TSL by Kexikus (https://deadlystream.com/files/file/1793-high-quality-skyboxes-ii/)
    - Realistic Nar Shaddaa Skybox by Sharen Thrawn (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/realistic-nar-shaddaa-skybox)
    - Telos Polar Academy Hangar Skybox by DarthParametric (https://deadlystream.com/files/file/1389-telos-polar-academy-hangar-skybox/)
    - Coruscant Jedi Temple by deathdisco (https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/)
    - Nar Shaddaa Landing Pad Repair by PapaZinos (https://deadlystream.com/files/file/2004-nar-shaddaa-landing-pad-repair/)
    - Spark Effect - Ebon Hawk by PapaZinos (https://deadlystream.com/files/file/2314-spark-effect-ebon-hawk/)
    This mod is compatible with most reskins and texture mods.  If you use the "Enhanced Reflections" install package with a mod that reskins the exterior of the Ebon Hawk, the Telos military base, and/or the Telos polar academy, follow the steps below.
    USING RESKIN MODS WITH ENHANCED REFLECTIONS
    -------------------------------------------------------------------
    If you are using an Ebon Hawk reskin with the "Enhanced Reflections" version, perform the following steps:
    1.  Make a copy of PER_EH1.tga/txi for each row in the table below, named to match the Texture Name column.
    2.  Open each of the resulting TXI files in a text editor and change the envmaptexture or bumpyshinytexture parameter to the corresponding "EnvMap" in the table.
    3.  Delete each corresponding TPC file from this mod, as well as kor_ehok.tpc.
    Texture Name         EnvMap                               Notes:
    wk_dan_eh1            WK_CM_DanPad
    wk_dxn_eh1            WK_CM_DxnHawk
    wk_nar_eh1             WK_CM_NarPad
    wk_per_eh1             WK_CM_PerHang
    wk_telac_eh1          WK_CM_TelAcad
    wk_telcit_eh1          WK_CM_TelHang
    wk_cor_eh1             WK_CM_CorPad                Only needed if using with Coruscant Jedi Temple by deathdisco
    wk_m478_eh1        WK_CM_M478Pad            Only needed if using with M4-78
    If the reskin includes any of the following files, open their TXIs and change the "envmaptexture" or "bumpyshinytexture" as follows.  Also delete the conflicting TPC file from this mod.
    Texture Name           EnvMap
    002_ebo_main1        WK_CM_PerSpace
    002_ebo_main3        WK_CM_PerSpace
    mal_ebo_main2        WK_CM_MalHawk
    If you are using a reskin mod for the Telos military base and/or polar academy with the "Enhanced Reflections" version, I recommend doing the following:
    1.  Make extra copies of tel_tr07.tga/txi and rename them to wk_telacadmtl.tga/txi.
    2.  Open wk_telacadmtl.txi with a text editor and change the envmaptexture to WK_CM_TelAcad.
    3.  Delete the version of wk_telacadmtl.tpc from this mod.
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    MDLedit and KOTORmax by bead-v
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    K-GFF by tk102
    TSL Patcher by stoffe
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Thanks to Kexikus, deathdisco, and DarthParametric for granting permission to include modified files from their mods for compatibility.
    Thanks to PapaZinos for also granting permission to include some of his model fixes as part of the standard installation.
    Thanks to Sharen Thrawn for creating the original Nar Shaddaa Realistic Skybox mod.
    The Telos shuttles' interiors are based on "Modder's Resource: Shuttle" by Darth InSidious and JCarter426 and are used in accordance with the permissions in its Readme file.  Thanks to both of them for putting that together.  The original resource may be downloaded here: https://deadlystream.com/files/file/381-modders-resource-shuttle/.
    This mod includes material ported from Knights of the Old Republic 1 by Bioware.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    The cockpit interior elements may be treated as a modders resource and used in other mods as long as appropriate credit is given to this mod's author.  The new environment maps may also be used in other mods with appropriate credit.  Use of any assets which are based on or incorporate material from other authors also requires permission from those authors.  Other uses not described here of assets from this mod require the author's permission.  This mod shall not be reposted on any sites other than Deadly Stream without permission.

