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Found 17 results

  1. View File KOTOR 1 Community Patch ======================================================== KOTOR 1 Community Patch ======================================================== Maintainer: A Future Pilot Contact: afuturepilotis@gmail.com or PM at deadlystream.com Original Release Date: 04/17/2018 Note: To be compatible with K1R, you must install this AFTER you install K1R. Please report any bugs you encounter. Hotfixes (If you encounter these bugs from earlier versions of the K1CP, follow these instructions): Unable to leave the Kashyyyk Shadowlands or Rulan doesn't spawn - copy k_pkas24aa_enter.ncs from the tslpatchdata folder of the latest version to your Override folder. One of the Mercenaries on Manaan's dialog freezes - copy man26_irimerc.dlg from the tslpatchdata folder of the latest version to your Override folder. Bastila isn't redeemable on the Star Forge - delete sta_m45ac.mod from the Modules folder, then run the latest version of the K1CP installer again (This assumes no other mods have edited sta_m45ac.mod). You will have to load a save from before you entered this level of the Star Forge. 1. Description: ---------- This mod is a compilation of various bugfix mods (as well as a few original fixes) put together with the intention of fixing all the known bugs with the last official patch of KOTOR 1. A huge thanks to all of the mod authors who created these mods, and gave me permission to include them in this patch. 2. Install: ---------- To install, run Install.exe and select Part 1. Once it finishes re-run Install.exe and select Part 2. Unless a mod specifically says otherwise, install this after everything else 3. List of included mods and fixes (alphabetical by author): ---------- A Future Pilot: Respawn tach gland in chest on Kashyyk if player has received quest from Griff Juhani wouldn't spawn in the post-Leviathan scene (Fix found by Kexikus, implemented by AFP) Griff sometimes wouldn't spawn in the Sand People Enclave Infected Republic Soldier on Taris wears a combat suit (Reported by Mr Ardvark) Dune sea miners on Tatooine aren't wearing Czerka gear (Reported by Mr Ardvark) Belaya attacks with her fists (Reported by Mr Ardvark) Removed Dark Jedi Corpse from Hrakert Rift Station, and moved his inventory to a chest in the Sith Embassy (Reported by Mr Ardvark) Shaardan attacks with a sword (Reported by Mr Ardvark) Czerka Employees on Korriban wear Sith gear (Reported by Mr Ardvark) Mission has no clothes on when talking with Griff in the spaceport without her in your party One of the boxes in the Rakatan Temple is inaccessible Gana Levin's appearance changes and her text dialog doesn't appear It's possible to get infinite LS points in a conversation loop with Worronzor Various Sith Trooper appearances are incorrect (some Sith are set to be troopers when they should be officers, or vice-versa) Calo Nord has different stats/items on different planets Several droids have the wrong sound set in Davik's Estate Yuthura doesn't equip both her lightsabers when attacking blennus: The XP reward for delivering the box to Motta the Hutt was incorrect: The Comprehensive KOTOR Bug Fix Collection Tanis' dialogue on Tatooine was bugged when playing as a female: The Comprehensive KOTOR Bug Fix Collection Bacca's Blade Hilt script would sometimes not allow you to receive it: The Comprehensive KOTOR Bug Fix Collection Bacca's Blade Hilt was never removed from your inventory: The Comprehensive KOTOR Bug Fix Collection Elora confesses to Sunry's infedelity automatically if you have Jolee or Bastila in your party: The Comprehensive KOTOR Bug Fix Collection If you force persuaded Ignus, he wouldn't testify on your behalf: The Comprehensive KOTOR Bug Fix Collection The Iridorian's dialog script would stop you in the middle of the dialog choice: The Comprehensive KOTOR Bug Fix Collection The security camera dialog on Manaan was extremely annoying: The Comprehensive KOTOR Bug Fix Collection Once Xor appeared, no other messengers could appear: The Comprehensive KOTOR Bug Fix Collection If the prisoner in the Sith Academy was interrogated multiple times rapidly, the animation would loop for a long time: The Comprehensive KOTOR Bug Fix Collection Sith Apprenteces has their soundsets mismatched: The Comprehensive KOTOR Bug Fix Collection Sometimes the wrong dialog would play during the Leviathan torture scene: The Comprehensive KOTOR Bug Fix Collection On board the Yavin Station, when the Trandoshans appear for the first time, some of the dialog options sometimes causes you to be kicked out of the dialog: The Comprehensive KOTOR Bug Fix Collection danil-ch: Some DS responses were unavailable in k_hcar_dialog.dlg: KOTOR Bug Fix Attempt 1.1 Calo Nord’s