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Found 93 results

  1. Ashton Scorpius

    MOD:TSL Malak Mouth Fix

    View File TSL Malak Mouth Fix This mod addresses several issues with Jedi Malak's mouth in KOTOR II. These fixes include getting rid of the white box in his mouth, correcting the texture used for his tongue, connecting verticies that had gaps, enlarging the upper & lower teeth, & adjusting the placement of all of the above. As pointed out by JC, Jedi Malak's model also used the wrong supermodel, which I've included as a fix in this mod as well. All seriousness aside, my intention with this mod was to ensure that Malak's mouth would only remain a disaster post-contact with Revan's lightsaber. Installation & Uninstallation To install this mod, drag the "Override" files to the Override folder located in your game's directory. If prompted, select replace. To uninstall this mod, delete n_jedimalek.mdl & n_jedimalek.mdx from your game's Override folder. Compatibility & Known Issues This mod will not be compatible with anything else that replaces this model. Known issues: When entering the Korriban cave tomb, Malak's tongue will appear half white. This is due to the lighting where he's standing & most likely can't be fixed. Credits Fred Tetra, Kotor Tool bead-v, MDLedit Fair Strides, MDLOps Symmetric, Purifier, & ndix UR; KotOR Blender Blender Foundation, Blender Thanks to JCarter426 for the help/troubleshooting & ebmar for the enthusiasm! Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please reach out to me & ask for my permission first. If granted, just make sure to add the proper credit. Submitter Ashton Scorpius Submitted 02/12/2019 Category Mods TSLRCM Compatible Yes  
  2. Ashton Scorpius

    TSL Malak Mouth Fix

    Version 1.0.0

    13 downloads

    This mod addresses several issues with Jedi Malak's mouth in KOTOR II. These fixes include getting rid of the white box in his mouth, correcting the texture used for his tongue, connecting verticies that had gaps, enlarging the upper & lower teeth, & adjusting the placement of all of the above. As pointed out by JC, Jedi Malak's model also used the wrong supermodel, which I've included as a fix in this mod as well. All seriousness aside, my intention with this mod was to ensure that Malak's mouth would only remain a disaster post-contact with Revan's lightsaber. Installation & Uninstallation To install this mod, drag the "Override" files to the Override folder located in your game's directory. If prompted, select replace. To uninstall this mod, delete n_jedimalek.mdl & n_jedimalek.mdx from your game's Override folder. Compatibility & Known Issues This mod will not be compatible with anything else that replaces this model. Known issues: When entering the Korriban cave tomb, Malak's tongue will appear half white. This is due to the lighting where he's standing & most likely can't be fixed. Credits Fred Tetra, Kotor Tool bead-v, MDLedit Fair Strides, MDLOps Symmetric, Purifier, & ndix UR; KotOR Blender Blender Foundation, Blender Thanks to JCarter426 for the help/troubleshooting & ebmar for the enthusiasm! Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please reach out to me & ask for my permission first. If granted, just make sure to add the proper credit.
  3. I recited this from few users that encountered the error and I have an information which perhaps could be useful. This does sounds odd really, but on my end I've encountered that error when I run the installer/patcher with K-Tool was opened. I managed to "fix" it by closing the tool and run the installer again. I can't tell what's actually going on but that method works on my end. Hope that could works for you too!
  4. Version 1.0.0

    201 downloads

    Short story: Repeating blasters were originally intended to give the user an additional attack in every round of combat (like twin-blade melee weapons do). This mod implements that effect. I.e. a character without force speed would normally do 1 attack when using a repeater, 2 when using rapid shot as well. Now, 2 attacks will be done when using the default attack and 3 when using rapid shot. Long story: After investigating in 2015 what could be the reason for repeaters costing more (500 vs 300) credits while having a worse crit range (5% vs 10%) than blaster rifles while having no advantage whatsoever, I found out that repeaters were originally intended to give the user an additional attack per round, sort of making them the double-blades of the blasters. Sadly, this was never implemented, as one internal item comment even comments on. I didn't know enough about scripting back then and quickly lost interest in fixing this. But now, more than 3 years later, it's finally fixed via scripting, placing the required code in the k_ai_master script. Known issues: Due to hardcoded mechanics, power blast can never do more than 1 attack, and sniper shot never more than 2. Normal attack appears to usually only do 2, but may rarely do 3 when using force speed as well. Sadly, these cannot be changed without access to the game code. Compatible with any mod that does not edit the k_ai_master.ncs file, and incompatible with any that does. (However, it is easy for any modder to add the compatibility, source is included.)
  5. spicelord21

