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Found 366 results

  1. I am interested in aqquiring the hilt of of revan for Kotor I. Check this link out: And see what you can do
  2. I have a tendency to collect Lightsabers, both in real life from SaberForge and Ultrasabers, and in my Kotor 2 (and sometimes 1) override folder. I have pretty much all of Jorn's hilts, Holowan designs, etc., but I really love the standalone hilt mods out there like the Valorous Knight's Lightsaber or the Kyle Katarn hilt. So would anyone be willing to drop any Saber Hilt mods in this thread that I might be able to add to my Override for either game? Really it can be anything, so long as it's something you made that you don't mind someone else using in their game. Thank you!
  3. Version 1.4

    19,698 downloads

    Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over. Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen. This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS. The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions: Installation Find the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder. The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version. Uninstallation Remove the GUI files, restore the original backed up version of your swkotor.exe file. IMPORTANT NOTES: This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: It gets you the main menu, some dialogs, and the in-game HUD elements. Thanks DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications. tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running. Known Issues The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this. Upgrading 1.3 to 1.4: If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading 1.2 to 1.3: Copy all the .gui files to your Override/ Upgrading 1.1 to 1.2: Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading 1.0 to 1.1: Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/
  4. [Updated: December 16, 2019] # 00. Disclaimer # I thought making this Legends overhaul as a series would do good for my own pace in modding terms. # 01. Background # Legends. Why does this project called one? First of all, this series had not related at all with the Star Wars Legends; though it was very much inspired by them. It was called as one because I believe this would give me more freedom on how I wanted to shape the mod and its series. Referencing to the general term of Legend [Keep it noted that I have the following explanation edited for my likings, lol] - So, that's all for the introduction. And with the release of Selven and Lyn Sekla, I decided to put myself into a series of mod that will be called as Legends, and this will consists mostly on reskinning and re-building stats and also their attribution of the particular objects and if possible; some new custom items. These will be done as my playthrough goes while I decide which elements that I want to overhaul, while also considering the risk for it'd be game breaking or no. I'm going to take which path with the lesser risk, and which is more interesting for me. # 02. Planning # 1. Taris [Completed: January 1, 2019] Legends - Selven [Completed: July 9, 2018] [featuring Sithspecter's "High Quality Blasters for Modders" and DeadMan's "[K1] Vibrosword Replacement Pack"] Legends - Lyn Sekla [Completed: July 27, 2018] [featuring Dark Hope's "Girl with Ritual Tattoos"] Legends - Janice Nall and the Incomplete Droids [Completed: January 1, 2019] [featuring DarthParametric's "Female Armour Collar Fix"] 2. Dantooine [WIP/Updated: October 14, 2018] Legends - Belaya [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] Legends - Sherruk [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" and ndix UR's "Traditional Mandalorian Blades"] 3. Tatooine [WIP/Updated: March 24, 2019] Legends - Komad Fortuna [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack" and redrob41's "Specialized Combat Suits for KotOR and TSL"] Legends - Marlena Venn [Completed: March 24, 2019] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack"] 4. Korriban [Completed: August 20, 2018] Legends - Ajunta Pall's Blade [Completed: August 14, 2018] [featuring IRobert's "[K1] Vibroweapons Replacement Pack Retexture"] Legends - Ajunta Pall's Voice [Completed: August 19, 2018] [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" in the preview] 5. Manaan [WIP/Updated: September 25, 2018] Legends - Mysterious Man [WIP] [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] 6. Kashyyyk [To be decided] 7. Unknown World [WIP/Updated: December 16, 2019] Legends - Elder Droid's Unique VO [Completed: December 16, 2019] # 03. Work in Progress # [Updated: December 16, 2019] Komad Fortuna "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack" and redrob41's "Specialized Combat Suits for KotOR and TSL"] Belaya "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] Sherruk "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" and ndix UR's "Traditional Mandalorian Blades"] Mysterious Man "Legends" [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] # 04. Next Steps # [Updated: December 06, 2019] I'm really bad at planning so, something can just randomly pop-out, eventually # 05. Future Plans # [Updated: December 06, 2019] Pretty much # 04 # 06. Final Remarks # Critiques, comments, suggestions, questions and feedbacks are much appreciated. Many thanks to you, for spending the time here.
  5. View File JRL Merger by Stoffe Author: Stoffe (Original lucasforums post) I've put together a small utility that saves some time while combining the global.jrl files of different mods that use this file but don't come with a mod installer. It will currently take two global.jrl (Quest Journal) files and merge together any changes to existing Category fields in them, along with any new Category fields that have been added in either file. It will not handle any fields having been deleted from the standard global.jrl file, but I can't see any reason why anyone would want to do that. It will also check the resulting merged file and warn you if multiple Categories have the same tag (which could happen if both mods use similar tags for new journal entries). You can get it here if you want it. Be warned that this is a test/beta version for now, it worked fine with a number of different modded global.jrl files I tested it with, but there may still be problems I haven't been able to spot yet. If you run into any problems using it please let me know so I can attempt to fix them. It will need an unaltered copy of global.jrl in addition to the two modded files that should be merged, to be used to compare against. This file can be extracted from the dialogs.bif file with KotorTool. Submitter jc2 Submitted 02/24/2020 Category Modding Tools  
  6. ZM90

