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Found 12 results

  1. View File [K1] Yavin IV Planet Mod Name: [K1] Yavin IV Planet Mod Author: MotOR Squad + Master Zionosis Translator: ĐeceptiKain TSLPatcher: EGJason Date: 05/03/08 E-Mail: masterzionosis@hotmail.co.uk Contents: 1 Description 2 Installation 3 Uninstallation 4 Future Releases 5 Bugs 6 Adknowledgements 7 Permissions 8 Website 9 Spoilers -------------------------------------------------------------------------------- 1 Description --------------- This mod will add an entire new planet to KotOR I, Yavin IV. They're are 10 new modules in total and a great new storyline. 2 Installation ----------------- Simply run the new installer. If you also want the MotOR Yavin launcher copy the Launcher folder to your KotOR directory. 3 Uninstallation ----------------- Just remove all these files from the relevent folders in your K1 directory. 4 Future Releases -------------------- -Voice Overs for non alien species Of course if there is any bugs or errors these will be assessed as well. 5 Bugs ------ None that i know of, if you find any PM me at Holowan Labs please. There is, however, the issues that crop up with other mods installed, most notably with Brotherhood Of Shadow. This patcher version may correct some issues with that, but probably not all. I reccomend that you install Yavin IV first, then Brotherhood Of Shadow. 6 Adknowledgements ------------------ A massive thanks to the original creators of the Yavin mod (MotOR) and allowing me to translate the mod. A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also thank you ĐeceptiKain for your excellent work on the translations, without you this wouldn't have happened. And a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. And another thank you to EGJason who got the mod to TSLPatcher state. 7 Permissions ------------------- This mod may only be used/modified with my consent. 8 Website ------------------- Visit my website to see what other mods I have created and what I will be doing in the future. http://masterzionosiskotorsite.com 9 Spoilers ------------------- There are quite a few puzzles, riddles and secrets in the mod, many that made me even think that the mod was 'broken', well I have play tested the entire mod and after going through the messy process of decompiling certain scripts I found out that the mod does work properly. To complete certain things you will have to concentrate considerably on what you have recently done or aquired. If you do get completely stuck consult this table below -The door that does not open in Exar Kun's Tomb in the Chamber Of Spirits is actually a mirage, you can walk through it after you have aquired the crystal of darkness. -The most tricky part of the mod is the door puzzle, it is completeable but quite tricky to get your head round, it took me about 30 mins to figure it out, so if you figure it out straight away then maybe I'm just stupid. But here is the combination if you get stuck: Open door 5, then open door 3, kill the spirits, then go back and open door 4, then door 1 will be open. These are the only tricky parts I can remember, if you find any more don't hesitate to ask in the project thread at Lucasforums. Submitter MotOR Squad Submitted 02/26/2020 Category Mods K1R Compatible Yes  
  2. Version 1.0.0

    1,562 downloads

    Name: [K1] Yavin IV Planet Mod Author: MotOR Squad + Master Zionosis Translator: ĐeceptiKain TSLPatcher: EGJason Date: 05/03/08 E-Mail: masterzionosis@hotmail.co.uk Contents: 1 Description 2 Installation 3 Uninstallation 4 Future Releases 5 Bugs 6 Adknowledgements 7 Permissions 8 Website 9 Spoilers -------------------------------------------------------------------------------- 1 Description --------------- This mod will add an entire new planet to KotOR I, Yavin IV. They're are 10 new modules in total and a great new storyline. 2 Installation ----------------- Simply run the new installer. If you also want the MotOR Yavin launcher copy the Launcher folder to your KotOR directory. 3 Uninstallation ----------------- Just remove all these files from the relevent folders in your K1 directory. 4 Future Releases -------------------- -Voice Overs for non alien species Of course if there is any bugs or errors these will be assessed as well. 5 Bugs ------ None that i know of, if you find any PM me at Holowan Labs please. There is, however, the issues that crop up with other mods installed, most notably with Brotherhood Of Shadow. This patcher version may correct some issues with that, but probably not all. I reccomend that you install Yavin IV first, then Brotherhood Of Shadow. 