Salk

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Everything posted by Salk

  1. View File [KotOR] Ajuur Medical Supplies Respawn This small modification was created as part of Snigaroo's Mod Build request at Deadlystream. It simply refill the First Aid container in the duelling room on Taris Cantina with a new medikit (unless one such is already available) after winning one of the duels. Enjoy! Submitter Salk Submitted 09/10/2025 Category Mods K1R Compatible No  
  2. Version 1.0.0

    21 downloads

    This small modification was created as part of Snigaroo's Mod Build request at Deadlystream. It simply refill the First Aid container in the duelling room on Taris Cantina with a new medikit (unless one such is already available) after winning one of the duels. Enjoy!
  3. View File Party at Davik's This is yet another entry from me as part of the Snigaroo mod build request found here. The main purpose of it is to deny the original game logic of having to „fetch” the rest of the party not present at Davik's while the massive destruction of Taris is already well under way and at the same time make sure that Calo Nord won't miss noticing the presence of Bastila at the showdown, whether she was elected to be the second henchman to infiltrate Davik's Estate. Enjoy! Submitter Salk Submitted 09/09/2025 Category Mods K1R Compatible No
  4. Salk

    Party at Davik's

    Version 1.0.0

    26 downloads

    This is yet another entry from me as part of the Snigaroo mod build request found here. This modification was created after a request made by Snigaroo as part of his Mod Build for K1. The main purpose of it is to deny the original game logic of having to „fetch” the rest of the party not present at Davik's while the massive destruction of Taris is already well under way and at the same time make sure that Calo Nord won't miss noticing the presence of Bastila at the showdown, whether she was elected to be the second henchman to infiltrate Davik's Estate. Enjoy!
  5. Just to give a heads up. This modification has hit version 1.5 and it was, hopefully, bug-free only from version 1.4. Anyone interested in giving Bastila Must Hide! a try is warmly recommended to use the latest version. Cheers!
  6. I'm also interested in working on the Ajuur Medical Supplies Respawn request.
  7. Perhaps there is a misunderstanding here, SH. About T3 being a great hacker. I don't object to it in principle, but you realize that T3 would need to be in the party in order to make him the hacker of the Ebon Hawk security system. And this is just the second objection I have with it. The main one, I reiterate, is the fact that Davik's Estate narrative is based off retriving the security code from the pilot in the cage to steal borrow take possession of the Hawk. Having T3 bypass this requirement means killing much of the purpose behind the whole area. And the codes are already being given to the Player by the Ebon Hawk pilot once you turn off the energy cage trapping him. It happens via dialogue already. Having the codes found on Davik's body would make sense, but in the end it would not make sense trying to infiltrate the hangar without knowing the codes first. It's not that you could know in advance that you'll find Davik there without metagaming knowledge. Yes, that's exactly it. The content of the file k_ptar_davcomp2.dlg clearly shows that Bioware had originally thought of having Davik's personal computer somewhere in the base. The Player would have needed to upload the codes that disable the EH security using that specific computer. I will locally maintain the solution of having a combined effort to bypass both the hangar door and the EH security by making the Access Card's sole purpose that of saving spikes to use for the terminal's various commands. The terminal option "[Computer] Disable Hangar Security" will be changed to "[Computer] Upload security codes to access the hangar and disable the Ebon Hawk's shields." and will require having talked to the pilot for it to be present.
  8. The security system protecting the Ebon Hawk could be an electric fence or anything else, really. The problem is that the Player shouldn't be able to get to it and fly away without the codes that could be obtained exclusively through the pilot. In fact, after getting those codes from him Canderouus comments saying they've got what they came for. It's a plot hole if there ever was one.
  9. I am experiencing a glaring problem with the Alpha Channel of the retexture of Bastila's head. Instead of a transparency effect I get a full white color. Removing the Alpha Channel fixes the issue, but I thought I'd report it.
  10. Hello! It seems almost impossible but only today did I realize that there is a black hole narrative plot in the game. To access the hangar at Davik's where the Ebon Hawk is parked, the Player needs to disable the hangar door's lock mechanism and that needs to be done via computer terminal. So far, so good. But in order to fly away with the Ebon Hawk, the Player should also need the security codes to disable what Davik in the intro tour calls "the state of the art security system I've had installed to protect her." I dismissed those words when I played, but they are significant and they are practically hinting at the existence of a very sophisticated alarm system. Other than Davik himself, the only other person able to bypass the alarm system is the Ebon Hawk's pilot Hudrow, currently being tortured at Davik's and kept in a cage. If you free him, he will reward the Player with sharing the security codes that SHOULD BE NECESSARY to fly the Ebon Hawk. But that is not the case. The Player can just disable the hangar door's security at the terminal just using spikes, enter the hangar, fight David Kang and happily leave with the Ebon Hawk. I'm very surprised that nobody else noticed it or spoke about it before me. Or perhaps I never found a topic about it. If there is an ongoing discussion I have overlooked, I'd be grateful to be pointed at it to learn what others would say. I'm locally going to do something about this to rectify the situation. Thanks!
  11. Snigaroo, I'd like to tackle Party at Davik's. I've already done most of the work. Cheers!
  12. Salk

    [KotOR] Swoop Bike Upgrades

    Snigaroo's is in the process of reviewing and testing this modification. After that, he will release a new Mod Build for both K1 and K2.
  13. Salk

    [KotOR] Bastila must hide!

    Sorry for the late reply. The Mod Build maintainer is currently testing this modification which will hopefully be included at a later stage. I have just updated it to version 1.4. Every other version before contained critical bugs due to problems with my own testing enviornment. Hopefully, the modification is now in a good state.
  14. Yes. That's what I did, too. But it's not quite enough.
  15. I have always had a similar problem. The mouse movement in the turret minigame has always been half broken for me and I posted about it a few years ago to little interest from the community. I can but hope you'll have more success.
    Yet another great delivery from Alvar007! The whole community is grateful.
  16. Personally, I approve completely of your various improvements above. I assume you edited various room models? Great job!
  17. Wonderful! Thanks a lot, Alvar007!
  18. Very good job on this last NPC head, Dark Hope! Looking forward to use it in my game.
  19. Lots of interest and commendable ideas in there, CapitaineSpoque! Thanks for keeping us updated!
  20. What place is that?
  21. Wonderful work and thanks for hearing my plea about this, Alvar007. As I mentioned yesterday on Discord, there are some issues to iron out, but I'm confident the upcoming improvements and fixes will make this a must have for every KotOR player!
  22. Oh okay! Sorry, I didn't realize it was a movie. In KOTOR, a cutscene is a dialogue file.
  23. I attempted to do something similar in the past but your result is vastly superior. Could l bother about providing a few more details about your solution? What is the name of the effect and how can it be used in the game?
  24. The awakening is very nice. How did you create the eye opening blurred effect?