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Found 338 results

  1. Version 1.01

    21,504 downloads

    Author: Kainzorus Prime Mod Name: PC Response Moderation ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations. The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions. The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child. This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones. 2. Instalation: ========= Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes. 3. Usage ========= The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder. 4. REMOVAL: =========== Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de Replace the modded file with the one downloaded from the link above. 5. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 6. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  2. Version 1.4

    14,024 downloads

    Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over. Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen. This package requires modification of the swkotor.exe file, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS. The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions: Installation Find the gui.WxH folder matching your resolution, modify your executable, copy the GUI files to your Override/ folder. The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. Uninstallation Remove the GUI files, restore the original backed up version of your swkotor.exe file. IMPORTANT NOTES: This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: It gets you the main menu, some dialogs, and the in-game HUD elements. Thanks DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications. tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running. Known Issues The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this. Upgrading 1.3 to 1.4: If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading 1.2 to 1.3: Copy all the .gui files to your Override/ Upgrading 1.1 to 1.2: Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading 1.0 to 1.1: Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/
  3. [Updated: December 11, 2019] Greetings, fellow Jedi! Hope you all doing fine. This will be an archive-thread-miniwiki to accommodate my curiousness in some aspects from KotOR; either with placeables, textures , models, anything- which is too valuable to lost for just a status update but is too exclusive for each of them to have a single thread, in my perspective. I have archived some past random questions with its essential responses, should their information would be useful and will be easy enough to have access to: [August 14, 2018] PlasticCrate_cylinder [August 16, 2018] LTS_Rwall01 [August 19, 2018] PLC_Statue2 [August 24, 2018] Taris' Upper City Cantina Entrance Wall Panel [August 28, 2018] Taris' Upper City South Fountains [M02ac_02b_02e] [August 30, 2018] Ebon Hawk's Unique Cubemaps [CM_eh] [September 12, 2018] Locate Area Model [September 12, 2018] Sith Soldier Bump Map Restoration [September 17, 2018] Bump-map Breaks Level Geometry Animation? [December 10, 2018] Jedi Enclave's "Unused" Bump-map [November 08, 2019] Trigger's ScriptOnEnter x GetEnteringObject [November 24, 2019] ActionJumpToLocation >= ActionJumpToObject [December 08, 2019] Rakatan "SWAG" Idle Animation VS ANIMATION_LOOPING_TALK_NORMAL [December 11, 2019] [Success] VS [Failure] ____________________________________________ That was some questions-responses that I thought would need a proper archiving should they delivered any useful information for future modding attempt. Also, I'm taking this opportunity to ask to the forums too. Will it be possible to change that grey area in the center of Taris' city-walk to some kind of a mini-pool with water model/textures in it? One example in mind that could be used as a reference is this mini-pool inside Davik's estate: Many thanks for considering this!
  4. View File KotOR High Resolution Menus Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over. Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen. This package requires modification of the swkotor.exe file, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS. The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions: Installation Find the gui.WxH folder matching your resolution, modify your executable, copy the GUI files to your Override/ folder. The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. Uninstallation Remove the GUI files, restore the original backed up version of your swkotor.exe file. IMPORTANT NOTES: This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: It gets you the main menu, some dialogs, and the in-game HUD elements. Thanks DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications. tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running. Known Issues The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this. Upgrading 1.3 to 1.4: If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading 1.2 to 1.3: Copy all the .gui files to your Override/ Upgrading 1.1 to 1.2: Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading 1.0 to 1.1: Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/ Submitter ndix UR Submitted 10/29/2017 Category Mods K1R Compatible Yes
  5. Version 1.0.0

