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  1. Onderonian Air Force

    Makes manning the turrets on Onderon matter.
    SUMMARY
    In KOTOR 2 you can use the air defense turrets on Onderon to take out the enemy fighters above the Sky Ramp. It’s a fun minigame but pretty inconsequential with no real effect on anything. You do gain some XP, but the game doesn’t even notify you of this, not helping the feeling that you didn’t really accomplish anything.
    This mod aims to make manning the turrets more impactful by, one, properly notifying the player of the XP gain for taking out the fighters, and two, making it so that if you don’t take out the fighters, they fire on you as you make your way up the Sky Ramp.
    This is accomplished in a similar way to the aerial lasers from K1, except that instead of being a static environmental threat, the lasers will actively track and target you and your allies with some degree of accuracy. A hit from a fighter deals a base 42 points of blaster damage which falls off with distance over a 6m range. Keep it moving to avoid getting hit!
    INSTALLATION
    Use HoloPatcher.exe to install. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.
    UNINSTALLATION
    Remove k_505_modheart.ncs from Override. Remove 504OND.mod from Modules and, if present, replace with the version inside the backup folder.
    COMPATIBILITY
    Should be compatible with most other mods. I don't know of any incompatibilities.
    PERMISSIONS
    Please do not reupload this mod without my permission.
    CREDITS
    offthegridmorty
    This is a fulfillment of a mod request by Snigaroo. Credit to him for the cool idea!
    HoloPatcher - Cortisol
    TSLPatcher - stoffe, Fair Strides
    KOTOR Tool - Fred Tetra
    K-GFF - tk102
    DeNCS - JdNoa, Dashus
    Mods in screenshot:
    Ultimate Onderon High Resolution by ShiningRedHD
    High Quality Skyboxes II by Kexikus

    162 downloads

       (1 review)

    3 comments

    Updated

  2. Kirin's Brianna Visas Mira-Replacers

    Female Companions Replacers. The initial Ideea for this mod was to add Mission into TSL as a companion. The blue skin matched more with Handmaiden or Mira so I made the red skin for Visas. After I saw PFHX01 and I wanted to modifie and add her also, the model and texture is modified. 
    Atris was done because I wanted a longer hair Handmaiden and it kind of matched.
    When I saw this post I understood that it is possible to make this mod and added her as an homage.
    https://steamcommunity.com/app/208580/discussions/0/618459109269516721
    So practically my main interest ware to do Mission and PFHX01, the rest are as a bonus.
    Now because I have so many replacers I didn't know what works with what or what people want so I made a variant for all. As can you see in the photo with all models you can replace how you want I have made an option for all posibilities.
    -----------------
    Instalation:
    I will give an example and is the same for all.
    Lets say you want to replace Visas with Blue Mission go to Visas-Replacers\Visas to Mission\Blue and copy all the files into your game override folder and you are done.
    Colar: All Visas head textures have the neck colar to match with her clothes. If you want to have the colar for Brianna or Mira you need to install de desiered model after go to Visas folders and copy the head textures from her folders see list bellow with the texture names. And do it inverse if you want to have no colar for Visas
    P_AtrisH01.tga(Atris), P_BastilaH04.tga(Bastila), p_missionh01.tga(Mission), PFHC05.tga, PFHC07.tga, PFHC07.tga
    -----------------
    Uninstall:
    Remove the files you added to your game override folder is that simple.
    -----------------
    Compatibilities/Bugs:
    There are some combinations that are not compatible I didn't think of all but I will give an example:
    -You can't replace one companion with Blue Mission and one with Red Mission both will be the color you added last because the texture that gives the skin color is the same and will be replaced by the last one you added.
    -At the moment the dark side transformation does not work the models will look the same dark or light side. I'm not planning to modifie this.
    -The underware skins color change work for all except Mira.
    -----------------
    Donations:
    If you want to support my work you can here:
    buymeacoffee.com/kirin117
    -----------------
    Requests:
    At the moment I have in mind some modifications but I got tiered on working on this mod so this is the version I want to release. I will see in the future if I will add more.
    If you have any sugeations for a new model or any modification to the existing models (hair color, eye color, skin color...) to add or modifie ask in the comments or DM me I will add it if I have time.
    -----------------
    Acknowledgements:
    - Thanks to those who took the time and effort to create the tools required to mod KOTOR. Without those, none of this would have been possible.
     - Effixian 
    Thank you for allowing me to use your ported female head model that was combined with Belaya's Unique Look
    https://deadlystream.com/files/file/1392-effixians-k1-to-k2-heads/
    - Leilukin:
     Thank you for Missing K1 Party Member Ports for TSL [Modder's Resource] 1.0.0
    https://deadlystream.com/files/file/2249-missing-k1-party-member-ports-for-tsl-modders-resource/
     And also thank you for allowing me to modifie and use your model 
    Belaya's Unique Look
    https://www.nexusmods.com/kotor/mods/1494?tab=description
     - tabularasa: 
     Thank you for allowing us to use "PFHC07 redone"
    https://www.nexusmods.com/kotor2/mods/1173

    140 downloads

       (0 reviews)

