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Found 31 results

  1. Version 1.2.0

    507 downloads

    How did the Peragian miners die? Probably the lack of oxygen. Peragus is facing many structural issues, from the gaps in the floors, walls, and ceilings, and other model errors, many of which expose the facility to the vacuum of space. It may be too late for the miners, but it's not too late for you! Let's get to work on patching things up. This mod builds upon the work started by DarthParametric with "Peragus Administration Level Room Model Fixes 1.0.0". I have recreated and improved upon the fixes of that mod from scratch, as well as included fixes to a very large number of other model issues. If you currently have the other mod installed, you should remove "[TSL]_Peragus_Administration_Level_Room_Model_Fixes" from your override upon installing this mod in order to avoid any mod conflicts. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be extracted with Archive Utility on macOS, or with free programs such as PeaZip on Windows and Linux. If you are updating from a previous version of the mod, just delete the old "Peragus_Model_Fixes" folder from your override. The version number is included in the folder name. Uninstallation: Remove the folder "Peragus_Model_Fixes_v1.1" from your override. Included Files: -101per.vis -101perai.mdl -101perai.mdx -101peras.mdl -101peras.mdx -101perbj.mdl -101perbj.mdx -101peri.mdl -101peri.mdx -101pero.mdl -101pero.mdx -101perz.mdl -101perz.mdx -104pera.mdl -104pera.mdx -104pera.wok -104perf.mdl -104perf.mdx Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod works very well alongside "Peragus Large Monitor Adjustment 1.0" by Sith Holocron, and will correct the same asteroid image and text displacement issue from the asteroid exterior. It will similarly work well alongside other Peragus mods which affect textures or placeable models and lighting, such as VarsityPuppet's "Peragus Tweak 1.4", "A Darker Peragus REDUX 1.0" by Malkior, and "...A Darker Peragus 2.0" by Canderis. It is also compatible with backdrop improvement mods such as Kexikus' "TSL Backdrop Improvements 1.4", Vasilii Zaytsev's "Improved Peragus Asteroid Fields 1.2", and Replacement Peragus II Artwork by Trench 1.0 uploaded by Sith Holocron. This mod is not compatible with DarthParametric's "Peragus Administration Level Room Model Fixes 1.0.0", but fixes the same issues (and many more). Acknowledgments: Big thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to thank DarthParametric for making "Peragus Administration Level Room Model Fixes 1.0.0". Thanks to DarthRaindrops for pointing out the UV mapping issue for the column texture. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  2. View File Beta Peragus Miner Pack A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 06.03.2022 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. It isn't recommended to install "Everyone a Beta Miner" and "Some Beta Miners" as EABM will change ALL the miners thus rendering SBM redundant. It is highly recommended you check out the "Description" section of the readme to ensure you've made an informed decision on what exactly you want to install. Uninstallation: Depends on what you've chosen to install. Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: The Peragus Miner NPCs all wear the same old Miner Uniform item which the player gets to wear, but did you know that during the early development of Kotor 2 this wasn't meant to be? In the game files, you can find a texture which suggests that the Miner Uniform was originally based on the Czerka Uniform model whereas the current Miner Uniform is based on the Combat Suit model. The change from a Czerka Uniform to a Combat Suit based texture was probably to allow the player to wear the Miner Uniform without Obsidian being required to add a new 2DA slot. Oddly, the Maintenance Officer's Corpse placeable and the dead Peragus Miners floating in the Kolto Tanks also use the Czerka based Miner Uniform. From here on, we shall refer to the Czerka based Miner Uniform as the "Beta Miner Uniform". This