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  1. [TSL] HD Rodians

    =====================================================
    [TSL] HD Rodians
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: HD_Rodians_TSL.zip
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    This mod ports Stormie97's High Quality Aliens: Rodians from KotOR 1 to KotOR 2, with Dark Hope's HD retextures included and tweaked.
    - Replaces the original low-poly Rodian model with Stormie97's custom high-poly version.
    - Five HD texture variants for Rodian NPCs.
    - Adds an environment map for specular sheen.
    - All four Rodian appearance entries updated in appearance.2da.
    - Sitting Rodian placeable updated in placeables.2da.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    None.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    This mod only touches the Rodian model, Rodian textures, and the relevant rows in appearance.2da and placeables.2da - no dialogue, scripting, or other module changes. Should be compatible with all other mods, including TSLRCM.
    If you have any other mods that change Rodian appearances, this mod will obviously stop the old appearances from showing.  All files should have unique names, so this should not overwrite other mods, and it would just take Appearance.2da changes (or an uninstallation) to revert. 
    Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Do not directly reupload this mod anywhere else.
    Ask before using any assets.
    ---
    8. THANKS:
    - Stormie97 - High Quality Aliens: Rodians
    - Dark Hope - Rodian HD Retexture
    - bead-v - MDLEdit
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    67 downloads

       (0 reviews)

    0 comments

    Updated

  2. [TSL] Armor Class 4, 5 & 6 Remodel

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    [TSL] Armor Class 4, 5 & 6 Remodel
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    This mod replaces the armor body models for classes 4, 5, and 6 in KotOR 2, giving them a more armored look. The original KotOR 1 models were made by Attackperson35. This mod adds the models to KotOR 2, including Bao-Dur variants.
    Textures are sourced from Dark Hope's and Vurt's armor texture mods with small tweaks. The included textures are from those two mods combined - if you prefer a different look, you can install the models only and drop in textures from whatever.
    Class 4 (Light Armor):
    The shoulder pads from the original models have been kept. Shin guards, knee pads, and armguards have been removed - this is light armor, and the extra plating looked out of place on it.
    Affects: Light Combat Suit, Combat Suit, Mandalorian Combat Suit, Zabrak Combat Suit, Echani Light Armor, Massassi Ceremonial Armor, Mandalorian Heavy Suit, Electromesh Suit, and any other armor sharing the class 4 body.
    Class 5 (Medium Armor):
    Includes shoulder pads, wrist guards, and shin guards.
    Affects: Heavy Combat Suit, Bonadan Alloy Heavy Suit, Zabrak Battle Armor, Ubese Environmental Suit, Echani Shield Suit, Reinforced Fiber Armor, Zabrak Field Armor, Ulic Qel Droma's Mesh Suit, Armored Flight Suit, and any other armor sharing the class 5 body.
    Class 6 (Medium Armor):
    Includes shoulder pads, wrist guards, and shin guards.
    Affects: Khoonda Militia Armor, Military Suit, Echani Battle Armor, Cinnagar War Suit, Sith Battle Suit, Verpine Fiber Mesh, Exar Kun's Light Battle Suit, Heavy Cinnagar War Suit, Verpine Fiber Ultramesh, and any other armor sharing the class 6 body.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    Each armor class has two installation options:
    - Models: Installs new armor body models.
    - Textures: Installs the included texture selection.
    You can install models only, textures only, or both. Installing models without textures will use whatever textures you already have installed.
    Double check that you do not have both an old .tga/.txi file pair AND a new .tpc file for the armor textures
    If you do, one is going to take priority over the other.  You can use Remove Duplicate TGA-TPC to accomplish this quickly.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    None.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    This mod replaces armor body models and their associated textures only. No 2da files, scripts, or dialogue are changed. Should be compatible with all other mods, including TSLRCM.
    Models replaced:
    - Class 4: PFBCL, PFBCM, PFBCS, PMBCL, PMBCM, PMBCS, BAODUR_BC
    - Class 5: PFBDL, PFBDM, PFBDS, PMBDL, PMBDM, PMBDS, BAODUR_BD
    - Class 6: PFBEL, PFBEM, PFBES, PMBEL, PMBEM, PMBES, BAODUR_BE
    Any mod that replaces these same files will conflict.
    Do not use the Steam Workshop for KotOR. It will almost certainly cause compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Do not directly reupload this mod anywhere else.
    Ask before using any assets.
    ---
    8. THANKS:
    - Attackperson35 - Original KOTOR 1 armor models (classes 4, 5, and 6)
    - Dark Hope - HD armor textures:
    Class 4 textures
    Class 5 textures
    Class 6 textures
    - Vurt - Vurt's Visual Resurgence armor textures
    - redrob41 - Original Bao-Dur body model fixes
    - bead-v - MDLEdit
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    334 downloads

       (0 reviews)

    3 comments

    Updated

  3. [TSL] Folklore Mandalorians

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    [TSL] Folklore Mandalorians
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: TSL_Folklore_Mandalorians.zip
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    This mod is a port of Attackperson35's Folklore Mandalorians mod to KotOR 2.
    It replaces the Mandalorian NPC models and textures.
    Features:
    - Glowing visor with a different color per texture variant.
    - Edited jetpack model.
    - Edited helmet.
    - Remapped textures on the main model.
    - Remeshed shoulderplates that no longer clip the model.
    - 7 texture variants.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    Double check that you do not have both an old .tga/.txi file pair AND a new .tpc file for the armor textures
    If you do, one is going to take priority over the other.  You can use Remove Duplicate TGA-TPC to accomplish this quickly.
     
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    None.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    This mod only replaces the Mandalorian male and female models (N_Mandalorian.mdl/mdx, N_Mandalorianf.mdl/mdx) and seven texture files (N_Mandalorian01-07.tpc). No 2DA, dialogue, or scripting changes are made. It should be compatible with all other mods, including TSLRCM.
    Any mod that also modifies Mandalorian model or texture files will conflict with this one.
    Note: the models in this mod are remapped specifically for the included textures. Other textures applied to these models may not display correctly.
     
    Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Do not directly reupload this mod anywhere else.
    Ask before using any assets.
    ---
    8. THANKS:
    - Attackperson35 - Folklore Mandalorians (original KotOR 1 mod)
    - Vurt - Vurt's Visual Resurgence (textures)
    - Dark Hope - Textures
    - DarthDeadMan - Head and jetpack 3D models
    - Fred Tetra - KotOR Tool
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.

    154 downloads

       (1 review)

    8 comments

    Updated

  4. [TSL] Kreia's Assorted Robe Collection TSLRCM Patch

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    [TSL] Kreia's Assorted Robe Collection TSLRCM Patch
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: Kreias_Robes_TSLRCM_Patch.zip
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    This is a compatibility patch for ChAiNz.2da and stoffe-mkb's Kreia's Assorted Robe Collection.
     
    Kreia's Assorted Robe Collection makes Kreia's appearance update dynamically based on whatever robe she is wearing. The original mod is not compatible with TSLRCM because it overwrites three files that TSLRCM also modifies: remote.dlg, k_204tel_enter, and k_701area_enter. This patch resolves those conflicts.
    There are two main install options:
    - WITH Shroud: Installs the TSLRCM-compatible scripts and also includes the original mod's "Kreia's Dark Shroud" questline and crafted item. The Dark Shroud's item properties have been fixed - the original mod used random stats, this version hardcodes them so the item always has the same properties:
        Defense Bonus: +2
        Regenerate Force Points: +1
        Attribute Bonus: Charisma +3
        Attribute Bonus: Wisdom +3
        Attribute Penalty: Constitution -2
        Restricted to: Kreia (Female)
    - WITHOUT Shroud: Installs only the TSLRCM-compatible scripts. The Dark Shroud questline is disabled. Kreia's robe appearance system still works normally.
    There is also an optional patch for compatibility with JCarter426's Thematic Obscured Mausoleum Burial (TOMB) mod.
     
