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Found 16 results

  1. Well, to put a long story short, this mod makes the text you see when you investigate into Elassa's murder in the Republic Embassy into an actual cutscene. (For a more detailed description check the ReadMe below.) ReadMe Screenshot YouTube Video [YOUTUBE] [/YOUTUBE] SMRE Version 3.0: DOWNLOAD Source Scripts (For Modders): DOWNLOAD
  2. I have a few points with KOTOR that I am trying to resolve. First, in the dialogue files such as the one attached below, do you know what Old Hit Check means and what it does? I want to know in case it is something that I might want to deselect. Second, I know on Manaan that you have equip a special diving suit to venture out underwater. Do you know if this can be changed with a mod or is hardwired into the game? I ask because I know there is a mod that allows you to take your party with you so I am hoping that I can keep the armor, headgear, and weapons that I normally have my character wear. Finally I want to know how to change the outfit for Bastilla. What I mean is that after she is taken by Malak and turns to the Dark Side she is shown wearing a black Jedi Robe. I want to know how to change her outfit so she will be wearing what I equip her with when she is in my party. For example, when she joins my party I will equipping her was a Blaster Cannon rather than a lightsaber and the Verpine Zal Alloy Mesh armor rather than robes. I want her to still be carrying, using, and wearing those items during the scene where Malak starts to entice her and when my character encounters her on the Unknown World and Star Forge System. I have edited the appearance.2da file by adding a new line (Line 509) changed the modules lines to the outfit I want. I have attached it here so you can see it. Please tell me if I am wrong anywhere. Now I need to know which columns to edit and how to give her the miscellaneous items and weapon I want. Also I absolutely want her to be wearing a headgear item so which columns do I edit for that. If I need to create new columns for these results how do I do that? Then after I have the appearance.2da file set I will edit the appearance lines in the Bastila.utc files to give the appearance I want. Does that sound right to all of you? Can you please tell me how to do all this? I am willing to take another look but I need to know what I am looking for. Is there another file that I need to be using? Hopefully by looking at them you can tell me where I went wrong. Also I am asking all of you to please check my other forum about editing placeables at the link below. I am having trouble getting a metal-box container to spawn by script, especially in the place I want it to. Perhaps you can tell me what I am doing wrong. Thank you in advance. https://deadlystream.com/topic/6857-editing-placeable-items-in-kotor/ appearance.2da lev40_darthmalak.dlg
  3. Greetings, fellow Jedi! Hope y'all doing fine. I need an assistance on guessing what these are: Are they AuroraLight or Lightmap? The area model in discussion is m26aa_14a. The problem is - I have changed every AuroraLight's Color Controllers there to my likings but they don't seem to linked with the glowy area around the yellow marks. So I guess I'm stucked and needing assistance to proceed further. Many thanks for considering this and may the Force be with you!
  4. Greetings, fellow Jedi! Hope y'all doing fine. On Ahto City there's a beautiful cantina with [supposedly] beautiful scenery there. Unfortunately, they're blocked by an arrogant wall of metal, lol. I pick up the area model which is m26aa_11a and delete the vertex which supposed to be the metal-wall so they looked like this: But I'm stuck with a platform/structure on the high seas there. They're positioned above the water levels so they have that redundant part that are shown as seen with the first and third images. The structure's texture in talk supposedly LMA_bboard01. So, what I'm requesting is: Could someone remove the metal-walls similarly like the images above and repositioned the background-structure so the upper part of it rises at the same level as the water. If they want to replace the metal-wall with something like LTS_window that would be greatly appreciated Any further improvement and/or improvisation as they [the author] see them fit also very much welcome. 😛 Many thanks for considering my request - and may the Force be with you! Update: in the end - managed to did it myself, hahah. The relevant model is m26aa_set, and the mesh is Box01z. By using KOTORmax we can lowered the bottom part of the mesh to the same level as the sea; note that I used the grid as an indicator for the ground level. The result is far from perfect but I'm personally pleased with it:
  5. Fallen Guardian

