Effix

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Everything posted by Effix

  1. Uh, there is an N_alien01_low model? Where? Anyway, I'd go for "unknown generic filler alien".
  2. Uh, I thought it was linked somewhere above, anyway: Extract the files somewhere. It can be a bit technical if you're not as old as me (I grew up with DOS and command line prompts). However, JC included some shortcuts for that, place your mp3 in the "in" folder, double click "encode_music.bat", that should process/convert what's in that folder. The output/converted file will appear in the "music" folder. Next you can rename that converted file to a filename that the game uses, make a backup of the original file in the "streammusic" folder (for if you ever want to undo things, for example add "bak" to the filename). Now move the converted file to the "streammusic" folder, test things in game. In my experiment I replaced mus_area_cant1.wav and mus_area_cant2.wav of KotOR 1; the 2 variations of cantina tunes. How to know what the original files sound like, in order to pick something you want to replace? It looks like you can probably also use SithCodec to decode things the other way around and play the music in more modern audio players, I haven't looked into that myself. What I do is copy a file (or all if you're up for that) from the "streammusic" folder, rename the/all file extensions from wav to mp3. Most modern music players don't like the format you have now, but you can use an old one. For example WinAmp (free), who apparently doesn't care about the extra KotOR info in the files. I have v5.66, I'm sure other versions will also do the job. https://winamp-full.en.uptodown.com/windows/versions
  3. I did a test not long after my post above, input and output had those specs, that worked fine.
  4. afbeelding.png.9b33922cd831c3b811107c33f9ccff4b.png

    Happy 10k W.I.P. :D

    1. EAF97

      EAF97

      Happy to contribute.

  5. Hey, no problem, just saying. Just make a new post in this mod request section of the forum (if it's not related to an existing post) and add as much details as you can.
  6. No, a rar file is a compressed file that can contain 1 or more files, just like a zip. Compressing things into a package like that makes the download smaller. You can download the free program 7-Zip to extract files like that (.rar, .zip, .7z). You can move the files to the override folder after you've extracted the files. p.s. you could have just googled this, this thread is almost ten years old Anyway, welcome to DS!
  7. Uhm, I don't think you understand how forums work, don't add unrelated things to a topic, make your own. When you do... there's no Tulak Hord armor, if you are referring to a mod (Seikan's?) then mention it like you did with Varsity Puppet's. That said, I get what you're saying. Also, welcome to Deadly Stream 🙂
  8. "It's not easy being green" ~Kermit
  9. I hadn't noticed that tool before, I think I'll try somethings myself. These might be cool to play around with: https://www.swtor.com/info/news/news-article/20111201
  10. lol I think Mr. Dylan Smith indeed forgot some of Mical's details, since that's a screenshot of a mod request I did.
    https://www.cbr.com/star-wars-old-republic-companions-forgettable-underrated/

     

    1. EAF97

      EAF97

      Odd. I never had that issue with the PMHH01 model when I ported it to Kotor 1.

    2. Effix

      Effix

      Sent them an email, said that I didn't mind but that it's not accurate. They've changed the image now, with one that is Mical, but with a modded outfit, close enough.

  11. Effix

    Aiofpm

    http://www.lucasforumsarchive.com/thread/135226/page/1 http://web.archive.org/web/20040906000000id_/http://xfer.lfnetwork.com/starwarsknights.com/AIOFPM3.0.1.zip
  12. Not an expert, but as you can see all the files have the extension .wav. I think all the music files are mp3s but with the .wav file extension (Yes, quite odd, I think sound effect files are real wave/.wav files). So yeah, experiment with that, simply rename the mp3 to wav. I'm not sure about the forms of mp3s working or not working. You might get some clues with certain audio programs if you open vanilla files, but I would first try your full quality versions.
  13. Another sneak peak, in the concept design phase.

    qbSEhiL.png

    1. Show previous comments  2 more
    2. Effix

      Effix

      Yes, DP provided me with a headless version.

    3. Effix

      Effix

      Phase 2: From Photoshop concept to texture & in game testing

      afbeelding.thumb.png.99124d1da15bd71e27611a633a16f11a.png

    4. EAF97

      EAF97

      Is this another version of Atris' robes or is it something else?

