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Everything posted by Effix
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I don't remember what happened (I'll deny any involvement) but at some point there's a corpse inside the Republic base on Manaan. The Rodian model in this mod gets a new filename, but a simple change in placeables.2da fixes things for the sitting ones and with that the corpse (which uses the sitting placeable).
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remove instantkill blasters from taris
Effix replied to sithlord6969's topic in General Kotor/TSL Modding
The one under ERFs (mod file located in the modules folder) is from a mod and takes precedence over the vanilla one under RIMs. So in theory you unpack that one, make your changes and turn the files back into a mod file. g_w_null007.uti in tar_m03aa is the insta kill blaster that the turrets have equipped. -
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View File Effixian's Extra Robes for JC's Cloaked Jedi Robes --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Extra Robes for JC's Cloaked Jedi Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod requires JCarter426's mod "JC's Fashion Line I: Cloaked Jedi Robes for K1". It adds 9 robes with unique textures, most based on my KotOR 2 versions. Textures with and without gloves are included, which ones get used depends on which install option you picked when installing JC's mod. A merchant by the name of "Effix" gets added to Tatooine's Docking Bay area, he sells all the robes. ------------------------- INSTALLATION ------------------------- Unzip. Run the file "TSLPatcher - Install Effixian's Extra Robes for JC's Cloaked Jedi Robes.exe". ---------- BUGS ---------- None known. Please let me know if you find any. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: effix.dlg, effix.utc, effixstore.utm, g_a_jedirobe80.uti, g_a_jedirobe81.uti, g_a_jedirobe82.uti, g_a_jedirobe83.uti, g_a_jedirobe88.uti, g_a_jedirobe89.uti, g_a_jedirobe90.uti, g_a_jedirobe91.uti, g_a_jedirobe92.uti, ia_JediRobe_080.tga, ia_JediRobe_081.tga, ia_JediRobe_082.tga, ia_JediRobe_083.tga, ia_JediRobe_088.tga, ia_JediRobe_089.tga, ia_JediRobe_090.tga, ia_JediRobe_091.tga, ia_JediRobe_092.tga, k_ptat17ab_enter.ncs, n_effixh.mdl, n_effixh.mdx, N_EffixH.tga, n_gtmtwlek_coms1.lip, n_gtmtwlek_coms2.lip, n_gtmtwlek_grts.lip, n_gtmtwlek_ques.lip, old_k_ptat17ab_enter.ncs, PFBI01.txi, PFBI80.tga, PFBI81.tga, PFBI82.tga, PFBI83.tga, PFBI88.tga, PFBI89.tga, PFBI90.tga, PFBI91.tga, PFBI92.tga, PFBIA80.tga, PFBIA81.tga, PFBIA82.tga, PFBIA83.tga, PFBIA88.tga, PFBIA89.tga, PFBIA90.tga, PFBIA91.tga, PFBIA92.tga, PFBIB80.tga, PFBIB81.tga, PFBIB82.tga, PFBIB83.tga, PFBIB88.tga, PFBIB89.tga, PFBIB90.tga, PFBIB91.tga, PFBIB92.tga, PFBIBa80.tga, PFBIBa81.tga, PFBIBa82.tga, PFBIBa83.tga, PFBIBa88.tga, PFBIBa89.tga, PFBIBa90.tga, PFBIBa91.tga, PFBIBa92.tga, PFBIC80.tga, PFBIC81.tga, PFBIC82.tga, PFBIC83.tga, PFBIC88.tga, PFBIC89.tga, PFBIC90.tga, PFBIC91.tga, PFBIC92.tga, PFBIJu80.tga, PFBIJu81.tga, PFBIJu82.tga, PFBIJu83.tga, PFBIJu88.tga, PFBIJu89.tga, PFBIJu90.tga, PFBIJu91.tga, PFBIJu92.tga, PMBI01.txi, PMBI80.tga, PMBI81.tga, PMBI82.tga, PMBI83.tga, PMBI88.tga, PMBI89.tga, PMBI90.tga, PMBI91.tga, PMBI92.tga, PMBIA80.tga, PMBIA81.tga, PMBIA82.tga, PMBIA83.tga, PMBIA88.tga, PMBIA89.tga, PMBIA90.tga, PMBIA91.tga, PMBIA92.tga, PMBIB80.tga, PMBIB81.tga, PMBIB82.tga, PMBIB83.tga, PMBIB88.tga, PMBIB89.tga, PMBIB90.tga, PMBIB91.tga, PMBIB92.tga, PMBIC80.tga, PMBIC81.tga, PMBIC82.tga, PMBIC83.tga, PMBIC88.tga, PMBIC89.tga, PMBIC90.tga, PMBIC91.tga, PMBIC92.tga, PMBIZh80.tga, PMBIZh81.tga, PMBIZh82.tga, PMBIZh83.tga, PMBIZh88.tga, PMBIZh89.tga, PMBIZh90.tga, PMBIZh91.tga, PMBIZh92.tga, start_effixstore.ncs --------------------- ITEM CODES --------------------- g_a_jedirobe80 Jedi Lorekeeper's Robe g_a_jedirobe81 Sith Lorekeeper's Robe g_a_jedirobe82 Jedi Archivist's Robes g_a_jedirobe83 Sith Inquisitor's Robes g_a_jedirobe88 Prototype Warrior Breastplate g_a_jedirobe89 Prototype Knight Breastplate g_a_jedirobe90 Electromesh Robe g_a_jedirobe91 Red Electromesh Robe g_a_jedirobe92 Dune Sea Robe ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - JCarter426 for making the "JC's Fashion Line I: Cloaked Jedi Robes for K1" mod - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -------------------------------------------------------------------------------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 12/29/2022 Category Mods K1R Compatible Yes
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- electromesh
- robe
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Version 1.0.0
1,122 downloads
--------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Extra Robes for JC's Cloaked Jedi Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod requires JCarter426's mod "JC's Fashion Line I: Cloaked Jedi Robes for K1". It adds 9 robes with unique textures, most based on my KotOR 2 versions. Textures with and without gloves are included, which ones get used depends on which install option you picked when installing JC's mod. A merchant by the name of "Effix" gets added to Tatooine's Docking Bay area, he sells all the robes. ------------------------- INSTALLATION ------------------------- Unzip. Run the file "TSLPatcher - Install Effixian's Extra Robes for JC's Cloaked Jedi Robes.exe". ---------- BUGS ---------- None known. Please let me know if you find any. -------------------------- UNINSTALLING -------------------------- Remove from the Override folder: effix.dlg, effix.utc, effixstore.utm, g_a_jedirobe80.uti, g_a_jedirobe81.uti, g_a_jedirobe82.uti, g_a_jedirobe83.uti, g_a_jedirobe88.uti, g_a_jedirobe89.uti, g_a_jedirobe90.uti, g_a_jedirobe91.uti, g_a_jedirobe92.uti, ia_JediRobe_080.tga, ia_JediRobe_081.tga, ia_JediRobe_082.tga, ia_JediRobe_083.tga, ia_JediRobe_088.tga, ia_JediRobe_089.tga, ia_JediRobe_090.tga, ia_JediRobe_091.tga, ia_JediRobe_092.tga, k_ptat17ab_enter.ncs, n_effixh.mdl, n_effixh.mdx, N_EffixH.tga, n_gtmtwlek_coms1.lip, n_gtmtwlek_coms2.lip, n_gtmtwlek_grts.lip, n_gtmtwlek_ques.lip, old_k_ptat17ab_enter.ncs, PFBI01.txi, PFBI80.tga, PFBI81.tga, PFBI82.tga, PFBI83.tga, PFBI88.tga, PFBI89.tga, PFBI90.tga, PFBI91.tga, PFBI92.tga, PFBIA80.tga, PFBIA81.tga, PFBIA82.tga, PFBIA83.tga, PFBIA88.tga, PFBIA89.tga, PFBIA90.tga, PFBIA91.tga, PFBIA92.tga, PFBIB80.tga, PFBIB81.tga, PFBIB82.tga, PFBIB83.tga, PFBIB88.tga, PFBIB89.tga, PFBIB90.tga, PFBIB91.tga, PFBIB92.tga, PFBIBa80.tga, PFBIBa81.tga, PFBIBa82.tga, PFBIBa83.tga, PFBIBa88.tga, PFBIBa89.tga, PFBIBa90.tga, PFBIBa91.tga, PFBIBa92.tga, PFBIC80.tga, PFBIC81.tga, PFBIC82.tga, PFBIC83.tga, PFBIC88.tga, PFBIC89.tga, PFBIC90.tga, PFBIC91.tga, PFBIC92.tga, PFBIJu80.tga, PFBIJu81.tga, PFBIJu82.tga, PFBIJu83.tga, PFBIJu88.tga, PFBIJu89.tga, PFBIJu90.tga, PFBIJu91.tga, PFBIJu92.tga, PMBI01.txi, PMBI80.tga, PMBI81.tga, PMBI82.tga, PMBI83.tga, PMBI88.tga, PMBI89.tga, PMBI90.tga, PMBI91.tga, PMBI92.tga, PMBIA80.tga, PMBIA81.tga, PMBIA82.tga, PMBIA83.tga, PMBIA88.tga, PMBIA89.tga, PMBIA90.tga, PMBIA91.tga, PMBIA92.tga, PMBIB80.tga, PMBIB81.tga, PMBIB82.tga, PMBIB83.tga, PMBIB88.tga, PMBIB89.tga, PMBIB90.tga, PMBIB91.tga, PMBIB92.tga, PMBIC80.tga, PMBIC81.tga, PMBIC82.tga, PMBIC83.tga, PMBIC88.tga, PMBIC89.tga, PMBIC90.tga, PMBIC91.tga, PMBIC92.tga, PMBIZh80.tga, PMBIZh81.tga, PMBIZh82.tga, PMBIZh83.tga, PMBIZh88.tga, PMBIZh89.tga, PMBIZh90.tga, PMBIZh91.tga, PMBIZh92.tga, start_effixstore.ncs --------------------- ITEM CODES --------------------- g_a_jedirobe80 Jedi Lorekeeper's Robe g_a_jedirobe81 Sith Lorekeeper's Robe g_a_jedirobe82 Jedi Archivist's Robes g_a_jedirobe83 Sith Inquisitor's Robes g_a_jedirobe88 Prototype Warrior Breastplate g_a_jedirobe89 Prototype Knight Breastplate g_a_jedirobe90 Electromesh Robe g_a_jedirobe91 Red Electromesh Robe g_a_jedirobe92 Dune Sea Robe ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - JCarter426 for making the "JC's Fashion Line I: Cloaked Jedi Robes for K1" mod - Fred Tetra for KotOR Tool ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -------------------------------------------------------------------------------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.- 9 comments
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View File Effixian's PMHH01 from K2 to K1 --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's PMHH01 from K2 to K1 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod adds a male playable character; the first Hispanic head from KotOR 2 (PMHH01). As requested by themaraudersforever on deadlystream.com. I've included 2 texture alternatives. A: "Son of Vaklu" A bearded Caucasian version. There's no zombie style dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two. B: "Mullet Man" The PMHH01 head from K2 is almost the same as K1's PMHC04 head, but with a slightly different hairdo. This alternative B uses PMHH01's shape with slightly tweaked versions of PMHC04's textures. There's vanilla zombie style dark side transitions. The portraits are the same as PMHC04, because the differences are subtle. ------------------------- INSTALLATION ------------------------- Run the file "TSLPatcher - Install Effixian's PMHH01 from K2 to K1.exe". To use one of the texture alternatives: copy all the files from inside one of the folders to your Override folder, overwrite files when prompted. ---------- BUGS ---------- None known, please let me know if you find any. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your Override folder: pmhh01.mdl pmhh01.mdx PMHH01.tga PMHH01d.tga PMHH01d1.tga PMHH01d2.tga PMHH01d3.tga po_PMHH01.tga po_PMHH01d.tga po_PMHH01d1.tga po_PMHH01d2.tga po_PMHH01d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. ---------------- Thanks to ---------------- - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 12/24/2022 Category Mods K1R Compatible Yes