mod has the following mod options: OPTION 1: Everyone a Beta Miner Everyone a Beta Miner will restore the Beta Uniform to EVERY single Peragus Miner NPC. This will not affect the Player's Miner Uniform. OPTION 2: Some Beta Miners This option will only restore the Beta Uniform for a select few Peragus Miners. The Medical Officer, the Administrator, the Dock Officer, the Maintenance Officer and the Security Officer will wear the Beta Uniform whereas every other Peragus Miner will wear the vanilla Miner Uniform. OPTION 3: No Player Heads Did you know notice how some Peragus Miner NPCs (Coorta's Thugs etc.) reuse the Player Heads? This install option will replace the Player Heads with Generic NPC Heads. This option is compatible with options 1 and 2. ADDITIONAL CONTENT: Inside the folder "Kolto Tank Miners (Optional)" is an additional mod you can install that doesn't require the TSLPatcher. The Kolto Tank Miners texture in vanilla is 256x256 in resolution, the texture consists of 4 parts (Several K1 Player Head and the Beta Uniform textures) which are all 128x128 in resolution. This additional mod will improve the Kolto Tank Miners but you, the player, can choose which option to install. Within "Kolto Tank Miners (Optional)" you shall find two subfolders called "Normal" and "Burnt". Within these two folders are several variations of Kolto Tank Miners you can choose from, the main difference between "Normal" and "Burnt" is that "Normal" will use the vanilla K1 Player Head whereas "Burnt" will use the K1 Dark Side Player Head textures. You, the player, can decide which looks better: the normal K1 Player Heads as Obsidian intended, or the Dark Side K1 Player Heads who look burnt/deceased inside the Kolto Tank. Both "Normal" and "Burnt" shall contain these 3 folders, these are the following options: OPTION 1: High Quality High Quality will be 1024x1024 in resolution, the Beta Uniform shall be its default resolution 512x512 whereas the K1 Player Heads will be upscaled via AI to be 512x512 like the Beta Uniform. OPTION 2: Normal Quality Normal Quality will be 512x512 in resolution, the Beta Uniform shall be reduced to 256x256 resolution to match the default K1 Player Heads resolution which is 256x256. This is twice the quality of the original Kolto Tank Miners and will still look good in-game. OPTION 3: Low Quality Low Quality will be 256x256 in resolution, the Beta Uniform and the K1 Player Heads will all be reduced to 128x128 in resolution. The "Burnt" option will be the only one to have any real difference in the Kolto Tank Miner texture, whereas the "Normal" Low Quality texture will have very minor changes to the Miner Uniform. Only recommended for very low end PCs. Known Bugs: This mod shouldn't have bugs but if you find any report it to me on Deadlystream.com. Incompatibilities: * This mod is compatible with Kainzorus Prime's Peragus Mining Gear mod- https://deadlystream.com/files/file/401-peragus-mining-gear/ If you intend to play with Kainzerous Prime's Peragus Mining Gear, it is recommended you do NOT install Option 1. Option 1 is compatible with the Peragus Mining Gear mod, however, Option 1 will make it so that the Mining Gear only appears on the player (Which isn't fun, I'd suggest using Option 2). * This mod is compatible with VarsityPuppet's Peragus Tweak- https://deadlystream.com/files/file/8-peragus-tweak/ If you intend to play with Peragus Tweak, it is recommended you do NOT install Option 1. Option 1 is FULLY compatible with Peragus Tweak, however, the Miner Corpses added from Peragus Tweak will NOT have the Beta Uniform. Report any incompatibilities to me on Deadlystream.com. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: DarthParametric: For making the Female Czerka Officer's Uniform - A Modder's Resource which the Medical Officer's Beta Uniform is based upon. ebmar: For providing help with the TSLPatcher Bioware: For such an amazing game Obsidian: For such an amazing sequel Fred Tetra: For Kotor Tool Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 03/06/2022 Category Skins TSLRCM Compatible Yes  
  3. Version 1.0.0