6 Adknowledgements ------------------ A massive thanks to the original creators of the Yavin mod (MotOR) and allowing me to translate the mod. A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also thank you ĐeceptiKain for your excellent work on the translations, without you this wouldn't have happened. And a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. And another thank you to EGJason who got the mod to TSLPatcher state. 7 Permissions ------------------- This mod may only be used/modified with my consent. 8 Website ------------------- Visit my website to see what other mods I have created and what I will be doing in the future. http://masterzionosiskotorsite.com 9 Spoilers ------------------- There are quite a few puzzles, riddles and secrets in the mod, many that made me even think that the mod was 'broken', well I have play tested the entire mod and after going through the messy process of decompiling certain scripts I found out that the mod does work properly. To complete certain things you will have to concentrate considerably on what you have recently done or aquired. If you do get completely stuck consult this table below -The door that does not open in Exar Kun's Tomb in the Chamber Of Spirits is actually a mirage, you can walk through it after you have aquired the crystal of darkness. -The most tricky part of the mod is the door puzzle, it is completeable but quite tricky to get your head round, it took me about 30 mins to figure it out, so if you figure it out straight away then maybe I'm just stupid. But here is the combination if you get stuck: Open door 5, then open door 3, kill the spirits, then go back and open door 4, then door 1 will be open. These are the only tricky parts I can remember, if you find any more don't hesitate to ask in the project thread at Lucasforums.
  3. Can A KOTOR II head be transferred to KOTOR I - The Richard Roundtree PC Head to Revan or a possible creation. Hi it's been ages since I posted anything but I have a simple suggestion I like to think about for KOTOR I for a PC head one I quite like the most reminds me of a real life actor Richard Roundtree and it's a request. Is their a way to promptly port any KOTOR II heads to KOTOR I for any suggestions may I ask and suggest specially for like the PC Player Revan in KOTOR I, And can it actually be done may I ask with the Meetra Surik Male PC head of Richard Roundtree to Revan Male PC head for KOTOR I. It's a suggestion I have in mind because this Portable Head is one of my favourites reminding me of Richard Roundtree and I wish the real life actor was a Star Wars actor but what I am posting in this group is can the PC head be transferred over to KOTOR I and can it be done as a mod for all to enjoy... I know it's been ages since I posted anything mainly I have too much to do in life but some advise would be helpful since I know I don't mod I am curious is as to can it be done actually. Can Richard Roundtree's PC head be useful for a Recruitable Character in KOTOR I or could it be done??? In saying my 1st Question on Richard Roundtree's PC head I call it that due to the Male Meetra Surik's moustache he has for facial hair looks like him but not as mearly closely, Well so question since I love to talk about Recruitable Characters and my suggestions for them are to be declared on this character, In a recent story I am creating for a Turkish KOTOR machinima user named Starika in the future I am writing a story I have mentioned a character by the name of Aaron Vinree a Scoundrel who is born on Taris during the Sith Occupaiton and he would well be a recruitable character in the Undercity after Mission joins Revan and Carth, but the character would have to fill in one Party Member Spot meaning only one can join so the character would have to promptly replace Juhani's spot, Aaron Vinree is a Scoundral (based on the real life Richard Roundtree) who lives on Taris all his life although hardly anything about his early life is said but he had seen action when Taris was under Mandalorian Control and wasn't well treated by the Mandalorian's when Cassius Fett invaded, He knows Mission Vao's family since her father was a friend of him and been looking out for her his entire life, The Recruitable Character would join to assist looking to Zaalbar but that can only be where the Sewers Entrance would be if your at the spot where all the Sith Soldiers where massacared by Rakghouls, The player could have a possible side quest developed but whatever the means necessary wouldn't be that easy and also his weapon of choice main weapon is a Sonic Rifle and Two Blaster Pistols and a Vibroblade and wears Scout Uniform like the Revan Player would