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Found 39 results

  1. Version 2.0

    544 downloads

    Blades such as this one are the weapon of choice for Mandalorians. A warrior used to make his first battle blade after his first victory. Each one is unique in its construction, and it is very rare to find one that is not with it's owner - most great Mandalorians are buried with their blade. This mod adds two new weapons to the game, based on the bat'leths wielded by Klingons in Star Trek: The Next Generation etc. The are called Mandalorian Battle Blades. One can be found in one of the hidden caches on Telos, and has +2 Attack Bonus and +2 Slashing damage. The other is Mandalore's Battle Blade, which can be found in Mandalore's room on Dxun. This second weapon has +2 AB, +2 slashing damage, and the Keen item property. Its model is based on the Sword of Kah'less.
  2. Version 1.0.5

    430 downloads

    This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame.
  3. Version 1.0.0

    382 downloads

    Description This mod is designed to work like the "Return to Ebon Hawk" button in KotOR I. It consists of a new useable item, called "Rapid Transit System". It appears in the shields menu. Clicking it will transport the player from their current location to their base (usually the Ebon Hawk, but the apartment on Telos if you're on Telos). Clicking the item again while at the base will return the player and their party to their previous location. The item is given to you on Telos, after you are moved to the apartment in Residential 082. Otherwise you can give yourself the item by typing "giveitem di_rts_01" into the console and hitting return. Installation Double click on "Install TSL Rapid Transit System", and hit the "install mod" button. Uninstallation Remove the following files from your Override folder: di_g_rts.ncs di_last_loc.utw di_rts.ncs di_rts_01.uti Credits and Thanks Thanks to DarthParametric for allowing me to bounce ideas off him, and particular thanks to JCarter for fixing my wonky scripting. Acknowledgements All materials and copyrights belong to LucasArts, and Bioware. Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask for my permission first.
  4. View File KotOR1 items for KotOR2 This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame. Submitter GearHead Submitted 06/27/2023 Category Mods TSLRCM Compatible Yes  
  5. InSidious