    58 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 06.03.2022 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. It isn't recommended to install "Everyone a Beta Miner" and "Some Beta Miners" as EABM will change ALL the miners thus rendering SBM redundant. It is highly recommended you check out the "Description" section of the readme to ensure you've made an informed decision on what exactly you want to install. Uninstallation: Depends on what you've chosen to install. Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: The Peragus Miner NPCs all wear the same old Miner Uniform item which the player gets to wear, but did you know that during the early development of Kotor 2 this wasn't meant to be? In the game files, you can find a texture which suggests that the Miner Uniform was originally based on the Czerka Uniform model whereas the current Miner Uniform is based on the Combat Suit model. The change from a Czerka Uniform to a Combat Suit based texture was probably to allow the player to wear the Miner Uniform without Obsidian being required to add a new 2DA slot. Oddly, the Maintenance Officer's Corpse placeable and the dead Peragus Miners floating in the Kolto Tanks also use the Czerka based Miner Uniform. From here on, we shall refer to the Czerka based Miner Uniform as the "Beta Miner Uniform". This mod has the following mod options: OPTION 1: Everyone a Beta Miner Everyone a Beta Miner will restore the Beta Uniform to EVERY single Peragus Miner NPC. This will not affect the Player's Miner Uniform. OPTION 2: Some Beta Miners This option will only restore the Beta Uniform for a select few Peragus Miners. The Medical Officer, the Administrator, the Dock Officer, the Maintenance Officer and the Security Officer will wear the Beta Uniform whereas every other Peragus Miner will wear the vanilla Miner Uniform. OPTION 3: No Player Heads Did you know notice how some Peragus Miner NPCs (Coorta's Thugs etc.) reuse the Player Heads? This install option will replace the Player Heads with Generic NPC Heads. This option is compatible with options 1 and 2. ADDITIONAL CONTENT: Inside the folder "Kolto Tank Miners (Optional)" is an additional mod you can install that doesn't require the TSLPatcher. The Kolto Tank Miners texture in vanilla is 256x256 in resolution, the texture consists of 4 parts (Several K1 Player Head and the Beta Uniform textures) which are all 128x128 in resolution. This additional mod will improve the Kolto Tank Miners but you, the player, can choose which option to install. Within "Kolto Tank Miners (Optional)" you shall find two subfolders called "Normal" and "Burnt". Within these two folders are several variations of Kolto Tank Miners you can choose from, the main difference between "Normal" and "Burnt" is that "Normal" will use the vanilla K1 Player Head whereas "Burnt" will use the K1 Dark Side Player Head textures. You, the player, can decide which looks better: the normal K1 Player Heads as Obsidian intended, or the Dark Side K1 Player Heads who look burnt/deceased inside the Kolto Tank. Both "Normal" and "Burnt" shall contain these 3 folders, these are the following options: OPTION 1: High Quality High Quality will be 1024x1024 in resolution, the Beta Uniform shall be its default resolution 512x512 whereas the K1 Player Heads will be upscaled via AI to be 512x512 like the Beta Uniform. OPTION 2: Normal Quality Normal Quality will be 512x512 in resolution, the Beta Uniform shall be reduced to 256x256 resolution to match the default K1 Player Heads resolution which is 256x256. This is twice the quality of the original Kolto Tank Miners and will still look good in-game. OPTION 3: Low Quality Low Quality will be 256x256 in resolution, the Beta Uniform and the K1 Player Heads will all be reduced to 128x128 in resolution. The "Burnt" option will be the only one to have any real difference in the Kolto Tank Miner texture, whereas the "Normal" Low Quality texture will have very minor changes to the Miner Uniform. Only recommended for very low end PCs. Known Bugs: This mod shouldn't have bugs but if you find any report it to me on Deadlystream.com. Incompatibilities: * This mod is compatible with Kainzorus Prime's Peragus Mining Gear mod- https://deadlystream.com/files/file/401-peragus-mining-gear/ If you intend to play with Kainzerous Prime's Peragus Mining Gear, it is recommended you do NOT install Option 1. Option 1 is compatible with the Peragus Mining Gear mod, however, Option 1 will make it so that the Mining Gear only appears on the player (Which isn't fun, I'd suggest using Option 2). * This mod is compatible with VarsityPuppet's Peragus Tweak- https://deadlystream.com/files/file/8-peragus-tweak/ If you intend to play with Peragus Tweak, it is recommended you do NOT install Option 1. Option 1 is FULLY compatible with Peragus Tweak, however, the Miner Corpses added from Peragus Tweak will NOT have the Beta Uniform. Report any incompatibilities to me on Deadlystream.com. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: DarthParametric: For making the Female Czerka Officer's Uniform - A Modder's Resource which the Medical Officer's Beta Uniform is based upon. ebmar: For providing help with the TSLPatcher Bioware: For such an amazing game Obsidian: For such an amazing sequel Fred Tetra: For Kotor Tool Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. View File Ultimate Peragus Models Repair How did the Peragian miners die? Probably the lack of oxygen. Peragus is facing many structural issues, from the gaps in the floors, walls, and ceilings, and other model errors, many of which expose the facility to the vacuum of space. It may be too late for the miners, but it's not too late for you! Let's get to work on patching things up. This mod builds upon the work started by DarthParametric with "Peragus Administration Level Room Model Fixes 1.0.0". I have recreated and improved upon the fixes of that mod from scratch, as well as included fixes to a very large number of other model issues. If you currently have the other mod installed, you should remove "[TSL]_Peragus_Administration_Level_Room_Model_Fixes" from your override upon installing this mod in order to avoid any mod conflicts. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be extracted with Archive Utility on macOS, or with free programs such as PeaZip on Windows and Linux. If you are updating from a previous version of the mod, just delete the old "Peragus_Model_Fixes" folder from your override. The version number is included in the folder name. Uninstallation: Remove the folder "Peragus_Model_Fixes_v1.1" from your override. Included Files: -101per.vis -101perai.mdl -101perai.mdx -101peras.mdl -101peras.mdx -101perbj.mdl -101perbj.mdx -101peri.mdl -101peri.mdx -101pero.mdl -101pero.mdx -101perz.mdl -101perz.mdx -104pera.mdl -104pera.mdx -104pera.wok -104perf.mdl -104perf.mdx Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod works very well alongside "Peragus Large Monitor Adjustment 1.0" by Sith Holocron, and will correct the same asteroid image and text displacement issue from the asteroid exterior. It will similarly work well alongside other Peragus mods which affect textures or placeable models and lighting, such as VarsityPuppet's "Peragus Tweak 1.4", "A Darker Peragus REDUX 1.0" by Malkior, and "...A Darker Peragus 2.0" by Canderis. It is also compatible with backdrop improvement mods such as Kexikus' "TSL Backdrop Improvements 1.4", Vasilii Zaytsev's "Improved Peragus Asteroid Fields 1.2", and Replacement Peragus II Artwork by Trench 1.0 uploaded by Sith Holocron. This mod is not compatible with DarthParametric's "Peragus Administration Level Room Model Fixes 1.0.0", but fixes the same issues (and many more). Acknowledgments: Big thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to thank DarthParametric for making "Peragus Administration Level Room Model Fixes 1.0.0". Thanks to DarthRaindrops for pointing out the UV mapping issue for the column texture. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 02/25/2022 Category Mods TSLRCM Compatible Yes  
  5. Version 1.0

