690 files

  1. KotOR1 items for KotOR2

    This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame.

    345 downloads

       (0 reviews)

    0 comments

    Updated

  2. Spark Effect - Ebon Hawk

    Something's gone wrong with the Ebon Hawk. Not only are sparks flying out of its panels every which way, but those sparks look less like sparks and more like Pac-Man's power pellets. Most likely because the spark objects in the local geometry are not making use of the same effects technology the rest of the game's sparks are, namely motion blur for that streak look. This mod takes fixes up the sparks used in the game's prologue to use the same technology as the rest of the game, for a stronger look more consistent with the rest of the game, while retaining all of the same intention as the original ones. For clarity, this is not a texture mod, but a model one. It is compatible with any texture mods of your choice. Check out the included video below to see the differences.

    spkeff.mp4 Installation:
    Download the .7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". You can open .7z files with programs like Archive Utility on macOS, or by downloading free programs like PeaZip on Windows and Linux.
    Uninstallation:
    Remove the folder "Spark_Effect_v1.0" from your override.
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the files listed below. This mod is compatible with "Ultimate Ebon Hawk Repairs".
    You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius.
    Included Files:
    -001ebo17.mdl
    -001ebo17.mdx
    -002ebo.mdl
    -002ebo.mdx
    Acknowledgments:
    Thanks to Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotORTool, respectively, and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to give a big shout out to ConansHair for the idea for the mod, and for lending me his thoughts.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.

    spkeff.mp4 spkeff.mp4

    209 downloads

       (1 review)

    0 comments

    Updated

  3. Dark Side Portraits for Droids in TSL

    Dark Side Portraits for Droids in TSL

    Description:
    The Name of the mod is quite self explanatory for what the mod mainly does lol, but in case of a misread, this mod adds Dark Side Portraits for Droids in TSL. Now that is cleared up, it also adds a new Neutral/Light Side portraits for HK47 and T3M4, unlike the regular portraits which were the average beige like G0T0's, which I kept regular. T3's is changes to a misty blue, and HK's is changed to a more brown colour. First Dark side Portraits are Misty Orange - G0T0, Purlpish Beige - HK47, Misty Green - T3M4. Second Dark Side Portraits are Orange - G0T0, Purplish Red - HK47, Orange - T3M4. I find the Orange for the second transitions make sense for G0T0 and T3 since they would never fully ever be dark, while red for HK47 makes sense since he really is quite dark side.

    Installation:
    Run the executable that comes in the readme in the mod. Follow the instructions that come with it.

    Uninstallation: 
    Delete the .tga files that come with this mod in tslpatchdata that are in your override folder. Copy the .2da files from "Backup" into your override folder and replace when prompted.

    Use of Files:
    You can use this in your mod, as long as you make 1 or more changes to this. Think of it as a Modders Resource as well as a mod. You can have Dark Side Transitions for your own custom retextures.

    LEGAL:
    This mod is not distributed by Bioware or Obsidian. I am not at fault for any damage to your pc or game from this mod, as all necessary information for use has been given.

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Transparent Spacesuit Faceplates for TSL