    247 downloads

    *************************** Knights of the Old Republic *************************** TITLE: Effixian's PMHC01 Alternative AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip, place the files into your override folder. ************ DESCRIPTION ************ This is a simple reskins that replaces the first caucasian head. This is a bearded reskin of the PMHC01 head from KotOR 2 (which fits the one from KotOR with some minor changes) that I made in 2010, to look like me as close as possible. Compared to the original PMHC01 from KotOR 2, apart from the beard, it removes the scar, there's no zombie dark side corruption, instead you get Sith tattoos at the last 2 dark side phases, plus the yellow eyes. Since this mod only replaces textures and portraits it shouldn't cause conflicts with other mods. ************* UNINSTALLING ************* Remove from the Override folder: PMHC01.tga, PMHC01d.tga, PMHC01d1.tga, PMHC01d2.tga, PMHC01d3.tga, PO_pmhc1.tga, PO_PMHC1d.tga, PO_PMHC1d1.tga, PO_PMHC1d2.tga, PO_PMHC1d3.tga ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  6. Greetings, fellow Jedi. May the Force be with you. In k_inc_utility there's a UserDefined events called HOSTILE_RETREAT which I was told it refers to UT_ReturnToBase that also belongs to the aforementioned script. I'm in an attempt on reconstructing one, that is part of k_punk_restrig and wanted to ask if this script seems legit or does the opposite - [Oops, the script has been removed as the wrong one was posted and the right one has been lost in eternity.] Details are commented on the script My concern is; the nwnnsscomp does compile the script, but to see if it's working or not is kind of hard to produce [and I haven't actually seeing it]. The relevant roaming Rakata which is unk42_rakbreed01 rarely moves towards the exit of trigger's geometry. So I'm down to a guessing game and that is not convincing. Many thanks for considering this. Update: oof, after countless of trial-and-errors and insightful thoughts from @DarthParametric on #mod_development at Discord, I finally able to come to a resolve. First of all, scrap the above script - my modification to UT_ReturnToBase was all garbage, and is nowhere near working, lol! The idea on having oExiting replacing the role of OBJECT_SELF was all wrong. In short, it should have fired by the creature's OUD itself. Therefore, in the end I'm using this with the k_punk_restrig - and having each creatures their own customized ScriptUserDefine to have something like this - By then, the script worked as intended. Eureka!
  7. Copying the outline of Stoney's old list of content outlined in his "What's Restored In TSLRCM" thread on DeadlyStream: [R] - Restored [PR] - Partially Restored [RM] - Restored but Moved to another area [NR] - Not Restored [O] - Optimized (As-in, not really a restoration, but an alteration to make sense or keep with the game's text...) [iF] - Inconsistency Fix (As-in, not really a restoration, but a alteration to keep the game consistent with itself...) General [R] - Impossible Difficulty [R] - You can now ask Juhani why she is so hostile towards Canderous. [R] - Juhani will now speak of the evils of Korriban. [R] - You can now ask Juhani about the planets you are on. [R] - Juhani now properly shows up for the Post-Leviathan cutscene. [R] - Restored .BIK movies [NR] - Sleheyron (Basically like M4-78... Most of the content would be fan-made) [NR] - Tatooine Temple (Too much work to restore and no content to put there) [NR] - Carth's warning about the Katarn. (No Carth VOs) [NR] - Sand People Messiah (No HK VOs) Endar Spire [R/O] - Trask had an incomplete/broken soundset. Taris [R] - Carth's initial dialogue when you're tossing and turning in your bed. [R] - Bribing Sarna or Yun Genda if you're a girl or guy, respectively. You have to pay them to get to the party with them to acquire a suit of Sith Armor. [O] - Sith Guard at the Elevator checks that everyone in the party is wearing a set of Sith Armor [R] - A cut out PC response to Niklos. [R] - A serving droid in the Taris Upper City Cantina. [R] - You can now speak to the Duel Announcer outside of the arena. [R] - Lower City citizens and Hidden Beks