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GearHead last won the day on August 5
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16 Jedi PadawanAbout GearHead
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View File NPC Collection Beta Version !!! The mod is unfinished but is in usable condition. What it does: - It adds an armband to the game that allows you to spawn NPCs and control them. - Improved AI and balance changes (optional) If you start a new game you will find the new item on Peragus - Administration Level next to the Medbay in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. Submitter GearHead Submitted 07/23/2023 Category Mods TSLRCM Compatible No
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Version 1.0.0b
60 downloads
Beta Version !!! The mod is unfinished but is in usable condition. What it does: - It adds an armband to the game that allows you to spawn NPCs and control them. - Improved AI and balance changes (optional) If you start a new game you will find the new item on Peragus - Administration Level next to the Medbay in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console.- 2 comments
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View File Better Wookiee Warblade Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.) Submitter GearHead Submitted 06/30/2023 Category Mods K1R Compatible Yes
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View File High Quality Blasters 1.1 Fix - KotOR1 version After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems: 1. The Mandalorian Ripper shoots laser bolts from the ground. 2. The Baragwin Distruptor-X Weapon is invisible. This mod aims to fix these problems. You still need to install the original mod and then this one. (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already, then you need to remove them and then add them back with the KotOR Savegame Editor.) Submitter GearHead Submitted 06/28/2023 Category Mods K1R Compatible Yes
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Version 1.0.0
30 downloads
Don't you hate it when you get a cool looking item at the endgame but it has early game stats. Because i do. So i made the Wookiee Warblade a bit more useful. (If you already been to the Black Rakatan Settlement or you have the item in your inventory you need to use KotOR Savegame Editor to remove the original item then add the moded one to your inventory.) -
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Uff... I made this mod like 8 years ago i can hardly remember the details but i try. So what it does: - Companions and most other npcs use blaster feats (except droids their animations are buggy) - Enemy forceusers now use force buffs (Force Speed, Force Armor ect...) more often - Enemys reactivate shields after 120s - Some enemy forceuser now use Force Breach and Lightsaber Throw - Npcs Jedi Guardians use force jump if available - Some general bug fixes What it doesn't do: - Companions doesn't avoid mines - Companions dont use force buffs automatically the idea is that you have to make them work (but this can be changed easily i might make a different version of the mod that makes companions fight better) - Droid animations are buggy so they either don't or just partially use blaster feats - Enemys don't use stims (i might add this in the future) As for fixing animations, i know little about it. I never worked on animations. Just install the mod and try to fight Darth Malak on the Star Forge and you will see that he is a little bit smarter.
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124 downloads
After installing the High Quality Blasters 1.1 mod by Sithspecter i run into some problems: 1. The Mandalorian Ripper shoots laser bolts from the ground. 2. The Baragwin Distruptor-X Weapon is invisible. This mod aims to fix these problems. You still need to install the original mod and then this one. (If you have the Mandalorian Ripper or the Baragwin Distruptor-X Weapon in your inventory already, then you need to remove them and then add them back with the KotOR Savegame Editor.) -
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View File KotOR1 items for KotOR2 This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame. Submitter GearHead Submitted 06/27/2023 Category Mods TSLRCM Compatible Yes
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View File Czerka on Korriban Czerka employees on Korriban now wear Czerka uniforms instead Sith ones. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes
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View File Choose Your Lightsaber This mod allows you to choose between a single and a double-bladed lightsaber when you make your own lightsaber on Dantooine. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes
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View File KotOR1 - Improved AI Improves the AI of KotOR 1. Changes: - Companions and most other NPCs use blaster feats (except droids their animations are buggy) - Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely) - Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...) - NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target - Enemys reactivate shields after 120s - Some minor bug fixes Unfortunately some NPCs are not animated correctly to use power shot, rapid shot or sniper shot, so i had to edit them and remove these feats, mainly power shot caused problems. (These edited .utc files where unnecessary if the animations would work properly.) Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes
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View File Star Forge spawns HKs The Star Forge spawns HKs instead of the red spider droids. Submitter GearHead Submitted 06/27/2023 Category Mods K1R Compatible Yes