    This mod makes your spacesuit's faceplate transparent so that you can see the head of the character wearing it, as opposed to the opaque faceplate on the vanilla spacesuit.  I have also made the following edits to the suit model:
    - Adjusted texture UVs to hide texture regions that appear unfinished.
    - Added a bright texture to the bright white squares on either side of the faceplate.
    For plot-related reasons, the faceplate will still be opaque for the Jekk'Jekk Tarr sequence when Mira steals your spacesuit.
    I have also included an option with a less transparent faceplate, if you would like some transparency but prefer something closer to the mirrored visors on real spacesuits.
    This mod requires The Sith Lords Restored Content Mod (TSLRCM).  It has not been tested with an unaltered version of the game without TSLRCM.  Please note that if you are using a non-vanilla player head, the spacesuit will default back to the vanilla-style mirrored helmet.  See the "Compatibility" section below for further information.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run INSTALL.exe and select the install directory for your game.  Select "Main Installation" from the drop-down at the top, and click the "Install" button.    If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
    If you would like to use the "Less Transparent Faceplates" option, select the corresponding option from the drop-down menu after the main installation is complete, and click "Install" again.
    This mod includes the Windows version of HoloPatcher for installation.  If you are running on Mac or Linux, you can find the appropriate versions of HoloPatcher here, along with the latest Windows version:  https://deadlystream.com/files/file/2243-holopatcher/. This mod requires HoloPatcher version 1.5.2 or higher.
    If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped:
    - appearance.2da
    - heads.2da
    - 201TEL.mod
    If you would like to edit the scripts in this mod for personal use, please note that most of the provided script source files cannot be directly compiled because they include 2DA memory tokens, placeholders which are automatically replaced by appearance.2da row numbers when compiled during installation.  Running the installer and selecting the option "MODDING TOOL: Build Script Source" will save copies of the source scripts to the subfolder "temp_nss_working_dir" within "tslpatchdata" with the necessary appearance.2da row references automatically filled in.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod requires The Sith Lords Restored Content Mod (TSLRCM).  It is not compatible with any other mods which edit a_104per_enter.ncs.  For best results, install this mod after TSLRCM and any other mods that make significant edits to:
    - The walk speed of the spacesuit
    - The Peragus spacewalk module
    - The Citadel Station dock module
    This mod is compatible with reskins and texture mods that affect vanilla heads.  It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit.
    Due to the way this mod is implemented, the environment suit faceplates will still be opaque if you use a non-vanilla player head.  If you would like to see a non-vanilla head in the spacesuit, I have included instructions for making the new head compatible with this mod.  For further information, please see the file "Instructions to Add New Heads.pdf".
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    Holopatcher by Cortisol and th3w1zard1
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Thanks to Salk for suggesting an option with reduced transparency on the faceplate for the K1 version of this mod.
    A big thank you to th3w1zard1 and Cortisol for their time and effort spent upgrading HoloPatcher to be able to compile all of the scripts in this mod.
    This mod contains material ported from Knights of the Old Republic 1 by Bioware.
    a_104per_enter.ncs includes edits which were originally developed by the TSLRCM team.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Added option to reduce the faceplate's transparency (suggested by Salk for the K1 version).
        - Added an edited version of the spacesuit placeable to make its faceplate transparent.
    1.2 - Adjusted inner suit geometry around neck
        - Adjusted head motion during walking and running animations
        - Correctly assigned texture to the helmet lights
        - Switched installer to Holopatcher to improve cross-platform installability.  Special thanks to th3w1zard1
          and Cortisol for their substantial efforts to improve Holopatcher's script compiling ability.
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    238 downloads

       (1 review)

    0 comments

    Updated

  5. Gadon Thek

    I Created this for fun  

    23 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Visas Reduced Model Clipping

    Visas Reduced Model Clipping
    Drop the files to override
    "Hi poly" version has a smoother chin (picture 2)

    I tried, it's not perfect.
    Shield effects show a gap on the back of the head (same as vanilla afaik)
    Dangly veil part might show a seam at the connection with the part above under specific lighting (not sure why or how to fix)
    I'll fix those if I figure out how lol
    Screenshot uses Darth_Sapiens' HD 2k Visas Marr textures
    Let me know if there's any other issues


    thanks
    Made with KOTOR BLENDER for Blender 2.93+ thanks Seedhartha
    Made with KOTOR BLENDER for Blender 2.79 thanks Symmetric, Purifier, Ndix UR
    Cortisol for Holocron Toolset
    bead-v for MDLedit
    kotor modding community

    256 downloads

       (0 reviews)

    0 comments

    Updated

  7. K1 Ithorian03 retextured

    it use my Chodo textures and some variants. If you rename it for another Ithorian or for chodo they work just fine.

    172 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Zoomed Out Minimap

    Zoomed Out Minimap
    See more map

    Includes a fix to the action bar tooltip so make sure you download the version for your resolution Drop the gui file to override. Other options included if you want to zoom out even more.
    Made for steam/gog version, not sure if it works on the legacy version

    286 downloads

       (1 review)

    3 comments

    Submitted

  9. Malak Redone 2023

    I was tired of Malak old dumb egg face so I made another inspired on the banner on steam and i used Dark Hope's great model to do so !

    I REALY THANK Dark Hope to let me use the textures of her great mode 
    here is the link of her great mode I've only edited the face and the body in my version the base work is hers.  
     
     

    105 downloads

       (0 reviews)

    0 comments

    Updated

  10. K1 Zhar New head (Upscaled)

    I was tired of Zhar face and i decided to upscale the base texture and he still looked like any other Twilek. So i decided to Photoshop something with him.

