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Showing results for tags 'mdl'.
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Greetings, fellow Jedi! Hope y'all having a good time. I am here to ask; Are there any consequences for a model that is missing a letter(s) on its node? I'm pointing to the vanilla comm_a_m model which appeared in the game as Asian commoners head appearance. Particularly this variant: Big thanks to @Thor110 for referencing Simple Model Viewer on [WIP] Expanded Galaxy Mod thread; very helpful tool to provide quick-detailed screenshot for the model and its texture! Here's also a screenshot of the model's information, opened with MDLedit: As we can see there; usually in any other head models [including its counterpart comm_a_m2] they are written as eyeRA and eyeLA respectively, which leads me to asking the forum about the matter. I hope the information provided is sufficient, and many thanks for considering this.
Hi, Mdlops seems to have a hard time compiling files which are too heavy. So, if I try to compile a .mdl heavier than say 1500 vertices, it throws an "Out of memory" error or just crashes. I tested it on some computers with good memory and CPU and the result is the same. Is it normal? And are there good alternatives to use?
So I was looking and looking and looking for the NW Max plugin for 3dsMax 2014 or later and I couldn't find it and couldn't find it. Then I found it NWMax version 0.8c00 updated for 3dsmax2015 It works, in so far as I was able to import a model w/ texture maps... Now I just have to learn how to actually use it!!! YAY!!!