wear although its upto you to give him the same outfit that can be ported which is Atton Rand's clothing or a customed Smuggler Outfit, Since I like to talk about the potential idea of Dark Skinned Characters that we only have one recruitable named Jolee Bindo and it would be nice to incorporate Aaron Vinree (Richard Roundtree) character but the main problem is finding a voice to do him who sounds like the classic actor, He will also be part of the Ebon Hawk but I haven't thaught of his side quest on the trip as that one is not really the ideal or so one to think of at the moment. Aaron Vinree is for a planned KOTOR I story developed for a possible future Machinima for the creator Starika who lives in Turkey and at the moment at present is the writer of the story, Aaron Vinree will be a free for all use Recruitable Character specially like for all players who didn't want to have Juhani as I think in my honest opinion it would be cool to incorporate another Dark Skinned Character I say it that way as I do not say a racial word and I have better respect to people such as these. But that's all I can say about the Richard Roundtree Facial PC Head for KOTOR I. Question 2 is Richard Roundtree's PC head be useful for a Revan PC Head while playing as Revan??? I like to say it isn't always possible but I would like to see yet another Dark Skinned Revan Head we got like what Five Dark Skinned Revan PC Heads and I do like one of them the best is the bald head and it I can't recall what actor reminds me of who but again yes not one has a moustache but the only moustache feature is the head that Kaydon Sentry used for his Logan Starr character I like to refer to the bald Revan Head with the Chinese Emperor's moustache and goatee as Logan Starr Appaerance and we also do have another who has a under facial hair and scar brown hair nad also a tanned skinned with brown hair and chin hair as well, But what I am saying is yes I do think it's nice to have another Dark Skinned PC Male Head but like the Referrence of Richard Roundtree and that it fits perfectly for a Revan Head in KOTOR I, Players can have the choice where you can either use Richard Roundtree like your acting as a character PC player your playing as a character like him imagining what it was like in Star Wars, Richard Roundtree never starred in the Star Wars universe and you could as well picture what he would be like in the universe so any player has the choice since I know I can't mod I am sending suggestions that are a possibilty for future use and specially a player. So entirely it's upto you to decide you have the choice if it's suitable for KOTOR I game engine. That's all I have to say on This Mod Request... And if completed anyone is welcome to use Roundtree's head for a Revan PC head entirely upto you. Thank you all for listening. Sorry for the Repost that was because I had not been at Deadly Stream for awhile I posted in the Wrong Box so now in the right box under Mod Requests here you are and hope your happy with what I have to share to you. Thanks. Colby James.
  4. File Name: Teta's Royal Band Restored File Submitter: InSidious File Submitted: 29 Sep 2014 File Category: Skins A.M.D.G. Teta's Royal Band Restored ========================== by Darth InSidious ------------------ Description ----------- This mod restores Teta's Royal Band to the game. The object grants stealth field nullification. As such, it isn't actually of any use in the game at all, but it's still quite interesting. I've also restored the model for the item, which for some reason Bioware cut before they cut the item itself. It can be found in Woorwill's home on Kashyyyk, or cheated into your inventory by typing 'giveitem g_i_mask13', without the quotation marks. Installation ------------ Double click on "Install Teta's Royal Band Restored.exe", and then click "Install mod". Uninstallation -------------- Remove from your Override folder: g_i_mask13.uti i_mask_015.mdl i_mask_015.mdx ii_mask_015.tga If you have not installed another mod which modifies kas23ab_cont_01.utp, remove that file as well. Contact me ---------- In case of bugs, queries, feedback, or comments, I can be contacted at www.lucasforums.com , or by email at cringe909@hotmail.com. Disclaimer ---------- LucasArts and Obsidian Entertainment Inc. own all the copyrights etc. It all belongs to them. This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server, or as part of a torrent, except with the expressed permission of the author. Credits & Thanks ---------------- With thanks to: The various KotOR 1 Restoration Project teams, whose work inspired this very small mod; Andargor whose item mods first made a version of this object available; Fred Tetra, stoffe, and Edward T. Smith for KotOR Tool, TSLPatcher, and NWNNSSCOMP respectively; Holowan Labs for being the pre-eminent resource for modding information and feedback; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. L.D.S. Click here to download this file
