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Found 7 results

  1. Greetings, fellow Jedi! May the Force be with you all. I had troubles extracting/playing the audio files from K2/TSL; particularly ones from the 'StreamSounds' folder. With K1, I can do the trick with changing the extension to MP3 and then drag-droppin' a file to the track grid [I'm using FLStudio on my attempt]. But not with TSL's. I have tried with using The Miles Sound System v7.1 to decompress but it says the program didn't have the codec to perform the action and I can't find the related codec as far as I'm searchin'. I also tried with the BAT tools I grabbed from this thread; it creates the converted MP3, but can't be played nor edited afterwards. Are there any solution for the matter? What I'm looking to do: Listen to the audio outside of the game [I'm a new-avid fan of Entertainment Module 081 Cantina's BGM lol]. I'm looking to have a replacement music for the Nar Shaddaa's Entertainment Promenade, so I think I will have to guess the corresponding file [TSL naming their files like some kind of hieroglyph]. Many thanks for considering this!
  2. Version 1.0.1

    122 downloads

    This mod change the background music [BGM] played inside Javyar's Cantina to more of a Cyberpunk-esque vibe. # Background # A cantina, also known as a saloon or bar, was a place where spacers, smugglers, and other denizens of the nearby area came to drink and play board and card games, such as pazaak or sabacc. Cantinas were located on almost every major planet and were often a center of criminal activity such as smuggling and spice trading. Many cantinas provided live entertainment in the form of musicians and dancers. Gambling was also popular in these locales. The main attractions, however, were the beverages served by mixocologists or automixers, and the opportunity to meet friends or business associates (illicit or otherwise). - Wookieepedia For me who playthrough most of Taris' side-quests, spending 80% of the time in the cantina is inevitable. Reporting to Zax about the bounties, hunting credits from dueling, and maybe just to crash on the sofa and enjoying the view of all the hot girls inside the cantina is a routine. But I got bored with the music sometimes, so I thought; why not make one? Influenced by a mod which change the cantina music to the original cantina music from Star Wars' "A New Hope" and a reddit user; RomMitney, whom make some really cool cantina style music, this mod was made then. # About this Mod # This mod will change the background music [BGM] played inside Javyar's Cantina to more of a Cyberpunk-esque vibe. I write and then create the song using FL Studio 12 PE. The song itself called "Tainted Love". Easter Egg: The song is included in "Lower City Movement #3", the third issues from a compilation of Lower City obscure artists which is released in 4001 BBY. # Final Remarks # This mod work best with Sith Holocron's "Animated Cantina Sign for KotOR 1" installed, as the animated-broken-blipping-sign gives you that lively feeling inside the cantina so, I'd recommend you to use that mod. Critiques, comments, suggestions, questions and any feedbacks are very much appreciated. You can PM me at deadlystream.com or just write a public message on my feed. And thank you! for downloading and using this mod. Hope you enjoy the mod as much as I do! Installation: First, go to where the main installation folder of your KotOR game at [where the .exe is located], and then find the folder 'streammusic'. There, find a file called "mus_area_cant2.wav"- delete or move the file to a backup folder. If you have done that, you could run the Installer [TSLPatcher.exe] now. Uninstallation: Remove the "mus_area_cant2.mp3" from the 'streammusic' folder and/or overwrite with the same file you have backup before. Compatibility: Will not compatible with anything that conflicted or potentially overwrite the said file. If you are going to use "Music Enhancement for K1" by Star Admiral, you should install that mod first, then this mod after; if you want that change. Redistribution: You could freely use the music nor the mod as much as you like, you shouldn't ask me for a permission. But a permission and credits to my name is always a welcome, welcome Credits: BioWare & LucasArts for the 'Game of the 21st Century'. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. Sith Holocron for the "Animated Cantina Sign for KotOR 1", which assets being stand-out either in the screenshot and the preview of this mod. Deadly stream, for a place to hangout. -eb Preview
  3. No clickbait intended So, after reading some very constructive discussion between @JCarter426 @Kexikus and @DarthParametric in @VarsityPuppet's Ajunta Pall WIP thread, I'm having a little understanding of- why Mono channel would better be implemented rather than Stereo channel for Action, Force Powers, Blasters, and Lightsabers Sound FXs on this game [and I believe in other games too]. It is relevant for the said example to use Mono channel, because- for example, we would want to hear a humming sound of lightsaber on the left side of the speaker when the camera is facing right [something to do with voice panning- if I recall correctly] won't we? And those would not be possible with Stereo channel I'd supposed. The exception would be for dialogue VO on cutscenes- I believe those would be most suitable for Stereo channeled .WAVs or .MP3s as the reason is obvious; for immersion purpose and deep mental involvement of contexts been told. Personally, I am still hoping that Stereo channeled SFXs would be possible to be utilized in-game as me and @CarthOnasty having a plan to alter the Star Map opening sound; to something different than vanilla. The sound has been made, but is still in Mono channel now. Thank you for reading this [if you have been reading this]. Cheers, and may the Force be with you 🙏