    1 comment

    Updated

  3. True Tank Droid

    Makes the tank droid more tank-like. 
    SUMMARY
    The tank droid is a pretty cool unique enemy in TSL, but a couple of things bother me about it. I always found it disappointing that it has these giant gun barrels which look like they’re for launching missiles, like a tank, but instead it just tosses frag grenades at you. The game even has functioning rockets but for whatever reason they weren’t given to the tank droid. It also has a super high defense which makes it dodge attacks like the Matrix, which feels pretty odd. This is just a feature of the game mechanics, but it becomes particularly glaring on the tank droid. I mean it’s a giant droid, can it really be that hard to hit?
    This mod makes a few changes to make the tank droid more true to form. It will now shoot rockets instead of throwing grenades. These are not your average wrist rockets; they are bigger and more deadly, dealing 60 pts of piercing AOE damage. Additionally, the tank droid gets a -5 defense penalty for being a chonker but its base health is doubled and it gets Master Toughness granting -10% damage immunity. Its natural energy resistance is also reduced from -15 to -10 but it gains -5 slashing, piercing and bludgeoning resistance. Essentially you’ll miss significantly less but you’ll need more hits using the right weapons and moves to take it down.
    INSTALLATION
    To install, run TSLPatcher.exe. Unaltered copies of any modified files will be placed inside the backup folder in the location of TSLPatcher.exe.
    UNINSTALLATION
    Remove the following files from Override: c_drdmkfour001.utc, crhide_tankdroid.uti, c_tankdroid.mdl, c_tankdroid.mdx, w_roktank.mdl, w_roktank.mdx, m_imp_tankrocket.ncs, m_rnd_tankdroid.ncs, and spells.2da. If any files were created inside the backup folder, move them to Override. 
    COMPATIBILITY
    Should be compatible with most other mods unless they edit the tank droid. When in doubt, install this mod after others. This mod edits the c_tankdroid model to line up the rocket with the gun barrels a little better, which will overwrite model changes made by other mods. Install after Droid Models Animation Fix by CapitaineSpoque, which this mod forwards the relevant changes from.
    PERMISSIONS
    Please do not reupload this mod without my permission. 
    CREDITS
    offthegridmorty
    CapitaineSpoque - base tank droid model, Droid Models Animation Fix
    TSLPatcher - stoffe, Fair Strides
    KOTOR Tool - Fred Tetra
    KotorBlender - seedhartha
    Mods in screenshot:
    Ultimate High Resolution Pack - ShiningRedHD
    Ultimate Character Overhaul - ShiningRedHD

    106 downloads

       (0 reviews)

    0 comments

    Updated

  4. Brightness Calibration Helper

    A very simple mod that changes the brightness slider, to help with brightness calibration.
    Install:
    Just place the files in override, Then adjust brightness in game. Start too bright and then use arrow keys(or D-Pad) to make incremental adjustments to the brightness until the first block disappears.. The middle bock should be barely visible. The third block should be very visible.

    42 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Kirin's Darth Bandon Armor

    This is my interpretation of Bandon armor. Available for both male and female. This mod adds 3 different power level armors with the same model. Tier I the weakest and Tier III the strongest.
    This mod replaces Reven/Starforge model so any other mod that does this will not be compatible.
    If you equipe Atton with this armor the game will crash.
    -----------------
    INSTALATION:
         1. Add the files from the folder "1-Main Files" in your game override folder.
    NOTE: The Main File has the Original Texture and the Lowered Neck Guard. If you want the Original Neck Guard or the HD Texture add the prefered option after you install the Main Files.
    HOW TO GET THEM:
      - Method 1: Add the items in the inventory with the Savegame editor
      - Method 2: Cheat Codes:
    giveitem a_robe_67
    giveitem a_robe_68
    giveitem a_robe_69
    -----------------
    Donations:
    If you want to support my work you can here:
    buymeacoffee.com/kirin117
    ------------------
    Acknowledgements:
    - 90SK: Thank you for allowing me to use yourr port of  the Bandon armor model.
    - Effix: Thank you for allowing me to use the structure of the files.
    - Laast: Thank you for allowing me to modifie and add your HD texture as an optional file to this mod.
    - Thanks to those who took the time and effort to create the tools required to mod KOTOR. Without those, none of this would have been possible.

    128 downloads

       (0 reviews)

    6 comments

    Updated

  6. HQ Vibro Weapons + Effects - TSL

    Vibro Weapons with vibration effects.
    All vanilla vibroswords, vibroblades, and vibro double-blades updated.
     
