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Found 177 results

  1. View File Mandalorians on Lehon Fix The Mandalorian ambushers on Lehon (Rakata Prime) are no longer unnecessarily immune to 'Damage Type: Universal'. This can be useful to players who changed the distruptor pistol/rifle damage type from Physical (Piercing) to Universal. Submitter GearHead Submitted 10/14/2024 Category Mods K1R Compatible Yes  
  2. Version 1.0.0

    4 downloads

    The Mandalorian ambushers on Lehon (Rakata Prime) are no longer unnecessarily immune to 'Damage Type: Universal'. This can be useful to players who changed the distruptor pistol/rifle damage type from Physical (Piercing) to Universal.
  3. View File Tulak Hord's Mask Fix Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.) Submitter GearHead Submitted 10/07/2024 Category Mods K1R Compatible Yes  
  4. View File Czerka miners on Tatooine On Tatooine, in the Dune Sea there is a Sand Crawler. Right next to it there are Czerka miners in regular clothes. This mod gives them Czerka uniforms. Submitter GearHead Submitted 10/01/2024 Category Mods K1R Compatible Yes  
  5. Version 1.0.0

    12 downloads

    On Tatooine, in the Dune Sea there is a Sand Crawler. Right next to it there are Czerka miners in regular clothes. This mod gives them Czerka uniforms.
  6. Version 1.0.0

    21 downloads

    Changes the Mask of Tulak Hord to look like the Sith Mask, which in my opinion was the intended look for this item, since the 'Model Variation' number of the item only differs by 1 from that of the Sith Mask. (If you already visited the Tomb of Tulak Hord the mod won't work.)
  7. View File Kinrath Egg Fix In the first version of the game on Dantooine in the Crystal Cave, if you destroyed the Kinrath Eggs, you gained dark side points, which was stupid, so in a patch they changed it, and now you gain red lightsaber crystals instead of dark side points, which is equally stupid. So i changed it to 25xp and a small chance to get poisoned. Submitter GearHead Submitted 09/26/2024 Category Mods K1R Compatible Yes  
  8. GearHead

    Kinrath Egg Fix

    Version 1.0.0

    24 downloads

    In the first version of the game on Dantooine in the Crystal Cave, if you destroyed the Kinrath Eggs, you gained dark side points, which was stupid, so in a patch they changed it, and now you gain red lightsaber crystals instead of dark side points, which is equally stupid. So i changed it to 25xp and a small chance to get poisoned.
  9. Version 1.0.7

    479 downloads

    This mod corrects companion stats. WARNING: This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine. If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save. List of changes: Class changes: - Soldiers no longer gain defense bonuses leveling up, only Mandalore, but he is a separate class now. - Swapped Combat Droid and Expert Droid feat gain tables. (more feats for HK-47, less for T3-M4 and G0-T0) - Fixed Sith Marauder defense bonuses. - Fixed Sith Lord defense bonuses. Bao-Dur: - He wears clothes now. (He looks the same with and without clothes, so this change is kind of pointless.) - He had 48 force points by default even though he is not a Jedi at the beginning, this was changed to 0. Disciple: - Stealth Skill 5 -> 0 - Awareness Skill 8 -> 5 - Treat Injury Skill 8 -> 4 - He no longer has an invisible 'Superior Weapon Focus: Lightsaber II' feat. - He had 24 force points by default even though he is not a Jedi at the beginning, this was changed to 0. Handmaiden: - Stealth Skill 5 -> 0 - Awareness Skill 8 -> 5 - Treat Injury Skill 8 -> 4 - She had 24 force points by default even though she is not a Jedi at the beginning, this was changed to 0. Hanharr: - Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.) - He no longer has the 'Close Combat' feat. - He has the correct version of the 'Precise Shot I' feat now. HK-47: - Hit Points 72 -> 78 - Demolitions Skill 5 -> 9 - Awareness Skill 5 -> 9 - Repair Skill 6 -> 9 - He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels. - Swapped Combat Droid and Expert Droid feat gain tables. (more feats for HK-47, less for T3-M4 and G0-T0) - Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one. - His 'Logic Upgrade: Tactician' feat was removed, since this feat is no longer in use. Kreia: - Hit Points 36 -> 27 - Force Points 49 -> 73 - She has the 'Unarmed Specialist I' feat now, same as every other jedi. Mandalore: - Awareness Skill 5 -> 4 - Persuade Skill 2 -> 0 - Treat Injury Skill 9 -> 8 - He no longer belongs to the 'Soldier' class. I made him a new class called 'Mandalorian'. This way he can retain his defense bonuses provided by the 'Mandalorian Courage' feat. (No other changes compared to the 'Soldier' class.) Mira: - Computer Use Skill 8 -> 9 - Demolitions Skill 8 -> 9 - Awareness Skill 8 -> 9 - Repair Skill 8 -> 9 - She has the 'Armor Proficiency: Medium' feat by default now. - Her 'Critikal Strike' feat was swapped out to 'Flurry'. Visas: - Hit Points 30 -> 54 - Force Points 24 -> 42
  10. Version 1.0.8

