InSidious

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InSidious last won the day on July 23 2020

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192 Jedi Grand Master

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About InSidious

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    Self-clos'd, all-repelling

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    cringe909@hotmail.com

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    This abominable Void/This soul-shudd'ring Vacuum

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  1. Module injection is less compatible, not more; WAV files are already setup to go to streamwaves and lip files have to go in Override to work for K1, IIRC. Looking quickly at the files I can't see anything that should be incompatible per se; the modules affected by DP's mod mostly aren't the same as the ones affected by this one. If I'm reading the files right for DP's mod though (without installing), it creates a whole new range of Dark Jedi for the Star Forge, who won't be equipped with lightsaber forms from this mod. Most things in my mod are set up to modify, rather than replace, existing Override files though, so unless DP has changed some very specific dialogue files (dan13_belaya ; k_player_dialog ; kor35_utharwynn ; kor39_utharwynn ; unk44_sparty) there shouldn't be any major incompatibilities.
  2. Think I started playing in late 2019. Currently have three class stories complete, and another four midway through (Started doing Jedi class stories and the Sith Warrior story, got bored with all three, came back and completed Warrior and Agent). Legacy name is N'Dul, server is Darth Malgus. Name: Gurzan Class: Sith Inquisitor Level: 75 Specialty: Sorcerer Alignment: Dark Side Name: Urthanc Class: Warrior Level: 51 Specialty: Marauder Alignment: Dark Side Name: Maraloth Class: Agent Level: 49 Specialty: Operative Alignment: Dark Side Name: Borzus Class: Consular Level: 19 Specialty: Shadow Alignment: Light Side Name: Nagolg Class: Knight Level: 13 Specialty: Sentinel Alignment: Light Side Name: Vessteth Class: Bounty Hunter Level: 13 Specialty: Operative Alignment: Dark Side
  3. From memory, there are two new placeable types - one sith holocron and one jedi holocron - which appear a total of three times.
  4. And on that note, I would like to issue a friendly reminder to please keep the discussion civil.
  5. InSidious

    Gameplay Rework

    Hey, thanks for the really great review and the feedback! I'm not sure what's going on with the HP situation, or with the NPCs. I'll look into it before the next update. Re: the quests, that's good to know, and I can look into adjusting the scripting for later versions. I'm really glad you enjoyed the mod!
  6. K1 Lightsaber Forms v1.6 update:

     

  7. @Masamune753 Yes, it was caused by the attempt to limit the forms to melee wielders. I'm about to upload an update that should fix it. UPDATE: v1.6: -Fixed bug which was causing stats to stack unpredictably (NB: restriction of the lightsaber form to melee wielders is now only checked when the form is first applied); -Corrected inconsistent spelling in the description of Makashi; -Corrected Makashi description to reflect actual bonuses; -Corrected Makashi to give +2 to Will saves.
  8. It should definitely contain a release date a year before the current date. More seriously, it should probably be made late enough in the project to actually show off something worth seeing, and that tells the viewer what the mod is actually about, rather than melodramatic music, still frames and some running about, for instance. For length, I'd probably say about 3 minutes is about as long as you want to go.
  9. Beautiful work as ever, Q. And welcome back!
  10. Hello InSidious, 

    Wanted to say thanks for creating the skybox mod, it has really opened up my gameplay by adding a space dock to my mod I am working on. I am very new to creating mods for my personal gameplay and could use a little help. I posted a question a while back about adding a skybox to 999dia, a skybox from another exiting planet like Peragus would fit my needs. Any idea on how to do this? I know this mod was posted many years ago but any help or direction would be greatly appreciated. 

