Thor110

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Thor110 last won the day on February 9

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263 Jedi Grand Master

About Thor110

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  • Birthday 04/30/1992

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  1. Unfortunately I have been unable to figure out where @Whyp is going wrong with this module or why parts of the map are not showing up. As I understand it they have ported it from scratch several times and tried to use the files from my modders resource but everytime it comes around to changing the textures, parts of the map are no longer there and I am not sure why.
  2. They are looking to add custom loading screen hints which are story specific, these are listed in loadstoryhints.2da and seem to be unlocked by area / planet, but I couldn't determine which numbers corresponded to which planet / area or how the game determines / checks if / when you have been there. I need to do it at some point so when I look into it I will let you know for sure.
  3. Congrats / that's ironic I was considering releasing this myself as I just ported all KotOR items to TSL that were not present. Did you make them upgradeable as well?
  4. For creating a portrait I think most people load the model up in Blender and place a simple shaded / coloured background behind them. Though you could always use gimp or photoshop to edit it and give it a similar background to the other portraits in the game. As far as I know portraits are listed in the portraits.2da file and then referenced by the associated number in .utc files by PortraitID I use K-GFF Editor and 2DA Editor to access these filetypes, the above is an example of the Yuthura Portrait added in my port of KotOR1 to KotOR2. This should be everything you need to add a custom portrait besides the making of the portrait itself. Perhaps you could edit one of these. Hopefully that helps, you may need to edit it somewhat.
  5. Expanded Galaxy Project 1.0.7 Update ( Project & Patches available on ModDB, NexusMods & Discord ) Demo Available on DeadlyStream. https://deadlystream.com/files/file/1717-expanded-galaxy-demo/ Currently that I know of RoR, K1 & K2 can now all be played through in full under the same installation using the templates I provide to swap between them. ( I haven't tested the RoR demo in a little while now but it should still all work fine, I have tested K1 in full multiple times throughout the course of working on 1.0.6 & 1.0.7 as well as have tested K2 up to leaving Telos Academy and tested the latter half of the game multiple times before ) I also have a template that works and allows you to install TJM at the same time as well, but I am awaiting permission to release it. It is also now possible to use the RoR heads in K1 & K2, by installing the Expanded Galaxy Project ( you don't have to install the port, but the templates will be required to swap between K1, K2 or RoR. To do this simply install Expanded Galaxy Project for K2, then install RoR on top of that, then use the template from the Port to swap back to K2 ( K2E Install Template ) Then copy appearance.2da, heads.2da and portraits.2da from the RoR template or install over to the override folder. https://drive.google.com/file/d/1K3RvDkG5n_8Dp66Gd3KX5FYlitwKmbZy/view?usp=sharing The above template allows you to swap back to playing RoR. Hopefully this makes sense to people and is a valid enough excuse to bump my own topic. The overall goal of the project once again is to improve both games as much as physically possible within the limitations of the original engine. Random Desktop Backrounds! Thanks to everybody that has helped the project so far and continues to do so, though it is still just me working on the project for the best part I continue to see new and interesting releases every day as well as receive useful / helpful advice from many, now with the majority of the issues out of the way I can finally begin building on the first game as much as possible and importing variables over from savedata that will allow for changes to be made to the second game using the save importer by lachjames which can easily be modified to import other variables. It is my hope to have the overall outlook of each planet in the first game reflect the initial outlook of each planet in the second game. As well as have a strong story revolving around the main character / companions and another simple galaxy crawl and search for this or that. In the case of K2 that will be the Padawans to the Masters that were on Katarr during the devastation of the Jedi, or something along those lines. For K1 that will be something surrounding getting in contact with the Council for better or for worse to discuss what happened to you. For now the RoR heads / species do not have specific stat boosts in K1 or K2 but I am sure I could get that working at some point too and make it a totally optional mod. ( I decided to figure out how to make this work as I figured people would like to use the other species to change up the gameplay every once in a while, though I know it wouldn't be canon ) Thanks for listening and keeping up with the project. Thor110
  6. ? It is an armband item that you can use that warps you back to the Ebon Hawk 003EBO.mod in TSL or KotOR2
  7. I updated my KotOR Modding Tutorial series to cover some Blender basics. Should get into Blender more myself but really haven't had the time, these took but a few minutes and probably won't help anyone but they are there anyway. I believe the same or better in guidance is already available on the kotorblender download page.

  8. View File Ebon Hawk Armband This armband acts like the Return to Hideout / Ebon Hawk Button on the map from the first game allowing you to return to the Ebon Hawk then quickly return to where you were, just wear it and use it like you would any shield or armband item. I advise against using it on the Ebon Hawk or anywhere where you don't have access to the Ebon Hawk or without having used it before as it will leave you stuck with nowhere to go ( I will fix this in a future version ) For now it is setup for TSLRCM, but included are the files for TSL or M478EP ( with TSLRCM ) Let me know how everybody gets on with it and where you all think I should place it in game. Thor110 Submitter Thor110 Submitted 04/27/2021 Category Mods TSLRCM Compatible Yes  
  9. Thor110

    Ebon Hawk Armband

    Version 1.0.1

    25 downloads

    This armband acts like the Return to Hideout / Ebon Hawk Button on the map from the first game allowing you to return to the Ebon Hawk then quickly return to where you were, just wear it and use it like you would any shield or armband item. I advise against using it on the Ebon Hawk or anywhere where you don't have access to the Ebon Hawk or without having used it before as it will leave you stuck with nowhere to go ( I will fix this in a future version ) For now it is setup for TSLRCM, but included are the files for TSL or M478EP ( with TSLRCM ) Let me know how everybody gets on with it and where you all think I should place it in game. Thor110
  10. The link is to an archive / backup of the lucasforums tutorials, unfortunately no screenshots, videos or attachments are likely to still be there..
  11. I don't know what more to suggest, currently 2.92 and the latest version of kotorblender work well.
  12. Unfortunately so, hopefully somebody will write some one day but who knows. What is probably best is to just take some Blender tutorials and work it in.
  13. That's honestly a good start, my modelling is limited to making a placeable by cutting it out of another model. ( See Ebon Hawk & Damaged Section ) ( Damaged Section is now a placeable ) Even then I have to clean it up as it still has some part's it doesn't need which are showing through on the floor. You'll get there if you keep trying!
  14. So I came across some screenshots for KotOR that are dated 2002, I would imagine some or most people have seen them and that they might even be floating around here somewhere. But I thought I would post them anyway just in-case they aren't. I figured seeing as there is some oddities to the screenshots as opposed to how things are now, that it might be a valuable resource or just a bit of fun to look at. screen2, screen3, screen5 and screen8 show the most notable differences. Thor110
  15. View File Spawn Rakghoul Armband for TSL This was a very random mod I made simply because somebody said "you can't spawn demons" and I was like "weeelllllll" and made this for a random user that was seeking help getting mods onto the mobile version of the game without the use of a PC. ( Though this does require a PC if you plan to install on mobile as I had to do some custom tweaks to make it work for their setup ) Simple TSLPatcher install. Consists of three files. hhrakghoul.uti hhrakghoul.ncs rakghoul.utc And alters "spells.2da" to add the ability for the armband. I was going to release it on Halloween or something, but that means waiting and remembering when it comes back around. Thor110 Submitter Thor110 Submitted 04/19/2021 Category Mods TSLRCM Compatible Yes