    60 downloads

       (0 reviews)

    4 comments

    Updated

  11. JC's Spider Filter for K2

    Summary
    This mod removes spider-like creature appearances from the game. Kinrath are replaced with wraid and laigreks are replaced with katarn.
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR2). Uninstallation
    Remove the following files or replace them with backups if necessary:
    - appearance.2da
    - plc_knrthcps.mdl
    - plc_knrthcps.mdl
    - plc_knrthvin.mdl
    - plc_knrthvin.mdl Compatibility
    There are no known compatibility issues at this time.
    Permissions
    This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0).
    CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides
    2DAEditor – VarsityPuppet
    KOTORMax & MDLEdit – bead-v
    NWMax – Joco
    xoreos tools – xoreos team https://xoreos.org/
    Disclaimers
    NOT ARACHNOPHOBIC, JUS' DON' LOIK 'EM.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    20 downloads

       (0 reviews)

    0 comments

    Updated

  12. Existential Selkath's HK-47 Overhaul, TSL Patch

    THIS IS A PATCH, ORIGINAL MOD BY EXISTENTIAL SELKATH IS STILL REQUIRED

    The purpose of this mod is to provide a patch to finally be able to use Existential Selkath's excellent HK Overhaul mod in Kotor 2. I was hoping for Existential Selkath to release their own version of this but after seeing the following comment by them it seemed to me like they mostly gave up on doing so, thus I decided to release my own. 
     
    This patch does not include any of the incredible texture work by Existential Selkath, it only patches the model to bring it to work within TSL. This patch also makes it so the model uses the new TSL animations and includes Marius Fett's HK-47 Disabled Animation Eye Fix Mod. A disabled HK-47 will have its eyes turned off.
     Original Mod: https://www.nexusmods.com/kotor/mods/1476?tab=files
     
    ------------------------------
    Installation
    ------------------------------
    Download Existential Selkath's original mod, and copy its contents to your TSL Override directory.
    Once that is done, run the TSL Patcher found with this mod.
     
    ------------------------------
    Uninstallation
    ------------------------------
    Copy the appearance.2da found in the backup directory back to override.
    Then delete the new p_hk47.mdl and p_hk47.mdx files.

    160 downloads

       (0 reviews)

    3 comments

    Updated

  13. Name White Crystal Fix

    Restricts the level 3 White crystal to Light Side users only, as is the case with the other 8 variations of the Name White Crystal. For those wondering, this is not fixed by the TSLRCM or the reddit Full K2 Build.
     
    Installation: Unzip the download, then copy & paste the .uti file inside your Override folder.
    Uninstallation: Delete this .uti file from your Override folder.

    150 downloads

       (0 reviews)

    0 comments

    Updated

  14. JC's Crystal Attunement for K2

    Summary
    This mod is focused on the so-called Quest Crystal, a powerful lightsaber crystal only the player character can utilize. There are three parts to this mod, which may be installed together or individually:
    Class-Based Properties
    The Quest Crystal in the original game has differing properties depending on your character's level and alignment only. This option gives the Quest Crystal differing properties based on your character's class in addition to their level and alignment. Each combination of class and alignment has access to a unique set of item properties. Workbench Attunement
    In the original game, only Kreia is able to attune your Quest Crystal to keep it up to date with your character's stats. This option allows you to attune the crystal yourself when Kreia is not available as a party member. This option also removes the "[Learn about using the workbench.]" dialogue from any workbenches you can access after the game's prologue. Bug Fixes
    In the original game, you are not always given a Quest Crystal that properly reflects your player character. This mod includes bug fixes to correct that problem. While all of the installation options include these bug fixes, they can also be installed alone without the rest of the mod. Installation
    Extract files from the downloaded archive. Run Install.exe. Select which option you want to install:
    a) Class-Based Properties + Workbench Attunement
    b) Class-Based Properties
    c) Workbench Attunement
    d) Bug Fixes Only Click "Install Mod" and select your game directory (default name SWKOTOR2). This Workbench Attunement part of this mod only supports the English language version of the game at this time.
    Uninstallation
    Remove the installed files or replace from backups if necessary. Credits
    KOTOR Tool – Fred Tetra
    2DA Editor – VarsityPuppet
    TSLPatcher – stoffe & Fair Strides
    DeNCS – JdNoa & Dashus
    DLGEditor – tk102
    ERFEdit – stoffe & Fair Strides
    K-GFF – tk102
    NWNSSCOMP – Torlack, stoffe, & tk102
    xoreos tools – xoreos team https://xoreos.org/
    with thanks to @Snigaroo for help deciding the class-based item properties
    Permissions
    Mod: JC's Crystal Attunement for K2
    Mod Author: JCarter426
    Game: Star Wars: Knights of the Old Republic II - The Sith Lords
    Attribution Preference: "Crystal Attunement by JCarter426" or "uses JC's Crystal Attunement" or some other reasonable phrasing.
    This mod resource is released under the following licenses:
    Attribution Only License Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are permission is not required provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents. (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.  (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
    THE CRYSTAL IS THE HEART OF THE BLADE. THE HEART IS THE CRYSTAL OF THE JEDI. THE JEDI IS THE CRYSTAL OF THE FORCE. THE FORCE IS THE BLADE OF THE HEART. THE SONG FAITH OF THE HEART IS THE THEME TUNE OF STAR TREK: ENTERPRISE.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    890 downloads

