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Found 19 results

  1. Arctrooper209

    Sith Armory

    Version 1.0.0

    27 downloads

    From the first time I played KOTOR I’ve loved the Sith armor. Unfortunately, the Sith disguise you get in the game isn’t very good stats wise and you can’t keep it without cheats. I know there are a couple mods that add equipable Sith armor to the game, but for my second playthrough I decided to make my own set. Which then got me started on modifying the Sith weapons and its now become an entire armory. All the items are upgradeable. I tried to strike a balance when creating the stats, so while they aren’t the best you can obtain in the game, they are in the high-end. I have also given lore descriptions for everything, if anybody cares about that sort of thing. First, I would recommend using A Future Pilot’s “Sith Soldier Texture Restoration” as the item description for the Sith Elite Armor is tailored for a game where the chrome Sith armor is relatively rare. I also think it is just a good mod that stylistically makes more sense. However, it will still work if you don’t use his mod; you’ll just have three armors that are chrome instead of just one. Mod Link: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/ WARNING: For some reason, after an unknown number of hours with any of the armors equipped…you won’t be able to go back to your regular character model. You can still put on regular armor such as the Mandalorian armor, but you will still appear as a Sith soldier. It seems to be something to do with the disguise feature as other clothes with the same mechanic, such as the other colored Sith armors and the space suit, will change your character model, but unequipping them won’t. Unfortunately, I don't know exactly how it occurs. It doesn’t happen right away or after loading a saved game with it on, but at some point in my play after about 20 hours with it equipped, I finally noticed that it was stuck. I haven’t been able to find a fix, so just know that that can happen. Sith Sniper Rifle (g_w_blstrrfl002) Base Damage: Energy 1d8 Enhancement Bonus +1 Scope: Sniper Shot Beam Splitter: +1 Piercing Damage Improved Energy Cell: +1 Energy Damage Hair Trigger: +1 Attack Sith Assault Gun (g_w_blstrcrbn002) Base Damage: Energy 1d8 Enhancement Bonus +1 +1 Piercing Damage Scope: +1 Attack Beam Splitter: +1 Energy Damage, +1 Massive Criticals Improved Energy Cell: +1 Energy Damage, +1 Piercing Damage Hair Trigger: Improved Rapid Fire Modified Assault Gun (sithcrbn) Base Damage: Energy 1d8 +1 Piercing Damage +8 Energy Damage -3 Attack Bonus Feat: Rapid Fire Bonus Feat: Power Blast Beam Splitter: -4 Energy Damage, +2 Attack Improved Energy Cell: -4 Energy Damage, +2 Attack Sith Armor (ptar_sitharmor1) Defense Bonus: 5 Max Dexterity Bonus: +4 Armor Reinforcement: +1 Defense Mesh Underlay: Resist 5/- Fire and Cold Sith Praetorian Armor (ptar_sitharmor2) Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration Sith Elite Armor (ptar_sitharmor3) Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration Sith Marine Armor (ptar_sitharmor4) -Uses same model as Sith Armor. For those using the retexture mod I thought I’d give a version of the white armor that was as powerful as the other colors. Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
  2. DeadMan

    Quarterstaff Replacement Pack

    Version

    4,115 downloads

    1. What is this? Are you tired of awfull look of quarterstaffs? No? Hey, I know you don’t use them, but a lot of NPCs do, so this mod will replace them with better looking models. I’ve also made some interesting changes to these weapons: - Handmaiden’s staff is now double-bladed sword with retractable blades (huge thanks to SithSpecter for allowing me to use his awesome Yinchorr Dueling Sword model) and deals a bit more damage (not too much, just enough for you to keep this blade until you train her as Jedi) - Guidon Beacon, which was restored in TSLRCM will have unique model. - My favorite, Geonosian Electrostaff. It now looks more like staffs which Magnaguards used in episode 3 (electrical field will turn on and off, and it also have custom sounds) 2. Why should I install it? To make your game look better, of course! 3. How to install? Just run TSL Patcher, it will do everything for you. 4. Compatibility. Compatible with TSLRCM. Not compatible with other mods which alter ingame quarterstaff models. 5. Credits. SithSpecter - for allowing me to use his awesome Yinchorr Dueling Sword model. RevanDark and AshuraDX – I used some texture parts from their JA mods. Conditions of Use: You are free to use this models as you like as long as you give proper credit to me, except for the Handmaiden’s staff model. For that one, ask permission from SithSpecter. One more exception: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
  3. Arctrooper209

