LoneWanderer

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About LoneWanderer

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  1. I confirm bugs that Alex Star mentioned. My theory, this happened because you, @N-DReW25, placed scripts with common names in Override instead of module injection. FindRefs found DIFFERENT versions of several files in various RIMs. For Telos Academy bug: you overwrote a_load262.ncs script from 261TEL module by placing the version of this script intended for 650DAN in Override, I guess? As for "Harbinger arrives" scene, I guess it is either a_sion_cs.ncs or sion_cut.dlg.
  2. If you have added “EnableCheats=1” correctly, then maybe the locale of your keyboard is not set to ‘En’ in-game. Try pressing “Alt+Shift” (or whatever combination changes keyboard’s language in your system) in the game before opening console. Because there are no mentions about console not working on the Steam topic: https://steamcommunity.com/sharedfiles/filedetails/?id=149122961
  3. View File Droid special weapons fix for TSL v1.0 Description Several of droid special weapons have incorrect descriptions of its damage and effects. For example, according to the description Droid Toxin Emitter has properties “On Hit: Paralyze, 25% for 6sec, Poison, Mild Weakness. Fortitude Save: DC 10 to negate each”, but combat log shows “On Hit: Poison, Virulent Damage, Weakness. Fortitude Save: DC100 to negate poison”. This mod fix descriptions for the following special weapons: Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts. Save: DC= 20 + Level for half damage” instead of “Damage: Fire, Ion 60pts. Save: DC20 for half damage”. Droid Multi-spectral Emitter now correctly shows “Save: DC= 24 + Level for half damage” instead of “Save: DC= 24+Level of target for half-damage”. Droid Toxin Emitter now correctly shows “On Hit: Poison, Virulent Damage, Weakness. Save: DC100 to negate poison” instead of “On Hit: Paralyze, 25% for 6sec, Poison, Mild Weakness. Save: DC 10 to negate each”. DroidBio-Assault Spray now correctly shows “Save: DC30 to negate poison” instead of “Save: DC22 to negate slow”. In addition, this mod offers an optional rebalance fix that changes the damage and effects of Droid Toxin Emitter and Droid Bio-Assault Spray to make more sense. According to the description, Droid Toxin Emitter is lower tier weapon than Droid Bio-Assault Spray and logically should be weaker. But in the game, Droid Toxin Emitter causes Virulent Damage, Weakness with DC100 (probably, unavoidable by all characters), while Droid Bio-Assault Spray causes only Virulent Damage with DC30. Optional rebalance fix makes the following changes: Droid Toxin Emitter now causes Average Damage, Weakness with DC25 (according to developers’ original record in script). Droid Bio-Assault Spray now causes Virulent Damage, Weakness with DC100. Installation 1. Copy the files from the “special weapons fix” folder to your game's override directory. 2. To install optional rebalance fix of droid poison weapons, copy the content of “Optional rebalance fix” folder to your game's override directory, replacing the files d_device_04.uti and d_device_10.uti, installed on the previous step. Warning: if you already have file k_sup_droid.ncs inyour Override, then do not install Optional rebalance fix, as it is incompatible with other mods that modify k_sup_droid.ncs. Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change. Uninstallation Delete files d_device_03.uti, d_device_04.uti, d_device_07.uti,d_device_09.uti, d_device_10.uti, d_device_15.uti, g_d_firesupres01.uti from your Override folder. If you installed Optional rebalance fix, then delete d_device_04.uti,d_device_10.uti, k_sup_droid.ncs from your Override folder. Compatibility This mod is compatible with TSLRCM. This mod is incompatible with any mods that change the aforementioned droid special weapons. Optional rebalance fix is incompatible with any mods that change k_sup_droid.ncs (script affecting droid special weapons), such as “Improved AI” mod. Distribution Notes This mod may not be modified or distributed without the explicit permission of the author. This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. Credits Tools used: KotOR Tool by Fred Tetra KotOR Scripting Tool by Blue Contact PM me on DeadlyStream or Nexus. Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter LoneWanderer Submitted 03/30/2021 Category Mods TSLRCM Compatible Yes  
  4. Version 1.0.0