    ---
    2. INSTALLATION:
    IMPORTANT: Install Kreia's Assorted Robe Collection BEFORE running this patch. If you are using the TOMB patch, install TOMB before running this patch as well.
    Run Install.exe and select your KotOR 2 game directory.
    There are 3 installation options:
    - Kreia's Assorted Robe Collection WITH Shroud: Patches Kreia's Assorted Robe Collection for TSLRCM compatibility and includes the original "Kreia's Dark Shroud" questline and item. Installs TSLRCM-compatible versions of k_204tel_enter and k_701area_enter, the fixed kreia_shroud.uti with hardcoded stats, and the TSLRCM version of remote.dlg.
    - Kreia's Assorted Robe Collection WITHOUT Shroud: Patches Kreia's Assorted Robe Collection for TSLRCM compatibility and disables the original "Kreia's Dark Shroud" questline and item. Installs the TSLRCM versions of k_204tel_enter and k_701area_enter that don't spawn any shroud content, and the TSLRCM version of remote.dlg.
    - Kreia's Assorted Robe Collection / TOMB patch: Patches KAR for compatibility with JCarter426's TOMB mod. Install BOTH Kreia's Assorted Robe Collection AND TOMB before running this. This patch can be run before or after the WITH/WITHOUT Shroud options - order does not matter.
    You can switch between WITH Shroud and WITHOUT Shroud by running the other option over your existing installation. Installing WITH Shroud will enable the questline; installing WITHOUT Shroud will disable it. There are no compatibility issues with doing this. However, note that once you have reached Telos in your playthrough, you will be stuck with whichever option is currently installed - switching after that point may cause issues.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    If you want to manually disable the Dark Shroud questline, you can delete k_204tel_enter.ncs and k_701area_enter.ncs from your Override folder. This prevents the shroud-related placeables from ever spawning. You may also delete other shroud-specific files (kds_*.ncs, kds_*.dlg, kreia_shroud.uti, etc.) if you want a cleaner removal, but be careful not to delete any scripts that are also used by Kreia's robe appearance system. This is possible but not recommended.
    ---
    4. KNOWN ISSUES:
    None. 
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    Requires TSLRCM.
    Requires Kreia's Assorted Robe Collection (install that before this).
    Optional: compatible with TOMB via the included TOMB patch (install that before this).
    Any mod that edits these files will not be fully compatible with Kreia's Assorted Robe Collection:
    k_oei_userdef.ncs
    k_204tel_enter.ncs
    k_701area_enter.ncs
    remote.dlg
    In-depth explanation:
    k_oei_userdef.ncs is the only one required for Kreia's robe changes, and in the Neocities full mod build, the only conflict is TOMB, which is patched by this mod.  If anything else you use touches this file, you will need another patch or it will not be compatible with Kreia's Assorted Robe Collection period.
    k_204tel_enter.ncs, k_701area_enter.ncs, and remote.dlg are only needed for Kreia's Dark Shroud, and in the Neocities full build they are only changed by TSLRCM (and remote tells influence, which is still included in the "no shroud" patch).
    If you use another mod that edits these files, it will not be compatible with Kreia's Dark Shroud.  You can install the "no shroud" version of this patch and then install another mod that touches any of these three files safely and they should be compatible.  You will only miss out on the shroud questline.  
    Additional note for expert modders: this patch puts k_204tel_enter.ncs and k_701area_enter.ncs into the override folder.  If you are installing a mod that edits these inside of a .mod file, you will need to remove these 2 files from the override folder or they will be overridden.  You can do this safely as the files in the "no shroud" patch are just copies of those files from the .mod file added by TSLRCM.  As long as those 2 files are the TSLRCM version from either the override folder or a .mod file, Kreia's Dark Shroud will be disabled and you can touch those files as you please.  remote.dlg will technically not do anything differently without k_204tel_enter.ncs or k_701area_enter.ncs, so whatever version you have will be safe, but the one from the "no shroud" patch is the cleanest.

    Do not use the Steam Workshop for KotOR. It will almost certainly cause compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Do not directly reupload this mod anywhere else.
    Ask before using any assets.
    ---
    8. THANKS:
    - ChAiNz.2da & stoffe - Kreia's Assorted Robe Collection
    - JCarter426 - Thematic Obscured Mausoleum Burial (TOMB)
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    64 downloads

       (0 reviews)

    6 comments

    Submitted

  5. [TSL] No Duplicate Bao-Dur Fix

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    [TSL] No Duplicate Bao-Dur Fix
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: No_Duplicate_Bao-Dur.zip
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    During Bao-Dur's Jedi training cutscene, the game creates duplicate stand-ins of Bao-Dur and the player character to act out the training montage. Afterward, these duplicates are supposed to be removed - but the duplicate Bao-Dur is never actually destroyed, leaving a phantom Bao-Dur wandering the Ebon Hawk for the rest of the game.
    This mod fixes the two scripts responsible for cleaning up after the training sequence, so the duplicate is properly removed when the cutscene ends.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    None.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    This mod installs two files to your Override folder:
    - a_noremotefix.ncs
    - a_remotetrain.ncs
    No 2DA or other game files are modified. Any mod that also modifies these two script files will conflict with this one. I believe this is only TSLRCM, which this needs to be installed after.
    Requires TSLRCM.
    Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
    Do not directly reupload this mod anywhere else.
    ---
    8. THANKS:
    - Fred Tetra - KotOR Tool
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    61 downloads

       (0 reviews)

    0 comments

    Submitted

  6. [TSL] PFHH01 / PFHH02 Fix

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    [TSL] PFHH01/PFHH02 Fix
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: PFHH01_PFHH02_Fix.zip
    Latest Version: 1.0
    ---
    1. DESCRIPTION:
    Fixes a vanilla game bug where two default female player heads (PFHH01 and PFHH02) have incorrect body textures for the dancer's outfit.
    This mod patches those entries to use the correct body textures for both the light side and dark side appearances.
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    None.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    This mod only touches appearance.2da, specifically the PFHH01 and PFHH02 rows (rows 663-668). It is compatible with TSLRCM and should be compatible with almost all other mods. Any mod that modifies these same two appearances in appearance.2da may conflict.
    Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
     
    ---
    7. PERMISSIONS:
    Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
    Do not directly reupload this mod anywhere else.
    ---
    8. THANKS:
    - Fred Tetra - KotOR Tool
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
     

    38 downloads

       (0 reviews)

    0 comments

    Submitted

  7. K2 Pre-Release Pack

    A Mod for Star Wars Knights of The Old Republic II: The Sith Lords
    Author: N-DReW25
    1.0.0 Release Date: 22.08.2026

    Installation:
    This mod currently only has "Override Mods" to offer.

    Simply copy the files within the "Beta Cockpit Skyboxes" folder and paste them into your Override folder.

    Description:
    December 6th 2004 was the day Kotor II was released for the first time on Xbox. If you aren't living under a rock, you'll know that both the Xbox and PC versions of the game were released in an unfinished state and how a mod called "The Sith Lord's Restored Content Modification" was developed years later to restore the cut content, thus 'completing' the game.
    Some of us might be aware of other cut content which didn't make it into TSLRCM such as M4-78... but what if I told you there's other things Obsidian cut from the game which you may not know about. Like Bioware before Kotor I's release, Obsidian released concept art & promotional screenshots of Kotor II in the months leading up to its release during the game's development.
    Whilst these promotional screenshots might appear worse than the vanilla game (as these are pre-release/in-development screenshots), a few eagle eyed observers might notice some features in said screenshots which the vanilla game lacks.
    What this mod will do is add these features back into the game.
    Override Mods:
    * Beta Cockpit Skyboxes- These are the beta skyboxes of the Ebon Hawk's cockpit. These files were left unused in the game files and were from a period of development before the current skyboxes were finalized.
    * Beta Battle Armors- Like how Light Battle Armor was reskinned green in the final game, multiple screenshots depict the normal Battle Armor as being blue. This not only reskins the Battle Armor to match the beta screenshots, but the Light and Heavy Battle Armors have also been changed as in the background of those screenshots you can vaguely see that they were both also blue at some point.
    ()

    Known Bugs:
    This mod shouldn't have bugs but if you find any please report them to me on Deadlystream.