    227 downloads

       (0 reviews)

    0 comments

    Updated

  2. NPC Collection

    This mod adds an armband to the game that allows you to spawn NPCs and control them.
    If you start a new game you will find the new item on Peragus - Administration Level after you leave the Medical Bay in the Medical Lab & Lab Station area in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. I still need to add more NPCs to the mod but it is in usable condition.

    162 downloads

       (0 reviews)

    2 comments

    Updated

  3. PC's Robe & Armband Improvement

    Description:
    This mod gives a stat boost to the player armband acquired on the Harbinger and adds in a robe in that same footlocker. It has a lighter version of the normal clothing texture.

    Armband:

    Robe:
    There are 3 Install Options: Both the new robe and armband stats, armband stats, or just the new robe.
    Installation:
    1. Extract the .zip this mod is located in. You can use 7zip or WinRAR.
    2. Launch the "TSLPatcher.exe" located in the folder in the .zip you just extracted
    3. You will be presented with 3 options:
    - Robe and Armband
    - Armband
    - Robe
    Select which you will want. If you want both the armband stat boost and the robe, select the first option. Armband is just the stat boost. Robe adds in the Robe, without the armband stat boost.
    4. Continue with TSLPatcher instructions. Getting a warning that 152har.mod already exists in Modules is perfectly normal; but any errors are not.
    5. Load a save before first entering the Harbinger med bay.
    UnInstalling:
    1. Delete these files from override if you have them in there:
    a_band_c01.uti
    exilerobe.uti
    ia_cloths_020.tga
    N_CommF20.tga
    N_CommM20.tga
    2. Open up "Backup" in the main folder with the TSLPatcher.exe.
    3. Copy 152har.mod and put that in the Modules folder in your TSL directory. Overwrite when prompted.
    Compatability:
    TSLRCM and K2CP compatible. 
    Incompatible with any mod that edits the exile's footlocker in 152har.mod/Harbinger med bay or any mod that has N_CommF20.tga, N_CommM20.tga, and ia_cloths_020.tga in it.
    Credits:
    Kotor Tool
    GIMP
    TSLPatcher
    Permissions:
    Feel free to use assets I have made in this mod in your own, as long as I am credited.
    Do not upload this mod to any other Platforms (NexusMods. Steam Workshop, Gamebanana, etc.) If I have not uploaded it to there without any modifications to this mod.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    208 downloads

       (0 reviews)

    0 comments

    Updated

  4. Leia's lightsaber (Ep.IX)

    "Leia's lightsaber (Ep.IX)" mod for Star Wars: Knights of the Old Republic II: The Sith Lords
    -------------
    1.Description
    -------------
    This mod adds a custom crystal that allows to build Leia's lightsaber from Episode IX. Available in 2 versions: with Crazy34's new glowing blade and with vanilla blade.
    The container with Leia's crystal will appear in the room after finding and talking with T3-M4 in the Polar Academy. You'll need a save before the first entrance to the Polar Academy for the container to spawn.
    Alternatvely, you can place the items in your inventory via KSE or console command 'giveitem'. The hilt is leia_lghtsbr40 and the crystal is leia_crstl_40.
    The hilt model was created by gabriel.roig.
    --------------
    2.Installation
    --------------
    Extract the archive and run TSLPatcher.exe. Follow the program's instructions to install the mod.
    The hilt with Crazy34's glowing blade is installed by default. If you want to use the vanilla blade model, then after installation, copy the files from the "model with vanilla blade" folder to your game's override folder, replacing the installed ones.
    ----------------
    3.Uninstallation
    ----------------
    Delete installed files of the mod from Override folder. Copy the files from the generated "backup" folder and place them in the Override folder.
    -----------------
    4.Known issues
    -----------------
    Don't put Leia's crystal in short or double-bladed lightsabers or you will lose the item.
    --------------
    5.Compatibilty
    --------------
    This mod uses slot #40 for Leia's lightsaber and icon, so it will conflict with other lightsaber mods that have w_lghtsbr_040.mdl, w_lghtsbr_040.mdx and iw_lghtsbr_040.tga (or tpc) files.
    -------------
    6.Permissions
    -------------
    This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
    The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    ---------
    7.Credits
    ---------
    "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    Crazy34 - New_Lightsaber_Blades_Modder's_Res
    Fred Tetra - KOTOR Tool
    Stoffe and Fair Strides - TSLPatcher
    Blue - KotOR Scripting Tool
    VarsityPuppet - 2DA Editor Alpha
    ---------
    8.Contact
    ---------
    PM me on DeadlyStream or Nexus.
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    82 downloads

       (1 review)

    2 comments

    Updated

  5. KotOR1 items for KotOR2

    This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame.