    5760x1080 Triple Monitor HUD Fix Kotor 1

    Version Recent

    4 downloads

    About This File: Also Noticed I Placed this Within the Sith Lords Mod Section, Looking to Hop it over to Kotor 1 or Delete this one and make a new one. This mod i take no credit whatsoever even though i spent a decent amount of hours editing the files, But once again these were not my files to begin with so credit as been given were it is needed. I am new to the KOTOR Seen and i usually only play my games on three monitors specifically 3 monitors for immersion. This hud fix is decent and makes the game playable in my eyes at 5760x1080 as other huds make my eyes burn and bleed. If i figure out more ways for a better experience 5760x1080 wise trust i will release or tell people about a better version. Used DarthParametric mod desc layout, Hopefully he does not mind. If he does i will spoof it up a bit. Compatibility: With every mod except other resolution HUD overrides. Works with UNIWS and FLAWLESS WIDESCREEN. Install: Place all files within into your overrides folders within Kotor 1. Acknowledgements: Thanks to @DarthParametric for widescreen hud mod, it helps with the edits i did to ndix resolution fixes, how? because it fits it into the screen as before it was the res but was cut on the borders. Hes Mod here> Thanks to @ndix UR for files needed to change games resolution. Hes Mod here>
  6. Greetings, fellow Jedi! May the Force be with you. I'm opening this thread awaiting further discussion of fixing collar for PFBF model variant in particular- which me and @DarthParametric previously discussed here. So, continuing from where things left off- Does fixing the collar had anything to do with moving the model's vertex? I'm looking to have practice on fixing the issue personally. and also- It seems the large model which is the PFBFL variant have a similar level of worse too; as seen here: Was so damned as two of my released mods were using PFBF_ variant, lol Many- many thanks for considering this.
  7. View File 5760x1080 Triple Monitor HUD Fix Kotor 1 About This File: Also Noticed I Placed this Within the Sith Lords Mod Section, Looking to Hop it over to Kotor 1 or Delete this one and make a new one. This mod i take no credit whatsoever even though i spent a decent amount of hours editing the files, But once again these were not my files to begin with so credit as been given were it is needed. I am new to the KOTOR Seen and i usually only play my games on three monitors specifically 3 monitors for immersion. This hud fix is decent and makes the game playable in my eyes at 5760x1080 as other huds make my eyes burn and bleed. If i figure out more ways for a better experience 5760x1080 wise trust i will release or tell people about a better version. Used DarthParametric mod desc layout, Hopefully he does not mind. If he does i will spoof it up a bit. Compatibility: With every mod except other resolution HUD overrides. Works with UNIWS and FLAWLESS WIDESCREEN. Install: Place all files within into your overrides folders within Kotor 1. Acknowledgements: Thanks to @DarthParametric for widescreen hud mod, it helps with the edits i did to ndix resolution fixes, how? because it fits it into the screen as before it was the res but was cut on the borders. Hes Mod here> Thanks to @ndix UR for files needed to change games resolution. Hes Mod here> Submitter spicelord21 Submitted 12/21/2018 Category Mods TSLRCM Compatible Yes  
  8. Greetings, fellow Jedi! Hope y'all doing fine. It'd be awesome if someone release a fix for Vandar's false direction; as seen in the screenshot: I believe a fix to the particular cutscene would be necessary as that is one of the important scenes in game and kind of an introductory to the Councils; particularly Master Vandar. Many thanks for considering this and, May the Force be with You!
  9. View File Repeating blaster attacks restoration Short story: Repeating blasters were originally intended to give the user an additional attack in every round of combat (like twin-blade melee weapons do). This mod implements that effect. I.e. a character without force speed would normally do 1 attack when using a repeater, 2 when using rapid shot as well. Now, 2 attacks will be done when using the default attack and 3 when using rapid shot. Long story: After investigating in 2015 what could be the reason for repeaters costing more (500 vs 300) credits while having a worse crit range (5% vs 10%) than blaster rifles while having no advantage whatsoever, I found out that repeaters were originally intended to give the user an additional attack per round, sort of making them the double-blades of the blasters. Sadly, this was never implemented, as one internal item comment even comments on. I didn't know enough about scripting back then and quickly lost interest in fixing this. But now, more than 3 years later, it's finally fixed via scripting, placing the required code in the k_ai_master script. Known issues: Due to hardcoded mechanics, power blast can never do more than 1 attack, and sniper shot never more than 2. Normal attack appears to usually only do 2, but may rarely do 3 when using force speed as well. Sadly, these cannot be changed without access to the game code. Compatible with any mod that does not edit the k_ai_master.ncs file, and incompatible with any that does. (However, it is easy for any modder to add the compatibility, source is included.) Submitter R2-X2 Submitted 11/20/2018 Category Mods K1R Compatible Yes  
  10. FF97