    18,662 downloads

    Recently, I was inspired by a desktop wallpaper that I saw posted up at LucasForums. It was created by a LF member named Trench. I was quite taken with it so I asked Trench if he could render the planet on a transparent background so I could release it as a mod - which he was happy to do. Through the efforts of Darth_Sapiens and Quanon, I discovered the location of the other appearance of this planet in the game files. You see, one texture (named PER_Plnt01) only shows the exposed core planet inside the administration level. The other texture - EBO_Per - shows up both when you're on the walkway outside the station. (See below) Trench's texture came with some extra asteroids so I'm providing two versions of Peragus II . . . Original and With Extra Asteroids As an added bonus, I've included a interior screen replacement for my own previously released mod that utilizes Trench's version of Peragus II. If you use that mod, I suggest using this bonus texture as an upgrade. Installation: ------------------- Extract the TGA files you wish into the Star Wars Knights of the Old Republic 2/Override folder. You can only choose one variety to use at a time, of course. Uninstall: ---------------- Take the textures out again. Known Bugs: --------------------- None known at this time. Legal Disclaimer: ---------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Special Thanks: -------------------------- To Trench: For making the original artwork in the first place and for extracting the portions needed for use in this mod. To Darth_Sapiens: For finding location of the texture I was missing. To Quanon: Research into Peragus models and also for finding the location of the texture I was missing. To Insanity_Sorrow: Research into Peragus models and beta-testing.
  6. Magnetiicz