soundset was broken: KOTOR Bug Fix Attempt 1.1 Some of Bastila's lines regarding her father's holocron were unavailable: KOTOR Bug Fix Attempt 1.1 Some camera angles were wrong during the Leviathan interrogation: KOTOR Bug Fix Attempt 1.1 Bastilla turned off her lightsaber after the Revelation cutscene: KOTOR Bug Fix Attempt 1.1 Bastila and Carth were positioned wrong after the Revelation cutscene: KOTOR Bug Fix Attempt 1.1 Malak's grunt sound didn't play in the Revelation cutscene: KOTOR Bug Fix Attempt 1.1 The pause animation on the Star Forge when confronting Bastila had the wrong participant: KOTOR Bug Fix Attempt 1.1 On the Star Forge, the wrong speaker said the "You are wasting your time..." line: KOTOR Bug Fix Attempt 1.1 Several camera angles on the Star Forge were inconsistent: KOTOR Bug Fix Attempt 1.1 One of Juhani's lines was inaccessible: KOTOR Bug Fix Attempt 1.1 darthbdaman: Mandalorian armor has several issues: Mandalorian Armor Fixes DarthParametric: Your party can be seen in the background of the Taris destruction sequence: Taris Escape Sequence Adjustements 1.1 Two Sith are standing too close in the Taris destruction sequence: Taris Escape Sequence Adjustements 1.1 jc2: The door on the Star Forge that closes the PC in with the droids was bashable: Star Forge Door Fix 1.50 JCarter426: Various Korriban fixes: JC's Korriban: Back in Black for K1 Kainzorus Prime: Focus and proficiency feat icons are switched: [KotOR] Fixed Proficiency/Focus Feat Icons 1.0 Kexikus: Several quests aren't properly ended if you are banned from Manaan: Proper Manaan Quest Endings 1.0 If doing Juhani’s dialog in the wrong order, it was possible to block any further progress The second Xor encounter was impossible to start if you first meet him and his goons without Juhani in the party The second Xor encounter is unavailable on Tatooine LiliArch: Canderous's personal quest is bugged Leilukin: Xor is non-human, while he was human in the XBox version: Human Xor Restoration 1.0 Markus Ramikin: If you've talked with Bastila after kissing her, some dialog isn't available on the Rakatan Temple: Bastila Romance Scriptfix 1.0 On the Star Forge if you haven't talked to Bastila after kissing her, some dialog isn't available: Bastila Romance Scriptfix 1.0 On the Star Forge, if you have denied the romance, the game acts as if you haven't: Bastila Romance Scriptfix 1.0 N-DReW25: Sapith crystal uses wrong icon: Sapith Fix 1.0 First lightsaber crystal uses wrong icon: First Lightsaber Crystal Fix 1.0 Red lightsaber crystal uses wrong icon: Red Lightsaber Crystal Fix 1.0 Vrook and Zhar wear the wrong color robes: Vrook and Zhar Fix 1.0 Two Sith archaeologists are female instead of male: Male Sith Archaeologist Restoration 1.0 Kandon Ark doesn't wear his military suit: Kandon Ark Fix 1.0 Queedle is the wrong race considering several different pieces of dialog: Queedle Fix 1.0 ndix UR: The Ebon Hawk has several holes in its' models: Ebon Hawk K1 Fixes 2.0 R2-X2: Energy shields don't block electricity: Energy Shield Damage Fix Red Hessian: Desert wraids and shyraks use wrong texture: Desert Wraid & Shyrack Texture Fix Thrak Farelle: Droid classes’ feat gain was reversed: Droid Feat Gain Fix 1.0 ZimmMaster: The walking animation doesn't look good: Movement Animation Fix for both KOTOR and TSL 4. Other Recommended Mods: ---------- Scoundrel Trousers JC's Republic Soldier Fix for K1 PC Response Moderation Sith Soldier Texture Restoration JC's Korriban: Back in Black for K1 5. Uninstall: ---------- Given the complexity of this mod, a clean install of KOTOR is recommended. However, you can check through the installation log file if you wish to undo the changes made. 6. Bugs: ---------- These are currently known bugs with KOTOR that I'm working on fixing. If you find any others, please let me know! https://gist.github.com/Mako88/507e8d3b411683388b1e021f0bdabfe0 7. Permissions: ---------- Due to this mod being a compilation from many different authors, please do not distribute it. I do, however, give anyone permission to use the fixes created by me (A Future Pilot) that have been included in the K1CP however they like, with or without credit to me. (Although credit is always nice, y'know?) 8. Credits: ---------- All of the mod authors who have helped make this patch a reality. I can't say it enough - Thank you! Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier. Snigaroo - For maintaining awesome mod lists on the /r/kotor subreddit, and for putting up with my many recommendations danil-ch - For the info.rtf template Fair Strides - For bundling up his tools and making them available THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION. Submitter A Future Pilot Submitted 04/21/2018 Category Mods K1R Compatible Yes  
  2. Version 1.0.1

