Effix

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Everything posted by Effix

  1. I updated my Prototype Knight & Warrior Breastplates with some visual tweaks.

    screenshot1.jpg.ef9e55473be40b39ed6724b5

    I'm looking into adding them to K1 using JC's Cloaked Jedi Robes.

  2. If you're playing with the Steam version of "Widescreen UI (Stretch fix)" then you will need to remove or rename its Legal.tga. Location should be something like: [Path to Steam]\SteamLibrary\steamapps\workshop\content\208580\639641660 P.s. you can make it 2048x2048, the original is also square, that might fix Lewok's scaling issue. 24 bit works, it doesn't have to be 32.
  3. You can add this to your override. It will add the item to the Sith statue in the room with the Star Map in The Tomb of Naga Sadow. Will only work with a savegame in which you haven't entered the Tomb yet. k39_sabersarc.utp
  4. Effix

    Sith reskin

    Sir, this is bit of a mess. - This mod uses the patcher to try to add appearance.2da that has 2 extra rows, it doesn't look like those rows are used by anything. - You don't need the TSL Patcher for moving files to the override folder. - Droids are retextured, there's no mention of that in the description. - Textures are mirrored vertically and made smaller than the vanilla files (but why??). - It can't hurt but there's files included that the patcher does not use. - This mod indeed lacks screenshots, we can't see what most of the mod does.
  5. Not sure about those other mods, but it's best to always point a patcher to the TSLRCM workshop folder.
  6. View File Effixian's Zabrak Player Characters ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Zabrak Player Characters AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ------------------------- INSTALLATION ------------------------- Unzip, run "Effixians_Zabrak_Player_Characters.exe" from the subfolder. ------------------------ DESCRIPTION ------------------------ This is a spin-off of my Bao-Dur reskin mods, made possible by DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix". This mod adds 3 Zabrak player character options: A - You start as a clean Zabrak, as you go towards the dark side you get black tattoos. At fully dark side you get a Darth Maul inspired look. B - Darth Maul inspired. Red skin with tattoos from the start. C - Inspired by the Dathomir Nightbrothers. Yellow skin with tattoos, sith eyes at full dark side and a mix of the two in between. The 3 parts of this mod have been on Steam for a while, as separate mods. This version contains several improvements compared to those versions. ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: - pmbamza01.tga - pmbamzb01.tga - pmbamzc01.tga - PMHZ.mdl - PMHZ.mdx - PMHZ01.tga - PMHZ01D1.tga - PMHZ02.tga - PMHZ03.tga - PMHZ03D1.tga - PMHZ03D2.tga - po_PMHZ01.tga - po_PMHZ01d1.tga - po_PMHZ01d2.tga - po_PMHZ02.tga - po_PMHZ02d1.tga - po_PMHZ02d2.tga - po_PMHZ03.tga - po_PMHZ03d1.tga - po_PMHZ03d2.tga 2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might break the later mod. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- - You can use DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix" if you credit him. - You can use the rest of the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Many thanks to DarthParametric for his work and for sharing it. http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix Thanks to Stoffe and Fred Tetra for the needed tools and tutorials. ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 10/31/2022 Category Mods TSLRCM Compatible Yes  
  7. View File Effixian's "Son of Vaklu" Player Character ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's "Son of Vaklu" AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and run the file "TSLPatcher - Install Effixian's Son of Vaklu.exe". ----------------------- DESCRIPTION ----------------------- This mod adds a player character that uses PMHH01's* head model, with a new texture. There's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two. *PMHH = Player Male Head Hispanic. I recommended using redrob41's mod below, it fixes clipping issues that this head model has: https://deadlystream.com/files/file/489-tsl-head-model-fixes The armor mod seen in the screenshot: https://deadlystream.com/files/file/1058-effixians-dark-zeison-sha-jal-shey-reskin-2017 ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: PMHCSoV.tga PMHCSoVd1.tga PMHCSoVd2.tga po_PMHCSoV.tga po_PMHCSoVd1.tga po_PMHCSoVd2.tga 2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might result in the later mod no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 11/02/2022 Category Mods TSLRCM Compatible Yes  
  8. Version 1.0.0