    357 downloads

       (0 reviews)

    0 comments

    Updated

  6. Spark Effect - Ebon Hawk

    Something's gone wrong with the Ebon Hawk. Not only are sparks flying out of its panels every which way, but those sparks look less like sparks and more like Pac-Man's power pellets. Most likely because the spark objects in the local geometry are not making use of the same effects technology the rest of the game's sparks are, namely motion blur for that streak look. This mod takes fixes up the sparks used in the game's prologue to use the same technology as the rest of the game, for a stronger look more consistent with the rest of the game, while retaining all of the same intention as the original ones. For clarity, this is not a texture mod, but a model one. It is compatible with any texture mods of your choice. Check out the included video below to see the differences.

    spkeff.mp4 Installation:
    Download the .7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". You can open .7z files with programs like Archive Utility on macOS, or by downloading free programs like PeaZip on Windows and Linux.
    Uninstallation:
    Remove the folder "Spark_Effect_v1.0" from your override.
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the files listed below. This mod is compatible with "Ultimate Ebon Hawk Repairs".
    You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius.
    Included Files:
    -001ebo17.mdl
    -001ebo17.mdx
    -002ebo.mdl
    -002ebo.mdx
    Acknowledgments:
    Thanks to Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotORTool, respectively, and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to give a big shout out to ConansHair for the idea for the mod, and for lending me his thoughts.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.

    spkeff.mp4 spkeff.mp4

    219 downloads

       (1 review)

    0 comments

    Updated

  7. Dark Side Portraits for Droids in TSL

    Dark Side Portraits for Droids in TSL

    Description:
    The Name of the mod is quite self explanatory for what the mod mainly does lol, but in case of a misread, this mod adds Dark Side Portraits for Droids in TSL. Now that is cleared up, it also adds a new Neutral/Light Side portraits for HK47 and T3M4, unlike the regular portraits which were the average beige like G0T0's, which I kept regular. T3's is changes to a misty blue, and HK's is changed to a more brown colour. First Dark side Portraits are Misty Orange - G0T0, Purlpish Beige - HK47, Misty Green - T3M4. Second Dark Side Portraits are Orange - G0T0, Purplish Red - HK47, Orange - T3M4. I find the Orange for the second transitions make sense for G0T0 and T3 since they would never fully ever be dark, while red for HK47 makes sense since he really is quite dark side.

    Installation:
    Run the executable that comes in the readme in the mod. Follow the instructions that come with it.

    Uninstallation: 
    Delete the .tga files that come with this mod in tslpatchdata that are in your override folder. Copy the .2da files from "Backup" into your override folder and replace when prompted.

    Use of Files:
    You can use this in your mod, as long as you make 1 or more changes to this. Think of it as a Modders Resource as well as a mod. You can have Dark Side Transitions for your own custom retextures.

    LEGAL:
    This mod is not distributed by Bioware or Obsidian. I am not at fault for any damage to your pc or game from this mod, as all necessary information for use has been given.

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Transparent Spacesuit Faceplates for TSL