    186 downloads

    This mod provides a work-around for those experiencing a problem with the grass on Dantooine where it looks as though the grass is floating from the surface of the plains, and becomes glitchy. I believe you shouldn't have this problem with the latest versions of the game, but I'm making this available anyway. I had suffered from this issue myself and managed to find this 'fix' to the problem. Actually it's not a real fix as only the game developers can do that but you can try this mod to work around the issue. If you suffer from this problem then you can try this mod as an alternative to disabling grass completely whilst you play through Dantooine. What it does is make sure 'fast grass' is turned on for the 'high' graphical preset. The other presets are unaffected because that option is already enabled for them, but many of you will of course want to be able to switch to the 'high' graphics preset. Screenshots have now been included as of revision 1.01. I want to draw your attention to the fact I don't have screenshots of the original issue, but I'm showing how the fast grass setting looks here (just looks slightly shorter to me, if anything). For now here is the mod though and you should only try this fix if you know and have the issue with the grass on Dantooine. You can test if this mod will help you by enabling cheats and then warping to the area in the screenshots: 1. In swkotor.ini under [Game Options] add the line EnableCheats=1 2. Start a new game or load an old save you don't care about 3. Open the cheat console using the ` or ~ key depending on your layout. 4. Type warp danm14aa and hit enter --Compatibility-- As far as I'm aware I'm the only one who uses this file so far and that was with Kotor 2 for my Reduced Graphics Mod. If you're ever asked to overwrite, say no and abort installation for now. --Installation-- Drop videoquality.2da into your Override folder. At minimum do this just before leaving the Jedi Enclave or just before entering the Taris Undercity. Preferably install when starting a new game.
  3. Version 1.7

