-
Content Count
1,346 -
Joined
-
Last visited
-
Days Won
43
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Salk
-
Hey WildKarrde! I assume that the m40ac_42a files found inside the compatibility section of your modification already include the fix for the "hole" you reported to the K1 Community Patch? Cheers!
-
Thank you for another well-thought, quality-improving modification, WildKarrde! Just a question about this compatibility note: " If you are using a mod that reskins the exterior of the Ebon Hawk, delete this mod's version of LSI_EHawk01.tpc from Override. If the reskin includes "LSI_EHawk01.txi", open it and change the entry after "envmaptexture" to "WK_CM_LevHang"." I do use a skin for the Ebon Hawk exterior and I have a TGA + TXI in the override. I followed the instruction as recommended. I am just wondering what lsi_ehawk01a.tpc does and if that file is still needed for those that do not use this mod's lsi_ehawk01.tpc skin? Cheers!
-
Hello, N-DReW25! I'd be interested in the full restoration of the complete set of Bavakar packages. Have you perhaps made any test about them and checked they work properly and there is nothing incomplete about them? Also, we see here that one of the Dark Jedis on Kashyyyk was supposed to have one of these three items. Do you perhaps know where the other two were originally supposed to be found/bought? Cheers!
-
Hello! Let me say I am very interested in this modification of yours, GearHead. I was hoping for such a modification for a long time, since someone else (blinkyzero) in the past announced working on improving KotOR 1's AI. Could we have more details about this? Does it affect party members as well? The way they charge in battles through detected mines is something that's always bothered me, for instance. About some NPCs not having the correct animations for Power Shot, Rapid Shot and Sniper Shot, could you tell us if that is mostly a problem with some specific races? @Alvar007 is our resident master animator and if he is still around he might help.
-
Hello, JC! Thanks for this new modification. I thought it could be part of the JC Fashion series though... 😄 My question for you is about the included Rodian texture. I noticed its size is enormous compared to the Ithorian texture. Is there a specific reason for it?
-
SH, I noticed you packaged your mod with both the .mp3 and .wav version of the sound files. Are they identical and equally working? Because in that case I would use the .wav version.
-
MOD:Transparent Environment Suit Faceplates for K1
Salk replied to WildKarrde's topic in Mod Releases
Hi! 🙂 Still hope you might someday find a solution. Perhaps asking a few of the modding gurus here at Deadlystream (although I think you are a fantastic modder in your own right). Well, it would most definitely be the version I'd go for. It would strike a very fine balance, in my opinion. I could test it for you, if you'd like me to. Cheers! -
MOD:Transparent Environment Suit Faceplates for K1
Salk replied to WildKarrde's topic in Mod Releases
Hi again, WildKarrde. Thanks for the very detailed answered. Much appreciated. Oh now I got it. It's actually worse than I thought then. I first thought it'd be an issue when using first person view only but now I see it's actually a visual glitch of a certain importance. Too bad. @CarthOnastyreleased a star maps revamp modification. An update that should have been including new models has been in the works for many years but unfortunately never came to so I never really got to even try it. I wonder if the same glitch would happen. Yes, I noticed this only later. Sometimes the game uses more than one script with the same name in different modules and they are often similar but not identical. Indeed. It does make sense. I'm wondering if it might not be possible to have the visor of the space suit be less transparent and more reflective than the version of the water suit so that your changes would still partly apply? Cheers! -
MOD:Transparent Environment Suit Faceplates for K1
Salk replied to WildKarrde's topic in Mod Releases
Hello! First of all, congratulations on this new modification. It was yet another neat idea coming from you. I would like to ask you if you could elaborate a little more about one of the limitations you acknowledged in the description: Any portion of the Manaan star map viewed through the helmet will not be visible. I believe this is due to how the game engine handles rendering order. What does it mean, exactly? That the Manaan Star Map (the globe) won't be rendered at all if the player switches to first-person view? If that is the case, I find it extremely bizarre. But perhaps I misunderstood what you meant? Cheers! (e) Additional questions: 1) I noticed you don't use the vanilla's k_pman_airlock02.nss source script but a "decompiled by the K1CP" team version. May I ask why? 2) May I ask the reason for editing one of the two doors in the manm28ad module? 3) I noticed that in v1.1 you offer a version that applies your changes only to the water suits but not the space suits (suggested by one Forum user). I'm failing to understand why one would want this. Thanks again! -
It seems to change the appearance of Gadon's head a little.
-
I am just chiming in to say I thoroughly enjoy Taris. I realize I might be part of a minority.
-
Our condolences for your dad's passing. I hope Kotor will keep you giving some comfort in the future as well.
-
Well, good then.
-
Revanbeta50, I don't think anything's fixed, unfortunately. You may think it is, but it is most likely now. DP is right when he suggests to start from scratch. We are afraid your game is unfortunately broken and more problems will arise at some other point. Please consider a new installation, with K1 CP being the only modification you install to make sure things will run smoothly.
-
You did put the file I have sent you in the Override folder, right? If you did and the option does not show up there in the screenshot you sent me, the only possible reason is that the Mis_MissionTalk global has a value different from 6, 7 or 8 in the saved game you are using to play. I can prove it to you by sending you another version of the dialogue file that will work but it will work because something is wrong in your game there. Drop the file I have attached in the override folder and you should see the Griff option. But that doesn't mean that your game is "fixed", nor the dialogue with the Czerka Representative. tat17_10czerk_01.dlg
-
Okay. Please can you check if in the folder "modules" there is a file called tat_m17ag.mod? If there is, try removing it and check if the dialogue with the Czerka Representative now works correctly. If there is not, please copy the file I have attached here to your "override" folder and then check if the dialogue works. tat17_10czerk_01.dlg
-
The Community Patch does fix most bugs and we believe that something is not working for you because of something you did wrong locally. The reason why we asked to find that value (6) was because we could confirm that, in theory, you should be able to see the Czerka Respresentative's line about Griff. But you say it is not there and we cannot understand why. When things like these happen, it's often user's error. We are not trying to blame you, but that's the most likely cause. Have you installed the game with only the K1 Community Patch? No other modifications whatsoever? If that is the case, you are not using old saved games after reinstalling the game with only the Community Patch? Because that could cause major problems. Lastly, check if in the override folder of your game there is a file called tat17_10czerk_01.dlg. If there is such file, remove it from the override folder and then try talking to the Czerka Representative and see if the option about Griff is back. When you talk to her, she should say: "Greetings again from the offices of Czerka Corporation. Is this about bounties or something else?". And among the possible answers you should see "I'm looking for a miner named Griff."
-
I thought you said it was working? 6 means that the game opens the replay option R72 (look at the dialogue picture DarthParametric posted) which is the option you said was not available.
-
Revanbeta50, have you found the value of Mis_MissionTalk? If so, what was it?
-
You have not installed both the K1 Community Patch and the K1 Restoration, right?
-
Could you tell us how you fixed it then, @Revanbeta50?