    MOD:Sith Armory

    View File Sith Armory From the first time I played KOTOR I’ve loved the Sith armor. Unfortunately, the Sith disguise you get in the game isn’t very good stats wise and you can’t keep it without cheats. I know there are a couple mods that add equipable Sith armor to the game, but for my second playthrough I decided to make my own set. Which then got me started on modifying the Sith weapons and its now become an entire armory. All the items are upgradeable. I tried to strike a balance when creating the stats, so while they aren’t the best you can obtain in the game, they are in the high-end. I have also given lore descriptions for everything, if anybody cares about that sort of thing. First, I would recommend using A Future Pilot’s “Sith Soldier Texture Restoration” as the item description for the Sith Assault Armor is tailored for a game where the chrome Sith armor is relatively rare. I also think it is just a good mod that stylistically makes more sense. However, it will still work if you don’t use his mod; you’ll just have three armors that are chrome instead of just one. Mod Link: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/ WARNING: For some reason, after an unknown number of hours with any of the armors equipped…you won’t be able to go back to your regular character model. You can still put on regular armor such as the Mandalorian armor, but you will still appear as a Sith soldier. It seems to be something to do with the disguise feature as other clothes with the same mechanic, such as the other colored Sith armors and the space suit, will change your character model, but unequipping them won’t. Unfortunately, I don't know exactly how it occurs. It doesn’t happen right away or after loading a saved game with it on, but at some point in my play after about 20 hours with it equipped, I finally noticed that it was stuck. I haven’t been able to find a fix, so just know that that can happen. Sith Sniper Rifle (g_w_blstrrfl002) Base Damage: Energy 1d8 Enhancement Bonus +1 Scope: Sniper Shot Beam Splitter: +1 Piercing Damage Improved Energy Cell: +1 Energy Damage Hair Trigger: +1 Attack Sith Assault Gun (g_w_blstrcrbn002) Base Damage: Energy 1d8 Enhancement Bonus +1 +1 Piercing Damage Scope: +1 Attack Beam Splitter: +1 Energy Damage, +1 Massive Criticals Improved Energy Cell: +1 Energy Damage, +1 Piercing Damage Hair Trigger: Improved Rapid Fire Modified Assault Gun (sithcrbn) Base Damage: Energy 1d8 +1 Piercing Damage +8 Energy Damage -3 Attack Bonus Feat: Rapid Fire Bonus Feat: Power Blast Beam Splitter: -4 Energy Damage, +2 Attack Improved Energy Cell: -4 Energy Damage, +2 Attack Sith Armor (ptar_sitharmor1) Defense Bonus: 5 Max Dexterity Bonus: +4 Armor Reinforcement: +1 Defense Mesh Underlay: Resist 5/- Fire and Cold Sith Praetorian Armor (ptar_sitharmor2) Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration Sith Elite Armor (ptar_sitharmor3) Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration Sith Marine Armor (ptar_sitharmor4) -Uses same model as Sith Armor. For those using the retexture mod I thought I’d give a version of the white armor that was as powerful as the other colors. Defense Bonus: 6 Max Dexterity Bonus: +4 10% Energy Immunity Armor Reinforcement: +1 Defense, 25% Energy Immunity Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration Submitter Arctrooper209 Submitted 11/28/2018 Category Mods K1R Compatible Yes  
  4. DeadMan

    Vibrosword replacement pack

    Version 1.0

    3,986 downloads

    I've got tired of standart ingame vibroswords and was looking for mods which will replace them with high(er) quality models. While looking for KotOR models I've found an intresting mod for Jedi Academy made by RevanDark which added tons of new weapons. I especially liked the look of 'Cyber Ninja' swords and I thought it will be great to have such swords in KotOR... So, this mod will replace standart vibroswords with cool "Cyber Ninja" swords. I've managed to convert models and re-create glowing effect for the blades. Mod will not change stats of weapons. Credit goes to RevanDark for creating original JA models. Permissions: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me.
  5. N-DReW25