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Version 1.0.0
360 downloads
--------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's PMHH01 from K2 to K1 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod adds a male playable character; the first Hispanic head from KotOR 2 (PMHH01). As requested by themaraudersforever on deadlystream.com. I've included 2 texture alternatives. A: "Son of Vaklu" A bearded Caucasian version. There's no zombie style dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two. B: "Mullet Man" The PMHH01 head from K2 is almost the same as K1's PMHC04 head, but with a slightly different hairdo. This alternative B uses PMHH01's shape with slightly tweaked versions of PMHC04's textures. There's vanilla zombie style dark side transitions. The portraits are the same as PMHC04, because the differences are subtle. ------------------------- INSTALLATION ------------------------- Run the file "TSLPatcher - Install Effixian's PMHH01 from K2 to K1.exe". To use one of the texture alternatives: copy all the files from inside one of the folders to your Override folder, overwrite files when prompted. ---------- BUGS ---------- None known, please let me know if you find any. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your Override folder: pmhh01.mdl pmhh01.mdx PMHH01.tga PMHH01d.tga PMHH01d1.tga PMHH01d2.tga PMHH01d3.tga po_PMHH01.tga po_PMHH01d.tga po_PMHH01d1.tga po_PMHH01d2.tga po_PMHH01d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. ---------------- Thanks to ---------------- - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
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What makes you say that? The download still works for me.
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- 28 comments
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- Darth Parametric
- Kainzorus Prime
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I updated my Prototype Knight & Warrior Breastplates with some visual tweaks.
I'm looking into adding them to K1 using JC's Cloaked Jedi Robes. -
If you're playing with the Steam version of "Widescreen UI (Stretch fix)" then you will need to remove or rename its Legal.tga. Location should be something like: [Path to Steam]\SteamLibrary\steamapps\workshop\content\208580\639641660 P.s. you can make it 2048x2048, the original is also square, that might fix Lewok's scaling issue. 24 bit works, it doesn't have to be 32.
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Nice typo 😆
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Sir, this is bit of a mess. - This mod uses the patcher to try to add appearance.2da that has 2 extra rows, it doesn't look like those rows are used by anything. - You don't need the TSL Patcher for moving files to the override folder. - Droids are retextured, there's no mention of that in the description. - Textures are mirrored vertically and made smaller than the vanilla files (but why??). - It can't hurt but there's files included that the patcher does not use. - This mod indeed lacks screenshots, we can't see what most of the mod does.
