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Found 70 results

  1. N-DReW25

    Queedle Fix

    Version 1.0

    112 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 11.05.2018 Installation: Copy and Paste the file within "For Override" into your Kotor Override folder Uninstallation: Remove the file you copied from the Override folder Description: Queedle is an Ithorian Swoop Racer on Manaan, he seems all well and normal until you find out he claims he is from the world "Ando" (which is the same homeworld as the Aqualish species) and a Sith refers to him as an "Aqualish" which leads me to believe Queedle is supposed to be an Aqualish but during development his appearance was set to an Ithorian as both Ithorian and Aqualish NPCs share the same VO thus the confusion. This fix turns Queedle into an Aqualish Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. Markus Ramikin

    Bastila Romance Scriptfix

    Version 1.0

    2,887 downloads

    Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.0 I. Description (SPOILERS) After you've kissed Bastila, you can have one more conversation with her about it before the romance gets put on hold "until Malak is defeated". In the original game, two later situations have bugs. First, meeting Bastila on top of the Rakatan Temple: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialogue options. Second, the final conversation with Bastila on the Star Forge has an opposite problem: - It will fail to recognize the romance if you have NOT done the post-kiss conversation, - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course the Kotor 1 community has known for years that Bastila's romance is buggy, and several fixes already exist. But, as far as I can tell, they rely on messing with Bastila's dialogue file (rather than scripts), so 1. they don't fix the second situation, and 2. they don't help a player whose savegame is already past that conversation. This modification fixes both problems by leaving the dialogue file alone, and modifying the scripts instead. It does so by recognizing the following situations: variable state 12: kissed Bastila = romance active variable state 13: kissed Bastila and talked afterwards = romance active variable state 99: romance sunk Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. II. Installation Unzip, copy the files from Override into your game's Override folder. III. Compatibility My fix should be compatible with any mod imaginable - except other fixes/modifications to Bastila's romance, IF they also modify the same scripts I do. K1R, despite including its own Bastila romance fix, doesn't do this, so I'm sure it will work fine with my mod, but I haven't personally tested this. I'd appreciate confirmation. Compatible with existing saves. You can install while on Rakata or even the Star Forge, and it'll work. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. No guarantees about the Steam version at all - if it crashes your game, color me unsurprised. (PSA: Don't get gaming classics from Steam, kids - good old games are the specialty of Good Old Games, duh ) IV. Bugs None that I know of at this time. I've tested it by doing one main playthrough, plus some sanity checks with the Kotor Savegame Editor. So I'm confident it works correctly in all possible combinations of romance state, Revan's gender, etc. In the unlikely case I missed something, though, let me know (and PM me your savegame). V. Disclaimers and permissions. The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, as long as you give credit.
  3. N-DReW25

    Davik's Upgradable Armor Mod

    Version 1.0

    921 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 05.7.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Davik is the Crimelord of Taris and is a member of the Exchange. During your travels you get to steal his ship the Ebon Hawke and witness his death and collect the fancy armor he wore and a few other items. Though this armor is good armor near the end of the game it becomes kinda useless but this mod should fix that. If you were to try out the game cheats you will notice there are 3 cheat codes that give davik's armor. g_a_class6007 g_a_class6008 g_a_class6009 The "g_a_class6007" is Davik's armor while the others arn't but there stats suggest Davik's armor was going to be upgradable at one point but it was likely cut due to it being to strong and it wasn't restored in K1R for probably the same reason or was overlooked since this is a minor thing. So this mod basically makes Davik's armor upgradable so it can be made more useful near the end game. Stats: Armor reinforcement: 2 Defence Bonus Mesh Underlay: Damage resistance: Cold 20% Damage resistance: Fire 20% Immunity: Mind Effecting Known Bugs: None that I know of but if their is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with anything that changes g_a_class6007 or with anything that removes Davik's armor from Davik (Than this mod wouldn't have effect) Permissions: If you want to include this in your own mod please PM me on Deadlystream first(I will likely say yes) Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. Markus Ramikin