wandering the streets, similar to the Vulkars already present. [R] - Able to access the Swoop Platform separately from The Race. [R] - Gadon takes both Sith Armors instead of just one. [R] - Glow Rod in Taris Sewers [R] - Cut Vulkar Base Sublevel - This is an in-between section for the Vulkar Base, where the first level could be called "A", this restored level "B", and the Vulkar Garage "C". [R] - Various Droid Items including the infamous Oil Slick. [NR] - Buying a Sith Base Passcard off of Yun Genda or Sarna - This would allow one to completely skip T3, who is considered integral to the plot/canon. [NR] - Able to buy T3 without Canderous's Permission - Again, for plot purposes, as this would also allow one to enter the base incredibly early... Dantooine [R] - Crattis Yukal offering/demanding to buy crystals you harvest from the Crystal Caves. [R] - Shuma the Hutt can now be talked to on Dantooine. [R] - An arguing master and apprentice can now be found on Dantooine (Garrum and Tar'leek). [R] - Items have been restored to the Jedi Enclave Footlockers. [R] - Carth commenting about the Kath Hounds before you enter the plains. [R] - Republic Security telling the PC to be careful of Kath Hounds on the plains. [R] - Iriaz now roam the plains and are the prey of the Kath Hounds. [R] - Bastila now comments on the crystals in the cave. [R] - Carth now comments on the droids in the Sandral Estate. [R] - Able to make an indecent proposal to Rahasia or Shen, depending on gender. [R] - Sharina Fizzark now appears on Dantooine depending on your choices. [iF] - References to Sleheyron have now been removed from the Star Map room as you cannot go to Sleheyron. [iF] - Juhani now starts out with her default outfit instead of Jedi robes. Tatooine [R] - Wandering bands of Jawas in the Dune Sea [R] - Bastila has extra dialog about her mother. [R] - A second guy helping guard the gates to the Dune Sea. [NR] - Cut Tatooine Temple - Not enough content [NR] - Fight with the Krayt Dragon - Lack of/weird animations. FS Note: I will at the very least look into the model and the difficulties with realistically animating it... [NR] - Sand People Messiah/Free Tatooine of Czerka - Not restored due to lack of HK-47 VO that would be needed. [iF] - You can no longer ask Niko where to buy swoop upgrades as you cannot upgrade your swoop. [iF] - The dialog of the droid merchant on Tatooine has been altered to make it clear he does not sell swoop upgrades. Kashyyyk [NR] - Carth's Warning before heading into the Shadowlands - No VO to support the line... [R] - Fighting alongside Jolee [R] - Alternate line for Jolee when asking him to bring down the force field. [R] - Rulan Prolik shape-shifting into your party members [R] - Rough-Cut Wookie Amulet added back into the game as a reward from the Wookie Hunter. [iF] - Jolee now starts out with his default outfit instead of Jedi robes. Manaan [R] - Duan\Viglo getting drunk - This allows you to get a Sith Base Passcard to enter the Sith Base through the front door... [R] - Deadeye Duncan now appears on Manaan. [R] - The Echani Mercenary. [R] - There is now a busy waitress in the same module as Duan/Viglo. [O] - A video-playback of the Republic's hidden camera on Sunry's meeting with Elassa. [R] - Taking certain party members with you under the Sea Floor. [R] - Pazaak Tournament on Manaan - Talk to the Swoop Organizer [iF] - The dialog of the junk merchant on Manaan has been altered to make it clear he does not sell swoop upgrades. Leviathan [R] - Major Hurka - An injured officer who might help you get to Admiral Karath... [R] - The Dead Body of Crattis Yurkal can now be found on the Leviathan. Korriban [R] - Lots of bartender dialogue [NR] - Party in Naga Sadow's Tomb [NR] - Bastila on Korriban [iF] - Yuthura and Uthar's clothing is now consistent throughout Korriban. Unknown World [R] - Rancor Grenades to help clear out the area [R] - Wraids and Wraid Handler in the Temple. [R] - Injured Sith Apprentice [R] - Cold Serum and "Cold atmosphere" in the Catacombs. Star Forge [R] - Restored Dark Side Female ending with Carth
