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Found 14 results

  1. Version 1.1

    347 downloads

    The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall. TO INSTALL: Make a backup of your "Movies" folder, in your main game directory. Download the pack that matches the resolution you play at. (Available: 720p, 768p, 1080p, 1440p, 2160p) Extract/unzip the pack you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. From here, there are two options to get them to play properly: Use Universal Widescreen (UniWS) to patch your game to the desired resolution. Video tutorial. Using a HEX editor, change the a set of numbers in your game's executable. See below. If you're using the Steam version, you may need to get a replacement executable (which I can't provide here) to be able to open it with the HEX editor or UniWS. Other online guides may have a link to a suitable file. To edit your executable, follow one of these two guides (skipping the parts about upscaling the cutscenes): https://www.youtube.com/watch?v=bA5l6HVs4Y4&feature=youtu.be&t=548 https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/ You will need to change the first and last two values in this set in your exe: 80 02 00 00 75 15 81 3D D8 D1 78 00 E0 01 The new values you should use, per resolution, are: 720p: 00 05 00 00 75 15 81 3D D8 D1 78 00 D0 02 768p: 56 05 00 00 75 15 81 3D D8 D1 78 00 00 03 1080p: 80 07 00 00 75 15 81 3D D8 D1 78 00 38 04 1440p: 00 0A 00 00 75 15 81 3D D8 D1 78 00 A0 05 2160p: 00 0F 00 00 75 15 81 3D D8 D1 78 00 70 08 If you would like to donate to support my game upscaling projects, you can use this tipjar: ClassiCinematics Paypal
  2. Version 1.0.0

    232 downloads

    Compatability Note: If you're using TSLRCM, Extended Enclave, or M4-78 EP mods, please install the optional Patch file matching your resolution after installing those other mods. The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall. TO INSTALL: Make a backup of your "Movies" folder, which is in your main game directory. Download the main pack(s) that matches the resolution you play at. 1440p and 2160p are each broken into three packs. If using TSLRCM, download the matching Patch file as well. Extract/unzip the pack(s) you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. If you're using Aspyr's (Steam) version of the game, these should work "out of the box" without any tinkering. If you're using a different version, you can use UniWS to patch your game to the correct resolution. If this doesn't work on your version for whatever reason, you may need to use a hex editor to change some values in your game executable to get them to play correctly. Please refer to the following guide on how to do this, skipping the parts about upscaling the cutscenes: https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/ NOTE: Many cutscenes in KotOR 2 are in-engine recordings. These have be re-recorded at 4k60 rather than upscaled.
  3. Greetings, fellow Jedi! Hope y'all doing fine. In vanilla and/or modded state of the game there seems to be rendering issue with a texture that is rendered behind blending additive shader. As seen in the screenshot: Is there any way to get around this problem? I have tried with removing the additive and using the alpha channel as transparency instead but it looks ugly and then again, another problem as the hilt that was rendered behind is hidden accordingly with the dimension of the top layer's texture. By using the TPC format seems to didn't help much as any alpha-blending value between 0 to 1.0 failed to resolve the issue. I haven't tried with removing the shader/alpha from the hilt that is in the left-hand but- will it work? And even if it works, is there any other way around as a hilt without metal shade is 🤪. Many thanks for considering this!
