
Magnetiicz
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14 Jedi PadawanAbout Magnetiicz
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Jedi Padawan
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Magnetiicz started following image_C4K5Zu_E_1700015159133_raw.jpg, _n1RYudfV_upscaled.jpg, _3Ng0ucXr_upscaled.jpg and and 1 other
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image_3CUjJjJ5_1699886143316_raw
Magnetiicz commented on Magnetiicz's gallery image in Members Gallery
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image_13D3g-r7_1699886864136_raw.jpg
Magnetiicz commented on Magnetiicz's gallery image in Members Gallery
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image_bsiYPb4e_1699851749821_raw.jpg
Magnetiicz commented on Magnetiicz's gallery image in Members Gallery
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image_zinrARkH_1699850532650_raw.jpg
Magnetiicz commented on Magnetiicz's gallery image in Members Gallery
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Magnetiicz commented on Magnetiicz's gallery image in Members Gallery
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Id like to know the secret can't get it to load
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Magnetiicz started following KotorBlender (for Blender 2.93+)
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Looking good the main feature i always wanted was working normal maps for all textures and models.
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Magnetiicz started following reone - KotOR engine recreation
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Magnetiicz started following KotOR Level Editor - 0.0.1 Alpha Release
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Ok thanks i was wondering if it be possible to put in new cleaner map information and actually have it save to model.
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I was wonder if the kotor 1 modules have any references to the red and black metallic maps anywhere. The reason for my query is when i loaded a model into a render program called light tracer render it added a bunch of metallic maps with all textures also all the black areas are transparent on albedo. I wasn't sure if it was from the render or some information in the model, id like to -[NOTE: has not done this with any other model unless it had PBR textures].
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I guess it would be what program is being used for rendering the whole area. I have no idea how map scaling would work i leave that for more the inclined modder, i'm just trying to help with what i can do to make it a reality.
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Well with the render above i could easily do 1 or 2 sections at a time but it won't make much difference if it has to be scaled down to that tiny map size.
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Would it be possible to get the map to a close up resolution