  8. [Updated: December 06, 2019] # 00. Disclaimer # I thought making this "Legends" overhaul as a series would do good for my own pace in modding terms. # 01. Background # Legends. Why does this project labeled as Legends? First of all, this series had not related at all with the Star Wars Legends; though it was very much inspired by them. The project was labeled as Legends because I believe this would give me more freedom on how I wanted to shape the mod and its series. Referencing to the general term of Legend [Keep it noted that I have the following explanation edited for my likings lol]; "is a genre of folklore that consists of a narrative featuring human [non-human] actions perceived or believed both by teller and listeners to have taken place within history. Legends may be transformed over time, in order to keep them fresh, vital, and realistic. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted." So, that's all for the introduction, I think. And later; with the release of Selven "Legends" and Lyn Sekla "Legends", I decided to put myself into a series of mod that will be labeled as "Legends", this will consists mostly on reskinning and re-building stats and also their attribution of the particular objects and if possible; some new custom items. These will be done as my playthrough goes while I'm deciding which objects that I want to overhaul, while also considering the risk for it'd be game breaking or no. I'm going to take which path with the lesser risk [and which is more interesting to me] of course. # 02. Planning # I'm planning to have each planet in-game, at least two series of "Legends" carries out. 1. Taris [Completed: January 1, 2019] Legends - Selven [Completed: July 9, 2018] [featuring Sithspecter's "High Quality Blasters for Modders" and DeadMan's "[K1] Vibrosword Replacement Pack"] Legends - Lyn Sekla [Completed: July 27, 2018] [featuring Dark Hope's "Girl with Ritual Tattoos"] Legends - Janice Nall and the Incomplete Droids [Completed: January 1, 2019] [featuring DarthParametric's "Female Armour Collar Fix"] 2. Dantooine [WIP/Updated: October 14, 2018] Legends - Belaya [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] Legends - Sherruk [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" and ndix UR's "Traditional Mandalorian Blades"] 3. Tatooine [WIP/Updated: March 24, 2019] Legends - Komad Fortuna [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack" and redrob41's "Specialized Combat Suits for KotOR and TSL"] Legends - Marlena Venn [Completed: March 24, 2019] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack"] 4. Korriban [Completed: August 20, 2018] Legends - Ajunta Pall's Blade [featuring IRobert's "[K1] Vibroweapons Replacement Pack Retexture"] Legends - Ajunta Pall's Voice [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" in the preview] 5. Manaan [WIP/Updated: September 25, 2018] Legends - Mysterious Man [WIP] [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] 6. Kashyyyk [To be decided] 7. Unknown World [WIP/Updated: December 06, 2019] Legends - Elder Droid's Unique VO [WIP] # 03. Work in Progress # [Updated: October 14, 2018] Komad Fortuna "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack" and redrob41's "Specialized Combat Suits for KotOR and TSL"] All files for his release had been compiled and the installer has been ready. But still I am not 100% sure about his clothing option. Still digging for another ideas. The idea is to have Komad two different appearances between the Hunting Lodge, the Krayt Dragon's lair, and his appearance on Kashyyyk [possible light side path]. His appearance in the Krayt Dragon's lair will be the one that is different because he would wear an armor there. Belaya "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] Sherruk "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" and ndix UR's "Traditional Mandalorian Blades"] Mysterious Man "Legends" [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] # 04. Next Steps # [Updated: December 06, 2019] I'm really bad at planning so, something can just randomly pop-out, eventually # 05. Future Plans # [Updated: December 06, 2019] Pretty much # 04 # 06. Final Remarks # Critiques, comments, suggestions, questions and feedbacks are very much appreciated. Many thanks to you, for spending the time here.
  9. Version 1.0.0

