Obi Wan Pere

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About Obi Wan Pere

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  1. The CTD talking to the Black Market droid is an old and known problem related with the droid sound voice files. Within the Comments of this link (Page 2) you can find some solutions, even a set of reconverted sound files that seems that work. https://deadlystream.com/topic/6720-m4-78ep-15-released/page/2/?tab=comments#comment-74775 I hope it helps you.
  2. @Thor110 Oopps!!! I misunderstood the question then. Thanks for the post.
  3. Some time ago I used this tutorial for make my own Loadscreen. It's for KotOR 1 and can't assure it works for TSL but I guess it's the same process. I hope it helps you. https://web.archive.org/web/20121204062100/http://www.lucasforums.com/showthread.php?t=194903
  4. I completely agree and I apologize to all the Community for that post. Just point that the first lack of respect is not mine. Nobody said nothing. And of course nobody was filling the PM channels... I tried to calm down the thing and just found (too much) proud as answer. Anyway this is not the place for discuss that. I Repeat and emphasize my apology. PS: oh, yes, he owes me something, to me and to everybody: respect
  5. No more lessons, "master"? There is a large difference between teach and simply show knowledge, especially when condescension wins over good manners. Maybe someone unable to teach is not worthy to be called "master"
  6. Thanks for the help and the video, it's the first time I try that. So, the page just accept links and cannot reproduce directly an uploaded video file? -------------- Glad you like it!!
  7. View File (KotOR 1) Speeders "Kitt" style INTRODUCTION At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is. NOTE: There is still another image file (the same image that the Swoop in the Ebon Hawk but with a different file name) that I haven't modified yet and I don't know where is found. The ones modified here are the seen for the first time in Taris and Dantooine. (BTW, the "junk" bikes are not modified, it's just ...junk). INSTALLATION Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your 'KotOR\Override' folder. The files of the "After Before" and "Result" folders are not needed, they're only for to show the results. UNINSTALL Simply remove the files from your Override folder. ----------------------------------------------------- BUGS If you don't see David Hasselhoff jumping into a Speeder, nothing to worry about. ------------------------------------------------------ PERMISSIONS It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself. ------------------------------------------------------ THANKS To Deadly Stream (Oh, well... alright, alright... to the Knight Rider as well) ------------------------------------------------------ LEGAL This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file. Submitter Obi Wan Pere Submitted 04/06/2021 Category Mods K1R Compatible Yes  
  8. Version 1.0.1

    73 downloads

    INTRODUCTION At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is. NOTE: There is still another image file (the same image that the Swoop in the Ebon Hawk but with a different file name) that I haven't modified yet and I don't know where is found. The ones modified here are the seen for the first time in Taris and Dantooine. (BTW, the "junk" bikes are not modified, it's just ...junk). INSTALLATION Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your 'KotOR\Override' folder. The files of the "After Before" and "Result" folders are not needed, they're only for to show the results. UNINSTALL Simply remove the files from your Override folder. ----------------------------------------------------- BUGS If you don't see David Hasselhoff jumping into a Speeder, nothing to worry about. ------------------------------------------------------ PERMISSIONS It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself. ------------------------------------------------------ THANKS To Deadly Stream (Oh, well... alright, alright... to the Knight Rider as well) ------------------------------------------------------ LEGAL This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
  9. In my last Playthrough (summer '19) I used it with TSLRCM (v1.8.5) and M4-78 with no problems and I think it was tagged as compatible. Maybe @Malkior forgot update the compatibility tag when updated the page. In the changelog says that is the same version was already uploaded.
  10. @DarthParametric There is a problem in the Endar Spire that I cannot identify. With any NPC used, spawned or loaded from the start, the result is the same, almost all screen in black (while is still cloacked) until the NPC is damaged/decloaked. On contrary, with the first attempt in Taris apartment the thing works. It's hard to see but can be seen the "distorsion" while the NPC is still cloacked. I've installed K1 on another computer and the result is the same.
  11. Hi guys I'm trying to add a (mini) quest in K1. I'm following these threads but I don't get to make it works. https://web.archive.org/web/20121204062653/http://www.lucasforums.com/showthread.php?t=143372 https://web.archive.org/web/20121204063138/http://www.lucasforums.com/showthread.php?t=205386 If I've understood correctly, attaching the Quest to a Dialogue It's not needed activate the Quest via Script but doesn't work. (Or at least doesn't work completely). It's not heared the "Ding" of the warning nor the symbol that has been added a new quest in the upper left corner of the screen but opening the journal the Quest is there but the name and description are "blank". I attach a screenshot of my edited "global.jrl" and the Dialogue, if someone can see any error. In the Dialogue Quest Box/field I've tried with both the number of the Quest Struct and the Quest Tag with the same result.
  12. Glad to know it works with both KotORs!! Thanks for test!!
  13. Ok. I send them you via PM -------------------------- I think I know what happened with the Twilek Jedi aspect. Adding the new Row, really wasn't placed the last of the .2da file. I don't know why but Kotor Tool doesn't let me paste nothing as a new line if before I havent' inserted one (new, empty) ...but doesn't let me insert at the end (as last Row), I've to insert in the space of an existing Row. So the new line inserted it's not the last. It's the penultimate. I thought the number was enough but seems that the order of the lines is important too. I say because I've had to reedit the file for send it but I've let the new Row just below the original one. Ehmmm... just say that I've found Selkath with Lightsabers that I hadn't placed there... Anyway, with the new Row placed the last, the NPC stays with its original aspect.
  14. I'm having a lot of problems. Adding the new Row doesn't work, the NPC appears with the appearance of a Jedi Twilek. The Row label, raised 1, has to be 512 so the total is 513. All that makes me thing if is there a limit of Rows in the 'appearance.2da' as there is a limit in 'Placeables.2da' file. From here and just for test I'm using the original Row for changes. There are 4 columns/fields with the original name: - label - race - modela - texa ('race', 'modela' and 'texa' has the same name, label has a different name) If I just change to the new name the 'label' it doesn't work (NPC appears with its original aspect). If I change 'label' and 'texa' (or 'label' and 'modela', or 'label', 'texa' and 'modela'), same thing, original aspect. If with any combination I change 'race' I get CTD.
  15. @Effix I've made a search in the Source .nss looking for "Holo" if it could exist as Effect "as is" but just found references about Bastila's Holocron. Looking for "Transparency" I've found nothing. I don't know if KotOR uses this Effect (e.g. with Bastila's Holo aspect) or how it's masked/got with other effect(s). My knowledge about scripting is very limited but is possible add an Effect to a NPC via Script. --------------------------- The NPC is wearing its own mask and hood by default. In that case, I still need add a head in the 'head.2da' file? I guess no but I'm not sure. Rewind/remind: - For get the "new" NPC I need add a line in the 'appearence.2da' file. - As I just want to get a new aspect of an existing NPC, 1- I can copy the entire Row of that NPC, 2- Paste the Row as a new one and change the Row Label number (e.g. if the total is 511, set the new Row Label as 512)(I don't know how say in english "add 1 to the total" but the idea is here) 3- And now the doubt, what field(s) have I to change to the new name? just the Label?