    49 downloads

    Description Several of droid special weapons have incorrect descriptions of its damage and effects. For example, according to the description Droid Toxin Emitter has properties “On Hit: Paralyze, 25% for 6sec, Poison, Mild Weakness. Fortitude Save: DC 10 to negate each”, but combat log shows “On Hit: Poison, Virulent Damage, Weakness. Fortitude Save: DC100 to negate poison”. This mod fix descriptions for the following special weapons: Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts. Save: DC= 20 + Level for half damage” instead of “Damage: Fire, Ion 60pts. Save: DC20 for half damage”. Droid Multi-spectral Emitter now correctly shows “Save: DC= 24 + Level for half damage” instead of “Save: DC= 24+Level of target for half-damage”. Droid Toxin Emitter now correctly shows “On Hit: Poison, Virulent Damage, Weakness. Save: DC100 to negate poison” instead of “On Hit: Paralyze, 25% for 6sec, Poison, Mild Weakness. Save: DC 10 to negate each”. DroidBio-Assault Spray now correctly shows “Save: DC30 to negate poison” instead of “Save: DC22 to negate slow”. In addition, this mod offers an optional rebalance fix that changes the damage and effects of Droid Toxin Emitter and Droid Bio-Assault Spray to make more sense. According to the description, Droid Toxin Emitter is lower tier weapon than Droid Bio-Assault Spray and logically should be weaker. But in the game, Droid Toxin Emitter causes Virulent Damage, Weakness with DC100 (probably, unavoidable by all characters), while Droid Bio-Assault Spray causes only Virulent Damage with DC30. Optional rebalance fix makes the following changes: Droid Toxin Emitter now causes Average Damage, Weakness with DC25 (according to developers’ original record in script). Droid Bio-Assault Spray now causes Virulent Damage, Weakness with DC100. Installation 1. Copy the files from the “special weapons fix” folder to your game's override directory. 2. To install optional rebalance fix of droid poison weapons, copy the content of “Optional rebalance fix” folder to your game's override directory, replacing the files d_device_04.uti and d_device_10.uti, installed on the previous step. Warning: if you already have file k_sup_droid.ncs inyour Override, then do not install Optional rebalance fix, as it is incompatible with other mods that modify k_sup_droid.ncs. Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change. Uninstallation Delete files d_device_03.uti, d_device_04.uti, d_device_07.uti,d_device_09.uti, d_device_10.uti, d_device_15.uti, g_d_firesupres01.uti from your Override folder. If you installed Optional rebalance fix, then delete d_device_04.uti,d_device_10.uti, k_sup_droid.ncs from your Override folder. Compatibility This mod is compatible with TSLRCM. This mod is incompatible with any mods that change the aforementioned droid special weapons. Optional rebalance fix is incompatible with any mods that change k_sup_droid.ncs (script affecting droid special weapons), such as “Improved AI” mod. Distribution Notes This mod may not be modified or distributed without the explicit permission of the author. This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. Credits Tools used: KotOR Tool by Fred Tetra KotOR Scripting Tool by Blue Contact PM me on DeadlyStream or Nexus. Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. Looks like you are using High Quality Skyboxes II 1.0.1. Kexikus and others mentioned about similiar problems with cutscenes here and in the comment section of the mod page. High Quality Skyboxes II 1.1 and above fix them.
  6. I also encountered this bug. Have you seen Disciple on the Ebon Hawk when Kreia knocks everyone out? I think the scene breaks, because Disciple does not spawn properly there. This bug appeared after installation of PartySwap and Extended Enclave Compatibility Patch.
  7. Yes, in this case, the fewer files you replace, the better. Still, replacing only head files shouldn’t break anything. I renamed maintenance officer’s head to PMHH01 (Hispanic mullet man) and placed head, portrait files (without new body, clothes, .2da files for compatibility) in the archive. Check your override, if it doesn’t contain files with names from archive, you can safely put them in the override. Of course, nothing can be done if you don’t like what Winzum93 did to the head. Maintenance_officer_tsl.zip
  8. Actually, a mod adding maintenance officer as PC already exists (with DS transitions and custom clothes). Sadly, it contains .2da files and does not use TSL Patcher. However, you can try Installing this mod BEFORE any other mod that modifies these .2da files, even before TSLRCM. Or replace existing head by changing the name in filenames to the name of the existing head and do not copy .2da files from the mod to your override folder. For example, try changing symbol ‘t’ in pmht01, pmbbt01, etc. to ‘c’, thus replacing pmhc01 head with pmht01 (maintenance officer in this mod).
  9. Success? Can conversion of robe into Bao-Dur’s robe fail? Will the player loose the robe or ‘component’ in this case? if there is luck involved, then players just abuse save/load out of fear of losing rare jedi robes. Was the cut “Craft” feat exclusive to Bao-Dur? Maybe, characters with this feat could craft additional types of weapons, armors at the workbench, since the base selection of creatable items is limited. So, Bao-Dur will get 6 or 7 new selectable feats. Keep in mind that Tech Specialist does not gain many feats on level ups: 8 by level 20. Jedi Guardian class partially compensate for this with 11 feats by level 20 (but Bao-Dur, probably won't be much higher than level 30 overall the last time he is available). Also, Bao-Dur isn’t a powerful character to begin with, thus limiting his access to robes (which are available to other jedi without prerequisites) behind a 3-tier feat still puts him at a disadvantage compared with other party members. Perhaps, Mastercraft Armor 1 should be granted to Bao-Dur automatically after he becomes a Jedi. In addition, Mastercraft Armor tree can be reduced to two levels: one that Bao-Dur gains automatically and one selectable that is for top tier robes. Of course, these are small details that can be thought about later in development. Overall your idea is interesting.
  10. Could there be the same root of the problems with textures and lightsaber models hilts? If I remember correctly, the steam version crashes if the vertex buffer line in the .ini file looks like "Disable Vertex Buffer Objects=1". So, in steam version, there are no spaces between the words: "DisableVertexBufferObjects=1", but this leads to problems with some textures. Or maybe this is related to fog bug introduced in Aspyr patch? Fog and Speed Blur Fix for the 2016 TSL patch
  11. The archive is fine. However, you need a modern version of WinRar to extract the files. It certainly works with WinRar 5.71, but should also work with versions 5.40 (or 5.50 ?) and higher. Don't let this small obsticle stop you from using these excellent robes. P.s. If you can't open some .rar files, they might need WinRar 5.40 or higher.
    New billboards (most of them are posters from various old mods, some with animation) might be fun to look at to those who are tired of standard billboards. Several posters have noticeably lower resolutions than others. May look pixelated on large monitors.
  12. Here are screenshots for the MacLeodCorp's Billboards I and II. Feel free to add them to Download pages, if they are of acceptable quality. No screenshots for "Xcom's Grenades Mod" as it just script that change damage. Thanks for the fast upload of the requested mods. MacLeodCorp's Billboards I-II.7z
  13. In particular, I’m interested in: Xcom: Modified Grenade and Rocket Damage (file “xc_grenades.zip”) TheSource: TelosPrtI.zip, TelosPrtII.zip, TelsBilSetIII10.zip