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Found 34 results

  1. View File KOTOR 1 Community Patch The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent. A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file. List of Contributing Authors (alphabetical): A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation: Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files. Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first. N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here. It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam. Translation: The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal. Traduction (Français - Harlockin): Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude. Переводы (Русский - olegkuz1997): Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно. Compatibility/Known Issues: K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible. K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know. The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/ These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder. Uninstallation: Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed. Permissions: Due to this mod being a compilation from many different authors, please do not distribute/rehost it. Acknowledgements: All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION. Submitter A Future Pilot Submitted 04/21/2018 Category Mods K1R Compatible No  
  2. Version 1.10.0

    189,701 downloads

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent. A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file. List of Contributing Authors (alphabetical): A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation: Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files. Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first. N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here. It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam. Translation: The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal. Traduction (Français - Harlockin): Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude. Переводы (Русский - olegkuz1997): Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно. Compatibility/Known Issues: K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible. K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know. The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/ These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve: https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder. Uninstallation: Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed. Permissions: Due to this mod being a compilation from many different authors, please do not distribute/rehost it. Acknowledgements: All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
  3. Version 1.3

    809 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.3.0 Release Date: 15.06.2024 Installation: Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions. It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional. Finally, simply click on the HoloPatcher.exe of this mod, click install and sit back and watch the installer do its magic. WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam. Description: My Bug Fix Collection is another bug fix mod, though unlike most bug fix mods for Kotor this mod is for Kotor 2 in particular. The amazing TSLRCM and K2CP mods are both excellent in their bug fixing efforts... but they haven't fixed all the bugs. TSLRCM development is essentially finished at this point and the K2CP dev team are focused on the K1CP mod. This mod was released back in 2021 and hadn't been updated again since 2022, since then I learned how to merge UTC file changes instead of hard overwriting them in the .MOD files and the new HoloPatcher was released. I've since gone back to this old mod and given it the love it deserves with these new updates! Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Bioware: For such an amazing game! Obsidian: For such an amazing sequel! Fred Tetra: For Kotor Tool! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. Version 1.0.0

    9,269 downloads

    A Mod for Star Wars Knights of The Old Republic and Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 29.01.2022 Installation: Consult this readme's description and the mod screenshots on Deadlystream to select which fix option you'd like to install. Open the folder which contains your fix option and drag or copy the texture/textures within and drop or paste them into your Kotor 1 or 2 Override folder. Recommendation from the mod author: Do NOT install the Caucasian Head option with the Tanned Hands option. Uninstallation: Delete the N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga files from your Override folder. Description: The Children NPCs in both Kotor games have a few graphical inconsistencies with them, especially the female NPC. The ideal fix for these problems are entirely subjective with multiple solutions for the same problem, this mod is a "pack" of different fixes which will allow you to fix the bugs the way you see fit. The fix options: Bug A: The female child has a tanned head with white hands, thus resulting in mismatched skin. Fix 1: Caucasian Head, thus matching the head with the hands Fix 2: Gloved Children, covering the male and female hands with gloves thus hiding the hands. Fix 3: Tanned Hands, thus matching with the head. Bug B: The female child NPC uses the same hand texture as the male child, thus resulting in the female having masculine hands. Fix 1: Smooth Hands, this fix will smoothen out the hand textures. This option also has sub-options with smoothed Tanned Hands and a male version of the smoothed hands. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga. This mod is fully compatible with Star Wars Knights of the Old Republic 2: The Sith Lords. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Sith Holocron: For his feedback on my early mod screenshots. Bioware: For such an amazing game Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. Version 1.1

