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Found 14 results

  1. Version 1.0.5

    74 downloads

    This mod mainly rebalances grenades and some force powers to make the game be more than just a spam fest of force speed and force lightning. 1.0.5 Changes: - Grenades and rockets now have a minimum guaranteed damage (their original damage). - Harmful event signal fix for grenades. 1.0.4 Changes: - Master Heal now benefits from skill points invested into Treat Injury. 1.0.3 Changes: - Description fix for grenades and rockets. 1.0.2 Changes: - Removed the blurry air wave effect of Force Wave. - Minor changes to autobalance.2da. - Saving throws are reworked, every class gains 1 of each saving throw type every time they level up. - Most grenades and rockets now benefit from Demolitions skill. - Poison grenades and poison rockets scale with user level. - Darts now also scale with user level. 1.0.1 Changes: - Death Field now actually does what the description sais, only heals the user for the equivalent of the most damage dealt to any single enemy. - Master Heal is nerfed, heals a bit less. 1.0.0 Changes: - Force Channel Form description fix. - Added Force Power Area of Effect: +50% to Force Affinity Form. - Force Affliction fix. - Force Plague fix. - Force Aura buffed to +4 defense and s.t. bonus from +2. - Force Shield buffed to +6 defense and s.t. bonus from +4. - Force Armor buffed to +8 defense and s.t. bonus from +6. - Force Aura, Force Shield and Force Armor now works with Force Chain even if it is applied through Force Enlightenment. - No more blur effect when using Force Speed (all 3 levels). - Burst of Speed buffed from +2 defense bonus to +2 defense bonus and +2 attack roll bonus. - Knight Speed changed from +4 defense bonus and +1 extra round of attack to +4 defense bonus and +4 attack roll bonus. - Master Speed changed from +4 defense bonus and +2 extra round of attack to +6 defense bonus and +6 attack roll bonus. - Fury/Wookiee Rage now also gives +2 attack rolls. - Improved Fury/Wookiee Fury now adds +4 attack rolls instead of +1 extra round of attack. - Master Fury/Wookiee Frenzy now adds +6 attack rolls instead of +2 extra round of attack. - No more blur effect when using Fury/Wookiee Rage (all 3 levels). - Fixed the ’Bad StrRef’ text bug when activating Wookiee Rage, Wookiee Fury and Wookiee Frenzy while i was at it. - Destroy Droid now does 50% less damage. - Kill now does about 33% of enemy hit points in damage instead of 50%. - Shock, Force Lightning and Force Storm now does 50% less damage. - Drain Life and Death Field are now 50% less effective. - Removed the level 10 cap from Drain Life and Death Field. - Force Crush now does 50% less damage. - Force Crush plays no animation on a successful save. - Force Suppression and Force Breach now removes all listed force powers.
  2. View File KotOR2 Improved AI Improves the AI of KotOR 2. I know there are other Improved AI mods out there, but here is my version. Hope you guys are gonna like it. Changes: - Enemy forceusers now use Saber Styles and Force Forms if they have one (unfortunately by default most NPCs don't have one) - Enemy forceusers now use all force powers that they have (previously the AI ignored some force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 21s - Some minor bug fixes Submitter GearHead Submitted 02/07/2024 Category Mods TSLRCM Compatible Yes  
  3. View File KotOR2 Stronger Sith Lords This mod makes Darth Nihilus, Darth Sion and Darth Traya stronger. I also replaced the 3 purple lightsabers that Darth Traya summons with Sith Assassins, in my opinion they make more sense than lightsabers that you can drain of their HP with Death Field like they were living beings. Warning: If you don’t use TSLRCM running the installer will result in 4 error messages, this is normal, the mod is intalled perfectly. And if you use TSLRCM than the mod should install without any error messages. Submitter GearHead Submitted 02/05/2024 Category Mods TSLRCM Compatible Yes  
  4. Version 1.0.1

    21 downloads

    Improves the AI of KotOR 2. I know there are other Improved AI mods out there, but here is my version. Hope you guys are gonna like it. Changes: - Enemy forceusers now use Saber Styles and Force Forms if they have one (unfortunately by default most NPCs don't have one) - Enemy forceusers now use all force powers that they have (previously the AI ignored some force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 21s - Some minor bug fixes
  5. Version 1.0.0