    KotOR 1 Restoration

    Version 1.2

    56,576 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KotOR 1 Restoration 1.2 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: KotOR 1 Restoration 1.2 TYPE: Restoration VERSION: 1.2 SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes DATE RELEASED: May 31, 2016 KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL... The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INTEGRATED MODS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » RESTORED CONTENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG FIXES/CHANGE LOG FOR 1.2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ »» Original game: »» K1R Bugs: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG FIXES/CHANGE LOG FOR 1.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There weren't too many bugs in KotOR 1, thus there is such a short list. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!! Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed. Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ »»»» TSL PATCHER INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder. 2) Click the button labeled Install Mod. 3) Click yes to the box that'll pop up... if you wish to proceed with installation. 4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG REPORTING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 2 ways to report bugs: 1: Post your issues in the Bug Reporting Thread. 2: PM your issues to Fair Strides at Deadlystream. TO REPORT THROUGH PM 1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ ) 2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week. TO REPORT THROUGH THE BUG THREAD: 1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ ) 2) Reply quoting and answering all of the questions as they apply to your issue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » VOICE ACTOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pazaak Tournament Mandalorians...Zhaboka Filters for Zaerdra's lines......Zhaboka Filters for sea floor lines......Zhaboka Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » CONTRIBUTORS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A BIG thanks to all of you! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » TEAM MEMBERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ZM90, Team Leader - Mandalore, Team Member - Jatku, Team Member - Fallen Guardian, Team Member - LDR, Team Member - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update) - Malkior, Beta Tester - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... ) - GrandmasterArcturus, 1.2 Beta-tester and LPer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To the tool creators of the community ~ Kotor Tool.....................A VERY special thanks to Fred Tetra ~ K-GFF GFF Editor/DLGEditor.....tk102 ~ Lipsynch Editor................JDNoa ~ DeNCS Script Decompiler........JDNoa ~ AniCAM.........................JDNoa ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides) And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LEGAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. Version 1.01

    22,145 downloads

    Author: Kainzorus Prime Mod Name: PC Response Moderation ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations. The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions. The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child. This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones. 2. Instalation: ========= Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes. 3. Usage ========= The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder. 4. REMOVAL: =========== Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de Replace the modded file with the one downloaded from the link above. 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  8. Version V1.3

    3,264 downloads

    This mod started by a request from SithHolocron to give Malachor better looking skies. Though when the skies where ready, the other textures looked really off. The contrast between the jagged cliffs and the sky was just to big in my opinion. So the mod evolved into a full reskin of the exterior areas of Malachor. All the rocks, debris, cliffs and floor got a new texture. Only a few things haven't been changed; the broken and crashed spaceship parts and those broken eggs from the storm beasts remain the same. A nice little preview:
  9. Version 1.0.0

