Salk

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Everything posted by Salk

  1. Hi again, WildKarrde. Thanks for the very detailed answered. Much appreciated. Oh now I got it. It's actually worse than I thought then. I first thought it'd be an issue when using first person view only but now I see it's actually a visual glitch of a certain importance. Too bad. @CarthOnastyreleased a star maps revamp modification. An update that should have been including new models has been in the works for many years but unfortunately never came to so I never really got to even try it. I wonder if the same glitch would happen. Yes, I noticed this only later. Sometimes the game uses more than one script with the same name in different modules and they are often similar but not identical. Indeed. It does make sense. I'm wondering if it might not be possible to have the visor of the space suit be less transparent and more reflective than the version of the water suit so that your changes would still partly apply? Cheers!
  2. Hello! First of all, congratulations on this new modification. It was yet another neat idea coming from you. I would like to ask you if you could elaborate a little more about one of the limitations you acknowledged in the description: Any portion of the Manaan star map viewed through the helmet will not be visible. I believe this is due to how the game engine handles rendering order. What does it mean, exactly? That the Manaan Star Map (the globe) won't be rendered at all if the player switches to first-person view? If that is the case, I find it extremely bizarre. But perhaps I misunderstood what you meant? Cheers! (e) Additional questions: 1) I noticed you don't use the vanilla's k_pman_airlock02.nss source script but a "decompiled by the K1CP" team version. May I ask why? 2) May I ask the reason for editing one of the two doors in the manm28ad module? 3) I noticed that in v1.1 you offer a version that applies your changes only to the water suits but not the space suits (suggested by one Forum user). I'm failing to understand why one would want this. Thanks again!
  3. It seems to change the appearance of Gadon's head a little.
  4. I am just chiming in to say I thoroughly enjoy Taris. I realize I might be part of a minority.
  5. Thanks for this new bunch of model fixes, PapaZinos! Much appreciated. 👍
  6. Our condolences for your dad's passing. I hope Kotor will keep you giving some comfort in the future as well.
  7. Revanbeta50, I don't think anything's fixed, unfortunately. You may think it is, but it is most likely now. DP is right when he suggests to start from scratch. We are afraid your game is unfortunately broken and more problems will arise at some other point. Please consider a new installation, with K1 CP being the only modification you install to make sure things will run smoothly.
  8. You did put the file I have sent you in the Override folder, right? If you did and the option does not show up there in the screenshot you sent me, the only possible reason is that the Mis_MissionTalk global has a value different from 6, 7 or 8 in the saved game you are using to play. I can prove it to you by sending you another version of the dialogue file that will work but it will work because something is wrong in your game there. Drop the file I have attached in the override folder and you should see the Griff option. But that doesn't mean that your game is "fixed", nor the dialogue with the Czerka Representative. tat17_10czerk_01.dlg
  9. Okay. Please can you check if in the folder "modules" there is a file called tat_m17ag.mod? If there is, try removing it and check if the dialogue with the Czerka Representative now works correctly. If there is not, please copy the file I have attached here to your "override" folder and then check if the dialogue works. tat17_10czerk_01.dlg
  10. The Community Patch does fix most bugs and we believe that something is not working for you because of something you did wrong locally. The reason why we asked to find that value (6) was because we could confirm that, in theory, you should be able to see the Czerka Respresentative's line about Griff. But you say it is not there and we cannot understand why. When things like these happen, it's often user's error. We are not trying to blame you, but that's the most likely cause. Have you installed the game with only the K1 Community Patch? No other modifications whatsoever? If that is the case, you are not using old saved games after reinstalling the game with only the Community Patch? Because that could cause major problems. Lastly, check if in the override folder of your game there is a file called tat17_10czerk_01.dlg. If there is such file, remove it from the override folder and then try talking to the Czerka Representative and see if the option about Griff is back. When you talk to her, she should say: "Greetings again from the offices of Czerka Corporation. Is this about bounties or something else?". And among the possible answers you should see "I'm looking for a miner named Griff."
  11. I thought you said it was working? 6 means that the game opens the replay option R72 (look at the dialogue picture DarthParametric posted) which is the option you said was not available.
  12. Revanbeta50, have you found the value of Mis_MissionTalk? If so, what was it?
  13. You have not installed both the K1 Community Patch and the K1 Restoration, right?
  14. Could you tell us how you fixed it then, @Revanbeta50?
  15. If the issue is the .utc file in the override, it won't help deleting it, if the save game has already spawned it in that area. In that case, the player needs to delete lashowe's .utc file in the override and then load a game before entering the valley where she is spawned. For the life of me, I cannot understand how Revanbeta50 can keep believing that the screenshots attached for each help request, with no comment whatsoever, can be of any help.
