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Found 82 results

  1. Version 1.0.0

    2 downloads

    Instruction: Copy the g_w_warblade001.uti file and select the files: p_hanharr.utc p_hanharr001.utc p_hanharr002.utc from the proposed options in the override folder. Description: This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon. To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory. I also added the following to his inventory: 1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee. 2. War sword wookiee. 3. Sword of Freyyr. It is not clear how Wookie got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle. 4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed. 5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon. 6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it. For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits. I added two options for carrying a Hanharr weapon - 1. NOT EQUIPPED, is in inventory. Wooks will be equipped in standard blades, and the wooks' sword will be in his inventory. 2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory. The characteristics of a Wookiee sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon! Credits: Do not use this modification in any form without my permission.
  2. View File Wookiee Warblade and Hanharr fix for TSL Instruction: Copy the g_w_warblade001.uti file and select the files: p_hanharr.utc p_hanharr001.utc p_hanharr002.utc from the proposed options in the override folder. Description: This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon. To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory. I also added the following to his inventory: 1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee. 2. War sword wookiee. 3. Sword of Freyyr. It is not clear how Wookie got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle. 4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed. 5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon. 6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it. For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits. I added two options for carrying a Hanharr weapon - 1. NOT EQUIPPED, is in inventory. Wooks will be equipped in standard blades, and the wooks' sword will be in his inventory. 2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory. The characteristics of a Wooks sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon! Credits: Do not use this modification in any form without my permission. Submitter todevuch Submitted 10/15/2018 Category Mods TSLRCM Compatible Yes
  3. View File Hidden Bek Control Room Restoration A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 26.08.2016 Release Date 1.1: 10.10.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In the Hidden Bek Base, their is a door labelled "Control Room" which cannot be unlocked, unlike the security doors that can be unlocked once you decide to finish a certain quest dark side. I found this annoying as the Control Room's interior is on the module loading screen, what this mod does is restore the Control Room and a small bit of Restored Content. This is less of 'cut content' and more of 'broken content' as I have reason to suspect this door was working on the Xbox version Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with anything that edits "tar11_lockdoo001.utd" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 08/26/2016 Category Mods K1R Compatible Yes  
  4. JCarter426

    MOD:JC's Supermodel Fix for K1

    View File JC's Supermodel Fix for K1 This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. When wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models. If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list. Submitter JCarter426 Submitted 09/08/2018 Category Mods K1R Compatible No  
  5. N-DReW25

    Arca Jeth's Original Robe Stats

    Version 1.0.0

    16 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 01.10.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: In 401DXN there are a handful of cut items resting in the files. Whilst I have restored those other items in a separate mod among these items was an old version of Arca Jeth's Robes with different stats. What this mod does is "restores" the original stats of Arca Jeth's Robes while still retaining the original robe textures and price seen in the vanilla/TSLRCM game. Vanilla/TSLRCM Stats: Defense Bonus 2 Wisdom 2 Regenerate Force Bonus 3 Restricted to Light Side Arca Jeth's Original Robe Stats: Defense Bonus 3 Strength 4 Wisdom 2 Restricted to Light Side Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "a_robe_23.uti" Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. N-DReW25

    Hidden Bek Control Room Restoration

    Version 1.1

    1,223 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 26.08.2016 Release Date 1.1: 10.10.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In the Hidden Bek Base, their is a door labelled "Control Room" which cannot be unlocked, unlike the security doors that can be unlocked once you decide to finish a certain quest dark side. I found this annoying as the Control Room's interior is on the module loading screen, what this mod does is restore the Control Room and a small bit of Restored Content. This is less of 'cut content' and more of 'broken content' as I have reason to suspect this door was working on the Xbox version Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with anything that edits "tar11_lockdoo001.utd" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. View File Arca Jeth's Original Robe Stats A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 01.10.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: In 401DXN there are a handful of cut items resting in the files. Whilst I have restored those other items in a separate mod among these items was an old version of Arca Jeth's Robes with different stats. What this mod does is "restores" the original stats of Arca Jeth's Robes while still retaining the original robe textures and price seen in the vanilla/TSLRCM game. Vanilla/TSLRCM Stats: Defense Bonus 2 Wisdom 2 Regenerate Force Bonus 3 Restricted to Light Side Arca Jeth's Original Robe Stats: Defense Bonus 3 Strength 4 Wisdom 2 Restricted to Light Side Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "a_robe_23.uti" Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 10/01/2018 Category Mods TSLRCM Compatible Yes  
  8. Markus Ramikin