    1,535 downloads

    This mod replace the default voice-over used by the Elder Droids with the Legends rendition. # Background # It was one fine evening when I take a walk inside the Elder's Settlement. I wonder how them droids sounds like, and then... why do they sounded like T3? So I wanted to experience something else, then I remember back in the Ancient Ruins of Dantooine there was a similar droid there that has something different with it. Apparently it was speaking Rakatan's language that the PC did not recognized. I decided that I had to incorporate that with the droid then, hence the making of this mod. # About this Mod # This mod replace the default voice-over used by the Elder Droids with the Legends rendition. The sound was made using an inverted Rakatan's voice-over with added droid-like filters on top of it. By concept it gave an idea that the droids were speaking an epitome of language that the PC did not understand [in Bastila's voice], resulting in addition of changing the spoken line of the droids. It also changes the bubble-bark conversation to a cinematic one. For a distinctive look at what the mod does, here is the preview - # Final Remarks # There's always room for improvements; critiques, comments, suggestions, questions and feedbacks for the next update are very much appreciated. PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: run the installer and choose INSTALL option, then hit the [Install Mod ->] button! Uninstallation: Choose the UNINSTALL option in the installation menu Additionally you may want to remove eb_elderdrd_ANGM.wav from the streamwaves folder Compatibility: For maximum compatibility, install this mod at the latter stage of your mod's build Will not be compatible with any mods that hard-overwrite the Elder Settlement/unk_m42aa module Pay attention to the patcher's warning messages upon installing the mod. If it tells you that it found an instance of k_hdroid1_dialog.dlg and unk42_elddroidXYZ.utc in the Override folder, then there might be a compatibility issue indeed For this mod to be fully effective you should at least load a saved game before entering the Elder Settlement [unk_m42aa] module The mod is play-tested with the latest version of KotOR 1 Restoration/K1R and is compatible with it. At the other hand, it was only by far tested with K1:Community Patch/K1CP v1.7, though assets-wise, there's nothing to be conflicted with the 1.8 version Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to BioWare & LucasArts with the release - as without them the enjoyment would be non-existent. A bit of appreciation to this lil' peasant work here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've ever played DarthParametric for past-present knowledge which allows me to create mods and for all his outstanding creation that I am a fan of, also for the WAV header-converter stuff which makes the included custom VO went functional JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial which opened the gate for me to packaging a custom MOD/module Fred Tetra for the amazing KotOR Tool The Audacity Team for Audacity Chrysocome and John Newbigin for dd stoffe for the magnificent TSL Patcher and Fair Strides for improving its features tk102 for K-GFF and DLGEditor Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor -eb
  10. There are some great tutorials, especially for begginers but not limited to, that were originally hosted on LucasForums! Fortunately, they have been preserved on archive.org and can be accessed here: https://web.archive.org/web/20130124072344/http://www.lucasforums.com/forumdisplay.php?f=592
  11. View File Redhawke's Bargawin Glazed Armor Author : RedHawke 09/15/04 Version 1.0 ============================================================================ This is a new suit of Heavy Armor with some very good bonuses, and energy attack absorbtion capabilities. Plus a new Enhanced Sith Tremor Vibroblade. This Armor and Blade combo-pack was inspired by Achillies Melee Canderous Mod. This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into the Black Vulkar base past the Rancor the first time, and or start a new game. And Enjoy! ;^) If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate it with KMM. This Armor And Blade Package Contains: ---------------------------------------- The items are found in a spawning Metal Box in the Black Vulkar Security Office with the cowardly Twilek. ---------------------------------------- Bargawin Glazed Armor (Class 9 Armor) ------------------------------------- Defense Bonus: +1 (+6 Fully Upgraded) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Strength, (With Upgrade +4 Strength) Damage Immunity: Energy 90%, Electrical 90%, (With Upgrades Energy 100%, Electrical 100%) Saving Throws: +2 To All History/Notes: This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. Sith Modular Tremor Sword ------------------------------------- Enhancement Bonus: +2 (To a Maximum With Upgrades, +8) Damage Bonus: +1D10 Sonic, (With Energy Projector Upgrade, +1D10 Energy) Other Attributes: Keen (With Vibration Cell and Durasteel Alloy) Massive Criticals +2D6 (With Energy Projector) History/Notes: Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat. This improved version of the blade is modular and can increase its power by installing upgrades. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_bga_9001 - Bargawin Glazed Armor (Class 9 Armor) g1_w_vbroswrd03 - Sith Modular Tremor Sword Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! And an appreciative nod to Achillies for his Melee Canderous mod which was this armor and vibroblades original inspiration came from. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  12. View File Redhawke's Mission Jedi Mod Author : RedHawke 08/20/04 V1.0 Mod: Make Mission a Jedi Mod ============================================================================ This mod allows Mission Vao to become a Jedi, through her cousin Ariajj Vao, she trains her on Dantooine. This mod allows the player to pick which Jedi class they wish Mission Vao to have, as well as giving you some Jedi Robes for her and Her Lightsaber(s). This mod is also fully compatable with all of My Mods and just about everyone else's mods as well. I hope you all enjoy the Mod! Installation Instructions: ----------------------------- Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo). Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program. Incompatibilities: ----------------------------- Any mod that has "dan14_jon.dlg" will not be compatible. That dlg file has the spawn script for the jedi who trains Mission. Uninstallation Instructions: ----------------------------- Simply delete all these files from your override directory, or Deactivate it with KMM. This Mod Does: ----------------------------- Adds a new spawning NPC on Dantooine when the Settler Jon accosts you about the Mandalorian Raiders, Ariajj Vao a Female Twilek Jedi is nearby John, Talk with Her and see! (If you don't have Mission with you she won't have much to say, until you add Mission in!) Follow the Dialogue and you can get Mission Vao a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing. Warning: There is no Dialogue Exit so once you talk to Ariajj Vao, Mission is going to become a Jedi. Adknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible! And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible! And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Contact ------------------------------------------------- Any questions and comments can be directed to this board, in the 'Make Mission A Jedi Mod Released' thread, here; http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 And lastly, Enjoy! Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  13. View File Redhawke's Ebon Hawk Construction Workbench Author : RedHawke 01/29/05 Version 1.0 ============================================================================ With my new mission to make everyone's PC's spend their hard won, or easily cheated credits, I have a new mod that will help you in this area. This one is a biggie. ;^) This mod alters the Ebon Hawk's workbench to be able to build brand new items and some of the normal game items, now when you click on the Ebon Hawk's workbench it becomes a super handy TSL-esque Construction Bench. Henceforth referred to simply as the CB. This mod does too much to be listed... but, what you can build at the CB will change as your skills are increased, the skills that affect the CB are; (Repair, Demolitions, and Treat_Injury) also some things might require you to be a certain level or a Jedi, if you don't have enough credits, etc. There are a ton of possible combinations. But I'll try to list the highlights there is at least one of each major weapon type that is buildable at the CB, as well as one new of each armor type, including armored clothes. All the buildable weapons and armor have the word "Custom" in their title and most all are fully upgradeable, there are no new skins for these armors and weapons, the armors all use the first texture variation, the weapons use one of the standard games variants, new textures for these items would increase the mods size drastically, but all you people out there can alter the item .uti files to point to whatever textures you wish, I leave that up to you. Along with the above, you can also construct 4 Custom Jedi Robes, 1 in each game color, and 2 new Custom Battle Robes (Revan/Star Forge Skins) stronger than the normal robes, all robes are upgradeable. Like the armor's they use standard game textures. The robe .uti files are easily alterable like the armors. You can also build lightsabers, all 3 styles, single, double, and short, at the CB, only the Standard colors are supported, but here's the bonus the bench gives you, the saber color you get is completely random, and you even have a slim (5% or so) chance to build yourself a HOTG ot MOTF saber with the CB. How cool is that? Also you are able to build, pending your appropriate skill level of course, any of the games Grenades (Even the mighty Thermal Detonator), Mines, Medpacks, Stims, Repair Kits, Parts Packs, Computer Spikes, Armor Upgrades, and Weapon Upgrades. Most of these also have the option for you to build quantites (1, 5, or 10), so you don't need to build these one at a time, unless heavy use of the CB makes you poor of course, if you don't have enough credits the options will not show up as well. Of course everything you build costs you some credits for the building supplies, etc. This is fully compatable with all my other Mods, and just about everyone else's as well... at least I don't remember one that made use of the Ebon Hawk's Workbench??? Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory at any time, this should immediately take effect with any save game you currently have, or you can always start a new game. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Uninstallation Instructions: ----------------------------- Simply delete all these files from your override directory, or deactivate it with KMM. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also thanks to Darth333, her script help helped to make this possible. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  14. File Name: KotOR 1 Restoration File Submitter: ZM90 File Submitted: 15 Jun 2015 File Category: Mods K1R Compatible: Yes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KotOR 1 Restoration 1.2 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: KotOR 1 Restoration 1.2 TYPE: Restoration VERSION: 1.2 SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes DATE RELEASED: May 31, 2016 KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL... The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INTEGRATED MODS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » RESTORED CONTENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG FIXES/CHANGE LOG FOR 1.2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ »» Original game: »» K1R Bugs: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG FIXES/CHANGE LOG FOR 1.1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There weren't too many bugs in KotOR 1, thus there is such a short list. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation. Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!! Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed. Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ »»»» TSL PATCHER INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder. 2) Click the button labeled Install Mod. 3) Click yes to the box that'll pop up... if you wish to proceed with installation. 4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG REPORTING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 2 ways to report bugs: 1: Post your issues in the Bug Reporting Thread. 2: PM your issues to Fair Strides at Deadlystream. TO REPORT THROUGH PM 1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ ) 2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week. TO REPORT THROUGH THE BUG THREAD: 1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ ) 2) Reply quoting and answering all of the questions as they apply to your issue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » VOICE ACTOR ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pazaak Tournament Mandalorians...Zhaboka Filters for Zaerdra's lines......Zhaboka Filters for sea floor lines......Zhaboka Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » CONTRIBUTORS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A BIG thanks to all of you! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » TEAM MEMBERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ZM90, Team Leader - Mandalore, Team Member - Jatku, Team Member - Fallen Guardian, Team Member - LDR, Team Member - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update) - Malkior, Beta Tester - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... ) - GrandmasterArcturus, 1.2 Beta-tester and LPer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To the tool creators of the community ~ Kotor Tool.....................A VERY special thanks to Fred Tetra ~ K-GFF GFF Editor/DLGEditor.....tk102 ~ Lipsynch Editor................JDNoa ~ DeNCS Script Decompiler........JDNoa ~ AniCAM.........................JDNoa ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides) And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LEGAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  15. Version 1.0.0