    2022-04-19.png

  11. View File Robes of Darth Sex the M;an)d'a(lo+r Description This mod gives you the robes of Darth Sex the M;an)d'a(lo+r. They are not in game, you will have to cheat them in by using the cheat console. The code is "a_robe_55" without the quotes. The Fabulous Robe of Darth Sex The M;an)d'a(lo+r is a robe that has been coveted for millennia by the Mandalorians as the pinnacle of their cultural achievement. Darth Sex was the only Mandalorian ever to become a Sith, leading the Sith in the brief but devastating war on the planet Restraint, in the Sense-sphere. Defense Bonus 5, Strength Bonus 10 Dexterity Bonus 10 Constitution Bonus 10 Intelligence Bonus 10 Wisdom Bonus 10 Charisma Bonus 10 On Hit Instant Death DC 100 Bonus feats: Advanced Jedi Defense Advanced Guard Stance Two-Weapon Fighting Armor Proficiency: Heavy Armor Proficiency: Light Armor Proficiency: Medium Caution Critical Strike Improved Two-Weapon Fighting Empathy Flurry Gear Head Conditioning Implants I Implants II Implants III Improved Power Attack Improved Power Blast Improved Critical Strike Improved Sniper Shot Improved Conditioning Master Conditioning Master Jedi Defense Master Guard Stance Master Rapid Shot Perceptive Weapon Specialization: Blaster Pistol Weapon Specialization: Blaster Rifle Weapon Specialization: Grenade Weapon Specialization: Heavy Weapons Weapon Specialization: Lightsaber Weapon Specialization: Melee Weapons Weapon Specialization: Simple Weapon Master Flurry Sneak Attack X Master Critical Strike Installation Put all the files in your Override folder Uninstallation Take them out again. Submitter InSidious Submitted 04/01/2022 Category Mods TSLRCM Compatible Yes  
  12. Version 1.0.0

    43 downloads

    Description This mod gives you the robes of Darth Sex the M;an)d'a(lo+r. They are not in game, you will have to cheat them in by using the cheat console. The code is "a_robe_55" without the quotes. The Fabulous Robe of Darth Sex The M;an)d'a(lo+r is a robe that has been coveted for millennia by the Mandalorians as the pinnacle of their cultural achievement. Darth Sex was the only Mandalorian ever to become a Sith, leading the Sith in the brief but devastating war on the planet Restraint, in the Sense-sphere. Defense Bonus 5, Strength Bonus 10 Dexterity Bonus 10 Constitution Bonus 10 Intelligence Bonus 10 Wisdom Bonus 10 Charisma Bonus 10 On Hit Instant Death DC 100 Bonus feats: Advanced Jedi Defense Advanced Guard Stance Two-Weapon Fighting Armor Proficiency: Heavy Armor Proficiency: Light Armor Proficiency: Medium Caution Critical Strike Improved Two-Weapon Fighting Empathy Flurry Gear Head Conditioning Implants I Implants II Implants III Improved Power Attack Improved Power Blast Improved Critical Strike Improved Sniper Shot Improved Conditioning Master Conditioning Master Jedi Defense Master Guard Stance Master Rapid Shot Perceptive Weapon Specialization: Blaster Pistol Weapon Specialization: Blaster Rifle Weapon Specialization: Grenade Weapon Specialization: Heavy Weapons Weapon Specialization: Lightsaber Weapon Specialization: Melee Weapons Weapon Specialization: Simple Weapon Master Flurry Sneak Attack X Master Critical Strike Installation Put all the files in your Override folder Uninstallation Take them out again.
  13. 1) The mod you have uploaded is already available on DeadlyStream here; 2) Please do not upload items without permission (see rule #18); 3) Please read and abide by the site rules in future; 4) If you intend to upload mods here, please use the mod uploader (go to "downloads" at the top of the page, then click "submit a file"); 5) This section is, generally speaking, for announcing your own mods, and usually contains threads relating to mods uploaded through the file uploader. Welcome to DeadlyStream.
  14. ChanceLightning in the .are file sets the frequency, but I don't know if the game requires specific meshes for it to take effect.
  15. I've attempted to address a couple of the points raised here (specifically, the XP overload and the overpowered lightsabers) in my Gameplay Rework mod. I'd certainly be interested in adding some more features to it to diversify the play experience a bit/ make the game more challenging, and hearing suggestions. I'm not especially thrilled at the idea of removing features, but I have been considering altering/reducing the number of startup feats, introducing some stat prerequisites for some feats (e.g., minimum strength for power attack), and possibly locking skills or feats out for certain classes or altering which skills are class skills, etc.