    78 downloads

    [K1] Default Lightsaber Replacement 1.2 Introduction This mod replaces the default lightsaber hilt in the game. Installation Drop the contents of this archive into your override folder. Uninstallation Take them out again. Known bugs None. Compatibility This mod will, if installed, overwrite any other mod which replaces the default single lightsaber hilts. Contact me In case of bugs, queries, feedback, or comments, I can be contacted at www.deadlystream.com. Disclaimer LucasArts and Bioware. own all the copyrights etc. It all belongs to them. Permissions This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server, or as part of a torrent, except with the expressed permission of the author. Thanks Particular thanks to everyone who provided feedback and comments on this model during construction, and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet.
  10. View File Default Lightsaber Replacement [K1] Default Lightsaber Replacement 1.2 Introduction This mod replaces the default lightsaber hilt in the game. Installation Drop the contents of this archive into your override folder. Uninstallation Take them out again. Known bugs None. Compatibility This mod will, if installed, overwrite any other mod which replaces the default single lightsaber hilts. Contact me In case of bugs, queries, feedback, or comments, I can be contacted at www.deadlystream.com. Disclaimer LucasArts and Bioware. own all the copyrights etc. It all belongs to them. Permissions This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server, or as part of a torrent, except with the expressed permission of the author. Thanks Particular thanks to everyone who provided feedback and comments on this model during construction, and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet. Submitter InSidious Submitted 11/29/2019 Category Mods K1R Compatible Yes  
  11. Just wanted to share a little mini module walk through i created of endar spire tell me what you think ,or would you rather see the original texture remade in VR. Files EndarVR Files EndarVR-DS
  12. Greetings, fellow Jedi! Hope you all doing fine. We know there's a thing like <FullName> in the K1's TLK, which makes a conversation/DLG checks the [custom] name of our main character and I wonder; is there a similar function which checks our PC's gender preference? Let's say, if I play as a male character and make a string in the TLK that reads - I am no longer <XYZ> now. it would shown as - I am no longer him now. in-game. Is it possible to do that in K1? Many thanks for considering this, and may the Force be with you.
  13. View File [K1] Republic Soldier's New Shade This mod replaces the vanilla and/or the installed Republic Soldier texture with the new shade-specularity tweaked version. # Background # The way I see it; the vanilla and/or already present Republic Soldier texture lacks some shading and reflection particularly on its trim, so I thought adding ones would somehow enhance its appearance. # About this Mod # Inside this mod are 6 options of new shade and specularity tweaked Republic Soldier texture in TPC format: [Main] New Shade for Male NPC Republic Soldier [Option-1] Vanilla version for JC's "Republic Soldier Fix for K1" - Male and Female * [Option-2] Vanilla Version Model - Female NPC Republic Soldier [Option-3] New Shade for JC's "Republic Soldier Uniform for PC" - Male and Female * [Option-4] Vanilla version for JC's "Republic Soldier Uniform for PC" - Male and Female * [Option-5] New Shade for JC's "Republic Soldier Fix for K1" - Male and Female NPC Republic Soldier * * Option 1, 3, 4 and 5 requires JCarter426/JC's "JC's Republic Soldier Fix for K1" to be installed first. # Final Remarks # There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes any TGA/DDS and TXI instances of the relevant files [if there're any] from the 'Override' folder. And then - run the installer [TSLPatcher.exe], and hit the [Install Mod ->] button! Uninstallation: remove the installed files from the 'Override' folder or replaces them with the files stored in the 'Backup' folder [if generated] Compatibility: this option will be compatible with JCarter426's "JC's Republic Soldier Fix for K1" as long as this mod was installed after the said mod has. With any mods that is using the same name for the assets and/or potentially overwrite this mod, no compatibility is guaranteed Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for "JC's Republic Soldier Fix for K1" release; as without his mod - most of these contents would not have been possible Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor, and especially for making me revisit this mod for an update Salk for the input to include additional before-after screenshots Fred Tetra for the amazing KotOR Tool ndix UR for tga2tpc DrMcCoy for xoreos-tools' "xoreostex2tga" stoffe for the magnificent TSLPatcher, and Fair Strides for later improves it Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb Submitter ebmar Submitted 09/13/2018 Category Skins K1R Compatible Yes  
  14. Darth Malak just got kicked out of the main menu with this awesome new-release mod by @DarthParametric - Though what I used as seen in the screenshot is the custom stripped-off 4:3 version of it [the Version D - Visor Glow option]. Conclusively, I loved the way Revan shown in the main menu, as I personally feels it blends really well with the surroundings. Another dreams come true!
  15. Version 1.1.0