    44 downloads

    Author : RedHawke 01/29/05 Version 1.0 ============================================================================ With my new mission to make everyone's PC's spend their hard won, or easily cheated credits, I have a new mod that will help you in this area. This one is a biggie. ;^) This mod alters the Ebon Hawk's workbench to be able to build brand new items and some of the normal game items, now when you click on the Ebon Hawk's workbench it becomes a super handy TSL-esque Construction Bench. Henceforth referred to simply as the CB. This mod does too much to be listed... but, what you can build at the CB will change as your skills are increased, the skills that affect the CB are; (Repair, Demolitions, and Treat_Injury) also some things might require you to be a certain level or a Jedi, if you don't have enough credits, etc. There are a ton of possible combinations. But I'll try to list the highlights there is at least one of each major weapon type that is buildable at the CB, as well as one new of each armor type, including armored clothes. All the buildable weapons and armor have the word "Custom" in their title and most all are fully upgradeable, there are no new skins for these armors and weapons, the armors all use the first texture variation, the weapons use one of the standard games variants, new textures for these items would increase the mods size drastically, but all you people out there can alter the item .uti files to point to whatever textures you wish, I leave that up to you. Along with the above, you can also construct 4 Custom Jedi Robes, 1 in each game color, and 2 new Custom Battle Robes (Revan/Star Forge Skins) stronger than the normal robes, all robes are upgradeable. Like the armor's they use standard game textures. The robe .uti files are easily alterable like the armors. You can also build lightsabers, all 3 styles, single, double, and short, at the CB, only the Standard colors are supported, but here's the bonus the bench gives you, the saber color you get is completely random, and you even have a slim (5% or so) chance to build yourself a HOTG ot MOTF saber with the CB. How cool is that? Also you are able to build, pending your appropriate skill level of course, any of the games Grenades (Even the mighty Thermal Detonator), Mines, Medpacks, Stims, Repair Kits, Parts Packs, Computer Spikes, Armor Upgrades, and Weapon Upgrades. Most of these also have the option for you to build quantites (1, 5, or 10), so you don't need to build these one at a time, unless heavy use of the CB makes you poor of course, if you don't have enough credits the options will not show up as well. Of course everything you build costs you some credits for the building supplies, etc. This is fully compatable with all my other Mods, and just about everyone else's as well... at least I don't remember one that made use of the Ebon Hawk's Workbench??? Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory at any time, this should immediately take effect with any save game you currently have, or you can always start a new game. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Uninstallation Instructions: ----------------------------- Simply delete all these files from your override directory, or deactivate it with KMM. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also thanks to Darth333, her script help helped to make this possible. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  16. Version 1.0.0