  4. View File KotOR 2 Remastered (AI Upscaled) Cutscenes Compatability Note: If you're using TSLRCM, Extended Enclave, or M4-78 EP mods, please install the optional Patch file matching your resolution after installing those other mods. The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall. TO INSTALL: Make a backup of your "Movies" folder, which is in your main game directory. Download the main pack(s) that matches the resolution you play at. 1440p and 2160p are each broken into three packs. If using TSLRCM, download the matching Patch file as well. Extract/unzip the pack(s) you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. If you're using Aspyr's (Steam) version of the game, these should work "out of the box" without any tinkering. If you're using a different version, you can use UniWS to patch your game to the correct resolution. If this doesn't work on your version for whatever reason, you may need to use a hex editor to change some values in your game executable to get them to play correctly. Please refer to the following guide on how to do this, skipping the parts about upscaling the cutscenes: https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/ NOTE: Many cutscenes in KotOR 2 are in-engine recordings. These have be re-recorded at 4k60 rather than upscaled. Submitter Naelavok Submitted 11/25/2019 Category Mods TSLRCM Compatible Yes  
  5. So I'm having this issue in game where some of the textures, usually metal (which I believe should look shiny) looks very glossy. I understand that it is supposed to be shiny, but in my opinion, it looks glossy, almost as if it's wet. I'm not sure if this is a texture issue or a shader issue (or if it's something else altogether). Does anyone know what file is the source of this? I'd like to tone it down a bit if possible. If it's not possible, I'll probably try removing it from override and see how it without it. I'm using the GOG version of TSL, if that matters. I've attached screenshots to show an example of what I mean. It's most noticeable on droids. Thanks.
  6. View File KotOR 1 Remastered (AI Upscaled) Cutscenes The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall. TO INSTALL: Make a backup of your "Movies" folder, in your main game directory. Download the pack that matches the resolution you play at. (Available: 720p, 768p, 1080p, 1440p, 2160p) Extract/unzip the pack you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. From here, there are two options to get them to play properly: Use Universal Widescreen (UniWS) to patch your game to the desired resolution. Video tutorial. Using a HEX editor, change the a set of numbers in your game's executable. See below. If you're using the Steam version, you may need to get a replacement executable (which I can't provide here) to be able to open it with the HEX editor or UniWS. Other online guides may have a link to a suitable file. To edit your executable, follow one of these two guides (skipping the parts about upscaling the cutscenes): https://www.youtube.com/watch?v=bA5l6HVs4Y4&feature=youtu.be&t=548 https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/ You will need to change the first and last two values in this set in your exe: 80 02 00 00 75 15 81 3D D8 D1 78 00 E0 01 The new values you should use, per resolution, are: 720p: 00 05 00 00 75 15 81 3D D8 D1 78 00 D0 02 768p: 56 05 00 00 75 15 81 3D D8 D1 78 00 00 03 1080p: 80 07 00 00 75 15 81 3D D8 D1 78 00 38 04 1440p: 00 0A 00 00 75 15 81 3D D8 D1 78 00 A0 05 2160p: 00 0F 00 00 75 15 81 3D D8 D1 78 00 70 08 If you would like to donate to support my game upscaling projects, you can use this tipjar: ClassiCinematics Paypal Submitter Naelavok Submitted 11/06/2019 Category Mods K1R Compatible Yes  
  7. Version 1.0