  4. View File [K1] Cantina 3956 BBY - Song for the Cantina This mod change the background music [BGM] played inside Javyar's Cantina to more of a Cyberpunk-esque vibe. # Background # A cantina, also known as a saloon or bar, was a place where spacers, smugglers, and other denizens of the nearby area came to drink and play board and card games, such as pazaak or sabacc. Cantinas were located on almost every major planet and were often a center of criminal activity such as smuggling and spice trading. Many cantinas provided live entertainment in the form of musicians and dancers. Gambling was also popular in these locales. The main attractions, however, were the beverages served by mixocologists or automixers, and the opportunity to meet friends or business associates (illicit or otherwise). - Wookieepedia For me who playthrough most of Taris' side-quests, spending 80% of the time in the cantina is inevitable. Reporting to Zax about the bounties, hunting credits from dueling, and maybe just to crash on the sofa and enjoying the view of all the hot girls inside the cantina is a routine. But I got bored with the music sometimes, so I thought; why not make one? Influenced by a mod which change the cantina music to the original cantina music from Star Wars' "A New Hope" and a reddit user; RomMitney, whom make some really cool cantina style music, this mod was made then. # About this Mod # This mod will change the background music [BGM] played inside Javyar's Cantina to more of a Cyberpunk-esque vibe. I write and then create the song using FL Studio 12 PE. The song itself called "Tainted Love". Easter Egg: The song is included in "Lower City Movement #3", the third issues from a compilation of Lower City obscure artists which is released in 4001 BBY. # Final Remarks # This mod work best with Sith Holocron's "Animated Cantina Sign for KotOR 1" installed, as the animated-broken-blipping-sign gives you that lively feeling inside the cantina so, I'd recommend you to use that mod. Critiques, comments, suggestions, questions and any feedbacks are very much appreciated. You can PM me at deadlystream.com or just write a public message on my feed. And thank you! for downloading and using this mod. Hope you enjoy the mod as much as I do! Installation: First, go to where the main installation folder of your KotOR game at [where the .exe is located], and then find the folder 'streammusic'. There, find a file called "mus_area_cant2.wav"- delete or move the file to a backup folder. If you have done that, you could run the Installer [TSLPatcher.exe] now. Uninstallation: Remove the "mus_area_cant2.mp3" from the 'streammusic' folder and/or overwrite with the same file you have backup before. Compatibility: Will not compatible with anything that conflicted or potentially overwrite the said file. If you are going to use "Music Enhancement for K1" by Star Admiral, you should install that mod first, then this mod after; if you want that change. Redistribution: You could freely use the music nor the mod as much as you like, you shouldn't ask me for a permission. But a permission and credits to my name is always a welcome, welcome Credits: BioWare & LucasArts for the 'Game of the 21st Century'. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. Sith Holocron for the "Animated Cantina Sign for KotOR 1", which assets being stand-out either in the screenshot and the preview of this mod. Deadly stream, for a place to hangout. -eb Preview Submitter ebmar Submitted 06/29/2018 Category Mods K1R Compatible Yes
  5. Greetings, fellow Jedi! I am in an attempt to do Darth Revan's voice filter like the one heard on SW:ToR- this one in particular: Republic Shadow of Revan Ending; and I would like to share with you how the progress going- along with this tutorial. The program I am using is FL Studio 12 Producer Edition and I assume that every filters I am using on said attempt is possibly available and/or close-to-similar with every audio-editing program out there. I also attached some screen caps to help clear things up. So, let's start then! You would need two (2) layers of voices to work on to. In my attempt, both voices are un-pitched. The purple layer goes to Mixer channel 1, and then the red layer goes to Mixer Channel 2, like this- I am sure you were all aware about Mixer already; "All audio in FL Studio passes through the Mixer. Unless specifically directed, newly added Channels are routed to the Master Mixer Track" - support. Mixer in FL Studio would looked like this- Now- with the 1st layer, you would want a Multiband Compressor, a Hardcore Modulator and a Stereo Shaper. Theoretically, what you wanted to do with Multiband Compressor is to cut the high and middle frequencies. Hardcore modulating is much effortless, turn the rate level to its fullest until you hear the voice "rattling". Stereo Shaper was only to set the output to Mono [Yes- if there's a "set to mid" mix preset available, choose that!]. Assuming you're done with the 1st layer- goes to the 2nd then. With the 2nd, you would want a Multiband Compressor, a Chorus filter and a Wave Shaper [This one is important]. Theoretically, what you wanted to do with Multiband Compressor is cut the low frequencies and keep some high frequencies as you like [You could say the 2nd layer EQ setup is an anomaly to the 1st layer]. With Chorus filter on, set the speed and intensity level as much as possible [I kept width level to zero]. Goes to the essential part; Wave Shaping. This one is pretty cosmetic, but essential for Darth Revan's voice [imagine Gal Gadot; she's pretty, but without make-up she no Wonder Woman] - and I can't guarantee you a clean and clear instruction here because the plug-in is just a wave form. What you would wanted to do with it is to have the voice to produce some kind of noises; like a clipping sounds [when the level of a sound reach above 5db- that "broken" sound which we were searching for]. Done with both layers, and we are done with everything. No plug-in added to the Master channel there so.. considered it is a wrap then! The very last phase is to exporting the project; either to .WAV, .MP3, .OGG, .FLAC or etc. Your choice! But assuming you want to use it in-game, you would want to export the project either to .WAV or .MP3- mandatorily to .WAV just to be safe. Can't guarantee we have the same result here- as different program could means different result [even using the same one didn't have its warranty]. But hey, who knows your result is better right? And it should be! If you have any questions- just ask, PM me, or anything. I'd be glad to assist! Also, any constructive feedbacks is very much appreciated- as I am still and will always be in learning process too! Good luck with the attempt, may the Force be with you! Attached below is an end-result of this attempt. Keep in mind both the tutorial and/or the result is far from perfect, but self-assured; They are on the right track.
  6. Malkior