    Simple Weapons Feat Restoration

    Version 1.0

    171 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 04.04.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files Description: If you love Cut Content you'll love the Simple Weapons Feat Restoration. Simple Weapons are a new restored three tier feat that adds a whole new proficiency to the game. Simple Weapons comes with all party members who can use Melee and your main character receives the first feat at first level up. The weapons that require simple weapons that I remember are Stun Batons, Quarter Staffs, Vibroblades, Short and Long Swords...I likely forgot one or two so please alert me when you find one I forgot to mention. WARNING: There is a small chance an NPC with any of the above-mentioned weapons may have no weapon due to them having no Simple Weapons feat for them to hold them if you spot one of these please report it to me so I can fix the NPC. Known Bugs: Some NPC's may have no weapon as a result of the feat restriction change Future: Wookie War blade and Gaffi Sticks will have this feat Incompatibilities: Should be compatiable with most mods but please be careful of mods that edits "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" If you spot an incompatibility please alert me Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: The entire K1R team for making K1R and restoring most of the cut content Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. ndix UR

    Traditional Mandalorian Blades

    Version 1.1

    107 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Traditional Mandalorian Blades ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ for Knights of the Old Republic This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game. If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder. I made the models and textures. The textures are 1K and relatively simplistic. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K2:TSL version's Modder's Resource package). Thanks to JDub96 for requesting this, and also to Kexikus for his folder priorities tutorial that helped me realize that .mod takes precedence over .rim ... which was making me go a little insane . Re-distribute or re-use this mod as you like, in full or in part. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COMPATIBILITY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The modification is designed for use with K1R. Whether it works without it is unknown. The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041. The modification MAY be incompatible with other mods that affect Igear in Taris undercity (module tar_m04aa), the Mandalorian encounter on Dantooine (module danm14ac), or the Mandalorian commander on Kashyyyk. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPOILERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can find the objects in-game at... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  7. ndix UR

    Traditional Mandalorian Blades

    Version 1.1

    127 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Traditional Mandalorian Blades ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ for KotOR 2: The Sith Lords This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game. The weapons have upgradeable Grip and Edge (because I couldn't figure out how to get just Grip upgradeable, which is what would have made sense to me), but they don't mention upgradeability in the description. If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder. I made the models and textures. The textures are 1K in size and relatively simplistic in version 1. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K1 Modder's Resource package). Thanks to JDub96 for requesting this. Re-distribute or re-use this mod as you like, in full or in part. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COMPATIBILITY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The modification is designed for use with TSLRCM. Whether it works without it is unknown. The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041. The modification MAY be incompatible with other mods that affect Kex on Dxun (module 403DXN) or the Mandalorian mercenaries on Dantooine (module 605DAN). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPOILERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can find the objects in-game at... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  8. smugglerAlex

    Green Disruptor Bolts Mod by smugglerAlex

    Version

    283 downloads

    ==================================================================================== Knights of the Old Republic & Knights of the Old Republic II modification ==================================================================================== If you dont like those white disruptor bolts but you like using disruptors (like me) then this mod is for you! In SWG you saw DXR6 Disruptor Rifle, DXR? Disruptor Carbine and DXR2 Disruptor Pistol, they all shooted green bolts, not white! Also, in Jedi Knight : Dark Forces II there are rodians with green-shooting guns. This mod simply makes you disruptor-type weapons shoot green bolts. And like you see on the screenshots, this mod works for both K1 and TSL. This mod will conflict with simillar mods. It wont conflict with mods that CHANGE vanilla's blaster bolt textures, sounds and etc... My other mods : http://deadlystream.com/forum/files/file/597-unique-upgradeable-clothes-by-smuggleralex/ http://deadlystream.com/forum/files/file/596-upgradeable-clothes-by-smuggleralex/
  9. Fallen Guardian

    Weapon Model Overhaul Texture Rework

    Version 1.0

    6,590 downloads

    The goal of the Weapon Model Overhaul Texture Rework is to make use of wonderfully made weapon models, created by Toasty Fresh, in order to replace the vanilla weapons models and textures with high quality, high resolution ones, that still look and feel like the original game's weapons. NOTE: THIS MOD NEEDS TOASTY FRESH'S WEAPON MODEL OVERHAUL IN ORDER TO WORK PROPERLY! INSTALL IT FIRST! DOWNLOAD HERE: http://www.lucasforums.com/showthread.php?t=213484
  10. Fallen Guardian