    2 downloads

    This mod makes Darth Nihilus, Darth Sion and Darth Traya stronger. I also replaced the 3 purple lightsabers that Darth Traya summons with Sith Assassins, in my opinion they make more sense than lightsabers that you can drain of their HP with Death Field like they were living beings. Warning: If you don’t use TSLRCM running the installer will result in 4 error messages, this is normal, the mod is intalled perfectly. And if you use TSLRCM than the mod should install without any error messages.
  6. View File KotOR2 Companion Fix This mod corrects companion stats. For example Visas is level 6 when she joins you but she only has 30 HP, this is not the correct value , 54 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with. Requires a new game to work. Submitter GearHead Submitted 01/01/2024 Category Mods TSLRCM Compatible Yes  
  7. View File KotOR2 Combat Rebalance This mod mainly rebalances grenades and some force powers to make the game be more than just a spam fest of force speed and force lightning. 1.0.5 Changes: - Grenades and rockets now have a minimum guaranteed damage (their original damage). - Harmful event signal fix for grenades. 1.0.4 Changes: - Master Heal now benefits from skill points invested into Treat Injury. 1.0.3 Changes: - Description fix for grenades and rockets. 1.0.2 Changes: - Removed the blurry air wave effect of Force Wave. - Minor changes to autobalance.2da. - Saving throws are reworked, every class gains 1 of each saving throw type every time they level up. - Most grenades and rockets now benefit from Demolitions skill. - Poison grenades and poison rockets scale with user level. - Darts now also scale with user level. 1.0.1 Changes: - Death Field now actually does what the description sais, only heals the user for the equivalent of the most damage dealt to any single enemy. - Master Heal is nerfed, heals a bit less. 1.0.0 Changes: - Force Channel Form description fix. - Added Force Power Area of Effect: +50% to Force Affinity Form. - Force Affliction fix. - Force Plague fix. - Force Aura buffed to +4 defense and s.t. bonus from +2. - Force Shield buffed to +6 defense and s.t. bonus from +4. - Force Armor buffed to +8 defense and s.t. bonus from +6. - Force Aura, Force Shield and Force Armor now works with Force Chain even if it is applied through Force Enlightenment. - No more blur effect when using Force Speed (all 3 levels). - Burst of Speed buffed from +2 defense bonus to +2 defense bonus and +2 attack roll bonus. - Knight Speed changed from +4 defense bonus and +1 extra round of attack to +4 defense bonus and +4 attack roll bonus. - Master Speed changed from +4 defense bonus and +2 extra round of attack to +6 defense bonus and +6 attack roll bonus. - Fury/Wookiee Rage now also gives +2 attack rolls. - Improved Fury/Wookiee Fury now adds +4 attack rolls instead of +1 extra round of attack. - Master Fury/Wookiee Frenzy now adds +6 attack rolls instead of +2 extra round of attack. - No more blur effect when using Fury/Wookiee Rage (all 3 levels). - Fixed the ’Bad StrRef’ text bug when activating Wookiee Rage, Wookiee Fury and Wookiee Frenzy while i was at it. - Destroy Droid now does 50% less damage. - Kill now does about 33% of enemy hit points in damage instead of 50%. - Shock, Force Lightning and Force Storm now does 50% less damage. - Drain Life and Death Field are now 50% less effective. - Removed the level 10 cap from Drain Life and Death Field. - Force Crush now does 50% less damage. - Force Crush plays no animation on a successful save. - Force Suppression and Force Breach now removes all listed force powers. Submitter GearHead Submitted 01/26/2024 Category Mods TSLRCM Compatible Yes  
  8. Version 1.0.1

    183 downloads

    This mod corrects companion stats. For example Visas is level 6 when she joins you but she only has 30 HP, this is not the correct value , 54 is. The mod corrects these kind of tiny bugs and makes companion stats what they should have been to begin with. Requires a new game to work.
  9. Version 1.0.5