    Peragus M

    From the album: Magnetiicz

  7. I have cruised around the web and cant find any instances of this glitch - help? I'm In Peragus, collecting voice commands so i can GTFO, but HK-50 has completely disappeared from the map! I was so frustrated because i could only find 2/3 voice commands, then I read around and realized that I needed to talk to HK-50 again. I had the initial dialogue with it when entering that map for the first time, but as soon as i left the conversation it disappeared. Tried moving on and off the floor to the admin level and back and its never there. Aside from scrap the save game and hope it doesnt happen again (which i know in the scheme of things is reasonable), is there anything I can do? Possible disclaimers: Just downloaded TSL and TSLRCM and am running through the game for the first time since 2005. I started my savegame on the naked GOG-version of KOTOR2. I tried to apply the "official 1.0b patch" but it failed to install. I went ahead and put on TSLRCM 1.8.3 and the game continued to play so i kept with it. Thanks anyone
  8. Magnetiicz

    Peragus M

    From the album: Magnetiicz

  9. Version 1.0

    2,216 downloads

    Using the techniques pioneered by the great modder Canderis, I have created my own version of the Darker Peragus formula. However, when working with the darker areas, I noticed that no matter what I did, all of the Plasteel Canisters and Footlockers were much too bright. And so, with the help of my modding compatriots, I have darkened all of the placeable items in the Peragus, Peragus Spacewalk, and Harbinger portions to match the darker lightmaps. To Install: Choose from either the full REDUX (WIth all of my customized lightmaps), or from the compatibility option (For those using Canderis' A Darker Peragus mod) (Note: There are two versions available to download. Use the A_Darker_Peragus_REDUX_TSLRCM if you have TSLRCM installed, and A_Darker_Peragus_REDUX_Vanilla if you don't) To Uninstall: 1) Replace the .mod files in your Modules folder with the .mod files found in the Backup folder created by the TSLPatcher, 2) Replace the placeables.2DA in your Override with the placeables.2DA from the Backup folder, and 3) Copy all of the TGA MDX and TXI files from the TSLPatchdata folder to your Override (let them overwrite files if they’re already there), and then delete them all from it Permissions: Please inform me if you would like to use this mod or its assets in your own projects. Credits: Canderis for his permission in making a compatibility for his mod and for teaching me how to edit lightmaps to darken levels with his own mod A Darker Peragus; FairStrides for his endless insight, his BGR-RGB Converter, and for packaging this mod’s install as well as walking me through the process, LiliArch for her research into editing assets within the GIT and teaching me what a ColorTweak variable is; Darth Sapiens for his resource Cubemap Pack to make the Spacesuit snazzy; The rest of the Deadlystream community for their continued support and enthusiasm; TK102’s KGFF for its easy to use interface and raw GIT editing power; Fred Tetra for making KOTORTool which is still my favorite modding utility; Adobe for their Photoshop; Obsidian for making KOTOR2 in the first place; Bioware for starting the KOTOR craze in the first place; and George Lucas for starting all of the Star Wars insanity.
  10. Version 1.0

