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Effix last won the day on September 30 2018

Effix had the most liked content!

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72 Jedi Master


About Effix

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    Jedi Knight
  • Birthday 10/15/1979

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    The Netherlands

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  1. Effix

    Can the children fight?

    Weapons on them aren't visible but when they fight they do move their arms, a bit like karate chops. You can try it with KSE, appearances Child_Female/Child_Male.
  2. Effix

    Dantooine jedi robes

    Ah, I see now, subtle. Edit: I think you got the screenshot from a link on the SWTOR forums? Could be someone's own handiwork.
  3. https://www.gamefront.com/files/jedi-robe-skin/download
  4. Effix

    Dantooine jedi robes

    How is that not the one from your screenshot? Edit: uhh, it appears the download button doesn't always go to the same page, weird. Try it again? You should end up with meeshmans_jedi_robe.zip https://www.gamefront.com/files/jedi-robe-skin/download
  5. Effix

    Effixian's Bao-Dur Reskins

    I've added the Nightbrother version.
  6. Effix

    Effixian's Bao-Dur Reskins

    @paramano01: Someone told me you can download Steam mods without owning the game it belongs to, but I can't test it myself. But sure, I will add it here soon. @GNihilus2: Thanks! Yes, mix things up whichever way you like
  7. Effix

    Download:Effixian's Blue Hawk

    No, but this should do the trick (not tested): Effixians_Blue_Ebon_Hawk_K1.zip
  8. No problem, we're here to help. It can easily get confusing when mixing Steam and non Steam mods. Steam's TSLRCM contains a lot of important files that get precedence over the same files that you might have in the main override folder. Before Steam you would have all your TSLRCM files in the main override folder so it was a bit more straight forward.
  9. Yeah, with TSLRCM from the workshop you have to point the mod's patcher to its folder, in your case: Program Files (x86)\Steam\steamapps\workshop\content\208580\485537937
  10. Effix

    TSL Mission Vao Deluxe

    Unsub from the workshop's TSLRCM, resub so you get a fresh one, point the patcher of this mod to TSLRCM's workshop folder again, then try setting the appearance again with KSE. Important: KSE doesn't see the appearance.2da file that's being used if you have TSLRCM from the workshop. You should temporarily copy the file from the TSLRCM workshop folder to the main override folder so KSE lists the same appearances. Make sure you remove it again after using KSE. Yes, things can get confusing...
  11. Effix

    TSL Mission Vao Deluxe

    Heya. Switch to appearance PC_MissionX_LRG_01. party_npc_mission is a non working leftover from K1.
  12. View File Effixian's Carth's Black and White Clothing *************************** Knights of the Old Republic *************************** TITLE: Effixian's Carth's Black and White Clothing AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This a simple reskin mod that changes Carth's default clothing. An adjusted portrait is included. ************* INSTALLATION ************* Unzip. Copy the files from the folder to your game's Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: - P_CarthBB01.tga - PO_pcarth.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* - Bioware & Lucasarts - Fred Tetra's Kotor Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 03/25/2019 Category Skins K1R Compatible Yes  
  13. Effix

    Can someone please make some Clone Wars or Rebels mods

    Nope, it was fun helping but I was hoping this would be a collaboration.
  14. That's awesome, glad I could assist.
  15. I'm on it. Edit: This should do the trick, unzip into your Override folder. It replaces the vanilla K1 PFHB05. Effixians_PFHB05_from_K2_to_K1.zip In case you or anyone is curious about the process; you export the K2 head with KotOR Tool (mdl & mdx), you export the super model (mdl & mdx) from the game you want to port things to (so K1 here) to the same location. It turned out it was s_female03 for this one (MDLEdit will let you know if you picked the wrong one). Now you open MDLEdit, load the mdl file, switch the game to KotOR 1 with the button, save as ASCII. Next you load the ASCII model that you just saved and save it as Binary. I think the super model is needed for animations and the "saving to ASCII step" is apparantly needed to make things work, you can't do binary to binary with only hitting that game version button.