    17 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's "Son of Vaklu" AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and run the file "TSLPatcher - Install Effixian's Son of Vaklu.exe". ----------------------- DESCRIPTION ----------------------- This mod adds a player character that uses PMHH01's* head model, with a new texture. There's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two. *PMHH = Player Male Head Hispanic. I recommended using redrob41's mod below, it fixes clipping issues that this head model has: https://deadlystream.com/files/file/489-tsl-head-model-fixes The armor mod seen in the screenshot: https://deadlystream.com/files/file/1058-effixians-dark-zeison-sha-jal-shey-reskin-2017 ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: PMHCSoV.tga PMHCSoVd1.tga PMHCSoVd2.tga po_PMHCSoV.tga po_PMHCSoVd1.tga po_PMHCSoVd2.tga 2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might result in the later mod no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  9. Version 1.0.0

    19 downloads

    ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Zabrak Player Characters AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ------------------------- INSTALLATION ------------------------- Unzip, run "Effixians_Zabrak_Player_Characters.exe" from the subfolder. ------------------------ DESCRIPTION ------------------------ This is a spin-off of my Bao-Dur reskin mods, made possible by DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix". This mod adds 3 Zabrak player character options: A - You start as a clean Zabrak, as you go towards the dark side you get black tattoos. At fully dark side you get a Darth Maul inspired look. B - Darth Maul inspired. Red skin with tattoos from the start. C - Inspired by the Dathomir Nightbrothers. Yellow skin with tattoos, sith eyes at full dark side and a mix of the two in between. The 3 parts of this mod have been on Steam for a while, as separate mods. This version contains several improvements compared to those versions. ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: - pmbamza01.tga - pmbamzb01.tga - pmbamzc01.tga - PMHZ.mdl - PMHZ.mdx - PMHZ01.tga - PMHZ01D1.tga - PMHZ02.tga - PMHZ03.tga - PMHZ03D1.tga - PMHZ03D2.tga - po_PMHZ01.tga - po_PMHZ01d1.tga - po_PMHZ01d2.tga - po_PMHZ02.tga - po_PMHZ02d1.tga - po_PMHZ02d2.tga - po_PMHZ03.tga - po_PMHZ03d1.tga - po_PMHZ03d2.tga 2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might break the later mod. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- - You can use DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix" if you credit him. - You can use the rest of the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Many thanks to DarthParametric for his work and for sharing it. http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix Thanks to Stoffe and Fred Tetra for the needed tools and tutorials. ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  10. View File Bao-Dur Can Wear Heavy Armor ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Bao-Dur Can Wear Heavy Armor AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip, run "Bao-Dur_Can_Wear_Heavy_Armor.exe" from the subfolder. ------------------------ DESCRIPTION ------------------------ Normally "Armor proficiency: Heavy" is not available to Bao-Dur's base class (Tech Specialist) when you level him up. This mod changes that and it adds the needed models to actually make wearing heavy armor work for him. This mod is made possible by models created by DarthParametric, see the credits below for links to these resources. Things should work with existing savegames. ---------- BUGS ---------- None known. ------------------------- UNINSTALLING ------------------------- 1. Remove the following files from your override folder: - DP_BaoDurBG.mdl - DP_BaoDurBG.mdx - DP_BaoDurBH.mdl - DP_BaoDurBH.mdx - P_BaoDurH.mdl - P_BaoDurH.mdx 2. If you haven't installed any mods after this mod then you can get appearance.2da and feat.2da from the mod's backup folder and put them back in your override folder. Doing this when you did add another mod might break the later mod. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- - You can use DarthParametric's models if you credit him, they are all Modder's Resources. - You can use my small part of this mod in your own mod if you simply credit me. --------------- THANKS --------------- Many thanks to DarthParametric for his work and for sharing it. - Bao-Dur Head Model Neck Fix: http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix - Bao-Dur Armour and Robes: https://deadlystream.com/topic/8484-bao-durs-armor-fix-idea/?tab=comments#comment-80850 Thanks to Stoffe and Fred Tetra for the needed tools and tutorials. ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 10/31/2022 Category Mods TSLRCM Compatible Yes  
  11. Version 1.0.0