    TSL MP3 Player

    Version 1.0.0

    56 downloads

    Description This mod is based on a K1 mod released by HouseOfAmon in about 2006, and now largely forgotten. It allows you to play your own music in-game, through a device called <FullName>'s Music Player, (where FullName is your character's name). Activating this device allows you to play one of 25 tracks of your own, or to return to playing the game's default music. It will do this via a dialogue menu. I've made a couple of improvements over the original: 1) This mod allows you to use 25 tracks, instead of 20; 2) This mod allows you to reset to the game's default music whenever you want, using the 'Play local radio' option (n.b.: 'Known Bugs', below). You can cheat the item into the game using the code 'giveitem di_mp3' without the quotation marks, or you can make it at the workbench. Installation Installation of this mod comes in two parts. 1) Use the TSLPatcher .exe included to install the base mod (i.e., double click 'Install TSL MP3 Player', then click 'install mod', etc.) 2) Adding your tracks to the game: i. Select up to 25 tracks that you have on your computer. These *must* be in MP3 format. ii. Copy the tracks to a new folder. iii. Rename these copies Track1.mp3, Track2.mp3 ... etc., up to Track25.mp3 iv. Copy the renamed files to your StreamMusic folder inside the base game folder. Uninstallation 1. Delete the new tracks you added to your StreamMusic folder. 2. Delete the following files from your Override folder: di_mp3.ncs di_mp3.uti di_mp3p.dlg di_mp3p_1.ncs di_mp3p_2.ncs di_mp3p_3.ncs di_mp3p_4.ncs di_mp3p_5.ncs di_mp3p_6.ncs di_mp3p_7.ncs di_mp3p_8.ncs di_mp3p_9.ncs di_mp3p_10.ncs di_mp3p_11.ncs di_mp3p_12.ncs di_mp3p_13.ncs di_mp3p_14.ncs di_mp3p_15.ncs di_mp3p_16.ncs di_mp3p_17.ncs di_mp3p_18.ncs di_mp3p_19.ncs di_mp3p_20.ncs di_mp3p_21.ncs di_mp3p_22.ncs di_mp3p_23.ncs di_mp3p_24.ncs di_mp3p_25.ncs di_mp3r.ncs 3. If TSLPatcher created a backup folder during install in the same folder as the tslpatchdata folder, you can copy the following files backed up there, and use them to overwrite the copies in the Override folder: ambientmusic.2da globalcat.2da spells.2da However, it is advised that you do NOT do this unless absolutely necessary, as these files are used in a lot of other mods. Known Bugs Pressing the 'Play local radio' button may cause the game to play the default area battle music when you're not in combat. It should return to the normal mode area music once this finishes playing, though.
  6. View File TSL MP3 Player Description This mod is based on a K1 mod released by HouseOfAmon in about 2006, and now largely forgotten. It allows you to play your own music in-game, through a device called <FullName>'s Music Player, (where FullName is your character's name). Activating this device allows you to play one of 25 tracks of your own, or to return to playing the game's default music. It will do this via a dialogue menu. I've made a couple of improvements over the original: 1) This mod allows you to use 25 tracks, instead of 20; 2) This mod allows you to reset to the game's default music whenever you want, using the 'Play local radio' option (n.b.: 'Known Bugs', below). You can cheat the item into the game using the code 'giveitem di_mp3' without the quotation marks, or you can make it at the workbench. Installation Installation of this mod comes in two parts. 1) Use the TSLPatcher .exe included to install the base mod (i.e., double click 'Install TSL MP3 Player', then click 'install mod', etc.) 2) Adding your tracks to the game: i. Select up to 25 tracks that you have on your computer. These *must* be in MP3 format. ii. Copy the tracks to a new folder. iii. Rename these copies Track1.mp3, Track2.mp3 ... etc., up to Track25.mp3 iv. Copy the renamed files to your StreamMusic folder inside the base game folder. Uninstallation 1. Delete the new tracks you added to your StreamMusic folder. 2. Delete the following files from your Override folder: di_mp3.ncs di_mp3.uti di_mp3p.dlg di_mp3p_1.ncs di_mp3p_2.ncs di_mp3p_3.ncs di_mp3p_4.ncs di_mp3p_5.ncs di_mp3p_6.ncs di_mp3p_7.ncs di_mp3p_8.ncs di_mp3p_9.ncs di_mp3p_10.ncs di_mp3p_11.ncs di_mp3p_12.ncs di_mp3p_13.ncs di_mp3p_14.ncs di_mp3p_15.ncs di_mp3p_16.ncs di_mp3p_17.ncs di_mp3p_18.ncs di_mp3p_19.ncs di_mp3p_20.ncs di_mp3p_21.ncs di_mp3p_22.ncs di_mp3p_23.ncs di_mp3p_24.ncs di_mp3p_25.ncs di_mp3r.ncs 3. If TSLPatcher created a backup folder during install in the same folder as the tslpatchdata folder, you can copy the following files backed up there, and use them to overwrite the copies in the Override folder: ambientmusic.2da globalcat.2da spells.2da However, it is advised that you do NOT do this unless absolutely necessary, as these files are used in a lot of other mods. Known Bugs Pressing the 'Play local radio' button may cause the game to play the default area battle music when you're not in combat. It should return to the normal mode area music once this finishes playing, though. Submitter InSidious Submitted 02/20/2023 Category Mods TSLRCM Compatible Yes  
  7. View File HK Stats Rework Description By default, HK-47 has 16 points in Strength, and only 10 in Constitution. This strength stat is almost completely useless, since HK is unable to wield melee weapons. So I have swapped his Constitution and Strength base stats, which should (hopefully) make him a bit more viable as a companion. Installation Double-click 'Install [TSL] HK Stats Rework' and use the installer as intended. Uninstallation Remove p_hk47.utc from your Override folder. If TSLPatcher saved a previous version of this file to the backup folder, copy the version in the backup folder into your Override folder. Submitter InSidious Submitted 02/19/2023 Category Mods TSLRCM Compatible Yes  
  8. Version 1.0.0