    11,425 downloads

    Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.1 ******************* Readme contents ******************* I. The bugs (SPOILERS) II. The bugs - technical description III. Installation IV. Other mods V. Old savegames VI. Changelog VII. Disclaimers and permissions. ************************* I. The bugs (SPOILERS) ************************* After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs: First, confronting Evil Bastila on Temple Summit, on Rakata: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options. Second, the final confrontation with Bastila on the Star Forge has an opposite problem: - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part. This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. ************************************* II. The bugs - technical description (you may safely skip this) ************************************* The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values: K_SWG_BASTILA = 12: kissed Bastila = romance active K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female) The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss. The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss. To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends. My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99. **************** III. Installation **************** Unzip, copy the files from Override into your game's Override folder. ***************** IV. Other mods ***************** Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way). Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help. For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.) ******************** V. Old savegames ******************** Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila. Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic. ***************** VI. Changelog ***************** 1.0 -> 1.1: - Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of. - [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance. ************************************ VII. Disclaimers and permissions. ************************************ The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, including incorporating it in your mods, as long as you give credit.
  6. I have a problem. I recently wanted to play TSL again but I decided to install the Polish version of TSLRCM and I installed the Polish translation and the items from TSLRCM don't have a name or anything other than that they are there + on the planets that are in the mod, when I talk to someone they don't have any dialogue options and I have to force quit the game because I can't tell them anything. I've tried uninstalling every mod except these 2, or having just one, and uninstalling the game and reinstalling it, and I've also tried installing TSLRCM from another source (I didn`t found the Polish translation anywhere other than Steam) and nothing works. Can anyone help?
  7. View File Name White Crystal Fix Restricts the level 3 White crystal to Light Side users only, as is the case with the other 8 variations of the Name White Crystal. For those wondering, this is not fixed by the TSLRCM or the reddit Full K2 Build. Installation: Unzip the download, then copy & paste the .uti file inside your Override folder. Uninstallation: Delete this .uti file from your Override folder. Submitter ViktoriaLanders Submitted 03/19/2023 Category Mods TSLRCM Compatible Yes  
  8. Version 1.0.0

    167 downloads

    Restricts the level 3 White crystal to Light Side users only, as is the case with the other 8 variations of the Name White Crystal. For those wondering, this is not fixed by the TSLRCM or the reddit Full K2 Build. Installation: Unzip the download, then copy & paste the .uti file inside your Override folder. Uninstallation: Delete this .uti file from your Override folder.
  9. Version 2.0.0