    This mod makes your spacesuit's faceplate transparent so that you can see the head of the character wearing it, as opposed to the opaque faceplate on the vanilla spacesuit.  I have also made the following edits to the suit model:
    - Adjusted texture UVs to hide texture regions that appear unfinished.
    - Added a bright texture to the bright white squares on either side of the faceplate.
    For plot-related reasons, the faceplate will still be opaque for the Jekk'Jekk Tarr sequence when Mira steals your spacesuit.
    I have also included an option with a less transparent faceplate, if you would like some transparency but prefer something closer to the mirrored visors on real spacesuits.
    This mod requires The Sith Lords Restored Content Mod (TSLRCM).  It has not been tested with an unaltered version of the game without TSLRCM.  Please note that if you are using a non-vanilla player head, the spacesuit will default back to the vanilla-style mirrored helmet.  See the "Compatibility" section below for further information.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run INSTALL.exe and select the install directory for your game.  Select "Main Installation" from the drop-down at the top, and click the "Install" button.    If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
    If you would like to use the "Less Transparent Faceplates" option, select the corresponding option from the drop-down menu after the main installation is complete, and click "Install" again.
    This mod includes the Windows version of HoloPatcher for installation.  If you are running on Mac or Linux, you can find the appropriate versions of HoloPatcher here, along with the latest Windows version:  https://deadlystream.com/files/file/2243-holopatcher/. This mod requires HoloPatcher version 1.5.2 or higher.
    If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped:
    - appearance.2da
    - heads.2da
    - 201TEL.mod
    If you would like to edit the scripts in this mod for personal use, please note that most of the provided script source files cannot be directly compiled because they include 2DA memory tokens, placeholders which are automatically replaced by appearance.2da row numbers when compiled during installation.  Running the installer and selecting the option "MODDING TOOL: Build Script Source" will save copies of the source scripts to the subfolder "temp_nss_working_dir" within "tslpatchdata" with the necessary appearance.2da row references automatically filled in.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod requires The Sith Lords Restored Content Mod (TSLRCM).  It is not compatible with any other mods which edit a_104per_enter.ncs.  For best results, install this mod after TSLRCM and any other mods that make significant edits to:
    - The walk speed of the spacesuit
    - The Peragus spacewalk module
    - The Citadel Station dock module
    This mod is compatible with reskins and texture mods that affect vanilla heads.  It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit.
    Due to the way this mod is implemented, the environment suit faceplates will still be opaque if you use a non-vanilla player head.  If you would like to see a non-vanilla head in the spacesuit, I have included instructions for making the new head compatible with this mod.  For further information, please see the file "Instructions to Add New Heads.pdf".
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    Holopatcher by Cortisol and th3w1zard1
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Thanks to Salk for suggesting an option with reduced transparency on the faceplate for the K1 version of this mod.
    A big thank you to th3w1zard1 and Cortisol for their time and effort spent upgrading HoloPatcher to be able to compile all of the scripts in this mod.
    This mod contains material ported from Knights of the Old Republic 1 by Bioware.
    a_104per_enter.ncs includes edits which were originally developed by the TSLRCM team.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Added option to reduce the faceplate's transparency (suggested by Salk for the K1 version).
        - Added an edited version of the spacesuit placeable to make its faceplate transparent.
    1.2 - Adjusted inner suit geometry around neck
        - Adjusted head motion during walking and running animations
        - Correctly assigned texture to the helmet lights
        - Switched installer to Holopatcher to improve cross-platform installability.  Special thanks to th3w1zard1
          and Cortisol for their substantial efforts to improve Holopatcher's script compiling ability.
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    249 downloads

       (1 review)

    0 comments

    Updated

  9. Gadon Thek

    I Created this for fun  

    23 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Visas Reduced Model Clipping

    Visas Reduced Model Clipping
    Drop the files to override
    "Hi poly" version has a smoother chin (picture 2)

    I tried, it's not perfect.
    Shield effects show a gap on the back of the head (same as vanilla afaik)
    Dangly veil part might show a seam at the connection with the part above under specific lighting (not sure why or how to fix)
    I'll fix those if I figure out how lol
    Screenshot uses Darth_Sapiens' HD 2k Visas Marr textures
    Let me know if there's any other issues


    thanks
    Made with KOTOR BLENDER for Blender 2.93+ thanks Seedhartha
    Made with KOTOR BLENDER for Blender 2.79 thanks Symmetric, Purifier, Ndix UR
    Cortisol for Holocron Toolset
    bead-v for MDLedit
    kotor modding community

    266 downloads

       (0 reviews)

    0 comments

    Updated

  11. K1 Ithorian03 retextured

    it use my Chodo textures and some variants. If you rename it for another Ithorian or for chodo they work just fine.

    176 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Zoomed Out Minimap

    Zoomed Out Minimap
    See more map

    Includes a fix to the action bar tooltip so make sure you download the version for your resolution Drop the gui file to override. Other options included if you want to zoom out even more.
    Made for steam/gog version, not sure if it works on the legacy version

    290 downloads

       (1 review)

    3 comments

    Submitted

  13. Malak Redone 2023

    I was tired of Malak old dumb egg face so I made another inspired on the banner on steam and i used Dark Hope's great model to do so !