    Download:Bastila Romance Scriptfix

    File Name: Bastila Romance Scriptfix File Submitter: Markus Ramikin File Submitted: 18 May 2017 File Category: Mods K1R Compatible: Yes Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.0 I. Description (SPOILERS) After you've kissed Bastila, you can have one more conversation with her about it before the romance gets put on hold "until Malak is defeated". In the original game, two later situations have bugs. First, meeting Bastila on top of the Rakatan Temple: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialogue options. Second, the final conversation with Bastila on the Star Forge has an opposite problem: - It will fail to recognize the romance if you have NOT done the post-kiss conversation, - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course the Kotor 1 community has known for years that Bastila's romance is buggy, and several fixes already exist. But, as far as I can tell, they rely on messing with Bastila's dialogue file (rather than scripts), so 1. they don't fix the second situation, and 2. they don't help a player whose savegame is already past that conversation. This modification fixes both problems by leaving the dialogue file alone, and modifying the scripts instead. It does so by recognizing the following situations: variable state 12: kissed Bastila = romance active variable state 13: kissed Bastila and talked afterwards = romance active variable state 99: romance sunk Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. II. Installation Unzip, copy the files from Override into your game's Override folder. III. Compatibility My fix should be compatible with any mod imaginable - except other fixes/modifications to Bastila's romance, IF they also modify the same scripts I do. K1R, despite including its own Bastila romance fix, doesn't do this, so I'm sure it will work fine with my mod, but I haven't personally tested this. I'd appreciate confirmation. Compatible with existing saves. You can install while on Rakata or even the Star Forge, and it'll work. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. No guarantees about the Steam version at all - if it crashes your game, color me unsurprised. (PSA: Don't get gaming classics from Steam, kids - good old games are the specialty of Good Old Games, duh ) IV. Bugs None that I know of at this time. I've tested it by doing one main playthrough, plus some sanity checks with the Kotor Savegame Editor. So I'm confident it works correctly in all possible combinations of romance state, Revan's gender, etc. In the unlikely case I missed something, though, let me know (and PM me your savegame). V. Disclaimers and permissions. The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, as long as you give credit. Click here to download this file
  9. View File Weapons for sith students fix The modification consists of three parts, which the user can set to his own taste, which he deems necessary for himself. First part. Shaardan fix. For a long time it seemed to me incomprehensible why Shaardan walked with a lightsaber, and during the bout with Revan he uses a two-sided swords. This mod fixes this. In the in-game files, during the first encounter with Shaardan, he uses a light sword with a red crystal, but for the rest of the time, just like the rest of the academy students, he wears the light sword of the dark Jedi. I eliminated this, although in the game it will be unnoticeably. The second part. Sith apostates fix. Modification changes the weapons of disciples of apostates in the cave to lightsabers. It's unclear why they used this weapon, because they studied at the academy for the Sith. The third part. Elite Sith Warrior fix. Modification changes the weapon of elite Sith warriors (Kalo Nord companions) to lightsabers. It is noteworthy that these warriors do not resemble elite Sith warriors, they are similar to students from the academy, so handing them lightsabers is well deserved. Submitter todevuch Submitted 09/20/2018 Category Mods K1R Compatible Yes
  10. todevuch

    Weapons for sith students fix

    Version 1.0.0

    36 downloads

    The modification consists of three parts, which the user can set to his own taste, which he deems necessary for himself. First part. Shaardan fix. For a long time it seemed to me incomprehensible why Shaardan walked with a lightsaber, and during the bout with Revan he uses a two-sided swords. This mod fixes this. In the in-game files, during the first encounter with Shaardan, he uses a light sword with a red crystal, but for the rest of the time, just like the rest of the academy students, he wears the light sword of the dark Jedi. I eliminated this, although in the game it will be unnoticeably. The second part. Sith apostates fix. Modification changes the weapons of disciples of apostates in the cave to lightsabers. It's unclear why they used this weapon, because they studied at the academy for the Sith. The third part. Elite Sith Warrior fix. Modification changes the weapon of elite Sith warriors (Kalo Nord companions) to lightsabers. It is noteworthy that these warriors do not resemble elite Sith warriors, they are similar to students from the academy, so handing them lightsabers is well deserved.
  11. jc2