    459 downloads

    This mod corrects companion stats. Also makes dark side Bastila level 3. WARNING: This mod is made to be compatible with as many mods a possible. This means sometimes during the installation process you get error messages dou to the way the installer handles thing. Don't panic, this is normal, the mod will work just fine. If the companion already joined your party the changes will not apply. You need to start a new game or load an earlier save. List of changes: Bastila: - Awareness Skill 4 -> 6 - Treat Injury Skill 4 -> 6 - Fixed a bug that caused some of her textures to be transparent. - Her dark side version is level 3 now. Same stats but evil and has dark side powers (Stun -> Fear, Force Aura -> Wound). Juhani: - Stealth Skill 5 -> 4 - Awareness Skill 8 -> 7 - Treat Injury Skill 8 -> 7 T3-M4: - Demolitions Skill 1 -> 3 - Swapped Combat Droid and Expert Droid feat gain tables. (-3 feats for T3) Zaalbar: - Hit Points 52 -> 60 (This bug goes away if you level him up, but i fixed it anyway.) Jolee: - Awareness Skill 5 -> 7 - Treat Injury Skill 4 -> 6 HK-47: - Hit Points 66 -> 78 - Demolitions Skill 5 -> 7 - Awareness Skill 5 -> 7 - Repair Skill 6 -> 8 - He has Improved Power Blast now to match the number of feats Combat Droids gain on their first 6 levels. - Swapped Combat Droid and Expert Droid feat gain tables. (+3 feats for HK) - Fixed his dual wield power blast. He fires both blasters now, previously he only fired the right hand one.
  11. View File K2 - Animation Fix This mod fixes Force Power related animation bugs. Changes: - Force Fury animation fix - Force Scream animation fix - Force Crush animation fix - Monster Sonic Howl animation fix (used by Storm Beasts on Malachor) Submitter GearHead Submitted 08/21/2024 Category Mods TSLRCM Compatible Yes  
  12. Version 1.0.0

    80 downloads

    This mod fixes Force Power related animation bugs. Changes: - Force Fury animation fix - Force Scream animation fix - Force Crush animation fix - Monster Sonic Howl animation fix (used by Storm Beasts on Malachor)
  13. Version 1.3

    922 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.3.0 Release Date: 15.06.2024 Installation: Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions. It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional. Finally, simply click on the HoloPatcher.exe of this mod, click install and sit back and watch the installer do its magic. WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam. Description: My Bug Fix Collection is another bug fix mod, though unlike most bug fix mods for Kotor this mod is for Kotor 2 in particular. The amazing TSLRCM and K2CP mods are both excellent in their bug fixing efforts... but they haven't fixed all the bugs. TSLRCM development is essentially finished at this point and the K2CP dev team are focused on the K1CP mod. This mod was released back in 2021 and hadn't been updated again since 2022, since then I learned how to merge UTC file changes instead of hard overwriting them in the .MOD files and the new HoloPatcher was released. I've since gone back to this old mod and given it the love it deserves with these new updates! Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Bioware: For such an amazing game! Obsidian: For such an amazing sequel! Fred Tetra: For Kotor Tool! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  14. View File KotOR1 Droid Claw Fix This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type. Submitter GearHead Submitted 04/24/2024 Category Mods K1R Compatible Yes  
  15. Version 1.0.0

    159 downloads

    This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type.
  16. Version 1.3.0