      EDIT: nevermind I read the thread.

  14. View File TSL Effixian's Twi'lek PC Pack 2021 ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: TSL Effixian's Twi'lek PC Pack 2021 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod pack can add 12 female and 8 male Twi'lek player characters. Most are based on vanilla NPC Twi'leks and a few are unique. All have matching underwear and females get a unique Dancer's Outfit, based on the Bastila robes model. The dark side transitions are a bit more subtle than vanilla player characters (all become more pale, females get very subtle veins showing). The eyes become like yellow Sith eyes as seen in the movies. A few characters have something extra as they progress to the dark side, see the portraits in the screenshots. ------------------------- INSTALLATION ------------------------- Unzip somewhere. There's a folder "Installers", every character has its own installer there so you can only add one character if you like. There's 2 optional things for females included: "make the clothing the same as the underwear" and "add stats to the Dancer's Outfit item". If you really want to install them all then I'll admit, it's a bit tedious, but there's also benefits to this modular approach. If you install more than one female then the installer will give you 2 warnings about 2 files already being there, this won't cause problems. Steam version / Steam's TSLRCM: You can apply things to your Steam version of the game, you just need to point the installer(s) to the location where it stores your game. But... If you use the Steam version of TSLRCM then you need to point the installer(s) to its Workshop mod location. ---------------------------- COMPATABILITY ---------------------------- This mod adds new player characters and should not conflict with other mods. Using my Dancer's Outfit mod should also work in combination with this, in case you want to use that for The Handmaiden or Mira. ------------------------- UNINSTALLING ------------------------- 1. For details on which files to clean up, see info.rtf inside the tslpatchdata folder of the character you've installed. 2. If you've installed more than one of the characters and want to completely undo things then you should go into the backup folder of the one you've installed first and place the appearance.2da, heads.2da and portraits.2da from there back into your override folder. If you had no other mods before installing anything then removing these 3 files will do the trick. ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation. That of course does not apply to a few parts of this mod that are 100% unchanged vanilla files. Some vanilla files have only been upscaled. You will likely get permission to reuse material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Stoffe and Fred Tetra for the needed tools and tutorials waifu2x.udp.jp for offering free AI upscaling ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 09/20/2021 Category Mods TSLRCM Compatible Yes  
  15. I've also mostly been making stuff. I'm currently not replaying K2, I am replaying K1 but I'm not using many of my own mods, mostly my Jolee alternative and bearded PMHC01 reskin. On Steam I'm subscribed to a few of my own mods and I would keep them if I would do another playthrough, but yeah, that doesn't say much if you're not playing. There's also a lot of mods that I made that came from requests, that I think are cool and were fun to make, but maybe not necessarily things I'd use for another playthrough.
  16. Phew! New Twi'lek pack uploaded, pending approval, another happy landing. Possibly my most time consuming mod ever. It's silly how much work producing nice screenshots was. On to something else :)

    1. djh269

      djh269

      I can't wait to see it mate!

    2. Effix
  17. Version 1.0.0

    99 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: TSL Effixian's Twi'lek PC Pack 2021 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod pack can add 12 female and 8 male Twi'lek player characters. Most are based on vanilla NPC Twi'leks and a few are unique. All have matching underwear and females get a unique Dancer's Outfit, based on the Bastila robes model. The dark side transitions are a bit more subtle than vanilla player characters (all become more pale, females get very subtle veins showing). The eyes become like yellow Sith eyes as seen in the movies. A few characters have something extra as they progress to the dark side, see the portraits in the screenshots. ------------------------- INSTALLATION ------------------------- Unzip somewhere. There's a folder "Installers", every character has its own installer there so you can only add one character if you like. There's 2 optional things for females included: "make the clothing the same as the underwear" and "add stats to the Dancer's Outfit item". If you really want to install them all then I'll admit, it's a bit tedious, but there's also benefits to this modular approach. If you install more than one female then the installer will give you 2 warnings about 2 files already being there, this won't cause problems. Steam version / Steam's TSLRCM: You can apply things to your Steam version of the game, you just need to point the installer(s) to the location where it stores your game. But... If you use the Steam version of TSLRCM then you need to point the installer(s) to its Workshop mod location. ---------------------------- COMPATABILITY ---------------------------- This mod adds new player characters and should not conflict with other mods. Using my Dancer's Outfit mod should also work in combination with this, in case you want to use that for The Handmaiden or Mira. ------------------------- UNINSTALLING ------------------------- 1. For details on which files to clean up, see info.rtf inside the tslpatchdata folder of the character you've installed. 2. If you've installed more than one of the characters and want to completely undo things then you should go into the backup folder of the one you've installed first and place the appearance.2da, heads.2da and portraits.2da from there back into your override folder. If you had no other mods before installing anything then removing these 3 files will do the trick. ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation. That of course does not apply to a few parts of this mod that are 100% unchanged vanilla files. Some vanilla files have only been upscaled. You will likely get permission to reuse material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Stoffe and Fred Tetra for the needed tools and tutorials waifu2x.udp.jp for offering free AI upscaling ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  18. It doesn't really get much better than JC's mod: Here's what the council looks like in my game using his mod: You can swap some files if you only want the colors that the left one wears. Edit: although, the prequel council members also mix things up, mostly with the tunic colors.
  19. What would you like changed? I did? Refresh my memory please.
  20. Golden HK-47 reskin added to the metallic collection:

