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Found 3 results

  1. Version 1.24.0

    1,601 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.24.0 Release Date: 05.05.2020 Installation: 1) Make sure you install my mod first before any other 2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder 3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder 4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder 5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the any optional modules simply open the "Optional" folder and copy ALL the files within your desired folder and place them in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content! 1.24.0 Corspes in the Rift Station on Manaan have new appearances The NPCs in the Rift Station modules have been revamped Added "Republic" and "Sith" Selkath Variants from ROR The surviving merc from the Rift Station will always go hostile, your player choices determine whether you gain DS Points, LS points or none at all (This is because he vanishes without a trace once you find the Star Map) You can no longer return to Ahto City upon reaching the Rift Station until you've found the Star Map (This is because according to the merc the Sharks destroy any departing subs and the fact that Roland has no real dialogue for returning without any news) The Dark Jedi Corspe is now a Republic Officer who now carries the Sonic Pistol used to kill the Firaxa (The original Footlockers now contain a Squad Recovery Stim and a Life Support Stim) Modified Sami and Kono's dialogue and appearances The scubba diver Merc now has matching VO in his death scene and normal dialogue You can now destroy the Rift Harvesting machine without that hard puzzle (Light Side made easy) The Tu'kata Queen and the Tu'kota Brutes now have brand new textures The Shyrack Wyrms have a new texture and the Shyrack Raptors now have their cut content textures Thalia May is now an Echani Jorak Uln now has proper content and won't crash the game The experimental Assassin Droid is now a HK-50 unit (placeholder) Restored Bastila's Dantooine Crystal Lines Dantooine Crystals now only give colour crystals instead of power crystals (Logically you shouldn't find naturally occuring Rubat Crystals when Rubat Crystals only naturally occur on Phemis according to Legends Canon) Dantooine Crystals now have an inventory with a crystal like in TSL Kinrath Eggs are no longer destroyable (Can be reverted if no one likes this) Added an optional "Green Dantooine" reskin, no more odd yellow grass Added an optional "Kotor 2 Pazaak" which turns the low res K1 Cards into the HD Cards from K2 Added Content for the Leviathan Hangar BUG FIX: Fixed a game breaking bug which crashed the game when spawning Darth Bandon BUG FIX: You can no longer "Insert your Lightsaber" into the Whimpering Locker in the Rift station if you aren't equipted with a Lightsaber (Locker dialogue also reworked) BUG FIX: Restored the ability to talk to Firith Me BUG FIX: The Slave in Davik's Estate now has a body texture BUG FIX: Davik Kang no longer drops dead during his intro cutscene BUG FIX: The Hangar Security Terminal which was once the normal Security Terminal and the Security Terminal which was once the Hangar Security Termina in Davik's estate and both been written and swapped back to their proper place BUG FIX: Zhug Brother in Davik's Estate now has a Duro soundset instead of a BUG FIX: Tanis' droids are now fixed BUG FIX: For the second time, Shaardan now properly spawns in Ajunta Pall's tomb BUG FIX: The Selkath Sith Apprentices are now neutral instead of hostile, thus fixing them For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers NPC Loot Drops overhauled Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects "Blasters Reloaded" style balance Ported TSL Items Various Cameos and custom created characters that are seen throughout the journey New items Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Obsidian for the second game and its assests Fred Tetra for Kotor Tool FairStrides for trying to help me with ERF Edit VO Talent: Zhaboka- Kaah Ohtok Credits: Bith Musician items/HK Melee Mod- Khrizby Dark Side Reimagined Mod- darksidebirdie Jedi from the Start scripts- darthbdaman M200 Intervention Sniper model- Skateordie808 Realistic Visual Effects Mod, Jedi Robe Skins- Shem Various textures- 90SK K1 Enchantment Pack assests- SpaceAlex Wookiee, Echani, Combat Suit skins- redrob41 Dark Jedi Robe texture- Ankh MedHypo mod- Rtas Vadum Sith Commander/Manaan Sith Soldier Skins- Dak Drexl Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave Force Fashion 2- jonathan7 Sungladdes, Shields, Female Mandalorians by Inyri Forge Saber Pikes by DeadMan Brotherhood of Shadow Assests- Silveredge9 Female republic soldier skin and the HD republic soldier skins- Dark Hope Republic Helmet- SithSpector Revenge of Revan Assets- Logan423, RedRobe41, Paige Lehnert Various Textures- Whyp JC2, TheRealDarthRevan- Scripting aid Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7 JC's Heads Modders Resource- JCarter426 Saeikan's Armors of the Old Republic Textures- Saeikan Leviathan Differentiated Dialogue- Revanator K1 Better Twi'lek Heads- Ashton Scorpius Robes for Korriban Sith Students assests- Shem JC's Vision Enchantment/JC's Slave Bastila/JC's Supermodel Fix/JC's Head Modders Resource/JC's Republic Soldier Fix- JCarter426 WOTOR weapons- T7Nowhere Manaan and Korriban Sith Soldier- sELFiNDUCEDcOMA Drinking Animation- Darth Parametric and Alvar007 This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. View File N-DReW's K1 Gameplay Improvement DEMO A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.24.0 Release Date: 05.05.2020 Installation: 1) Make sure you install my mod first before any other 2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder 3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder 4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder 5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the any optional modules simply open the "Optional" folder and copy ALL the files within your desired folder and place them in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content! 