    10,013 downloads

    There is nothing more central to a Jedi's life than a cool outfit, except maybe a sweet saber to boot. So why put on robes with missing textures on their backsides when you could be impressing Sith Lords with your nice getup? Why settle for the shadow of a limberjack when a cool silhouette is half the reason you don the cloak? Let's fix up the game's robes! This mod will provide you with some fixed up versions of all the game's robe models -- that's both the thicker and thinner variants of the Jedi robe, the Jal Shey armor, Kreia and Visas' robes, and the Handmaiden's hooded robe. All models will have various issues fixed up, as well as fitting shadows. Any outfit that uses one of these models, regardless of texture/color, will be improved for you, and that includes any new robes from any other mods (just make sure they don't replace one of the listed models in the below Included Files). Fans of Movie-style Jedi Master robes by DeadMan or of svösh's Robe Collar should read the Compatibility section below for how to install the included patch that makes these mods work together. This mod also fixes the floating shadow head issue when dual-wielding melee weapons, as well as a minor game error caused by a mismatched model name. As of version 1.3, I have also fixed a base game glitch where female robe models had twitching hands -- the animation's clipping fix is still there, just without the twitching issue. And since it's 2024, I figured what the heck: as a bonus, all included models are now higher-poly (slightly). The boots, as well as some spots by the knees and shoulders which looked especially blocky now look smoother and more in tune with the rest of the model. See the above pictures for the difference. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. For those who have the Aspyr patch, once in-game, I recommend turning on soft shadows if you have not already (OPTIONS->GRAPHICS->ADVANCED GRAPHICS->SOFT SHADOWS). Note that this may impact game performance. If you have TSLRCM installed, check the Included Files section below for any file listed with an asterisk (*). These files are already in your override after installing TSLRCM, so you should delete those versions in order for the new ones to work. The new versions already include all the changes made in the base TSLRCM version, and I have included a folder labeled "TSLRCM backup" which contains those older versions should you need to back them up. If you installed TSLRCM via Steam, you can find the relevant files to delete in "Steam\steamapps\workshop\485537937\override". Uninstallation: Place the files included in the "TSLRCM backup" folder into your override if using TSLRCM, and then remove "Ultimate_Robes_Repair_For_TSL" from your override. Included Files: Compatibility: This mod is fully compatible with any mod which does not replace any of the files listed above. If a mod does include any such models, you will have to pick which version to use, and remove the other from your override. If using TSLRCM, make sure to install that mod first, and make sure that any files listed with an asterisk above are successfully replaced by this mod. See the Installation section for more details. This mod is compatible with head mods such as Visas Reduced Model Clipping. Any texture mods that add new or alter robe skins are compatible with this mod. However, many robe mods will attempt to replace model files (.mdl/.mdx) as well, rather than just textures (.tga/.tpc), so keep an eye out for what files are included with other mods. For fans of Movie-style Jedi Master robes, DeadMan was gracious enough to allow me to create a compatibility patch for anyone who would like to use that mod alongside this one. Simply take the files included in the Compatibility Patch folder out into your override in place of the versions included in the main mod folder. Make sure these versions also replace the ones used in the Movie-style mod and TSLRCM. I have similarly created a patch for svösh's Robe Collar and any mods which use it. The patch merges all of our edits. Installation is the same as for the Movie-style patch. It should work for mods such as Achilles TSL Robe Mod (TSLRCM Edition). Compatible mods include Jedi Journeyman Robes by Stormie97, which uses a different model as its basis, and much of Effixian's work, such as Effixian's Lore Keeper's Robes, Strider Robes, and Handmaiden Clothing Reskin. Acknowledgments: Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank DeadMan and svösh for allowing me to make use of their models to create a compatibility patch for this mod and their respective ones. I would also like to thank muitafruita for pointing out some additional issues with Kreia's robe models that needed fixing, and DarthParametric for being the one to recognize how to fix them. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  17. View File Robes With Shadows For TSL There is nothing more central to a Jedi's life than a cool outfit, except maybe a sweet saber to boot. So why put on robes with missing textures on their backsides when you could be impressing Sith Lords with your nice getup? Why settle for the shadow of a limberjack when a cool silhouette is half the reason you don the cloak? Let's fix up the game's robes! This mod will provide you with some fixed up versions of all the game's robe models -- that's both the thicker and thinner variants of the Jedi robe, the Jal Shey armor, Kreia and Visas' robes, and the Handmaiden's hooded robe. All models will have various issues fixed up, as well as fitting shadows. Any outfit that uses one of these models, regardless of texture/color, will be improved for you, and that includes any new robes from any other mods (just make sure they don't replace one of the listed models in the below Included Files). Fans of Movie-style Jedi Master robes by DeadMan or of svösh's Robe Collar should read the Compatibility section below for how to install the included patch that makes these mods work together. This mod also fixes the floating shadow head issue when dual-wielding melee weapons, as well as a minor game error caused by a mismatched model name. As of version 1.3, I have also fixed a base game glitch where female robe models had twitching hands -- the animation's clipping fix is still there, just without the twitching issue. And since it's 2024, I figured what the heck: as a bonus, all included models are now higher-poly (slightly). The boots, as well as some spots by the knees and shoulders which looked especially blocky now look smoother and more in tune with the rest of the model. See the above pictures for the difference. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. For those who have the Aspyr patch, once in-game, I recommend turning on soft shadows if you have not already (OPTIONS->GRAPHICS->ADVANCED GRAPHICS->SOFT SHADOWS). Note that this may impact game performance. If you have TSLRCM installed, check the Included Files section below for any file listed with an asterisk (*). These files are already in your override after installing TSLRCM, so you should delete those versions in order for the new ones to work. The new versions already include all the changes made in the base TSLRCM version, and I have included a folder labeled "TSLRCM backup" which contains those older versions should you need to back them up. If you installed TSLRCM via Steam, you can find the relevant files to delete in "Steam\steamapps\workshop\485537937\override". Uninstallation: Place the files included in the "TSLRCM backup" folder into your override if using TSLRCM, and then remove "Ultimate_Robes_Repair_For_TSL" from your override. Included Files: Compatibility: This mod is fully compatible with any mod which does not replace any of the files listed above. If a mod does include any such models, you will have to pick which version to use, and remove the other from your override. If using TSLRCM, make sure to install that mod first, and make sure that any files listed with an asterisk above are successfully replaced by this mod. See the Installation section for more details. This mod is compatible with head mods such as Visas Reduced Model Clipping. Any texture mods that add new or alter robe skins are compatible with this mod. However, many robe mods will attempt to replace model files (.mdl/.mdx) as well, rather than just textures (.tga/.tpc), so keep an eye out for what files are included with other mods. For fans of Movie-style Jedi Master robes, DeadMan was gracious enough to allow me to create a compatibility patch for anyone who would like to use that mod alongside this one. Simply take the files included in the Compatibility Patch folder out into your override in place of the versions included in the main mod folder. Make sure these versions also replace the ones used in the Movie-style mod and TSLRCM. I have similarly created a patch for svösh's Robe Collar and any mods which use it. The patch merges all of our edits. Installation is the same as for the Movie-style patch. It should work for mods such as Achilles TSL Robe Mod (TSLRCM Edition). Compatible mods include Jedi Journeyman Robes by Stormie97, which uses a different model as its basis, and much of Effixian's work, such as Effixian's Lore Keeper's Robes, Strider Robes, and Handmaiden Clothing Reskin. Acknowledgments: Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank DeadMan and svösh for allowing me to make use of their models to create a compatibility patch for this mod and their respective ones. I would also like to thank muitafruita for pointing out some additional issues with Kreia's robe models that needed fixing, and DarthParametric for being the one to recognize how to fix them. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 05/10/2022 Category Mods TSLRCM Compatible Yes
  18. Version 1.1.1