    Incompatibilities:
    Would be incompatible with any mods which modifies the Ebon Hawk's cockpit skyboxes or the Light, Heavy, and normal Battle Armor textures.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Obsidian: For such an amazing game!
    Fred Tetra: For Kotor Tool
    JackInTheBox: For making the KOTOR 2 Alpha Textures mod of which the thumbnail of that mod was used in the thumbnail of this mod!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    25 downloads

       (0 reviews)

    0 comments

    Updated

  8. [TSL] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks

    =====================================================
    [TSL] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks
    =====================================================
    Mod for Knights of the Old Republic II - The Sith Lords
    Author: Lily
    File Name: TSL_HD_Female_Twilek_Diversity_and_PCs_v3.zip
    Latest Version: 1.3.0
    ---
    1. DESCRIPTION:
    This mod overhauls the female Twi'lek NPCs in KotOR 2 and adds 26 new playable female Twi'lek heads.
    NPC Overhaul:
    - Upscaled and updated dancer outfits.
    - Body skin tones all match head skin tones.
    - Added specular highlights to body textures.
    - Added specular highlights with a bump map to the heads, giving female lekku the same light-reactive shine male Twi'leks have. Eyes and lips also get a subtle shine.
    - NPCs now use different lekku positioning per head, so they no longer all look like pure reskins.
    - The mercenary droidmaster on Telos Surface and Borna Lys on Nar Shaddaa now each have a unique head texture pulled from the new playable set, plus a backup head, so their default appearance doesn't clone the player.
    - Includes a patch for Leilukin's "Dahnis Unique Look" mod, giving their textures an HD look.
    Playable Heads:
    - 26 playable female Twi'lek models, including every female Twi'lek NPC.
    - A number of completely new heads.
    - Dark side transitions. 
    - Every playable head comes with a Handmaiden-style underwear model, a dancer outfit model, and an assassin-style clothing model, all with matching skin tones.
    Find the KotOR 1 version here!
    ---
    2. INSTALLATION:
    Run Install.exe and select your KotOR 2 game directory.
    There are 4 installation options.
    - Default Installation: Includes playable Twi'lek models and replacements for NPC Twi'leks. You probably want this one.
    - Playable Twi'leks ONLY: Includes only models for the player character, NPC Twi'leks will remain unchanged
    - NPC replacement ONLY: Replaces models for NPC Twi'leks, does not add any playable characters
    - Dahnis Patch: Updates the look for Dahnis based on Leilukin's Dahnis Unique Look mod. Install that mod first!
    If you use the default installation, you DO NOT need to install NPC replacement ONLY or Playable Twi'leks ONLY.
    The Dahnis patch NEEDS to be installed separately - it is NOT included in any other option.
    You should be safe to reinstall this mod on top of itself without any problems.
    A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
    ---
    3. UNINSTALLATION:
    Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
    ---
    4. KNOWN ISSUES:
    If you decide to install only PCs and then later decide to add the NPCs, you should use the default installation option the second time.  Installing PCs ONLY and then NPCs ONLY will prevent the backup head from working properly.  If you do this, just run the default installation and it should work.
    If you have already visited Nar Shaddaa, Borna will not have her updated appearance.  You should use a save from before arriving.
    If you find any bugs or problems, please report them.
    ---
    5. MOD COMPATIBILITY:
    Should be compatible with all other mods, including TSLRCM. 
    This mod only touches female Twi'lek head/body models, textures, and appearance-related files - no dialogue, scripting, or module changes.
    If you have any other mods that have changed the female Twi'lek appearances, this mod will obviously stop the old appearances from showing.  All files should have unique names, so this should not overwrite other mods, and it would just take Appearance.2da changes (or an uninstallation) to revert. 
    If you use Leilukin's "Dahnis Unique Look" mod, install that mod first, then run this mod's Dahnis Patch.
    Do not use the Steam Workshop for KotOR.  It will almost certainly end with compatibility issues.
    ---
    6. SUPPORT:
    My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
    ---
    7. PERMISSIONS:
    Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
    Do not directly reupload this mod anywhere else.
    ---
    8. THANKS:
    - Dark Hope - HD Twilek base textures
    - Leilukin & SpaceAlex - Dahnis Unique Look
    - Effixian - Red Twi'lek head
    - DarthParametric - Twi'lek high boots model
    - redrob41 - Original Twi'lek head/body model fixes
    - Fred Tetra - KotOR Tool
    - Cortisol - Holocron Toolset & HoloPatcher
    - Fair Strides - TSLPatcher
    - ??? - A couple playable heads are originally from a decade-old modpack with no credits. If you are or know the author, let me know and I can credit the author/remove them.
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.

    274 downloads

       (2 reviews)

    13 comments

    Updated

  9. Immersive Skill Checks

    Hides tags on skill & attribute checks in dialogue. Customizable.
    SUMMARY
    This mod removes the written indicators at the beginning of skill & attribute checks in dialogue, as well as optionally success and failure tags. For example, you will no longer see “[Wisdom]” at the beginning of a line you get from having enough Wisdom, it will just be there as an option. 
    I got this idea while playing IStewieAI’s Tweaks and Engine Fixes for FNV which has this feature, and I thought it would be interesting to see in KOTOR. I liked how it made me think a little harder about my dialogue choices, since normally I just automatically pick an option if it has a skill indicator, since it’s almost always advantageous to pick. Those options are still usually obvious and often go to the top of the list anyway, but it adds a nice bit of immersion and a little extra challenge.
    There are multiple versions to choose from:
    LITE - removes attribute tags only
    MEDIUM - removes both attribute & skill tags
    HIGH - removes attribute, skill, & persuade/intimidate tags
    FULL - removes attribute, skill, persuade/intimidate, success/failure, & influence tags
    This mod does not affect tags for using Force powers (e.g. Choke, Force Persuade, etc.) or Lie tags.
    If you’re new to the game, please be aware of the implications of installing any of these versions. Many conversation mechanics may become non-obvious.
    IMPORTANT NOTES:
    - For Medium version and up, this will remove all instances of text like “[Computer]” or “[Repair]” even when they are intended to indicate an option to actually use that skill, rather than just speaking from your knowledge on it. You’ll still see [X Spikes] or [X Parts] at the end of Computer or Repair options where applicable, however it’s possible some options can become ambiguous for this reason.
    - On rare occasions, different attributes can unlock the same line, therefore this mod can result in occasionally seeing duplicate dialogue options.
    - Some lines may not be affected, for example if they are added by another mod or not found in dialog.tlk.
    INSTALLATION
    To install, run HoloPatcher.exe. Select the option corresponding to the version you want and whether you have TSLRCM installed. Unaltered copies of dialog.tlk will be placed inside the "backup" folder in the location of HoloPatcher.exe.
    UNINSTALLATION
    Replace dialog.tlk in the main game folder (outside override) with the version found in the backup folder.
    COMPATIBILITY
    Compatible with TSLRCM using the TSLRCM compatible option.
    This mod must be installed after any other mods which hard overwrite dialog.tlk. If any other mod makes changes to lines with a dialogue check indicator, those specific lines will be overwritten by this mod. 
    Mods which append dialog.tlk using a patcher are compatible.
    PERMISSIONS
    Do whatever you want with this mod, just give credit.
    CREDITS
    offthegridmorty
    HoloPatcher - Cortisol, th3w1zard1
    TSLPatcher - stoffe, Fair Strides
    tlk2xml, xml2tlk - DrMcCoy

    15 downloads

       (0 reviews)

    0 comments

    Updated

  10. Expanded Jedi Training for TSLRCM

    Expands the mechanics of training your Jedi companions in TSLRCM.
    SUMMARY
    TSLRCM adds the ability to teach your Jedi party members a select few powers, feats, and forms. It’s a cool concept that adds to the feeling of training your companions, but it was never very fleshed out. As is, there’s a very limited pool of abilities to teach, no real player choice in what to teach, and no depiction of the training aside from a fade to black. This isn’t a fault of the TSLRCM team, there just wasn’t much to restore. 
    The mod aims to expand the whole training mechanic to make it more interesting and immersive.
    Summary of the main changes of this mod:
    - You can now choose which abilities to teach your companions.
    - The pool of teachable powers, feats and forms has been significantly expanded.
    - Every teachable ability now includes a brief cutscene depicting the training.
    - Party members can learn 1 power or feat and 1 form at a time and must level up before learning more.
    - Different prestige classes can teach different abilities. JM/SL can teach a wider selection of powers, JWM/SM can teach more combat feats, and JW/SA can teach a mix of both.
    - Handmaiden and Disciple can now be trained like other Jedi companions.
    DETAILS
    INSTALLATION
    TSLRCM required. Ensure TSLRCM is installed first before installing this mod.
    To install, run HoloPatcher.exe. Select the main install option and run. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe.
    If you have PartySwap installed, run the included compatibility patch. Ensure both PartySwap and the main mod have been installed first before installing this patch.
    UNINSTALLATION
    Remove the following files from override:
    If any files were created inside the backup folder, move them to override.
    COMPATIBILITY
    Incompatible with any mods that hard overwrite the dlg files for Atton, Bao-Dur, Disciple, Handmaiden, Mira, or Visas.
    Compatible with PartySwap by Darth Tyren & Leilukin using the included compatibility patch.
    Compatible with Visas Marr and Female Exile Romance by Leilukin.
    The following mods appear compatible but have not been extensively tested:
    Handmaiden and Female Exile - Disciple and Male Exile Romance by Leilukin
    Atton Rand and Male Exile Romance by Leilukin
    Not compatible with Mira Romance Mod by JediArchivist.
    Soft conflict with Train the Handmaiden by jc2 as this mod also allows training Handmaiden.
    BUGS
    Minor bug where Handmaiden doesn’t restart her idle animation after learning Burst of Speed, for some reason. Talking to her fixes it.
    No other bugs that I’m aware of. Please report any.
    PERMISSIONS
    You are free to use and edit this mod’s dlg files if needed to make a compatibility patch for another mod. However, please ask permission before reuploading or modifying the files for any other reason. Do not reupload any files from the PartySwap patch without permission from the author.
    CREDITS
    offthegridmorty
    zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet & contributors - TSLRCM dlg files
    DarthTyren, Leilukin - PartySwap dlg files
    HoloPatcher - Cortisol, th3w1zard1
    TSLPatcher - stoffe, Fair Strides
    KOTOR Tool - Fred Tetra
    K-GFF - tk102
    AniCam - JdNoa
    Reone Toolkit Lip Composer - seedhartha
    Holocron Toolset - Cortisol, th3w1zard1