    9,386 downloads

    ======================================================== KOTOR 1 Community Patch ======================================================== Maintainer: A Future Pilot Contact: afuturepilotis@gmail.com or PM at deadlystream.com Original Release Date: 04/17/2018 Note: To be compatible with K1R, you must install this AFTER you install K1R. Please report any bugs you encounter. Hotfixes (If you encounter these bugs from earlier versions of the K1CP, follow these instructions): Unable to leave the Kashyyyk Shadowlands or Rulan doesn't spawn - copy k_pkas24aa_enter.ncs from the tslpatchdata folder of the latest version to your Override folder. One of the Mercenaries on Manaan's dialog freezes - copy man26_irimerc.dlg from the tslpatchdata folder of the latest version to your Override folder. Bastila isn't redeemable on the Star Forge - delete sta_m45ac.mod from the Modules folder, then run the latest version of the K1CP installer again (This assumes no other mods have edited sta_m45ac.mod). You will have to load a save from before you entered this level of the Star Forge. 1. Description: ---------- This mod is a compilation of various bugfix mods (as well as a few original fixes) put together with the intention of fixing all the known bugs with the last official patch of KOTOR 1. A huge thanks to all of the mod authors who created these mods, and gave me permission to include them in this patch. 2. Install: ---------- To install, run Install.exe and select Part 1. Once it finishes re-run Install.exe and select Part 2. Unless a mod specifically says otherwise, install this after everything else 3. List of included mods and fixes (alphabetical by author): ---------- A Future Pilot: Respawn tach gland in chest on Kashyyk if player has received quest from Griff Juhani wouldn't spawn in the post-Leviathan scene (Fix found by Kexikus, implemented by AFP) Griff sometimes wouldn't spawn in the Sand People Enclave Infected Republic Soldier on Taris wears a combat suit (Reported by Mr Ardvark) Dune sea miners on Tatooine aren't wearing Czerka gear (Reported by Mr Ardvark) Belaya attacks with her fists (Reported by Mr Ardvark) Removed Dark Jedi Corpse from Hrakert Rift Station, and moved his inventory to a chest in the Sith Embassy (Reported by Mr Ardvark) Shaardan attacks with a sword (Reported by Mr Ardvark) Czerka Employees on Korriban wear Sith gear (Reported by Mr Ardvark) Mission has no clothes on when talking with Griff in the spaceport without her in your party One of the boxes in the Rakatan Temple is inaccessible Gana Levin's appearance changes and her text dialog doesn't appear It's possible to get infinite LS points in a conversation loop with Worronzor Various Sith Trooper appearances are incorrect (some Sith are set to be troopers when they should be officers, or vice-versa) Calo Nord has different stats/items on different planets Several droids have the wrong sound set in Davik's Estate Yuthura doesn't equip both her lightsabers when attacking blennus: The XP reward for delivering the box to Motta the Hutt was incorrect: The Comprehensive KOTOR Bug Fix Collection Tanis' dialogue on Tatooine was bugged when playing as a female: The Comprehensive KOTOR Bug Fix Collection Bacca's Blade Hilt script would sometimes not allow you to receive it: The Comprehensive KOTOR Bug Fix Collection Bacca's Blade Hilt was never removed from your inventory: The Comprehensive KOTOR Bug Fix Collection Elora confesses to Sunry's infedelity automatically if you have Jolee or Bastila in your party: The Comprehensive KOTOR Bug Fix Collection If you force persuaded Ignus, he wouldn't testify on your behalf: The Comprehensive KOTOR Bug Fix Collection The Iridorian's dialog script would stop you in the middle of the dialog choice: The Comprehensive KOTOR Bug Fix Collection The security camera dialog on Manaan was extremely annoying: The Comprehensive KOTOR Bug Fix Collection Once Xor appeared, no other messengers could appear: The Comprehensive KOTOR Bug Fix Collection If the prisoner in the Sith Academy was interrogated multiple times rapidly, the animation would loop for a long time: The Comprehensive KOTOR Bug Fix Collection Sith Apprenteces has their soundsets mismatched: The Comprehensive KOTOR Bug Fix Collection Sometimes the wrong dialog would play during the Leviathan torture scene: The Comprehensive KOTOR Bug Fix Collection On board the Yavin Station, when the Trandoshans appear for the first time, some of the dialog options sometimes causes you to be kicked out of the dialog: The Comprehensive KOTOR Bug Fix Collection danil-ch: Some DS responses were unavailable in k_hcar_dialog.dlg: KOTOR Bug Fix Attempt 1.1 Calo Nord’s