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Found 9 results

  1. Version 1.0.0

    101 downloads

    Coauthored with oldflash. Now available for KotOR I, a mere thirteen years after the original TSL release, thanks to the magic of MDLEdit. This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game, and their crystals to the game. They can be found by the workbench in the Enclave on Dantooine, but only after you leave the Enclave for the first time after becoming a Jedi. The box is spawned when you speak to the droid at the exit from the Enclave and it says “The Council has decreed you may come and go as you please” for the first time. For the mod to work, you need to have not been to Dantooine yet, or at least, not undergone Jedi training. Installation Just double-click on the "Install "Fork" Short Lightsabres" icon to begin the installation. Do not attempt manual installation - it will not work. Don't worry about fiddling with the Source Scripts or Screenshots folders - they are not required for the mod to run. Known Conflicts As far as I know, this mod shouldn't conflict with many that are out there, but will conflict with any mod which alters the file dan13_jdroid.dlg. So far as I am aware, the only mod to alter that file was a robe mod which is no longer available, so this issue shouldn’t arise. Known Bugs None that I know of at present. Again, please let me know if you find any.
  2. View File [K1] "Fork" Short Lightsabers Coauthored with oldflash. Now available for KotOR I, a mere thirteen years after the original TSL release, thanks to the magic of MDLEdit. This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game, and their crystals to the game. They can be found by the workbench in the Enclave on Dantooine, but only after you leave the Enclave for the first time after becoming a Jedi. The box is spawned when you speak to the droid at the exit from the Enclave and it says “The Council has decreed you may come and go as you please” for the first time. For the mod to work, you need to have not been to Dantooine yet, or at least, not undergone Jedi training. Installation Just double-click on the "Install "Fork" Short Lightsabres" icon to begin the installation. Do not attempt manual installation - it will not work. Don't worry about fiddling with the Source Scripts or Screenshots folders - they are not required for the mod to run. Known Conflicts As far as I know, this mod shouldn't conflict with many that are out there, but will conflict with any mod which alters the file dan13_jdroid.dlg. So far as I am aware, the only mod to alter that file was a robe mod which is no longer available, so this issue shouldn’t arise. Known Bugs None that I know of at present. Again, please let me know if you find any. Submitter InSidious Submitted 07/13/2020 Category Mods K1R Compatible Yes  
  3. View File ROTJ Luke Lightsaber Pack by Evasto *Notice*: This mod is not my own work and is being uploaded to Deadlystream with the permission of the original mod author. After having reached out to Evasto via email, I can confirm his approval via the following: "...if you want to upload it to Deadlystream.com you're more than welcome to. I haven't done anything with KOTOR in a very long time so while I have revisited Luke's lightsaber since then, it was for a Fallout 4 mod rather than KOTOR. If I ever go back to KOTOR I might use the models & textures I made for Fallout 4 to update the mod (as well as the ROTJ Vader), in which event I'd upload 'em to the Nexus, but who knows when or if that'll happen." Information of note: This mod contains files that work in BOTH Kotor 1 and TSL. Each version of the hilt has a folder included with files for installing in TSL. Please see the installation instructions for more information. The following description is taken from the Readme file included: DESCRIPTION: "This mod is quite possibly one of the more ambitious mods I have made to date. This hilts in this pack belong to our favorite Jedi, Luke Skywalker, who built a new lightsaber following the loss of his father's at Cloud City. This mod doesn't, however, deliver just one hilt. You get three (four, counting a texture variant) variations of the familiar lightsaber wielded by Luke. All three replace the green lightsaber, and also comes with a new green blade texture for your enjoyment. Oh, but wait, that's not all! All three of these hilts have a TSL Version, so you can enjoy these hilts in both KOTOR 1 and 2. Also, for the first variant, I've included an alternate texture which makes the usually copper neck black, giving you essentially four lightsabers to play with. Enjoy the mod!" INSTALLATION INSTRUCTIONS: Place the necessary files into your KOTOR 1 or KOTOR 2 Override folder. Keep in mind, these hilts overwrite the default green hilt so you can only have one at a time. Just choose the one you like and extract the proper files to the correct Override folder. (The TSL compatible versions are filed into their own folder, so if you want to use one for TSL, just take the hilt's TSL Version files and pop them into the KOTOR 2 Override folder.) If you don't have an Override folder, be sure to make one. Also, when extracting the files, make sure "Use Folder Names" is unchecked or else the files will be extracted into a seperate folder." BUGS: None PERMISSIONS: This mod may not be distributed on other sites without the express permission of the author (Evasto), and without credit given to the original creator of the mod. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. I want to give a very special thank you to Evasto for allowing me to help preserve a mod that has been a long time favorite of mine. Submitter Untold Prophecy Submitted 04/18/2020 Category Knights of The Old Republic  
  4. Version 1.0.0