    Download:Bastila Romance Scriptfix

    File Name: Bastila Romance Scriptfix File Submitter: Markus Ramikin File Submitted: 18 May 2017 File Category: Mods K1R Compatible: Yes Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.0 I. Description (SPOILERS) After you've kissed Bastila, you can have one more conversation with her about it before the romance gets put on hold "until Malak is defeated". In the original game, two later situations have bugs. First, meeting Bastila on top of the Rakatan Temple: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialogue options. Second, the final conversation with Bastila on the Star Forge has an opposite problem: - It will fail to recognize the romance if you have NOT done the post-kiss conversation, - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course the Kotor 1 community has known for years that Bastila's romance is buggy, and several fixes already exist. But, as far as I can tell, they rely on messing with Bastila's dialogue file (rather than scripts), so 1. they don't fix the second situation, and 2. they don't help a player whose savegame is already past that conversation. This modification fixes both problems by leaving the dialogue file alone, and modifying the scripts instead. It does so by recognizing the following situations: variable state 12: kissed Bastila = romance active variable state 13: kissed Bastila and talked afterwards = romance active variable state 99: romance sunk Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. II. Installation Unzip, copy the files from Override into your game's Override folder. III. Compatibility My fix should be compatible with any mod imaginable - except other fixes/modifications to Bastila's romance, IF they also modify the same scripts I do. K1R, despite including its own Bastila romance fix, doesn't do this, so I'm sure it will work fine with my mod, but I haven't personally tested this. I'd appreciate confirmation. Compatible with existing saves. You can install while on Rakata or even the Star Forge, and it'll work. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. No guarantees about the Steam version at all - if it crashes your game, color me unsurprised. (PSA: Don't get gaming classics from Steam, kids - good old games are the specialty of Good Old Games, duh ) IV. Bugs None that I know of at this time. I've tested it by doing one main playthrough, plus some sanity checks with the Kotor Savegame Editor. So I'm confident it works correctly in all possible combinations of romance state, Revan's gender, etc. In the unlikely case I missed something, though, let me know (and PM me your savegame). V. Disclaimers and permissions. The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, as long as you give credit. Click here to download this file
  5. A Future Pilot

    Sith Soldier Texture Restoration

    Version 2.3

    151 downloads

    While working on the K1CP I discovered that there are actually three different Sith soldier textures. There's the red and the silver that we're all used to, but there's also a white one that is unused. This restores the white texture into the game. You have the option to either make the standard troopers white and the elite/command troopers silver, or vice-versa. INSTALL: Run the installer and select either Main OR Alternate. Then run it twice more selecting Part 2 then Part 3. Optionally run the "Optional Korriban Sith Troopers" to replace the Sith Guards on Korriban with Sith Troopers. I recommend installing this AFTER the KOTOR 1 Community Patch and JC's Korriban: Back in Black if you use them. Note: You can run the Optional Korriban Sith Troopers without installing the rest of the mod if so desired. PERMISSION: I give anyone permission to do whatever the heck they want with this, whether or not they give me credit. (Although credit is always nice, y'know?)
  6. A Future Pilot

    MOD:Sith Soldier Texture Restoration

    View File Sith Soldier Texture Restoration While working on the K1CP I discovered that there are actually three different Sith soldier textures. There's the red and the silver that we're all used to, but there's also a white one that is unused. This restores the white texture into the game. You have the option to either make the standard troopers white and the elite/command troopers silver, or vice-versa. INSTALL: Run the installer and select either Main OR Alternate. Then run it twice more selecting Part 2 then Part 3. Optionally run the "Optional Korriban Sith Troopers" to replace the Sith Guards on Korriban with Sith Troopers. I recommend installing this AFTER the KOTOR 1 Community Patch and JC's Korriban: Back in Black if you use them. PERMISSION: I give anyone permission to do whatever the heck they want with this, whether or not they give me credit. (Although credit is always nice, y'know?) Submitter A Future Pilot Submitted 06/24/2018 Category Mods K1R Compatible Yes  
  7. Version 1.0

