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Found 11 results

  1. Version 2.0 + Update

    7,671 downloads

    Warning: ========== Both the 2.0 and the 2.1 update are available from the download button. You MUST download the 2.0 and install that BEFORE the 2.1 is installed. So, download "stlhforcep2.rar", install that, then come back and grab "sthlforcepowerv2u1.rar" and install that. ========== 2.0 Original Review on Filefront: 2.1 Update Original Review on Filefront:
  2. Version 1

    960 downloads

    This is a simple mod that "unchains" Force Push/Wave/Whirlwind and Shock/Lightning/Storm; in other words, you don't have to obtain the lower powers (such as Force Push) to learn the higher powers in the chain (such as Force Whirlwind). I haven't tested this with any other mods, but should be compatible with most all of them.
  3. Version 1.0.0

    295 downloads

    This is a simple mod that extends the duration of the following force auras to ten minutes: Force Aura > Force Shield > Force Armor Force Valor > Knight Valor > Master Valor Burst of Speed > Knight Speed > Master Speed Energy Resistance > Improved Energy Resistance > Master Energy Resistance Force Barrier > Improved Force Barrier > Master Force Barrier Battle Meditation > Improved Battle Meditation > Master Battle Meditation Force Resistance > Force Immunity Force Sight Force Enlightenment I've also included an additional file with "Drain Chain", this simply links the Drain Life and Drain Force series of powers to Force Chain. IE any characters linked by force chain will both receive the restorative benefits of those powers. Installation: Copy files to override folder.
  4. Okay, I'm not sure if any of you have ever run into this before, but... I think there are some minor errors with force powers in KOTOR 1. Notably Force Storm and Death Field. The problem is, sometimes these force powers won't work on all enemies within the target area. Here's an example from a YouTube video. If you can see, Admiral Karath is the target, but only one Sith Trooper on the side is affected. This has happened with me on the computer and on mobile, so I'm sure it is an in-game bug. Some other errors, when using certain force powers on individuals. For example, using Force Storm on an individual with Force Resistance/Force Immunity, the force power is resisted. Unfortunately, the message "RESISTED" isn't displayed. Has anyone noticed these errors before? And is there a fix for them?
  5. View File Ten Minute Force Auras This is a simple mod that extends the duration of the following force auras to ten minutes: Force Aura > Force Shield > Force Armor Force Valor > Knight Valor > Master Valor Burst of Speed > Knight Speed > Master Speed Energy Resistance > Improved Energy Resistance > Master Energy Resistance Force Barrier > Improved Force Barrier > Master Force Barrier Battle Meditation > Improved Battle Meditation > Master Battle Meditation Force Resistance > Force Immunity Force Sight Force Enlightenment I've also included an additional file with "Drain Chain", this simply links the Drain Life and Drain Force series of powers to Force Chain. IE any characters linked by force chain will both receive the restorative benefits of those powers. Installation: Copy files to override folder. Submitter rkr87 Submitted 12/28/2018 Category Mods TSLRCM Compatible Yes  
  6. Version 0.2.0