    94 downloads

    *Notice*: This mod is not my own work and is being uploaded to Deadlystream with the permission of the original mod author. After having reached out to Evasto via email, I can confirm his approval via the following: "...if you want to upload it to Deadlystream.com you're more than welcome to. I haven't done anything with KOTOR in a very long time so while I have revisited Luke's lightsaber since then, it was for a Fallout 4 mod rather than KOTOR. If I ever go back to KOTOR I might use the models & textures I made for Fallout 4 to update the mod (as well as the ROTJ Vader), in which event I'd upload 'em to the Nexus, but who knows when or if that'll happen." Information of note: This mod contains files that work in BOTH Kotor 1 and TSL. Each version of the hilt has a folder included with files for installing in TSL. Please see the installation instructions for more information. The following description is taken from the Readme file included: DESCRIPTION: "This mod is quite possibly one of the more ambitious mods I have made to date. This hilts in this pack belong to our favorite Jedi, Luke Skywalker, who built a new lightsaber following the loss of his father's at Cloud City. This mod doesn't, however, deliver just one hilt. You get three (four, counting a texture variant) variations of the familiar lightsaber wielded by Luke. All three replace the green lightsaber, and also comes with a new green blade texture for your enjoyment. Oh, but wait, that's not all! All three of these hilts have a TSL Version, so you can enjoy these hilts in both KOTOR 1 and 2. Also, for the first variant, I've included an alternate texture which makes the usually copper neck black, giving you essentially four lightsabers to play with. Enjoy the mod!" INSTALLATION INSTRUCTIONS: Place the necessary files into your KOTOR 1 or KOTOR 2 Override folder. Keep in mind, these hilts overwrite the default green hilt so you can only have one at a time. Just choose the one you like and extract the proper files to the correct Override folder. (The TSL compatible versions are filed into their own folder, so if you want to use one for TSL, just take the hilt's TSL Version files and pop them into the KOTOR 2 Override folder.) If you don't have an Override folder, be sure to make one. Also, when extracting the files, make sure "Use Folder Names" is unchecked or else the files will be extracted into a seperate folder." BUGS: None PERMISSIONS: This mod may not be distributed on other sites without the express permission of the author (Evasto), and without credit given to the original creator of the mod. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. I want to give a very special thank you to Evasto for allowing me to help preserve a mod that has been a long time favorite of mine.
  5. Version 2.0

    776 downloads

    Authors: Qui-Don Jorn & Deadman This Version: April 2012 =================================== This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers. The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better. Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers. You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work). Compatible with TSLRCM 1.7/1.8. Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible. Compatible with Default Replacement MegaPack 4.1 or better. Compatible with Workbench Crystal Attunement Mod. Compatible with RandomSabers 6 Pack. Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber. Thanks Deadman. -Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod. Bugs: None that I know of, if you get one then report it and SOMEONE will fix it. DISCLAIMER: I put this back up here by request from YouTube. From 2015----------> Permissions: This mod and all my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may re-release it where ever/however you like. I do however, expect to be credited as the original author in the readme. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  6. Does anyone have an Obi-Wan ROTS lightsaber mod for K1 and TSL? Or would someone be willing to make said saber for me for both games? I've never seen a standalone version of the hilt. Thanks!
  7. 884 downloads

    Co-authored with oldflash. This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game, and their crystals to the game. They can be found in the Enclave Sublevel on Dantooine, in the secure storage area.
  8. File Name: SWTOR Series Saber Mod v.2 File Submitter: Kaidon Jorn File Submitted: 10 May 2018 File Category: Mods TSLRCM Compatible: Yes Authors: Qui-Don Jorn & Deadman This Version: April 2012 =================================== This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers. The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better. Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers. You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work). Compatible with TSLRCM 1.7/1.8. Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible. Compatible with Default Replacement MegaPack 4.1 or better. Compatible with Workbench Crystal Attunement Mod. Compatible with RandomSabers 6 Pack. Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber. Thanks Deadman. -Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod. Bugs: None that I know of, if you get one then report it and SOMEONE will fix it. DISCLAIMER: I put this back up here by request from YouTube. From 2015----------> Permissions: This mod and all my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may re-release it where ever/however you like. I do however, expect to be credited as the original author in the readme. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Click here to download this file
  9. File Name: Fork Short Lightsabers File Submitter: InSidious File Submitted: 02 Mar 2014 File Category: Mods TSLRCM Compatible: Yes Co-authored with oldflash. This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game, and their crystals to the game. They can be found in the Enclave Sublevel on Dantooine, in the secure storage area. Click here to download this file