Effix

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Effix last won the day on November 19

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466 Jedi Grand Master

About Effix

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    The Effixian
  • Birthday 10/15/1979

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    : Effixia

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  1. If you're playing with the Steam version of "Widescreen UI (Stretch fix)" then you will need to remove or rename its Legal.tga. Location should be something like: [Path to Steam]\SteamLibrary\steamapps\workshop\content\208580\639641660 P.s. you can make it 2048x2048, the original is also square, that might fix Lewok's scaling issue. 24 bit works, it doesn't have to be 32.
  2. You can add this to your override. It will add the item to the Sith statue in the room with the Star Map in The Tomb of Naga Sadow. Will only work with a savegame in which you haven't entered the Tomb yet. k39_sabersarc.utp
  3. Effix

    Sith reskin

    Sir, this is bit of a mess. - This mod uses the patcher to try to add appearance.2da that has 2 extra rows, it doesn't look like those rows are used by anything. - You don't need the TSL Patcher for moving files to the override folder. - Droids are retextured, there's no mention of that in the description. - Textures are mirrored vertically and made smaller than the vanilla files (but why??). - It can't hurt but there's files included that the patcher does not use. - This mod indeed lacks screenshots, we can't see what most of the mod does.
  4. Not sure about those other mods, but it's best to always point a patcher to the TSLRCM workshop folder.
  5. View File Effixian's Zabrak Player Characters ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Zabrak Player Characters AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ------------------------- INSTALLATION ------------------------- Unzip, run "Effixians_Zabrak_Player_Characters.exe" from the subfolder. ------------------------ DESCRIPTION ------------------------ This is a spin-off of my Bao-Dur reskin mods, made possible by DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix". This mod adds 3 Zabrak player character options: A - You start as a clean Zabrak, as you go towards the dark side you get black tattoos. At fully dark side you get a Darth Maul inspired look. B - Darth Maul inspired. Red skin with tattoos from the start. C - Inspired by the Dathomir Nightbrothers. Yellow skin with tattoos, sith eyes at full dark side and a mix of the two in between. The 3 parts of this mod have been on Steam for a while, as separate mods. This version contains several improvements compared to those versions. ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: - pmbamza01.tga - pmbamzb01.tga - pmbamzc01.tga - PMHZ.mdl - PMHZ.mdx - PMHZ01.tga - PMHZ01D1.tga - PMHZ02.tga - PMHZ03.tga - PMHZ03D1.tga - PMHZ03D2.tga - po_PMHZ01.tga - po_PMHZ01d1.tga - po_PMHZ01d2.tga - po_PMHZ02.tga - po_PMHZ02d1.tga - po_PMHZ02d2.tga - po_PMHZ03.tga - po_PMHZ03d1.tga - po_PMHZ03d2.tga 2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might break the later mod. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- - You can use DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix" if you credit him. - You can use the rest of the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Many thanks to DarthParametric for his work and for sharing it. http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix Thanks to Stoffe and Fred Tetra for the needed tools and tutorials. ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 10/31/2022 Category Mods TSLRCM Compatible Yes  
  6. View File Effixian's "Son of Vaklu" Player Character ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's "Son of Vaklu" AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and run the file "TSLPatcher - Install Effixian's Son of Vaklu.exe". ----------------------- DESCRIPTION ----------------------- This mod adds a player character that uses PMHH01's* head model, with a new texture. There's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two. *PMHH = Player Male Head Hispanic. I recommended using redrob41's mod below, it fixes clipping issues that this head model has: https://deadlystream.com/files/file/489-tsl-head-model-fixes The armor mod seen in the screenshot: https://deadlystream.com/files/file/1058-effixians-dark-zeison-sha-jal-shey-reskin-2017 ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: PMHCSoV.tga PMHCSoVd1.tga PMHCSoVd2.tga po_PMHCSoV.tga po_PMHCSoVd1.tga po_PMHCSoVd2.tga 2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might result in the later mod no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 11/02/2022 Category Mods TSLRCM Compatible Yes  
  7. Version 1.0.0

    16 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's "Son of Vaklu" AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and run the file "TSLPatcher - Install Effixian's Son of Vaklu.exe". ----------------------- DESCRIPTION ----------------------- This mod adds a player character that uses PMHH01's* head model, with a new texture. There's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two. *PMHH = Player Male Head Hispanic. I recommended using redrob41's mod below, it fixes clipping issues that this head model has: https://deadlystream.com/files/file/489-tsl-head-model-fixes The armor mod seen in the screenshot: https://deadlystream.com/files/file/1058-effixians-dark-zeison-sha-jal-shey-reskin-2017 ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: PMHCSoV.tga PMHCSoVd1.tga PMHCSoVd2.tga po_PMHCSoV.tga po_PMHCSoVd1.tga po_PMHCSoVd2.tga 2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might result in the later mod no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  8. Version 1.0.0