    308 downloads

       (0 reviews)

    9 comments

    Updated

  11. Vanilla FX HD

    Vanilla FX HD upscales the all the original KOTOR FX textures using Topaz Gigapixel x4.

    Main features
    Upscaled all (96) FX textures using Topaz Gigapixel x4.
    Keeps the original vanilla look and style.
    Improves the clarity of visual effects without changing the overall art direction.

    Requirements
    No special requirements.
    A working KOTOR 2 installation is required.

    Installation instructions
    Extract the mod.
    Place the included files into your Override folder.
    If prompted to replace files, choose yes.

    138 downloads

       (0 reviews)

    0 comments

    Updated

  12. AxC's Mira/Hanharr - Reputation Over Alignment

    Recreation of the idea of @muitafruita from an old thread, which I randomly stumbled upon and quite liked.
      As many of you know, the choice between Mira and Hanharr is locked by the Exile's alignment during the dock scene when going after Visquis. Light and neutral Exiles get Mira, while Dark Exiles are approached by Hanharr instead. Whoever approaches you first gets onto your ship later.
      Regardless of this, the game tracks a reputation score with the Exchange through the global variable 300NAR_Exchange_Favor, though it isn't utilized quite as well as it could be. And just as proposed by the idea's author, this mod changes the trigger conditions from being alignment-based to reputation-based.
      Now, if the Exchange favors you, you get Hanharr as a companion. If the Exchange disfavors you or has a mixed opinion, you get Mira instead. Sounds realistic, doesn't it? Your actual actions on Nar Shaddaa should decide, not the mystical Force-alignment no one probably knows or cares about. Additionally, Mira's line about saving everyone on the moon (previously, alignment-locked too) now plays if you killed Saquesh. If you haven't, she only mentions you've made some powerful enemies.
      Notes:   The mod can be installed and uninstalled at any time before you encounter Mira or Hanharr at the docks. After that, with or without the mod, your choice is sealed. TSLRCM is not required, but is always recommended. An alternative file changes a behavior for neutral reputation with the vanilla alignment choice. Install only one version at a time.   Installation:   Copy following files from archive's "Override" folder to yours: a_hanharrconv.ncs; a_miraconv.ncs; miraboun.dlg.       Credits:   muitafruita, for the original idea Gat4, for the optional file suggestion Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset 

    80 downloads

       (0 reviews)

    4 comments

    Updated

  13. Vanilla Weapons HD

    Description
    Vanilla Weapons HD Upscales all weapon textures in kotor 2 using topaz gigapixel X4

    The mod is split into 5 separate files:
    Melee Weapons HD
    Blasters HD
    Lightsabers HD
    Grenades HD (includes mines and detonators)
    Bronze Lightsaber (Download if using tsl restored content mod)

    Glitched lightsaber hilt fix tsl aspyr is recommended if you're using the lightsabers file.

    They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement.

    Installation
    Place the override folder into your main KOTOR 2 directory.
    Replace files if prompted.

    379 downloads

       (0 reviews)

    1 comment

    Updated

  14. HD Canon Exile Tweak

    Tweak of anakinnzz's epic "Canon Exile (Meetra Surik)" mod with vanilla style portraits
    Shout out to anakinnzz and their incredible skins, I do not want to take credit for their original work! If you have not seen them you should check it out!
    I only tweaked the color balance and created new dark side transitions.
    I did majorly edit the portraits however to make the vanilla portrait resemble the new skin.

    Hope you like it!

    JM

    141 downloads

       (0 reviews)

    0 comments

    Updated

  15. Echoes of the Republic - an unofficial expansion

    This is an early release of a mod that adds the KOTOR 1 planets to KOTOR 2 with quests and content. Around 70 quests are added and currently playable. Help the Republic retrieve stolen data and medical shipments. Deal with a disturbance in the Force on Tatooine. Fight Sith on Yavin. Fight in the arena on Coruscant. This is just some of what's in store.
    This mod adds Manaan, Coruscant (different from Deathdisco's classic mod), Tatooine, Kashyyyk, Yavin, Rakata Prime, and Sleheyron to KOTOR 2. On these planets, you will find over 70 new quests. The general feel of this mod is to add content that largely fits the style of mid 2000s BioWare games. There are quests/scenes/gags that are inspired by those games. SWTOR was also a huge inspiration to the quests. I would guess that this mod adds somewhere in the neighborhood of 8-12 hours (give or take) of gameplay if you do everything.
    The mod also features additional banter between companions. Currently, only Visas and Mandalore as a pair are featured. Try taking Visas and Mandalore out adventuring with you. More to come. Mod name still being worked on.

     
    IMPORTANT: You must start from a save PRIOR to docking with Citadel Station. Ideally a fresh save. Quests WILL break otherwise.
     
    How do I start?
    As soon as you finish Telos, you can visit the new planets. This mod does not have any main quest. It adds many side quests that you can choose to do. Much of the quests can be done in any order, though there are some quests that follow others and/or unlocked through doing other quests. A save prior to arriving on Telos is required to play all the content, though currently, starting after Telos will only prevent you from completing a minor delivery side quest to the medical bay. Starting from a save that has already landed on other planets will further complicate things. Korriban, Nar Shadaa, and Dantooine all have content added to them so you definitely need to start from a save prior to going there.
    Some of these quests and additions include:
    *Bounty Hunting:
    -On Coruscant, Tatooine and Manaan, you will find terminals that will automatically update you with bounties that are available (similar to talking to Zax in KoTOR1)
    *Deliveries:
    -Some people in the galaxy just want someone to act as courier and this is a good way to get some easy credits
    *Operations:
    -Inspired by SWTOR’s operations and flashpoints, you will find a Republic Trooper milling around by a shuttle on Coruscant. He can tell you more about operations which might be somewhat challenging dungeon style content
    *Story driven quests:
    Certain NPCs give storyline quests. Lt. Rene on Coruscant can get you started on one particular questline. Sometimes landing on a planet will lead to a storyline. Some storylines can only be done after others (Manaan’s, for example starts after  Coruscant’s and then Manaan’s storyline is one prerequisite to start another questline on Coruscant if you also help a twi’lek at the Coruscant bar obtain an artifact from Yavin). The Hunting Lodge on Tatooine has a  cryptic old man who wants you to do him some favors.
    *Korriban additions:
    The cave has an addition over in the back leading to several new modules with temples.
    *Dantooine addition:
    Over by the Kinrath cave is a path that was blocked off in vanilla that will lead you to the Grove. Upon entering the grove, you will start a new quest.
    *Companion Quests:
    -Visas Marr has a quest if you ask her some questions after getting to know her a bit.
    -Mira has a quest if you enter the Manaan docking bay with her and walk around
    -Handmaiden has a quest if you talk to her after training her to become a Jedi
    -Atton has a quest if you talk to him after he becomes a Jedi. This could affect his ending.
    -Mira has another quest. Once she becomes a Jedi, head to the bar on Coruscant and check out the table in the bounty hunter room for a new datapad. This could affect her ending.
    *Kreia's vanilla plot hook about about "Tulak Hord's lost holocron where he recorded his techniques" is now something that grants a quest of sorts. Though some things are better left buried...
    *On the planet Sleheyron, rumors persist of someone trying to free slaves from a local Hutt's rule.
    *There are a few very powerful entities for you to face across these worlds. Come prepared.
    *An dialogue option for a  very short romantic scene (or acknowledgement, mostly) with the Handmaiden at a point in the story.
    *An option for an "encounter" with Mira at the end of one of her quests.
    *Holocrons scattered around that allow you to teach new skills to your apprentices (Atton, Visas, Mira, Handmaiden)
    *A droid shop on Coruscant allows you to pay to upgrade your droids
    *You should try visiting or revisiting other planets after completing quest lines, there are a few quests that trigger after other quests.
    *More to discover
     
    This mod was voiced using AI. No other aspects of this mod involves AI.
     