    Toasty Fresh vibro models were used as a base and each texture was color matched to the vanilla style. Vibrocutter and Ludo Kressh's War Sword now have their own unique textures and icons. Vibration and motion blur effects were added to the blades.
    4 Vibroblades
    Vibrocutter - vibrocutter
    Vibroblade -  w_melee_05
    Zabrak Vibroblade - w_melee_10
    Tehk'la Blade - w_melee_27
        
    3 Vibroswords
    Vibrosword - w_melee_06
    Echani Vibrosword - w_melee_21
    Sith Tremor Sword - w_melee_22
    5 Vibro Double- Blades
    Sith War Sword - w_melee_12
    Vibro Double-Blade - w_melee_15
    Trandoshan Double-Blade - w_melee_20
    Zhaboka - w_melee_28
    Ludo Kressh's War Sword - w_melee_x12

    Credit:
    KoTOR Weapon Model Overhaul by Toasty Fresh - 3 models/textures were used as base
    KOTOR Blender

    349 downloads

       (1 review)

    5 comments

    Updated

  7. Foggy Telos Plateau

    Description:
    The Plateau in the polar region of Telos always felt like you were meant to be kind of lost and blind finding the entrance to the Polar Academy. I think the fog helps with that, even though you know the area from playing before. I've also done a loading screen and edited the map so it seems like the crashed shuttle and Academy entrance are your landmarks. 

    Installation:
    If you're playing with the Aspyr Patch, I'd recommend using J's 3C-FD Patcher to fix fog for TSL. 

    Just drop the files after extracting the .zip archive into your override folder. The .are is necessary for the fog, but lbl_map261tel.tga and load_261tel.tga aren't required for the fog to function. Delete/overwrite any files with the same name.

    Credits:
    Holocron Toolset by Cortisol
    JC's Loadscreen template modders resource
    GIMP 

    103 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Jedi robe stat increase

    TSL Mod
    -------
    Mod Name: Jedi Robe Stat Boost
    -------
    Description: This mod changes the stats of the Jedi Robe (Dark and Light), Jedi Knight Robe (Dark and Light), and the Jedi master Robe (Dark and Light).
    I also added the Handmaiden Robe for fun.
    The Jedi robes can be found in the the security office locker.
    You can use the KSE to get these robes if you don't want to wait for them ingame.
    Install Info: Just take the files in the folder and place them in the Override folder in your SWKotor2 directory. If you don't have an override, make one. 
    Uninstall Info: Remove the files from the override folder.
    Bugs: None known at this time.
    Permission: You can use the files in this mod in your own mod as long as you give me proper credit.

    172 downloads

       (0 reviews)

    2 comments

    Submitted

  9. TSL Animated Energy Shields Recolored

    Made some color variants for 3 models of the original mod "Animated Energy Shields" made by Dark Hope.
    Video Here: https://youtube.com/shorts/U5OtokRDOaE?feature=share
    In the images from left to right Dotted Electric Wave. Note that the pattern differs from armor to armor.
    Here are the name of the texture file corelated with the Energy shield in game and also the colors in the vanila game.
    fx_tex_14   =   Energy Shield                                                        (Cyan)
    fx_tex_16   =   Telos Mining Shield, Arkanian Energy Shield  (Red)
    fx_tex_17   =   Echani Shield                                                        (Blue)
    fx_tex_18   =   Mandalorian Melee Shield                                  (Violet)
    fx_tex_19   =   Mandalorian Power Shield                                  (Violet) [SLOW ANIMATION]
    fx_tex_20   =   Echani Dueling Shield                                          (Blue)
    fx_tex_22   =   Verpine Shield                                                       (Orange) [BUG I THINK]
    --------------------------
    How to Install:
    Go to "Vanila Colors" folder select 1 of the 3 models types and add the files in override. The colors are as they are in the vanilla game.
    How to use different colors:
    For exmaple I want to change "Mandalorian Melee Shield" go to "Extra Colors" folder select the model and the color you want rename the file with fx_tex_18 and then replace it into the override folder.
    Note: I dont have a video of the animations of the shields but an example can be seen on the original mod page see below.
    https://deadlystream.com/files/file/2193-animated-energy-shields/
    -----------------
    Donations:
    If you want to support my work you can here:
    buymeacoffee.com/kirin117
    --------------------------
    Acknowledgements:
    Dark Hope - For the original mod and thank you for allowing me to modifie and uploading your mod.

    189 downloads

       (0 reviews)

    0 comments

    Updated

  10. Metalic Short and Double Vibroweapons & Extra colors

    This mod will make the short and double Vibroweapons silver metelic color. And 3 alternative options for the colors of the edges.
    ------------
    Instalation:
    1. Install "[TSL] Vibroweapons replacement pack retexture 1.0" by IRobert [NEEDED TO WORK]
         https://deadlystream.com/files/file/1285-tsl-vibroweapons-replacement-pack-retexture/
    2. Install "Vibrosword replacement pack 1.0" by DeadMan [NOT NEEDED TO WORK BUT NEEDED TO COMPLETE THE COLECTION]
        https://deadlystream.com/files/file/65-vibrosword-replacement-pack/
    3. Install my mod replace the files in the override folder
    Note: The Optional extra colors can be mixed and matched and will work with all mods and will replace also fo the Vibroswords(Long), just install them last.
    -----------------
    Donations:
    If you want to support my work you can here:
    buymeacoffee.com/kirin117
    ------------
    Acknowledgements:
    DeadMan - For the original mod of both games
    Seph6 - For the short and double bladed models 
    IRobert - For the TSL port
    RevanDark - for making original models for Jedi Academy
     

    87 downloads

       (0 reviews)