    33 downloads

    ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Bao-Dur Can Wear Heavy Armor AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip, run "Bao-Dur_Can_Wear_Heavy_Armor.exe" from the subfolder. ------------------------ DESCRIPTION ------------------------ Normally "Armor proficiency: Heavy" is not available to Bao-Dur's base class (Tech Specialist) when you level him up. This mod changes that and it adds the needed models to actually make wearing heavy armor work for him. This mod is made possible by models created by DarthParametric, see the credits below for links to these resources. Things should work with existing savegames. ---------- BUGS ---------- None known. ------------------------- UNINSTALLING ------------------------- 1. Remove the following files from your override folder: - DP_BaoDurBG.mdl - DP_BaoDurBG.mdx - DP_BaoDurBH.mdl - DP_BaoDurBH.mdx - P_BaoDurH.mdl - P_BaoDurH.mdx 2. If you haven't installed any mods after this mod then you can get appearance.2da and feat.2da from the mod's backup folder and put them back in your override folder. Doing this when you did add another mod might break the later mod. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- - You can use DarthParametric's models if you credit him, they are all Modder's Resources. - You can use my small part of this mod in your own mod if you simply credit me. --------------- THANKS --------------- Many thanks to DarthParametric for his work and for sharing it. - Bao-Dur Head Model Neck Fix: http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix - Bao-Dur Armour and Robes: https://deadlystream.com/topic/8484-bao-durs-armor-fix-idea/?tab=comments#comment-80850 Thanks to Stoffe and Fred Tetra for the needed tools and tutorials. ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  12. I don't have experience with that resolution but you should be able to use UniWS. The Steam version of K1 is pretty much the same as the disc version (+patches), so the process is the same, the game is just in a different location by defauly. https://www.youtube.com/watch?v=9SKMzwKE34E (notice the 2560x1440 specific HUD files link in the description) B.t.w. for next time, you can copy your Saves (and Override if you like) to a flash drive or something, then place that back after reformatting/reinstalling.
  13. Those should not interfere. So, do you have the files from the screenshot above in your override folder? - PFBLHandM01.tga - PFBLHandMD01.tga - PFBLMira01.tga - PFBLMiraD01.tga The screenshot of appearance.2da is how things are without mods, you shouldn't have to change those values.
  14. I can't think of something that might cause that, sorry. These are the relevant values in appearance.2da: And these are the files from this mod that go along with that: 01 gets added to the filename because it's an item file that uses texture variation 1.
  15. You're welcome. Do note that the textures that the M4-78 Enhancement Project adds are not included, it's just the ones that you can extract from the vanilla game.
  16. View File Vanilla M4-78 Textures Upscaled Twice The vanilla M4-78 textures upscaled twice with A.I. software waifu2x-caffe. I've left out the txi files that only had "xbox_downsample 256", those were left overs from the old Xbox version. DRO_Ehok.tga is the Ebon Hawk exterior, specific for the droid planet. If you prefer another version of the Hawk's exterior then you may want to replace it. I've included upscaled versions of 2 CM files that some of the txi's call upon. Requested by some old guy on an obscure website. Submitter Effix Submitted 10/06/2022 Category Modder's Resources  
  17. I don't understand, you move with WASD. Which version are you playing?
  18. No problem. I've updated the download above, found some slightly better settings. I'll add it to modder's resources since there was nothing creative involved.
  19. Version 1.0.0