    1,430 downloads

    Author: Kainzorus Prime Mod Name: Peragus Galaxy Map Change ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod introduces a very simple change to one of those little things that are there just to be annoying. The galaxy map on the Ebon Hawk displays both the planet icon and the model for Peragus II as a random brown ball. Which looks nothing like the planet you can see during the prologue or while on the outside of the facility. This mod fixes these two through texture changes. 2. Instalation: ========= Place the files in the Override folder. 3. Usage ========= The mod will replace the textures as soon as they're in the Override. 4. REMOVAL: =========== Remove the files from the OVerride folder. 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  11. Version 1.2

    26,824 downloads

    ==================================================================== STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ==================================================================== --------------------------------------------- AUTHOR: VasiliiZaytsev (aka RenegadeSniper7) CONTACT: RenegadeSniper7 on LucasForums.com or vasilii.zaytsev@outlook.com MOD NAME: Improved Peragus Asteroid Fields VERSION: 1.2 DATE: July 22nd, 2015 --------------------------------------------- /*v1.2 CHANGELOG:*/ - Fixed an issue where an asteroid at the top of the asteroid field would be noticeably cut off as the field shifted up and down. --------------------------------------------- /*v1.1 CHANGELOG:*/ - Fixed a bug where the top and bottom of the texture was being slightly cut off in-game as the field oscillated up and down, causing a few asteroids to visibly slide in and out of existence. A "buffer zone" of empty space has been added to the top and bottom of the replacement textures to prevent this issue from happening. - Improved the placement of asteroids within the texture to produce a more realistic look. --------------------------------------------- DESCRIPTION: This is my first mod, and it's an extremely basic one. It takes the default 2D asteroid field texture used in the Peragus asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones. While it isn't perfect, I feel that it's a vast improvement over the eyesores that were the default textures. See the included screenshots to see the default textures vs. mine. NOTE: This DOES NOT replace the texture(s) of the individual free-floating 3D asteroids around Peragus, only the asteroid field textures. INSTALLATION: Copy and paste the "EBO_Astr.tga" and "PER_As02.tga" files to your KotOR II override folder. UNINSTALLATION: Remove the aforementioned files from your override folder. PERMISSIONS: If you want to use this mod as part of your own, that's fine. Just credit me as "VasiliiZaytsev/RenegadeSniper7." And if you do use my mod in yours, feel free to let me know by PMing me on LucasForums! I'd be interested to see what you're working on.
  12. Magnetiicz

    Peragus II

    From the album: Magnetiicz

    Peragus 2 before the core
  13. View File Redhawke's Beginner's Item Pack Author : RedHawke 02/17/05 Version 1.0 ============================================================================ This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components. It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well. Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_shield_02 - Arkrainian Renewable Energy Shield (Unimited Charges Arkranian Shield) rh_melee_01 - Prototype Vibro Sword (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_02 - Prototype Vibroblade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_03 - Prototype Vibro-Double Blade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  14. Version 1.0.0

    621 downloads

    Author : RedHawke 02/17/05 Version 1.0 ============================================================================ This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components. It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well. Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_shield_02 - Arkrainian Renewable Energy Shield (Unimited Charges Arkranian Shield) rh_melee_01 - Prototype Vibro Sword (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_02 - Prototype Vibroblade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_03 - Prototype Vibro-Double Blade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
  15. Magnetiicz

    Perages

    From the album: Magnetiicz

    Peragus module retextured in new engine
  16. I hope this is the right section, if not please let me know & I will move it. I haven't used forums much yet. Never have made a post here and have only commented a few times. Here's my problem, on the tutorial skybox when you are T3-M4 there is a black box around Peragus. Mods I use that could be contributing to the problem are: TSL Backdrop Improvements 1.4 https://deadlystream.com/files/file/949-tsl-backdrop-improvements/ Improved Peragus Asteroid Fields by Vasilii Zaytsev https://deadlystream.com/files/file/321-improved-peragus-asteroid-fields/ Replacement Peragus II Artwork by Trench https://deadlystream.com/files/file/361-replacement-peragus-ii-artwork-by-trench/ Peragus Large Monitor Adjustment 1.0 https://deadlystream.com/files/file/317-peragus-large-monitor-adjustment/ KOTOR 2 UNLIMITED WORLD TEXTURE MOD https://www.nexusmods.com/kotor2/mods/1062 I think that's it. I'm leaning towards it possibly being the unlimited world texture mod conflicting with the other mods. I have been trying to fix it for days. I'm hoping someone can tell me what files I should take out to undo what I did to revert it to vanilla or preferably just get the mods back to being compatible with each other. Thanks!
  17. Version 1.01