  5. So I wanted to replay Kotor with mods including Brotherhood of Shadow: Solomon’s Revenge and one of the things I wanted to be part of the game was the mod Fett Style Mandalorians. Unfortunately there seems to be a mistake when it comes to their heads. I first noticed this with Canderous having Shadow’s head (also whenever I try to change his outfit his appearance still doesn’t change): Also his blaster seems to have lost its texture for some reason: And it looks like other Mandalorians are affected too as one of them has my player character’s head: I tried uninstalling but when I try that all the Mandalorians from the game including Canderous disappear (not just invisible; gone completely). In the party screen, Canderous’ description changes to: “I am broken. I am very very broken” and when I try to add him the game crashes. I’m assuming other Mandalorian related things in the game would break as well. I’m assuming this is because of an incompatibility regarding Brotherhood of Shadow: Solomon’s Revenge, however the problem is I cannot uninstall it without breaking the game, and I don’t want Mandalorians with random heads in the game. How do I fix this? Please help! EDIT: More screenshots. Sherruk now has the (modded) Helena head and a white armor? I am so confused
  6. Version 1.0.0

    111 downloads

    [K1] Recruit Keeper Orsaa Mod ========================================================= Description: This mod allows You to recruit Keeper Orsaa, the Elder Rakata Historian found in the Elder Rakata Enclave. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He can wield all kinds of weapons (except lightsabers) and wear armbands, belts, headgear, even armour (but it won't show on him)! It has been tested and works fine. This mod is compatible with K1R! Player Guide: In order to recruit the Elder Rakata Historian, You must talk to him, then exit the dialogue and talk again with him and a dialogue line to recruit him will appear. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Keeper Orsaa mod and then reinstall the other mods again! To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir! You should have the following files inside your swkotor/Override folder: bye_vandar.ncs p_rakata.utc po_prakata.tga po_praakta3.tga po_praata3e.tga portraits.2da rec_rakata.ncs rakata_dlg.dlg unk42_redhistory.dlg ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: bye_vandar.ncs p_rakata.utc po_prakata.tga po_praakta3.tga po_praata3e.tga rec_rakata.ncs rakata_dlg.dlg unk42_redhistory.dlg Do not delete the portraits.2da file, because it could be used by other mods! ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Here is a savegame for You to quickly try out the mod Before Recruit Orsaa.rar
  7. Version 1.0.0

    218 downloads

    [K1] Recruit Master Vandar Mod ========================================================= Description: This mod allows You to recruit Master Vandar Takare. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He has Jedi abilities. Unfortunately, due to the model nature, he cannot wield any kind of weapon... I'm working on a way of implementing this in the future. He can, however, aid You greatly in battle with his powerful Jedi abilities. It has been tested and works fine. This mod is compatible with K1R! Player Guide: In order to recruit Master Vandar Takare, You must do all quests on Dantooine and talk to him after that. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Master Vandar mod and then reinstall the other mods again! To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir! You should have the following files inside your swkotor/Override folder: bye_vandar.ncs p_vandar.utc po_pvandar.tga po_pvandar3.tga po_pvandar3e.tga portraits.2da rec_vandar.ncs vandar_dlg.dlg dan13_vandar.dlg ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: bye_vandar.ncs p_vandar.utc po_pvandar.tga po_pvandar3.tga po_pvandar3e.tga rec_vandar.ncs vandar_dlg.dlg dan13_vandar.dlg Do not delete the portraits.2da file, because it could be used by other mods! ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Here is a savegame for You to quickly try out the mod Before Recruit Vandar.rar