    Sunry Murder Recording Ehancement

    Version 3.0

    11,826 downloads

    In the vanilla version of the game there was a quest on Manaan which inolved you becoming a lawyer for an ex-Republic soldier who had supposedly murdered a Sith. This, if you followed it far enough, would eventually lead you to investigating around the embassies of both the Republic and the Sith. When you found some evidence, it was presented in the form of text, though referred to as a video by said text. I have taken this text and turned it into a video (a cutscene) showing the events which the text described.
  6. jc2

    Revenge On The Sith (Lady)

    Version 1.5b

    2,735 downloads

    JC2 PRESENTS REVENGE ON THE SASSY SITH LADY Reason: After watching a ShemL video (RIP (Retire-In-Peace) ex-modder), I decided to allow the PC to use the Force on the Sassy Sith lady. Content: All vanilla options are kept, and (3ish) additional options are added. These options allow the PC to take revenge of different levels on the Sith minion who insults your eyes, calls you a coward, and tries to rob you. Not to mention threats you with the "wrath of the Sith." (1) Light side option (2) Dark side options to force choke/kill and,or force dominate Summary: This is a small mod that has way to many scripts attached to it, but it should add a little flavor to Manaan, by allowing the PC to get a little more "direct" revenge on this annoying Sith minion. It is similar in concept to Kill Marlena, I recommend checking that mod out as well. Installation: Unzip and run the tslpatcher, manual install is not an option. Special note to Android users: Manual install option does not exist because of the globalcat.2da file, in this mod, and is used in every major mod that exists, therefore, I assume that you would want to download better mods, and encourage you to download other mods. 1.50 Update: I recommend updating the mod by reinstalling it, or simply copy and pasting the man26_sithyell.dlg and the man26_sithyell2.dlg files into the override replacing the (2) older files. You can find these two files inside the tslpatchdata folder. Note: This is a special case. Please do not do this with other mods as most mods require the tslpatcher to run before they can function properly! Any feedback is appreciated, though it would be helpful if you tried the mod first! I hope you enjoy this mod!
  7. LDR

    Give Kinrath to Nubassa

    Version 1.0.0

    141 downloads

    *********************************** Knights of the Old Republic *********************************** TITLE: Give Kinrath to Nubassa AUTHOR: LDR DATE: 6/22/18 FILENAME: give_kinrath_nubassa FILESIZE: 56 KB -------------------------- INSTALLATION INSTRUCTIONS -------------------------- Simply put the all the files in the override folder into the Override folder in your KOTOR directory. To uninstall, remove the files from the KOTOR directory. ------------ Permissions ------------ All material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme. ------------ DESCRIPTION ------------ When I first played KOTOR when I was very young, I thought that giving Nubassa the extra kinrath bodies from Kashyyyk would be a valid way to satisfy his need for exotic animals. Well, this mod does just that. Somewhat humorously. ----- BUGS ----- None I hope. If you find any please post them in the comments. I will address them as soon as I can. ------- Credits ------- Fred Tetra for his very useful KotOR Tool. JCarter426 for assisting me in scripting. The DeadlyStream staff and community for still making KOTOR relevant after 15+ years. I love and appreciate you all.
  8. N-DReW25

    Queedle Fix

    Version 1.0

    269 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 11.05.2018 Installation: Copy and Paste the file within "For Override" into your Kotor Override folder Uninstallation: Remove the file you copied from the Override folder Description: Queedle is an Ithorian Swoop Racer on Manaan, he seems all well and normal until you find out he claims he is from the world "Ando" (which is the same homeworld as the Aqualish species) and a Sith refers to him as an "Aqualish" which leads me to believe Queedle is supposed to be an Aqualish but during development his appearance was set to an Ithorian as both Ithorian and Aqualish NPCs share the same VO thus the confusion. This fix turns Queedle into an Aqualish Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  9. View File Give Kinrath to Nubassa *********************************** Knights of the Old Republic *********************************** TITLE: Give Kinrath to Nubassa AUTHOR: LDR DATE: 6/22/18 FILENAME: give_kinrath_nubassa FILESIZE: 56 KB -------------------------- INSTALLATION INSTRUCTIONS -------------------------- Simply put the all the files in the override folder into the Override folder in your KOTOR directory. To uninstall, remove the files from the KOTOR directory. ------------ Permissions ------------ All material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme. ------------ DESCRIPTION ------------ When I first played KOTOR when I was very young, I thought that giving Nubassa the extra kinrath bodies from Kashyyyk would be a valid way to satisfy his need for exotic animals. Well, this mod does just that. Somewhat humorously. ----- BUGS ----- None I hope. If you find any please post them in the comments. I will address them as soon as I can. ------- Credits ------- Fred Tetra for his very useful KotOR Tool. JCarter426 for assisting me in scripting. The DeadlyStream staff and community for still making KOTOR relevant after 15+ years. I love and appreciate you all. Submitter LDR Submitted 06/22/2018 Category Mods K1R Compatible Yes  
  10. jc2

