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11 Jedi Padawan

About Spectrometer

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    Jedi Apprentice
  • Birthday 06/16/2000

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  1. Personally, I like that design! For me, it would be that or the classic old icons.
  2. Hello, i really like your mods so far and I am thinking in making a playthrough with the Sith Uniforms one. However, I find the white trousers for the Onderon officers to be a bit visually disruptive with the rest of their uniform. This is just a suggestion, of course, but I think they would look nicer with a darker tone (closer to gray) or the same black of the scarf, to maintain the color pairing. The rest of the uniforms are excellent.
  3. This article from Wookieepedia says that they council on Dantooine was a subset from the one from Coruscant. I always understood it as a "local Council" for that region of the galaxy... I like what you did the reskins and the lines, but I guess my problem is that I don't like the idea of having repeated lines from K2 into K1. However, it's your mod, so you are free to treat it as you see fit.
  4. Keep in mind that the Jedi Maters in TSL were part of the Coruscant High Council, not the Dantooine Council (except Vrook, who may have been transfered), so having them all around like other ordinary Jedi, in the middle of the war, may not be the most normal situation... Maybe pick one of them?
  5. I think the easiest fix is to use v-sync (although you obviously would be limited to 60Hz). I don't know if there is a fix for keeping the higher refresh rate...
  6. I read in another news source (in my native spanish) that it was actually a Remake, not a sequel. I would honestly prefer a remake to a sequel. A remake done right for both games, just graphical and gameplay-wise, would be awesome. However, my nostalgic me says that they won't get it right...
  7. I really like the skybox itself but I don't like the lighting. I think I have grown accustomed to the shiny Thrawn's skybox, but yours look too dark, and, because of that, it has an "old" feeling IMO. As I've said, I really like the models for the skyscrappers and their textures.
  8. Did someone notice the similaritie between this game's logo and Jedi Academy's one? I think that was intentional.
  9. In TSL, we learn that Visas was the only survivor to the draining of Katarr caused by Nihilus... however, why this is so? I think of you discuss this with Kreia, the game tells you that Nihilus spared her because she had a Force Bond with him, however, that's circular logic, as (in the conversation with Visas I think), she says that they've developed a Bond BECAUSE she survived (probably because Nihilus has to create bonds to drain). Is there any theory about why she was the sole survivor then?
  10. I agree, the Jedi Masters Mod is a great mod, but a little underrated, sadly. I think it needs an overhaul and some bugfixing, but I'm not a modder and I don't have the permission of Trex so I'll just drop the idea here...
  11. Oh great, so this is just another bump about models for a totally unrelated project, that may be donated in the far future to the actual project in this thread... EDIT: And you might be missing another important part of HarIII's statement. I'll highlight it.
  12. This has the potential to be a new big project and revitalize a bit the community. Good job. However, as LiliArch said, perhaps 33 modules more for a planet is a little bit too much, KOTOR II is already a long game. My suggestions to you (or a modder taking your modules for expanding Coruscant): Remodel the entire Jedi Temple, with the same places, placeables and plot but with different modules. Use three-four modules to explore urban zones close to the Jedi Temple. It would be interesting to see the most public and political side of the falling Republic, which seems to be absent in the rest of the plot (save maybe for Grenn and Chodo Habat). (This one will be the most cotroversial) perhaps (IF we can contact Trex and he gives permission) remodel Coruscant from The Jedi Masters Mod?
  13. A beautiful work so far! Just one observation though: I think the blank backdrop for Telos academy´s hangar is to show that snow has covered the forcefield (this is even seen in the take off cutscene), so I don´t think you have to change that. Otherwise very good work.
  14. I would also like to know if someone knows any public news from of Logan...