  8. View File [K1] Recruit Master Vandar [K1] Recruit Master Vandar Mod ========================================================= Description: This mod allows You to recruit Master Vandar Takare. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He has Jedi abilities. Unfortunately, due to the model nature, he cannot wield any kind of weapon... I'm working on a way of implementing this in the future. He can, however, aid You greatly in battle with his powerful Jedi abilities. It has been tested and works fine. This mod is compatible with K1R! Player Guide: In order to recruit Master Vandar Takare, You must do all quests on Dantooine and talk to him after that. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Master Vandar mod and then reinstall the other mods again! To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir! You should have the following files inside your swkotor/Override folder: bye_vandar.ncs p_vandar.utc po_pvandar.tga po_pvandar3.tga po_pvandar3e.tga portraits.2da rec_vandar.ncs vandar_dlg.dlg dan13_vandar.dlg ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: bye_vandar.ncs p_vandar.utc po_pvandar.tga po_pvandar3.tga po_pvandar3e.tga rec_vandar.ncs vandar_dlg.dlg dan13_vandar.dlg Do not delete the portraits.2da file, because it could be used by other mods! ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Here is a savegame for You to quickly try out the mod Before Recruit Vandar.rar Submitter JediArchivist Submitted 04/04/2020 Category Mods K1R Compatible Yes  
  9. View File [K1] Recruit Keeper Orsaa [K1] Recruit Keeper Orsaa Mod ========================================================= Description: This mod allows You to recruit Keeper Orsaa, the Elder Rakata Historian found in the Elder Rakata Enclave. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He can wield all kinds of weapons (except lightsabers) and wear armbands, belts, headgear, even armour (but it won't show on him)! It has been tested and works fine. This mod is compatible with K1R! Player Guide: In order to recruit the Elder Rakata Historian, You must talk to him, then exit the dialogue and talk again with him and a dialogue line to recruit him will appear. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Keeper Orsaa mod and then reinstall the other mods again! To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir! You should have the following files inside your swkotor/Override folder: bye_vandar.ncs p_rakata.utc po_prakata.tga po_praakta3.tga po_praata3e.tga portraits.2da rec_rakata.ncs rakata_dlg.dlg unk42_redhistory.dlg ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: bye_vandar.ncs p_rakata.utc po_prakata.tga po_praakta3.tga po_praata3e.tga rec_rakata.ncs rakata_dlg.dlg unk42_redhistory.dlg Do not delete the portraits.2da file, because it could be used by other mods! ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Here is a savegame for You to quickly try out the mod Before Recruit Orsaa.rar Submitter JediArchivist Submitted 04/04/2020 Category Mods K1R Compatible Yes  
  10. 730 downloads

    A.M.D.G. Teta's Royal Band Restored ========================== by Darth InSidious ------------------ Description ----------- This mod restores Teta's Royal Band to the game. The object grants stealth field nullification. As such, it isn't actually of any use in the game at all, but it's still quite interesting. I've also restored the model for the item, which for some reason Bioware cut before they cut the item itself. It can be found in Woorwill's home on Kashyyyk, or cheated into your inventory by typing 'giveitem g_i_mask13', without the quotation marks. Installation ------------ Double click on "Install Teta's Royal Band Restored.exe", and then click "Install mod". Uninstallation -------------- Remove from your Override folder: g_i_mask13.uti i_mask_015.mdl i_mask_015.mdx ii_mask_015.tga If you have not installed another mod which modifies kas23ab_cont_01.utp, remove that file as well. Contact me ---------- In case of bugs, queries, feedback, or comments, I can be contacted at www.lucasforums.com , or by email at cringe909@hotmail.com. Disclaimer ---------- LucasArts and Obsidian Entertainment Inc. own all the copyrights etc. It all belongs to them. This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server, or as part of a torrent, except with the expressed permission of the author. Credits & Thanks ---------------- With thanks to: The various KotOR 1 Restoration Project teams, whose work inspired this very small mod; Andargor whose item mods first made a version of this object available; Fred Tetra, stoffe, and Edward T. Smith for KotOR Tool, TSLPatcher, and NWNNSSCOMP respectively; Holowan Labs for being the pre-eminent resource for modding information and feedback; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. L.D.S.