    65 downloads

    Author : RedHawke 08/20/04 V1.0 Mod: Make Mission a Jedi Mod ============================================================================ This mod allows Mission Vao to become a Jedi, through her cousin Ariajj Vao, she trains her on Dantooine. This mod allows the player to pick which Jedi class they wish Mission Vao to have, as well as giving you some Jedi Robes for her and Her Lightsaber(s). This mod is also fully compatable with all of My Mods and just about everyone else's mods as well. I hope you all enjoy the Mod! Installation Instructions: ----------------------------- Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo). Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program. Incompatibilities: ----------------------------- Any mod that has "dan14_jon.dlg" will not be compatible. That dlg file has the spawn script for the jedi who trains Mission. Uninstallation Instructions: ----------------------------- Simply delete all these files from your override directory, or Deactivate it with KMM. This Mod Does: ----------------------------- Adds a new spawning NPC on Dantooine when the Settler Jon accosts you about the Mandalorian Raiders, Ariajj Vao a Female Twilek Jedi is nearby John, Talk with Her and see! (If you don't have Mission with you she won't have much to say, until you add Mission in!) Follow the Dialogue and you can get Mission Vao a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing. Warning: There is no Dialogue Exit so once you talk to Ariajj Vao, Mission is going to become a Jedi. Adknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible! And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible! And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Contact ------------------------------------------------- Any questions and comments can be directed to this board, in the 'Make Mission A Jedi Mod Released' thread, here; http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 And lastly, Enjoy!
  17. Version 1.0.0