    I REALY THANK Dark Hope to let me use the textures of her great mode 
    here is the link of her great mode I've only edited the face and the body in my version the base work is hers.  
     
     

    108 downloads

       (0 reviews)

    0 comments

    Updated

  14. K1 Zhar New head (Upscaled)

    I was tired of Zhar face and i decided to upscale the base texture and he still looked like any other Twilek. So i decided to Photoshop something with him.

    63 downloads

       (0 reviews)

    4 comments

    Updated

  15. JC's Spider Filter for K2

    Summary
    This mod removes spider-like creature appearances from the game. Kinrath are replaced with wraid and laigreks are replaced with katarn.
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR2). Uninstallation
    Remove the following files or replace them with backups if necessary:
    - appearance.2da
    - plc_knrthcps.mdl
    - plc_knrthcps.mdl
    - plc_knrthvin.mdl
    - plc_knrthvin.mdl Compatibility
    There are no known compatibility issues at this time.
    Permissions
    This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0).
    CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides
    2DAEditor – VarsityPuppet
    KOTORMax & MDLEdit – bead-v
    NWMax – Joco
    xoreos tools – xoreos team https://xoreos.org/
    Disclaimers
    NOT ARACHNOPHOBIC, JUS' DON' LOIK 'EM.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    21 downloads

       (0 reviews)

    0 comments

    Updated

  16. Existential Selkath's HK-47 Overhaul, TSL Patch

    THIS IS A PATCH, ORIGINAL MOD BY EXISTENTIAL SELKATH IS STILL REQUIRED

    The purpose of this mod is to provide a patch to finally be able to use Existential Selkath's excellent HK Overhaul mod in Kotor 2. I was hoping for Existential Selkath to release their own version of this but after seeing the following comment by them it seemed to me like they mostly gave up on doing so, thus I decided to release my own. 
     
    This patch does not include any of the incredible texture work by Existential Selkath, it only patches the model to bring it to work within TSL. This patch also makes it so the model uses the new TSL animations and includes Marius Fett's HK-47 Disabled Animation Eye Fix Mod. A disabled HK-47 will have its eyes turned off.
     Original Mod: https://www.nexusmods.com/kotor/mods/1476?tab=files
     
    ------------------------------
    Installation
    ------------------------------
    Download Existential Selkath's original mod, and copy its contents to your TSL Override directory.
    Once that is done, run the TSL Patcher found with this mod.
     
    ------------------------------
    Uninstallation
    ------------------------------
    Copy the appearance.2da found in the backup directory back to override.
    Then delete the new p_hk47.mdl and p_hk47.mdx files.

    164 downloads

       (0 reviews)

    3 comments

    Updated

  17. Name White Crystal Fix

    Restricts the level 3 White crystal to Light Side users only, as is the case with the other 8 variations of the Name White Crystal. For those wondering, this is not fixed by the TSLRCM or the reddit Full K2 Build.
     
    Installation: Unzip the download, then copy & paste the .uti file inside your Override folder.
    Uninstallation: Delete this .uti file from your Override folder.

    152 downloads

       (0 reviews)