    0 comments

    Updated

  11. Bao-Dur Jedi Robe Variants - [ORIGINAL MOD NEEDED]

    Five variants for the textures of the 2 armors added by Sheam for BaoDur.  
    -----------------
    INSTALATION:
         1. Install "Bao-Dur Wears Jedi Robes" by Shem
    https://deadlystream.com/files/file/741-bao-dur-wears-jedi-robes/
         2. Choose one of the reskins you prefer and replace them in the override folder.
    -----------------
    Donations:
    If you want to support my work you can here:
    buymeacoffee.com/kirin117
    ------------------
    Acknowledgements:
    Shem - For "Bao-Dur Jedi Robe" --- https://deadlystream.com/profile/17254-shem/
    90SK and L0rdReV@n88 - For the textures at variant 2 --- https://deadlystream.com/profile/8934-90sk/ 
    DARTH DARKUS - For the textures at variant 3, 4 and 5
    Kaidon Jorn - For the new textures  --- https://deadlystream.com/profile/8962-kaidon-jorn/
     

    170 downloads

       (0 reviews)

    2 comments

    Updated

  12. Masks and Mesh Fix

    Added 6 new masks with 6 variants for the colors, all masks have the same stats see the last photo. The original masks in the vanila game are not modified.
    Left Column: Vhail Sith Mask I and II
    Middle Column: Vhail Mask I and II
    Right Column Kirin Mask I and II
    ----------------------
    INSTALATION:
    1. Copy the files int the folder "1-Red Main Files" Into yhe game override folder. 2. (Optional) If you prefer the colors of the mask to be red you are done if not do step 1 then copy the files form the folder of your prefered color into the game override folder and you are Done. NOTE: the mesh fix is included in the folder "1-Red Main Files"
    How to get the items:
    1. Add them with the Savegame editor. 2. Add them with Cheat Codes: giveitem Vhal_S_Mask_I
    giveitem Vhal_S_Mask_II
    giveitem Vhal_Mask_I
    giveitem Vhal_Mask_II
    giveitem Kirin_Mask_I
    giveitem Kirin_Mask_II
    -----------------
    Donations:
    If you want to support my work you can here:
    buymeacoffee.com/kirin117
    ----------------------
    ACKNOWLEDGEMENTS:
    1. Darth Vhail "Four Masks Reskins 1.0" - Original creator of the textures. Thank you for the permission to modifie the original files.
    https://deadlystream.com/profile/27189-darth-vhail/
    2. DarthParametric - Thank you for the help with the mesh fix.
    https://deadlystream.com/profile/15735-darthparametric/
     

    183 downloads

       (0 reviews)

    0 comments

    Updated

  13. Aligned Revan Hologram for TSLRCM

    Changes the appearance of the Revan hologram in TSLRCM to reflect your dialogue choices at the beginning of the game.
    SUMMARY
    TSLRCM restores a cutscene featuring a hologram recording of Revan. The scene is slightly different depending on your dialogue choices at the start of the game. However, no matter what you choose, Revan still appears in their Sith Lord getup.
    With this mod, if you chose the LS option at the beginning of the game, Revan will now appear in masked Star Forge robes.
    This mod also adjusts the orientation of some of the characters to make the scene look a little more natural.
    TSLRCM is required to use this mod.
    INSTALLATION
    Make sure TSLRCM is installed. Run HoloPatcher.exe to install the mod.
    Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe.
    UNINSTALLATION
    Remove appearance.2da, a_t3_candrec.ncs, revanholo_light.utc, and jedirevanholo.tga from override. If any files were created inside the backup folder, move them to override.
    COMPATIBILITY
    Compatible with and dependent on TSLRCM. Should be compatible with any other mods as long they don’t modify the affected cutscene, specifically the script a_t3_candrec.ncs.
    PERMISSIONS
    Feel free to use this mod however you want as long as the credits listed below are included.
    CREDITS
    offthegridmorty
    L0ki194 - base for Star Forge Robes texture (Star Forge Robes Texture Enhancement)
    zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet - TSLRCM and original a_t3_candrec script
    HoloPatcher - Cortisol, th3w1zard1
    TSLPatcher - stoffe, Fair Strides
    KOTOR Tool - Fred Tetra
    K-GFF - tk102

    264 downloads

       (0 reviews)

    0 comments

    Updated

  14. AxC's Resonance Shard

    This mod introduces a unique item: the Resonance Shard, a slived fragment of the Exile's personal crystal. This shard can be discovered in the same crystal formation within the Dantooine Crystal Cave where the original crystal is found.

    The shard is designed to be used as an implant (requiring Wisdom 14+) by any organic companion. When equipped, it forges a powerful Force bond, allowing the chosen companion to join and share the existing Force Chain between the Exile and Kreia (when she is in the party).

    Once bonded, most beneficial Force powers used on the Exile, Kreia, or the chosen companion will automatically resonate through the connection, extending their positive influence to all others within the chain.

