LoneWanderer

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LoneWanderer last won the day on August 9

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92 Jedi Grand Master

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About LoneWanderer

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  1. While there is no news about potential Coruscant Expansion, I decided to make an addon for the original The Jedi Temple mod. My thoughts on updating the mod are mostly the same as what Mephiles550 wrote a few posts above, though not everything will be implemented, because the main goal of this project is to add and fix things without changing gameplay or deathdisco’s original vision. What is included in The Jedi Temple Addon: AI-generated and alien VO for NPCs. Map for the Council Chambers module. Fixed broken walls in the Jedi Temple module (cleaned up models were originally created by Hunter’s Run for the "Enclave Sublevel as a Functioning Jedi Academy" mod) and replaced glitchy blocks hiding them with new crates (not final). Training Jedi-hologram no longer drops items after combat. Party members will not disappear during training battles with holograms. Instead, they will stand on the side of the room and rejoin active party after the fight. Some ideas are currently not implemented because they may or may not affect the original vision of the mod: Since VO are AI-generated, NPC dialogue can be expanded to add lore and explain why the area is closed and why the Temple and surrounding area are in poor condition. More lore-expanding texts and holograms. Few more NPCs (like researchers or scientists) and maybe a side-quest. Additional types of training holograms. And 3 additions that I want to add (probably as optional content): A keycard that will allow players with low ‘Computer’ skill to open the door to the Council Chambers (the skill required to slice through the lock will be increased). Currently, players without Bao-Dur or T3 and with low ‘Computer’ skill can spend dozen of minutes running around before realizing that there is no alternative way to open the door. Alien bounty hunters on the landing pad (hope to find a place for Kel Dor alien that’s available in Modder’s Resources). It’s also surprising how much my idea about adding a corrupt republic soldier matches Mephiles550’s. Coruscant music from TOR in some places. Screenshots: AI voice samples: The mod doesn’t contain files from The Jedi Temple mod and should be installed after it.
  2. Hello! Can someone please create lip sync files for me in CSLU Toolkit? Tried every version, but it just refuses to run. I had already done most of the lip files in LIP Composer, but in some cases this gave unsatisfactory results (because I don't know how to indicate a pause between words in the text) and one time didn't work. voice clips for cslu.7z
  3. @seedhartha How to indicate a pause between words? For example, in the text "Hold on a second, you are a Jedi!" there is a short pause (0.5 s) after the word "second". As a result, in the second half of the sentence, the voice and lip movements become out of sync.
  4. Is there any benefit in using cupscale specifically? Until the recent AI boom, Replicate.com provided the best upscaling among services based on the Real-ESRGAN model (and it didn't require registration back then). For icon upscaling I used https://www.upscale.media (although sometimes the result is better without "Enhance Quality" option), but any AI-upscaling service should work, because the icons in the game will be small and the difference in quality will be not very noticeable. Do you remove alpha-channel from the texture before upscaling? AI upscaling tends to mess it up, so it's better to scale it separately: extract the alpha-channel into a new image, use the 'Turn Alpha to Gray' option in an image editor like Gimp or Paint.Net (with plugins), then scale it up and turn back to alpha.
  5. The amount of detail is fantastic! It's hard to believe that armor in KOTOR can look so good! So, were these textures created using AI? How does neural network generation work: do you just provide the original .tga texture file as input to the AI, or do you have to first edit the model and tweak the UV map (e.g. merge the torso and sleeves) to make it understandable to the AI?
