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Mutilator57 last won the day on March 1

Mutilator57 had the most liked content!

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98 Jedi Grand Master


About Mutilator57

  • Rank
    Loyal and Stalwart Defender of Australian Liberty
  • Birthday 08/16/1998

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  • Gender
  • Location
    : A Land of Sunburnt Plains
  • Interests
    I've been a passionate SW fan for many years now (though probably not as long as some people on here!) and absolutely love the franchise, the Old Republic universe especially. If I could summarise my love for KotOR with a quote, it'd have to be 'What greater weapon is there than to turn an enemy to your cause? To use their own knowledge against them." On the other hand, everything I love about TSL is captured by Kreia's cryptic entonement - "I use it as I would use a poison and in the hopes of understanding it, I will learn the way to kill it".

    I'm an avid political junkie (almost to an excessive degree) and follow political developments in many countries, Australia, the US and the UK especially. I generally follow a libertarian (with a distinctive small-l) approach on most issues, but do personally lean towards conservative moral values. This perfectly ties in with my interest in economics (where I strongly favour laissez-faire, monetarist principles) and in law (where I subscribe to textualist and originalist theories and which I also happen to be studying as a profession). So in the (terribly unlikely!) event that you have a political query, look no further!

    When it comes down to it, I'm just your prototypical SW-loving, KotOR-playing, legal-studying, laissez-faireian Deadlystreamer!

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  1. Mutilator57

    Is it possible to Reset NPC's in KOTOR II?

    Not quite sure I get what you're trying to say. When you say '...a whole area of the docks you aren't able to visit...', I assume you're referring to the Droid Warehouse? My point is that you *can* access that area without selling T3 to Kodin. You just need to play the game normally by resolving the Saquesh situation and either aiding/hurting the refugees in the Refugee Sector. Once you've done that, you'll get the Red Eclipse encounter, followed by the Visquis hologram. The rest of the story should proceed normally. Where the player doesn't sell T3 to Kodin (like in your case), T3 will work himself voluntarily into the Droid Warehouse so that he can get the transponder codes; you just need to continue the story like normal.
  2. Mutilator57

    Is it possible to Reset NPC's in KOTOR II?

    It's been a while since I've actually played through TSL, but I was under the impression that you didn't have to sell T3? Obviously if you're playing light-sided it wouldn't make much sense to sell your beloved droid. I think you just progress the game normally (attracting the attention of the Exchange) until the Red Eclipse/cutscene with Visquis appears.
  3. Mutilator57

    JC's RAD Video Fix: TELMov03

    Great. Now I can never unsee this, hahaha.
  4. Mutilator57

    Dantooine Jedi Enclave Landscaping

    This was always my assumption as well.
  5. RIP George H.W. Bush. Great man!

  6. Mutilator57

    Name of Texture(s)

    Perfect! I thought I was thorough in checking other places but completely skipped over Onderon. Thanks again guys
  7. Mutilator57

    Name of Texture(s)

    Just double-checked, it's 410DXN - the exterior. More specifically, it's the area right before entering 411DXN. That's solved this problem for the blue and purple outlines. Thanks! Still no dice on the orange though 😕
  8. Mutilator57

    Name of Texture(s)

    Sorry! I just assumed we all knew that it was the entrance to Freedon Nadd's Tomb on Dxun (410DXN?). Thanks! I'll give those a whirl. I had a feeling they were textures reused from elsewhere, but couldn't put my finger on where exactly.
  9. Mutilator57

    Name of Texture(s)

    Hi again everyone, been a while since I've posted anything! Anyway, I was wondering if anyone knew the name of the 3 texture highlighted in the image. I've searched and searched for them myself but can't seem to find the elusive buggers. Thanks!
  10. Mutilator57

    Player Armors for Atris

    This may seem like a silly question, but in the actual .zip file there's a screenshot showing a re-skinned DS head for Atris. However, it doesn't seem to be included in with all the files? Am I missing something?
  11. Mutilator57

    Kotor 2 Movie Style Overhaul

    Awesome! This is just what this game needs to feel fresh again. Great work as usual.
  12. Mutilator57

    Custom Force Power Sound Files

    Rip, that fixed it for me - I was exporting them in stereo. Thanks!
  13. Hi! So I'm trying to replace a few of the force power sound effects with some ones I've downloaded; I made sure they were the same file format being WAV files. However, when I try to use the powers in game, the sounds don't work. From past experience with the voice files, I know that a lot of the WAVs use a junk header for some reason, but trying to replicate that using a HEX editor in my files doesn't seem to be working for me. Does anyone know a way around this/what I am missing? Thanks!
  14. Mutilator57

    Saul Karath & Carth Cutscene not activating

    Yeah, I've encountered issues like that before (although mainly in TSL since Obsidian was considerably more lazy with their file-naming).
  15. Mutilator57

    Saul Karath & Carth Cutscene not activating

    Ok, again sorry to revive the same dead thread... BUT! I bring good news! After some playing around, I managed to isolate the issue due to a file in the Override folder; don't know how I missed it all this time. Removing n_darkjedim001 from my Override seems to have done the trick. I still don't know from which mod the file came from or the nature of the incompatibility, but at this point, who cares? Anyway, thanks to everyone in this thread for the help!