       (0 reviews)

    2 comments

    Updated

  15. TSL Character Start Up Change

    Inspired by identical mod by jonathan7 for KotOR 1
    This mod makes changes to the character building process by removing almost all automatically gained feats from three initial classes, and instead gives the player more feat points to spend as they please. Councilor gets 6 feats, Sentinel 7 and Guardian has 8. With that, you can avoid useless feats taking up space while never being used and instead get something you'll actually find useful.
    Just, you know... remember to get some proficiencies... You need those to equip weapons...

    UNDO THE CHANGES AFTER MAKING YOUR CHARACTER
    This mod changes the amount of feat points received at level 1 of all base jedi classes, meaning that all your companions that can become a jedi will also get that boost. It won't break your game, but it might just break the balance of the game. To avoid that, run the 'Revert Changes' option in TSLpatcher.

    Thanks to HDR1 for pointing that out.
     
    - - -Installation- - -
    Run TSLpatcher 'Install' option and point it to game's root folder.
    Also, run the 'Revert changes' option after you've made your character.

    578 downloads

       (0 reviews)

    4 comments

    Updated

  16. [TSL] eb's Holo-Overlays

    This mod changes the hologram-overlay texture used by TSL [mostly] for the holo-logs. It is mainly inspired by combination of movie-style and SWTOR's.
     
    Preview
    Blue - Movie-style [STATIC]
    Description This version uses a static-texture sized at x512. It has an alpha-channel used for scanline effects, which diffuse used mainly for diffuse-color. Blue - Movie-style [ANIMATED]
    Description This version uses an animated-texture sized at x256/frame It consisted of 25 frames to a 5x5 layout sized at x1280 It is set to cycle procedurally in-game at 12.5 FPS It has an alpha-channel used for animated-scanline effects, which diffuse used mainly for diffuse-color. Disclaimer What's seen in the preview is an end-result from also using a visually-affecting mod, that is DarthParametric's "Fixed Hologram Models and Admiralty Redux for TSLRCM".  
    Requirement
    It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to be working as intended. K2CP is not strictly-required, but is strongly-suggested to have as this mod were made with CP’s availability in-mind. See `Disclaimer` section above; hence it is required for user to also install the aforementioned mod to have the optimum result. Fixed Hologram Models and Admiralty Redux for TSLRCM - Mods - Deadly Stream  
    Compatibility
    Compatible with any mods and builds -- long as not affecting `holotex`. It is advised for user to remove any instance of TGA, DDS, or TXI format of the said file in their `override` folder before install.
     
    Installation
    Install `holotex.TPC` to the `override` folder. Overwrite when prompted.
     
    Uninstallation
    Remove `holotex.TPC` from the `override` folder.
     
    Known Issues
    N/A
     
    Final Remarks
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do!
     
    Redistribution
    Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up.
     
    Credits
    The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. ndix UR for tga2tpc and tpcview. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all!  All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb

    320 downloads

       (0 reviews)

    3 comments

    Updated

  17. Animated Vibrodagger

    Adds Vibrodagger with animated texture as a new item (in a hidden stash in the Peragus Dormitories) or as a new skin for Vibrocutter.
    While porting "Stun knife" model created by Rodesqa, I became interested in the various texture effects specific to KOTOR. The end result uses animated textures inspired by IRobert's "Vibroweapons replacement pack retexture".
    Initially, this ported model was used by me for learning and testing purposes, so some of the texturing desicions were not optimal and texture space was not always used efficiently, but it should not be too noticeable.
    CHEATS:
    'giveitem vibrodagger_01' - for vibrodagger
    'giveitem vibrocutter' - for vibrocutter. Vibrocutter can be found at the beginning of Peragus, but only if you are playing with Restored Content Modification (TSLRCM).
     
