Salk

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Everything posted by Salk

  1. All perfect, except that the game mentioned in the instructions is TSL rather than KotOR.
  2. I think it's a good idea to have also the extended bar. Personally I like it better so and in a way it is more similar to the original logo.
  3. Hello! I am not that good at troubleshooting but perhaps I can give you some pointers in order to figure out what is causing your problem but we must take it step-by-step. First of all, rename your override directory to something else then create an empty folder called "override". Run the game and test whether the issue is still there. If it is (which is likely), then delete the empty override folder you created and restore the original override folder back to its original name. Now please check inside the modules folder and look for .mod files that start with ebo_ and move them out of there, storing them wherever you like (Desktop) so that they can be replaced. Test your game to see if that solved your problem. If not, move those .mod files back into the modules folder of the game and do the same operation with .mod files that start with STUNT, moving them out of there. One of the three steps should have likely put an end to your problem. After you tell me which one was, we can diagnose further.
  4. This is what it looks like for me (I play at low resolution and with a 4:3 screen). With Old Logo: With new logo: The new texture is certainly nice but, despite the much higher resolution, it looks as jagged as the original one. In terms of size, I would guess it's around 5-7% bigger as well.
  5. I am just chiming in to recommend "FORCE_CAMOFLAGE" as requirement for her special clothes so that nobody else could ever wear them.
  6. Hello! Does anyone know whether the Rapid Transport system allows for OnExit scripts? Thanks!
  7. The pre-rendered movies do cause the game to minimize to the taskbar quite often in my case as well. But disabling the movies seems quite a drastic action. If there is no other solution then all we have to do is to click on the minimized game in the taskbar and the movie playback will resume (usually without any problem).
  8. That's what K-GFF reports in unk41_mission.dlg at entries 3, 5, 6 and 8.
  9. Hello! Does someone know what the difference is between the values of 1 and 3? Thanks!
  10. Very interesting. I will be looking forward to it.
  11. Salk

    Jade Empire Mod Project

    I appreciate every effort to make games look better, especially games like Jade Empire and Knights of the Old Republic which I count among my favorite so thanks for this. I personally cannot see much of a difference except in the very last picture where the colors contrast is much more prominent.
  12. You can use K-GFF to access the content of global.jrl.
  13. I wonder if the massive amount of improvements might justify a jump in version number to 2.0? Thanks for your excellent work on this, DP.
  14. Hello, @N-DReW25! I have downloaded this modification of yours and browsed through some of the files and I have a curiosity: what NPC(s) are you using the Sullustan model for? Pretty cool to have Sullustan too in KotOR. I also like the PMBI31/PFBI31 texture.
  15. I have in the past released a few KotOR1 modifications, some of which are now obsolete. Updated/tweaked versions have been part of my own unreleased modpack for a long time. So I personally use everything I created because it is all part of my vision for a better KotOR experience.
  16. I can confirm the issue after installing the game on the secondary computer. I might add that the animation is not glitchy when I am using an Adrenal item as opposed to a Basic MedKit. Weird, considering they should use the same animation.
  17. Hello! I have the GOG version of the game and on a clean install I noticed a weird glitch with the injection animation outside of combat. I am just wondering if it is something others experience too. I made a couple of videos that show what I am talking about. I have only tested this using a basic MedKit and an Advanced MedKit. The latter seems to cause very little/no jerkiness while the first causes little to serious jerkiness in the animation.
  18. If I had not already done a very similar work with all K1 armors I would have certainly been more than interested in this new modification of yours. Thanks for this new release, TK-664!
  19. There is no mod (to my knowledge) that does that but there is a mod (which I incorporated in my own project and improved upon) that gives you a chance to get the second Krayt dragon pearl. Honestly, I would not be sure I'd recommend the version you can download without my improvements/fixes but you can find it here.
  20. Hello again! Well, the best solution is without any doubt option 2 but if you are uncomfortable learning how to use the TSLPatcher (my own knowledge of it is very limited) I think you could go for option 1. Option 3 is a no no... 😄
  21. Hello again! I like it better and I would definitely use this one rather than the white patch. But I understand why you say it looks like there are holes in the patch. But if you used a different color (possibly black or a much darker grey) rather than just the same color of the uniform, I think that would solve the issue. And about the latest update, I like a lot the new archeologist's uniform. I like the rest too but the grey beret doesn't look good, in my opinion, with the brown uniform. Keep up the good work!
  22. I''d go for another color: same color they have at the wrist.
  23. Hello again, TK-664. Long story short, my "stuff" (😄) is embedded into other people's modifications. Some authors did not give me permission to publish my modpack and no, I can't just release my own part as single modifications. Oh okay, got it. Your reason for making them undroppable was...? I'm curious... Looking forward to an update then! Cheers!