Effix

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Everything posted by Effix

  1. Quick and dirty fix: Go to your override folder, here you find 2 files (for male that is, female has F instead of M): - pmbj.mdl - pmbj.mdx Make 3 copies of the mdl file and name them pmbjs.mdl, pmbjm.mdl and pmbjl.mdl. Do something similar for the mdx files. Add the attached file. Done. N_DarthBand01.txi
  2. Only PFHC07 gets veins, all keep their red eyes.
  3. View File Effixian's PMHB09 from K2 to K1 --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's PMHB09 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ------------------------ DESCRIPTION ------------------------ This mod adds a male playable character; the black man with moustache from KotOR 2 (PMHB09). Requested by ColbyJames43. -------------------------- INSTALLATION -------------------------- Run the file "TSLPatcher - Install Effixian's PMHB09 from K2 to K1.exe". ---------- BUGS ---------- None known, please let me know if you find any. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your Override folder: pmhb09.mdl pmhb09.mdx PMHB09.tga PMHB09d.tga PMHB09d1.tga PMHB09d2.tga PMHB09d3.tga po_PMHB09.tga po_PMHB09d.tga po_PMHB09d1.tga po_PMHB09d2.tga po_PMHB09d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod will likely result in the later mods no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. ---------------- Thanks to ---------------- - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 06/15/2023 Category Mods K1R Compatible Yes  
  4. Version 1.0.0

    71 downloads

    --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's PMHB09 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ------------------------ DESCRIPTION ------------------------ This mod adds a male playable character; the black man with moustache from KotOR 2 (PMHB09). Requested by ColbyJames43. -------------------------- INSTALLATION -------------------------- Run the file "TSLPatcher - Install Effixian's PMHB09 from K2 to K1.exe". ---------- BUGS ---------- None known, please let me know if you find any. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your Override folder: pmhb09.mdl pmhb09.mdx PMHB09.tga PMHB09d.tga PMHB09d1.tga PMHB09d2.tga PMHB09d3.tga po_PMHB09.tga po_PMHB09d.tga po_PMHB09d1.tga po_PMHB09d2.tga po_PMHB09d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod will likely result in the later mods no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. ---------------- Thanks to ---------------- - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  5. Effix

    Effix's Album

    Pictures from mods, mine or not, experiments etc.
  6. Effix

    effix-sig.png

    From the album: Effix's Album

  7. Yes, along with those 3 files that you posted above. I've only changed the TextureVar value with K-GFF, from 2 to 15.
  8. This uses your "15" files g_a_class4009.uti
  9. The old/original item gets stored in your save. You need to get a new instance of the item for it to match the new uti in your override folder. So cheat one in or use a save from right before your acquire it. You are opening the edited uti file, with File -> Open GFF files?
  10. I just downloaded it, so I'll repeat myself: maybe a temporary issue, try again.
  11. Effix

    TSL Mission Vao Jacket

    No, I'm taking that approach because it's pretty much the only one.
  12. There is only one model slot/option for player jedi robes in K1. You can replace it but not add this one next to the default one.
  13. Effix

    Invisible Headgear

    Those, along with the rest of the outfit, are part of one model. There's no seperate mask model.
  14. You can quite easily find my version if you google "pfha06 kotor 2". Redundant, but no harm done, cheers
  15. Effix

    Effixian's Black Kreia

    Sure, have fun with it You can add some screenshots for a better impression.
  16. I have some more texture variations that work with the model here: https://deadlystream.com/files/file/1936-effixians-zeison-sha-jal-shey-alternative-2021/
  17. No, sorry, (apart from the cloak part) that's a different model + texture layout.
  18. Try adding a file that ends with 3. So maybe you have po_pmalya for the default portrait, po_pmalya2 for the silhouette and then po_pmalya3. Btw the image's doesn't get shown at 100%, I don't remember the best fitting value (height 80%?). You can see the slight difference here:
  19. Made an edit, for those interested. Also the missing txi files. N_DarthMalak01.txi n_darthmalak01.tga N_DarthMalakh01.txi N_DarthMalakh01.tga
  20. Hey, nice work so far! - You can use K-GFF to update the appearance (a value named "Appearance_Type" at the top) to point to the non vanilla row. You will want to let the TSL Patcher do that dynamically once you're ready to turn things into a downloadable mod, but that can wait. - Lips not moving: that means you are referencing lip files that are not included in the module the character is in at that moment. You can extract them from another module that does include them, to the Override folder. How to look for the ones you need: copy a mod file (one that contains _loc) or a bunch of them from the lips folder to the modules folder. In KotOR Tool you can now check which lip files it contains, the mod will appear under Kotor I -> ERFs -> Modules. Pretty easy to clean up afterwards because of the _loc in the filename. That's all for now, good luck! 🙂