  11. I've bought the Kotor Collection today - mainly to mod Kotor 1;) but Kotor Tool refuses to recognize its root installation path. After searching i stumbled across this thread: http://deadlystream.com/forum/topic/2455-kotor-tool-kotor-2-on-steam/ which sounds good but is only for Kotor 2. So could anyone describe exactly what I must do to get Kotor 1 to work? I'd be glad for any suggestions.
  12. Sith Holocron asked me to repost my old 2013 tutorial on this subject from LucasForums here, which you may have seen before, either in its original form or in the helpful video forms made by Xuul (if you have difficulty understanding any of the steps here, I recommend seeking those videos out). This method was originally discovered and posted for KotOR II, but works for KotOR I as well. Here is the guide, with some minor changes: --- The ability to run the KotOR games in custom resolutions has existed for many years now. Personally, I have patched KotOR I and II to run in a 1920x1080 widescreen resolution (and KotOR II now supports higher resolutions by default after the Aspyr patch), and many other people have done the same, with various resolutions. However, despite these patches, no matter what resolution the game is patched to run in, the games' .bik movies do not run in the patched resolution. They merely upscale to fit the width of the screen. For KotOR II, which was the original subject of this guide, the vanilla non-HQ movies play in an awful 640x272 and upscale from there, maintaining the 640x272 aspect ratio of ~2.353:1 until they are the width of the screen, with ugly black bars on the top and bottom of the movies. In late 2012, in this LucasForums thread, I pieced together the method to getting KotOR II to run the .bik movies in different resolutions -- in my case, 1920x1080. This thread will explain that method, applied to both games, and should allow anyone to force the games to run the movies in the same resolution that their game is patched to. WARNING: This modification requires the hex editing of KotOR I/II's executable. Mistakes could cause it to stop working, requiring you to redownload the file if you do not know how to fix the problem yourself. With Steam, this is an easy thing to do; on a physical copy of the game, it would require a full reinstallation. Remember to back up any and all files that you will be altering in case something goes wrong. Things you'll need: The KotOR I/II no-CD patch -- If you've already patched your game to run in a custom resolution, then you've already gotten the no-CD patch, because the normal executable isn't editable. I can't link to the no-CD patches since they are technically illegal, but they are easily found via Google. This should not be required for the GOG versions of the games. In the case of KotOR II, you should also grab the KotOR II HQ movies patch -- this is included by default with the Steam and GOG versions, so most people shouldn't need to worry about this. If you are playing with a physical copy, then you'll need to find a mirror of the patch online somewhere. There are 6 parts in total. RAD Video Tools -- this program is used to output the HQ movies to your desired resolution. **** The latest update of RAD Video Tools no longer works with kotor movies. Users will need to download version RADTools_1200e located here HxD Hex Editor -- You will need a hex editor to edit the games' executables. Any will work, but HxD is the one I used, and it's free. Download here. Now, the instructions. ----------------------------------------------------------------------------------------------------- Step 1: First, make sure you've backed up everything that you'll be editing. I suggest creating a folder entitled "Backup" inside your KotOR I/II directory, in which you can put the game's executable and any other important files (such as the original movie files), although the executable is really the only one that is at risk of being screwed up by a mistake. If you have the Steam version, you can just use the "verify integrity of game cache" function to redownload the original version(s) of any broken file(s). Step 2: Create a folder entitled something like "Outputted Movies" and put it somewhere like your desktop. It doesn't really matter where; the desktop is probably the best place. You'll be deleting it once you're finished, as it will no longer be needed. Step 3: KotOR II users should install the official KotOR II HQ movies patch. This will overwrite many of the files in your \Movies directory with higher quality ones. Remember that this is not necessary