    Installation instructions
    1. Install TSLRCM
    2. Install M4-78 EP
    3. Copy the contents of this mod into your install folder, ensuring that you overwrite when prompted.
     
    A few aspects to be aware of in this mod:
    1. It doesn't take into account a dark side Revan. It was specifically written to take into account both Male and Female Revan, but some characters appear in this that couldn't otherwise.
    2. The mod is intended for a Male Exile, however I did make some modifications that allow a Fem Exile to experience all the content. The training holocrons for Handmaiden currently do not work with Disciple, however.
    3. There aren't a lot of moral choices at this time.
    4. This mod is in English.
    5. Currently the NPCs milling standing around the settlements don't serve much purpose. Their little flavor blurbs haven't been implemented yet. That will be done soon.
    6. This mod SHOULD be compatible with mods that replace textures except for the ebon hawk cockpit skyboxes. Reskin away other than that.
    7. This mod is still being developed. The difficulty especially is being worked on. All content should be playable though.
    ------------------------------
    INCOMPATIBILITIES:
    This mod, out of the box is incompatible with Newbiemodder's Korriban Expansion and Deathdisco's Jedi Temple. The mod was designed for future compatibility with Deathdisco's Jedi Temple, however. This can be addressed by a simple drag and drop optional compatibility fix in the future. This mod includes (with permission) a modified version of NewbieModder's Korriban Expansion.

    Party Swap is incompatible at this time.

    Any mod that gives Visas Marr a prestige class is incompatible as this mod grants her one at the end of her personal quest.

    Ebon Hawk cockpit skyboxes are currently incompatible.

    Schematic Lightsaber Mod is VERY incompatible due to edits to companion dlg files and an edit to Nar Shaddaa's refuge quad module. Additional testing seems to indicate that the incompatibilities are much more serious than a cursory glance indicated. Apparently in concert with this mod, it breaks Korriban in several places due to some changes in utc files.

    Content Pack- Feats and Powers has been reported to be incompatible
    -------------------------------
    Known to be compatible:
    Extended Enclave by danil-ch
    Expanded Ending by WildKarrde
    Genoharadan Legacy by N-DReW25

    Just the those installers after you install this mod. I personally use those mods in my own build and I recommend them.
    --------------------------------
    KNOWN ISSUES:
    There are some issues that may cause you some minor annoyance, but they have no effect on the actual mod.
    The imported modules have mini maps that are off. They still serve a purpose to let you see where you are going.
    The .vis files going from KOTOR 1 to 2 seem to not work all that well and have usually been omitted. This has the unfortunately annoyance of disabling some visual effects (shadows/force speed/stealth field effect) within that particular module. Certain modules have been modified so their .vis file works. These specific modules are usually because I needed a visual effect for a cutscene.
    Balance is being worked on and my response to reports on balance is to try and get a new version out ASAP. So if you find something to be egregiously difficult, then let me know and I will immediately try and address this.
    ---------------------------------
    The following mods and modders resources were used in this mod.
    Sithspectre's Sleyheyron Demo for modules and planetary icons.
    [K1/TSL] Modder's Resource - Holocrons by InSidious/Darth InSidious (also enclosed with this mod is a copy of that mod's readme, per the requirements of usage)
    Jolee's hut resource by djh269 
    Sleyheyron Arena modder's resource by Thor110
    Expanded Galaxy v0.4.0 [MODDERS RESOURCE] 0.4.0 version by Thor110
    Specialized Combat Suits for Kotor & TSL by RedRob41
    Modder's Resource: Dejarik Table by: newbiemodder
    Dahnis Unique Look by Leilukin
    SpaceAlex for textures in Dahnis Unique Look
    Droid models animations fix By Zobizob
    Kashyyk cut module restoration v1.0 By Zobizob
    Czerka Depot Restoration v1.0 By Zobizob
    Terentateks in TSL by LDR
    Tulak Hord's lore accurate mask by The_Chaser_One
    Quanon gave permission for his Sith Temple mod for KOTOR 1, as well as provided the modder's resource for their Yavin modules.
    Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack 1.0.0 by SpaceAlex
    Yavin Station Hangar 1.5 by WildKarrde is here with permission.
    Permission granted from Quanon for modules Ancient Cave, Temple Main Chamber, and Canyon from Silveredge9's Brotherhood of Shadow's Solomon's Revenge. 
    Silveredge9 has given a blanket permission that their mods are free for people to utlize in mods now.
    InSidious/Darth InSidious granted permission to utilize their K1 Lost Modules mod (Tatooine Temple module).
    TOR Ports: Pureblood Sith Male Player Head for TSL 1.0.0 By DarthParametric
    TOR Ports: Pureblood Sith Female Player Head for TSL 1.1 By DarthParametric
    Effix for K2 Effixian's PMHC04 Gray Reskin 1.0.0 (texture file used)
    Quanon for Korriban Canyon/Lost City modder's resource modules
    Quanon for modders resource modules used in Coruscant Arena (scrapyard games modders resource from Quanons Big Sell out)
    EwokKotor for Playable Ewok mdl
    BioWare/Disney/LucasFilm for assets from KOTOR 1
    Obsidian/Disney/LucasFilm for assets from KOTOR 2
    Pandemic/Disney/LucasFilm for assets from Battlefront 2
    Newbiemodder for his Korriban Expansion mod, implemented here in a modified form with permission. Said modifcations do not reflect the original artistic vision of the original mod author.
    Sith Holocron for the 2018 version of his mod: Coruscant Hi-Resolution Pack, here with permission.
    90SK for Realistic Skybox for Deathdisco's Coruscant mod, here with permission.
    Lily for [TSL] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks 1.1.0, assets used with permission.
    JCarter426 for the modder's resource JC's Loadscreen Template for K2
    SAO1138 for videos for landing and departing from Sleheyron. These are taken with permission from SAO1138's Sleheyron- Story Mode and Battle Arena mod.
    Specific to KOTOR tools and plugins used include KOTOR blender, Holocron Toolset, KoTOR TOOL, mdlops, kgff, dlgeditor, kotor scripting tool, reone_tools, mdledit, Probably others as well, at some point.
     
    Shout outs:
    I have to say,  all of the modders who gave permission for using non-modders resources assets were extremely kind and nice. Shout out to  Quanon, WildKarrde, InSidious/Darth InSidious, DarthParametric, Newbiemodder, Sith Holocron, 90SK, Lily and SAO1138. You were very kind for letting me use your assets!
    The KOTOR modding community in general for largely being so accommodating and kind. This mod wouldn't be possible without you. 
    Nexus user BlackWind1909 was very good about providing a lot of feedback regarding difficulty.

    545 downloads

       (1 review)

    24 comments

    Updated

  16. Comic Neo-Crusader Flags

    Comic Neo-Crusader Flags
    by 90SK
    This work was created in 2007 as part of a series of TSL improvement mods. It is some of my first modding work. To use, please copy files into your Override folder in your TSL directory. They will replace the ancient rakata flag with Mandalorian Neo-Crusader logo flags from the Dark Horse KOTOR comics.  

    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    29 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Playable Ahsoka alternate dark side transitions

    After starting a playthrough with Stormie97 & Effix's playable Ahsoka (https://deadlystream.com/files/file/1995-tsl-stormie97-effixs-ahsokatogruta/), I thought it would be cool if there was a more visible dark side transition, so I made one.... this was initially for personal use and it's not to the highest of standards, but here it is, I hope somebody can get some enjoyment out of it.
     
    I also included an alternate light side portrait, should you wish to use it.
     