    600 downloads

    This mod replaces the voice overs used for Nikto, Aqualish, & Quarren NPCs in KOTOR. In KOTOR I, Nikto & Aqualish NPCs use the same VOs meant for Twi'leks, Ithorians, & Rodians. Because KOTOR II adds in VOs specific to the two species, I figured hey, why not incorporate them back into the original game? In KOTOR I, Nikto, Aqualish, & Quarren NPCs use VOs meant for Ithorians, Twi'leks, Rodians, & Bith. Because KOTOR II adds in VOs specific to these three species, I figured hey, why not incorporate them back into the original game? I've included compatibility patches for the Queedle Fix, KOTOR 1 Community Patch (which includes the Queedle Fix), K1 NPC Overhaul, & KOTOR 1 Restoration. Installation & Uninstallation To install this mod, run Installer.exe & select the first option to install the main mod. Then, run the installer again for any of the compatibility patches you may need. It doesn't matter which order you install compatibility patches in. You must have installed the other mods beforehand. To uninstall this mod, delete the files from your game's Override and streamwaves folders (I've included a list of them in the readme.txt). If necessary, restore any files in "backup" to the Override folder. Restore tar_m03ab.mod to the modules folder if you've installed the K1R Compatibility Patch. Compatibility Compatibility patches have been added for the mods already mentioned due to their common usage. The K1 Restoration Mod has a Nikto NPC in the Vulkar Base sublevel with Basic (English) VOs. I decided to leave this unaltered as to not interfere with the restored content. Known Issues Some of the Nikto VOs don't have perfectly matching mouth animations, which is because KOTOR II has some missing .LIP files. The placeholders I'm using are as close as I could find. These may be replaced in a later version. Redros's mouth doesn't move for a couple of lines of dialogue. This bug happens regardless of this mod & only if his appearance is Nikto, so I felt it's a bug beyond this mod's scope. Please let me know of any other issues you find, or if you come across anything I missed! Credits Fred Tetra, Kotor Tool Fair Strides, KotOR Toolset tk102, DLG Editor & K-GFF Editor Major thanks to the KOTOR community for the passion & dedication that keeps these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. As this mod ports files from KOTOR II to KOTOR I, it's intended for players who already own both games. I do not claim ownership of these ported files. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please reach out to me first to get permission! If you just want to use the included .WAV or .LIP files, you're better off extracting them yourself. Not only are they not my property, some of them are renamed duplicates or have been modified otherwise.
  16. Midst playthrough I decided to work on something for Loremaster Gjarshi, at least to make him somehow bit of distinctive compared to the other [Black] Rakatans inside the Black Rakatans Settlement. I might release it as one of the Legends installment. The One will also have his appearance altered. The main reason to have them wearing white clothing is no other than for variation. As black in Black Rakatan refers to their skin color, as the Loremaster himself told us - - Appears also in the screenshot is DeadMan's Quarterstaff Replacement Pack.
  17. Version 1.0.0