  16. @DeathScepter, I have just made them have the attribute points they should have, considering their level. I have adjusted their stats using the missing point(s) where they seemed most appropriate/useful. The only real arbitrary change I made is to HK-47, because there I have nerfed a perfectly legit (but useless) attribute (Strength) from 16 to 14. That frees up 4 attribute points to which one more should be added, since HK-47 is level 6 when you meet him. That allowed me to significantly improve the droid's constitution (from 10 to 14) with one more point to spare for wisdom. Small note about Mission: I didn't improve her Str score at all because I think it's not appropriate to exceed the initial stat of 10 nor did I raise her constitution, which doesn't seem a defining stat either for her. The attribute points have been used to improve 1 point charisma and 1 point of intelligence. Truth to be told, other NPCs seem to have too high stats (especially Zaalbar, that starts with two scores of 20 in two stats at level 4 when at character creation it is not possible to exceed 18) but I didn't touch them.
  17. Locally I changed the attributes of 3 4 party members: Mission (her stats are illegally low, should have 3 more points to distribute), Canderus (missing 3 points as well) , Carth (missing 1 point), and HK-47 (missing 1 point, but in this case I have also lowered STR from 16 to 15, freeing up the legal use of 2 additional point to raise Con from 10 to 14). Feel free to correct me if I got this wrong, of course.
  18. I have no direct experience with playing KotOR on Android but there is a guide here: Said that, if you attempt this, I'd recommend that you use the K1 Community Patch, which is not compatible with K1 Restoration. The first one is the most essential piece of modding any KotOR player should aim to install. The latter has many good things but it's no longer maintained and there are several bugs. @N-DReW25 is working on a smaller-scope restoration project which will probably see a non-beta release sometimes this year.
  19. Hi! I liked the animations, for starters, especially the buttons. But what I like the most is the aesthetics and the way the textures seem to smoothly integrate with the surroundings, keeping the original visuals intact. I am not so good with words, but I hope I have given an idea of what I meant. Cheers!
  20. Very nice job here, SH! I would like to ask you a favor, if I may. As you know, in K1, LEH_scre02 is the sister texture to LEH_scre01. Now, in my case, I have already a retextured version of both textures and I am very fond of them together. Yet I believe this latest retexture of yours is too good to be left out so I decided I should use it and now comes the problem. LEH_scre01 uses a different, brighter texture for the ship. I have attached a screenshot here to show what I mean. The first shows the cockpit without this modification and the second with. I was wondering, if it is not too much of a trouble for you, if you could kindly make a small customization to this LEH_scre02 retexture of yours using the brighter Ebon Hawk that I have in the LEH_scre01 texture to make them 100% compatible with each other. The inverse operation could be also done, but I have a small preference for the bright Ebon Hawk. I have also attached the LEH_scre01 texture, in case you might want to give it a shot. Thanks!LEH_scre01.tga LEH_scre01.7z
  21. Hello! Thanks. I have locally done that and made a few other changes, like removing the available force powers that are restricted by armor. The change in appearance implies in fact, unless I am mistaken, that the NPC is wearing one.
  22. Hello again! One more question: what head texture would the Sith Governor in Taris use in the original game? And do you know what other NPCs use that same texture? Thanks! (e) A detail about changing the appearance of the Dark Jedi in the Manaan Hangar. Shouldn't you also change the soundset value from 41 to 61 and perhaps other values in the .utc file?
  23. Hello! Thanks for your reply. Got it. Thanks. Yes, I did. I thought it does not really matter where it comes from in its original form. I just thought that in its current form the texture is not something I would ever wish to use. The face in there reminds me of the make-up used by Pris in Blade Runner and it doesn't match with the rest of the skin at all. As a player head or no, I find it unusable. I will take a look at the original Nintendo texture later. I will try this later too. What I was trying to say was that in my game I already had an upscaled N_SithAppren01_H texture and from what I understand, you were telling us that it is never used in the game and that your modification restores it for a few NPCs. Correct? Yes, I have now recolored a little the texture to make the problem I reported a little less prominent but I am not 100% sure I would want to use this texture anyway because, as you said, it looks pretty much unfinished. I would really like to use it for variation, but, as I said, it seems it would need some work done. It's not as bad as the female dirty commoner head though... Cheers!
  24. Hello, N-DReW-25! Thanks for this new release of yours. I have a couple of questions/remarks: 1) Dirty Commoner Head Variant Male. From the screenshot it looks good, but I wonder what kind of texture file it uses because your modification doesn't seem to include one for it. Is it an original game's texture? 2) Dirty Commoner Head Variant Female. This one instead has its own texture in your modification, it seems (N_Comm_f_m2), but when I opened it, it confirmed the weirdness I think I noticed looking at the screenshot. The face is way too pale and clean compared to the rest of the texture. 3) Sith Apprentice 1 Head. I would like to ask more about this one. The game has two head textures for sith apprentices, N_SithAppren01_H and N_SithAppren02_H. You are replacing the first with your own version. From what I understand, you are telling us that the original game doesn't make any use of N_SithAppren01_H and that you wanted to use that one (modifying the texture to remove the scar that is present in the other Sith Apprentice texture) for a few NPCs? Thanks! PS - I just checked the restored female Asian head and I noticed some color weirdness/mismatch, as the screenshot here shows. Not something as egregious as in the Dirty Commoner Female case, but something that perhaps could also be addressed?