Salk

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Everything posted by Salk

  1. @Marius Fett, thanks for providing a fixed version of the model. I was wondering if you may be inclined to check fix also the UV mapping for some of the items on the shelf. It's quite obvious to me that some sides are completely messed up.
  2. DP, in case you believe this won't ever become a published modification, I was wondering if you could share the room model with the TSL ponds but without the additional trees, if you still have those files somewhere.
  3. Great to see this up for grab! Thanks!
  4. Hello, Alvar007! Just wanted to quote you: "One day I will come back and create those Selkath animations." I'll be the first to download them! Cheers!
  5. Nice idea. Was it necessary to activate the Feat by the use of an item though? Personally, I'd rather swap the original Wookie Toughness with this one rather than have Zaalbar be the only party NPC that has two because that seems a bit unfair. But neat restoration, nonetheless! 👌
  6. Hi, N-DReW25! I'm not familiar about the video resolutions on YouTube. I agree that my videos don't look good there. I record them by simply using Windows 10's own gaming/recording features, but I'm aware about the limits. Yes, it's quite easy to do so. Just a matter of removing a flag from the two dialogue entries. The filter choice is not ideal and I debated internally about whether to use it and in the end I decided to do it because I wanted to suggest an unconscious/dream state. The blinking (which is also not ideal) was another means to the same end. Ideally, I'd have an animated camera rather than static ones but I'd need to learn using Blender, KotorBlender, modelling, and much more. I chose to go the low road instead (for now, at least). It's already part of it, isn't it? Cheers!
  7. My opinion: there is no need, really. It's glorious enough! Thanks for this update, man. And godspeed!
  8. Hello! I decided to try my hand on making a custom version of this. I added a couple of static cameras with a filter to try to improve the cinematics. The result can be seen here.
  9. Good morning, Dark Hope. Oh I simply checked the original material and never found any w_xxxxxxxxx_001.tga files in the game. What are those textures for? How silly of me! Those must be the textures for the grenade models of course! Sorry I wasted your time. Cheers!
  10. Dark Hope, am I correct assuming that the files w_xxxxxxxxx_001.tga included in the archive are not needed? Thanks for your fantastic version of granades and mines!
  11. After some years I looked back at this and it seems like there is no way (that I know) to add new soundsets for the PC because there is no "PC file" I can patch. The only way to change it would be via save game editor. If someone knows of a way to do it, by all means let me know. I'm willing to have pros record the necessary lines to create the four missing soundsets (Bioware already has some lines in place for two more soundsets so only two would need to be 100% new material).
  12. Personally, I'd love to have more variation in the alien talk.
  13. TamerBill, would you mind giving some details about the bug fixing in version 1.68 please? What were the original game bugs that made ability scores more effective than they should? Thanks a lot!
  14. By opening an issue at the K1 CP's github page here. DP has been very active in the latest month and I'm sure he won't mind taking a look at it.
  15. Sorry about your misfortunes. I live dreading the day something like that could happen to my hard drive. Anyway, the idea you had was not stupid at all, but perhaps, and it's my humble advice, it's time for wrapping some working version of this? Once it's out and uploaded you will no longer need to fear data loss and you can work on improvements for the next versions. Personally, I don't think that the Player needs to read the description off the broken datapad in order to make it realistic that the message is delivered in full. The whole thing is completely unrealistic from the very beginning. The Player finds many datapads in the game and there is only a few lines in them. We can assume that there are means available that allow for a partial recovery of the content just the same way as we can assume that the game reports the very small part of content that is of interest for each retrived datapad. Cheers!
  16. Salk

    MOD:HD Holo

    There's also the textures for the music band on Taris, the Twisted Rancor Trio. When it comes to technology the Rakatas should be quite advanced, l think. But what l was trying to say was whether you could have created your glowing, "less blue" texture off DP's modification so that users could have both the more advanced model made by DP and your textures together. 🙂
  17. Salk

    MOD:HD Holo

    It's an excellent texture, in my opinion. I guess it was not possible to offer your work also as alternative Texture for DP's modification? There's also the fact that there are more holograms in the game and it'd be nice to have consistent quality for all textures. Cheers!
  18. Salk

    MOD:Davik HD

    An excellent HD version of Davik. Thanks, Dark Hope!
  19. I just wanted to say that I love the last texture in the tryouts. In my opinion that one is clearly one that should be in the final version.
  20. Looking forward to your next updates. I think it's starting to look pretty good!
  21. Oh okay. Got it. I didn't think the animation needed to be particularly fancy.
  22. Nice to see you back and at work on this. I'd say that even 1K resolution would be overkill in this case. 512 would make everyone more than happy, I'm sure. Godspeed! 🙂
  23. Hi! Thanks for the update! envmaptexture mycube is right. And this is what it looks like: mycube.tga