Malkior

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Malkior last won the day on April 11

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332 Jedi Grand Master

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About Malkior

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  • Birthday 11/26/1987

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  1. Fair enough. I was just thinking of a way to get Steam to comply since they will likely do nothing if it's just an internal dispute between modders, but would reconsider if it was a potentially more. My chief concern is that once Nexus removes the files we won't have any proof to pin the guy who ripped them to Steam. Indeed I am perhaps overthinking it...
  2. So, do you think I should comment in the Steam section that the files were stolen from another thief on Nexus before those get taken down by the Nexus staff? EG: "These files are material in an ongoing investigation and should be removed immediately"
  3. So get this, I can't even remember contributing to the mod nor do I use my screename on Nexus. The mods that Steam guy stole from the Nexus were likely lifted from here (Or I was helping someone out and they accidentally added my DS Screename to the list of contributers) , and the Nexus has a much harder line when it comes to theft. EDIT They stole the older version of a rain effect I made and just added my DS name to the credits. I also clearly recognize other mods (not mine) like "HD Fire and Ice Whee", but yeah. The Steam guy stole from the Nexus guy who stole from DS. Glad there's a neat little REPORT button on Nexus. I would suggest those other effect modders affected also report the punk on Nexus.
  4. Here's a link to the full story on Ray-Tracing including a link to Marty's WIP Path-Tracing shader. https://reshade.me/forum/shader-discussion/5450-ray-tracing-with-reshade-unofficial-guide
  5. Yeah, that was more or less my impression of the entire thing. Copy the OT storyline by creating a new successor to the Empire and new Rebellion, fine, but at least have decency to make it plausible. Although, it would have been cool to see Cade Skywalker in his drug fueled adventures across the now ruined New Republic on the big screen instead of a rehash of what we've already seen.
  6. In reference to my post, please enjoy this outlandish (but still totally probable) theory.
  7. Malkior

    PFHB01

    I really like how you got the hair folicles and skin in the lips to look so lifelike. Is this a facescan or a render? (Or did you just make it in Photoshop?)
  8. I really hope RLM is right and it has time travel.
  9. Interesting. Sometimes I wonder if the Obsidian art crew had even a clue of what they were doing.
  10. Yeah. That's likely a bug in the original game. Basically, the .TGA files have Alpha (Transparency) information that the TXIs use to generate the reflections (cubemap) into the skin. However, for some reason the Appearance.2da uses the "default" setting of six asterisks instead of specifying which cubemap to use. It's a bit complicated, but the gist of it is to download Kotortool and use its built-in 2da editor to change the Envmap section from six asterisks (*) to whatever Envmap the TXI says to use (I believe it was CM_Specular) You can open the TXI with notepad or any text editor, and there should be one line that says "Envmaptexture" followed by whatever cubemap it needs. The reason removing the TGA files fixes the transparency is because the Alpha data inside the texture is what causes it. Removing the TGA and TXI is effectively removing the mod. Alternatively, you could just remove the Alpha information by opening the file in Photoshop and turning the Alpha channel 100% white, but doing so will also make the bumpmap not show as it requires the cubemap to be visible. (If I recall correctly)
  11. Version 1.0.0

    114 downloads

    Ultimately, my hope for this project is for it to extend to every piece of greenery to finally move Kotor 2 into something visually closer to what Obsidian's Concept art depicts (or hopefully better). However, right now I only have enough time at my disposal to work on small portions incrementally, and rather than leave this in development forever, I've opted to release each new increment as an update on this download page until it reaches completion. I guess it could be thought of as a Steam Greenlight that is always free and only exists to benefit the community. Right now all I have is the Duxn jungle foliage texture which I've rebuilt from the ground up to imitate what actual dense undergrowth looks like. I originally planned to use an area template file to make the plants look larger but it ended up somewhat redundant and the plants look fine as is. Please let me know if there are any problems or if the alpha is out of place.
  12. View File Grass and Foliage Reimplanted Ultimately, my hope for this project is for it to extend to every piece of greenery to finally move Kotor 2 into something visually closer to what Obsidian's Concept art depicts (or hopefully better). However, right now I only have enough time at my disposal to work on small portions incrementally, and rather than leave this in development forever, I've opted to release each new increment as an update on this download page until it reaches completion. I guess it could be thought of as a Steam Greenlight that is always free and only exists to benefit the community. Right now all I have is the Duxn jungle foliage texture which I've rebuilt from the ground up to imitate what actual dense undergrowth looks like. I originally planned to use an area template file to make the plants look larger but it ended up somewhat redundant and the plants look fine as is. Please let me know if there are any problems or if the alpha is out of place. Submitter Malkior Submitted 07/31/2019 Category Mods TSLRCM Compatible Yes  
  13. If anyone finds incompatibilities between my mods and others they're using or just bugs with them in general, please let me know so I can fix them.

  14. As far as I know, the exterior always looks blurry because of how the texture is rendered or how the camera is positioned. It would require a model or camera edit to fix.
  15. Malkior

    K2_00209.jpg

    Yeah. I want to roll this out as soon as I can, but I'm considering redoing the rest of the foliage as well. My immediate plans, however, are to remake the greenery on Telos...once I figure out what Obsidian had originally envisioned for it.