    Note:
    Due to how the game works, the shard will only appear if this is your first time entering the Crystal Cave. If you have already visited the cave, you can add the item with the following console command:

    giveitem e_imp1_axc01


    Credits:

    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    206 downloads

       (0 reviews)

    3 comments

    Updated

  15. AxC's Skip Twin Suns' Fight

    During the Nar Shaddaa questline, Atton is forced to face the Twin Suns alone. Depending on various factors (especially if Nar Shaddaa is your first planet) this short segment can be notoriously difficult. This mod presents you with a choice to skip the battle without losing any content or to complete it the intended way. The decision remains yours.
    Additionally, this mod includes a minor restoration not present in the TSLRCM:
    It correctly implements Atton’s low-influence dialogue in the scene immediately following the battle. If your influence with Atton is below 40, his reason for returning to the Ebon Hawk will reflect his more self-interested nature.
    Compatibility:
    Easier Twin Suns' Fight - Fully compatible! You can use both mods and have the option to either skip the fight entirely or play through an easier (but not easy) version of it.
    TSLRCM - Fully compatible. This mod's restoration is a separate, additive fix.

    Credits:
    John Doom, for Easier Twin Suns' Fight
    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    80 downloads

       (0 reviews)

    4 comments

    Updated

  16. High-poly Mines - TSL

    Smoother mine effect edges. Nice and simple.
    Install:
    1) Choose either Regular Version or For Mines Overhaul Version
    2) Extract to override
    Regular version is for vanilla game
    Mines Overhaul [TSL] mod required for the Mines Overhaul version.
    Credit:
    offthegridmorty - Mines Overhaul [TSL] - models from this mod were used to make a compatible version

    319 downloads

       (1 review)

    2 comments

    Updated

  17. HD Plasma Torch

    Higher poly model for the plasma torch, with ambient light effects. Also adds HD texture with reflective metal material.

    158 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Floors - TSL

    High quality floor textures. The goal was to retain the original look while improving the clarity of the various floor textures.
    The Peragus grate texture, was really low resolution and terrible quality so it has been remade. The grate flooring into Atris' room was also low quality and repared using another grate texture. Many others required manual cleaning. Almost all textures are doubled in resolution and with a tiling trick brought to 4x original.

    229 downloads

       (1 review)

    0 comments

    Updated

  19. Minimal Headgear - TSL

    Replaces all headgear to be much smaller. The breath mask is the only one that covers the face but it has been slimmed down and made less pointy.
    Kotor 2 version

    392 downloads

       (0 reviews)

    0 comments

    Updated

  20. anakinnzz' Party and Player Head Complexion Tweaks

    Currently on my thousandth playthrough and figured I'd share the stuff I've been making for it so far
        Hi! Please visit this mod's Nexus page for better IMAGE DESCRIPTIONS https://www.nexusmods.com/kotor2/mods/1319?tab=images     INCLUDES:

    Unique, High Quality, Upscaled Complexions and Hair for - 

    Atton (6 Options, Full Darkside Support, All Portraits Included)

    The Handmaiden (2 Options, Full Darkside Support, All Portraits Included)

    Female Exile (2 Options, Full Darkside Support, All Portraits Included)

    Bao-Dur (2 Options, Full Darkside Support, All Portraits Included)

    Visas (3 Options, Full Darkside Support, All Portraits Included)   Mira (3 Options, Full Darkside Support, All Portraits Included)   Disciple ( 3 Options, Full Darkside Support, All Portraits Included )   Kreia ( 2 Options, Full Darkside Support, All Portraits Included )

    ALL TEXTURES are upscaled from 512x512 to 2048x2048
    Hair, skin details and eyebrows are painted by hand... just throwing that out there

    If anyone is interested in lower resolutions (like for mobile or something) just ask   NEW in 1.5 Visas Full in-game skintone Support for Alt. Exile

    New in 1.2

    NO EYELINER ATTON FOR KOTOR SUBREDDIT
    Love everyone who was polite. Enjoy.


    CHANGES FROM DEFAULT FILE

    Closer to Vanilla

    Gives Atton back his crows feet, eyebags and smile lines (I'm sorry I stole them in the first place)

    A more noticeable darkside progression

    Fluffier and lighter brows

    And most importantly; no eyeliner


    INSTALLATION

    Loose-File method, please see README, included in all files, for more info.




    THIS MOD WILL CONFLICT WITH THE FOLLOWING FILES and any mod that uses them
    ------
    (To ENSURE compatibility, I advise you DELETE these files, if present in your Override folder, before installing this mod. Or, simply don't use this mod)

    EXILE
    PFHC05.TPC/TGA
    PFHC05D1.TPC/TGA
    PFHC05D2.TPC/TGA
    po_PFHC05.TPC/TGA
    po_PFHC05d1.TPC/TGA
    po_PFHC05d2.TPC/TGA

    ATTON
    P_AttnH1.TPC/TGA
    P_AttnH1D1.TPC/TGA
    P_AttnH1D2.TPC/TGA
    po_PAtton.TPC/TGA
    po_PAttond1.TPC/TGA
    po_PAttond2.TPC/TGA

    HANDMAIDEN
    P_HandmaidenH.TPC/TGA
    P_HandmaidenHD1.TPC/TGA
    P_HandmaidenHD2.TPC/TGA
    po_PHandM.TPC/TGA
    po_PHandMD1.TPC/TGA
    po_PHandMD2.TPC/TGA