    Blaster Pistol Ehancement

    Version 1.0

    3,901 downloads

    I recently showed off some screenshots of enhanced blaster pistols using Captain Hair's blaster pistol model over on Lucas Forums. The goal of this mod is to finish, in a sense, what Captain Hair started with the blasters and make all blaster pistols in both KotOR 1 and KotOR 2 of high quality. When reskinning for the blasters I attempted to match them as closely as possible to their default icons within the game. Anyway, without Captain Hair this mod wouldn't exist so a big thanks to him.
  11. File Name: Traditional Mandalorian Blades File Submitter: ndix UR File Submitted: 03 Dec 2017 File Category: Mods K1R Compatible: Yes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Traditional Mandalorian Blades ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ for Knights of the Old Republic This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game. If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder. I made the models and textures. The textures are 1K and relatively simplistic. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K2:TSL version's Modder's Resource package). Thanks to JDub96 for requesting this, and also to Kexikus for his folder priorities tutorial that helped me realize that .mod takes precedence over .rim ... which was making me go a little insane . Re-distribute or re-use this mod as you like, in full or in part. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COMPATIBILITY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The modification is designed for use with K1R. Whether it works without it is unknown. The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041. The modification MAY be incompatible with other mods that affect Igear in Taris undercity (module tar_m04aa), the Mandalorian encounter on Dantooine (module danm14ac), or the Mandalorian commander on Kashyyyk. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPOILERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can find the objects in-game at... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Click here to download this file
  12. File Name: Traditional Mandalorian Blades File Submitter: ndix UR File Submitted: 03 Dec 2017 File Category: Mods TSLRCM Compatible: Yes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Traditional Mandalorian Blades ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ for KotOR 2: The Sith Lords This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game. The weapons have upgradeable Grip and Edge (because I couldn't figure out how to get just Grip upgradeable, which is what would have made sense to me), but they don't mention upgradeability in the description. If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder. I made the models and textures. The textures are 1K in size and relatively simplistic in version 1. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K1 Modder's Resource package). Thanks to JDub96 for requesting this. Re-distribute or re-use this mod as you like, in full or in part. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COMPATIBILITY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The modification is designed for use with TSLRCM. Whether it works without it is unknown. The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041. The modification MAY be incompatible with other mods that affect Kex on Dxun (module 403DXN) or the Mandalorian mercenaries on Dantooine (module 605DAN). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPOILERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can find the objects in-game at... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Click here to download this file
  13. File Name: Simple Weapons Feat Restoration File Submitter: N-DReW25 File Submitted: 04 Apr 2017 File Category: Mods K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 04.04.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files Description: If you love Cut Content you'll love the Simple Weapons Feat Restoration. Simple Weapons are a new restored three tier feat that adds a whole new proficiency to the game. Simple Weapons comes with all party members who can use Melee and your main character receives the first feat at first level up. The weapons that require simple weapons that I remember are Stun Batons, Quarter Staffs, Vibroblades, Short and Long Swords...I likely forgot one or two so please alert me when you find one I forgot to mention. WARNING: There is a small chance an NPC with any of the above-mentioned weapons may have no weapon due to them having no Simple Weapons feat for them to hold them if you spot one of these please report it to me so I can fix the NPC. Known Bugs: Some NPC's may have no weapon as a result of the feat restriction change Future: Wookie War blade and Gaffi Sticks will have this feat Incompatibilities: Should be compatiable with most mods but please be careful of mods that edits "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" If you spot an incompatibility please alert me Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: The entire K1R team for making K1R and restoring most of the cut content Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  14. Quarterstaff Replacement Pack View File 1. What is this? Are you tired of awfull look of quarterstaffs? No? Hey, I know you don’t use them, but a lot of NPCs do, so this mod will replace them with better looking models. I’ve also made some interesting changes to these weapons: - Handmaiden’s staff is now double-bladed sword with retractable blades (huge thanks to SithSpecter for allowing me to use his awesome Yinchorr Dueling Sword model) and deals a bit more damage (not too much, just enough for you to keep this blade until you train her as Jedi) - Guidon Beacon, which was restored in TSLRCM will have unique model. - My favorite, Geonosian Electrostaff. It now looks more like staffs which Magnaguards used in episode 3 (electrical field will turn on and off, and it also have custom sounds) 2. Why should I install it? To make your game look better, of course! 3. How to install? Just run TSL Patcher, it will do everything for you. 4. Compatibility. Compatible with TSLRCM. Not compatible with other mods which alter ingame quarterstaff models. 5. Credits. SithSpecter - for allowing me to use his awesome Yinchorr Dueling Sword model. RevanDark and AshuraDX – I used some texture parts from their JA mods. Conditions of Use: You are free to use this models as you like as long as you give proper credit to me, except for the Handmaiden’s staff model. For that one, ask permission from SithSpecter. One more exception: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Submitter DeadMan Submitted 09/08/2012 Category Mods TSLRCM Compatible  
  15. File Name: Weapon Model Overhaul Texture Rework File Submitter: Fallen Guardian File Submitted: 18 Feb 2014 File Category: Mods Toasty Fresh recently released his Weapon Model Overhaul, which replaced nearly all the low poly weapons with pristine new models and textures. However, I liked the idea of the textures for the weapons matching the game's original icons more closely than they did (or, in some cases, weapons being more varied than they were) so I set about editing Toasty Fresh's textures to make them look more like the original game's icons. And, with Toasty Fresh's permission, I am now releasing my work. ReadMe (NOTE: In order for this mod to work properly you must download Toasty Fresh's Weapon Model Overhaul and install it first.) Click here to download this file.
  16. DeadMan