    487 downloads

    This mod replaces Force Powers' SFXs in the SW:KotOR game with the modded version's SFXs. # Background # To tell the truth, I am pleased with the original Force Powers' SFX but it's just- I want to experience something different- something fresh; and the project was started then. # About this Mod # Inside this version are 7 modded Force Powers' Sound FXs; some based on in-game vanilla assets, and some others are modifications from Shem's "Ultimate Sound Mod"; which he gave permission for anyone whom wants to use the work he have done in a future mod, to just give him credit for what they have used. So, they are: Force Use [v_useforce] - Sound FX produced first when using Force Powers [noticeably heard with Force Cure, Force Heal, Force Armor, Force Aura, and Force Energy Resistance]. Force Lightning [v_pro_lightning] - Sound FX produced when using Force Lightning. Force Death Field [v_pro_deathfeld] - Sound FX produced when using Force Death Field. Force Wave [v_imp_frcwave] - Sound FX produced when using Force Wave. Force Choke [v_imp_choke] - Sound FX produced when using Force Choke. Force Throw Lightsaber [v_throw] - Sound FX produced when using Throw Lightsaber. Force Destroy Droid [v_pro_droidkill] - Sound FX produced when using Force Destroy Droid. This mod can be installed anytime and/or anywhere on the game, and will have direct effect to the game. Shem's Terms of Use: # Final Remarks # I suggest you to install Shem's "Ultimate Sound Mod" [first] along with JCarter426's "JC's K1 Sound Effects" [second], and then sync them with this mod [third]. After all this time, I still believe that Shem's "USM" is still the most enjoyable SFX mod. And later, JCarter426's "K1 SFXs" complete Shem's. And this mod aims to complete the Force Powers' part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Optional: Vanilla Force Powers' SFXs" option from the installer directory. As only for the Force Throw Lightsaber [v_throw], you must uninstall it manually by removing the said file from the 'Override' folder. Compatibility: There are 5 assets that will not compatible with Shem's, they are; Force Choke [v_imp_choke], Force Wave [v_imp_frcwave], Force Destroy Droid [v_pro_droidkill], Force Lightning [v_pro_lightning], and Force Throw Lightsaber [v_throw]. Install this mod after Shem's if you want that change. Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, give credits to Shem, BioWare and LucasArts; as this mod contains their assets. Also, a credits to my name is always a welcome, welcome. Credits: Shem for the collaboration between the "Ultimate Sound Mod" assets with mine's. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb 0.1 Preview : 0.2 Preview [Under Development]
  7. View File [K1] Force Powers' Sounds Pack This mod replaces Force Powers' SFXs in the SW:KotOR game with the modded version's SFXs. # Background # To tell the truth, I am pleased with the original Force Powers' SFX but it's just- I want to experience something different- something fresh; and the project was started then. # About this Mod # Inside this version are 7 modded Force Powers' Sound FXs; some based on in-game vanilla assets, and some others are modifications from Shem's "Ultimate Sound Mod"; which he gave permission for anyone whom wants to use the work he have done in a future mod, to just give him credit for what they have used. So, they are: Force Use [v_useforce] - Sound FX produced first when using Force Powers [noticeably heard with Force Cure, Force Heal, Force Armor, Force Aura, and Force Energy Resistance]. Force Lightning [v_pro_lightning] - Sound FX produced when using Force Lightning. Force Death Field [v_pro_deathfeld] - Sound FX produced when using Force Death Field. Force Wave [v_imp_frcwave] - Sound FX produced when using Force Wave. Force Choke [v_imp_choke] - Sound FX produced when using Force Choke. Force Throw Lightsaber [v_throw] - Sound FX produced when using Throw Lightsaber. Force Destroy Droid [v_pro_droidkill] - Sound FX produced when using Force Destroy Droid. This mod can be installed anytime and/or anywhere on the game, and will have direct effect to the game. Shem's Terms of Use: # Final Remarks # I suggest you to install Shem's "Ultimate Sound Mod" [first] along with JCarter426's "JC's K1 Sound Effects" [second], and then sync them with this mod [third]. After all this time, I still believe that Shem's "USM" is still the most enjoyable SFX mod. And later, JCarter426's "K1 SFXs" complete Shem's. And this mod aims to complete the Force Powers' part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Optional: Vanilla Force Powers' SFXs" option from the installer directory. As only for the Force Throw Lightsaber [v_throw], you must uninstall it manually by removing the said file from the 'Override' folder. Compatibility: There are 5 assets that will not compatible with Shem's, they are; Force Choke [v_imp_choke], Force Wave [v_imp_frcwave], Force Destroy Droid [v_pro_droidkill], Force Lightning [v_pro_lightning], and Force Throw Lightsaber [v_throw]. Install this mod after Shem's if you want that change. Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, give credits to Shem, BioWare and LucasArts; as this mod contains their assets. Also, a credits to my name is always a welcome, welcome. Credits: Shem for the collaboration between the "Ultimate Sound Mod" assets with mine's. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb 0.1 Preview : 0.2 Preview [Under Development] Submitter ebmar Submitted 05/31/2018 Category Mods K1R Compatible Yes
  8. 2,968 downloads

