Thor110

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Thor110 last won the day on February 9

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240 Jedi Grand Master

About Thor110

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  • Birthday 04/30/1992

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  1. Necroposting never bothered me, but it'll probably annoy someone, the best thing to do is download the tools and get stuck into the games files. Merging two altered versions of the same dialog will require you to look through them both and manually create the new nodes to match, while transferring or copying across the contents / scripts / settings and might take a few tries to get working. As for using TSLPatcher, I am not sure if it can merge DLG files, if it can it might be worth reading the documentation and finding out that way. Thor1110
  2. Interesting idea, I will take a look next time I am on Dxun as this sounds like something that needs changing, chances are it will be a part of my main project, but I shouldn't have too much trouble releasing such a thing on it's own as well, though no guarantees on when I will get around to trying
  3. Modelling takes quite a bit of time, you would probably be better off just using one of the many custom heads available, or possibly finding one that looks similar and recolouring the hair. It might also be beneficial to wait for more than a whole day to see if anyone answers your mod request, perhaps a week, or a month? People do have their own lives to live ( not me ) and some people only stop in here from time to time. There are quite a few tutorials available for modelling for kotor, perhaps you could give it a go yourself?
  4. Is there something special about the GOG version Vs the Original? Steam users can also set the game to LegacyPC to obtain the original version. Honestly if I were you, I wouldn't get another version, the original version is as dependable as they get, if you are desperate for the shiny perks go download the Cracked Aspyr Patch available at : https://www.gog.com/forum/star_wars_knights_of_the_old_republic_series/kotor_ii_drmfree_steam_update/page1 This works with GoG, Original, LegacyPC etc
  5. Depending on where the loot is coming from, be it a character or a placeable or even a script, they will be referenced within the associated files. I would suggest K-GFF Editor and ERFEdit to help achieve this. Use ERFEdit to open the relevant level's .mod or .rim files. You can also use KotOR Toolset for a quick overview of the map to help you track down the item visually. From there you will need to edit the .utc (character) or .utp (placeable) and their inventory, alternatively if it is controlled by a script you will likely need to use DeNCS to decompile it and then KotOR Scripting Tool to recompile it after editing. Thor110 P.S : https://deadlystream.com/topic/6886-tutorial-kotor-modding-tutorial-series/
  6. It certainly is, though in this one case ironically and hilariously their installation broke and didn't work and they ended up following the reddit build guide from scratch over the next few days. But I am sure that is not always the case.
  7. I added a note to my previous post, I personally wasn't sure whether or not to report it, technically between two people that own the game it is not piracy. But it does prevent websites getting accurate download numbers for mods, as well as that the users that prepare the packages more than likely get hailed with likes, follows, views and credit. It seemed like a regular occurrence though I have only been on twitch a few weeks I have seen it a fair few times now while passing through kotor 1 & 2 streams. The majority of users over there either use the Steam Workshop ( which as we all know is a complete mess ) some use the reddit build guide, some have never heard of mods for the game and some share their installations or pre-built packages that contain the mods.
  8. Yes, that is basically what I witnessed on a live stream I watched the other day. Some use pre-built install folders such as many here set up for themselves, but instead of keeping it for themselves they share them around Twitch, but the one I watched the other day literally downloaded someone elses SWKotOR2 installation folder that had been uploaded in it's entirety to their google drive. Note : Considering they own the game and can prove it, it isn't technically piracy, same as it is perfectly legal to download a rom if you own an original copy of the game.
  9. Something I noticed recently that is along similar lines to this, is that Twitch streamers regularly send around pre-built installations of the game that include various mods, but again I doubt all that much can be done to prevent people doing this.
  10. Check all your other settings, I helped somebody sort this out recently and they had to alter it in four different places. In-Game, Windows, Nvidia Control Panel and on the Monitor itself to 60hz, if that doesn't work turn off v-sync
  11. You're welcome, I believe some people also make the machinimas directly in 3D modelling/animation programs, but some of the ones I have seen around use the game engine directly.
  12. Check the tutorials section, it is effectively like building a mod.
  13. View File Bao Dur & Force Fields This mod makes it so that Bao-Dur actually uses his arm and the associated animations shown in the cutscene that introduces his ability in order to open force field doors in the Military Base on Telos. For now that is the only place it works until I remember or rediscover any forcefields elsewhere in the game that he has the ability to open. Thor110 Submitter Thor110 Submitted 02/01/2021 Category Mods TSLRCM Compatible Yes  
  14. Version 1.0.0

    67 downloads

    This mod makes it so that Bao-Dur actually uses his arm and the associated animations shown in the cutscene that introduces his ability in order to open force field doors in the Military Base on Telos. For now that is the only place it works until I remember or rediscover any forcefields elsewhere in the game that he has the ability to open. Thor110
  15. I kind of doubt anyone can give you an exact answer to that except possibly Obsidian themselves, though I guess you never know. I suspect there will be some fixes but probably not that many.