    The Witcher

    Hello folks! Some of you could be wondering, where I was for the last months, or why I didn't released anything new. Long story short - I was consumed by modding the first Witcher game. And now I want to share my work with you. I proudly present you the mod I've been working on since March and recently released - Complete Sword Overhaul. It will replace all ingame sword models with new, high-quality ones. It also makes each sword to use unique model, so your freshly-crafted meteorite sword will not look exactly like the basic one. It took much longer to complete it than I initially thought, but it was worth it.
  17. File Name: Green Disruptor Bolts Mod by smugglerAlex File Submitter: smugglerAlex File Submitted: 05 Aug 2015 File Category: Mods K1R Compatible: Yes ==================================================================================== Knights of the Old Republic & Knights of the Old Republic II modification ==================================================================================== If you dont like those white disruptor bolts but you like using disruptors (like me) then this mod is for you! In SWG you saw DXR6 Disruptor Rifle, DXR? Disruptor Carbine and DXR2 Disruptor Pistol, they all shooted green bolts, not white! Also, in Jedi Knight : Dark Forces II there are rodians with green-shooting guns. This mod simply makes you disruptor-type weapons shoot green bolts. And like you see on the screenshots, this mod works for both K1 and TSL. This mod will conflict with simillar mods. It wont conflict with mods that CHANGE vanilla's blaster bolt textures, sounds and etc... My other mods : http://deadlystream.com/forum/files/file/597-unique-upgradeable-clothes-by-smuggleralex/ http://deadlystream.com/forum/files/file/596-upgradeable-clothes-by-smuggleralex/ Click here to download this file
  18. Fallen Guardian