    Installation
    Copy the contents of the Vibrodagger folder (if you want it to be a new item) or the Vibrocutter folder (if you want to replace vibrocutter) to your game's Override folder.
     
    Uninstallation
    Delete the installed files from Override folder.
     
    Compatibility
    Should be compatible with anything that doesn't change vibrocutter model or add w_vbroshort_060 model and a_hiddenmake.ncs script (this script creates a hidden stash in the Peragus Dormitories).
     
    Permissions
    This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
    The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: the model "Stun knife" (https://skfb.ly/PIqs) by Rodesqa is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) License. And the original model, textures were modified by LoneWanderer.
     
    Credits
    Vibrodagger uses model "Stun knife" (https://skfb.ly/PIqs) by Rodesqa that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) as a basis.
    KOTOR Tool - Fred Tetra
    DeNCS - JdNoa and Dashus
    KotOR Scripting Tool - Blue
     
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    166 downloads

       (0 reviews)

    3 comments

    Submitted

  18. TSL MP3 Player

    Description
    This mod is based on a K1 mod released by HouseOfAmon in about 2006, and now largely forgotten.
    It allows you to play your own music in-game, through a device called <FullName>'s Music Player,
    (where FullName is your character's name). Activating this device allows you to play one of 25 tracks of your own,
    or to return to playing the game's default music. It will do this via a dialogue menu.
    I've made a couple of improvements over the original:
    1) This mod allows you to use 25 tracks, instead of 20;
    2) This mod allows you to reset to the game's default music whenever you want,
    using the 'Play local radio' option (n.b.: 'Known Bugs', below).
    You can cheat the item into the game using the code 'giveitem di_mp3' without the quotation marks,
    or you can make it at the workbench.
    Installation
    Installation of this mod comes in two parts.
    1) Use the TSLPatcher .exe included to install the base mod
    (i.e., double click 'Install TSL MP3 Player', then click 'install mod', etc.)
    2) Adding your tracks to the game:
    i. Select up to 25 tracks that you have on your computer.
       These *must* be in MP3 format.
    ii. Copy the tracks to a new folder.
    iii. Rename these copies Track1.mp3, Track2.mp3 ... etc., up to Track25.mp3
    iv. Copy the renamed files to your StreamMusic folder inside the base game folder.
    Uninstallation
    1. Delete the new tracks you added to your StreamMusic folder.
    2. Delete the following files from your Override folder:
    di_mp3.ncs
    di_mp3.uti
    di_mp3p.dlg
    di_mp3p_1.ncs
    di_mp3p_2.ncs
    di_mp3p_3.ncs
    di_mp3p_4.ncs
    di_mp3p_5.ncs
    di_mp3p_6.ncs
    di_mp3p_7.ncs
    di_mp3p_8.ncs
    di_mp3p_9.ncs
    di_mp3p_10.ncs
    di_mp3p_11.ncs
    di_mp3p_12.ncs
    di_mp3p_13.ncs
    di_mp3p_14.ncs
    di_mp3p_15.ncs
    di_mp3p_16.ncs
    di_mp3p_17.ncs
    di_mp3p_18.ncs
    di_mp3p_19.ncs
    di_mp3p_20.ncs
    di_mp3p_21.ncs
    di_mp3p_22.ncs
    di_mp3p_23.ncs
    di_mp3p_24.ncs
    di_mp3p_25.ncs
    di_mp3r.ncs
    3. If TSLPatcher created a backup folder during install in the same folder as the tslpatchdata folder,
    you can copy the following files backed up there, and use them to overwrite the copies in the Override folder:
    ambientmusic.2da
    globalcat.2da
    spells.2da
    However, it is advised that you do NOT do this unless absolutely necessary,
    as these files are used in a lot of other mods.
    Known Bugs
    Pressing the 'Play local radio' button may cause the game to play the default area battle music when you're not in combat.
    It should return to the normal mode area music once this finishes playing, though.
     

