redrob41

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redrob41 last won the day on March 31 2017

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About redrob41

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  • Birthday July 19

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    Edmonton, AB

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  1. redrob41

    SKIN:Party Model fixes and HD Bastila

    Thanks. Yeah, it was really frustrating to be so close when Windows 10 decided to make the old tools stop working. I'm really glad that the modding community here is still so alive. The new tools are working great, and I should be able to actually get something done 😄. Hopefully you won't have to wait years again for the next one 😉.
  2. If you are looking for something to do, Carth could use a hand - https://deadlystream.com/topic/5529-a-new-look-for-carth/

     

  3. redrob41

    Party Model fixes and HD Bastila

    Version 1.0.0

    71 downloads

    The main purpose of this mod is to fix many of the party models that have uvw errors. Some of these errors may be too small to see in-game, but most become glaring when using some of the HD texture mods here on this site. The only HD texture that I have included here, is for Bastila Shan's head model (P_BastilaH04) which is now 2048x2048 pixels. I have tried to remain true to her original look. The models that I have fixed, and are included, are: default clothes models for Bastila Shan Canderous Ordo Carth Onasi Jolee Bindo Juhani Mission Vao HK-47's whole body model head models for Bastila and Carth HD head texture for Bastila head texture for Jolee (to fix the mustache) two additional clothes textures for Carth Each of these character's files can be used separately, so that the user has the option of mixing and matching with other mods. Many of the screenshots are animated with before/after scenes that flip every 7 seconds. There are included text files with much more detail as to what has been fixed in each. There are also a few files included that other modders can use for helping their own texture mods (some uvw maps and a few Photoshop psd files with multiple layers already separated).
  4. View File Party Model fixes and HD Bastila The main purpose of this mod is to fix many of the party models that have uvw errors. Some of these errors may be too small to see in-game, but most become glaring when using some of the HD texture mods here on this site. The only HD texture that I have included here, is for Bastila Shan's head model (P_BastilaH04) which is now 2048x2048 pixels. I have tried to remain true to her original look. The models that I have fixed, and are included, are: default clothes models for Bastila Shan Canderous Ordo Carth Onasi Jolee Bindo Juhani Mission Vao HK-47's whole body model head models for Bastila and Carth HD head texture for Bastila head texture for Jolee (to fix the mustache) two additional clothes textures for Carth Each of these character's files can be used separately, so that the user has the option of mixing and matching with other mods. Many of the screenshots are animated with before/after scenes that flip every 7 seconds. There are included text files with much more detail as to what has been fixed in each. There are also a few files included that other modders can use for helping their own texture mods (some uvw maps and a few Photoshop psd files with multiple layers already separated). Submitter redrob41 Submitted 06/09/2018 Category Skins K1R Compatible Yes  
  5. redrob41

    Adding more Alien types to KOTOR

    Is it ever. I know I disappeared for nearly 2 years, but it's a great feeling that the modding community here is alive and well! I've been downloading and trying out the new tools, and is it my imagination, or did someone figure out how to get bumpmapping to work? That would be amazing!
  6. redrob41

    Playable Lizardlike Characters by RedRob41 ported to K2?

    Thanks VP. I've been downloading the new tools, and trying them out. It'll still take a lot of work to make my lizards compatible for TSL (basically gotta do all the models from scratch), but at least now it is possible.
  7. redrob41

    Playable Lizardlike Characters by RedRob41 ported to K2?

    Hey, long time no see. I know I’ve been busy for a while (being a dad is worth most of my time). Once upon a time, I did have plans to make TSL versions of my lizard people. The skins are mostly done, they just need refinement for the larger texture size. The real problem is making the head models. Ever since I upgraded to Windows 10, I can’t get the NWMax plugin to work. That means I can’t load a model to do any work on it. If anyone can point me to a fix or update, I’d really appreciate it.
  8. redrob41

    Adding more Alien types to KOTOR

    I’m not completely disappeared, lol. I’ve just been too busy being a dad to spend much time on my own hobbies. I’ll admit, this week was the first time in a long time I’ve even browsed the forums. Plus, ever since I started using Windows 10, I’ve been having trouble playing K1 or TSL, and I can’t work on models because the NWMax plugin keeps getting blocked. Which is unfortunate, because I want to merge some TSL head models in order to re-create the K1 playable heads. If anyone can point me in the direction of a NWMax update, I’d be really thankful.
  9. redrob41

    Playable Wookiees x5

  10. redrob41

    Playable Echani x6

  11. redrob41

    Quanons many projects.

    I've been looking into that, and I think that you can get away without having to do any uvw edits. If you extend the mustache texture down so that it covers the upper lip texture, it should solve most of the weirdness. That whole part of the model should be mustache that overhangs the upper lip. The actual upper lip model is uvw mapped to two completely separate areas (the main area is below the teeth, the other is to the right of that). I've made up a quick version to illustrate that, and hopefully you can use it as a guide:
  12. redrob41

    Quanons many projects.

    Old files are always a nice trip down memory lane. "I remember back in aught six, when I was just a newbie modder...back then, all we had for tools was gumption and a can-do attitude!" Q, you certainly have invited the floodgates of suggestion with this one I've noticed that Jolee's basic clothes have some random uvw errors on the front of the jacket (that I intend to fix). Also, is there something weird about his top lip? It's like the model vertices were designed specifically for his mustache, but then the uvw map puts some of his lip on there, and the model portion for the actual lip looks flat. Is it just my imagination? I don't know if it's something that requires a uvw fix, or just a texture fix?
  13. redrob41

    Quanons many projects.

    I've always thought of his colour as rusty. I've found that if the texture has an alpha channel, while rendering, 3DS max applies it as a flat overlay of white, so everything gets washed out. If you make the alpha 100% white, you should be able to see the original texture properly.