soundset was broken: KOTOR Bug Fix Attempt 1.1 Some of Bastila's lines regarding her father's holocron were unavailable: KOTOR Bug Fix Attempt 1.1 Some camera angles were wrong during the Leviathan interrogation: KOTOR Bug Fix Attempt 1.1 Bastilla turned off her lightsaber after the Revelation cutscene: KOTOR Bug Fix Attempt 1.1 Bastila and Carth were positioned wrong after the Revelation cutscene: KOTOR Bug Fix Attempt 1.1 Malak's grunt sound didn't play in the Revelation cutscene: KOTOR Bug Fix Attempt 1.1 The pause animation on the Star Forge when confronting Bastila had the wrong participant: KOTOR Bug Fix Attempt 1.1 On the Star Forge, the wrong speaker said the "You are wasting your time..." line: KOTOR Bug Fix Attempt 1.1 Several camera angles on the Star Forge were inconsistent: KOTOR Bug Fix Attempt 1.1 One of Juhani's lines was inaccessible: KOTOR Bug Fix Attempt 1.1 darthbdaman: Mandalorian armor has several issues: Mandalorian Armor Fixes DarthParametric: Your party can be seen in the background of the Taris destruction sequence: Taris Escape Sequence Adjustements 1.1 Two Sith are standing too close in the Taris destruction sequence: Taris Escape Sequence Adjustements 1.1 jc2: The door on the Star Forge that closes the PC in with the droids was bashable: Star Forge Door Fix 1.50 JCarter426: Various Korriban fixes: JC's Korriban: Back in Black for K1 Kainzorus Prime: Focus and proficiency feat icons are switched: [KotOR] Fixed Proficiency/Focus Feat Icons 1.0 Kexikus: Several quests aren't properly ended if you are banned from Manaan: Proper Manaan Quest Endings 1.0 If doing Juhani’s dialog in the wrong order, it was possible to block any further progress The second Xor encounter was impossible to start if you first meet him and his goons without Juhani in the party The second Xor encounter is unavailable on Tatooine LiliArch: Canderous's personal quest is bugged Leilukin: Xor is non-human, while he was human in the XBox version: Human Xor Restoration 1.0 Markus Ramikin: If you've talked with Bastila after kissing her, some dialog isn't available on the Rakatan Temple: Bastila Romance Scriptfix 1.0 On the Star Forge if you haven't talked to Bastila after kissing her, some dialog isn't available: Bastila Romance Scriptfix 1.0 On the Star Forge, if you have denied the romance, the game acts as if you haven't: Bastila Romance Scriptfix 1.0 N-DReW25: Sapith crystal uses wrong icon: Sapith Fix 1.0 First lightsaber crystal uses wrong icon: First Lightsaber Crystal Fix 1.0 Red lightsaber crystal uses wrong icon: Red Lightsaber Crystal Fix 1.0 Vrook and Zhar wear the wrong color robes: Vrook and Zhar Fix 1.0 Two Sith archaeologists are female instead of male: Male Sith Archaeologist Restoration 1.0 Kandon Ark doesn't wear his military suit: Kandon Ark Fix 1.0 Queedle is the wrong race considering several different pieces of dialog: Queedle Fix 1.0 ndix UR: The Ebon Hawk has several holes in its' models: Ebon Hawk K1 Fixes 2.0 R2-X2: Energy shields don't block electricity: Energy Shield Damage Fix Red Hessian: Desert wraids and shyraks use wrong texture: Desert Wraid & Shyrack Texture Fix Thrak Farelle: Droid classes’ feat gain was reversed: Droid Feat Gain Fix 1.0 ZimmMaster: The walking animation doesn't look good: Movement Animation Fix for both KOTOR and TSL 4. Other Recommended Mods: ---------- Scoundrel Trousers JC's Republic Soldier Fix for K1 PC Response Moderation Sith Soldier Texture Restoration JC's Korriban: Back in Black for K1 5. Uninstall: ---------- Given the complexity of this mod, a clean install of KOTOR is recommended. However, you can check through the installation log file if you wish to undo the changes made. 6. Bugs: ---------- These are currently known bugs with KOTOR that I'm working on fixing. If you find any others, please let me know! https://gist.github.com/Mako88/507e8d3b411683388b1e021f0bdabfe0 7. Permissions: ---------- Due to this mod being a compilation from many different authors, please do not distribute it. I do, however, give anyone permission to use the fixes created by me (A Future Pilot) that have been included in the K1CP however they like, with or without credit to me. (Although credit is always nice, y'know?) 8. Credits: ---------- All of the mod authors who have helped make this patch a reality. I can't say it enough - Thank you! Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier. Snigaroo - For maintaining awesome mod lists on the /r/kotor subreddit, and for putting up with my many recommendations danil-ch - For the info.rtf template Fair Strides - For bundling up his tools and making them available THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.
  4. Version 1.1