  6. Not long ago I found old Movie Saber Mod by J3d1W4rr10R (http://web.archive.org/web/20061225145237/http://pcgamemods.com/mod/17055.html). In addition to the usual Vader's, Luke's, Qui-Gon Jinn's and Obi-Wan's hilts, this mod features rarer lightsabers such as Darth Maul's Damaged Saber, Kdi-Adi Mundi, Barris Offee, Shaak Ti, Quinlan Vos, Saesee Tiin and Dooku's Jedi Lightsabers among others. Message me if anyone wants to have it in their collection.
  7. Done. In K2, crystals were added to the inventories of Daraala, Geeda and Kex. K2 version is compatible with Movie-style Jedi Master robes, Movie Robes 2.2 and Jedi Journeyman Robes (Luke ROTJ Outfit). In K1, crystals were added to the inventories of Orgultoovak (Two-head) on Tatooine, Eli Gand on Kashyyyk and Tyvark on Manaan. For the items to appear, you need to have a save before the first conversation with the merchants. The mod adds scripts to merchant dialogues, so compatibility with non-English versions hasn't been confirmed. Haven't tested TSLPatcher installation setup. This and updating the Readme file is up to you. ROTJ Luke Pack by Evasto 2023 beta.7z
  8. Yes, I saw your request to update Evasto's ROTJ Luke Pack. It's worth a try. However, it won't be fast, because combining Leia's saber with Crazy34's blade took some time and turned out to be unexpectedly more difficult than adjusting standard blades. Hopefully things will go smoothly now that I know what to do As for other lightsabers, it all depends on finding the right 3d models and permissions (I don't create models, only port them): often models that look good on renders are 'butchered' by the Odyssey Engine or have some small 'features', which make porting problematic. Currently I have a list of lightsabers to port, but mostly custom or prequel-era styles.
  9. View File Leia's lightsaber (Ep.IX) "Leia's lightsaber (Ep.IX)" mod for Star Wars: Knights of the Old Republic II: The Sith Lords ------------- 1.Description ------------- This mod adds a custom crystal that allows to build Leia's lightsaber from Episode IX. Available in 2 versions: with Crazy34's new glowing blade and with vanilla blade. The container with Leia's crystal will appear in the room after finding and talking with T3-M4 in the Polar Academy. You'll need a save before the first entrance to the Polar Academy for the container to spawn. Alternatvely, you can place the items in your inventory via KSE or console command 'giveitem'. The hilt is leia_lghtsbr40 and the crystal is leia_crstl_40. The hilt model was created by gabriel.roig. -------------- 2.Installation -------------- Extract the archive and run TSLPatcher.exe. Follow the program's instructions to install the mod. The hilt with Crazy34's glowing blade is installed by default. If you want to use the vanilla blade model, then after installation, copy the files from the "model with vanilla blade" folder to your game's override folder, replacing the installed ones. ---------------- 3.Uninstallation ---------------- Delete installed files of the mod from Override folder. Copy the files from the generated "backup" folder and place them in the Override folder. ----------------- 4.Known issues ----------------- Don't put Leia's crystal in short or double-bladed lightsabers or you will lose the item. -------------- 5.Compatibilty -------------- This mod uses slot #40 for Leia's lightsaber and icon, so it will conflict with other lightsaber mods that have w_lghtsbr_040.mdl, w_lghtsbr_040.mdx and iw_lghtsbr_040.tga (or tpc) files. ------------- 6.Permissions ------------- This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). --------- 7.Credits --------- "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Crazy34 - New_Lightsaber_Blades_Modder's_Res Fred Tetra - KOTOR Tool Stoffe and Fair Strides - TSLPatcher Blue - KotOR Scripting Tool VarsityPuppet - 2DA Editor Alpha --------- 8.Contact --------- PM me on DeadlyStream or Nexus. Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter LoneWanderer Submitted 07/09/2023 Category Mods TSLRCM Compatible Yes  
  10. Version 1.0.1

