Malkior

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Malkior last won the day on May 25

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376 Jedi Grand Master

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About Malkior

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    Jedi Master
  • Birthday 11/26/1987

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  1. It was as Orange as I could muster while keeping it dark enough to hide the text.
  2. We dare not speak such words here, lest it return....
  3. Wow, Kexikus, those look incredible! Some of those Nar Shadaa shots look like something from the Pre-Rendered scenes in Dark Forces 2 (And I mean this in a good way). I've always hated how bland Nar Shadaa looked, so it's so good to see it get the appropriate treatment. I'm also glad to see the Coruscant mod map get the kind of attention it deserves. These look seriously phenomenal. I can't wait to see all of these parts come together when you release the mod. 👍
  4. Thanks. That would have made the process easier.
  5. Lighting in Kotor is actually done through baked-in lightmaps which have had some improvements via Canderis' Darker Peragus mod. https://deadlystream.com/files/file/32-a-darker-peragus/ and my own slightly altered interpretation. https://deadlystream.com/files/file/722-a-darker-peragus-redux/ Basically, anyone can edit them with Photoshop, albeit through a fairly laborious process. There are some examples of what I've been able to accomplish with the Telos Restoration Zone on this site, but basically the only way to fix the lighting is by recoloring the Lightmaps that shipped with the game or rebaking them if one was so inclined. Regarding texture work, there are at least hundreds though probably thousands of texture improvements floating around in the Download section that fix a lot of the worst offenders be it the weapons or the clothing. Specifically for environments, Kexikus has taken the helm of remaking all of the Skyboxes for both games with his continuing High Quality Skyboxes mod https://deadlystream.com/files/file/723-high-quality-skyboxes/ ; Kexikus also improved the Backdrops for scenes like the Ravager attack https://deadlystream.com/files/file/949-tsl-backdrop-improvements/, SithSpecter already spruced up every weapon model with the High Quality Blasters mod. https://deadlystream.com/files/file/861-high-quality-blasters/ , Sith Holocron has done tons of animated improvements to the signage https://deadlystream.com/files/file/1350-replacement-onderon-iziz-cantina-sign/ https://deadlystream.com/files/file/308-citadel-station-signage/ https://deadlystream.com/files/file/1129-animated-cantina-sign-for-kotor-1/ and other miscellania like the lightning on Malachor, https://deadlystream.com/files/file/298-replacement-texture-for-lightning-on-malachor-v/ , and the Peragus Starfield has been massively improved by, well Improved Peragus Asteroid Fields by Vasilii Zaytsev https://deadlystream.com/files/file/321-improved-peragus-asteroid-fields/. (You also already mentioned Jorak, so you are already familiar with his phenomenal work on the area textures) For characters, you'd have to dive a bit deeper since reskins are more or less the most popular mod type in existence, but my personal favorites are 2K T3M4, Visas Marr, and Darth Nihilis by Darth Sapiens https://deadlystream.com/files/file/514-darth-sapiens-presents-t3m4-hd-2k/ https://deadlystream.com/files/file/519-darth-sapiens-presents-hd-2k-visas-marr/ https://deadlystream.com/files/file/367-darth-sapiens-presents-hd-darth-nihilus/, (I don't personally use a lot of character texture mods, but everyone please let me know which ones I missed as there are many on this site) //As an aside, we really could benefit from a way to find every mod by an Author from their profile page...
  6. Malkior

    Tests

    Some progress on my various projects in a visual format.
  7. So, is the model usable in game and we just need to find a way to add it into our save, or will we need to also do something in MDLEdit to get it to not crash?
  8. In my own experience, the model crashes when using the TSL model in Kotor and vice-versa. However, Darth Parametric was the one who made the models, so he'd be the best person to assist you. (Plus he is very knowledgeable of all things related to kotor models) Once you get it working, I'd love to see a screenshot or two as I've never seen it in game.
  9. If you downloaded the files from Darth Parametric's post, I believe there were UTI item templates included. I don't think you'll be able to find the items in the game without console commands, however. The MDLs Parametric provided are both for Kotor and TSL. Just choose which one you want and include it with the UTI and textures in your Override. (At least, that's how I understand it) I converted the file to Blender to test a while ago, so if everything doesn't fit, I will endeavor to fix it so that it does. Please let me know if that is the case.
  10. Here's the finished texture. Now, it's been a while since I got this and I haven't been able to test it ingame, but feel free to let me know if there is any additions or changes you'd like. DP_Sabine_Helm.zip
  11. Sorry for the very late response. As per my Status Update, I finally figured out how to at least basically use Blender. Here is a render of what I have so far. I fixed up all of the problems my previous attempts missed and just have a few bits and bobs to add detail to (Like the targeting antenna) If you're still interested, I can have it done after maybe another day of sprucing up and adding some minor fun things like a metallic sheen on some key parts. My apologies it took so long for me to get back to you on this.
  12. That skybox really sells the effect well. I had no idea there was an irradiated version. Does that mean it will change once you send the droids to vent the area? Also am looking forward to the next set of screens.
  13. Wondering if anyone could point me to an updated tutorial or possibly just explain to me how to use the new Blender 2.8 interface. I used to be able to figure some things out, but with the recent update I literally can't even understand how to preview textures on a model...

    1. Hunters Run

      Hunters Run

      Will this do?

       

      Blender Tutorial

       

    2. Malkior

      Malkior

      Thanks for the help. Hopefully it's a simple solution (As it generally is in these situations..)

  14. I just checked footstepsounds.2da, and 0 is listed as "Soft", whereas 2 is listed as "Droid". So, hopefully this confirms what Jc2 is saying; just change the "footstepsound" column of the N_mandalorian section from a "2" to "0" in Appearance.2da with the Kotortool, and that should fix it. (Unsure about the "Soundapptype", as that's a bit outside of my personal knowledge base) One thing I'd like to note is that the Kotortool has an idiosyncrasy where it won't save your changes to a column unless you click onto another one before saving. It's a bit complicated, but I'd be willing to help if need be.
  15. That mod is apparently an unverified number of different textures, so there's no way to track down who's mod is which. If you or someone else could pinpoint parts of it and ask those respective authors (or have proof in their permissions that they are free to distribute), then perhaps you could get some of those textures. Sadly, TSL mods on the Nexus were poorly implemented and a lot of mods were stolen and reuploaded, or people just uploaded whatever was in their override. (Which is tantamount to stealing just without malicious intent; as seems to be the case here)