    332 downloads

    Description By default, HK-47 has 16 points in Strength, and only 10 in Constitution. This strength stat is almost completely useless, since HK is unable to wield melee weapons. So I have swapped his Constitution and Strength base stats, which should (hopefully) make him a bit more viable as a companion. Installation Double-click 'Install [TSL] HK Stats Rework' and use the installer as intended. Uninstallation Remove p_hk47.utc from your Override folder. If TSLPatcher saved a previous version of this file to the backup folder, copy the version in the backup folder into your Override folder.
  9. View File TSL Rapid Transit System Description This mod is designed to work like the "Return to Ebon Hawk" button in KotOR I. It consists of a new useable item, called "Rapid Transit System". It appears in the shields menu. Clicking it will transport the player from their current location to their base (usually the Ebon Hawk, but the apartment on Telos if you're on Telos). Clicking the item again while at the base will return the player and their party to their previous location. The item is given to you on Telos, after you are moved to the apartment in Residential 082. Otherwise you can give yourself the item by typing "giveitem di_rts_01" into the console and hitting return. Installation Double click on "Install TSL Rapid Transit System", and hit the "install mod" button. Uninstallation Remove the following files from your Override folder: di_g_rts.ncs di_last_loc.utw di_rts.ncs di_rts_01.uti Credits and Thanks Thanks to DarthParametric for allowing me to bounce ideas off him, and particular thanks to JCarter for fixing my wonky scripting. Acknowledgements All materials and copyrights belong to LucasArts, and Bioware. Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask for my permission first. Submitter InSidious Submitted 02/12/2023 Category Mods TSLRCM Compatible Yes  
  10. Version 2.0

    41,313 downloads

    This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with new, higher-res ones.
  11. InSidious

    Dxun Holocron

    Version 1.0.1

    1,052 downloads

    Introduction This mod adds a new holocron to the game, which can be found on a corpse on Dxun. In addition to giving the player bonuses to their maximum Force Points, which unlock at levels 12, 14, and 16, the mod also gives the player the opportunity to learn three new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X), which can be activated as non-medical abilities. (The vanilla lightsaber forms are hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber Forms become available at levels 13, 15, and 17. Their stats are as follows: Sokan: Attack +3 Damage Bonus +1 Reflex Saves +3 Defence Bonus 2 Defence Bonus vs. Piercing -2 (net bonus: 0) Shi'en: Attack +3 Damage Bonus +3 Defence Bonus -2 Blaster Deflect -2 Reflex Saves -2 Niman/Jar'Kai: Attack +2 Offhand attack bonus +3 Defence Bonus 1 Fortitude Saves -1 Installation Double click 'Install Dxun Holocron', and hit the 'Install mod' button. Uninstallation Remove the following files from your Override folder: di_d_gk1.ncs di_g_lf8.ncs di_g_lf9.ncs di_g_lf10.ncs di_gk1.utc di_jh_01.dlg di_jh_01.ncs di_jh_01.uti di_jhc.utp di_k2s_lf8.ncs di_k2s_lf9.ncs di_k2s_lf10.ncs di_k2s_lf8.uti di_k2s_lf9.uti di_k2s_lf10.uti di_s_gk1.ncs di_s_jhc.ncs ii_datapad_063.tga ii_datapad_064.tga ii_datapad_065.tga ii_datapad_066.tga Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created by TSLPatcher on installation into your Override folder. If no such folder was created on install by the game, you can (probably) safely delete these two files as well. Known Bugs The new Lightsaber Forms won't appear in the same place as the vanilla forms do on the GUI, but in the non-medical items slot (with the shields, basically). There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded. Credits Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to Holowan Labs, which was by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
  12. Version 1.3

    336 downloads

    Description Just a little joke mod, made in imitation of the old Holowan Spire that Doom_Dealer made. On this one you can meet and interact with a few of the regulars on the DS forums. If it proves popular, I may expand it later on. Please don't be upset if I didn't include you. This is a joke mod, and it's meant in a spirit of fun. Installation Put 'deadlystream.mod' into your Modules folder. Do *NOT* put it in the Override. To get there in game, type "warp deadlystream" into the console and hit return. Uninstallation Remove the file again. Permissions You may not upload new versions of this mod without my permission. You may not upload this mod to other websites without my permission. You may not claim to be the author of this mod. Credits & Thanks Thanks to: - Hassat Hunter for spotting the bug in v1.0; - Doom_Dealer for the original Holowan Spire; - Fair Stride for help bugfixing, and for letting me bounce ideas off him; - DeadlyStream.com for being such a fun, nice place.
  13. View File Dxun Holocron Introduction This mod adds a new holocron to the game, which can be found on a corpse on Dxun. In addition to giving the player bonuses to their maximum Force Points, which unlock at levels 12, 14, and 16, the mod also gives the player the opportunity to learn three new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X), which can be activated as non-medical abilities. (The vanilla lightsaber forms are hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber Forms become available at levels 13, 15, and 17. Their stats are as follows: Sokan: Attack +3 Damage Bonus +1 Reflex Saves +3 Defence Bonus 2 Defence Bonus vs. Piercing -2 (net bonus: 0) Shi'en: Attack +3 Damage Bonus +3 Defence Bonus -2 Blaster Deflect -2 Reflex Saves -2 Niman/Jar'Kai: Attack +2 Offhand attack bonus +3 Defence Bonus 1 Fortitude Saves -1 Installation Double click 'Install Dxun Holocron', and hit the 'Install mod' button. Uninstallation Remove the following files from your Override folder: di_d_gk1.ncs di_g_lf8.ncs di_g_lf9.ncs di_g_lf10.ncs di_gk1.utc di_jh_01.dlg di_jh_01.ncs di_jh_01.uti di_jhc.utp di_k2s_lf8.ncs di_k2s_lf9.ncs di_k2s_lf10.ncs di_k2s_lf8.uti di_k2s_lf9.uti di_k2s_lf10.uti di_s_gk1.ncs di_s_jhc.ncs ii_datapad_063.tga ii_datapad_064.tga ii_datapad_065.tga ii_datapad_066.tga Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created by TSLPatcher on installation into your Override folder. If no such folder was created on install by the game, you can (probably) safely delete these two files as well. Known Bugs The new Lightsaber Forms won't appear in the same place as the vanilla forms do on the GUI, but in the non-medical items slot (with the shields, basically). There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded. Credits Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to Holowan Labs, which was by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Submitter InSidious Submitted 12/31/2018 Category Mods TSLRCM Compatible Yes  
  14. InSidious