    9,850 downloads

    Description This mod fixes damage and effects, descriptions, restores droid special weapons, icons and switches icons for some existing droid weapons. New in v2.0: The mod now uses TSLPatcher. Reworked poison weapons rebalance fix to make it more compatible with other mods (such as improved AI mod). Thus, it became part of main install. Restored two droid weapons: Droid Gravity Generator Type 2 (can be purchased from Opo Chano on Telos and Kodin on Nar-Shaddaa) and Advanced Fire Suppression System (droids on Goto's Yacht will use it instead of obsolete by that point Fire Suppression System). Restored two unused icons and made some changes to reduce the number of shared ones. In addition, droid weapons with different effect types will no longer have the same icon. Icons were switched for Droid Neural Pacifier, Droid Neural Scrambler, Droid Plasma Thrower, Droid Toxin Emitter. The descriptions were fixed for the following special weapons: Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts” instead of “Damage: Fire, Ion 60pts”. Droid Multi-spectral Emitter now correctly shows “DC= 24 + Level for half damage.” instead of “DC= 24+Level of target for half-damage”. Fixed damage, effects and descriptions for Droid Toxin Emitter. Fixed damage, effects and descriptions for Droid Bio-Assault. Installation Run "TSLPatcher.exe" installer and select your TSL folder. Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change. Uninstallation Delete installed files of the mod from Override folder. Copy the files (except 351nar.mod) within the generated "backup" folder of the mod and place them in the Override folder. 351nar.mod should be placed in modules, but only if you have not installed other mods that change 351nar.mod after this one. Otherwise, you should uninstall those mods first. Compatibility This mod is compatible with TSLRCM. This mod is incompatible with mods that change droid special weapons or install files d_device_16.uti and g_d_firesupres02.uti (but I haven’t seen such mods). Distribution Notes This mod may not be modified or distributed without the explicit permission of the author. This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. Credits Tools used: KotOR Tool by Fred Tetra KotOR Scripting Tool by Blue K-GFF by tk102 Contact PM me on DeadlyStream or Nexus. Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  10. View File Children NPC Fixes A Mod for Star Wars Knights of The Old Republic and Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 29.01.2022 Installation: Consult this readme's description and the mod screenshots on Deadlystream to select which fix option you'd like to install. Open the folder which contains your fix option and drag or copy the texture/textures within and drop or paste them into your Kotor 1 or 2 Override folder. Recommendation from the mod author: Do NOT install the Caucasian Head option with the Tanned Hands option. Uninstallation: Delete the N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga files from your Override folder. Description: The Children NPCs in both Kotor games have a few graphical inconsistencies with them, especially the female NPC. The ideal fix for these problems are entirely subjective with multiple solutions for the same problem, this mod is a "pack" of different fixes which will allow you to fix the bugs the way you see fit. The fix options: Bug A: The female child has a tanned head with white hands, thus resulting in mismatched skin. Fix 1: Caucasian Head, thus matching the head with the hands Fix 2: Gloved Children, covering the male and female hands with gloves thus hiding the hands. Fix 3: Tanned Hands, thus matching with the head. Bug B: The female child NPC uses the same hand texture as the male child, thus resulting in the female having masculine hands. Fix 1: Smooth Hands, this fix will smoothen out the hand textures. This option also has sub-options with smoothed Tanned Hands and a male version of the smoothed hands. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga. This mod is fully compatible with Star Wars Knights of the Old Republic 2: The Sith Lords. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Sith Holocron: For his feedback on my early mod screenshots. Bioware: For such an amazing game Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/29/2022 Category Skins K1R Compatible Yes  
  11. Anyone know what causes a runtime error on the steam version of kotor 2, it seems like when download a certain number of mods or a certain patcher mods I run into this error and I tried all the usual fixes found here https://steamcommunity.com/app/208580/discussions/0/1489992080515148693/ PC Specs: Processor AMD Ryzen 5 3500 6-Core Processor 3.59 GHz Installed RAM 32.0 GB System type 64-bit operating system, x64-based processor Windows 11 Home
  12. Anyone know how to fix or can fix (A better Mira) mod by corpsecotillion I really like the mod. but unfortunately it has some bugs. Following these instructions fixes the head mesh issue "The head model expects a file mirahe.tga, make a copy of p_mirah.tga and rename it to mirahe.tga.I believe the name for the body texture is also incorrect, P_MiraA01.tga should be P_MiraA.tga" But even with the headmesh fix the teeth of the model clip through when Mira is talking and it's weird and buggy. Alternative request: Change Mira's default hair to the one in the mod
  13. View File N-DReW's Bug Fix Collection for TSL A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.3.0 Release Date: 15.06.2024 Installation: Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions. It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional. Finally, simply click on the HoloPatcher.exe of this mod, click install and sit back and watch the installer do its magic. WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam. Description: My Bug Fix Collection is another bug fix mod, though unlike most bug fix mods for Kotor this mod is for Kotor 2 in particular. The amazing TSLRCM and K2CP mods are both excellent in their bug fixing efforts... but they haven't fixed all the bugs. TSLRCM development is essentially finished at this point and the K2CP dev team are focused on the K1CP mod. This mod was released back in 2021 and hadn't been updated again since 2022, since then I learned how to merge UTC file changes instead of hard overwriting them in the .MOD files and the new HoloPatcher was released. I've since gone back to this old mod and given it the love it deserves with these new updates! Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Bioware: For such an amazing game! Obsidian: For such an amazing sequel! Fred Tetra: For Kotor Tool! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 10/17/2021 Category Mods TSLRCM Compatible Yes
  14. Version 1.0