     
    Installation:
    1. Install https://deadlystream.com/files/file/1995-tsl-stormie97-effixs-ahsokatogruta/
    2. Download the Dark Side Transitions.zip
    3. Drop the files into your override folder
     
    Uninstallation:
    1. Delete the following files from your override folder
    - po_PFHAHSD2.tga
    - po_PFHAHSD1.tga
    - po_PFHAHS.tga
    - PFHAHS01D2.tga
    - PFHAHS01D1.tga
     
    Full credit goes to @Stormie97 & @Effix for their amazing work creating the original. 
     
    Legal Disclaimer
    =================
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.

    38 downloads

       (0 reviews)

    0 comments

    Updated

  18. M4-78EP Unofficial Patch

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    M4-78EP Unofficial Patch 1.0
     
    1. Description:
    ----------
    One of the most ambitious Kotor II mods is also one of its most controversial. The M4-78 Enhancement Project, or M4-78EP, was the culmination of years of hard work to restore the legendary Droid Planet of M4-78 back into Kotor II, however, the first releases of M4-78EP was plagued by two critical issues which gave the mod a bad reputation.
     
    1) A mix of low-quality, amateurish voice acting and bizarre Droid filter choices. 2) Crippling lag in the Industrial Zone.  
    Updates 1.3 and 1.5 of the M4-78EP were intended to fix these two issues. The majority of the Droid VO is now reasonably competent for a fan mod and the lag in the Industrial Zone was fixed, however, these updates also added more problems which simply replaced the old issues with new issues.
     
    1) The teleportation mechanic during the Radiation section was controversial with some players. 2) The removal of the side quest “Termination Required” during the Radiation section was controversial with some players. 3) Removal of content was unfinished in some places. The Security Droid trio which was removed spill spawn during the Radiation section and could be found if you ran backwards in the Industrial Zone before clearing the Radiation. 4) Kaah’s new dialogue in ES-05’s Archon Chamber was amateurishly written when you compare it to the old dialogue. 5) Having Vash and possibly Kaah be killed by the weak Sith Assassins you mow down throughout the game was hardly seen as an improvement over the old ending. 6) In the attempt to fix the lag an important placeable was deleted which prevented the side quest “Fixing Droids” from being completed.  
    This mod, the M4-78EP Unofficial Patch, is the work of a coalition of modder’s who have come together to fix M4-78 to improve the new content added in updates 1.3 and 1.5 whilst restoring the much beloved features which were removed in those updates from update 1.2.
     
    Features:
     
    Please note the following:
     
    Whilst M4-78EP 1.5 has language support for English and Russian the M4-78EP Unofficial Patch is ONLY SUPPORTS ENGLISH AT THIS TIME!
     
    Whilst M4-78EP 1.5 is available on the Steam Workshop via TSLRCM (English) + M4-78EP (English), the M4-78EP Unofficial Patch ONLY SUPPORTS THE DEADLSYTREAM VERSION OF TSLRCM AND M4-78EP!
     
     
    2. Installation:
    ----------
     
    Note: TSLRCM must be installed FIRST, M4-78EP 1.5 must be installed SECOND, and the M4-78EP Unofficial Patch must be installed THIRD, in that PRECISE order, and ALL other mods are to be installed AFTER these three mods. 
     
     1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that M4-78EP will NOT work AT ALL without TSLRCM.
     
     2. Follow TSLRCM's installation instructions.
     
     3. Once TSLRCM is successfully installed, run M4-78EP.exe. Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where Kotor II is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM.
     
     4. If you want to install the “British Female Warning Voice” open the “British Female Warning Voice” and copy the audio files from there into the “tslpatchdata” folder inside the M4-78 Unofficial Patch download and overwrite the existing audio files. Doing this will install the British Female Warning Voice instead of the American Female Warning Voice.
     
     5. Run the HoloPatcher.exe inside the M4-78 Unofficial Patch download, navigate to your Kotor II install folder and click install.
     
    Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
     
     6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches.
     
     7. Install any of the included Bonus Addons from the “Bonus Addons” folder that you’d like.
     
    Note: If you plan on using Ashton Scorpius’ TSL Better Male Twi'lek Heads mod, install that mod, open the folder “TSL Better Male Twi'lek Compatibility Patch” in the “Bonus Addons” folder, choose between Vanilla Quality and High Quality, and copy the two files from one of these folders and place them into your Override folder.
     
     8. Install any other compatible mods you desire now.
     
     
    4. Uninstall
    ----------
    Not possible.

    Make sure you backup your Kotor II game folder before installing TSLRCM and M4-78EP 1.5 to ensure that you can go back and reinstall your mods without M4-78EP 1.5 should you change your mind.
     
    5. Known Issues
    ---------
    - When entering 812DRO, the Droid Manufacturing Module, the side quest Deadly Upgrade reactivates again for unknown reasons should it have already been completed.
    - Whilst the shadow of the Droid Construction Boss model, L5-65’s model, was fixed I suspect it has a few problems. The Environmental Zone’s Guardian Droid boss fight appears to be doing a T-Stance when Kaah has his final line and, when talking to L5-65, the Droid will “Moon Walk” on the spot without stopping.
    - The Escort Droid will still teleport you to 810DRO and 811DR (M4-78EP 1.5’s Droid Manufacturing and Research & Development modules) instead of 812DRO which is the new Droid Manufacturing Module made by Thor110 which merges 810DRO and 811DRO into one module.
    - Kaah Ohtok’s unique death scene if you spare him in the Environmental Archon Chamber and then try to “recruit” him into your Party may not fire properly. If this is the case and it can’t be fixed the option to fake recruit him may be removed, however, do know that this scene not firing should not break your game.
     
    6. Future Plans
    ---------
    - Improve Korriban content.
    - Restore the bonus side quests for HK-47, T3-M4, and G0-T0 during the Radiation section of M4-78.
    - Rename every single Droid on M4-78 to make Droids easier to identify. For example, instead of “CS-36” he’d be named “Greeter Droid CS-36” and journal entries will specify that detail so that he should stand out amongst the plethora of CS named Droids.
    - Give every single named Droid a unique texture to make Droids easier to identify. For example, if CS-36 was the only droid that was colored hot pink and the journal entry said he was hot pink it would be easier to identify that Droid. An optional HD pack is also planned for these new Droid textures.
    - Reword and reorganize certain Droid dialogues so that the dialogue is more consistent with the rest of the game.
    - Add more Party dialogue interjections throughout M4-78. Some of these could be lifted from other parts of the game, spliced together, or created with AI so that Party members can actually interact with the planet they are on. Do note that Hanharr uses alien VO and can be written to actually talk about M4-78.
    - Fix the 1.5 content where you could use Bao-Dur to break into the Environmental Zone first before going to the Industrial Zone.
    - Add more Power Cores.
    - Revoice Master Vash with a human voice actor, NO AI, and change the ending to allow her to reunite with the others on Dantooine.
     
    7. Credits:
    --------------------------------------------------
    » Developers
    --------------------------------------------------
     
    - N-DReW25 - Project Leader, dialog correction, dialog editing, git file editing, texture editing, VO splicing.
    - Thor110 - Project Leader, scripting, git file editing, modeling.
    - Sith Holocron – Major graphics artist, creator of the optional HD M4-78 textures, several upscaled droid textures, texture editing in general, and edited VO.
     
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    - AxConsortium
    - Doodmane444
    - Vriff
     
    8. Contributors:
    --------------------------------------------------
    - Ashton Scorpius – Creator of the TSL Better Male Twi'lek Heads mod which contained an M4-78 compatibility patch which was used as a base for the Kaah Ohtok Compatibility Patch found in this mod as Kaah’s texture was changed.
    - Dark Hope – Creator of the PROTOCOL DROID HD mod and the, as of today unreleased, HD Male Twi’lek head texture, which served as a base for IS-18’s HD texture and Kaah Ohtok’s HD texture.
    - ndix UR – For fixing the glowing eyes of the Foreman Droid model.
     
    --------------------------------------------------
    Special Thanks
    --------------------------------------------------
    Zbyl2, Stoney, Hassat Hunter and the other developers and contributors of M4-78EP. Please consult the M4-78EP page for the full list of users.
     
     
    8. Distribution Notes
    ----------
    This mod may not be modified or distributed without the explicit permission of the authors.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    455 downloads

       (0 reviews)

    5 comments

    Updated

  19. Borderless Fullscreen and Skip Splash Screens DLL

    Sets the games window to Borderless Fullscreen most modern games have, also skip the BioWare and Obsidian logo screens on startup. Made for the Steam version of Star Wars: Knights of the Old Republic II - The Sith Lords.
     
