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Found 6 results

  1. Greetings, fellow Jedi! May the Force be with you all. I have the DeNCS I grabbed from this post, but its format is on JAR. I have no experience with JAR files before and I'm kind of lost. Can someone explain one-or-two basic move to have the DeNCS running? Many thanks for considering this!
  2. Greetings, fellow Jedi! May the Force be with you all. I had troubles extracting/playing the audio files from K2/TSL; particularly ones from the 'StreamSounds' folder. With K1, I can do the trick with changing the extension to MP3 and then drag-droppin' a file to the track grid [I'm using FLStudio on my attempt]. But not with TSL's. I have tried with using The Miles Sound System v7.1 to decompress but it says the program didn't have the codec to perform the action and I can't find the related codec as far as I'm searchin'. I also tried with the BAT tools I grabbed from this thread; it creates the converted MP3, but can't be played nor edited afterwards. Are there any solution for the matter? What I'm looking to do: Listen to the audio outside of the game [I'm a new-avid fan of Entertainment Module 081 Cantina's BGM lol]. I'm looking to have a replacement music for the Nar Shaddaa's Entertainment Promenade, so I think I will have to guess the corresponding file [TSL naming their files like some kind of hieroglyph]. Many thanks for considering this!
  3. Greetings, fellow Jedi! May the Force be with you all. I currently in practicing some features inside TSLPatcher; particularly patching the "First Name" and avoiding "replace" option for all kind of installation. I have compared the UTC and building modifiers from them, and there is a field called "FirstName(strref)" set automatically to -1. When I go with that option, the patched UTC had its name erased alias blank space. When I use 0, it create a "Bad StrRef" reference in the name field. When I use 1 there is an ERROR message in the field. What I'm asking is: How to properly patch the "First Name" field using the patcher? Many thanks for considering this.
  4. Greetings, fellow Jedi! Hope y'all doing fine. I am here to ask for an assistance: How to place a custom placeable(s) to a [custom] module? Many thanks for considering this!
  5. Greetings, fellow Jedi! Hope y'all doing fine. I have noticed a disturbance in the Force with the Ivy meshes; particularly inside m13aa_01a model [Dantooine's docking area]. My query/request are: [Query] Is that intended? Because I have roamed around the Enclave and every Ivy that are attached; they align perfectly and the only instance of disturbance is on that one. [Request] If it is not; I am hoping for a fix to the mesh/model because as we can see it shown on an important cutscene as seen in the screenshot above. So, I believe a fix would be necessary. Many thanks for considering this!
  6. Greetings, fellow Jedi! Hope you all doing fine. In my current attempt I have successfully attached the MaskHook and GoogleHook to a head model and it works as intended in-game. But as I'm not properly adjust the position of the mask it looks way out of bounds from the head. As I'm using a custom head here; I have been told that it's probably easier just to integrate the mask into the head model. My query is: How to integrate the mask model to the head model? The program that is available to me is gmax/KOTORmax, and I already know how to import models and some basic stuffs so- any advises could just skip to the attaching part and into the exporting process if one's don't mind it. Many- many thanks for considering this. May the Force be with you!