    94 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 13.01.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: A mod requested by the user "Roth9" this mod swaps the Comlink Icon and the Sonic Imprint Sensor Icon as they appeared to have the wrong icons associated with them. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "comlink.uti" and "sonicimprintsens.uti" but I know of no mods that do Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game Roth9 for requesting the mod Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  8. jc2

    Star Forge Door Fix

    Version 1.50

    173 downloads

    Request by 134340Goat, Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids. After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids. However, this was not the case, and the PC could merely knockdown the door and continue. Simply copy and paste into override. I apologize for the inconvenience and have fixed the issue as of 3/12/2018. Credits: JC JC2 Deadlystream.com 134340Goat FairStrides Bioware
  9. JulieLakaye

    Holowan Duplisaber Fix

    Version

    194 downloads

    I really loved the Holowan Duplisaber mod by VarsityPuppet, it has an amazing choice of quality lightsaber hilts and blade colors from around the community and is a must have for TSL in my humble opinion! The only (slight) issues were a couple of bugs that unfortunately escaped his attention in the original release... Having some limited experience in Kotor modding, I took it upon myself to try and address these bugs myself, as a personnal challenge. When I saw I managed to do just that, I contacted him on Deadly Stream to ask for his permission to release my modest fixes to his great work and he agreed! So without further ado, here's what my fix well... fixes: - When creating a new hilt, now removes a single crystal of the adequate color, instead of the whole stack if you have more than one. - When creating a cerulean-colored saber, uses a cerulean color crystal instead of a blue one. - Dark Jedi in the game were using green lightsabers. They now use more lore-friendly red ones. Installation: You of course NEED to have the original mod installed! After that, just paste the following files in your TSL Override folder: a_sbrconsole.ncs, g_w_drkjdisbr001.uti & g_w_drkjdisbr002.uti. The a_sbrconsole.nss file in the Source folder is not needed, it is just included for reference. That's it! Enjoy VarsityPuppet's amazing work! VarsityPuppet's original Duplisaber mod: http://deadlystream.com/forum/files/file/424-holowan-duplisaber-beta/
  10. ndix UR

    PMHC06 Fixed for TSL

    Version

    180 downloads

    Just a fix for the PMHC06 head model (Blond Guy with Bangs?). The model contained some bad node names/linkage which are corrected to match its supermodel, allowing this poor fool to now blink and move his eyes! Kind of a quick job, anyone that wants to do a better job is encouraged to do so, using my model as a starting point or not, as they prefer. Feel free to reuse, repackage, redistribute the contents of this package with or without attribution or notification. ************************************** Knights of the Old Republic II: TSL ************************************** TITLE: PMHC06 Fixed AUTHOR: ndix UR VERSION: 1.0 RELEASE DATE: 10/2017 FILENAME: pmhc06-fixed-tsl.7z A modification for Knights of the Old Republic II: The Sith Lords. -------------------------------------- INSTALLATION -------------------------------------- 1. Place ALL the files in the 'Override' folder of this package into your game's Override folder. -------------------------------------- DESCRIPTION -------------------------------------- This mod includes a new model for the Blond Guy with Bangs (PMHC06) model from TSL. It fixes the issues outlined in the following forum post: http://deadlystream.com/forum/topic/4610-renaming-bones-in-models The fixed model has eyes that move and can blink. Changes to the model: - Nodes renamed: eyelidL => eyeLlid eyelidL01 => eyeRlid eyeL => eyeLA eyeR => eyeRA teethUP => teethupper teethDWN => teethlower - Flipped normals on the right eyelid - Nudged the vertices under hair_front backwards a tiny bit Thanks to 1Leonard and DarthParametric for fleshing out the issues. Kudos to DP for the rerig attempt, but that is not the approach I followed. -------------------------------------- UNINSTALLATION -------------------------------------- Remove the added files from your Override folder. -------------------------------------- COMPATIBILITY -------------------------------------- This mod replaces the PMHC06.mdl and PMHC06.mdx files. It will not be compatible with other mods that do the same. -------------------------------------- BUGS -------------------------------------- Smoothing might not be perfect. -------------------------------------- LEGAL -------------------------------------- I place no additional restrictions on the use, distribution, etc. of this package and the files herein. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ? LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  11. JCarter426