1.24.0 Corspes in the Rift Station on Manaan have new appearances The NPCs in the Rift Station modules have been revamped Added "Republic" and "Sith" Selkath Variants from ROR The surviving merc from the Rift Station will always go hostile, your player choices determine whether you gain DS Points, LS points or none at all (This is because he vanishes without a trace once you find the Star Map) You can no longer return to Ahto City upon reaching the Rift Station until you've found the Star Map (This is because according to the merc the Sharks destroy any departing subs and the fact that Roland has no real dialogue for returning without any news) The Dark Jedi Corspe is now a Republic Officer who now carries the Sonic Pistol used to kill the Firaxa (The original Footlockers now contain a Squad Recovery Stim and a Life Support Stim) Modified Sami and Kono's dialogue and appearances The scubba diver Merc now has matching VO in his death scene and normal dialogue You can now destroy the Rift Harvesting machine without that hard puzzle (Light Side made easy) The Tu'kata Queen and the Tu'kota Brutes now have brand new textures The Shyrack Wyrms have a new texture and the Shyrack Raptors now have their cut content textures Thalia May is now an Echani Jorak Uln now has proper content and won't crash the game The experimental Assassin Droid is now a HK-50 unit (placeholder) Restored Bastila's Dantooine Crystal Lines Dantooine Crystals now only give colour crystals instead of power crystals (Logically you shouldn't find naturally occuring Rubat Crystals when Rubat Crystals only naturally occur on Phemis according to Legends Canon) Dantooine Crystals now have an inventory with a crystal like in TSL Kinrath Eggs are no longer destroyable (Can be reverted if no one likes this) Added an optional "Green Dantooine" reskin, no more odd yellow grass Added an optional "Kotor 2 Pazaak" which turns the low res K1 Cards into the HD Cards from K2 Added Content for the Leviathan Hangar BUG FIX: Fixed a game breaking bug which crashed the game when spawning Darth Bandon BUG FIX: You can no longer "Insert your Lightsaber" into the Whimpering Locker in the Rift station if you aren't equipted with a Lightsaber (Locker dialogue also reworked) BUG FIX: Restored the ability to talk to Firith Me BUG FIX: The Slave in Davik's Estate now has a body texture BUG FIX: Davik Kang no longer drops dead during his intro cutscene BUG FIX: The Hangar Security Terminal which was once the normal Security Terminal and the Security Terminal which was once the Hangar Security Termina in Davik's estate and both been written and swapped back to their proper place BUG FIX: Zhug Brother in Davik's Estate now has a Duro soundset instead of a BUG FIX: Tanis' droids are now fixed BUG FIX: For the second time, Shaardan now properly spawns in Ajunta Pall's tomb BUG FIX: The Selkath Sith Apprentices are now neutral instead of hostile, thus fixing them For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers NPC Loot Drops overhauled Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects "Blasters Reloaded" style balance Ported TSL Items Various Cameos and custom created characters that are seen throughout the journey New items Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Obsidian for the second game and its assests Fred Tetra for Kotor Tool FairStrides for trying to help me with ERF Edit VO Talent: Zhaboka- Kaah Ohtok Credits: Bith Musician items/HK Melee Mod- Khrizby Dark Side Reimagined Mod- darksidebirdie Jedi from the Start scripts- darthbdaman M200 Intervention Sniper model- Skateordie808 Realistic Visual Effects Mod, Jedi Robe Skins- Shem Various textures- 90SK K1 Enchantment Pack assests- SpaceAlex Wookiee, Echani, Combat Suit skins- redrob41 Dark Jedi Robe texture- Ankh MedHypo mod- Rtas Vadum Sith Commander/Manaan Sith Soldier Skins- Dak Drexl Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave Force Fashion 2- jonathan7 Sungladdes, Shields, Female Mandalorians by Inyri Forge Saber Pikes by DeadMan Brotherhood of Shadow Assests- Silveredge9 Female republic soldier skin and the HD republic soldier skins- Dark Hope Republic Helmet- SithSpector Revenge of Revan Assets- Logan423, RedRobe41, Paige Lehnert Various Textures- Whyp JC2, TheRealDarthRevan- Scripting aid Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7 JC's Heads Modders Resource- JCarter426 Saeikan's Armors of the Old Republic Textures- Saeikan Leviathan Differentiated Dialogue- Revanator K1 Better Twi'lek Heads- Ashton Scorpius Robes for Korriban Sith Students assests- Shem JC's Vision Enchantment/JC's Slave Bastila/JC's Supermodel Fix/JC's Head Modders Resource/JC's Republic Soldier Fix- JCarter426 WOTOR weapons- T7Nowhere Manaan and Korriban Sith Soldier- sELFiNDUCEDcOMA Drinking Animation- Darth Parametric and Alvar007 This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 07/04/2016 Category Mods K1R Compatible No  
  3. Hello Deadly Stream community, I (TRDR) am currently working on on a mod that restores/enhances the Mira romance for Male PCs. The entire Mira romance was cut well and truly from the game BUT there is some dialog left that suggests that there was some kind of romance. What I am looking to do is restore the romance to a POINT, to add some more content to the game. TRDR