    4,346 downloads

    Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.1 ******************* Readme contents ******************* I. The bugs (SPOILERS) II. The bugs - technical description III. Installation IV. Other mods V. Old savegames VI. Changelog VII. Disclaimers and permissions. ************************* I. The bugs (SPOILERS) ************************* After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs: First, confronting Evil Bastila on Temple Summit, on Rakata: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options. Second, the final confrontation with Bastila on the Star Forge has an opposite problem: - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part. This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. ************************************* II. The bugs - technical description (you may safely skip this) ************************************* The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values: K_SWG_BASTILA = 12: kissed Bastila = romance active K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female) The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss. The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss. To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends. My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99. **************** III. Installation **************** Unzip, copy the files from Override into your game's Override folder. ***************** IV. Other mods ***************** Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way). Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help. For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.) ******************** V. Old savegames ******************** Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila. Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic. ***************** VI. Changelog ***************** 1.0 -> 1.1: - Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of. - [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance. ************************************ VII. Disclaimers and permissions. ************************************ The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, including incorporating it in your mods, as long as you give credit.
  5. View File Bastila Romance Scriptfix Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.1 ******************* Readme contents ******************* I. The bugs (SPOILERS) II. The bugs - technical description III. Installation IV. Other mods V. Old savegames VI. Changelog VII. Disclaimers and permissions. ************************* I. The bugs (SPOILERS) ************************* After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs: First, confronting Evil Bastila on Temple Summit, on Rakata: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options. Second, the final confrontation with Bastila on the Star Forge has an opposite problem: - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part. This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. ************************************* II. The bugs - technical description (you may safely skip this) ************************************* The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values: K_SWG_BASTILA = 12: kissed Bastila = romance active K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female) The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss. The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss. To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends. My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99. **************** III. Installation **************** Unzip, copy the files from Override into your game's Override folder. ***************** IV. Other mods ***************** Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way). Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help. For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.) ******************** V. Old savegames ******************** Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila. Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic. ***************** VI. Changelog ***************** 1.0 -> 1.1: - Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of. - [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance. ************************************ VII. Disclaimers and permissions. ************************************ The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, including incorporating it in your mods, as long as you give credit. Submitter Markus Ramikin Submitted 05/18/2017 Category Mods K1R Compatible Yes
  6. View File Dantooine Grass Fix This mod provides a work-around for those experiencing a problem with the grass on Dantooine where it looks as though the grass is floating from the surface of the plains, and becomes glitchy. I believe you shouldn't have this problem with the latest versions of the game, but I'm making this available anyway. I had suffered from this issue myself and managed to find this 'fix' to the problem. Actually it's not a real fix as only the game developers can do that but you can try this mod to work around the issue. If you suffer from this problem then you can try this mod as an alternative to disabling grass completely whilst you play through Dantooine. What it does is make sure 'fast grass' is turned on for the 'high' graphical preset. The other presets are unaffected because that option is already enabled for them, but many of you will of course want to be able to switch to the 'high' graphics preset. Screenshots have now been included as of revision 1.01. I want to draw your attention to the fact I don't have screenshots of the original issue, but I'm showing how the fast grass setting looks here (just looks slightly shorter to me, if anything). For now here is the mod though and you should only try this fix if you know and have the issue with the grass on Dantooine. You can test if this mod will help you by enabling cheats and then warping to the area in the screenshots: 1. In swkotor.ini under [Game Options] add the line EnableCheats=1 2. Start a new game or load an old save you don't care about 3. Open the cheat console using the ` or ~ key depending on your layout. 4. Type warp danm14aa and hit enter --Compatibility-- As far as I'm aware I'm the only one who uses this file so far and that was with Kotor 2 for my Reduced Graphics Mod. If you're ever asked to overwrite, say no and abort installation for now. --Installation-- Drop videoquality.2da into your Override folder. At minimum do this just before leaving the Jedi Enclave or just before entering the Taris Undercity. Preferably install when starting a new game. Submitter Marauder Submitted 05/12/2019 Category Mods K1R Compatible Yes  
  7. File Name: Kyle Katarn Head File Submitter: 1Leonard File Submitted: 14 Dec 2015 File Category: Mods TSLRCM Compatible: Yes This mod adds a head based on Kyle Katarn from the Jedi Knight series. The head itself is a heavily modified pmhc07 with a skin painted from scratch in a higher resolution. Installation: Press "Install Kyle Katarn.exe" and follow the instructions. Removal: Remove the relevant .mdl, mdx and .tga files and put back the .2da files stored in the backup folder _________________________________ I do not give permission for this mod to be reuploaded to other sites and/or sources without my knowledge. Click here to download this file
  8. Version 1.0