    This mod adds four new, three-tier Force Powers to KotOR - Rage, Scorch, Revitalise and Floating Lightsabres. 1 is Light Side, 1 is Dark Side, and there are two Universal Force Powers. You may recognise a few of these names from TSL or Jedi Academy, and that's because I have now recreated them for K1. Rage: Dark Side power, available at Level 13. Gives the user a bonus of +4 to Strength, +3 to Dexterity,+2 to Constitution for 20 seconds and a 50% speed bonus, while there is also a penalty of -3 to Intelligence, -2 to Wisdom, -1 to Charisma; after that the character's FPs are severely depleted, as are the character's VPs. Further, the penalties to Wisdom/Intelligence/Charisma remain, and the bonuses to Strength, Dexterity and Constitution are now penalties for 10 seconds. Knight Rage: Dark Side power, available at Level 16. Same as above, but the bonuses have increased to +4 STR, +4 DEX, +3 CON, and the penalty has increased to -4 STR, -3 DEX, -3 CON; the WIS/INT/CHA penalties remain the same. Master Rage: Dark Side power, available at Level 19. Same as above, but the bonuses have increased to STR +5, DEX +4, CON +4; the penalties remain the same. Revitalise: Light Side power, available at Level 9. Allows you to restore to life any non-droid party member killed in combat, restoring 10 VPs. Knight Revitalise: Light Side power, available at Level 12. Same as above, but will restore 20 VPs. Master Revitalise: Light Side power, available at Level 15. Same as above, but will restore 30 VPs. Scorch: Universal power, available at Level 9. Projects a spray of flame at the target, causing damage. Knight Scorch: Universal power, available at Level 12. Same as above, but does twice the damage. Master Scorch: Universal power, available at Level 15. Same as above Scorch, but does three times the damage. Floating Lightsabres I: Universal power, available at Level 10. Spawns a single lightsabre, to help you in combat, which lasts for 20 seconds . Without giving too much away, this should remind people who've played TSL of the final battle...These sabres will be a different colour depending on your alignment if you are Light Side – blue for guardians, green for consulars, yellow for sentinels, or red if you are Dark Side. Floating Lightsabres II: Universal power available at Level 13. Same as above, but spawns two lightsabres, which last for 30 seconds. Floating Lightsabres III: Universal power available at Level 16. Same as above, but spawns three lightsabres, which last for 40 seconds. Known Bugs: -The floating lightsabres have humanoid shadows. Sorry, but this seems to be someting to do with the game engine itself... -Some people - those with Radeon graphics cards, in particular - may run into some graphical issues - namely, the lightsabres appearing to have an all-black 'body'. I've tried to get rid of this effect, but have had no luck so far. -For some reason, I occasionally have problems with the KotOR Tool .utc editor when I use this mod. This may just be a problem for my system, though.
  9. File Name: High-Level Force Powers File Submitter: Stoffe File Submitted: 06 Mar 2016 File Category: Mods TSLRCM Compatible: Yes Warning: ========== Both the 2.0 and the 2.1 update are available from the download button. You MUST download the 2.0 and install that BEFORE the 2.1 is installed. So, download "stlhforcep2.rar", install that, then come back and grab "sthlforcepowerv2u1.rar" and install that. ========== 2.0 Original Review on Filefront: 2.1 Update Original Review on Filefront: Click here to download this file
  10. File Name: Force Powers Unchained File Submitter: malxados File Submitted: 05 Oct 2015 File Category: Mods K1R Compatible: No This is a simple mod that "unchains" Force Push/Wave/Whirlwind and Shock/Lightning/Storm; in other words, you don't have to obtain the lower powers (such as Force Push) to learn the higher powers in the chain (such as Force Whirlwind). I haven't tested this with any other mods, but should be compatible with most all of them. Click here to download this file
  11. File Name: Four Force Powers File Submitter: InSidious File Submitted: 24 Feb 2014 File Category: Mods This mod adds four new, three-tier Force Powers to KotOR - Rage, Scorch, Revitalise and Floating Lightsabres. 1 is Light Side, 1 is Dark Side, and there are two Universal Force Powers. You may recognise a few of these names from TSL or Jedi Academy, and that's because I have now recreated them for K1. Rage: Dark Side power, available at Level 13. Gives the user a bonus of +4 to Strength, +3 to Dexterity,+2 to Constitution for 20 seconds and a 50% speed bonus, while there is also a penalty of -3 to Intelligence, -2 to Wisdom, -1 to Charisma; after that the character's FPs are severely depleted, as are the character's VPs. Further, the penalties to Wisdom/Intelligence/Charisma remain, and the bonuses to Strength, Dexterity and Constitution are now penalties for 10 seconds. Knight Rage: Dark Side power, available at Level 16. Same as above, but the bonuses have increased to +4 STR, +4 DEX, +3 CON, and the penalty has increased to -4 STR, -3 DEX, -3 CON; the WIS/INT/CHA penalties remain the same. Master Rage: Dark Side power, available at Level 19. Same as above, but the bonuses have increased to STR +5, DEX +4, CON +4; the penalties remain the same. Revitalise: Light Side power, available at Level 9. Allows you to restore to life any non-droid party member killed in combat, restoring 10 VPs. Knight Revitalise: Light Side power, available at Level 12. Same as above, but will restore 20 VPs. Master Revitalise: Light Side power, available at Level 15. Same as above, but will restore 30 VPs. Scorch: Universal power, available at Level 9. Projects a spray of flame at the target, causing damage. Knight Scorch: Universal power, available at Level 12. Same as above, but does twice the damage. Master Scorch: Universal power, available at Level 15. Same as above Scorch, but does three times the damage. Floating Lightsabres I: Universal power, available at Level 10. Spawns a single lightsabre, to help you in combat, which lasts for 20 seconds . Without giving too much away, this should remind people who've played TSL of the final battle...These sabres will be a different colour depending on your alignment if you are Light Side – blue for guardians, green for consulars, yellow for sentinels, or red if you are Dark Side. Floating Lightsabres II: Universal power available at Level 13. Same as above, but spawns two lightsabres, which last for 30 seconds. Floating Lightsabres III: Universal power available at Level 16. Same as above, but spawns three lightsabres, which last for 40 seconds. Known Bugs: -The floating lightsabres have humanoid shadows. Sorry, but this seems to be someting to do with the game engine itself... -Some people - those with Radeon graphics cards, in particular - may run into some graphical issues - namely, the lightsabres appearing to have an all-black 'body'. I've tried to get rid of this effect, but have had no luck so far. -For some reason, I occasionally have problems with the KotOR Tool .utc editor when I use this mod. This may just be a problem for my system, though. Click here to download this file