    Star Forge Door Fix

    Version 1.50

    198 downloads

    Request by 134340Goat, Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids. After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids. However, this was not the case, and the PC could merely knockdown the door and continue. Simply copy and paste into override. I apologize for the inconvenience and have fixed the issue as of 3/12/2018. Credits: JC JC2 Deadlystream.com 134340Goat FairStrides Bioware
  12. JCarter426

    JC's Supermodel Fix for K2

    Version 1.4

    1,257 downloads

    This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. First, Obsidian added several combat animation variations for K2, but they messed up a couple of the names, causing the game to play animations that don't exist and resulting in characters freezing in place. This mod fixes that. Second, the animations for dual blasters had the hand objects in the incorrect positions. For male characters, the blasters would clip through the hands, and for female characters they would hover above the hands. I've restored them to the positions they were in K1. Third, when wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models. I have also added an option to change the melee running animations to match how they are in K1. I included this as an optional part of the installation as it's an issue of preference rather than a straightforward fix. If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list. 
  13. JCarter426

    JC's Supermodel Fix for K1

    Version 1.0

    130 downloads

    This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. When wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models. If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.
  14. N-DReW25

    N-DReW's Dark Jedi Robes

    Version 1.1

    428 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 8.10.2016 1.1 Release Date: 24.04.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In May 2016 I created a mod called Dark Jedi Icon Fix that turns the Dark Jedi Knight and Master robes into there correct icon though recently I figured out a way to make the Dark Jedi Robes match their original icons so what this does is change the Dark Jedi Knight and Master robe texture to look like there original icons. In 1.1 I have included the female robe texture Known Bugs: Though this is my First Retexture Mod this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with anything that changes the Dark Jedi Robe and Dark Jedi Knight robe texture this includes any robe reskin mod. Upcoming: The Female version of the robe Possibly make the rest of the robes like the Dark Jedi robe Permissions: You may NOT claim this mod as your own. Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Gimp and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  15. N-DReW25

    Simple Weapons Feat Restoration

    Version 1.0

    159 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 04.04.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files Description: If you love Cut Content you'll love the Simple Weapons Feat Restoration. Simple Weapons are a new restored three tier feat that adds a whole new proficiency to the game. Simple Weapons comes with all party members who can use Melee and your main character receives the first feat at first level up. The weapons that require simple weapons that I remember are Stun Batons, Quarter Staffs, Vibroblades, Short and Long Swords...I likely forgot one or two so please alert me when you find one I forgot to mention. WARNING: There is a small chance an NPC with any of the above-mentioned weapons may have no weapon due to them having no Simple Weapons feat for them to hold them if you spot one of these please report it to me so I can fix the NPC. Known Bugs: Some NPC's may have no weapon as a result of the feat restriction change Future: Wookie War blade and Gaffi Sticks will have this feat Incompatibilities: Should be compatiable with most mods but please be careful of mods that edits "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" If you spot an incompatibility please alert me Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: The entire K1R team for making K1R and restoring most of the cut content Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  16. djh269

    Gamorrean Battleaxe Icon Fix

    Version 1.1

    247 downloads

    Gamorrean Battleaxe Icon Fix Author: djh269 Release Date: 02.03.2017 Installation: Drop the .tga file directly into your override. Uninstallation: Simply remove the icon from your override. Description: This is a small fix for the Gamorrean Battleaxe, I have replaced the orginal icon with a much better version. To get the full use of this mod, I suggest downloading the following mods: - N-DReW25's Gamorrean Battleaxe Fix 1.0 - KotOR1 Restoration (K1R) Thanks: Bioware for such an amazing game. Fred Tetra for Kotor Tool and everyone who downloads the mod. Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
  17. N-DReW25

    Gamorrean Battleaxe fix

    Version 1.1

    194 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 28.08.2016 1.1 Release Date: 06.03.2017 Installation: simply click on the TSLPatcher.exe and click install and sit back and watch the TSLatcher do its magic Uninstallation: Delete "g_w_waraxe001.uti" from the override folder and replace the baseitems.2da file within the override folder with the one generated within the Backups folder Description: In Kotor 1 there is a Cut Item called the Gamorrean Battleaxe. it isn't the best weapon in the game through in my opinion it is definitely a cool looking weapon. In the K1R mod you can obtain it in the Restored Black Vulkar Level though when you do find it you'll soon realize that it is restricted to a single hand meaning you can't duel wield it properly, this mod will fix that. What the mod does is allow you to dual wield the Gamorrean Battleaxe with another melee weapon. Note: This mod should be played with K1R as in the normal game you can't legitimately obtain the axe unless you either cheat or find a mod that adds the axe in Also, try out the Gamorrean Battleaxe Icon Fix 1.1 by djh269-http://deadlystream.com/forum/files/file/1038-gamorrean-battleaxe-icon-fix/ Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: The TSLPatcher should now make most mods compatible with this one. Permissions: Do NOT claim credit for this mod! And ask me for Permission if you want to use this mod in your own mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. djh269 for helping me out with the TSLPatcher Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  18. N-DReW25