    JC's Supermodel Fix for K2

    Version 1.2

    917 downloads

    This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. First, Obsidian added several combat animation variations for K2, but they messed up a couple of the names, causing the game to play animations that don't exist and resulting in characters freezing in place. This mod fixes that. Also, the animations for dual blasters had the hand objects in the incorrect positions. For male characters, the blasters would clip through the hands, and for female characters they would hover above the hands. I've restored them to the positions they were in K1. I have also changed the melee running animations to match how they are in K1. I included this as an optional part of the installation as it's an issue of preference rather than a straightforward fix.
  12. N-DReW25

    Serocco Guard VO Fix

    Version 1.0

    1,411 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 Release Date: 11.06.2017 Installation: Simply Copy and Paste or Drag or Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: While I was playing the game I discovered the "Get out of here before I space you" Guy at the Serroco camp had a line to say that wasn't voiced by his correct actor. Naturally I threw together this quick mod to give fix that small problem so the NPC now speaks a line that was voiced by his original actor. Here is a preview of the problem and the fix Known Bugs: None that I know of but if there is please report it so I can fix it Incompatibilities: Is incompatible with anything that edits "serthug2.dlg" Permissions: Do NOT claim credit for this mod and please ask me for permission if you want to use this in your mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Obsidian for not deleting the textures and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  13. Marauder

    Droid Energized Armor Balance Fix

    Version 1.0

    93 downloads

    This mod changes the requirements for droids to equip the Energized Armor set. You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13). Use it however you like, just mention me when doing so.
  14. Marauder

    Robe Description Fixes

    Version 1.0

    655 downloads

    Fixes all robes that weren't marked as upgradeable in their description. Should work universally with TSLRCM, M478-EP and Vanilla TSL. Use it however you want, as usual just throw a mention my way. Note that this mod is not compatible with 90SK's TSL Loot & Immersion Upgrade 2.0.7b, as well anything else it would overwrite. Though it won't break anything so long as you choose not to overwrite.
  15. N-DReW25

    Female Dark Jedi Restoration

    Version 1.1

    304 downloads

    Female Dark Jedi Restoration A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 11.05.2017 Release Date: 9.07.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Before the game's release, Bioware released a bunch of preview screenshots of the game. Two of those screenshots showed the dark Jedi trio encounter on Tatooine however something I noticed was instead of three male dark Jedi like in the vanilla game there were two male Dark Jedi and one female dark Jedi. Female Dark Jedi ARE definitely seen the game however they were seen after the Leviathan Mission so what this mod does is replace one of the three male Dark Jedi on Tatooine into the original female dark Jedi that was scrapped before the game's release. WARNING: This mod requires K1R to work Known Bugs: None known however in the Bioware photo the trio all had normal lightsabers instead of a double bladed lightsaber, dual wield short sabers and a lightsaber. It can be assumed the double bladed lightsaber and short lightsabers weren't ready at that point so the dark jedi in this mod still have their double bladed lightsaber, dual weild short sabers, and a lightsaber. Future: I may make it so a female dark jedi is in the trio on Kashyyyk and maybe place a few on the Manaan Sith Base Incompatibilities: None known Permissions: Do NOT claim credit for this mod and do not use assests from this mod without my permission Thanks: The entire K1R team for making K1R and restoring most of the cut content Bioware for such an amazing game and releasing the preview screenshots SithSpector for giving the people of Deadlystream a link to the Kotor website arhceive where I obtained the Preview Screenshots Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  16. Squall Lionhart

