Obi Wan Pere

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Obi Wan Pere last won the day on April 7 2021

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121 Jedi Grand Master

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About Obi Wan Pere

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  1. Nice!! I was beginning to feel a bit guilty cheating to conserve one of the my favourite crystals...
  2. I cannot assure it but I think it's more related with how each O.S. works with the images in memory when a screenshot is taken, keeping in mind that neither K1 nor K2 weren't native for O.S.'s after WinXP. The advantage I see is that, if you have to paste the image in an app, you have to ALT - TAB or quit the game every time for each screenshot, while now you can take screenshots endless knowing that are archived in the KotOR directory. It's a matter of get used to this system ...and have an app that work with '.tga' format and can convert the file to your desired format files. I usually work with '.bmp' format files ...so I have that dumb problem as well.
  3. I had the same stupid problem, I got used to take screenshots running Win XP with the PrintScreen Key and pasting in the same Paint app of the O.S. Running under Win 7, I got that "black block" you describe. It's that you don't need "paste" the image after take the screenshot. As says @LoneWanderer the image file is placed directly in the main directory of TSL in '.tga' format and you must be sure that the option is set in the "swkotor.ini" file. I don't think it's related with the different versions of TSL.
  4. The CTD talking to the Black Market droid is an old and known problem related with the droid sound voice files. Within the Comments of this link (Page 2) you can find some solutions, even a set of reconverted sound files that seems that work. https://deadlystream.com/topic/6720-m4-78ep-15-released/page/2/?tab=comments#comment-74775 I hope it helps you.
  5. @Thor110 Oopps!!! I misunderstood the question then. Thanks for the post.
  6. Some time ago I used this tutorial for make my own Loadscreen. It's for KotOR 1 and can't assure it works for TSL but I guess it's the same process. I hope it helps you. https://web.archive.org/web/20121204062100/http://www.lucasforums.com/showthread.php?t=194903
  7. I completely agree and I apologize to all the Community for that post. Just point that the first lack of respect is not mine. Nobody said nothing. And of course nobody was filling the PM channels... I tried to calm down the thing and just found (too much) proud as answer. Anyway this is not the place for discuss that. I Repeat and emphasize my apology. PS: oh, yes, he owes me something, to me and to everybody: respect
  8. No more lessons, "master"? There is a large difference between teach and simply show knowledge, especially when condescension wins over good manners. Maybe someone unable to teach is not worthy to be called "master"
  9. Thanks for the help and the video, it's the first time I try that. So, the page just accept links and cannot reproduce directly an uploaded video file? -------------- Glad you like it!!
  10. View File (KotOR 1) Speeders "Kitt" style INTRODUCTION At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is. NOTE: There is still another image file (the same image that the Swoop in the Ebon Hawk but with a different file name) that I haven't modified yet and I don't know where is found. The ones modified here are the seen for the first time in Taris and Dantooine. (BTW, the "junk" bikes are not modified, it's just ...junk). INSTALLATION Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your 'KotOR\Override' folder. The files of the "After Before" and "Result" folders are not needed, they're only for to show the results. UNINSTALL Simply remove the files from your Override folder. ----------------------------------------------------- BUGS If you don't see David Hasselhoff jumping into a Speeder, nothing to worry about. ------------------------------------------------------ PERMISSIONS It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself. ------------------------------------------------------ THANKS To Deadly Stream (Oh, well... alright, alright... to the Knight Rider as well) ------------------------------------------------------ LEGAL This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file. Submitter Obi Wan Pere Submitted 04/06/2021 Category Mods K1R Compatible Yes  
  11. Version 1.0.1

    624 downloads

    INTRODUCTION At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is. NOTE: There is still another image file (the same image that the Swoop in the Ebon Hawk but with a different file name) that I haven't modified yet and I don't know where is found. The ones modified here are the seen for the first time in Taris and Dantooine. (BTW, the "junk" bikes are not modified, it's just ...junk). INSTALLATION Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your 'KotOR\Override' folder. The files of the "After Before" and "Result" folders are not needed, they're only for to show the results. UNINSTALL Simply remove the files from your Override folder. ----------------------------------------------------- BUGS If you don't see David Hasselhoff jumping into a Speeder, nothing to worry about. ------------------------------------------------------ PERMISSIONS It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself. ------------------------------------------------------ THANKS To Deadly Stream (Oh, well... alright, alright... to the Knight Rider as well) ------------------------------------------------------ LEGAL This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
  12. In my last Playthrough (summer '19) I used it with TSLRCM (v1.8.5) and M4-78 with no problems and I think it was tagged as compatible. Maybe @Malkior forgot update the compatibility tag when updated the page. In the changelog says that is the same version was already uploaded.
  13. @DarthParametric There is a problem in the Endar Spire that I cannot identify. With any NPC used, spawned or loaded from the start, the result is the same, almost all screen in black (while is still cloacked) until the NPC is damaged/decloaked. On contrary, with the first attempt in Taris apartment the thing works. It's hard to see but can be seen the "distorsion" while the NPC is still cloacked. I've installed K1 on another computer and the result is the same.
  14. Hi guys I'm trying to add a (mini) quest in K1. I'm following these threads but I don't get to make it works. https://web.archive.org/web/20121204062653/http://www.lucasforums.com/showthread.php?t=143372 https://web.archive.org/web/20121204063138/http://www.lucasforums.com/showthread.php?t=205386 If I've understood correctly, attaching the Quest to a Dialogue It's not needed activate the Quest via Script but doesn't work. (Or at least doesn't work completely). It's not heared the "Ding" of the warning nor the symbol that has been added a new quest in the upper left corner of the screen but opening the journal the Quest is there but the name and description are "blank". I attach a screenshot of my edited "global.jrl" and the Dialogue, if someone can see any error. In the Dialogue Quest Box/field I've tried with both the number of the Quest Struct and the Quest Tag with the same result.
  15. Glad to know it works with both KotORs!! Thanks for test!!