    4,094 downloads

    Author: Kainzorus Prime Mod Name: Peragus Mining Gear 1.01 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now. 2. Installation: ========= Copy the files into the Override folder. Overwrite existing if necessary. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  18. Time ago I remember have seen a MOD here in DS that reskin the circular line of floor monitors/lights at the Peragus Medical Bay, where we appear after the Prologue. I saw it interesting enough but never downloaded that MOD and nowadays I can't find it anyware. Recalling the MOD I felt curious, even only to check if it's worth it or is not but I don't remember the name nor the author (that is a big trouble for to find it). Any idea?
  19. Version 1.0

    398 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 13.01.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: A mod requested by the user "Roth9" this mod swaps the Comlink Icon and the Sonic Imprint Sensor Icon as they appeared to have the wrong icons associated with them. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "comlink.uti" and "sonicimprintsens.uti" but I know of no mods that do Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game Roth9 for requesting the mod Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  20. Hello fellow modders and gamers, I have been working on a complete overhaul of the Peragus facility. Including new textures varying between 1024x and even 4k (Like the Hammerhead). Eventually I'd like to have this part of the game be interesting enough to not immediately skip over. I'm partially through the reskin now, with a screen from today uploaded with this post Update: http://deadlystream.com/forum/gallery/image/915-peragus-update/
  21. View File Comlink and Sonic Imprint Sensor Icon Swap A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 13.01.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: A mod requested by the user "Roth9" this mod swaps the Comlink Icon and the Sonic Imprint Sensor Icon as they appeared to have the wrong icons associated with them. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "comlink.uti" and "sonicimprintsens.uti" but I know of no mods that do Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game Roth9 for requesting the mod Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/12/2018 Category Skins TSLRCM Compatible  
  22. From the album: General Screens

    First rendering of the new rock textures. May drop it down to 2k, but it's much better imo
  23. I just downloaded the game on steam with the latest version of the mod. Whenever I activate live video from another room, it just lags and there is no animation. Also on Peragus, after Krea spoke about the room with the mining droids in it, it would just lag and almost not respond at all until I look away from the door. 1. The problem began after playing for the first time. 2. Yes, I have the latest version. 3. Steam 4. The game is updated. 5. It is a fresh installation. 6. The only other mod I have installed is the one with the droid planet with Master Vash on it. 7. It happens whenever you look at another room using live feed from a terminal, or have a vision of the room ahead. The massive lag happens right after Krea's vision on Peragus after you pass the security desk. 8. I have not tried re-downloading the mod. 9. I have tried different save games. 10. I use Windows 10 Pro. The computer specs are: Intel i5 3320M 2.6 GHz, 4Gb of RAM, 64-bit OS
  24. jc2