    9 downloads

    Author : RedHawke 09/15/04 Version 1.0 ============================================================================ This is a new suit of Heavy Armor with some very good bonuses, and energy attack absorbtion capabilities. Plus a new Enhanced Sith Tremor Vibroblade. This Armor and Blade combo-pack was inspired by Achillies Melee Canderous Mod. This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into the Black Vulkar base past the Rancor the first time, and or start a new game. And Enjoy! ;^) If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate it with KMM. This Armor And Blade Package Contains: ---------------------------------------- The items are found in a spawning Metal Box in the Black Vulkar Security Office with the cowardly Twilek. ---------------------------------------- Bargawin Glazed Armor (Class 9 Armor) ------------------------------------- Defense Bonus: +1 (+6 Fully Upgraded) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Strength, (With Upgrade +4 Strength) Damage Immunity: Energy 90%, Electrical 90%, (With Upgrades Energy 100%, Electrical 100%) Saving Throws: +2 To All History/Notes: This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. Sith Modular Tremor Sword ------------------------------------- Enhancement Bonus: +2 (To a Maximum With Upgrades, +8) Damage Bonus: +1D10 Sonic, (With Energy Projector Upgrade, +1D10 Energy) Other Attributes: Keen (With Vibration Cell and Durasteel Alloy) Massive Criticals +2D6 (With Energy Projector) History/Notes: Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat. This improved version of the blade is modular and can increase its power by installing upgrades. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_bga_9001 - Bargawin Glazed Armor (Class 9 Armor) g1_w_vbroswrd03 - Sith Modular Tremor Sword Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! And an appreciative nod to Achillies for his Melee Canderous mod which was this armor and vibroblades original inspiration came from. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  18. View File KotORBlender KotORBlender 1.01 for Blender Submitter Purifier Submitted 07/04/2016 Category Modding Tools  
  19. View File The Lightsaber Pack The lightsaber pack is a collaborative effort by Maverick187 and myself, it consists of 10 custom Lightsabers, 7 are by Maverick187, and 3 are by me, and they are all fully placed in the game by me. This pack include's 7 lightsabers that were all concieved by the various creative minds of the people at The Holowan Labs at www.lucasforums.com, and with the suggestions of several of the people there Maverick187 created 7 lightsabers, each with their own unique custom stats, hilt, blade colors, and each saber has their creators specified unique histories. It also Includes a little extra backstory for my Recruitable RedHawke Mod listed above, including her special sabers. ++ INSTALLATION ++ 1. If this is your first saber mod than extract all the files into your Override directory and you are free to go. 2. If you already have an edited upcrystals.2da file then listen carefully the upcrystals.2da file that is included with this saber pack works for: all of the sabers in the pack, the Holowan plug-in and all of it's sabers, Achillies Jeid Council sabers, any sabers created by RedHawke as well as my Blade of Balance lightsaber which can be found at pcgamemods.com. 3. If you just want to edit your current upcrystals.2da file, which ofcourse you will need KotOR tool for than enter the following lines into your upcrystals.2da file: ## Darksaber g_w_drkcrstl01 **** g_w_drksbr01 **** ## JadenKorr g_w_cataliststar **** **** g_w_jadenkorr001 ## LordSith sith_lordcrstl01 **** lord_of_sith01 **** ## DarthBane g_w_banecrstl01 **** g_w_banesbr01 **** ## Everlast everlastcrstl01 **** g_w_everlast01 **** ## StarLS g_w_jedicrstl01 **** g_w_starsbr01 **** ## StarDS g_w_darkstar01 **** g_w_starsbr02 **** && rhwke_sbrcrstl1 - Hawke's Talisman Lightsaber Color Crystal rhwke_lghtsbr1 - RedHawke's Lightsaber rhwke_shortsbr1 - RedHawke's Short Lightsaber rhwke_dblsbr01 - RedHawke's Double Lightsaber Acknowledgements: ------------------------------------------------ 0. A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. 1. HUGE thanks goes out to all of the people at the Holowan Labs for everything from help with these sabers to intially teaching me how to mod this game. 2. Big thanks goes out to Fred Tetra for his great KotOR tool and also tk102 for all of his very useful tools such as KSE and many source codes and such, also thanks goes out to Darth333 for making the warpband which made some testing a bit easier. 3. Lots of thanks goes out to svösh for letting me use his custom shader for some of the lightsaber hilts amongst other things, svösh has been a great help to me in many mods. 4. Of course thanks goes out to the people whom suggestede all of the sabers, ReLoaD2K, MattColejk, Emperor Pangasa, Omega-X, LukeKatarn, and PrtyLizardJedi. 5. Finally the guy who actually deserves most of the credit for this saber pack, RedHawke, whom put all of the sabers into the game where they were suggested to go and did so very sucessfully and also included some custom sabers of his own, without RedHawke this saber pack would not be possible. Submitter JumpStationZ Submitted 02/25/2020 Category Mods K1R Compatible No  
  20. View File Recruitable Redhawke Part of the... Author : RedHawke 08/05/04 V1.4 Updated: Deadlystream 2/25/2020 V1.4i ============================================================================ This recruit mod allows for the recruiting of a new character "RedHawke" into your KOTOR party. This recruit mod has several recruit mod innovations built in, this mod allows the user to pick which NPC they wish to replace, this function is not easy to do, but I think it is well worth it, most KOTOR recruitable NPC mods usually fix who is replaced, but this one does not, and this mod also has an exit fot the NPC at a pre-determined point. I hope you all enjoy the Mod! ------------------------------ Updated Installation Instructions (updated😞 Run Tslpatcher to install: No longer requires any installation order to work with other Redhawke mods, nor any custom "compatible" files. ------------------------------ Incompatibilities (updated) : upcrystals.2da (causes issues with other lightsaber mods) global.jrl (may cause issues with other quest mods, use JRL Merger tool to make compatible or manual edit .jrl) Any mods that edit the following files: PMBJ09.tga P_RH01.tga w_dblsbr_093.mdx/mdl w_lghtsbr_093.mdx/mdl w_shortsbr_093.mdx/mdl unk44_sparty.dlg man26_selport.dlg ------------------------ Adknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And A Big...Big Thanks to Svosh, The Photoshop Master, for allowing me to use the Evil Bastila clothes texture! And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible! And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter jc2 Submitted 02/25/2020 Category Mods K1R Compatible No  
  21. View File Female Scoundrel 2-Piece Undies Part of the... Author : RedHawke 04/08/04 ============================================================================ This is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them. My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them. Installation : Just extract pfbas01.tga, pfbasA01.tga, and pfbasB01.tga into your override directory, and that should do it. Un-Installation : Just delete the aforementioned .tga files from your override directory. And have fun with the new female scoundrel underwear. ;^) My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them Credits: RedHawke Holowan labs chainz.2da Submitter jc2 Submitted 02/25/2020 Category Mods K1R Compatible No  
  22. Version 1.0.0

    16 downloads

    Part of the... Author : RedHawke 04/08/04 ============================================================================ This is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them. My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them. Installation : Just extract pfbas01.tga, pfbasA01.tga, and pfbasB01.tga into your override directory, and that should do it. Un-Installation : Just delete the aforementioned .tga files from your override directory. And have fun with the new female scoundrel underwear. ;^) My first KOTOR Mod, this is a simple reskin to improve the female scoundrels underwear, it gives them a nicer two-piece style outfit. I really disliked the original female scoundrels one piece underwear, so I modified these, I hope you enjoy them Credits: RedHawke Holowan labs chainz.2da