    0 comments

    Updated

  18. JC's Crystal Attunement for K2

    Summary
    This mod is focused on the so-called Quest Crystal, a powerful lightsaber crystal only the player character can utilize. There are three parts to this mod, which may be installed together or individually:
    Class-Based Properties
    The Quest Crystal in the original game has differing properties depending on your character's level and alignment only. This option gives the Quest Crystal differing properties based on your character's class in addition to their level and alignment. Each combination of class and alignment has access to a unique set of item properties. Workbench Attunement
    In the original game, only Kreia is able to attune your Quest Crystal to keep it up to date with your character's stats. This option allows you to attune the crystal yourself when Kreia is not available as a party member. This option also removes the "[Learn about using the workbench.]" dialogue from any workbenches you can access after the game's prologue. Bug Fixes
    In the original game, you are not always given a Quest Crystal that properly reflects your player character. This mod includes bug fixes to correct that problem. While all of the installation options include these bug fixes, they can also be installed alone without the rest of the mod. Installation
    Extract files from the downloaded archive. Run Install.exe. Select which option you want to install:
    a) Class-Based Properties + Workbench Attunement
    b) Class-Based Properties
    c) Workbench Attunement
    d) Bug Fixes Only Click "Install Mod" and select your game directory (default name SWKOTOR2). This Workbench Attunement part of this mod only supports the English language version of the game at this time.
    Uninstallation
    Remove the installed files or replace from backups if necessary. Credits
    KOTOR Tool – Fred Tetra
    2DA Editor – VarsityPuppet
    TSLPatcher – stoffe & Fair Strides
    DeNCS – JdNoa & Dashus
    DLGEditor – tk102
    ERFEdit – stoffe & Fair Strides
    K-GFF – tk102
    NWNSSCOMP – Torlack, stoffe, & tk102
    xoreos tools – xoreos team https://xoreos.org/
    with thanks to @Snigaroo for help deciding the class-based item properties
    Permissions
    Mod: JC's Crystal Attunement for K2
    Mod Author: JCarter426
    Game: Star Wars: Knights of the Old Republic II - The Sith Lords
    Attribution Preference: "Crystal Attunement by JCarter426" or "uses JC's Crystal Attunement" or some other reasonable phrasing.
    This mod resource is released under the following licenses:
    Attribution Only License Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.  (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
    THE CRYSTAL IS THE HEART OF THE BLADE. THE HEART IS THE CRYSTAL OF THE JEDI. THE JEDI IS THE CRYSTAL OF THE FORCE. THE FORCE IS THE BLADE OF THE HEART. THE SONG FAITH OF THE HEART IS THE THEME TUNE OF STAR TREK: ENTERPRISE.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    909 downloads

       (0 reviews)

    2 comments

    Updated

  19. TSL Character Start Up Change

    Inspired by identical mod by jonathan7 for KotOR 1
    This mod makes changes to the character building process by removing almost all automatically gained feats from three initial classes, and instead gives the player more feat points to spend as they please. Councilor gets 6 feats, Sentinel 7 and Guardian has 8. With that, you can avoid useless feats taking up space while never being used and instead get something you'll actually find useful.
    Just, you know... remember to get some proficiencies... You need those to equip weapons...

    UNDO THE CHANGES AFTER MAKING YOUR CHARACTER
    This mod changes the amount of feat points received at level 1 of all base jedi classes, meaning that all your companions that can become a jedi will also get that boost. It won't break your game, but it might just break the balance of the game. To avoid that, run the 'Revert Changes' option in TSLpatcher.

    Thanks to HDR1 for pointing that out.
     
    - - -Installation- - -
    Run TSLpatcher 'Install' option and point it to game's root folder.
    Also, run the 'Revert changes' option after you've made your character.

    588 downloads

       (0 reviews)

    4 comments

    Updated

  20. [TSL] eb's Holo-Overlays

    This mod changes the hologram-overlay texture used by TSL [mostly] for the holo-logs. It is mainly inspired by combination of movie-style and SWTOR's.
     
    Preview
    Blue - Movie-style [STATIC]
    Description This version uses a static-texture sized at x512. It has an alpha-channel used for scanline effects, which diffuse used mainly for diffuse-color. Blue - Movie-style [ANIMATED]
    Description This version uses an animated-texture sized at x256/frame It consisted of 25 frames to a 5x5 layout sized at x1280 It is set to cycle procedurally in-game at 12.5 FPS It has an alpha-channel used for animated-scanline effects, which diffuse used mainly for diffuse-color. Disclaimer What's seen in the preview is an end-result from also using a visually-affecting mod, that is DarthParametric's "Fixed Hologram Models and Admiralty Redux for TSLRCM".  
    Requirement
    It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to be working as intended. K2CP is not strictly-required, but is strongly-suggested to have as this mod were made with CP’s availability in-mind. See `Disclaimer` section above; hence it is required for user to also install the aforementioned mod to have the optimum result. Fixed Hologram Models and Admiralty Redux for TSLRCM - Mods - Deadly Stream  
    Compatibility
    Compatible with any mods and builds -- long as not affecting `holotex`. It is advised for user to remove any instance of TGA, DDS, or TXI format of the said file in their `override` folder before install.
     