    338 downloads

    This mod reduces the amount of video effects that are used to reduce overall lag in the game, should help a little if you're having performance problems. It mostly reduces dynamic lights, shadow casting lights and other small details but on the low setting all effects are disabled for max performance. If you need more performance you could also use Shem's Realistic Visual Effects mod or Siberian Wolf's No speed blur mod with this one. Other than that, tweakguides has some good tips you should look at. There's likely to be a couple of slight changes later on so suggestions are welcome. As usual feel free to use it however you like, please throw a mention my way if you do.
  8. Current Version (Beta) 1.07 Last Updated - January 22, 2015 Introduction This project implements tweaks the tone-mapping, adds effects such as SSAO, Depth of Field, Godrays, Bloom, sharpness, etc via Reshade by Crosire. Version History v1.07 - Added Reshade 0.13.1 & MasterEffect ReBorn 1.0.340 - Removed SSAO, added Gaussian Anamflare. Re-organized Effects in alphabetical order, sorted by FPS Hit / Performance v1.04 - Reduced darkening from SSAO, minor changes. v1.03 - Initial Release Requirements Your GPU must support OpenGL 4.3. Also ensure you have the latest drivers: Latest Nvidia Driver // GTX 400 series or higher // Drivers older than 347.09 will NOT work due to opengl bug - (May be resolved as of Jan 22, 2015, if you wish to use older driver) Latest AMD Driver // Radeon HD 5xxx or higher Installation Step 1 Download v1.07, extract the contents to the same folder as swkotor2.exe Step 2 Run the game > If everything worked, you should first get a prompt for reshade (Message Box) > Then in-game you will see text in the top left, also as you make edits in real-time > Press Scroll Lock key to disable/enable effects in-game Editing Effects In-Game Edit ReShade.fx to edit my presets in Notepad or Notepad++ > You can adjust effects in real time. I recommend running the game in Windowed Mode to save time. To run TSL in windowed mode, make sure your swkotor2.ini has the following codes added: [Display Options] FullScreen=0 [Graphics Options] AllowWindowedMode=1 FullScreen=0 > When in game, press ALT-Enter to activate Windowed Mode. Credit: Crosire - Official Website for Reshade Marty Mcfly - Facebook Effects used in v1.07 > Curves / DPX / Levels / Liftgammagain / Sharpening / Vibrance / Gauusiananamflare > Main focus was to improve the dull tones, bring out a bit of sharpness, improve black/white levels, and adding the flare as opposed to bloom. Old Screenshots: Image1 / Image2 / Image3 / Image4 / Image5 / Image6 / Image7 / Image8 / Image9 Image10 / Image11 / Image12 FAQ It's too dark / bright in game? > Adjust your brightness in-game to taste, I am using this monitor. Can I use FRAPS, MSI On-Screen-Display / Afterburner? > Fraps works and will record video/screenshots with effects enabled, wasn't successful using MSI On-Screen-Display / Afterburner. How much of a performance hit? > Open the Reshade.fx - I have sorted the effects under categories with the supposed FPS Hit, I am using a GTX 970 so your results may vary. How to apply antialiasing like in your screenshots? > Use this guide if Nvidia GPU How to enable/disable effects / toggle key? > Hit "Scroll Lock" key, right above your Home key. Can I take screenshots? > Either user FRAPS, or hit the "Prt Scr" key when in-game. This will save a screenshot in your kotor directory (same as executable). It will generate a normal screenshot (vanilla, no effects), as well as with effects. This way you can make easy comparisons. What can we look forward to in the future? > Hopefully a good integration of Depth of Field. All that i tested, I still had hud, menu, chat being blurred, so it wasn't worth it for gameplay purposes. As Crosire's Reshade comes out of beta and is more stable, an official release here, with 2-3 different presets. Hopefully more shaders like SMAA implemented too. This way we will have other options for antialiasing with same or less overhead. I'm still trying to find the best balance of black/white levels, and tone-mapping, please share your screenshots here so we can compare
  9. Hey everyone, It´s my first time here on deadlystream, so here I am! Some of you may know( or may not ) me and my mod from Moddb.com. If this is true, you know I´ve been working on this thing for years, but sadly I wasn´t able to complete until know for several reasons, primary it was lack of time. But i´ve decided to restart working, so I started from the beginning. If you don´t know me nor my Mod please check it out here: http://www.moddb.com/mods/kotor-ultimate Up to now there´s only the Endar Spire part done completely. Here are some screenshots. I´m now currently working on Taris, which I think will take some time, It´s really a big area, and Taris includes lots of textures in need to get a HQ replacement. Here´s a screenshot of the new floor. Please, Share me your thoughts on this. ( You can check more screenshots on Moddb The new texture pack of the Endar Spire is available for download now, here and Moddb!! Since I´m new to deadlystream here, please let me know, If I can do any better! I will try to post as many of my WIP stuff here and I would love it if you help me creating and developing this mod by supporting me here! Greetings - Thunder3