    New UI

    Version 0.4

    508 downloads

    From the readme: Description This mod replaces some of the elements in the user interface (UI) with new versions. This mainly affects the combat UI, but some elements (like the health and force bars) are shared across multiple screens. The item bars and powers menus have new boxes, the combat and selection reticles have been replaced with more minimal versions, and a number of arrows have been replaced with a different style. The overall aim ahs been to imitate the style of the Designers Republic (http://www.thedesignersrepublic.com/), and their work, particularly on the Wipeout PlayStation franchise. Eventually, I may replace the whole UI, but this is it for now. NB: This mod has only really been tested on the widescreen, Steam version of the game. The elements may look different on other versions and at different resolutions. Installation Just drop the files into your Override folder. Uninstallation Take them out again. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks To: Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Fair Strides, for feedback on a previous WIP of this mod; DeadlyStream in general for being helpful, friendly and all the rest of the good stuff it is ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
  15. Version 1.1

    480 downloads

    The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful. Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields. Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy. This mod adds my version of the energy sword from Halo to the game. It's called the "Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has +3 attack bonus. It can be found on Nar Shaddaa, in a case at the back of one of the rooms in the flophouse.
  16. 651 downloads

    Description This mod changes the health and force power bars on the HUD to be thinner. N.B.: This mod has only been tested at 1280x768 resolution on the PC. It does not replace the Xbox versions of the UI, and may not work at lower resolutions. Installation Just drop the files uibit_bar_fp_p.tga and uibit_bar_vp_p into your Override folder. Uninstallation Take them out again. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks to: Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Holowan in general for being helpful, friendly and all the rest of the good stuff it is ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
  17. 830 downloads

    Description This mod changes the level-up icon from yellow to green, to fit better with the rest of the game's UI. Installation Just drop the files lbl_levelup.tga into your Override folder. Uninstallation Take it out again. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks to: Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Holowan in general for being helpful, friendly and all the rest of the good stuff it is ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
  18. 1,126 downloads

    These robes will make you look like Darth Nihilus, and have some very powerful stats. They were made on request for somebody, although I forget who now (sorry). You can get them in-game on Darth Nihilus'corpse, or by typing into the console 'giveitem a_robe_99'. I made this mod a long, long time ago, so the chances are that it's not compatible with TSLRCM.
  19. 285 downloads

    By JCarter and Darth InSidious This isn't a mod so much as a modder's resource. JCarter426 discovered a "shuttle interior" in the game files area that was never used by Obsidian, and I've made up some module files so you can get to it. The "module" folder is exclusively for the use of modders, and is not needed to make the mod run; it is only if you want to edit things that you will need this folder.
  20. 1,468 downloads

    This mod adds a new lightsaber to the game, based on that of Qu Rahn, as seen in the Dark Forces games. It has an animated blade, that shifts colour between blue and green. It must be cheated into the game. The code for the saber crystal is “di_lcrys_12”, without the quotes. There is only a standard lightsaber model – do not attempt to use the crystal in a short or doublesaber, as this will crash your game.
  21. 891 downloads

