Effix

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Effix last won the day on December 13 2020

Effix had the most liked content!

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193 Jedi Grand Master

About Effix

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    The Effixian
  • Birthday 10/15/1979

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    Male
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    : Effixia

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  1. W.I.P. Another Ansatan design, feedback welcome.
    Tried white gloves and boots, black gloves and boots, then I read up on a comment on my Lore Keeper's Robes that the black wasn't in line with the rest, so then there was leather brown...

    VGjkJom.jpg

    This is a result of a request from my Lore Keeper's Robes, for a white and gold one, so apart from any spin-offs I want to keep this one close to that.
    p.s. recreated the pattern in vector graphics, feel free to contact me if you want it.

    1. N-DReW25

      N-DReW25

      I read "W.I.P" as "R.I.P" and thought another wonderful person in the Star Wars Community had died.  😆😭

  2. View File Effixian's PFHB01 from K2 to K1 ************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHB01 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHB01 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds a playable character PFHB01 from KotOR 2. As requested by mkg728. ***** BUGS ***** None known. ***** COMPATIBILITY ***** This mod adds a player character labeled as PFHB11, which is not in the vanilla game. This mod is not compatible with mods that might do the same. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfhb11.mdl pfhb11.mdx PFHB11.tga PFHB11d.tga PFHB11d1.tga PFHB11d2.tga PFHB11d3.tga PO_PFHB11.tga PO_PFHB11d.tga PO_PFHB11d1.tga PO_PFHB11d2.tga PO_PFHB11d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 01/12/2021 Category Mods K1R Compatible Yes  
  3. Version 1.0.0

    5 downloads

    ************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHB01 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHB01 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds a playable character PFHB01 from KotOR 2. As requested by mkg728. ***** BUGS ***** None known. ***** COMPATIBILITY ***** This mod adds a player character labeled as PFHB11, which is not in the vanilla game. This mod is not compatible with mods that might do the same. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfhb11.mdl pfhb11.mdx PFHB11.tga PFHB11d.tga PFHB11d1.tga PFHB11d2.tga PFHB11d3.tga PO_PFHB11.tga PO_PFHB11d.tga PO_PFHB11d1.tga PO_PFHB11d2.tga PO_PFHB11d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  4. It works for me if I make the files override the default clothing, so model + texture look fine technically. Could it be that you have another appearance.2da somewhere else?
  5. Hm, try this 32-bit version. pfbbs01.tga
  6. Pfff it was an amazing ride, so much better than the sequels.
  7. Effix

    HD PFHB03

    Awesome job!
  8. Happy holidays! My girl made me a little SW tree :)

    6TPDRpW.jpg

    1. Michele

      Michele

      That is awesome!

  9. View File Effixian's White Hanharr ************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's White Hanharr AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip somewhere and copy the files from the sub folder to your override folder. ************ DESCRIPTION ************ This mod changes Hanharr's appearance. Not compatible with other mods that change Hanharr's appearance. Inspired by a request by darthquell on Steam. ***** BUGS ***** None known. ************* UNINSTALLING ************* Remove the following files from your override folder: P_Hanharr.tga PO_PHanharr.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** Stoffe and Fred Tetra for the needed tools and tutorials ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 12/11/2020 Category Skins TSLRCM Compatible Yes  
  10. Version 1.0.0

    31 downloads

    ************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's White Hanharr AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip somewhere and copy the files from the sub folder to your override folder. ************ DESCRIPTION ************ This mod changes Hanharr's appearance. Not compatible with other mods that change Hanharr's appearance. Inspired by a request by darthquell on Steam. ***** BUGS ***** None known. ************* UNINSTALLING ************* Remove the following files from your override folder: P_Hanharr.tga PO_PHanharr.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** Stoffe and Fred Tetra for the needed tools and tutorials ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  11. View File Effixian's PFHH01 from K2 to K1 ************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHH01 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHH01 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds a playable character PFHH01 from KotOR 2. As requested by Canthre. ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfhh01.mdl pfhh01.mdx PFHH01.tga PFHH01d.tga PFHH01d1.tga PFHH01d2.tga PFHH01d3.tga PO_PFHH01.tga PO_PFHH01d.tga PO_PFHH01d1.tga PO_PFHH01d2.tga PO_PFHH01d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 12/11/2020 Category Mods K1R Compatible Yes  
  12. Version 1.0.0

    31 downloads

    ************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHH01 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHH01 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds a playable character PFHH01 from KotOR 2. As requested by Canthre. ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfhh01.mdl pfhh01.mdx PFHH01.tga PFHH01d.tga PFHH01d1.tga PFHH01d2.tga PFHH01d3.tga PO_PFHH01.tga PO_PFHH01d.tga PO_PFHH01d1.tga PO_PFHH01d2.tga PO_PFHH01d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  13. If you open PMBBL01 with KotOR Tool you will see "envmaptexture CM_Baremetal" on the bottom left side of the window. CM_Baremetal is another texture you can find with the KotOR Tool. The alpha layer will determine how much CM_Baremetal "shines" through. Pure black = 100% shining through, white = none. So, the edges of the backpack are very shiny/metallic (see below). I'm not sure how things look in GIMP, since I don't use it. This one already has this functionality of the alpha layer doing that, in other cases you can add a basic text file with the extension .txi instead of .txt, with the same name as the texture to add this functionality *. In that basic text file you would simply have "envmaptexture CM_Baremetal", it's like an instruction on what to do with the alpha layer. About Targa (.tga) types (also not sure how it works in GIMP). There's 3 types; the first is just 1 pixel has a color (16 bits/pixel), the middle one (24 bit/pixel) can have a transparency value per pixel next to the color, the third type (32 bits/pixel) has that alpha layer which we need in this case. So in this case you would want to save your reskin as the 3rd type. * This doesn't always work, sometimes another file says "no, that's not how you behave", but that's a problem for another day.
  14. You're welcome! p.s. I'm obviously interested in hearing from you about what you're using them for, for a mod or for a personal project.