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EAF97 last won the day on June 26
EAF97 had the most liked content!
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127 Jedi Grand MasterAbout EAF97
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Since Dark Hope made an updated version of Davik's skin recently, I will likely make an updated version of this mod that accounts for the much higher quality head texture that Dark Hope gave him, and also gives the option to have Davik wearing his armor when you encounter him at the fight since there are two different files for that encounter and when you first meet him so the two mods can have more compatibility
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I will likely release an updated version of the mod and/or a "patch" with this fix. The best way to fix this issue would be to make a copy of both the body and helmet texture color that you'd want to put on the Mandalorian model that was added, make a copy of the model itself (they're all the exact same) and rename it to "N_Mandalorian04" while renaming the copy of the helmet texture to "Mand04_Helmet" and the copy of the body texture to "Mand04_Body." I'd need to use mdlEdit to do this because the textures aren't actually in the appearance.2da file but directly in the file of the model itself. Just to clarify, however: is this supposed to be the model for Mandalore the Ultimate from the flashback scene?
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deltametal141 started following EAF97
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Which software did you use for that?
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For now I've paid for a subscription to PlayHT but I may change to a different program that's similar since this one requires a subscription and doesn't seem to have an option to just buy it with a one-time payment. The VOs on there that I've tested are the best quality too https://play.ht/
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I have recently purchased some software to generate AI voices and lines (including the tone, pitch, and inflections) and I've started work on a side project to potentially add lines and voiceovers for certain characters. More specifically: 1) I've considered programming lines for some of the aliens to speak basic and replace the generic gibberish they usually speak. This wouldn't be for ALL of them but only for some of the ones who feature more prominently or have lines that talk about crucial plot points. I've considered doing this for some of the Twi'leks like Komad on Tatooine as well as some of the Selkath. 2) I will have a series of upcoming mods which will feature "cameos" of characters from K2 appearing in K1 and was considering making voice-overs to give them additional lines if I am able to make voice-overs that sound close enough to the original. I would like to hear thoughts on this from the community. I understand it wouldn't be for everyone and that people have their own preferences but I would be interested in pursuing this.
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I'd recommend either a fresh save or a clean install of the game. If that doesn't work, feel free to message me and I will try to re-test the mod. As of now I'm planning to make a version that only has Davik wearing the robe when the player first meets him but has him wearing the armor during the escape so it won't fully conflict with Dark Hope's mod. It wouldn't be hard since Davik has two different NPC files and another user had floated the idea
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Awesome job with this. Since I recently made a mod for Davik's robe, I will make an option for people to only install Davik's new robe for when the player first meets him and then it'll show him wearing the armor when the player runs into him and Calo Nord and fights them later during the escape so that your mod won't conflict with mine and people can use both
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Sorry I only just saw this. The screenshots I posted were from a test-run of the mod that I did to make sure it was working properly. I would start a new game and then use the console command "warp tar_m08aa" to warp/teleport straight to his estate in order to check quickly. In some cases it makes a difference if you installed the mod and went to a pre-existing save. You could also check to make sure you haven't installed another mod that uses the onderonian clothing.
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Will this be compatible with Ashton Scorpius' mod for the male twilek heads that changes their necks?
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Do you usually use 3dsmax and is there a way to convert the files on there?
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What software or method would be good then for converting the files from gr2 format to mdl format? That's been the primary issue at this point since the gr2 file is treated as a separate "layer" from the mdl file, the skeleton of which I'm trying to combine it with