    Installation
    Install `holotex.TPC` to the `override` folder. Overwrite when prompted.
     
    Uninstallation
    Remove `holotex.TPC` from the `override` folder.
     
    Known Issues
    N/A
     
    Final Remarks
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do!
     
    Redistribution
    Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up.
     
    Credits
    The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. ndix UR for tga2tpc and tpcview. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all!  All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb

    330 downloads

       (0 reviews)

    3 comments

    Updated

  21. Animated Vibrodagger

    Adds Vibrodagger with animated texture as a new item (in a hidden stash in the Peragus Dormitories) or as a new skin for Vibrocutter.
    While porting "Stun knife" model created by Rodesqa, I became interested in the various texture effects specific to KOTOR. The end result uses animated textures inspired by IRobert's "Vibroweapons replacement pack retexture".
    Initially, this ported model was used by me for learning and testing purposes, so some of the texturing desicions were not optimal and texture space was not always used efficiently, but it should not be too noticeable.
    CHEATS:
    'giveitem vibrodagger_01' - for vibrodagger
    'giveitem vibrocutter' - for vibrocutter. Vibrocutter can be found at the beginning of Peragus, but only if you are playing with Restored Content Modification (TSLRCM).
     
    Installation
    Copy the contents of the Vibrodagger folder (if you want it to be a new item) or the Vibrocutter folder (if you want to replace vibrocutter) to your game's Override folder.
     
    Uninstallation
    Delete the installed files from Override folder.
     
    Compatibility
    Should be compatible with anything that doesn't change vibrocutter model or add w_vbroshort_060 model and a_hiddenmake.ncs script (this script creates a hidden stash in the Peragus Dormitories).
     
    Permissions
    This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
    The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: the model "Stun knife" (https://skfb.ly/PIqs) by Rodesqa is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) License. And the original model, textures were modified by LoneWanderer.
     
    Credits
    Vibrodagger uses model "Stun knife" (https://skfb.ly/PIqs) by Rodesqa that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) as a basis.
    KOTOR Tool - Fred Tetra
    DeNCS - JdNoa and Dashus
    KotOR Scripting Tool - Blue
     
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    168 downloads

       (0 reviews)

    3 comments

    Submitted

  22. TSL MP3 Player

    Description
    This mod is based on a K1 mod released by HouseOfAmon in about 2006, and now largely forgotten.
    It allows you to play your own music in-game, through a device called <FullName>'s Music Player,
    (where FullName is your character's name). Activating this device allows you to play one of 25 tracks of your own,
    or to return to playing the game's default music. It will do this via a dialogue menu.
    I've made a couple of improvements over the original:
    1) This mod allows you to use 25 tracks, instead of 20;
    2) This mod allows you to reset to the game's default music whenever you want,
    using the 'Play local radio' option (n.b.: 'Known Bugs', below).
    You can cheat the item into the game using the code 'giveitem di_mp3' without the quotation marks,
    or you can make it at the workbench.
    Installation
    Installation of this mod comes in two parts.
    1) Use the TSLPatcher .exe included to install the base mod
    (i.e., double click 'Install TSL MP3 Player', then click 'install mod', etc.)
    2) Adding your tracks to the game:
    i. Select up to 25 tracks that you have on your computer.
       These *must* be in MP3 format.
    ii. Copy the tracks to a new folder.
    iii. Rename these copies Track1.mp3, Track2.mp3 ... etc., up to Track25.mp3
    iv. Copy the renamed files to your StreamMusic folder inside the base game folder.
    Uninstallation
    1. Delete the new tracks you added to your StreamMusic folder.
    2. Delete the following files from your Override folder:
    di_mp3.ncs
    di_mp3.uti
    di_mp3p.dlg
    di_mp3p_1.ncs
    di_mp3p_2.ncs
    di_mp3p_3.ncs
    di_mp3p_4.ncs
    di_mp3p_5.ncs
    di_mp3p_6.ncs
    di_mp3p_7.ncs
    di_mp3p_8.ncs
    di_mp3p_9.ncs
    di_mp3p_10.ncs
    di_mp3p_11.ncs
    di_mp3p_12.ncs
    di_mp3p_13.ncs
    di_mp3p_14.ncs
    di_mp3p_15.ncs
    di_mp3p_16.ncs
    di_mp3p_17.ncs
    di_mp3p_18.ncs
    di_mp3p_19.ncs
    di_mp3p_20.ncs
    di_mp3p_21.ncs
    di_mp3p_22.ncs
    di_mp3p_23.ncs
    di_mp3p_24.ncs
    di_mp3p_25.ncs
    di_mp3r.ncs
    3. If TSLPatcher created a backup folder during install in the same folder as the tslpatchdata folder,
    you can copy the following files backed up there, and use them to overwrite the copies in the Override folder:
    ambientmusic.2da
    globalcat.2da
    spells.2da
    However, it is advised that you do NOT do this unless absolutely necessary,
    as these files are used in a lot of other mods.
    Known Bugs
    Pressing the 'Play local radio' button may cause the game to play the default area battle music when you're not in combat.
    It should return to the normal mode area music once this finishes playing, though.
     