  10. View File TSL Reduced Graphics Mod This mod reduces the amount of video effects that are used to reduce overall lag in the game, should help a little if you're having performance problems. It mostly reduces dynamic lights, shadow casting lights and other small details but on the low setting all effects are disabled for max performance. If you need more performance you could also use Shem's Realistic Visual Effects mod or Siberian Wolf's No speed blur mod with this one. Other than that, tweakguides has some good tips you should look at. There's likely to be a couple of slight changes later on so suggestions are welcome. As usual feel free to use it however you like, please throw a mention my way if you do. Submitter Marauder Submitted 09/22/2016 Category Mods TSLRCM Compatible  
  11. I recently upgraded my gpu from an Nvidia GTX 650 to the AMD Radeon R9 390, only to realize that TSL crashes when frame buffer effects or soft shadows are enabled. The soft shadows aren't a major concern at the moment, however it seems as though the frame buffer effects are one of the most fundamentally important things to be enabled. I've seen several fixes involving placing the atioglxx.dll from older ATI Catalyst drivers into the main directory of the game, however doing this causes the game to be completely unable to startup. Any advice would be very helpful...
  12. I have just started a new playthrough for KOTOR 2 and as I progressed a little bit I've noticed that the game has been slightly choppy/laggy. It's especially noticeable when I pass by smoke and mine fields, it's weird because this did not happen on my old pc. The game ran very smoothly for the most part on the older pc, also there seems to be a problem with my advanced graphics settings. When I went there I noticed that I couldn't select frame buffer effect and the soft shadows for graphics, it's just shaded out. I don't know why, but I feel like it's the main reason why I have been experiencing a fairly choppy/laggy game. The main menu is where it's the most choppy/laggy, and it's VERY bad too but when I load the actual game it's nowhere near as choppy but still fairly noticeable. How do I fix this so that I can experience a smooth playthrough like previously? And finally, whenever I try to alt=tab out of the game it screws up everything. When I leave the majority of the computer screen is covered in black except like 15% of the right side of my screen. The lower toolbar is still visible but whenever I click back into the game all the words are gone. I can move the mouse around and even hear it make that sounds it makes when you put the mouse on for example "New game" or "Load game", unfortunately the words are gone and it stays like that even when I load a game or start a new one. I have to turn off the game in order for it to return the words, which means I can't alt+tab out of the game without having to turn it off each time. I am currently using a windows 8 laptop if that helps.
  13. Guide Updated 10/26/14 This guide requires Nvidia Inspector Currently there are no options to get ENB, SweetFX, etc working in Kotor/Kotor2. These options will give you the highest quality for Antialiasing, Texture Filtering, Screen-Tear, and input delay. 1) Launch Nvidia Inspector, and open "Driver (256+) Profile Settings. 2) Click the drop-down arrow by the Home Icon. Search and Click the Profile for "Star Wars: Knights of the Old Republic 2" Use my settings below as reference, or import my profile. Make sure to apply changes! Antialiasing - Mode - Override any application setting Antialiasing - 8xQ (8x Multisampling) // Or set to 4x Antialiasing - Transparency Supersampling (8x Sparse Grid Supersampling) // Or set to 4x Anisotropic Filtering Mode - User-defined / Off Anisotropic Filtering Setting - 16x Texture Filtering - LOD Bias (OGL) - 0 // Values between 0 and -0.250 improve sharpness but introduce shimmering Texture Filtering - Negative LOD Bias - Clamp Texture Filtering - Quality - High Quality Texture Filtering - Trilinear Optimization - Off Frame Rate Limiter - 58 fps // Change to 118fps if you are using 120Hz Monitor, or offf for 144Hz+ Download Nvidia Inspector Profile Profile for 60Hz Monitor (Locked @ 58fps) *Most common Profile for 120Hz Monitor (Locked @ 118fps) Profile for unlimited FPS Notes / Warnings > Ensure that the Antialiasing modes are matching. For example, 2x/2x, 4x/4x, 8x/8x > Adjust LOD Bias (OGL) to taste. Values between 0 (Soft) and minus -1.500 (Sharper) increase sharpness of textures, although shimmering may occur. Most shimmering I've noticed only on the starting Peragus, although with sharper textures (floor). Therefore you may enjoy settings at 0, -.5000, -1.000, -1.500. My uploaded profile has LOD Bias @ 0 for best stability. What am I working on at the moment? > A confirmed list of non-working OpenGL/DX9 wrappers > Complete Nvidia Inspector Profiles (Different versions, 4x/4x AA for slower GPUs, and some other variants) > Testing any wrappers for OpenGL/DX9 (OpenGL32.dll) > Continuing to explore Nvidia Inspector options, so far nothing working for Ambient Occlusion These OpenGL to DirectX9 Wrappers do NOT work: > gldirect5 // Download > QindieGL.1.0 (rev4 & rev3) // Download > TitaniumGL v2014_01 (All Versions) // Download
  14. Just wanted to post this: I recently restored my system, and updated to newest version of AMD CCC. SWKotor2 wouldn't play with newest drivers installed. The following is the newest version I have been able to use: Driver Packaging Version - 14.10.1006-140417a-171099C Catalyst Version - 14.4 Provider - Advanced Micro Devices, Inc. 2D Driver Version - 8.01.01.1390 2D Driver File Path - /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000 Direct3D Version - 9.14.10.01029 OpenGL Version - 6.14.10.12874 AMD Catalyst Control Center Version - 2014.0417.2226.38446 AMD Audio Driver Version - 7.12.0.7718 Everything works fine now - just wondering if it's a setting in CCC or if the newest drivers just aren't compatible