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EAF97 last won the day on December 30 2021

EAF97 had the most liked content!

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111 Jedi Grand Master


About EAF97

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    Jedi Knight

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  1. Would someone be able to create better quality skins, textures, and/or models for the Kath Hounds on Dantooine? It would definitely enhance the experience there
  2. I just made an additional opening sequence for the BioWare logo for whenever the game starts. It incorporates both the Malak short video from Unreal Cinema's now-cancelled Kotor series, and updated logos for both BioWare and Kotor. I would appreciate feedback on this idea and I plan to release this as a small mod.

    1. Sith Holocron

      Sith Holocron

      Just messaged you about this.

    2. Thor110


      Personally I don't understand the point, as for releasing it as a mod make sure you get the proper permissions to do so.

    3. EAF97


      @Thor110 @Sith Holocron I contacted them recently and asked for official permission to release it as a mod. Until then I have it waiting in the folder in the event that I receive permission and just have it for personal use. I think it adds a decent touch to the game because it provides a slice of visual backstory for Malak in the load-up of the game, but I understand that it's a matter of personal preference and not everyone would want that.

  3. Combining them probably wouldn't be an issue since I have something I can do that with. Do you know of a good tool to convert .bik files to .mp4 format so I can combine them before reconverting the whole thing to .bik?
  4. A year ago, the Unreal Cinema studio that was making an animated and now-cancelled Kotor I series released a five-minute short-film on Malak where it shows a flashback of him dueling Revan and losing his jaw. Would it be possible to insert this clip as a skippable opening cutscene that comes on before the game menu loads when the game first boots up? If so, how would I go about this? I know how to download the clip and make an mp4 file of it but how would I insert it in the loading order before the menu boots up?
  5. I love the texture of this mod but for some reason the "shiny" part of the outfit ends of being transparent or see-through and it's related to the .tga file for it. I know the way most people usually "solve" this issue is by getting rid of the alpha channel on the file but that will ruin the visual effect of it. Is there something I'm supposed to type in a .txi file that I could create for the texture that could fix this?
  6. Would it be possible for someone to make this mod work with TSLPatcher so that the appearance.2da and heads.2da files and the changes made to them can just be incorporated into those already-existing files? I already have those files in my Override folder and made changes to them with other mods. Installing this mod basically requires us to "replace" our already-overwritten 2da files with this one and so we will lose whatever changes we made with other mods in those files.
  7. In the Dantooine Jedi Academy there is a unique and very peaceful theme that plays in Kotor I. I absolutely love this theme but was wondering if anyone is aware of an updated and more complex and "cinematic" sounding version or rendition of it? I've definitely seem some people do this for certain other tracks for Kotor music, especially the so-called "Revan" theme that was reworked and updated for SWTOR. Star Wars: Knights of the old Republic Ambient Music - Dantooine Jedi Academy - YouTube
  8. I've been having issues when installing mods, particularly regarding when I've uninstalled and re-installed the KOTOR games. Whenever I do that, the game's files just seem to be a copy of whatever they were prior to me uninstalling the game. This is particularly a nuisance with 2da files as they will still have the altered coding in them prior to when the game was uninstalled for some reason. I tried flat-out deleting all game files manually before uninstalling the game itself and then re-extracting fresh versions of the 2da files from Kotor Tool and still got the same result with the 2das not giving me fresh versions but instead with all the altered coding from before. Is there a way to fix this?
  9. Great job! Would you be able to have a version or option of it where the robe is brown? If not, no worries.
  10. I intend to either do this or to include the file in my mod directly. I have Dark Hope's permission to use these textures.
  11. Been a while since I posted, but my NPC Overhaul for K1 is coming along. Here is a new updated look for Yuthura Ban, with Dark Hope's texture for her head and oldflash's Sith/Jedi robe texture for her robe. Let me know what you guys think.
  12. Have there been any HD texture mods made for Dorak and/or Vandar? I am aware that Vrook has a couple of HD textures for him and there are a few mods that basically turn Vandar into Yoda, but I can't seem to find any regular HD texture mods that enhance their appearance.
  13. Note to anyone who's using the Steam version of the game: skip the XnView part and just put everything from both folders into your Override folder. Whatever XnView is needed for is already pre-done to the game's graphics in the Steam version. If you're not using the Steam version, this doesn't apply to you.
  14. The files work correctly for installing it, but for some reason I am unable to have that mod installed at the same time as any other mod that adds new things or NPCs to that particular module (I think it's "danm13aa" or something like that). If I install it first and then install DP's mod that puts in those extra Jedi who are training and also appear on the Star Forge, for example, his copy of the module overwrites the one for this mod and vice-versa. The same is true for djh269's Crystal Cave Redux mod which adds a new NPC there as well. Is there a way to edit the file or installer so that the components for the mod can be installed in alongside other mods that edit the module?