    Effixians_Golden_HK47.jpg.a1b58a3292ef12

  21. The hat is part of the head, so there's no easier route. You would have to replace the Dodonna head and the special full body hologram version which is one model with a body + head. A bit much work to replace a char that already has a unique look. For your project it's probably better to put your time/energy in making the generic NPCs more unique, which is a good plan.
  22. The Handmaiden starts with row 454, which has the hood up and uses a full body model (a single 3D model that includes the head & body, "F" for "full" in column "modeltype"). Later she uses row 638, which uses separate head and body models ("B" in column "modeltype" and a number in the "normalhead" column) , so it can show gear that's equiped. There's several ways to go, up to you. You can turn 638 into the hood up version or keep the hood down in 638 but make it so that it will never show gear. Sure, no problem. Effixians_Keep_Companian_Default_Clothing_Jedi_only_version.zip
  23. Extract the template file g_i_mask15.uti with KotOR Tool (Kotor I -> BIFs -> templates.bif -> Blueprint, Item) , that's the Stabilizer Mask (see GameBanshee to look up the template names). Extract to your Override folder or for now to a temporary location to keep some more overview. Now you can open (no need to extract) g_i_mask06.uti (Vacuum Mask) to check its Model Variation value: 10. This means that the model name for it is i_mask_010.mdl & i_mask_010.mdx (2 files make up the 3D model). The filename of the texture for a mask is "embedded" in the 3D model, in this case that means that you need to do some things to let the 2 instances of the same model use 2 different textures: - Extract i_mask_010.mdl & i_mask_010.mdx (KotOR Tool: Kotor I -> BIFs -> items.bif -> Aurora Model & Aurora Model Extension), give them a new number. 001 through 014 are used by vanilla items and best not to use 015 but something a bit more random to make it less likely to conflict with another mod. - Use K-GFF* to open your g_i_mask15.uti and change the Model Variation value to reflect that new number you picked (without zeros at the front). Model swapping part done. - Now use MDLedit, load the mdl file -> Menu: Edit -> Textures -> click on the name, change it to whatever you like -> Menu: Save, Binary, replace original file. While doing this you'll see what the original texture is, you can extract it with KotOR Tool, edit it and of course make sure it matches that name you picked in MDLedit (not case sensitive and in MDLedit you don't add ".tga"). In the end you do need to put everything in your Override folder to test things. So you''ll have: - g_i_mask15.uti with a different model variation inside, to replace the original Stabilizer Mask model - a mdl and mdx file to match the model variation with a different texture reference inside of it - a new texture - Oh right, an icon.. the name that the game will try to pull up is also based on the model variation number. You can export/extract ii_mask_010.tpc to a .tga from Kotor I -> ERFs -> TexturePacks -> swpc_tex_gui.erf -> I Tweak that and change 10 in the filename to whatever model variation number you picked. Or use a photo of a kitten as your icon. * You can just do it with KotOR Tool, but I was told that that can make item names and descriptions English for other language versions of the game. Good luck & feel free to ask questions if you get stuck on something!