    MOD:Khoonda flag fix

    View File Khoonda flag fix Hello everyone! Has anyone noticed the black flag on Khoonda? That's because there is no actual texture applied to the flag, so I made this mod which renames the placeholder texture to use the Dantooine/Khoonda flag instead. Btw, you don't even need that mod. Just make a copy of the texture DAN_Flag2 and rename it to DantFlag. Submitter FF97 Submitted 10/24/2018 Category Mods TSLRCM Compatible Yes  
  11. FF97

    Khoonda flag fix

    Version 1.0.0

    118 downloads

    Hello everyone! Has anyone noticed the black flag on Khoonda? That's because there is no actual texture applied to the flag, so I made this mod which renames the placeholder texture to use the Dantooine/Khoonda flag instead. Btw, you don't even need that mod. Just make a copy of the texture DAN_Flag2 and rename it to DantFlag.
  12. todevuch

    Weapons for sith students fix

    Version 1.0.0

    125 downloads

    The modification consists of three parts, which the user can set to his own taste, which he deems necessary for himself. First part. Shaardan fix. For a long time it seemed to me incomprehensible why Shaardan walked with a lightsaber, and during the bout with Revan he uses a two-sided swords. This mod fixes this. In the in-game files, during the first encounter with Shaardan, he uses a light sword with a red crystal, but for the rest of the time, just like the rest of the academy students, he wears the light sword of the dark Jedi. I eliminated this, although in the game it will be unnoticeably. The second part. Sith apostates fix. Modification changes the weapons of disciples of apostates in the cave to lightsabers. It's unclear why they used this weapon, because they studied at the academy for the Sith. The third part. Elite Sith Warrior fix. Modification changes the weapon of elite Sith warriors (Kalo Nord companions) to lightsabers. It is noteworthy that these warriors do not resemble elite Sith warriors, they are similar to students from the academy, so handing them lightsabers is well deserved.
  13. Version 1.0.0

    62 downloads

    Instruction: Copy the g_w_warblade001.uti file and select the files: p_hanharr.utc p_hanharr001.utc p_hanharr002.utc from the proposed options in the override folder. Description: This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon. To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory. I also added the following to his inventory: 1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee. 2. War sword wookiee. 3. Sword of Freyyr. It is not clear how Wookiee got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle. 4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed. 5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon. 6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it. For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits. I added two options for carrying a Hanharr weapon - 1. NOT EQUIPPED, is in inventory. Wookiee will be equipped in standard blades, and the Wookiee sword will be in his inventory. 2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory. The characteristics of a Wookiee sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon! Credits: Do not use this modification in any form without my permission.
  14. View File Wookiee Warblade and Hanharr fix for TSL Instruction: Copy the g_w_warblade001.uti file and select the files: p_hanharr.utc p_hanharr001.utc p_hanharr002.utc from the proposed options in the override folder. Description: This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon. To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory. I also added the following to his inventory: 1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee. 2. War sword wookiee. 3. Sword of Freyyr. It is not clear how Wookiee got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle. 4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed. 5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon. 6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it. For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits. I added two options for carrying a Hanharr weapon - 1. NOT EQUIPPED, is in inventory. Wooks will be equipped in standard blades, and the Wookiee sword will be in his inventory. 2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory. The characteristics of a Wookiee sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon! Credits: Do not use this modification in any form without my permission. Submitter todevuch Submitted 10/15/2018 Category Mods TSLRCM Compatible Yes
  15. View File Hidden Bek Control Room Restoration A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 26.08.2016 Release Date 1.1: 10.10.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In the Hidden Bek Base, their is a door labelled "Control Room" which cannot be unlocked, unlike the security doors that can be unlocked once you decide to finish a certain quest dark side. I found this annoying as the Control Room's interior is on the module loading screen, what this mod does is restore the Control Room and a small bit of Restored Content. This is less of 'cut content' and more of 'broken content' as I have reason to suspect this door was working on the Xbox version Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with anything that edits "tar11_lockdoo001.utd" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 08/26/2016 Category Mods K1R Compatible Yes  
  16. JCarter426