    61 downloads

    The vanilla M4-78 textures upscaled twice with A.I. software waifu2x-caffe. I've left out the txi files that only had "xbox_downsample 256", those were left overs from the old Xbox version. DRO_Ehok.tga is the Ebon Hawk exterior, specific for the droid planet. If you prefer another version of the Hawk's exterior then you may want to replace it. I've included upscaled versions of 2 CM files that some of the txi's call upon. Requested by some old guy on an obscure website.
  20. Here you go. I've left out the txi files that only had xbox_downsample 256. DRO_Ehok.tga is the Ebon Hawk exterior, specific for the droid planet. If you're using some kind of other mod for the Hawk's exterior then you may want to replace it. I'm including upscaled versions of 2 CM files because some of the txi's call upon them. Vanilla_M4-78_Textures_Upscaled_Twice.zip
  21. View File Effixian's Class Outfits from K1 for K2 (R) ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Class Outfits from K1 for K2 (R) AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- 1. Unzip somewhere and run the file "Effixians_Class_Outfits_from_K1.exe". 2. Manually copy the files from one of the 3 subfolders in the "Manually_copy_to_override" folder to your override folder. I chose this manual part approach so that it's easier to switch to another one of the 3 class outfits. You don't need to do anything with the file in the source_script folder, that's a resource for other mod makers. ----------------------- DESCRIPTION ----------------------- Not to be confused with my KotOR 1 class outfit reskin mod, I did reuse the screenshots because there's little difference. This mod lets you add a light armor (you can only use 1 of the 3 at a time). They are the pretty much the same as the default class clothing that you get in KotOR 1. This time they do have some stats, are upscaled and I redid/added alpha layers (which parts of the texture are reflective/shiny). Atton has this item in his personal inventory, you'll be able to equip it once he joins you. The stats are mostly based on Mira's Jacket. Scoundrel Jacket / Scout Jacket / Soldier Outfit (cheatcode: giveitem classfit) Feats Required: Armor Proficiency - Light Usable By: The player, Atton, Disciple, Handmaiden, Mira, Visas Defense Bonus: 5 Max Dexterity Bonus: +5 Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing Regeneration: 1 Upgradeable (Like light armor) --------------------------- COMPATIBILITY --------------------------- - (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket and more). Make sure you always read the mod description to look out for this. - Steam: This 3-in-1 mod is superior to my similar Steam Workshop versions which are all "male or female only" mods to keep things compatible with the Workshop version of TSLRCM. But, you can apply this version to your Steam version. If you use the Workshop version of TSLRCM then you need to point the installer to its workshop folder (workshop\content\208580\485537937). If you don't then you point it to the main game folder. -------------------- SWITCHING -------------------- You can overwrite the files in your override with those from one of the 3 options in "Manually_copy_to_override", to try another option. You don't need to run the installer again. However, once you've acquired the item the title and description will get saved in your savegame. You can cheat in a fresh item to get one with the new title and description. -------------------------- UNINSTALLING -------------------------- Remove from override: a_addatton.ncs classfit.uti ia_revan_051.tga PFBJ51.tga PFBJ51.txi pfbjm.mdl pfbjm.mdx PMBJ51.tga PMBJ51.txi pmbjm.mdl pmbjm.mdx Place back into override from the created backup folder: appearance.2da (If you haven't added any mods that changed this file after this mod) ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 09/29/2022 Category Mods TSLRCM Compatible Yes  
  22. Version 1.0.0

    19 downloads

    ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Class Outfits from K1 for K2 (R) AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- 1. Unzip somewhere and run the file "Effixians_Class_Outfits_from_K1.exe". 2. Manually copy the files from one of the 3 subfolders in the "Manually_copy_to_override" folder to your override folder. I chose this manual part approach so that it's easier to switch to another one of the 3 class outfits. You don't need to do anything with the file in the source_script folder, that's a resource for other mod makers. ----------------------- DESCRIPTION ----------------------- Not to be confused with my KotOR 1 class outfit reskin mod, I did reuse the screenshots because there's little difference. This mod lets you add a light armor (you can only use 1 of the 3 at a time). They are the pretty much the same as the default class clothing that you get in KotOR 1. This time they do have some stats, are upscaled and I redid/added alpha layers (which parts of the texture are reflective/shiny). Atton has this item in his personal inventory, you'll be able to equip it once he joins you. The stats are mostly based on Mira's Jacket. Scoundrel Jacket / Scout Jacket / Soldier Outfit (cheatcode: giveitem classfit) Feats Required: Armor Proficiency - Light Usable By: The player, Atton, Disciple, Handmaiden, Mira, Visas Defense Bonus: 5 Max Dexterity Bonus: +5 Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing Regeneration: 1 Upgradeable (Like light armor) --------------------------- COMPATIBILITY --------------------------- - (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket and more). Make sure you always read the mod description to look out for this. - Steam: This 3-in-1 mod is superior to my similar Steam Workshop versions which are all "male or female only" mods to keep things compatible with the Workshop version of TSLRCM. But, you can apply this version to your Steam version. If you use the Workshop version of TSLRCM then you need to point the installer to its workshop folder (workshop\content\208580\485537937). If you don't then you point it to the main game folder. -------------------- SWITCHING -------------------- You can overwrite the files in your override with those from one of the 3 options in "Manually_copy_to_override", to try another option. You don't need to run the installer again. However, once you've acquired the item the title and description will get saved in your savegame. You can cheat in a fresh item to get one with the new title and description. -------------------------- UNINSTALLING -------------------------- Remove from override: a_addatton.ncs classfit.uti ia_revan_051.tga PFBJ51.tga PFBJ51.txi pfbjm.mdl pfbjm.mdx PMBJ51.tga PMBJ51.txi pmbjm.mdl pmbjm.mdx Place back into override from the created backup folder: appearance.2da (If you haven't added any mods that changed this file after this mod) ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  23. Hm, what did you install since that problem showed up? Or did your setup change? The vanilla heavy armours have metallic/shiny parts, the texture in this mod takes the same approach.