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- 4 comments
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View File Effixian's Zabrak Player Characters ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Zabrak Player Characters AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ------------------------- INSTALLATION ------------------------- Unzip, run "Effixians_Zabrak_Player_Characters.exe" from the subfolder. ------------------------ DESCRIPTION ------------------------ This is a spin-off of my Bao-Dur reskin mods, made possible by DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix". This mod adds 3 Zabrak player character options: A - You start as a clean Zabrak, as you go towards the dark side you get black tattoos. At fully dark side you get a Darth Maul inspired look. B - Darth Maul inspired. Red skin with tattoos from the start. C - Inspired by the Dathomir Nightbrothers. Yellow skin with tattoos, sith eyes at full dark side and a mix of the two in between. The 3 parts of this mod have been on Steam for a while, as separate mods. This version contains several improvements compared to those versions. ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: - pmbamza01.tga - pmbamzb01.tga - pmbamzc01.tga - PMHZ.mdl - PMHZ.mdx - PMHZ01.tga - PMHZ01D1.tga - PMHZ02.tga - PMHZ03.tga - PMHZ03D1.tga - PMHZ03D2.tga - po_PMHZ01.tga - po_PMHZ01d1.tga - po_PMHZ01d2.tga - po_PMHZ02.tga - po_PMHZ02d1.tga - po_PMHZ02d2.tga - po_PMHZ03.tga - po_PMHZ03d1.tga - po_PMHZ03d2.tga 2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might break the later mod. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- - You can use DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix" if you credit him. - You can use the rest of the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Many thanks to DarthParametric for his work and for sharing it. http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix Thanks to Stoffe and Fred Tetra for the needed tools and tutorials. ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 10/31/2022 Category Mods TSLRCM Compatible Yes
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- darth maul
- iridonian
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View File Effixian's "Son of Vaklu" Player Character ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's "Son of Vaklu" AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and run the file "TSLPatcher - Install Effixian's Son of Vaklu.exe". ----------------------- DESCRIPTION ----------------------- This mod adds a player character that uses PMHH01's* head model, with a new texture. There's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two. *PMHH = Player Male Head Hispanic. I recommended using redrob41's mod below, it fixes clipping issues that this head model has: https://deadlystream.com/files/file/489-tsl-head-model-fixes The armor mod seen in the screenshot: https://deadlystream.com/files/file/1058-effixians-dark-zeison-sha-jal-shey-reskin-2017 ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: PMHCSoV.tga PMHCSoVd1.tga PMHCSoVd2.tga po_PMHCSoV.tga po_PMHCSoVd1.tga po_PMHCSoVd2.tga 2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might result in the later mod no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 11/02/2022 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
313 downloads
----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's "Son of Vaklu" AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and run the file "TSLPatcher - Install Effixian's Son of Vaklu.exe". ----------------------- DESCRIPTION ----------------------- This mod adds a player character that uses PMHH01's* head model, with a new texture. There's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two. *PMHH = Player Male Head Hispanic. I recommended using redrob41's mod below, it fixes clipping issues that this head model has: https://deadlystream.com/files/file/489-tsl-head-model-fixes The armor mod seen in the screenshot: https://deadlystream.com/files/file/1058-effixians-dark-zeison-sha-jal-shey-reskin-2017 ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: PMHCSoV.tga PMHCSoVd1.tga PMHCSoVd2.tga po_PMHCSoV.tga po_PMHCSoVd1.tga po_PMHCSoVd2.tga 2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might result in the later mod no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Version 1.0.0
467 downloads