    Companion Robes Patch

    Version 1.0

    251 downloads

    Description: A while ago Kain released his companion robes pack to go along with Deadman's movie style Jedi Robes pack. Well, an issue arose when you train Bao-Dur in the ways of the Jedi (or Sith, I don't judge). He would not disappear from the cargo hold of the Ebon Hawk. I took it upon myself and with a little help from the community, I give you the patch to fix this issue. Now Bao-Dur will disappear from the Ebon Hawk and you can still have those awesome robes. Requires Kain's Companion Robes pack first. Link: http://deadlystream.com/forum/files/file/668-companions-robes/ Installation: Drag and drop into Override folder. Allow it to override the one from Kain's pack Uninstallation: Take the file out of the override folder (Please make a back up of your original a_makejedi.ncs file.) Bugs: None to report. Let me know if any arise Credit: Kain with his Companion Robes pack Deadman with the original models
  17. N-DReW25

    Simple Weapons Feat Restoration

    Version 1.0

    150 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 04.04.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files Description: If you love Cut Content you'll love the Simple Weapons Feat Restoration. Simple Weapons are a new restored three tier feat that adds a whole new proficiency to the game. Simple Weapons comes with all party members who can use Melee and your main character receives the first feat at first level up. The weapons that require simple weapons that I remember are Stun Batons, Quarter Staffs, Vibroblades, Short and Long Swords...I likely forgot one or two so please alert me when you find one I forgot to mention. WARNING: There is a small chance an NPC with any of the above-mentioned weapons may have no weapon due to them having no Simple Weapons feat for them to hold them if you spot one of these please report it to me so I can fix the NPC. Known Bugs: Some NPC's may have no weapon as a result of the feat restriction change Future: Wookie War blade and Gaffi Sticks will have this feat Incompatibilities: Should be compatiable with most mods but please be careful of mods that edits "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" If you spot an incompatibility please alert me Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: The entire K1R team for making K1R and restoring most of the cut content Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  18. Version 1.0

    210 downloads

    Mandalorian Helmet/head + armor icon redux Author: djh269 Release Date: 20.03.2017 Description: This changes the default icons for the Mandalorian Helmet/head + armor you find within the game, all items. I've also tweaked the Mandalorian Assault Armors description, as it stated: "This was the armor of the Mandalorian elite frontline troops, a sight that Republic soldiers were all too familiar with during the war." I've removed the "elite" part, as the disguise was for the standard troopers. Known Bugs: This mod shouldn't have bugs, if there is, click on my profile and send me a PM. Incompatibilities: This mod shouldn't have incompatibilities, if there is, click on my profile and send me a PM. Permissions: You're free to use this in any mod you wish. Thanks: Bioware for such an amazing game. Fred Tetra for Kotor Tool Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
  19. N-DReW25

    Heavy Weapons Feat Restoration

    Version 1.0

    118 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 17.03.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_baodur.utc", "p_disciple.utc", "p_handmaiden.utc", "p_hk47.utc" and "p_mand.utc". When the TSLPatcher installs the mod correctly it generates a backups folder within the Heavy Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Heavy Weapons Feat Restoration files If you have any problems be sure to contact me for support Description: Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However, if you have sharp eyes you might notice the Heavy Weapons Feats are not in game, instead heavy repeating blasters have the blaster rifle feat instead. This is likely intentional by Obsidian as a heavy repeating blaster is technically a blaster rifle but when I discovered the icons I made it my priority to restore this small bit of cut content that TSLRCM doesn't even mention. WARNING: In the TSLPatcher I had an error message saying "Warning: Invalid column label "File1" encountered! Skipping entry..."! I have no idea what this means but it doesn't look to be too bad in game. If any problems do arise or if you know the reason behind this message please tell me immediately so I can hope to fix it Currently, only Bao Dur, Handmaiden, Disciple, HK-47 and Mandalore have the feats. If you want your main character to have the feats you must give it to them on the level up screen Also, ALL heavy repeating blasters will require this new feat instead of the Blaster Rifle Feat. This means there is a low chance of an NPC having no weapon since it doesn't have the new feat and cannot wield his heavy repeating blaster. If you spot these please let me know so I can fix them Recommendations: I highly recommend using Kainzorus Prime's TSL Fixed Proficiency/Focus Feat mod in conjunction with this one- http://deadlystream.com/forum/files/file/420-tsl-fixed-proficiencyfocus-feat-icons/ Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme Permissions: Do NOT claim credit for this mod and do not use it in your own mods without my permission Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  20. djh269