    48 downloads

       (0 reviews)

    5 comments

    Submitted

  19. HK Stats Rework

    Description
    By default, HK-47 has 16 points in Strength, and only 10 in Constitution.
    This strength stat is almost completely useless, since HK is unable to
    wield melee weapons. So I have swapped his Constitution and Strength base stats,
    which should (hopefully) make him a bit more viable as a companion.
    Installation
    Double-click 'Install [TSL] HK Stats Rework' and use the installer as intended.
    Uninstallation
    Remove p_hk47.utc from your Override folder.
    If TSLPatcher saved a previous version of this file to the backup folder,
    copy the version in the backup folder into your Override folder.
     

    299 downloads

       (0 reviews)

    0 comments

    Submitted

  20. TSL Rapid Transit System

    Description
    This mod is designed to work like the "Return to Ebon Hawk" button in KotOR I.
    It consists of a new useable item, called "Rapid Transit System". It appears
    in the shields menu. Clicking it will transport the player from their current location
    to their base (usually the Ebon Hawk, but the apartment on Telos if you're on Telos).
    Clicking the item again while at the base will return the player and their party to
    their previous location.
    The item is given to you on Telos, after you are moved to the apartment in Residential 082.
    Otherwise you can give yourself the item by typing "giveitem di_rts_01" into the console and hitting
    return.
    Installation
    Double click on "Install TSL Rapid Transit System", and hit the "install mod" button.

    Uninstallation
    Remove the following files from your Override folder:
    di_g_rts.ncs
    di_last_loc.utw
    di_rts.ncs
    di_rts_01.uti

    Credits and Thanks
    Thanks to DarthParametric for allowing me to bounce ideas off him,
    and particular thanks to JCarter for fixing my wonky scripting.
     
    Acknowledgements
    All materials and copyrights belong to LucasArts, and Bioware.
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask for my permission first.
     

    346 downloads

       (1 review)

    5 comments

    Submitted

  21. [TSL] "T3-M4 Found the Ebon Hawk"s Theme

    This mod plays an ambient-track to complement "T3 finding the Ebon Hawk" cutscene in Peragus' Hangar Bay.
     
    Preview
    Description It edits the entire cutscene to not-skippable, then sets the ambient-track to `mus_s_positive` -- an original audio file that’s located in `streammusic` folder. It also stops the area BGM momentarily for 11 seconds to not have the AT overlaps with, should then it play back again.  
    Requirement
    It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to successfully working – both in installation process and in-game. K2CP is not strictly-required, but is strongly-suggested to have as well as this mod were made with CP’s compatibility in-mind.  
    Compatibility
    Should be optimally-compatible with any mods and builds -- long as not affecting `hangcam.DLG` and `mus_s_positive.WAV/MP3`. Note: It is safe now for user to install this version on top of any currently installed version. It supersedes and overrides their functionality so compatibility is much ensured.  
    ** -- for installation instructions, run the installer [Install.EXE].
     
    Known Issues
    N/A
     
    Final Remarks
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do!
     
    Redistribution
    Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up.
     
    Credits
    The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. stoffe for TSL Patcher and Fair Strides for the updates. tk102 for DLGEditor. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all!  All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb

    178 downloads

       (0 reviews)

    1 comment

    Updated

  22. Juhani Item Pack for TSL

    =Juhani Item Pack for TSL=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Juhani Item Pack for TSL.7z
    LATEST VERSION: 1.0
    CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod adds a new Jedi robe, a new headband and a new armband to In KotOR II: TSL, named Juhani's Robe, Juhani's Armband and Juhani's Band, with item descriptions that indicate these items once belonged to Juhani.
    I have also made unique inventory icons for Juhani's Robe and Armband, as well as a unique texture for Juhani's Robe. The properties of these items are chosen to reflect Juhani's Jedi Guardian class in the first KotOR game. In addition, Juhani's Robe can be upgraded with underlays.
    These Juhani items can be purchased from Daralaa's store at the Dantooine Enclave Courtyard. Daralaa's store is chosen to be the location to obtain these items because Juhani was trained at the Jedi Academy on Dantooine, and Daralaa is a salvager who sells Jedi artifacts.
    If you want to add the Juhani items manually via the cheat console or KotOR Savegame Editor, here are the item codes:
    llk_juharmband —— Juhani's Armband llk_juhband —— Juhani's Band llk_juhjedirob —— Juhani's Robe The concept of this mod started with my frustration with the fact that Juhani is literally the only KotOR 1 party member whose existence never gets acknowledged in the entire TSL, even in cut content. Even among the KotOR 1 party members who do not appear in TSL, Jolee gets mentioned in a conversation with Handmaiden as well as a robe and a headband that are named after him, while Mission and Zaalbar are referenced in an unused item named Vao Armband. Therefore, I decided to make this mod to add custom items that reference Juhani.
     