    Resisting Arrest -DS Manaan

    Version 2.00

    316 downloads

    Stand alone version of resisting arrest on Manaan. ABOUT THIS MOD: Until I update this mod, it may cause a crash leaving two of your companions permanently stuck. Recommend uninstalling, or not having companions when you encounter the Selkath after finding the Star Map. If you intend to use this mod, please save prior to encountering the Selkath. To uninstall simply remove "man26_selambush.dlg" from your override, the rest of the files operate inside that dlg and shouldn't cause any harm if left in your override. However, I encourage you to remove all of it, just to be safe. If enjoy playing Dark Side, then this mod is for you! After you vent poison into the Selkath waters, effectively ruining Kolto production on that planet, you are arrested. This mod allows you to answer "You'll never take me alive!" You are then able kill the Selkath Planetary Security forces attempting to arrest you. You will not be sent to a court room, and have boring/long conversation about "your crimes." Unless you choose the remaining two options of "I will go peacefully" or "You can't prove a thing!" Those two options are left and will trigger your courtroom trial! Unleash the full fury of the Dark Side upon the fools who dare stumble across your path! Installation: Unzip files and place into override If you have Shanilia installed, then you do not need this mod! UNINSTALL by removing those files from your override! Credits: FS for his door script and his youtube script tutorial (used the changefactionto function explained there) Kexikus for his advice LucytheAlien for being a fan Deadlystream.com for hosting my mods! Holowan labs for various scripting tutorials! Please PM me with Feedback about dialogue choices, and if you run into any bugs. Sincerely, JC2
  11. Kainzorus Prime

    Korriban/Manaan Music Fix

    Version 1.0

    9,119 downloads

    Author: Kainzorus Prime Mod Name: Korriban/Manaan Music Fix ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas. The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music. Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one. This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music. 2. Installation: ========= Run the patcher and let it do its magic. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Zbyl2 - Patcher help. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Author: Kainzorus Prime Mod Name: Korriban/Manaan Music Fix ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas. The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music. Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one. This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music. 2. Installation: ========= Run the patcher and let it do its magic. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  12. N-DReW25