    436 downloads

    Fixes a few missed script parameters. Makes Mical's "medic" dialogue available once you learn that he has medical training. Force Fashion II compatible files included.
  15. View File Droid special weapons fix for TSL Description This mod fixes damage and effects, descriptions, restores droid special weapons, icons and switches icons for some existing droid weapons. New in v2.0: The mod now uses TSLPatcher. Reworked poison weapons rebalance fix to make it more compatible with other mods (such as improved AI mod). Thus, it became part of main install. Restored two droid weapons: Droid Gravity Generator Type 2 (can be purchased from Opo Chano on Telos and Kodin on Nar-Shaddaa) and Advanced Fire Suppression System (droids on Goto's Yacht will use it instead of obsolete by that point Fire Suppression System). Restored two unused icons and made some changes to reduce the number of shared ones. In addition, droid weapons with different effect types will no longer have the same icon. Icons were switched for Droid Neural Pacifier, Droid Neural Scrambler, Droid Plasma Thrower, Droid Toxin Emitter. The descriptions were fixed for the following special weapons: Fire Suppression System now correctly shows “Damage: Cold, 5pts. Save: DC10 for half damage and ignore paralyze effect” instead of “Damage: Cold, 10pts. Save: DC15 for half damage and ignore paralyze effect”. Droid Flame Thrower incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Molten Cannon incorrectly showed in the description: “Special: Targets 7th level and up ignore horror effect”. Droid Plasma Thrower now correctly shows “Damage: Ion 60pts” instead of “Damage: Fire, Ion 60pts”. Droid Multi-spectral Emitter now correctly shows “DC= 24 + Level for half damage.” instead of “DC= 24+Level of target for half-damage”. Fixed damage, effects and descriptions for Droid Toxin Emitter. Fixed damage, effects and descriptions for Droid Bio-Assault. Installation Run "TSLPatcher.exe" installer and select your TSL folder. Note: starting a new game is not required. Just get rid of the affected special weapons from your droids’ inventories, then find/buy new ones, and they will have correct descriptions. Also, the descriptions of special weapons in the inventories of already visited merchants won’t change. Uninstallation Delete installed files of the mod from Override folder. Copy the files (except 351nar.mod) within the generated "backup" folder of the mod and place them in the Override folder. 351nar.mod should be placed in modules, but only if you have not installed other mods that change 351nar.mod after this one. Otherwise, you should uninstall those mods first. Compatibility This mod is compatible with TSLRCM. This mod is incompatible with mods that change droid special weapons or install files d_device_16.uti and g_d_firesupres02.uti (but I haven’t seen such mods). Distribution Notes This mod may not be modified or distributed without the explicit permission of the author. This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months. Credits Tools used: KotOR Tool by Fred Tetra KotOR Scripting Tool by Blue K-GFF by tk102 Contact PM me on DeadlyStream or Nexus. Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter LoneWanderer Submitted 03/30/2021 Category Mods TSLRCM Compatible Yes  
  16. View File Marauder Strict Fix Pack K2 Marauder Strict Fix Pack for KotOR II: TSL Notice that this is NOT the same as Marauder Fix Pack. Version 1.0.0 -Description- A collection of my fixes for items that had wrong descriptions or properties. This differs from my previous Marauder Fix Pack, by not including consistency fixes. New here is that Droid Anatomy Fix is now included and installed by default after it was updated. -Installation- Uses TSLPatcher. Double-click StrictFixPackK2.exe, confirm your choice and tell the installer where the game path is. -Compatibility- If there is something that would conflict, the installer will not overwrite it. Don’t use it with K2CP because they already include most (if not all) of my fixes. Marauder Fix Pack already has these fixes. There’s no need to combine the two. -Permissions- You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod. -Credits- Made with Fred Tetra's Kotor Tool Uses TSL Patcher for installing the mod Submitter Marauder Submitted 09/20/2020 Category Mods TSLRCM Compatible Yes  
  17. View File Mining Laser Consistency Fix -Description- Some of the mining lasers on Peragus do one less damage than the others, are missing part of their description or use different grammar. One thing that annoys me about Peragus is that blasters have different stats, with some of them doing one less damage than standard blasters. Based on the storyline, they should probably all do one less damage. This mod fixes that consistency problem by giving all of the mining lasers a damage penalty of 1, instead of just some of them. So now single handed mining lasers do 1-7 damage, advanced mining lasers does 1-11 damage, and heavy mining laser does 1-15 damage. It also fixes: Some of the blasters/rifles do not show that they can't be upgraded Inconsistent appunctuation in the "Not Upgradeable" lines -Install- Drop all files from the Override folder into your game Override folder. -Compatibility- The Heavy Mining Laser was changed so that you'll get the same consistency with TSLRCM as well. I don't know of any mods using the same files but if there is then it won't work together with that mod. You'll have to choose which mod you want. -Bugs- There shouldn't be any. Let me know if there are. -Permissions- If you want to use it in your own mod, go ahead. You can also change anything else about it you like, distribute it, and give others permission to distribute it. But do give me credit. -Credits- Made with Fred Tetras Kotor Tool. Submitter Marauder Submitted 09/19/2020 Category Mods TSLRCM Compatible Yes  
  18. Version 1.0.0