    2. INSTALLATION:
    Extract the Juhani Item Pack for TSL.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job.
    If you have installed some other mods, when you install this mod, a new folder named "backup" may  be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
    ***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:***
    If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM  is \Steam\SteamApps\Workshop\content\208580\485537937.
    Note: The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
     
    3. UNINSTALLATION:
    Go to the Override folder of your KotOR 2 directory, and delete the following files:
    ia_jedirobe_070.tpc ii_frarmbnds_070.tpc llk_darastore.ncs llk_juharmband.uti llk_juhband.uti llk_juhjedirobe.uti PFBI70.tpc PMBI70.tpc If a backup folder was created when you installed this mod, go to the backup folder, cut and paste daraala.dlg in your Override folder. If no backup folder was created, delete daraala.dlg from your Override folder.

    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM).
    Any other mod that modifies daraala.dlg, Daralaa's dialogue file, may conflict with this mod. I have set up TSLPatcher to patch the dialogue file instead of hard replacing it to improve compatibility with other mods as much as possible. If you are using another mod that modifies Daralaa's dialogue, and that mod places Daralaa's dialogue in the Override folder, you need to install my mod after that mod.
    This mod is not compatible with any other mod happens to use the same file names for the textures of the Jedi Robe (PFBI70 and PMBI70) and inventory icons for the Jedi Robe and the armband (ia_jedirobe_070 and ii_frarmbnds_070 respectively).
     
    6. PERMISSION:
    You may modify this mod for personal use or show this mod in screenshots.
    You may use the custom llk_darastore script from this mod to make a compatibility patch with your mod, but do not claim the script as your own.
    Do not use any of the custom items from this mod, including llk_juharmband, llk_juhband and llk_juhjedirobe, in your mod without my permission.
    Do not upload this mod to Steam Workshop.
     
    7. CREDITS:
    Cortisol for Holocron Toolset
    tk102 for DLG Editor
    KobaltBlu for KotOR Scripting Tool
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    114 downloads

       (0 reviews)

    4 comments

    Submitted

  23. TSL Twi'lek Male NPC Diversity

    =TSL Twi'lek Male NPC Diversity=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: TSL Twi'lek Male NPC Diversity.7z
    LATEST VERSION: 1.0.1
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod aim to diversify the appearances of Twi'lek male NPCs in KotOR 2: TSL, by giving the named Twi'lek male NPCs different looks to set them apart.
    Compared to KotOR 1, Twi'lek NPCs in TSL have more variety in appearances, but some Twi'lek NPCs reuse the same looks from KotOR 1. Therefore, this mod intends to make the named Twi'lek male NPCs look unique.
    The Twi'lek male NPCs affected by this mod include:
    Harra, a Czerka officer in the Citadel Station's Residential 082 East module on Telos Ahrnell, a mercenary in the Crystal Cave on Dantooine Lupo Shar, owner of the swoop race gallery on Nar Shaddaa Keh'Vehn, a refugee in the Refugee Quad on Nar Shaddaa The unique appearances of these NPCs are created by utilizing the assets from Ashton Scorpius' Better Twi'lek Male Heads for K1 Enhancement Pack modder's resource, which is based on the Twi'lek NPC assets from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource.
    Ashton Scorpius' TSL Better Twi'lek Male Heads mod is not required for this mod to work, but I recommend installing Ashton's mod alongside this mod for visual consistency between the Twi'lek male NPC heads.
    For the best experience with this mod, it is recommended to load a save before visiting Telos for the first time.
     
    2. INSTALLATION:
    Extract the TSL Twi'lek Male NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.
    I also provide upscaled head textures for the Twi'lek male NPCs as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your KotOR 2 directory and overwrite files when prompted.
    If you prefer the Twi'lek men's original "blubber" necks, or you choose to install Option B of Ashton Scorpius' TSL Better Twi'lek Male Heads, after installing the main part of this mod, go to the "Optional - Original Necks" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
    When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
    If you have installed The Sith Lords Restored Content Mod (TSLRCM), when you install my mod, you will receive a warning about the installer skipping at least the 906NAR.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you do not use TSLRCM.
    ***IMPORTANT NOTE FOR STEAM USERS:***
    I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2.
     