------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Zabrak Player Characters AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ------------------------- INSTALLATION ------------------------- Unzip, run "Effixians_Zabrak_Player_Characters.exe" from the subfolder. ------------------------ DESCRIPTION ------------------------ This is a spin-off of my Bao-Dur reskin mods, made possible by DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix". This mod adds 3 Zabrak player character options: A - You start as a clean Zabrak, as you go towards the dark side you get black tattoos. At fully dark side you get a Darth Maul inspired look. B - Darth Maul inspired. Red skin with tattoos from the start. C - Inspired by the Dathomir Nightbrothers. Yellow skin with tattoos, sith eyes at full dark side and a mix of the two in between. The 3 parts of this mod have been on Steam for a while, as separate mods. This version contains several improvements compared to those versions. ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: - pmbamza01.tga - pmbamzb01.tga - pmbamzc01.tga - PMHZ.mdl - PMHZ.mdx - PMHZ01.tga - PMHZ01D1.tga - PMHZ02.tga - PMHZ03.tga - PMHZ03D1.tga - PMHZ03D2.tga - po_PMHZ01.tga - po_PMHZ01d1.tga - po_PMHZ01d2.tga - po_PMHZ02.tga - po_PMHZ02d1.tga - po_PMHZ02d2.tga - po_PMHZ03.tga - po_PMHZ03d1.tga - po_PMHZ03d2.tga 2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might break the later mod. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- - You can use DarthParametric's modder's resource "Bao-Dur Head Model Neck Fix" if you credit him. - You can use the rest of the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Many thanks to DarthParametric for his work and for sharing it. http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix Thanks to Stoffe and Fred Tetra for the needed tools and tutorials. ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.- 4 comments
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View File Bao-Dur Can Wear Heavy Armor ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Bao-Dur Can Wear Heavy Armor AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip, run "Bao-Dur_Can_Wear_Heavy_Armor.exe" from the subfolder. ------------------------ DESCRIPTION ------------------------ Normally "Armor proficiency: Heavy" is not available to Bao-Dur's base class (Tech Specialist) when you level him up. This mod changes that and it adds the needed models to actually make wearing heavy armor work for him. This mod is made possible by models created by DarthParametric, see the credits below for links to these resources. Things should work with existing savegames. ---------- BUGS ---------- None known. ------------------------- UNINSTALLING ------------------------- 1. Remove the following files from your override folder: - DP_BaoDurBG.mdl - DP_BaoDurBG.mdx - DP_BaoDurBH.mdl - DP_BaoDurBH.mdx - P_BaoDurH.mdl - P_BaoDurH.mdx 2. If you haven't installed any mods after this mod then you can get appearance.2da and feat.2da from the mod's backup folder and put them back in your override folder. Doing this when you did add another mod might break the later mod. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- - You can use DarthParametric's models if you credit him, they are all Modder's Resources. - You can use my small part of this mod in your own mod if you simply credit me. --------------- THANKS --------------- Many thanks to DarthParametric for his work and for sharing it. - Bao-Dur Head Model Neck Fix: http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix - Bao-Dur Armour and Robes: https://deadlystream.com/topic/8484-bao-durs-armor-fix-idea/?tab=comments#comment-80850 Thanks to Stoffe and Fred Tetra for the needed tools and tutorials. ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 10/31/2022 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
8,758 downloads
------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Bao-Dur Can Wear Heavy Armor AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip, run "Bao-Dur_Can_Wear_Heavy_Armor.exe" from the subfolder. ------------------------ DESCRIPTION ------------------------ Normally "Armor proficiency: Heavy" is not available to Bao-Dur's base class (Tech Specialist) when you level him up. This mod changes that and it adds the needed models to actually make wearing heavy armor work for him. This mod is made possible by models created by DarthParametric, see the credits below for links to these resources. Things should work with existing savegames. ---------- BUGS ---------- None known. ------------------------- UNINSTALLING ------------------------- 1. Remove the following files from your override folder: - DP_BaoDurBG.mdl - DP_BaoDurBG.mdx - DP_BaoDurBH.mdl - DP_BaoDurBH.mdx - P_BaoDurH.mdl - P_BaoDurH.mdx 2. If you haven't installed any mods after this mod then you can get appearance.2da and feat.2da from the mod's backup folder and put them back in your override folder. Doing this when you did add another mod might break the later mod. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- - You can use DarthParametric's models if you credit him, they are all Modder's Resources. - You can use my small part of this mod in your own mod if you simply credit me. --------------- THANKS --------------- Many thanks to DarthParametric for his work and for sharing it. - Bao-Dur Head Model Neck Fix: http://deadlystream.com/forum/files/file/1100-bao-dur-head-model-neck-fix - Bao-Dur Armour and Robes: https://deadlystream.com/topic/8484-bao-durs-armor-fix-idea/?tab=comments#comment-80850 Thanks to Stoffe and Fred Tetra for the needed tools and tutorials. ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.