    2,597 downloads

    -Description- Some of the mining lasers on Peragus do one less damage than the others, are missing part of their description or use different grammar. One thing that annoys me about Peragus is that blasters have different stats, with some of them doing one less damage than standard blasters. Based on the storyline, they should probably all do one less damage. This mod fixes that consistency problem by giving all of the mining lasers a damage penalty of 1, instead of just some of them. So now single handed mining lasers do 1-7 damage, advanced mining lasers does 1-11 damage, and heavy mining laser does 1-15 damage. It also fixes: Some of the blasters/rifles do not show that they can't be upgraded Inconsistent appunctuation in the "Not Upgradeable" lines -Install- Drop all files from the Override folder into your game Override folder. -Compatibility- The Heavy Mining Laser was changed so that you'll get the same consistency with TSLRCM as well. I don't know of any mods using the same files but if there is then it won't work together with that mod. You'll have to choose which mod you want. -Bugs- There shouldn't be any. Let me know if there are. -Permissions- If you want to use it in your own mod, go ahead. You can also change anything else about it you like, distribute it, and give others permission to distribute it. But do give me credit. -Credits- Made with Fred Tetras Kotor Tool.
  19. Version 1.0.0

    139 downloads

    Marauder Strict Fix Pack for KotOR II: TSL Notice that this is NOT the same as Marauder Fix Pack. Version 1.0.0 -Description- A collection of my fixes for items that had wrong descriptions or properties. This differs from my previous Marauder Fix Pack, by not including consistency fixes. New here is that Droid Anatomy Fix is now included and installed by default after it was updated. -Installation- Uses TSLPatcher. Double-click StrictFixPackK2.exe, confirm your choice and tell the installer where the game path is. -Compatibility- If there is something that would conflict, the installer will not overwrite it. Don’t use it with K2CP because they already include most (if not all) of my fixes. Marauder Fix Pack already has these fixes. There’s no need to combine the two. -Permissions- You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod. -Credits- Made with Fred Tetra's Kotor Tool Uses TSL Patcher for installing the mod
  20. Marauder

    Marauder Fix Pack

    Version 1.0.5

    2,494 downloads

    Marauder Fix Pack for KotOR II: TSL There is a new version 1.0.5, make sure to grab the 1.0.5 version of the zip. -Description- A collection of my fixes to upgrade items that had wrong descriptions or properties. It combines all the fixes I have done for TSL. -Fixes (incomplete list)- Fixed the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Barab Ore Ingot now correctly shows 2-12 fire damage in the description instead of 2-16. Targetting Scope Mark I was changed to show that it in fact has a slow effect like the others and not a stun effect. Corrected Ion Cell Mark II to show that it does Ion damage like the others instead of Bludgeoning damage. Birestorative underlay Mark III (u_a_unde_14) was missing the word "upgradeable." at the end of it's description. Hurrikaine Crystal description changed to mention the property On Hit: Knockdown DC 18 which was missing before. Firkrann Crystal changed to show that it does Ion damage vs droids instead of regular Ion damage which was missing before. Various whitespace fixes. Various missing colons after "Massive Criticals". Fix for Ostrine edge not showing the requirements to use it. Added missing return carriage for Solari crystal. Many robes were missing part of their descriptions that mark them as upgradeable. Droid Anatomy Description Fix is now included in main install -Installation- Just double-click MarauderFixPackK2.exe, confirm your choice then tell the installer where the game path is. -Compatibility- For now this is still not compatible with 90SK's TSL Loot & Immersion Upgrade, but this will probably happen in the next point release. This mod will not overwrite anything however, meaning you can safely use it and still get some of the fixes whilst using other mods. -Copying- You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod. -Credits- Made with Fred Tetra's Kotor Tool Uses TSL Patcher for installing the mod
  21. Version 1.0.1

    1,029 downloads

    Fixes all robes that weren't marked as upgradeable in their description. This should work universally with TSLRCM, M478-EP and Vanilla TSL, but does not yet work with 90SK's TSL Loot & Immersion Upgrade or anything else it would overwrite. Use it however you want, as usual just throw a mention my way.
  22. Version 1.0.1

    833 downloads

    Droid Anatomy Library Fix 1.0.1 for K2 by Marauder Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans. All the bonuses from this utility item only apply when unarmed. This should be interesting for seeing HK-47 rough up some gland-driven meatbags. -Install- Drop d_interface_12.uti into your Override folder. -Copying- Use it however you want, just throw a mention my way.
  23. Version 1.0.1