    Female Dark Jedi Restoration

    Version 1.1

    325 downloads

    Female Dark Jedi Restoration A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 11.05.2017 Release Date: 9.07.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Before the game's release, Bioware released a bunch of preview screenshots of the game. Two of those screenshots showed the dark Jedi trio encounter on Tatooine however something I noticed was instead of three male dark Jedi like in the vanilla game there were two male Dark Jedi and one female dark Jedi. Female Dark Jedi ARE definitely seen the game however they were seen after the Leviathan Mission so what this mod does is replace one of the three male Dark Jedi on Tatooine into the original female dark Jedi that was scrapped before the game's release. WARNING: This mod requires K1R to work Known Bugs: None known however in the Bioware photo the trio all had normal lightsabers instead of a double bladed lightsaber, dual wield short sabers and a lightsaber. It can be assumed the double bladed lightsaber and short lightsabers weren't ready at that point so the dark jedi in this mod still have their double bladed lightsaber, dual weild short sabers, and a lightsaber. Future: I may make it so a female dark jedi is in the trio on Kashyyyk and maybe place a few on the Manaan Sith Base Incompatibilities: None known Permissions: Do NOT claim credit for this mod and do not use assests from this mod without my permission Thanks: The entire K1R team for making K1R and restoring most of the cut content Bioware for such an amazing game and releasing the preview screenshots SithSpector for giving the people of Deadlystream a link to the Kotor website arhceive where I obtained the Preview Screenshots Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  19. Squall Lionhart

    Companion Robes Patch

    Version 1.0

    282 downloads

    Description: A while ago Kain released his companion robes pack to go along with Deadman's movie style Jedi Robes pack. Well, an issue arose when you train Bao-Dur in the ways of the Jedi (or Sith, I don't judge). He would not disappear from the cargo hold of the Ebon Hawk. I took it upon myself and with a little help from the community, I give you the patch to fix this issue. Now Bao-Dur will disappear from the Ebon Hawk and you can still have those awesome robes. Requires Kain's Companion Robes pack first. Link: http://deadlystream.com/forum/files/file/668-companions-robes/ Installation: Drag and drop into Override folder. Allow it to override the one from Kain's pack Uninstallation: Take the file out of the override folder (Please make a back up of your original a_makejedi.ncs file.) Bugs: None to report. Let me know if any arise Credit: Kain with his Companion Robes pack Deadman with the original models
  20. todevuch

    Visas Marr's Robe fix

    Version 1.0.0

    65 downloads

    This small modification allows Visas Marr to wear the Jedi's robes, that is, the Jedi's robes will now be fully displayed on it. I really did not like that the original Jedi robes (for example, Jedi robes and Jedi Knight robes) do not show up on Visas. It also made the original Visas clothes unhealthy. Now, this model can be seen only if you wear ordinary clothes. I strongly recommend using it with TSL Improved Party Outfits - this will also give the original robe Visas more uniqueness.
  21. todevuch

    MOD:Visas Marr's Robe fix

    View File Visas Marr's Robe fix This small modification allows Visas Marr to wear the Jedi's robes, that is, the Jedi's robes will now be fully displayed on it. I really did not like that the original Jedi robes (for example, Jedi robes and Jedi Knight robes) do not show up on Visas. It also made the original Visas clothes unhealthy. Now, this model can be seen only if you wear ordinary clothes. I strongly recommend using it with TSL Improved Party Outfits - this will also give the original robe Visas more uniqueness. Submitter todevuch Submitted 08/23/2018 Category Mods TSLRCM Compatible Yes
  22. N-DReW25

    Queedle Fix

    Version 1.0

    137 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 11.05.2018 Installation: Copy and Paste the file within "For Override" into your Kotor Override folder Uninstallation: Remove the file you copied from the Override folder Description: Queedle is an Ithorian Swoop Racer on Manaan, he seems all well and normal until you find out he claims he is from the world "Ando" (which is the same homeworld as the Aqualish species) and a Sith refers to him as an "Aqualish" which leads me to believe Queedle is supposed to be an Aqualish but during development his appearance was set to an Ithorian as both Ithorian and Aqualish NPCs share the same VO thus the confusion. This fix turns Queedle into an Aqualish Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  23. Markus Ramikin