    This mod makes it so that you can use Remote as a workbench or lab station while on the move, in case you need to upgrade something or use a few components on the move.
  22. Version 2.0

    293 downloads

    Description The sonic screwdriver comes from the planet Gallifrey, in the constellation of Kasterborus, in a galaxy far, far away. Not only can it unscrew and unlock things, it also has its uses as a weapon, particularly against machines. Damage Bonus, Sonic +2 Damage Bonus vs. Droids, Ion +1-4 Repair +2 To get it in-game, it can be purchased from Dendis Dobo. Alternatively, you can get it by typing "giveitem di_ssd_01" and "giveitem di_ssd_02" into the console, without quote, and hitting the return key. This mod adds two items to the game: a weapon, the stats of which are outlined above, and a useable item. The useable item will allow the player to open closed doors and unlock placeable items, dependent on scoring 15 or higher on a random number generator out of 20. If not, the effect will fizzle. The player also needs to have the sonic screwdriver weapon actually equipped at the time in order to use this. N.B.: This mod is incompatible with "Dendis' Secret Stash" mod by JCarter426. Installation Double click on "Install Sonic Screwdriver for KotOR 2", and hit the "Install Mod" button. Uninstallation Remove the following files from your Override folder: dendis.dlg di_202_buy.ncs di_202_c1.ncs di_202_c2.ncs di_202_s1.ncs di_ss_01.ncs di_ss_01.tga di_ss_01.txi di_ssd_01.dlg di_ssd_01.uti di_ssd_02.uti ip_pltuseitem_241.tga iw_SonicPstl_241.tga w_SonicPstl_241.mdl w_SonicPstl_241.mdx If you installed this mod on top of other mods, DO NOT delete the files "globalcat.2da" OR "spells.2da", as this may cause problems with your game. Credits & Thanks -Thanks are especially due to Fair Strides 2, whose help was invaluable in getting the scripting for the sonic screwdriver functioning properly; -Thanks also to VarsityPuppet for the inspiration to revisit this mod, and for feedback on the model; -Thanks as always to the folk at Holowan Labs, without whom KotOR modding would never have got off the ground. -Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this . Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first.
  23. InSidious

    New UI

    File Name: New UI File Submitter: InSidious File Submitted: 28 May 2017 File Category: Mods TSLRCM Compatible: Yes From the readme: Description This mod replaces some of the elements in the user interface (UI) with new versions. This mainly affects the combat UI, but some elements (like the health and force bars) are shared across multiple screens. The item bars and powers menus have new boxes, the combat and selection reticles have been replaced with more minimal versions, and a number of arrows have been replaced with a different style. The overall aim ahs been to imitate the style of the Designers Republic (http://www.thedesignersrepublic.com/), and their work, particularly on the Wipeout PlayStation franchise. Eventually, I may replace the whole UI, but this is it for now. NB: This mod has only really been tested on the widescreen, Steam version of the game. The elements may look different on other versions and at different resolutions. Installation Just drop the files into your Override folder. Uninstallation Take them out again. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks To: Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Fair Strides, for feedback on a previous WIP of this mod; DeadlyStream in general for being helpful, friendly and all the rest of the good stuff it is ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this Click here to download this file
  24. InSidious

    Flash G0T0

    174 downloads

    Description "We are going to empty your mind as you would empty your pockets..." I suddenly remembered a texture I made in about 2006 for a joke, which retextured G0T0 to resemble a character out of the film "Flash Gordon". So here it is.Enjoy, but remember that you only have thirteen hours to save the galaxy... Installation Just drop the files "P_Gt.tga" and "P_Gt.txi" into your Override folder. Uninstallation Take them out again. Incompatibilities None that I can think of. The user's sense of taste, maybe? Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. This mod is not to be uploaded to any site or public file-sharing or mod distrubtion service without the expressed permission of the author. Credits and Thanks -Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; -Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; -Obsidian, Bioware, and LucasArts, for making both KotOR games.
  25. InSidious

    Broken Bottle

    105 downloads

    Bludgeoning Damage Bonus +2 On Hit Attribute Damage Constitution DC10 Attack Penalty -1 Attribute Penalty Dexterity -10 Decreased Skill Modifier Awareness -2 Reduced Saving Throws Reflex -4 To get in game type "di_bottle1" into the console, without the quotes. A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia. The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu, in the right hands it can be a devastating weapon.