    97 downloads

    Edit 2: Updated the mod name from "Chaos Lightsaber" to "Two Colored Lightsaber - Double Bladed" in hopes that others will be able to find this mod easier, specifically because the mod is a bit niche in my honest opinion. The updated name isn't shown in the readme text file, but the mod is still the same. Edit: I should give credit where credit is due. So, thanks to rece_w for his tutorial on YouTube. Without it, I likely wouldn't have figured this out 100% on my own. He dropped a pretty significant hint in the video, and that's what got me even trying to make the mod myself in the first place. I will try to link the exact tutorial just below this text, but if it doesn't show up for whatever reason, the title of the video is: "Kotor 1 & 2: Custom Lightsaber Tutorial (PC/MAC)" Here's the video: https://youtu.be/EtxwmXHsIfQ README: Chaos Lightsaber Made by: K.O.2 Mods (aka The Frozen One on deadlystream) Version: 1.0 About this Mod: As of version 1.0, the item can only be spawned into your game. Open the console and type "giveitem g_w_dblsbr043" without quotes, then hit enter. This mod might be just a *little* bit Over-Powered for some folks, I don't know for sure though because I usually play with cheats enabled. =P This took me most of a day to figure everything out, with minimal/beginner experience modding KotOR. Trust me, if an idiot like me can do it you can definitely do it too. Extra Info: 10 years. 10, long, years I have waited for a mod just like this to appear. Back then it took me a long time to even find just one single image of a mod for KotOR that showed the double bladed lightsaber display both a red and blue color. Now, I've finished up one of my so called "Dream Mods", which are very specific mods that I wished I had years ago regardless if I or someone else made them or not. A decade of waiting for a days worth of work... worth it! How to use/activate/enable this Mod: Copy all files from the "Chaos Lightsaber Version 1.0" folder and paste them into your Override folder. Regarding the uploading of this Mod: Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me and I'll give you an answer as soon as possible. If I give you the okay, all I ask is for you to give me credit for the mod(s) that I've made. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  18. Version 1.0.2b

