Salk

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Everything posted by Salk

  1. At least initially, I would like to keep things simple: one mod to raise speed and one to raise acceleration. I'm not sure I'd like to introduce more complex upgrades with drawbacks or changes to the obastacle hits and boost pads. I checked the vanilla script database you built and I cannot find there the decompiled heartbeat.ncs unfortunately. In the decompiled onfire.ncs script (Should "// Byte code does not match" be a concern, by the way?), I find some numerical values set for SWMG_SetPlayerMinSpeed, SWMG_SetPlayerMaxSpeed and SWMG_SetPlayerAccelerationPerSecond. I guess this part covers the hyper speed state of the swoop? Overall, I wonder if I'm biting off here more than I can chew.
  2. I guess the script to work on is oncreate.ncs found in tat_m17mg and manm26mg? I was thinking one merchant may sell a mod that improves speed while the other would sell one that improves acceleration. Simple enough, if it works properly. I guess there is no unused icons for swoop bike mods in either K1 or K2? In that case, we'll need to create them and I'll need help there.
  3. Hello, @Hunters Run! First, thanks for creating this modification. I was reminded of it when discussing one of Snigaroo's issue with the original game in his topic "Mod Build Request" under Bastila Needs to Hide. I was wondering if it could be possible to offer a combat free alternative, which may sound less fun but would make more sense, in my opinion. In short, I'd welcome an option where Bastila is automatically and forcibly using her disguise all the time while on Taris. Spawning her with the disguise on shouldn't be a problem by simply checking the area she spawns in, but I'm not sure how to lock access to the body and head slots in the Inventory page and how to forbid the use of the lightsaber. In fact, to maintain total anonymity Bastila should not use her lightsaber on Taris either. Snigaroo commented about the disguise itself here. Perhaps there may be space for improvements in terms of description and texturing? Cheers!
  4. Right. That part can be easily taken care of and in different ways. What I'm concerned about is: can we actually do anything to the bike used in the K1 game? Is it possible to, for instance, change its max speed? Because that's the main issue here. I have no idea whether we can modify the performance of the swoop bike used in the races.
  5. Thanks. That debugger is going to be of huge help.
  6. Yes, I locally changed it to 3.
  7. Not even with a workaround? Like a combination of GetSoloMode() + a check for Invisibility effect / Movement speed?
  8. It's as I suspected then. The two custom swords for The One are more than capable weapons. It's just a matter of using a more distinctive texture for them.
  9. Yes, I'm quite sure that the look of the original weapons is that of standard vibroswords. I'll wait for DP or JC to chime in and confirm that the effective power of the swords he wields is far from standard though. Since I'd personally not change what Bioware chose for weapons unless there is a sensible reason for doing it, I think the best solution would be to keep the property of the original blades (assuming I'm correct in thinking they are quite powerful) and change their look instead. And in that sense, I'd rather maintain the original symmetry by having the two swords look identical like in the original game (but fancier, so that the visual impression is stronger).
  10. I'm particularly interested in the following: Restored Swoop Upgrade Functionality It always bothered me that there is no way to upgrade the bike. I have personally worked on making the times to beat on the circuits a much more believable matter, but I would welcome the chance of having some upgrade to the swoop bike available. For complexity's sake, I'd limit it to a one-time event. Bastila Needs to Hide I never had the chance to test Operation Kill Bastla Remade yet, but it seems to me that there is no need to re-invent the wheel. That mod seems to do already what should be done. The textures could be improved and perhaps some other tweaks may be beneficial. But I'd rather collaborate with the author of the mod to make it better rather than start from scratch. Mission Needs to Pay Attention This one can almost be considered a fix. I will work on it. Going into Shock is Good for You I think I've locally already dealt with it so that you don't get the DS points if you're actually helping the prisoner. Not sure about giving LS points though. When I Say Leave, Leave Going the Selven way is fine and dandy, but I think a player on stealth should bypass the second trigger without problems though. I don't remember what happens if you try to sneak in Selven's room while in stealth mode, but in Selven's case I'd go for an automatic detection.
  11. I'm sorry about the abrupt end of your campaign but I fear I suspected the game was beyond repair at that point. The K1 CP is a great patch and I strongly recommend using it. It's extremely unlikely that the issue lies with it. It is maintained by Darth Parametric, one of the most talented and knowledgeable modder of the entire community. The Community Patch literally provides several hundreds of fixes to an otherwise quite broken game (and there are one hundred more issues waiting for a solution). Did you install the K1 CP first than any other modification? That's mandatory. Even if you did that, it could be that one of the other modification is not compatible with it somehow.
  12. I'm still wondering whether the change of weapons was a good idea. Unless I'm mistaken the two weapons The One uses are not standard vibroblades but swords created by Bioware just for him? What does Enhancement 5 mean? +5 to attack and damage? If that's the case, I think they are fine the way they are.
  13. A couple of notes: from what I can see, the original file shows that The One uses two custom swords (g_w_vbroswrd002) with an Enhancement bonus of 5. After installing this modification, he's still using those weapons, not a Sith Tremor Sword and an Echani Vibroblade.
  14. Hello! I can't help you directly because I'm not familiar with many of the modifications you have installed, but as general rule you can remove from the list all mods that have to do with graphics and music while mods that fiddle with scripts need scrutiny. It does sound like the global for the star map is not properly updated in your game and it has nothing to do with your dialog.tlk file or your override folder. It's possible to manually set the global to the right value using KSE (I think), but I fear you will have other major issues later on.
  15. I checked both vanilla values in K1 and K2 and it seems this modification does not change anything. It sets the value for "droidorhuman" at raw81 of baseitems.2da to 1 but it is already 1 originally. Unless I'm mistaken?
  16. Nice touch with the reskinned injured soldiers. I noticed that you decided to not equip the tanks in the main room with the computer panel though.
  17. I can buy that. Only, for healing wounds you'd expect naked bodies... But yeah, I can imagine how controversial a choice it'd be.
  18. A clear improvement, in my opinion. But I guess I didn't make myself clear when I was asking earlier about what generates those bubbles. I meant to ask where the player should think they come from. Why are there bubbles floating upwards from the floor of the cylinder? And why just from the inner circle and not diffusedly? That's why I am not so sure I think having any bubbles at all in the cylinder is a good idea.
  19. There is the additional question about what generates those bubbles and why their presence is limited to an inner cylindrical area of the tank. And yes, I'd definitely lower the speed of the bubbles animation on top of making them much less obvious than they are in the video.
  20. In my opinion, it'd be better without the bubbles.
  21. Very much looking forward to this re-texture! I think it's an excellent replacement with a permanent place in my override. Thanks for all your work, DH!
  22. DP explained everything above. Ignore this post.
  23. @Marius Fett, thanks for providing a fixed version of the model. I was wondering if you may be inclined to check fix also the UV mapping for some of the items on the shelf. It's quite obvious to me that some sides are completely messed up.