    981 downloads

    This mod provides a work-around for those experiencing a problem with the grass on Dantooine where it looks as though the grass is floating from the surface of the plains, and becomes glitchy. I believe you shouldn't have this problem with the latest versions of the game, but I'm making this available anyway. I had suffered from this issue myself and managed to find this 'fix' to the problem. Actually it's not a real fix as only the game developers can do that but you can try this mod to work around the issue. If you suffer from this problem then you can try this mod as an alternative to disabling grass completely whilst you play through Dantooine. What it does is make sure 'fast grass' is turned on for the 'high' graphical preset. The other presets are unaffected because that option is already enabled for them, but many of you will of course want to be able to switch to the 'high' graphics preset. Screenshots have now been included as of revision 1.01. I want to draw your attention to the fact I don't have screenshots of the original issue, but I'm showing how the fast grass setting looks here (just looks slightly shorter to me, if anything). For now here is the mod though and you should only try this fix if you know and have the issue with the grass on Dantooine. You can test if this mod will help you by enabling cheats and then warping to the area in the screenshots: 1. In swkotor.ini under [Game Options] add the line EnableCheats=1 2. Start a new game or load an old save you don't care about 3. Open the cheat console using the ` or ~ key depending on your layout. 4. Type warp danm14aa and hit enter --Compatibility-- As far as I'm aware I'm the only one who uses this file so far and that was with Kotor 2 for my Reduced Graphics Mod. If you're ever asked to overwrite, say no and abort installation for now. --Installation-- Drop videoquality.2da into your Override folder. At minimum do this just before leaving the Jedi Enclave or just before entering the Taris Undercity. Preferably install when starting a new game.
  24. View File Bastila Romance Scriptfix Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.1 ******************* Readme contents ******************* I. The bugs (SPOILERS) II. The bugs - technical description III. Installation IV. Other mods V. Old savegames VI. Changelog VII. Disclaimers and permissions. ************************* I. The bugs (SPOILERS) ************************* After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs: First, confronting Evil Bastila on Temple Summit, on Rakata: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options. Second, the final confrontation with Bastila on the Star Forge has an opposite problem: - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part. This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. ************************************* II. The bugs - technical description (you may safely skip this) ************************************* The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values: K_SWG_BASTILA = 12: kissed Bastila = romance active K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female) The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss. The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss. To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends. My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99. **************** III. Installation **************** Unzip, copy the files from Override into your game's Override folder. ***************** IV. Other mods ***************** Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way). Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help. For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.) ******************** V. Old savegames ******************** Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila. Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic. ***************** VI. Changelog ***************** 1.0 -> 1.1: - Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of. - [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance. ************************************ VII. Disclaimers and permissions. ************************************ The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, including incorporating it in your mods, as long as you give credit. Submitter Markus Ramikin Submitted 05/18/2017 Category Mods K1R Compatible Yes
  25. View File Dantooine Grass Fix This mod provides a work-around for those experiencing a problem with the grass on Dantooine where it looks as though the grass is floating from the surface of the plains, and becomes glitchy. I believe you shouldn't have this problem with the latest versions of the game, but I'm making this available anyway. I had suffered from this issue myself and managed to find this 'fix' to the problem. Actually it's not a real fix as only the game developers can do that but you can try this mod to work around the issue. If you suffer from this problem then you can try this mod as an alternative to disabling grass completely whilst you play through Dantooine. What it does is make sure 'fast grass' is turned on for the 'high' graphical preset. The other presets are unaffected because that option is already enabled for them, but many of you will of course want to be able to switch to the 'high' graphics preset. Screenshots have now been included as of revision 1.01. I want to draw your attention to the fact I don't have screenshots of the original issue, but I'm showing how the fast grass setting looks here (just looks slightly shorter to me, if anything). For now here is the mod though and you should only try this fix if you know and have the issue with the grass on Dantooine. You can test if this mod will help you by enabling cheats and then warping to the area in the screenshots: 1. In swkotor.ini under [Game Options] add the line EnableCheats=1 2. Start a new game or load an old save you don't care about 3. Open the cheat console using the ` or ~ key depending on your layout. 4. Type warp danm14aa and hit enter --Compatibility-- As far as I'm aware I'm the only one who uses this file so far and that was with Kotor 2 for my Reduced Graphics Mod. If you're ever asked to overwrite, say no and abort installation for now. --Installation-- Drop videoquality.2da into your Override folder. At minimum do this just before leaving the Jedi Enclave or just before entering the Taris Undercity. Preferably install when starting a new game. Submitter Marauder Submitted 05/12/2019 Category Mods K1R Compatible Yes