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Salk last won the day on February 22

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144 Jedi Grand Master

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About Salk

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    Jedi Master
  • Birthday 12/30/1973

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  1. Salk


    My two cents about death matches in the arena: no. Not only would the tone of the game be affected but the one death match in the game with Bendak Starkiller would lose much poignancy. There is the important matter of internal consistency to be taken in consideration, especially when adding a whole new planet to the game.
  2. Hello! I don't seem to understand why the following script (attached as OnOpen to a door file) works only for the currently selected character (the one opening the door) but doesn't produce any result for the other two party members. What am I missing? void main() { object oParty0 = GetPartyMemberByIndex(0); object oParty1 = GetPartyMemberByIndex(1); object oParty2 = GetPartyMemberByIndex(2); AssignCommand(oParty0, ActionPlayAnimation(15, 1.0, 10.0)); AssignCommand(oParty1, ActionPlayAnimation(15, 1.0, 10.0)); AssignCommand(oParty2, ActionPlayAnimation(15, 1.0, 10.0)); } Thanks! EDIT: I made a few searches and to answer my own question (but I would like to know if this is going to cause other kind of problems), it seems I can get all three party members play the above animation by changing the code to something very convoluted: void main() { object oParty0 = GetPartyMemberByIndex(0); object oParty1 = GetPartyMemberByIndex(1); object oParty2 = GetPartyMemberByIndex(2); AssignCommand(oParty0, ClearAllActions()); AssignCommand(oParty0, ActionDoCommand(SetCommandable(TRUE, oParty0))); AssignCommand(oParty0, ActionPlayAnimation(15, 1.0, 10.0)); DelayCommand(0.1, SetCommandable(FALSE, oParty0)); AssignCommand(oParty1, ClearAllActions()); AssignCommand(oParty1, ActionDoCommand(SetCommandable(TRUE, oParty1))); AssignCommand(oParty1, ActionPlayAnimation(15, 1.0, 10.0)); DelayCommand(0.1, SetCommandable(FALSE, oParty1)); AssignCommand(oParty2, ClearAllActions()); AssignCommand(oParty2, ActionDoCommand(SetCommandable(TRUE, oParty2))); AssignCommand(oParty2, ActionPlayAnimation(15, 1.0, 10.0)); DelayCommand(0.1, SetCommandable(FALSE, oParty2)); }
  3. Hello! I am in the process of integrating a good chunk of the restored missing Black Vulkar base area into my own customized mod pack and I have a few simple questions, hoping someone who played both K1R 1.0 and 1.1/1.2 could answer: 1) Overall, was it better with or without the added custom (Caalin Ette) content later on cut by the K1R team? 2) What was the best/worst part of the restoration itself? 3) What could be done to improve it? Thanks!
  4. Hello! Can someone tell me how to add/remove/edit map notes for specific areas? Thanks!
  5. Salk

    [WIP] High quality skyboxes

    Impressive! Thanks for the update, Kexikus. I am looking forward to see what the Unknown World skybox will look like. A question: will there be an animated skybox also for K1? Cheers!
  6. Salk

    [WIP] High quality skyboxes

    I surely like the first one better. The reason, in my case, is simply that I find the color choice to be more appropriate. On top of that, it is closer to the original color of the vanilla sky as well.
  7. Salk

    [WIP] High quality skyboxes

    I think this is the best skybox you have ever created, Kexikus. So astonishing that will make me look at all those other ones being sad that they won't all be as beautifully animated as this one.
  8. Hello! When I exit Anchorhead and enter the Dune Sea, the Wraids spawn far to the right of the Sandcrawler and they do not move, making me think that their spawn script may not be doing the job right. I was wondering if someone else could reproduce this? Cheers!
  9. Yes, that is exactly what I was thinking to do with Tatooine and any other area that has a non flat surface. Thanks for the suggestion.
  10. If I go for the latter, can I disable that effect just in particular areas where I'd rather not have it at all then? And thanks for the suggestion.
  11. Hello, JCarter426. Eh I suspected there wasn't really much to do but it is indeed ugly. I wonder if it would be possibly preferable to disable it altogether rather than see something like that on specific places like the Tatooine desert where the burn marks in the sand don't make much sense anyway. Cheers!
  12. Hello! I took a screenshot after using a few grenades in a fight and noticed how the explosion leaves a blast residual that is cut by what I think is piece of maps intersecting and doesn't play nice at all with non flat surfaces, giving a real bad impression. I suppose nothing can be done about it? Cheers!
  13. Hello! In the .dlg file that leads to: "*sigh* I can see there's not much chance of convincing you to come work for us after all. Most unfortunate." and then battle starts. Unless I am missing another instance where the outcome is different? Even here, the reply to it is: "What do you want? Credits? Here, take some! Just leave me alone. I've got work to do." so he is actually paying us? (k_ptat_give25g gives the party 25 credits) And I am still working on 1.01. Around 30000 now. Please continue keep a good change log because I will need to go through those lines that you modified/added. Thanks a lot again!
  14. Salk

    MOD:KOTOR Bug Fix Attempt

    danil-ch, could you please tell me what changed between version 1.0.0 and 1.1.1? Thanks a lot!
  15. Salk

    MOD:[K1] Marlena Venn "Legends"

    Hello, my friend! And congratulations for yet another legendary entry to the Legends series (I am still eagerly awaiting your Dantooine improvements 😊). I just wanted to ask you something about the blaster you said you gave her. Like in your own video above, even in my case she doesn't seem like she is wielding any. Was it intended to be only used if you have jc's mod "Kill Marlena" too? And also a question about the new position. Is it possibly a very subtle difference, possibly in the direction she is facing? I don't recall the original being far from that very spot at all. Cheers!