    Malkior's Kotor 2 Sound Collection

    Version 1.0

    761 downloads

    This is my first foray into sound editing, so please be gentle.. :' The story begins where I really hated the canned sound that the thunder makes when it's playing on Dxun. It may get the job done, but it just sounded so underwhelming to me. I went into a sound editor and added a few bass filters until, voila! I had a thunder not only loud, but with my subwoofer, of a great amount of impact. Anyway, after a quick tour of the Kotor 2 sound files, I found a few of the files that I felt needed an audio boost or overall change and changed them. Thus compends this semi-comprehensive collection of all of the sounds I've edited over the years. To Install: Just drop whichever files you like into your Override folder To Uninstall: Remove the files listed in the TSLPatchData folder from your Override folder Compatibility: This is compatible with any mod that doesn't have audio files with the same name Permissions: Please let me know if you are going to use these sound files in your mod Credit: Lucasarts for making Kotor and Kotor 2, Both Obsidian and Bioware for working on them, The Audacity sound editor team, and the constant support and assistance from the DeadlyStream community which has kept me modding, Also George Lucas who created Star Wars from the get-go
  7. File Name: Malkior's Kotor 2 Sound Collection File Submitter: Malkior File Submitted: 26 Jul 2014 File Category: Mods TSLRCM Compatible: Yes This is my first foray into sound editing, so please be gentle.. :' The story begins where I really hated the canned sound that the thunder makes when it's playing on Dxun. It may get the job done, but it just sounded so underwhelming to me. I went into a sound editor and added a few bass filters until, voila! I had a thunder not only loud, but with my subwoofer, of a great amount of impact. Anyway, after a quick tour of the Kotor 2 sound files, I found a few of the files that I felt needed an audio boost or overall change and changed them. Thus compends this semi-comprehensive collection of all of the sounds I've edited over the years. To Install: Just drop whichever files you like into your Override folder To Uninstall: Remove the files listed in the TSLPatchData folder from your Override folder Compatibility: This is compatible with any mod that doesn't have audio files with the same name Permissions: Please let me know if you are going to use these sound files in your mod Credit: Lucasarts for making Kotor and Kotor 2, Both Obsidian and Bioware for working on them, The Audacity sound editor team, and the constant support and assistance from the DeadlyStream community which has kept me modding, Also George Lucas who created Star Wars from the get-go Click here to download this file