    Gamorrean Battleaxe Icon Fix

    Version 1.1

    232 downloads

    Gamorrean Battleaxe Icon Fix Author: djh269 Release Date: 02.03.2017 Installation: Drop the .tga file directly into your override. Uninstallation: Simply remove the icon from your override. Description: This is a small fix for the Gamorrean Battleaxe, I have replaced the orginal icon with a much better version. To get the full use of this mod, I suggest downloading the following mods: - N-DReW25's Gamorrean Battleaxe Fix 1.0 - KotOR1 Restoration (K1R) Thanks: Bioware for such an amazing game. Fred Tetra for Kotor Tool and everyone who downloads the mod. Holowan labs for the endless pit of information for Kotor modding. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
  21. N-DReW25

    Sapith Fix

    Version 1.0

    3,660 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 2.01.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: During your travels across the galaxy you have the opportunity to find rare lightsaber crystals in various locations. The Sapith Crystal and the Solari Crystal in Kotor 1 both share the same white crystal icons but in Kotor 2 the Sapith crystal has a brand new icon. When I made my red lightsaber crystal fix I found the exact icon in the Kotor 1 assets for the Sapith Crystal, so this mod will replace the sapith crystal icon and change it into the same icon used in Kotor 2 Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatiable with anything that edits "g_w_sbrcrstl04.uti" though I don't know anything that edits that. Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  22. Marauder

    Marauder Fix Pack

    Version 1.0.3

    1,693 downloads

    A collection of my fixes to upgrade items that had wrong descriptions or properties. It combines my fix to the Mandalorian Chamber and my Upgrade Item Description fixes mod. This mod will be updated whenever I find more fixes that I can put into the game. This is for the convenience of one download. The 1.0.3 release is updated to add the rest of my fixes (thanks to N-DreW25 for the reminder, which I am late seeing). If you have feedback please let me know. Happy holidays!
  23. N-DReW25

    TSLRCM Icon Fix

    Version 1.0

    179 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 5.11.2016 Installation: This mod requires TSLRCM to be installed FIRST so be sure to download and install it- http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ After you installed it simply copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder It will ask you to overwrite so click yes when it does and it will be installed Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: TSLRCM is a mod that restores most of the cut content back into the game. While this mod does do an excellent job at doing so it also comes with a new logo which now reads "Star Wars Knights of the Old Republic II THE SITH LORDS RESTORED CONTENT MODIFICATION 1.8.5 (The 1.8.5 bit changes depending on the version you play). That new logo is extremley useful to new players since it lets them know if it's been successfully installed or not but realistically Obsidian never intened for that logo to be in the game so what this mod does is reimplement the old logo back into the TSLRCM game. Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatiable with anything that edits the main logo Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  24. N-DReW25

    N-DReW's Dark Jedi Robes

    Version 1.1

    407 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 8.10.2016 1.1 Release Date: 24.04.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In May 2016 I created a mod called Dark Jedi Icon Fix that turns the Dark Jedi Knight and Master robes into there correct icon though recently I figured out a way to make the Dark Jedi Robes match their original icons so what this does is change the Dark Jedi Knight and Master robe texture to look like there original icons. In 1.1 I have included the female robe texture Known Bugs: Though this is my First Retexture Mod this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with anything that changes the Dark Jedi Robe and Dark Jedi Knight robe texture this includes any robe reskin mod. Upcoming: The Female version of the robe Possibly make the rest of the robes like the Dark Jedi robe Permissions: You may NOT claim this mod as your own. Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Gimp and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  25. Marauder

    Mandalorian Chamber Mark III Fix

    Version 1.0

    199 downloads

    This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy Use it however you like, just throw a mention my way.