    #MakePeragusGreatAgain

    Make Peragus Fun Again! That sounds a little less like it's crossing the line to politics.. but I bet the other line caught your eye I'm a hardcore enthusiast, so this will increase the difficulty of the Peragus (but that can be reduced by in-game difficulty setting) to a new and fun experience. But for those of us like myself, who live to challenge themselves then this is what you need! There are Five necessary mods for Peragus, (Note: all of these mods are compatible with TSLRCM) Driods2Sith http://www.nexusmods.com/kotor2/mods/428/ Darker Peragus - found on deadlystream downloads section Peragus OTE - texture pack found on http://www.nexusmods.com/kotor2/mods/14/? TSL Darksword - found in deadlystream downloads by Chainz.2da Sith Assassin's Sabers- found in deadlystream downloads by ShemL Depending on your wish for a darker or texture improved lighted areas, there are some files that overlap in the Peragus OTE and Darker Peragus, merely install the only you would like best FIRST, before installing the other. TSL Darksword adds a Nightsister to Peragus Droids to SIth mod, changes every Peragus droid to a Sith from kotor 1. It makes the game have a Deja Vu effect that works well with the Harbinger. This adds some difficulty to the game. Finally, the Sith Assassin's Sabers is extremely necessary, in my biased opinion, because it not only adds a flavor of Sith to the game, but does increase difficulty. Other mods that add to Peragus are Wound in the Force - http://www.nexusmods.com/kotor2/mods/745/? -> Gives an excellent Jedi Veteran look to the male player head, (head mod) Feats and Powers Pack - http://www.nexusmods.com/kotor2/mods/57 -> adds extra Feats K2_hoods - http://www.nexusmods.com/kotor2/mods/155/? -> Because hoods are fun xD Dark Jedi Robes Pack - deadlystream mod -> It adds robes. A Closer View - Camera mod from deadlystream so that you can see the new textures better Then Deadman's Sound mod - http://deadlystream.com/forum/files/file/139-sabermelee-weapon-sound-mod/ -> This adds to the atmospheric feel of the game, very important and goes well with the new textures and darker look. I did have to use the Kotor tool to extract the appearance, base items, globalcat, upcrystals, all of these are 2da files. Then i used the 2da merger to merge. Though I did have a few other mods accompanying this, that may have caused the 1 or 2 of these 2da files to need merging. Which means you may not have to merge each of these 2da files. If you are unfamilar with the Kotor Tool and/or the 2da Merger, you can find them on Deadlystream in the Modding Tools Section of Downloads. They are actually very easy to use for this task. Lastly for the TRYHARDS install this MOD http://deadlystream.com/forum/files/file/874-k1-and-tsl-difficulty-options/ And choose the HARDCORE option. This will make your nightmares come true ! It's glorious... <<READ AFTER INSTALLING>> Cannon: Since this does change a few things about TSL. Here are a few quick explanations to questions you may have about why there are Sith or blah blah. The Droids to Sith mod, A cult of Sith born from Malachor decide to pursue the Last Jedi and hear of his or her stay on the Harbinger. They infiltrate Peragus after HK-50 killed all the miners. They destroyed most of the droids and reprogram a few to identify themselves as allies to aid in their search for the Last Jedi. They are actively searching for the Exile! And are about to approach the medical bay. HK-50 is not their ally. He is unaware of their infiltration to large extent. The Sith Cult are in either full gear or have masks to keep the intoxicants from killing them. After several of these Sith have been slain, they begin to track you and establish points where you'd likely go. The Sith Assassins under Sion's command are not in league with these Sith, ( or you could say they were over eager Sith who left to kill the Exile before Sion) Sion's right hand woman is the Nightsister you run into. Kreia doesn't sense the Sith Cult because she is disoriented and as she said doesn't glance off near death experiences as well as you do! At least she doesn't say, "your weapons, you will not need them" because you will need a lightsaber found on the corpse of a pickpocketer before his untimely poisoning by HK-50. Miners never met any Sith. The Sith Cult docked in the Astroid's main supply hangar (not where the ebon hawk was). The Sith Cult makes a final play at getting on to the Ebon Hawk and dies trying to board. The Exile has wiped out this Sith Cult. Decisions to make! Kill all the Sith before Releasing Atton from the the Prison Cell or they will stand around silly! When shutting down the containment field so that you can move on to the Miner's Dormitories, the Sith have a power struggle and betray themselves! Select the option to force the "droids" to attack themselves at the computer before shutting down the containment field. Sit back, eat popcorn, and watch the Sith Mayhem! I hope this brings fun to the most boring part of TSL! Well mabye Telos is worse.. idk... May the Force be With you!
  25. jc2

    Peragus T3M4

    From the album: Kotor 1+2

    T3M4 is dead!