    19 downloads

    ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Zabrak Player Characters AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ------------------------- INSTALLATION ------------------------- Unzip, run "Effixians_Zabrak_Player_Characters.exe" from the subfolder. ------------------------ DESCRIPTION ------------------------ This is a spin-off of my Bao-Dur reskin mods, made possible by DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix". This mod adds 3 Zabrak player character options: A - You start as a clean Zabrak, as you go towards the dark side you get black tattoos. At fully dark side you get a Darth Maul inspired look. B - Darth Maul inspired. Red skin with tattoos from the start. C - Inspired by the Dathomir Nightbrothers. Yellow skin with tattoos, sith eyes at full dark side and a mix of the two in between. The 3 parts of this mod have been on Steam for a while, as separate mods. This version contains several improvements compared to those versions. ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: - pmbamza01.tga - pmbamzb01.tga - pmbamzc01.tga - PMHZ.mdl - PMHZ.mdx - PMHZ01.tga - PMHZ01D1.tga - PMHZ02.tga - PMHZ03.tga - PMHZ03D1.tga - PMHZ03D2.tga - po_PMHZ01.tga - po_PMHZ01d1.tga - po_PMHZ01d2.tga - po_PMHZ02.tga - po_PMHZ02d1.tga - po_PMHZ02d2.tga - po_PMHZ03.tga - po_PMHZ03d1.tga - po_PMHZ03d2.tga 2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might break the later mod. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- - You can use DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix" if you credit him. - You can use the rest of the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Many thanks to DarthParametric for his work and for sharing it. http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix Thanks to Stoffe and Fred Tetra for the needed tools and tutorials. ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  9. View File Bao-Dur Can Wear Heavy Armor ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Bao-Dur Can Wear Heavy Armor AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip, run "Bao-Dur_Can_Wear_Heavy_Armor.exe" from the subfolder. ------------------------ DESCRIPTION ------------------------ Normally "Armor proficiency: Heavy" is not available to Bao-Dur's base class (Tech Specialist) when you level him up. This mod changes that and it adds the needed models to actually make wearing heavy armor work for him. This mod is made possible by models created by DarthParametric, see the credits below for links to these resources. Things should work with existing savegames. ---------- BUGS ---------- None known. ------------------------- UNINSTALLING ------------------------- 1. Remove the following files from your override folder: - DP_BaoDurBG.mdl - DP_BaoDurBG.mdx - DP_BaoDurBH.mdl - DP_BaoDurBH.mdx - P_BaoDurH.mdl - P_BaoDurH.mdx 2. If you haven't installed any mods after this mod then you can get appearance.2da and feat.2da from the mod's backup folder and put them back in your override folder. Doing this when you did add another mod might break the later mod. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- - You can use DarthParametric's models if you credit him, they are all Modder's Resources. - You can use my small part of this mod in your own mod if you simply credit me. --------------- THANKS --------------- Many thanks to DarthParametric for his work and for sharing it. - Bao-Dur Head Model Neck Fix: http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix - Bao-Dur Armour and Robes: https://deadlystream.com/topic/8484-bao-durs-armor-fix-idea/?tab=comments#comment-80850 Thanks to Stoffe and Fred Tetra for the needed tools and tutorials. ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 10/31/2022 Category Mods TSLRCM Compatible Yes  
  10. Version 1.0.0

    33 downloads

    ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Bao-Dur Can Wear Heavy Armor AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip, run "Bao-Dur_Can_Wear_Heavy_Armor.exe" from the subfolder. ------------------------ DESCRIPTION ------------------------ Normally "Armor proficiency: Heavy" is not available to Bao-Dur's base class (Tech Specialist) when you level him up. This mod changes that and it adds the needed models to actually make wearing heavy armor work for him. This mod is made possible by models created by DarthParametric, see the credits below for links to these resources. Things should work with existing savegames. ---------- BUGS ---------- None known. ------------------------- UNINSTALLING ------------------------- 1. Remove the following files from your override folder: - DP_BaoDurBG.mdl - DP_BaoDurBG.mdx - DP_BaoDurBH.mdl - DP_BaoDurBH.mdx - P_BaoDurH.mdl - P_BaoDurH.mdx 2. If you haven't installed any mods after this mod then you can get appearance.2da and feat.2da from the mod's backup folder and put them back in your override folder. Doing this when you did add another mod might break the later mod. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- - You can use DarthParametric's models if you credit him, they are all Modder's Resources. - You can use my small part of this mod in your own mod if you simply credit me. --------------- THANKS --------------- Many thanks to DarthParametric for his work and for sharing it. - Bao-Dur Head Model Neck Fix: http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix - Bao-Dur Armour and Robes: https://deadlystream.com/topic/8484-bao-durs-armor-fix-idea/?tab=comments#comment-80850 Thanks to Stoffe and Fred Tetra for the needed tools and tutorials. ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  11. I don't have experience with that resolution but you should be able to use UniWS. The Steam version of K1 is pretty much the same as the disc version (+patches), so the process is the same, the game is just in a different location by defauly. https://www.youtube.com/watch?v=9SKMzwKE34E (notice the 2560x1440 specific HUD files link in the description) B.t.w. for next time, you can copy your Saves (and Override if you like) to a flash drive or something, then place that back after reformatting/reinstalling.
  12. Those should not interfere. So, do you have the files from the screenshot above in your override folder? - PFBLHandM01.tga - PFBLHandMD01.tga - PFBLMira01.tga - PFBLMiraD01.tga The screenshot of appearance.2da is how things are without mods, you shouldn't have to change those values.
  13. I can't think of something that might cause that, sorry. These are the relevant values in appearance.2da: And these are the files from this mod that go along with that: 01 gets added to the filename because it's an item file that uses texture variation 1.
  14. You're welcome. Do note that the textures that the M4-78 Enhancement Project adds are not included, it's just the ones that you can extract from the vanilla game.