    59 downloads

    "Leia's lightsaber (Ep.IX)" mod for Star Wars: Knights of the Old Republic II: The Sith Lords ------------- 1.Description ------------- This mod adds a custom crystal that allows to build Leia's lightsaber from Episode IX. Available in 2 versions: with Crazy34's new glowing blade and with vanilla blade. The container with Leia's crystal will appear in the room after finding and talking with T3-M4 in the Polar Academy. You'll need a save before the first entrance to the Polar Academy for the container to spawn. Alternatvely, you can place the items in your inventory via KSE or console command 'giveitem'. The hilt is leia_lghtsbr40 and the crystal is leia_crstl_40. The hilt model was created by gabriel.roig. -------------- 2.Installation -------------- Extract the archive and run TSLPatcher.exe. Follow the program's instructions to install the mod. The hilt with Crazy34's glowing blade is installed by default. If you want to use the vanilla blade model, then after installation, copy the files from the "model with vanilla blade" folder to your game's override folder, replacing the installed ones. ---------------- 3.Uninstallation ---------------- Delete installed files of the mod from Override folder. Copy the files from the generated "backup" folder and place them in the Override folder. ----------------- 4.Known issues ----------------- Don't put Leia's crystal in short or double-bladed lightsabers or you will lose the item. -------------- 5.Compatibilty -------------- This mod uses slot #40 for Leia's lightsaber and icon, so it will conflict with other lightsaber mods that have w_lghtsbr_040.mdl, w_lghtsbr_040.mdx and iw_lghtsbr_040.tga (or tpc) files. ------------- 6.Permissions ------------- This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). --------- 7.Credits --------- "Leia's Lighstaber" (https://skfb.ly/oquDN) by gabriel.roig is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Crazy34 - New_Lightsaber_Blades_Modder's_Res Fred Tetra - KOTOR Tool Stoffe and Fair Strides - TSLPatcher Blue - KotOR Scripting Tool VarsityPuppet - 2DA Editor Alpha --------- 8.Contact --------- PM me on DeadlyStream or Nexus. Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  11. May I request 'Satele double bladed from the swtor cinematics' and 'the temple guard double bladed' hilts if you still have them? And not to be off topic, here is a freshly ported TPM-inspired hilt: lsbr_141.7z
  12. View File Animated Vibrodagger Adds Vibrodagger with animated texture as a new item (in a hidden stash in the Peragus Dormitories) or as a new skin for Vibrocutter. While porting "Stun knife" model created by Rodesqa, I became interested in the various texture effects specific to KOTOR. The end result uses animated textures inspired by IRobert's "Vibroweapons replacement pack retexture". Initially, this ported model was used by me for learning and testing purposes, so some of the texturing desicions were not optimal and texture space was not always used efficiently, but it should not be too noticeable. CHEATS: 'giveitem vibrodagger_01' - for vibrodagger 'giveitem vibrocutter' - for vibrocutter. Vibrocutter can be found at the beginning of Peragus, but only if you are playing with Restored Content Modification (TSLRCM). Installation Copy the contents of the Vibrodagger folder (if you want it to be a new item) or the Vibrocutter folder (if you want to replace vibrocutter) to your game's Override folder. Uninstallation Delete the installed files from Override folder. Compatibility Should be compatible with anything that doesn't change vibrocutter model or add w_vbroshort_060 model and a_hiddenmake.ncs script (this script creates a hidden stash in the Peragus Dormitories). Permissions This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: the model "Stun knife" (https://skfb.ly/PIqs) by Rodesqa is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) License. And the original model, textures were modified by LoneWanderer. Credits Vibrodagger uses model "Stun knife" (https://skfb.ly/PIqs) by Rodesqa that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) as a basis. KOTOR Tool - Fred Tetra DeNCS - JdNoa and Dashus KotOR Scripting Tool - Blue Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter LoneWanderer Submitted 02/21/2023 Category Mods TSLRCM Compatible Yes  
  13. Version 1.0.0

    138 downloads

    Adds Vibrodagger with animated texture as a new item (in a hidden stash in the Peragus Dormitories) or as a new skin for Vibrocutter. While porting "Stun knife" model created by Rodesqa, I became interested in the various texture effects specific to KOTOR. The end result uses animated textures inspired by IRobert's "Vibroweapons replacement pack retexture". Initially, this ported model was used by me for learning and testing purposes, so some of the texturing desicions were not optimal and texture space was not always used efficiently, but it should not be too noticeable. CHEATS: 'giveitem vibrodagger_01' - for vibrodagger 'giveitem vibrocutter' - for vibrocutter. Vibrocutter can be found at the beginning of Peragus, but only if you are playing with Restored Content Modification (TSLRCM). Installation Copy the contents of the Vibrodagger folder (if you want it to be a new item) or the Vibrocutter folder (if you want to replace vibrocutter) to your game's Override folder. Uninstallation Delete the installed files from Override folder. Compatibility Should be compatible with anything that doesn't change vibrocutter model or add w_vbroshort_060 model and a_hiddenmake.ncs script (this script creates a hidden stash in the Peragus Dormitories). Permissions This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. The content of this mod, however, may be modified and uploaded/incorporated into other mods. Just be sure to include the legal info: the model "Stun knife" (https://skfb.ly/PIqs) by Rodesqa is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) License. And the original model, textures were modified by LoneWanderer. Credits Vibrodagger uses model "Stun knife" (https://skfb.ly/PIqs) by Rodesqa that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/) as a basis. KOTOR Tool - Fred Tetra DeNCS - JdNoa and Dashus KotOR Scripting Tool - Blue Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  14. @The Slick Obi Have you heard about "Imperial Knight" mod by Prime for TSL? Link: https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/imperial-knight