    BAO-DUR
    P_Bao_DurH.TPC/TGA
    P_Bao_DurHD1.TPC/TGA
    P_Bao_DurHD2.TPC/TGA
    po_PBaoDur.TPC/TGA
    po_PBaoDurd1.TPC/TGA
    po_PBaoDurd2.TPC/TGA

    VISAS
    P_VisasH01.TPC/TGA P_VisasHD01.TPC/TGA P_VisasHD02.TPC/TGA po_PVisas.TPC/TGA po_PVisasd1.TPC/TGA po_PVisasd2.TPC/TGA   MIRA
    P_MiraH.TPC/TGA
    P_MiraHD1.TPC/TGA
    P_MiraHD2.TPC/TGA
    po_pmira.TPC/TGA
    po_pmirad1.TPC/TGA
    po_pmirad2.TPC/TGA

    DISCIPLE
    P_DiscipleH.TPC/TGA
    P_DiscipleHD1.TPC/TGAd
    P_DiscipleHD2.TPC/TGA
    PO_PDisciple.TPC/TGA
    PO_PDiscipled1.TPC/TGA
    PO_PDiscipled2.TPC/TGA

    KREIA
    P_KreiaH.TPC/TGA
    P_KreiaEvilH.TPC/TGA
    PO_PKreia.TPC/TGA
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    PLANS and FUTURE UPDATES

    ---------------------------------------------------------------------------                             ----------------------------------------------------------------------------

    Kreia (Current WIP)  Done, yay

    Mira (Current WIP)   Done, yay

    Visas (Planned)  Done, yay

    Bao-Dur (Current WIP)  Done, yay

    Disciple (Planned)  Done, yay

    Mandalore (WIP)

    figure out tpc T-T

    Adding Custom Portraits for the entire cast (Current WIP. Pray for me, I suck at taking screenshots T-T)     MODS VISIBLE IN SCREENSHOTS   Shirtless Atton Retex   Bao-Dur is Buff   Minimal Headgear TSL
    RESHADE
    (in most screenshots, highly recommended if you want the look in my screenshots)

    Tastefully Atmospheric Reshade - MaxYari 



    THANK YOU 
    ------------------------------------------------------------------------------------------------------------------------------------------------------

    For reading this far, and if you have any questions I'd be happy to answer them to the best of my abilities

    --------------------------------------------------------------------

    Please keep in mind, if you do not like an aspect of these complexions, I would be happy to tweak it for you as long as you are polite and respectful when asking.


    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    CREDITS

    LucasArts

    Obsidian Entertainment, Inc.

    BioWare

    voidceta - HUGE thanks for a specific file present in this mod

    DarthParametric - For the Female Exile Clothes base mod and for giving me release permission



    TOOLS USED

    Kotor Tool

    Holocron Toolset

    GIMP

    Shameless use of Google images and Pinterest

    1,184 downloads

       (2 reviews)

    7 comments

    Updated

  21. AxC's TSL Ebon Hawk K1 Camera & Unlocked Map

    A simple modification that restores the player camera inside the Ebon Hawk in Knights of the Old Republic II: The Sith Lords to the closer, more classic view from the first KOTOR game. Nothing complex, just a straightforward return to the preferred camera.
    Additionally, this mod fully unlocks the Ebon Hawk's map from the start, just as it was in KOTOR I, removing the fog of war for a more seamless exploration of your ship.
    Installation & Important Notes:
    This mod is safe to install at any time. However, for the changes to apply correctly, it is highly recommended to load a save game from any location other than the Ebon Hawk after installation.
    Once you enter the Ebon Hawk with the mod active, the new camera and map settings will be baked into your save file. Because of this, uninstalling the mod may not properly revert the changes. Please ensure you have a backup save from before the mod was installed or used, just in case.
    Nostalgia is strong with this one.
     
    Credits:
    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    88 downloads

       (0 reviews)

    0 comments

    Updated

  22. Simple Reskin - Malachor

    Simple Reskin - Malachor V
    KotOR2: TSL
    ------------------------------------------
    Author: Kaidon Jorn
    October 2025
    This mod is a simple reskin of the planet Malachor V
    All done with random textures from the internet. It's the second time I've attempted a planet or area reskin, so please, go easy on me. It may not be my forte, but I enjoyed making it anyway.
    Installation:
    Extract the .zip file to somewhere on your PC then just copy the subfolder to the game's Override folder.
    To uninstall just delete the folder from Override.

    Permissions:
    For personal use only, do not redistribute the contents herein.
    Thanks to the modders at DeadlyStream.com for teaching me how to mod the KotOR games and for hosting my mods.