    14,818 downloads

    This mod issues a minor improvement for Lashowe's and Shaleena's heads in KOTOR so that the upper teeth are no longer hidden while talking. Shaleena's head will not be affected by this mod unless you are using KOTOR 1 Restoration, K1 NPC Overhaul, or any other mod that restores her unique appearance. Installation & Uninstallation To install this mod, drag the files in 'Override' to the override folder located in your game's directory. To uninstall this mod, delete the files listed at the end of readme.rtf from your game's override folder. Compatibility & Known Issues This mod should be compatible with any retextures for these heads but not mods that affect the same model files. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit Autodesk, 3ds Max Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
  19. Version 1.1.1

    11,444 downloads

    This mod addresses several issues with Jedi Malak's mouth in KOTOR II. Fixes include getting rid of the white box in his mouth, correcting the texture used for his tongue, connecting gaps, enlarging upper/lower teeth, & adjusting the placement of all of the above. As pointed out by JCarter426, Jedi Malak's model also used the wrong supermodel, which I've fixed in this mod as well. All seriousness aside, my intention with this mod is to ensure that Malak's mouth is only a disaster post-contact with Revan's lightsaber. Installation & Uninstallation To install this mod, drag the files in "Override" to the override folder in your game's directory. To uninstall this mod, delete n_jedimalek.mdl & n_jedimalek.mdx from your game's override folder. Compatibility & Known Issues When entering the Korriban cave tomb, Malak's tongue will appear half white. This is due to the lighting where he's standing & most likely can't be fixed. Credits Fred Tetra, Kotor Tool bead-v, MDLedit & KOTORmax Symmetric, Purifier, & ndix UR; KotOR Blender Autodesk, 3ds Max Blender Foundation, Blender Thanks to JCarter426 for the help/troubleshooting & ebmar for the enthusiasm! Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.
  20. View File KotOR1 Droid Claw Fix This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type. Submitter GearHead Submitted 03/29/2024 Category Mods TSLRCM Compatible Yes  
  21. View File KotOR2 Droid Claw Fix This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type. Submitter GearHead Submitted 03/29/2024 Category Mods TSLRCM Compatible Yes  
  22. Version 1.0.0

    10,872 downloads

    A Mod for Star Wars Knights of The Old Republic and Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 29.01.2022 Installation: Consult this readme's description and the mod screenshots on Deadlystream to select which fix option you'd like to install. Open the folder which contains your fix option and drag or copy the texture/textures within and drop or paste them into your Kotor 1 or 2 Override folder. Recommendation from the mod author: Do NOT install the Caucasian Head option with the Tanned Hands option. Uninstallation: Delete the N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga files from your Override folder. Description: The Children NPCs in both Kotor games have a few graphical inconsistencies with them, especially the female NPC. The ideal fix for these problems are entirely subjective with multiple solutions for the same problem, this mod is a "pack" of different fixes which will allow you to fix the bugs the way you see fit. The fix options: Bug A: The female child has a tanned head with white hands, thus resulting in mismatched skin. Fix 1: Caucasian Head, thus matching the head with the hands Fix 2: Gloved Children, covering the male and female hands with gloves thus hiding the hands. Fix 3: Tanned Hands, thus matching with the head. Bug B: The female child NPC uses the same hand texture as the male child, thus resulting in the female having masculine hands. Fix 1: Smooth Hands, this fix will smoothen out the hand textures. This option also has sub-options with smoothed Tanned Hands and a male version of the smoothed hands. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga. This mod is fully compatible with Star Wars Knights of the Old Republic 2: The Sith Lords. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Sith Holocron: For his feedback on my early mod screenshots. Bioware: For such an amazing game Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  23. Version 1.0.0

    76 downloads

    This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type.
  24. Version 1.5.1

    1,168 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.5.0 Release Date: 13.06.2022 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. Description: Over the years, I have released a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant. This mod is designed to make your life easier, all of my small, insignificant and standalone mods are inside this mod pack so that you, the player, only need to download 1 mod and install once (Or several times depending if you want an optional mod). What's in the mod? Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Report any incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Ashton Scorpius: For making his TSL Removed Mouth Cubes mod a Modder's Resource Bioware: For such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  25. Version 1.6

    31,630 downloads

    This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. First, Obsidian added several combat animation variations for K2, but they messed up a couple of the names, causing the game to play animations that don't exist and resulting in characters freezing in place. This mod fixes that. Second, the animations for dual blasters had the hand objects in the incorrect positions. For male characters, the blasters would clip through the hands, and for female characters they would hover above the hands. I've restored them to the positions they were in K1. Third, when wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models. I have also added an option to change the melee running animations to match how they are in K1. I included this as an optional part of the installation as it's an issue of preference rather than a straightforward fix. If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.