-
Content Count
1,346 -
Joined
-
Last visited
-
Days Won
43
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Salk
-
Good morning, Dark Hope. Oh I simply checked the original material and never found any w_xxxxxxxxx_001.tga files in the game. What are those textures for? How silly of me! Those must be the textures for the grenade models of course! Sorry I wasted your time. Cheers!
-
Dark Hope, am I correct assuming that the files w_xxxxxxxxx_001.tga included in the archive are not needed? Thanks for your fantastic version of granades and mines!
-
After some years I looked back at this and it seems like there is no way (that I know) to add new soundsets for the PC because there is no "PC file" I can patch. The only way to change it would be via save game editor. If someone knows of a way to do it, by all means let me know. I'm willing to have pros record the necessary lines to create the four missing soundsets (Bioware already has some lines in place for two more soundsets so only two would need to be 100% new material).
-
Personally, I'd love to have more variation in the alien talk.
-
TamerBill, would you mind giving some details about the bug fixing in version 1.68 please? What were the original game bugs that made ability scores more effective than they should? Thanks a lot!
-
[Request] K1 Dantooine Bridge Lighting UV Mapping Repair
Salk replied to ConansHair's topic in Mod Requests
By opening an issue at the K1 CP's github page here. DP has been very active in the latest month and I'm sure he won't mind taking a look at it. -
[Request] K1 Dantooine Bridge Lighting UV Mapping Repair
Salk replied to ConansHair's topic in Mod Requests
This is K1 CP material. -
Sorry about your misfortunes. I live dreading the day something like that could happen to my hard drive. Anyway, the idea you had was not stupid at all, but perhaps, and it's my humble advice, it's time for wrapping some working version of this? Once it's out and uploaded you will no longer need to fear data loss and you can work on improvements for the next versions. Personally, I don't think that the Player needs to read the description off the broken datapad in order to make it realistic that the message is delivered in full. The whole thing is completely unrealistic from the very beginning. The Player finds many datapads in the game and there is only a few lines in them. We can assume that there are means available that allow for a partial recovery of the content just the same way as we can assume that the game reports the very small part of content that is of interest for each retrived datapad. Cheers!
-
Thanks for this new release, seedhartha!
- 5 replies
-
- gui-application
- media-preview
-
(and 2 more)
Tagged with:
-
There's also the textures for the music band on Taris, the Twisted Rancor Trio. When it comes to technology the Rakatas should be quite advanced, l think. But what l was trying to say was whether you could have created your glowing, "less blue" texture off DP's modification so that users could have both the more advanced model made by DP and your textures together. 🙂
-
It's an excellent texture, in my opinion. I guess it was not possible to offer your work also as alternative Texture for DP's modification? There's also the fact that there are more holograms in the game and it'd be nice to have consistent quality for all textures. Cheers!
-
An excellent HD version of Davik. Thanks, Dark Hope!
-
I just wanted to say that I love the last texture in the tryouts. In my opinion that one is clearly one that should be in the final version.
-
Looking forward to your next updates. I think it's starting to look pretty good!
-
Oh okay. Got it. I didn't think the animation needed to be particularly fancy.
-
Nice to see you back and at work on this. I'd say that even 1K resolution would be overkill in this case. 512 would make everyone more than happy, I'm sure. Godspeed! 🙂
-
Hi! Thanks for the update! envmaptexture mycube is right. And this is what it looks like: mycube.tga
-
Good job, l say. I agree that the reflection is way too much, but that's something you could easily remedy, right? Welcome back!
-
MOD:JC's Fashion Line I: Cloaked Party Robes for K1
Salk replied to JCarter426's topic in Mod Releases
That's weird, isn't it? Why would the animations be missing from the small and large models? 😕 -
MOD:JC's Fashion Line I: Cloaked Party Robes for K1
Salk replied to JCarter426's topic in Mod Releases
Hello, @JCarter426! I am still using the modified files via hex trick you kindly taught me to suppress the animation glitch, but I was wondering if both pause1 and pause2 idle animations are glitched or if it's just one of the two that is. Do you have any vacation coming up, by the way? 😄 Cheers! -
Is it possible to download oldflash's robe for Yuthura somewhere? I made a search but it came out empty.
-
The cut of the arm is truly lightsaber (or Monty Python) clean...