    MOD:JC's Supermodel Fix for K1

    View File JC's Supermodel Fix for K1 This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. When wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models. If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list. Submitter JCarter426 Submitted 09/08/2018 Category Mods K1R Compatible No  
  17. N-DReW25

    Arca Jeth's Original Robe Stats

    Version 1.0.0

    49 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 01.10.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: In 401DXN there are a handful of cut items resting in the files. Whilst I have restored those other items in a separate mod among these items was an old version of Arca Jeth's Robes with different stats. What this mod does is "restores" the original stats of Arca Jeth's Robes while still retaining the original robe textures and price seen in the vanilla/TSLRCM game. Vanilla/TSLRCM Stats: Defense Bonus 2 Wisdom 2 Regenerate Force Bonus 3 Restricted to Light Side Arca Jeth's Original Robe Stats: Defense Bonus 3 Strength 4 Wisdom 2 Restricted to Light Side Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "a_robe_23.uti" Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  18. N-DReW25

    Hidden Bek Control Room Restoration

    Version 1.1

    1,517 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 26.08.2016 Release Date 1.1: 10.10.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In the Hidden Bek Base, their is a door labelled "Control Room" which cannot be unlocked, unlike the security doors that can be unlocked once you decide to finish a certain quest dark side. I found this annoying as the Control Room's interior is on the module loading screen, what this mod does is restore the Control Room and a small bit of Restored Content. This is less of 'cut content' and more of 'broken content' as I have reason to suspect this door was working on the Xbox version Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with anything that edits "tar11_lockdoo001.utd" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  19. View File Arca Jeth's Original Robe Stats A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 01.10.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: In 401DXN there are a handful of cut items resting in the files. Whilst I have restored those other items in a separate mod among these items was an old version of Arca Jeth's Robes with different stats. What this mod does is "restores" the original stats of Arca Jeth's Robes while still retaining the original robe textures and price seen in the vanilla/TSLRCM game. Vanilla/TSLRCM Stats: Defense Bonus 2 Wisdom 2 Regenerate Force Bonus 3 Restricted to Light Side Arca Jeth's Original Robe Stats: Defense Bonus 3 Strength 4 Wisdom 2 Restricted to Light Side Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "a_robe_23.uti" Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 10/01/2018 Category Mods TSLRCM Compatible Yes  
  20. Markus Ramikin