    Bastila Romance Scriptfix

    Version 1.0

    3,004 downloads

    Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.0 I. Description (SPOILERS) After you've kissed Bastila, you can have one more conversation with her about it before the romance gets put on hold "until Malak is defeated". In the original game, two later situations have bugs. First, meeting Bastila on top of the Rakatan Temple: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialogue options. Second, the final conversation with Bastila on the Star Forge has an opposite problem: - It will fail to recognize the romance if you have NOT done the post-kiss conversation, - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course the Kotor 1 community has known for years that Bastila's romance is buggy, and several fixes already exist. But, as far as I can tell, they rely on messing with Bastila's dialogue file (rather than scripts), so 1. they don't fix the second situation, and 2. they don't help a player whose savegame is already past that conversation. This modification fixes both problems by leaving the dialogue file alone, and modifying the scripts instead. It does so by recognizing the following situations: variable state 12: kissed Bastila = romance active variable state 13: kissed Bastila and talked afterwards = romance active variable state 99: romance sunk Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. II. Installation Unzip, copy the files from Override into your game's Override folder. III. Compatibility My fix should be compatible with any mod imaginable - except other fixes/modifications to Bastila's romance, IF they also modify the same scripts I do. K1R, despite including its own Bastila romance fix, doesn't do this, so I'm sure it will work fine with my mod, but I haven't personally tested this. I'd appreciate confirmation. Compatible with existing saves. You can install while on Rakata or even the Star Forge, and it'll work. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. No guarantees about the Steam version at all - if it crashes your game, color me unsurprised. (PSA: Don't get gaming classics from Steam, kids - good old games are the specialty of Good Old Games, duh ) IV. Bugs None that I know of at this time. I've tested it by doing one main playthrough, plus some sanity checks with the Kotor Savegame Editor. So I'm confident it works correctly in all possible combinations of romance state, Revan's gender, etc. In the unlikely case I missed something, though, let me know (and PM me your savegame). V. Disclaimers and permissions. The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, as long as you give credit.
  24. N-DReW25

    Davik's Upgradable Armor Mod

    Version 1.0

    1,031 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 05.7.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Davik is the Crimelord of Taris and is a member of the Exchange. During your travels you get to steal his ship the Ebon Hawke and witness his death and collect the fancy armor he wore and a few other items. Though this armor is good armor near the end of the game it becomes kinda useless but this mod should fix that. If you were to try out the game cheats you will notice there are 3 cheat codes that give davik's armor. g_a_class6007 g_a_class6008 g_a_class6009 The "g_a_class6007" is Davik's armor while the others arn't but there stats suggest Davik's armor was going to be upgradable at one point but it was likely cut due to it being to strong and it wasn't restored in K1R for probably the same reason or was overlooked since this is a minor thing. So this mod basically makes Davik's armor upgradable so it can be made more useful near the end game. Stats: Armor reinforcement: 2 Defence Bonus Mesh Underlay: Damage resistance: Cold 20% Damage resistance: Fire 20% Immunity: Mind Effecting Known Bugs: None that I know of but if their is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with anything that changes g_a_class6007 or with anything that removes Davik's armor from Davik (Than this mod wouldn't have effect) Permissions: If you want to include this in your own mod please PM me on Deadlystream first(I will likely say yes) Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  25. A Future Pilot

    Sith Soldier Texture Restoration

    Version 2.3

    218 downloads

    While working on the K1CP I discovered that there are actually three different Sith soldier textures. There's the red and the silver that we're all used to, but there's also a white one that is unused. This restores the white texture into the game. You have the option to either make the standard troopers white and the elite/command troopers silver, or vice-versa. INSTALL: Run the installer and select either Main OR Alternate. Then run it twice more selecting Part 2 then Part 3. Optionally run the "Optional Korriban Sith Troopers" to replace the Sith Guards on Korriban with Sith Troopers. I recommend installing this AFTER the KOTOR 1 Community Patch and JC's Korriban: Back in Black if you use them. Note: You can run the Optional Korriban Sith Troopers without installing the rest of the mod if so desired. PERMISSION: I give anyone permission to do whatever the heck they want with this, whether or not they give me credit. (Although credit is always nice, y'know?)