on the Steam version. Step 4: Get the no-CD patch for your game (I can't link here as stated above, so use Google) and, if necessary, patch your game to run in whatever resolution you want. Instructions on how to do that can be found online and will not be given here so as to reduce the size of this post. I'm sure most people reading this have already done this step eons ago, anyways. Step 5: If you haven't already, download and install the RAD Video Tools linked above. Step 6a: Now, the fun stuff begins. You'll need to use RAD Video Tools to convert all of KotOR I/II's .bik movies to your desired resolution. Depending on the power of your computer, this can take a significant amount of time. It might be best to just do this step overnight, as the processing takes a while and is very resource-intensive, slowing your PC while in progress. If you are on an old/weak PC, this process could take too long to be worthwhile for you. I can't estimate how long it will take, as it will vary wildly based on the power of your PC. To convert the files, open RAD Video Tools and navigate to your KotOR I/II installation directory, and then open the Movies subfolder. Select all of the .bik movies. Step 6b: Now that you've selected all of the files, click "Bink it!" in the lower left corner of the RAD Video Tools window. A new window should open wherein you can select the output settings. Under "Browse," select the desktop folder we created earlier called "Outputted Movies." All of the converted movies will now be outputted there. Under "Input video settings," enter your desired resolutions. I, for example, put 1920 in the width boxes and 1080 in the height boxes. KotOR I users should make sure that the "Compress audio" option is checked and that lossiness is set to 0, otherwise the files will be rendered without sound (thanks milestails for noting this); KotOR II users can uncheck compress audio. Click "Bink" on the right-hand side. Step 7: Now you play the waiting game. Wait for the movies to be converted. Step 8: Once the movies have been outputted to your desktop folder (or wherever else), copy and paste them to your KotOR I/II's Movies folder (e.g. C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\Movies). Select yes when asked to overwrite. You can also backup the originals beforehand, if you want. Once all the files are in place, you can delete the "Outputted Movies" folder from your desktop; it has served its purpose. Step 9: Install HxD (or any hex editor, really) and open the game's executable (swkotor.exe or swkotor2.exe), located in your KotOR I/II installation directory. Here comes the only complex part of these instructions. You will need to find the following hex values (in HxD, make sure to change the search datatype from Text-string to Hex-values) and edit them to match your desired resolution. Change the bolded resolution pairs to your desired widescreen resolution. Remember to flip the order of the hexadecimal values. For example, 1920 is 0x780 in hexadecimal. I would flip the order (ignoring the x) and enter 1920 as "8007." 1080 is 0x438, and thus, it would be entered as "3804." For KotOR II: TSL, the hex values you must edit are: For KotOR I, the hex values you must edit are (thanks to Kainzorus Prime for finding these hex values online): Note: If the game minimizes during cinematics, this may be fixed by setting the game's executable to run in compatibility mode for Windows XP with Service Pack 3. If you are having trouble finding the coordinates, it may be because the UniWS patcher already edited the hex coordinates for you. You can verify this by searching for what you plan on changing the coordinates to (instead of the original pre-patch values); if you find a match, that means the editing has already been done by the patcher. Step 10: Most people have probably already done this, but if you haven't, it's vital: open the file swkotor.ini/swkotor2.ini with Notepad (or any text editor) in your KotOR I/II directory and change the width and height under [Graphics Options] (and [Display Options] for KotOR II) to whatever your custom resolution is. ----------------------------------------------------------------------------------------------------- That's it! Assuming everything worked correctly, your KotOR I/II movies should now play full-screen, with no ugly black bars on the top and bottom. Enjoy the fixed movies, and PM me if you have any questions or anything that could be added to this guide. I will update this thread in the future to correct any mistakes or to add any additional information.