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    80 downloads

       (0 reviews)

    0 comments

    Updated

  23. AxC's Hound of Mandalore

    Give the Mand'alor a companion worthy of his station.
    This mod adds a unique Maalraas, named Galaar (Mando'a for "Hawk"), as a permanent and interactive companion for Mandalore.
    I've always loved Mandalore as a character but felt he was lacking compared to other party members. This mod helps him stand out by giving him Galaar, a personal Maalraas that will follow him much like Bao-Dur's Remote, and one that will hopefully prove its worth in battle.
    But Galaar is more than just a follower; he's a character in his own right. His loyalty isn't given freely, it's earned through your actions and, most importantly, your relationship with Mandalore himself.
    To acquire Galaar, you must head to the Western Square on Onderon. There, you will find a Sullustan merchant named Kobbegg standing near a cage containing the beast. Speak to him, but be prepared to spend a considerable amount of credits for such a rare creature... or find another way to negotiate the price. Kobbegg's attitude and your options will change based on a choice you made long ago on Peragus.

    Features:
    A Deeply Reactive Companion: Galaar is a fully interactive party member. You can speak with him aboard the Ebon Hawk and in the field. His demeanor and dialogue are not static; they are a direct reflection of your Influence with Mandalore, shifting from hostile wariness to absolute devotion.
    A Unique Judge of Character: Galaar forms his own opinions! Ask him what he thinks, and he'll give you his instinctual, animal-level read on every member of your crew. This includes everyone from Atton to HK-47, and even recognizes the GONK droid from my other mod, GONK and Loaded!
    He Senses Who You Are: Galaar's opinion of you is complex. He will comment on your chosen path, whether you are a Guardian, Sentinel, or Consular, and even recognize your Prestige Class. Furthermore, he intuitively senses your alignment, offering a unique perspective on your journey to the Light Side, Dark Side, or somewhere in between.
    Planetary Instincts: Galaar can sense the nature of each world you visit. Ask him how he feels on planets from the jungles of Dxun to the tombs of Korriban, and get a creature's-eye view of the galaxy.
    Lore-Friendly & Interactive Acquisition: The quest to get Galaar is a multi-layered conversation with the merchant Kobbegg, featuring persuasion, intimidation, and even Force-based solutions.
    Additional Merchant: Kobbegg also operates as a general merchant, selling armor, weapons, and implants.
    Seamless Integration: If you have my Customizing Droids mod installed, Kobbegg will also sell Droid Customization Kits.

    Notes:
    The mod can be installed at any time, but the encounter will only trigger before your first visit to the Western Square.
    TSLRCM is not required, but is always recommended.

    Credits:
    Princess Artemis, for Cati (inspiration)
    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    217 downloads

       (0 reviews)

    10 comments

    Updated

  24. Powers of the Triumvirate

    3 new Force powers inspired by the powers of the Sith Triumvirate.
    SUMMARY
    This mod adds 3 new high level Force powers to KOTOR 2 which represent the defining abilities of the Sith Triumvirate.
    Hunger - Passively drain the Force and vitality of everyone around you over time.
    Pain - Restore up to 120% of your maximum vitality and get a bonus to Will, both of which increase the lower your current vitality is.
    Betrayal - Turn groups of enemies against each other. When confusion expires, targets become horrified, or worse.
    These are intended to be strong late game powers but hopefully not too OP, with stringent class, level, and Force power prerequisites and high FP costs to limit spamming. The effects become stronger the closer you get to the Dark Side. The powers also include their own unique VFX made by reskinning some vanilla VFX.
    The mod includes an optional add-on to give Nihilus the Hunger power. It will be constantly active, healing Nihilus and dealing AOE damage. There is only one way to remove it. If you’ve found the difficulty of that fight lacking in the past, you might try this option.
    See below for detailed descriptions of the power effects and prerequisites.
    DETAILS
    The powers become available at character level 24 and are each restricted to one of the 3 Sith prestige classes. They first require mastery of two separate Force power trees before learning and each carry a substantial Force point cost. While the base FP costs appear very large, keep in mind the alignment adjusted cost is decreased by up to 50% at DS mastery, which you’re likely to be pretty close to if you’re using these powers in the first place. Plus at level 24 you’ll have more than enough FPs to spend.
    Hunger
    Pain
    Betrayal
    INSTALLATION
    To install, run TSLPatcher.exe and select the “Main Install” option.
    (Optional) After installing the main mod, you can install the “Nihilus Has Hunger” add-on, which gives Nihilus the Hunger power. Select the TSLRCM version only if you have TSLRCM installed, otherwise, select the non-TSLRCM option.
    Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
    UNINSTALLATION
    1. Remove the following files from override:
    2. (Nihilus Has Hunger only) Remove 852NIH.mod from the Modules folder. If 852NIH.mod was created inside the backup folder, move it to override.
    3. Move dialog.tlk from the backup folder to the main game folder (outside override).
    4. If any other files were created inside the backup folder, move them to override.
    COMPATIBILITY
    Compatible with TSLRCM. Includes a TSLRCM-compatible option for the Nihilus Has Hunger add-on.
    This mod edits the s_female02 supermodel and will conflict with other mods that do so. Thanks to his permission, this mod includes the relevant edits from JC’s Supermodel Fixes, therefore it is compatible as long as my mod is installed last.
    This mod uses the unused animations.2da line c3f2 and will conflict with other mods that do so, though I am not aware of any.
    Nihilus Has Hunger add-on makes hard edits to 852nih.dlg and will conflict with other mods that do so (excluding TSLRCM).
    Should be compatible with most other mods. 
    PERMISSIONS
    Do not reupload this mod or any contained files without my permission. This mod includes edits from JC’s Supermodel Fixes with permission.
    CREDITS
    offthegridmorty
    Thanks to JC for help with scripting and animations, and for permission to include his supermodel fixes.
    KOTOR Tool - Fred Tetra
    TSLPatcher, TLKed - stoffe, Fair Strides