    319 downloads

    This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame.
  10. GearHead

    NPC Collection

    Version 1.0.0a

    140 downloads

    Alpha Version !!! The mod is unfinished but is in usable condition. What it does: - It adds an armband to the game that allows you to spawn NPCs and control them. - Improved AI and balance changes (optional) If you start a new game you will find the new item on Peragus - Administration Level next to the Medbay in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console.
  11. View File NPC Collection Alpha Version !!! The mod is unfinished but is in usable condition. What it does: - It adds an armband to the game that allows you to spawn NPCs and control them. - Improved AI and balance changes (optional) If you start a new game you will find the new item on Peragus - Administration Level next to the Medbay in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. Submitter GearHead Submitted 07/23/2023 Category Mods TSLRCM Compatible Yes  
  12. View File KotOR1 items for KotOR2 This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame. Submitter GearHead Submitted 06/27/2023 Category Mods TSLRCM Compatible Yes  
  13. "Awaken..." *Looks around cautiously* Well, I seemingly escaped my cyrosleep that I took for reasons I can't recall. I'm so ecstatic to see all the improvements to ease the process of modding, and the new possibilities unlocked. What, Jolee? You don't think that portrait matches you? A relatively "small" project I may do is porting the K1 player heads into K2. My first step will be seeing which heads Obsidian didn't remove from the game assets, and then go from there. On another note, I confirmed that I did lose all of my files for Echo of the Force (my previous WIP TC for KOTOR II)...except...I did apparently retain most of my notes. The downside is I have to redo everything from scratch. I'm slowly restarting it, but it may take some time to get back to where I was at before. Here's my first stab at recreating one of the NPC skins I had previously done. Anyways, until my next entry, may the Force be with you.
  14. Hi everyone! I started playing this series again on my original Xbox and I'm having a wonderful time with KOTOR I, it's beautiful to go through the game as a more mature person and have a marvelous time enjoying the subtle details, it really makes me appreciate the effort many people did in order to give us an unforgettable experience. (I'm as corny as Kansas in August, sorry, I just can't help it D': ) Anyways, I still have a long way till KOTOR II, and I know it's easier and more enjoyable to play it on PC, but I would really want to play it on the console (I know it may sound stupid, I know, but I've always played this game on PC with the restored content. I really want to dig into unknown realms and live the experience as it hit the shelfs, on console and everything. As a matter of fact, I think I've enjoyed more KOTOR on Xbox than in PC) . My only problem (aside from missing the restored content from PC) it's that, when I played KOTOR II for the first time, I started the game with a Bastila's head on PC, and it has been a tradition for me since then. Installing mods on Xbox it's just not a problem for me, I know how to and where to put the files. My concerns are related to crashing the game, because I've read that you'll have problems installing model files and things like that. I'm not sure if it's safe to put any file of Bastila's head mods (for PC) on the game (which they usually have TSL patchers) or if there are other ways of handling the situation. Of course I've searched for info on the topic, but it seems that most things related to Xbox Kotor games have virtually dissapeared. For what I've gathered, the easier way of getting mods was to download a save file and FTP it to your console. I've found many useful sites, but unfortunately they are mostly offline. For example, most Xbox users refered to Storm Singer~~Vox Angel blog in Windstream, but it's offline making the files dead. Another example was in the Xbox scene, and one specific thread brought my attention. Apparently, a user named Dak Vesser made a modpack of Bastila in the game, and also "modified the Peragus Kolto Tank which becomes a vending machine for lightsaber's and other items, plus you can use it to change Bastila's lightside/darkside alignment", but, as you can imagine, everything is as dead as Taris (I even remember watching videos about the mod in youtube with Bastila in white Revan's robes and tho lightsabers in Peragus and having the Xbox HUD, but I can't find those either...) I just wanted to know if anyone would be kind enough to help me to put the head on the game or to share the files/saves I've mentioned above in order to play as Bastila, please! I could say it 's rather shocking finding out that many of KOTOR's history has fallen to obscurity and no one cares about it, I could say it's normal, because we have superior things, but, it's just simply mesmerizing... Here are the websites i found: Windstream blog: http://web.archive.org/web/20090211025914/http://home.alltel.net:80/jls31/index.html Xbox-scene topic: http://web.archive.org/web/20141029064758/http://forums.xbox-scene.com/index.php?/topic/359678-kotorii-tsl-bastila-modpack-availible/ (I link them with archive because you cannot access them in any other way...) Of course I know how to install mods, of course I know I need a modded Xbox (which I have), of course I know the PC version is bastly superior, and many other things, but I really want to live this experience. Thanks in advance! Have a great day ^^