    50 downloads

       (0 reviews)

    5 comments

    Submitted

  23. HK Stats Rework

    Description
    By default, HK-47 has 16 points in Strength, and only 10 in Constitution.
    This strength stat is almost completely useless, since HK is unable to
    wield melee weapons. So I have swapped his Constitution and Strength base stats,
    which should (hopefully) make him a bit more viable as a companion.
    Installation
    Double-click 'Install [TSL] HK Stats Rework' and use the installer as intended.
    Uninstallation
    Remove p_hk47.utc from your Override folder.
    If TSLPatcher saved a previous version of this file to the backup folder,
    copy the version in the backup folder into your Override folder.
     

    302 downloads

       (0 reviews)

    0 comments

    Submitted

  24. TSL Rapid Transit System

    Description
    This mod is designed to work like the "Return to Ebon Hawk" button in KotOR I.
    It consists of a new useable item, called "Rapid Transit System". It appears
    in the shields menu. Clicking it will transport the player from their current location
    to their base (usually the Ebon Hawk, but the apartment on Telos if you're on Telos).
    Clicking the item again while at the base will return the player and their party to
    their previous location.
    The item is given to you on Telos, after you are moved to the apartment in Residential 082.
    Otherwise you can give yourself the item by typing "giveitem di_rts_01" into the console and hitting
    return.
    Installation
    Double click on "Install TSL Rapid Transit System", and hit the "install mod" button.

    Uninstallation
    Remove the following files from your Override folder:
    di_g_rts.ncs
    di_last_loc.utw
    di_rts.ncs
    di_rts_01.uti

    Credits and Thanks
    Thanks to DarthParametric for allowing me to bounce ideas off him,
    and particular thanks to JCarter for fixing my wonky scripting.
     
    Acknowledgements
    All materials and copyrights belong to LucasArts, and Bioware.
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask for my permission first.
     

    352 downloads

       (1 review)

    5 comments

    Submitted

  25. [TSL] "T3-M4 Found the Ebon Hawk"s Theme

    This mod plays an ambient-track to complement "T3 finding the Ebon Hawk" cutscene in Peragus' Hangar Bay.
     
    Preview
    Description It edits the entire cutscene to not-skippable, then sets the ambient-track to `mus_s_positive` -- an original audio file that’s located in `streammusic` folder. It also stops the area BGM momentarily for 11 seconds to not have the AT overlaps with, should then it play back again.  
    Requirement
    It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to successfully working – both in installation process and in-game. K2CP is not strictly-required, but is strongly-suggested to have as well as this mod were made with CP’s compatibility in-mind.  
    Compatibility
    Should be optimally-compatible with any mods and builds -- long as not affecting `hangcam.DLG` and `mus_s_positive.WAV/MP3`. Note: It is safe now for user to install this version on top of any currently installed version. It supersedes and overrides their functionality so compatibility is much ensured.  
    ** -- for installation instructions, run the installer [Install.EXE].
     
    Known Issues
    N/A
     
    Final Remarks
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do!
     
    Redistribution
    Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up.
     
    Credits
    The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. stoffe for TSL Patcher and Fair Strides for the updates. tk102 for DLGEditor. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all!  All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb

    178 downloads

       (0 reviews)

    1 comment

    Updated