    435 downloads

       (1 review)

    5 comments

    Updated

  25. JC's Korriban: The Works for K2

    This mod places a workbench and lab station in the library of the Sith Academy on Korriban. This gives the player the ability to craft and upgrade items while trapped in the academy during the "Trapped" quest when the Ebon Hawk is inaccessible.
    Installation
    Extract files from the downloaded archive. Run INSTALL.exe. Select which option you want to install.
    • Choose RIM if you are using or plan to use another mod which edits 702KOR.rim in the Modules folder.
    • Choose MOD if you won't be using any mods which edit 702KOR.rim in the Modules or if you have 702kor.mod in the Modules folder from another mod. Click "Install Mod" and select your game directory. Uninstallation
    During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
    If you chose the RIM option:
    Copy 702KOR.rim from the backup folder to replace the one in your game's Modules folder. If you chose the MOD option:
    Copy 702kor.mod from the backup folder to replace the one in your game's Modules folder if a backup was created, otherwise delete the .mod file from your game's Modules folder. Credits
    TSLPatcher—stoffe & Fair Strides
    K-GFF—tk102
    xoreos tools—xoreos team https://xoreos.org/
    License
    This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited.

    113 downloads

       (0 reviews)

    2 comments

    Submitted

  • File Reviews

      • another work of art

      • This mod is one small leap for man, one giant leap for mankind 

        Really happy we have this now!

      • It works as expected, and with the Neocities mod builds, as long as you install it last after the rest of the build. Thank you for your service!

      • Good mod, works well with other Bastila head models.

      • One of the best and essential mods!

      • No idea why this wasn't kept in the base game

      • A massiv improvement of the Telos storyline in particular but it is sadly pretty noticeble that there wasn't much else left of the original storyline that can be worked with beyond that. Once you get to Nar Shaddaa, the GenoHaradanpretty much stops being relevant, then pops up right after G0T0's yacht blows up, you have a small boss fight and then their role in the story is already over. You never even get to know who exactly hired them to hunt down the remaining Jedi (or at the very least the Exile) and that is a bit of a bummer. 

         

        Needless to say, what little there was to be restored has me intrigued for the planned "Enhancement Project".

      • I think this mod could use another patch or two, because it seems to me that the team behind it made the mistake of not only including content that Obsidian was unable to put into the game in time but also restored things that were deliberately cut by Obsidian. Cut because they were an early idea that got quickly abandoned, a bad idea or part of a plot-point that simply no longer fit into their final vision for Kotor 2's story. Things such as Kaevee, Sion telling the Exile on Peragus that he's there to warn them despite being there to kill them, Saedhe's original head which clearly doesn't fit his VA, the struggling Duros merchant Dendis Dobo suddenly selling Jedi Robes, Lightsaber Crystals and Melee -as well as ranged weapons just like his criminal brother, Kreia and Atris revealing in their conversation that Kreia manipulated Atris into exiling the Exile or the player now being able to control Brianna AND being given the option to have her stun rather than kill her sisters (doesn't work with Kreia still calling Brianna a slayer of her own kin on Malachor V if the stun option was actually taken). 

        Likewise, there are a few other things that the mod should've restored but didn't for some reason, requiring separate mods to do so instead. The most frustrating example here being the original head model for Brianna's Sisters, as Brianna is constantly stated to look different from her sisters due to her having a different mother despite her and her sisters all using the same head model. Or for less gear grinding but still disappointing examples: Dustil's appearance on Korriban and the Vao Armband.

        Edited by Kätzchen
      • I think having it spawn in the inventory of a merchant would've been better but alas

      • Juhani always belonged to the Kotor 1 companions who got the rather short end of the stick. So while this mod may not fix all my issues with her character, I do appreciate the effort to make her feel more complete.

        Edited by Kätzchen
      • I never understood why there were no Iriaz on Dantooine, despite everyone on Dantooine always talking about there being both Iriaz and Kathhounds on Dantooine. Must have mod for anyone (like me) who wishes for this inconsistency to be fixed.

      • As someone who wholeheartedly believes that Peragus is a slog, this mod is a lifesaver and i have enjoyed it.

        Good work

      • I've been looking forever for a mod that finally acknowledges the fact that Juhani is, indeed, a romance option for a female lightsided Revan. And with the most recent update of this mod, my prayers have finally answered! So if you are like me and want a mod that allows you to select whom your Revan character ended up with in Kotor 1, then you can't go wrong with this one :)

        Edited by Kätzchen
      • A simple but much needed fix for a more immersive Kotor 2, that has become a main stay in all my playthroughs ever since I first installed it

        Edited by Kätzchen

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