    Download:Bastila Romance Scriptfix

    File Name: Bastila Romance Scriptfix File Submitter: Markus Ramikin File Submitted: 18 May 2017 File Category: Mods K1R Compatible: Yes Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.0 I. Description (SPOILERS) After you've kissed Bastila, you can have one more conversation with her about it before the romance gets put on hold "until Malak is defeated". In the original game, two later situations have bugs. First, meeting Bastila on top of the Rakatan Temple: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialogue options. Second, the final conversation with Bastila on the Star Forge has an opposite problem: - It will fail to recognize the romance if you have NOT done the post-kiss conversation, - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course the Kotor 1 community has known for years that Bastila's romance is buggy, and several fixes already exist. But, as far as I can tell, they rely on messing with Bastila's dialogue file (rather than scripts), so 1. they don't fix the second situation, and 2. they don't help a player whose savegame is already past that conversation. This modification fixes both problems by leaving the dialogue file alone, and modifying the scripts instead. It does so by recognizing the following situations: variable state 12: kissed Bastila = romance active variable state 13: kissed Bastila and talked afterwards = romance active variable state 99: romance sunk Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. II. Installation Unzip, copy the files from Override into your game's Override folder. III. Compatibility My fix should be compatible with any mod imaginable - except other fixes/modifications to Bastila's romance, IF they also modify the same scripts I do. K1R, despite including its own Bastila romance fix, doesn't do this, so I'm sure it will work fine with my mod, but I haven't personally tested this. I'd appreciate confirmation. Compatible with existing saves. You can install while on Rakata or even the Star Forge, and it'll work. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. No guarantees about the Steam version at all - if it crashes your game, color me unsurprised. (PSA: Don't get gaming classics from Steam, kids - good old games are the specialty of Good Old Games, duh ) IV. Bugs None that I know of at this time. I've tested it by doing one main playthrough, plus some sanity checks with the Kotor Savegame Editor. So I'm confident it works correctly in all possible combinations of romance state, Revan's gender, etc. In the unlikely case I missed something, though, let me know (and PM me your savegame). V. Disclaimers and permissions. The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, as long as you give credit. Click here to download this file
  21. View File Weapons for sith students fix The modification consists of three parts, which the user can set to his own taste, which he deems necessary for himself. First part. Shaardan fix. For a long time it seemed to me incomprehensible why Shaardan walked with a lightsaber, and during the bout with Revan he uses a two-sided swords. This mod fixes this. In the in-game files, during the first encounter with Shaardan, he uses a light sword with a red crystal, but for the rest of the time, just like the rest of the academy students, he wears the light sword of the dark Jedi. I eliminated this, although in the game it will be unnoticeably. The second part. Sith apostates fix. Modification changes the weapons of disciples of apostates in the cave to lightsabers. It's unclear why they used this weapon, because they studied at the academy for the Sith. The third part. Elite Sith Warrior fix. Modification changes the weapon of elite Sith warriors (Kalo Nord companions) to lightsabers. It is noteworthy that these warriors do not resemble elite Sith warriors, they are similar to students from the academy, so handing them lightsabers is well deserved. Submitter todevuch Submitted 09/20/2018 Category Mods K1R Compatible Yes
  22. jc2

    Star Forge Door Fix

    Version 1.50

    245 downloads

    Request by 134340Goat, Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids. After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids. However, this was not the case, and the PC could merely knockdown the door and continue. Simply copy and paste into override. I apologize for the inconvenience and have fixed the issue as of 3/12/2018. Credits: JC JC2 Deadlystream.com 134340Goat FairStrides Bioware
  23. JCarter426

    JC's Supermodel Fix for K2

    Version 1.4

    2,158 downloads

    This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. First, Obsidian added several combat animation variations for K2, but they messed up a couple of the names, causing the game to play animations that don't exist and resulting in characters freezing in place. This mod fixes that. Second, the animations for dual blasters had the hand objects in the incorrect positions. For male characters, the blasters would clip through the hands, and for female characters they would hover above the hands. I've restored them to the positions they were in K1. Third, when wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models. I have also added an option to change the melee running animations to match how they are in K1. I included this as an optional part of the installation as it's an issue of preference rather than a straightforward fix. If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list. 
  24. JCarter426

    JC's Supermodel Fix for K1

    Version 1.0

    314 downloads

    This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. When wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models. If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.
  25. N-DReW25

    N-DReW's Dark Jedi Robes

    Version 1.1

    458 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 8.10.2016 1.1 Release Date: 24.04.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In May 2016 I created a mod called Dark Jedi Icon Fix that turns the Dark Jedi Knight and Master robes into there correct icon though recently I figured out a way to make the Dark Jedi Robes match their original icons so what this does is change the Dark Jedi Knight and Master robe texture to look like there original icons. In 1.1 I have included the female robe texture Known Bugs: Though this is my First Retexture Mod this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Will be incompatible with anything that changes the Dark Jedi Robe and Dark Jedi Knight robe texture this includes any robe reskin mod. Upcoming: The Female version of the robe Possibly make the rest of the robes like the Dark Jedi robe Permissions: You may NOT claim this mod as your own. Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Gimp and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.