    Installation
    Download and extract the mod. You need dinput8.dll and dinput8.ini.
    Copy both files into your KOTOR II game folder, the same folder as swkotor2.exe:
    ...\steamapps\common\Knights of the Old Republic II\ Launch the game normally through Steam
     
     
    Important:  turn off overlays before playing or process that attach to the games process!!!
    If you don't disable the discord overlay it will crash the game or the window wont appear at all
    but it works with steam overlay
    Disable the Discord overlay 
    Settings  → Game Overlay  =  Off  Settings → Registered Games → Turn off    Toggle detection and Toggle overlay Built and tested on the latest Steam version only. Not tested on GOG, disc, or older Steam builds.
     
    github

    123 downloads

       (0 reviews)

    0 comments

    Updated

  20. Vanilla Planets HD

    VANILLA PLANETS HD

    A VANILLA-FAITHFUL ENVIRONMENTAL TEXTURE OVERHAUL

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

     



    OVERVIEW
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    Vanilla Planets HD is an environmental texture upscale for Star Wars: Knights of the Old Republic II — The Sith Lords.

    The mod upscales the game’s planet, area, environmental, screen, display, and panel textures using Topaz Gigapixel at up to four times their original resolution.

    The goal is to keep KOTOR II as close to its original visual style as possible while making the textures cleaner, sharper, and more detailed.

    I created this mod because I wanted an HD environmental overhaul that preserved the original materials without making surfaces excessively reflective or glossy.

    There are no ReShade presets, lighting edits, shader changes, or major visual redesigns.


    FEATURES
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    • Planet and area textures upscaled at up to 4x resolution

    • All major environments included

    • Screens, displays, monitors, and panels included

    • Ebon Hawk interior and exterior included

    • Optimized TPC textures

    • Vanilla-faithful appearance

    • Separate add-ons for TSLRCM and the KOTOR 2 Community Patch


     




    INCLUDED AREAS
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    Peragus and the Harbinger

    Telos

    Ebon Hawk Interior and Exterior

    Dantooine

    Dxun

    Onderon

    Nar Shaddaa

    Korriban

    Malachor V

    Shared planet and environmental textures

    Screens, displays, monitors, and panels


    DOWNLOADS
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    There are three files total.


    MAIN FILE

    The complete Vanilla Planets HD texture overhaul.

    This file is required for all users.


    TSLRCM ADD-ON

    Additional textures for users of The Sith Lords Restored Content Mod.

    Requires the Vanilla Planets HD main file and TSLRCM.


    KOTOR 2 COMMUNITY PATCH ADD-ON

    Additional textures for users of the KOTOR 2 Community Patch.

    Requires the Vanilla Planets HD main file and the KOTOR 2 Community Patch.

     



    INSTALLATION
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    UPDATING FROM A PREVIOUS VERSION

    If you are updating from a previous version of Vanilla Planets HD, delete the following files from your override folder if they are present:

    DAN_blst03.tpc
    DAN_fall.tpc
    DAN_gobo1.tpc
    DAN_gobo2.tpc
    DAN_LBms.tpc
    DAN_leaf02.tpc
    DANfx_mots.tpc
    KOR_lightbeams.tpc
    DXN_treeline2.tpc
    PLC_Water01b.tpc

    After removing these files, install the new version normally using the instructions below.

    MAIN FILE

    1. Download and extract the Vanilla Planets HD main file.
    2. Copy the included override folder into your main KOTOR II installation directory.
    3. replace files if prompted.

    ADD-ONS

    If you use TSLRCM or the KOTOR 2 Community Patch, install the corresponding Vanilla Planets HD add-on after installing the main file.

    If you use both TSLRCM and the KOTOR 2 Community Patch, install the TSLRCM add-on first, followed by the KOTOR 2 Community Patch add-on.

    Replace files when prompted.

    Highly Recommended After Installation

    After installation, download and install Remove Duplicate TGA-TPC. Run the included .bat file and delete any duplicate TGA files.
     


    SKYBOXES AND BACKDROPS
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    Vanilla Planets HD does not replace the game’s major skyboxes, distant backdrops, or cockpit window views. These assets were intentionally left untouched because Kexikus has already created excellent high-resolution skybox and backdrop mods, while tjsase has created a dedicated mod for the cockpit views.

    The following mods are highly recommended:

    High Quailty Skyboxes II

    TSL Backdrop Improvements

    TSL HD Cockpit Skyboxes

     


    COMPATIBILITY
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    Vanilla Planets HD is compatible with most gameplay, character, interface, bug-fix, and audio mods.

    Conflicts may occur with other planet or environmental texture overhauls that replace the same files.

    When two mods contain textures with the same filename, the files installed last will take priority.


    CREDITS
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    Obsidian Entertainment and BioWare — Original KOTOR II textures and assets

     

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    VANILLA PLANETS HD

    The original worlds of KOTOR II in higher definition.

    1,162 downloads

       (0 reviews)

    1 comment

    Updated

  21. Custom Exile HD

    This mod gives the Male Jedi Exile (PMHH01) a custom visual overhaul with realistic pale green eyes, a custom skin tone, brown hair with subtle realistic highlights, custom portraits, and movie inspired dark side transitions.
    Features
    HD Custom Exile face texture Realistic pale green eyes Custom skin tone Brown hair with subtle realistic highlights Custom portraits Movie inspired dark side transitions Second Sith transition with yellow eyes and a reddish undertone Simple texture replacement Installation
    Place the override folder into your main kotor 2 directory.
    If asked to overwrite files, choose yes.
    Compatibility
    This mod may conflict with other mods that replace the same Exile head, portraits, or dark side transition textures.
    Requirements
    None.

    54 downloads

       (0 reviews)

    5 comments

    Updated

  22. TSL Even EXP

    Inspired by conn's K1 Even Exp (https://deadlystream.com/files/file/2273-k1-even-exp/) mod.
    This mod corrects the fact that Party members only gain 0.8 of the total Experience points that the PC gains for TSL.  
    Installation 
    Just drop npc.2da into your Override folder
    Should be compatible with TSLCRM
    Acknowledgements 
    Fred Tetra for Kotor Tool
    VarsityPuppet for the 2DA editor. 
    ChAiNz.2da for the TSL game saves

    151 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Bigger Dialog Font

    BIGGER DIALOG FONT
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ DESCRIPTION
    Bigger Dialog Font increases dialogue and menu description font size in KOTOR 2 for better readability on modern displays.
    The main download includes all available font sizes:

    20% Bigger
    25% Bigger
    30% Bigger
    40% Bigger
    50% Bigger
    60% Bigger
    70% Bigger
    80% Bigger

    Choose whichever size works best for your resolution and setup.
    The download also includes an optional Font Upscaled folder. Increasing the original font size can make the text appear low-resolution or blurry, so these upscaled font textures can be used to make the larger text look clearer.
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    DIALOG SUBTITLE WORD WRAP BETA
    The optional Dialog Subtitle Word Wrap beta modifies dialog.tlk to add line breaks to dialogue subtitles, helping prevent subtitle text from extending off-screen when using the larger font sizes.
    The add-on is now modular and includes three versions:

    Vanilla
    TSLRCM
    TSLRCM + KOTOR 2 Community Patch

    Choose the version that matches your installation.
    The requirements only apply to the Dialog Subtitle Word Wrap version you choose. The regular Bigger Dialog Font files do not have any known mod requirements.

    Important: Always back up your original dialog.tlk before installing the Dialog Subtitle Word Wrap beta.
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    INSTALLATION
    Main Font Files
    Download and extract the ZIP file. Open the extracted folder. Choose your preferred font size. Place the files from your chosen size folder into your KOTOR 2 override folder. Replace files if prompted. Optional Upscaled Font
    If you want clearer font textures, open the Font Upscaled folder and place its files into your override folder.
    This is optional, but recommended if the enlarged font looks blurry or low-resolution.

    Dialog Subtitle Word Wrap Beta
    Read the included README first. Choose the version that matches your setup: Vanilla
    TSLRCM
    TSLRCM + KOTOR 2 Community Patch
    Back up your original dialog.tlk. Place the new dialog.tlk into your main KOTOR 2 directory, where the game executable is located. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    EXTRA NOTES
    Screenshots were taken at 1920x1080.
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    CHANGELOG
    Consolidated all font sizes into the main download.
    Added 20%, 25%, 30%, 40%, 50%, 60%, 70%, and 80% font size options.
    Added optional upscaled font textures for clearer enlarged text.
    Dialog Subtitle Word Wrap beta is now modular.
    Added separate Dialog Subtitle Word Wrap versions for Vanilla, TSLRCM, and TSLRCM + KOTOR 2 Community Patch.