    Download:Blaster Pistol Ehancement

    I recently showed off some screenshots of enhanced blaster pistols using Captain Hair's blaster pistol model over on Lucas Forums. The goal of this mod is to finish, in a sense, what Captain Hair started with the blasters and make all blaster pistols in both KotOR 1 and KotOR 2 of high quality. When reskinning for the blasters I attempted to match them as closely as possible to their default icons within the game. Anyway, without Captain Hair this mod wouldn't exist so a big thanks to him. ReadMe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Blaster Pistol Enhancement ReadMe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AUTHOR: Fallen Guardian NAME: Blaster Pistol Enhancement TYPE: Modified Content VERSION: 1.0 SIZE - Unzipped: 60.8 Megabytes, Zipped: 18.7 Megabytes DATE RELEASED: June 1, 2013 RELEASE THREADS: 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The goal of Blaster Pistol Enhancement is to make use of a wonderfully made blaster model created by Captain Hair in order to replace the vanilla blaster models and textures with high quality, high resolution ones. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LIST OF CHANGES - Replaces all blaster pistol models and textures in KotOR 1 with the enhanced versions. - Replaces all blaster pistol models and textures in KotOR 2 with the enhanced versions. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. If you wish, for whatever reason, to not use TSL Patcher it will require you to manually copy and paste files from the tslpatchdata folder into the specific folders they need to be placed in. Note: I am not responsible for any incompatibility issues that may arise (whether the mod was installed with TSLPatcher or manually) from the use of this mod in conjunction with other mods. Though I will do my best to fix any legitmate bugs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » TSL PATCHER INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Double click Blaster Pistol Enhancement Installer.exe found in the main directory of the Blaster Pistol Enhancement Installer Folder. 2) Choose which game you will be installing the mod for. 3) Click the button labeled "Install Mod" on whichever game-specific installer you chose. 4) Click yes to the box that'll pop up... if you wish to proceed with installation. 5) Watch as all the little file names and progress reports scroll by and wait until the installer is complete. (NOTE: This will replace any files that have the same names as the one being installed.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » MANUAL INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For KotOR 1: 1) Go into the tslpatchdata folder, then into the KotOR 1 Installation folder. 2) Copy all files not named info.rtf and changes.ini into the Override folder found in your KotOR 1 main directory. For KotOR 2: 1) Go into the tslpatchdata folder, then into the KotOR 2 Installation folder. 2) Copy all files not named info.rtf and changes.ini into the Override folder found in your KotOR 2 main directory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ None. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG REPORTING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 3 ways to report bugs. 1: Post your issues in the release thread found in the Taris Upper City Emporium (The thread will be named Blaster Pistol Enhancement). 2: Post your issues in the release thread found in the Deadly Stream Mod Releases section (The thread will be named Blaster Pistol Enhancement. 3: PM your issues to me (Fallen Guardian) at either Deadly Stream or Lucas Forums. TO REPORT THROUGH TARIS UPPER CITY EMPORIUM 1) Go to the Taris Upper City Emporium section of the Knights of the Old Republic branch of LucasForums (http://www.lucasforums.com/forumdisplay.php?f=645) and either create an account or login to your existing one. 2) Find the thread called "Blaster Pistol Enhancement". 3) If the bug has not been reported already, post a VERY DETAILED description of what is occurring in your game. I will likely report back to you within a week. TO REPORT THROUGH THE DEADLY STREAM MOD RELEASES SECTION 1) Go to the Mod Releases section in the Knights of the Old Republic modding branch of Deadly Stream (http://deadlystream.com/forum/forum/17-mod-releases/) and either create an account or login to your existing one. 2) Find the thread called "Blaster Pistol Enhancement". 3) If the bug has not been reported already, post a VERY DETAILED description of what is occurring in your game. I will likely report back to you within a week. TO REPORT THROUGH PM 1) Go to DeadlyStream (http://deadlystream.com/) or LucasForums (http://www.lucasforums.com/), sign into/create your account, and search for the user Fallen Guardian (http://deadlystream.com/forum/user/8932-fallen-guardian/) or (http://www.lucasforums.com/member.php?u=167390) 2) Send me a private message with a VERY DETAILED description of what is occurring in your game. I will likely report back to you within a week. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A huge thank you to Captain Hair for making both the blaster model, and the original blaster pistol texture. Basically, he did the hardest work for this mod and it was his choice to make the base files free to use by all modders. Thanks Captain Hair! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Blaster Pistol Enhancement mod may NOT be redistributed in any way without the explicit permission of the author (Fallen Guardian) and the proper credit given. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LEGAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHOR(S) ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » FINAL WORDS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks for installing. Screenshots MediaFire Link: DOWNLOAD KotOR Files Link: PENDING... Deadly Stream Link: DOWNLOAD
  19. Vibrosword replacement pack View File I've got tired of standart ingame vibroswords and was looking for mods which will replace them with high(er) quality models. While looking for KotOR models I've found an intresting mod for Jedi Academy made by RevanDark which added tons of new weapons. I especially liked the look of 'Cyber Ninja' swords and I thought it will be great to have such swords in KotOR... So, this mod will replace standart vibroswords with cool "Cyber Ninja" swords. I've managed to convert models and re-create glowing effect for the blades. Mod will not change stats of weapons. Credit goes to RevanDark for creating original JA models. Permissions: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me. Submitter DeadMan Submitted 05/23/2011 Category Mods TSLRCM Compatible