Malkior

M478_Staff
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Malkior last won the day on January 8 2018

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309 Jedi Grand Master

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About Malkior

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    Jedi Master
  • Birthday 11/26/1987

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  1. Malkior

    New Installation Load Order

    Having recently purchased and built a new PC, I have been busy collecting and downloading every mod confirmed to work with TSLRCM and have arrived at a bit of a quandary. Even if my mods work with one larger mod, how will they interact with eachother? Now, I am aware that larger mods say to "install their mod last to prevent any conflicts", but how does one proceed with multiple mods that say that very same thing? Unfortunately, to my understanding, we only have an order of basic TSLRCM and M478EP installation while mod installs are simply listed by type rather than which one to install after which. TSLPatcher while useful in ensuring mods playing nice together can still cause problems if you install certain mods over others. Thus, I have decided to ask you, the DS community if you might have some insight on how you made your many mods work together by compiling a sort of "master load order" of mod installation with as many mods (TSLRCM confirmed compatible) listed as possible to hopefully eliminate conflicts. My hope is that as more users confirm each mod's place in the list, we could hopefully have a concrete way to allow users to pick 100 random mods and guarantee them to work together without reading 100 readmes. If this idea causes more problems than it fixes or if it's already been done at some capacity, I'm willing to concede, but my hope is that this can become a useful tool in the future for the average user.
  2. Malkior

    Bao Dur Shield Dialogue Restoration

    Obsidian probably cut them out to shorten the sequence, but considering Bao is the more talkative of the group it hardly feels out of place. Always glad to see more characterization for the various members of the party.
  3. Malkior

    JC's Saber Workshop

    Obsidian really dropped the ball when it came to game progression. You are taught how to make new items from components, upgrade them, and even test them on Peragus and then you literally do nothing with this for the rest of the game. The most logical continuation would be creating, upgrading, and testing your own lightsaber parts due to your "Rogue Jedi" status, right?
  4. Malkior

    Rescale World Units on gmax

    IIRC, MDLEdit has a feature that allows you to scale model size. I used it to change the size of the fire emitter a little while ago.
  5. Malkior

    Test

    Trying to see if the theme will be fixed
  6. Malkior

    Favourite Unknown Games!

    Mine is Tachyon:The Fringe Like most Novalogic games, it was quickly forgotten after 2000 yet had quite a few cool features present in modern games. The biggest draw was that the one and only Bruce Campbell was the voice of the main character, but there was also a fairly complex plot revolving around conspiracies and world-spanning corporations vying to keep the rest of the galaxy in their control. The gameplay was quite similar to the X series in that it has a Slide manuever (you can turn while still in the momentum of your previous direction), third-person cameras of the other ships when you have them selected in your radar, and the ability to manually land on space stations. The combat was also quite fast-paced for a space sim and the AI was downright brutal on the higher difficulties.
  7. Malkior

    Fire effect while running

    Making a new Album seems to have fixed it.
  8. Malkior

    Fire effect while running

    Yeah. I noticed it on my end but hoped it was just isolated to my side. I guess I can just post an update to my personal IP thread in the meantime. Do you know if the issue is resolvable?
  9. Malkior

    Screenshots

    Just some stuff I thought might be interesting
  10. I'm a bit out of my depth here, but what if you link the parameters of when they use certain consumables to their combat stance IE Agressive, Jedi, Ranged, Grenade, etc..
  11. Malkior

    Emitter changes with MDLEdit

    Update: I got the OnEnter open, but now I have a DeNCS related question, Is this the appropriate way to do this, or am I way off?.. So, I'm a bit.. stuck.. I dropped the OnEnter .NCS file into the Override, and nothing has happened. Is it dependent on having never visited the area before, and if so, is there a better file to use for my code's inclusion?
  12. Malkior

    Emitter changes with MDLEdit

    Awesome! That looks like it should do it. I shall test it when I can this week, or failing that, this weekend. Next up will be finding the sound files the ARE uses for the thunder sound effect (Or just replace the original with rain and rename the new sounds) and then reading up on Blender so that I can make the animated texture for the sky lightning room effect. I'm just about done with the fireball texture with the exception of a few other minor textures I may or may not work on (Like the Dantooine and Telos grass), so this project may more or less be complete soon.
  13. Malkior

    Emitter changes with MDLEdit

    Alright. Since the OnEnter was the script in question, do you possibly have any tips/links to a tutorial I can use to get the code into the game?
  14. Malkior

    Emitter changes with MDLEdit

    Thank you for the in-depth information and code, but I'm having trouble getting it in my game. (As in I have no idea how) Should I decompile something like OnEnter and insert the new code to run in it, or is there a smarter/better way to do it? Should I even be using OnEnter? Lastly, I can't find a reliable decompiler. I tried DeNCS, but it can't read the files, and HH's Scripting Tool works but doesn't decompile (As far as I can tell)
  15. Malkior

    Emitter changes with MDLEdit

    Alright, now for the 10,000 credit question: Supposing I don't know how to make scripts in the game, how would I get started? Do I crack open Nwscript and track down example scripts, and if so, which are some good candidates to use for a timer-based approach? For bonus points: Can I make do with Blender (Via KotorBlender) to create a new plane for the lightning effect and is there a tutorial on how to export my model to work with the Kotor assets? Lastly, will the thunder sound effect work on the same timer script as the lightning effect? (As the plan is to replace the ambient thunder altogether with a timed script) -This kind of thing is way outside my area of expertise, but I will happily muddle through it if I can-