    3. UNINSTALLATION:
    Go to the backup folder created when you installed this mod, cut and paste the following MOD files into the Modules folder of your KotOR 2 directory:
    203TEL.mod 301NAR.mod 302NAR.mod 604DAN.mod If there is any 2DA file (appearance.2da and/or heads.2da) present in the backup folder, cut and paste the 2DA file(s) into the Override folder in your KotOR 2 directory. Otherwise, delete the 2DA files from your Override folder.
    If you want to uninstall this mod completely, delete the files with the "llk" prefix that are used by this mod from the Override folder in your KotOR 2 directory. See READ ME.txt for the list of these files to be deleted.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mods that modify or change the heads of the Twi'lek male NPCs affected by this mod (see the Description section above for a full list of the NPCs).
    This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks.
    This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Make sure you install this mod after TSLRCM.
     
    6. PERMISSION:
    Since this mod utilizes assets from Ashton Scorpius' Better Twi'lek Male Heads for K1EP modder's resource, per Ashton's terms in the modder's resource, do not use assets from this mod without receiving Ashton's permission first.
    I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
     
    7. CREDITS:
    SpaceAlex for the K1 Enhancement Pack modder's resource
    Ashton Scorpius for creating the Better Twi'lek Male Heads for K1EP modder's resource and giving me the permission to use it
    Cortisol for Holocron Toolset
    bead-v for MDLedit
    ndix UR for tpcview
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    352 downloads

       (0 reviews)

    0 comments

    Updated

  24. Playable Nightsister Characters REDONE 1.0

    Nightsister Playable Character REDONE by Lewok (For TSL)

    Description:
    A bit ago, I made a mod called “Nightsister Playable Character,” but I wanted to recreate it. I used heads from Kotor 1 and created a Nightsister Texture on them and added them as new heads. (They will not overwrite any preexisting heads, so you can play with the rest without the texture changed.)

    Head Descriptions:
    PFHS01:
    Medium long hair, some tattoos, and a ponytail.

    PFHS02:
    Short Hair and few face tattoos.

    PFHS03:
    Medium Long Hair, Lots of face tattoos, and a ponytail.

    PFHS01 and PFHS03 are re-used heads from Kotor 2, PFHS02 is a re-used head from Kotor 1. 

    Installation:
    1. Unzip Nightsister Playable Character Redone 1.0.zip
    2. Open up the Nightsister Playable Character REDONE Folder
    3. Start TSLPatcher and go through the installation process by directing it to the folder where the Override folder is. (Not the override folder itself though, where the .exe is located.)
    4. Let TSLPatcher do its thing.

    Credits:
    Fred Tetra for Kotor tool
    GIMP
    Stoffe for TSLPatcher
    Effix for helping me figure out how to set up the TSLPatcher for this and letting me use the changes.ini from his Zabrak Player mod as a base for this.
    Unused Modules for TSL (Used for taking screenshots)

    Bugs:
    PFHS03 has pink on the eyelids.
    No other bugs, please report to me for anymore.

    Permissions:
    You can re-use the textures from this mod in your own, as long as I am properly credited and you do not claim them for your own.
    I do not want this to be uploaded to Nexusmods, Moddb, Steam Workshop, or any other platforms.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    35 downloads

       (0 reviews)

    0 comments

    Updated

  25. TSL Jewel Tone Lightsaber Crystals

    I have always found some of the lightsaber colours to be a little harsh, so I tweaked them a bit.  This is a simple re-texture, nothing fancy.
    Blue becomes a deep cobalt
    Yellow is more lemony
    Green is minty
    Violet is lavender
    Red is more red, less orange
    Orange is less like an exploding sun in your face
    I left the others alone since I liked them as-is.
     
    Installation: Copy the desired files into your override folder.
    Blue: w_lsabreblue01
    Orange: w_lsabregold01
    Green: w_lsabregren01
    Violet: w_lsabrepurp01
    Red: w_lsabrered01
    Yellow: w_lsabreyelo01

    Removal: Delete the files.

    Bugs: None that I am aware of.  This mod naturally isn't compatible with any other mods that change these lightsaber crystal colours.

    Credits:
    -Obsidian for making another great SW game.
    -Fred Tetra for creating KotorTool

    Terms of Use: Please do not claim this mod as your own.  Otherwise you may use this mod in any of your files with credit.  Everyone likes to be recognized for their hard work. ^-^
     

    270 downloads

       (0 reviews)

    0 comments

    Updated