    747 downloads

    This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. # Background # The blade of the fallen, Ajunta Pall's Blade - I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate the idea. # About this Mod # This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. The new blade is using the amazing IRobert's [K1] Vibroweapons replacement pack retexture base texture and model, which having that science-fantasy feeling to its design and concept. I edited them later particularly on coloring and scheming to match my interpretation of the blade. IRobert gave permission for everyone to freely use, change or modify the mod with *redistribution* policies applies. * With v1.0.2 included the model fix kindly provided by the infamous Dark Lord of the Sith, DarthParametric. It's a fix for holes in the meshes of the hilt which causes artefacts with the shadow casting. The new blade trying to fits the concept of the true Ajunta Pall's blade, which described as - Those features can be seen on the blade now. # Final Remarks # I suggest you to install VarsityPuppet's Spectral Ajunta Pall Canonical Appearance first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part. There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Choose your installation preferences - then run the installer [TSLPatcher.exe] and hit the [Install Mod ->] button! Uninstallation: Choose the UNINSTALL option in the installation menu Additionally you may want to remove these items from the Override folder - ireb_apallblade.tpc ireb_apb_glow01.tpc ireb_apb_glow02.tpc iw_vbrdblswd_037.tpc w_vbrdblswd_037.mdl w_vbrdblswd_037.mdx Compatibility: For maximum compatibility, install this mod at the latter stage of your mod's build There's an option for this mod to be compatible with VarsityPuppet's Spectral Ajunta Pall Canonical Appearance and Rece's Ajunta Pall's Swords Revamped. Just make sure to choose it only after those mods has The main installation of this mod is not compatible with the said mods, and/or any mods that hard-overwrite the Tomb of Ajunta Pall/korr_m37aa module For this mod to be fully effective you should at least load a saved game before entering the Tomb of Ajunta Pall [korr_m37aa] module The mod is play-tested with both the latest version of KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered everywhere. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to IRobert, DeadMan, seph6, RevanDark, DarthParametric, BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warmwelcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played IRobert, DeadMan, seph6, and RevanDark for [K1] Vibroweapons replacement pack retexture DarthParametric for his assistance on GFF editing in v1.0.1 and the model fix in v1.0.2 and ultimately for the past-present knowledge which allows me to create customs also for all his outstanding creation that I am a fan of VarsityPuppet for the permission to have Spectral Ajunta Pall Canonical Appearance being awesomely stand-out in the screenshots and inspiring me with his work JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax ndix UR for tga2tpc stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them TK102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the mod's users that provides reviews and constructive feedbacks pre v1.0.2 - gerblul, todevuch, JustABitAgroed, Ebony Moon etc. All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb
  19. View File [K1] Legends - Ajunta Pall's Blade This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. # Background # The blade of the fallen, Ajunta Pall's Blade - I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate the idea. # About this Mod # This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. The new blade is using the amazing IRobert's [K1] Vibroweapons replacement pack retexture base texture and model, which having that science-fantasy feeling to its design and concept. I edited them later particularly on coloring and scheming to match my interpretation of the blade. IRobert gave permission for everyone to freely use, change or modify the mod with *redistribution* policies applies. * With v1.0.2 included the model fix kindly provided by the infamous Dark Lord of the Sith, DarthParametric. It's a fix for holes in the meshes of the hilt which causes artefacts with the shadow casting. The new blade trying to fits the concept of the true Ajunta Pall's blade, which described as - Those features can be seen on the blade now. # Final Remarks # I suggest you to install VarsityPuppet's Spectral Ajunta Pall Canonical Appearance first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part. There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Choose your installation preferences - then run the installer [TSLPatcher.exe] and hit the [Install Mod ->] button! Uninstallation: Choose the UNINSTALL option in the installation menu Additionally you may want to remove these items from the Override folder - ireb_apallblade.tpc ireb_apb_glow01.tpc ireb_apb_glow02.tpc iw_vbrdblswd_037.tpc w_vbrdblswd_037.mdl w_vbrdblswd_037.mdx Compatibility: For maximum compatibility, install this mod at the latter stage of your mod's build There's an option for this mod to be compatible with VarsityPuppet's Spectral Ajunta Pall Canonical Appearance and Rece's Ajunta Pall's Swords Revamped. Just make sure to choose it only after those mods has The main installation of this mod is not compatible with the said mods, and/or any mods that hard-overwrite the Tomb of Ajunta Pall/korr_m37aa module For this mod to be fully effective you should at least load a saved game before entering the Tomb of Ajunta Pall [korr_m37aa] module The mod is play-tested with both the latest version of KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered everywhere. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to IRobert, DeadMan, seph6, RevanDark, DarthParametric, BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warmwelcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played IRobert, DeadMan, seph6, and RevanDark for [K1] Vibroweapons replacement pack retexture DarthParametric for his assistance on GFF editing in v1.0.1 and the model fix in v1.0.2 and ultimately for the past-present knowledge which allows me to create customs also for all his outstanding creation that I am a fan of VarsityPuppet for the permission to have Spectral Ajunta Pall Canonical Appearance being awesomely stand-out in the screenshots and inspiring me with his work JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax ndix UR for tga2tpc stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them TK102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the mod's users that provides reviews and constructive feedbacks pre v1.0.2 - gerblul, todevuch, JustABitAgroed, Ebony Moon etc. All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb Submitter ebmar Submitted 08/14/2018 Category Mods K1R Compatible Yes
  20. Version 1.0

    1,142 downloads

    Another update to a party member, this time the little astro-droid T3M4. Like all my other releases, the texture has a larger size, added details, more crispy looking good stuff! And it stays faithfull to his Bioware look. So, yes, baby blue paint job still Really easy to install: copy all the files to your override! And done! Just check out the renders and screenshots to know if it is to your liking. Enjoy!
  21. View File KotORBlender KotORBlender 1.01 for Blender Submitter Purifier Submitted 07/04/2016 Category Modding Tools