    459 downloads

       (0 reviews)

    0 comments

    Updated

  24. Vanilla Icons and GUI HD

    VANILLA ICONS AND GUI HD

    1,539 UPSCALED ICON AND INTERFACE TEXTURES FOR KOTOR II

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━  
     
     

    OVERVIEW

    Vanilla Icons and GUI HD contains 1,539 upscaled textures in the main file, not including compatibility-patch textures.

    The mod upscales every icon, GUI icon, and interface texture that could be safely enhanced while preserving the original appearance of Star Wars: Knights of the Old Republic II — The Sith Lords.

    This includes item icons, weapons, armor, clothing, portraits, menu icons, galaxy-map assets, GUI backgrounds, controller icons, and other interface textures.

    All included textures were upscaled to 4x their original resolution using Topaz Gigapixel.

    The mod began as Gamepad Menu Upscaled, later expanded into Forgotten UI Textures, and has now grown into a complete icon and interface overhaul.  
     

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    MAIN FILE CONTENTS

    The main file includes:

    • Item, weapon, armor, clothing, and equipment icons
    • Usable-item and inventory icons
    • Force-power, feat, ability, and interface icons
    • Player-character, party-member, and other character portraits
    • Gamepad menu textures and controller icons
    • Menu and GUI icons
    • Galaxy-map textures and icons
    • GUI backgrounds
    • Additional interface textures

    The vanilla blue lightsaber icons have also been recolored to correct their noticeably purple appearance. (See image) while preserving their original design, glow, and transparency.  
     

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    COMPATIBILITY PATCHES

    Only install a compatibility patch when using its corresponding mod.

    THE SITH LORDS RESTORED CONTENT MOD PATCH

    Includes additional and replacement interface textures used by The Sith Lords Restored Content Mod.

    Requires the main file and TSLRCM.


    KOTOR 2 COMMUNITY PATCH

    Includes additional and replacement interface textures used by the KOTOR 2 Community Patch.

    Requires the main file and the KOTOR 2 Community Patch.  
     

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    MISCELLANEOUS FILES

    SWOOP RACE OVERLAYS

    Upscales the interface overlays used during swoop races.

    The latest version of Vanilla Planets HD already includes these textures. You do not need this optional file if using my other mod.


    TSLRCM MAIN MENU LOGO

    Upscales the TSLRCM main menu logo

    The TSL Main Menu Model Fix and all of its prerequisites are hard requirements for this file.  
     

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    INSTALLATION

    1. Download and extract the main file.

    2. Copy the included Override folder into your main KOTOR II installation directory.

    3. Place the folders and replace files when prompted.

    4. Install the TSLRCM or KOTOR 2 Community Patch compatibility files afterward, when applicable.  
     
    5. If you’re using both TSLRCM and the KOTOR 2 Community Patch, install the TSLRCM icon patch first, followed by the K2CP icon patch.  
     

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    REQUIREMENTS AND COMPATIBILITY

    • Requires Star Wars: Knights of the Old Republic II — The Sith Lords
    • Compatible with The Sith Lords Restored Content Mod
    • Compatible with the KOTOR 2 Community Patch
    • Compatibility patches require the main file and their corresponding mods
    • The optional TSLRCM main-menu file requires the TSL Main Menu Model Fix and all of its prerequisites  
     

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    CREDITS  

    Obsidian Entertainment — Original KOTOR II textures and assets
     
     

    468 downloads

       (0 reviews)

    0 comments

    Updated

  25. Vanilla Maps HD

    Vanilla Maps HD upscales the map textures in Knights of the Old Republic II to make them sharper and cleaner.
    I tried other upscaled map mods, but they still were not sharp or high res enough for what I wanted. So I extracted the map textures myself and upscaled them x4 using Topaz Gigapixel.

    This mod also includes upscaled map textures for The Sith Lords Restored Content Mod and Droid Planet. You do not need either mod installed for Vanilla Maps HD to work. If you do use them, the included map textures are covered.

    Installation instructions
    Extract the zip file
    Place override folder into your main kotor 2 directory
    Replace files if prompted

    Main features
    Upscaled vanilla KOTOR II map textures
    x4 Topaz Gigapixel upscale
    Sharper and cleaner map images
    Includes support for The Sith Lords Restored Content Mod map textures
    Includes support for Droid Planet map textures
    Optional file available for Cathalan Improvement Project

    Requirements
    No hard requirements.

    The Sith Lords Restored Content Mod and Droid Planet are not required, but their map textures are included for users who have them installed.

    Cathalan Improvement Project is only needed if you use the optional Cathalan file.

    Credits
    Obsidian Enterainment

    261 downloads

       (0 reviews)

    0 comments

    Updated

  • File Reviews

      • This mod sorta works. Except that the model is very transparent. Especially on the metal/darker details of her outfit/model. Kind of unusable imo. Just makes me feel like I'm playing the ghost of Talon.

      • Fantastic work!!! Quick question to any who read this: I'm a total rookie with modding, and in my most recent playthrough, when the camera executed the flyby when the HK-50s shot you down over the polar region(when they start speaking "Egotistical Boast") I saw the mod author's logo. Again, since I;m new to this, I likely made a mistake when I added them, so how can I correct it so I don't see the logo?

         

      • does what it says on the tin and i like it

        • Like 1
      • Awesome mod! Some necessary powers filling out the pool, especially with Revitalize. 

        I don't know if this is cool, if not I will absolutely delete it... But I had AI upscale your icons so that they would work properly at high resolution (the images look basically identical, they're just 64x64 instead of 32x32).

        K2_Force_Powers_for_K1_HiRes_Icons_64x64_Addon.zip

      • Nice job ! 
        ou plutôt dans ce cas Beau travail !

      • This Mod fixes all of the problems that I have when I got back to play this game on newer systems.

        The dev behind this mod was quick to answer any questions I had since I was a Linux user of this mod.

        Great quality mod, that fixes issues I was having in Ultrawide such as the dialogue windows not working on the first step of a new conversation (Typical on Ultrawide) as well as improving general stability of the game.

        Would recommend for anyone playing the game.

      • Ok, I hope this helps perfect it because it's a good idea on paper. I'll keep it as "matter-of-factly" as possible.

        My experience with this mod: My setup already had TSLRCM+M478PE+PartySwap as a foundation already running. I installed this mod, created a fresh, new character to test it out, made it to the Telos Citadel Station, and after the "house arrest" sequence wrapped up and I was free to move, the quest triggers, unknown to me, were compromised. For example: The ambush on Dock Module 126? The 5 thugs that attack you spawned, I fought them and beat them, but the dialogue script failed to recognize the instance, leaving the TSF NPC in an infinite "text box loop" saying "don't let them hurt the droid; the instance didn't close properly and, naturally, the journal quest didn't update. I reloaded a save file just prior to that beat and it played out correctly a second time. When I showed the "modified holdout blaster" to Lt. Grenn to pick up the "suspicious goods" quest? that dialogue with Grenn played normally, however the journal didn't log the "suspicious goods" quest at all. So, the masked thug that's supposed to ambush you in the Entertainment Module immediately after that dialogue didn't spawn. Another tell-tale sign that something was wrong is that the Dobo Brothers' Merchant Room was completely inaccessible: The door would not open, full stop. Also, one of the doors to the cantina turned into a "one-way" exit. You could exit out of the cantina through it but not go back in. The other door worked fine. And for some reason, some NPCs appeared with no head whatsoever, (though I'm uncertain of this last bit is related.) To solve these problems on my setup, I purged my game's Override, performed a Steam Integrity Check, and re-installed all my mods in the proper order, except this one. I hope this helps you perfect it. 

         

        EDIT: To be clear, I don't use the Steam Workshop for anything whatsoever; I only use Steam to launch the game. All my mods were installed through their respective standalone TSLPatcher executable. 

        Edited by jmorenobothwell
      • Perfect companion mod to go along with KMRP

      • You are the pillar of this community

      • The Atton no guyliner with mid scruff is absolutely perfect! Love this!

      • This wonderful black magic fuckery has enabled me to play my favorite game of all time at 240fps without any issues and I am very happy about it. Thank you!

        Edited by gilless429
        • Thanks 1
      • Excellent addition! Everything worked great, and I love the different logs and the story they tell!

        • Like 1
      • These look great! Now I know what you meant about not being able to get portrait images out of your head :)


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