    139 downloads

    This mod changes the requirements for droids to equip the Energized Armor set. You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13). Use it however you like, just mention me when doing so.
  9. Version 1.0

    748 downloads

    Fixes all robes that weren't marked as upgradeable in their description. Should work universally with TSLRCM, M478-EP and Vanilla TSL. Use it however you want, as usual just throw a mention my way. Note that this mod is not compatible with 90SK's TSL Loot & Immersion Upgrade 2.0.7b, as well anything else it would overwrite. Though it won't break anything so long as you choose not to overwrite.
  10. Version 1.0.6

    443 downloads

    Fixes to different upgrade items that had problems with their descriptions. My first released mod, thought I'd get it out there instead of on disk and give back to the community. This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal. Suggestions welcome. Use it however you like, just throw a mention my way.
  11. Version 1.0

    211 downloads

    Fixes a few missed script parameters. Makes Mical's "medic" dialogue available once you learn that he has medical training. Force Fashion II compatible files included.
  12. Version 1.0

    646 downloads

    Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans. Use it however you want, just throw a mention my way. Should be considered somewhat a beta release as it's untested, I only added a description and verified it can now be seen in game.
  13. File Name: Robe Description Fixes File Submitter: Marauder File Submitted: 05 Jun 2017 File Category: Mods TSLRCM Compatible: Yes Fixes all robes that weren't marked as upgradeable in their description. Should work universally with TSLRCM, M478-EP and Vanilla TSL. Use it however you want, as usual just throw a mention my way. Note that this mod is not compatible with 90SK's TSL Loot & Immersion Upgrade 2.0.7b, as well anything else it would overwrite. Though it won't break anything so long as you choose not to overwrite. Click here to download this file
  14. View File Droid Anatomy Library Description Fix Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans. Use it however you want, just throw a mention my way. Should be considered somewhat a beta release as it's untested, I only added a description and verified it can now be seen in game. Submitter Marauder Submitted 06/05/2017 Category Mods TSLRCM Compatible  
  15. View File Droid Energized Armor Balance Fix This mod changes the requirements for droids to equip the Energized Armor set. You can find and equip these high level armors before you've levelled your droids, so this changes that so they need the Droid Upgrade Class 3 feat (level 13). Use it however you like, just mention me when doing so. Submitter Marauder Submitted 06/05/2017 Category Mods TSLRCM Compatible  
  16. File Name: Upgrade Item Description Fixes File Submitter: Marauder File Submitted: 18 Sep 2016 File Category: Mods TSLRCM Compatible: Yes Fixes to different upgrade items that had problems with their descriptions. My first released mod, thought I'd get it out there instead of on disk and give back to the community. This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal. Suggestions welcome. Use it however you like, just throw a mention my way. Click here to download this file
  17. File Name: Disciple Medic Bug Fix File Submitter: forgetcanon File Submitted: 21 Mar 2015 File Category: Mods TSLRCM Compatible: Yes Fixes a few missed script parameters. Makes Mical's "medic" dialogue available once you learn that he has medical training. Force Fashion II compatible files included. Click here to download this file