    Download:Queedle Fix

    File Name: Queedle Fix File Submitter: N-DReW25 File Submitted: 11 May 2018 File Category: Skins K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 11.05.2018 Installation: Copy and Paste the file within "For Override" into your Kotor Override folder Uninstallation: Remove the file you copied from the Override folder Description: Queedle is an Ithorian Swoop Racer on Manaan, he seems all well and normal until you find out he claims he is from the world "Ando" (which is the same homeworld as the Aqualish species) and a Sith refers to him as an "Aqualish" which leads me to believe Queedle is supposed to be an Aqualish but during development his appearance was set to an Ithorian as both Ithorian and Aqualish NPCs share the same VO thus the confusion. This fix turns Queedle into an Aqualish Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  13. View File Revenge On The Sith (Lady) JC2 PRESENTS REVENGE ON THE SASSY SITH LADY Reason: After watching a ShemL video (RIP (Retire-In-Peace) ex-modder), I decided to allow the PC to use the Force on the Sassy Sith lady. Content: All vanilla options are kept, and (3ish) additional options are added. These options allow the PC to take revenge of different levels on the Sith minion who insults your eyes, calls you a coward, and tries to rob you. Not to mention threats you with the "wrath of the Sith." (1) Light side option (2) Dark side options to force choke/kill and,or force dominate Summary: This is a small mod that has way to many scripts attached to it, but it should add a little flavor to Manaan, by allowing the PC to get a little more "direct" revenge on this annoying Sith minion. It is similar in concept to Kill Marlena, I recommend checking that mod out as well. Installation: Unzip and run the tslpatcher, manual install is not an option. Special note to Android users: Manual install option does not exist because of the globalcat.2da file, in this mod, and is used in every major mod that exists, therefore, I assume that you would want to download better mods, and encourage you to download other mods. 1.50 Update: I recommend updating the mod by reinstalling it, or simply copy and pasting the man26_sithyell.dlg and the man26_sithyell2.dlg files into the override replacing the (2) older files. You can find these two files inside the tslpatchdata folder. Note: This is a special case. Please do not do this with other mods as most mods require the tslpatcher to run before they can function properly! Any feedback is appreciated, though it would be helpful if you tried the mod first! I hope you enjoy this mod! Submitter jc2 Submitted 12/19/2017 Category Mods K1R Compatible  
  14. File Name: Resisting Arrest -DS Manaan File Submitter: jc2 File Submitted: 22 Feb 2017 File Category: Mods K1R Compatible: Yes Stand alone version of resisting arrest on Manaan. ABOUT THIS MOD: Until I update this mod, it may cause a crash leaving two of your companions permanently stuck. Recommend uninstalling, or not having companions when you encounter the Selkath after finding the Star Map. If you intend to use this mod, please save prior to encountering the Selkath. To uninstall simply remove "man26_selambush.dlg" from your override, the rest of the files operate inside that dlg and shouldn't cause any harm if left in your override. However, I encourage you to remove all of it, just to be safe. If enjoy playing Dark Side, then this mod is for you! After you vent poison into the Selkath waters, effectively ruining Kolto production on that planet, you are arrested. This mod allows you to answer "You'll never take me alive!" You are then able kill the Selkath Planetary Security forces attempting to arrest you. You will not be sent to a court room, and have boring/long conversation about "your crimes." Unless you choose the remaining two options of "I will go peacefully" or "You can't prove a thing!" Those two options are left and will trigger your courtroom trial! Unleash the full fury of the Dark Side upon the fools who dare stumble across your path! Installation: Unzip files and place into override If you have Shanilia installed, then you do not need this mod! UNINSTALL by removing those files from your override! Credits: FS for his door script and his youtube script tutorial (used the changefactionto function explained there) Kexikus for his advice LucytheAlien for being a fan Deadlystream.com for hosting my mods! Holowan labs for various scripting tutorials! Please PM me with Feedback about dialogue choices, and if you run into any bugs. Sincerely, JC2 Click here to download this file
  15. jc2

    Saved Game Wanted!

    Does anyone happen to have a save game that includes the following information: PC just finished 3rd planet, and moving on to the fourth planet. Has not gone to the planet of Manaan, even the landing zone on the planet surface! I need Manaan to be the fourth planet. I'm working on Shanilia Grey Jedi Merchant Mod, and I'm testing out my dlg file. Inside the dlg file are different scripts to check for "availability of node," I want to find out which ones work. Before you ask, I have checked the files in SavedGames forums. It's the third planet for djh269, which has been very helpful, but I require it to be the fourth.
  16. Kainzorus Prime

    Download:Korriban/Manaan Music Fix

    File Name: Korriban/Manaan Music Fix File Submitter: Kainzorus Prime File Submitted: 23 Sep 2013 File Category: Mods Author: Kainzorus Prime Mod Name: Korriban/Manaan Music Fix ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas. The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music. Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one. This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music. 2. Installation: ========= Run the patcher and let it do its magic. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Zbyl2 - Patcher help. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Author: Kainzorus Prime Mod Name: Korriban/Manaan Music Fix ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== During the visit to Korriban, it could be observed that the ambient music was correctly played for some areas. The combat music however, was the same as the one in the Sith bases, and the tombs in the Valley of the Dark Lords used the Sith theme for ambient music. Also, the Sith embassy on Manaan used the Korriban ambient music instead of Sith base one. This mod corrects this by setting all the Korriban areas to use its ambient and combat music, and setting the Manaan embassy to use Sith theme for ambient music. 2. Installation: ========= Run the patcher and let it do its magic. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file