Salk

Members
  • Content Count

    1,408
  • Joined

  • Last visited

  • Days Won

    47

Everything posted by Salk

  1. Hello! I have been looking through the .ini file and I noticed that it seems you decided to leave out non-Jedi Sith from your adjustments. Is it so? And if that is the case, could you tell me why generic Sith soldiers should keep the original neutral (50) alignment? And one more question: I noticed you changed the alignment for Ajunta Pall too but the game seems to have deliberately decided to give him a Good alignment and that fits with his story. Perhaps it was best left alone? Cheers!
  2. Useful tool. Funny how I have done something similar modifying the henchmen heartbeat script.
  3. Nice work again, Alvar007! Glad to see you are still working on animations! I think the gamorrean animations are just great and I'd love to download and use them. Happy 2022!
  4. Congratulations on this new release, DP! Many were looking forward to it. I have one question about this: "Currently, the DS credit sequence does not play in fullscreen when movies are enabled due to the requirement for additional exe patching not currently done by any existing widescreen patch." Does this limitation apply to the original 4:3 screen format as well? Thanks!
  5. Perhaps one possible course of action would be to search through Bioware's complete list of source scripts for "AdjustAlignment" just to check how many there would need this mod's intervention. Do you have all modules scripts decompiled? If you do, you can apply that same search to those as well. It is possible (I use Windows 10) to search for text in a file by changing the default indexing option.
  6. Very neat, ebmar! The only issue I can think of is that there can be (and I seem to recall the K1 CP itself may have one such) scripts that modify the alignment other than the k_act ones.
  7. All perfect, except that the game mentioned in the instructions is TSL rather than KotOR.
  8. I think it's a good idea to have also the extended bar. Personally I like it better so and in a way it is more similar to the original logo.
  9. Hello! I am not that good at troubleshooting but perhaps I can give you some pointers in order to figure out what is causing your problem but we must take it step-by-step. First of all, rename your override directory to something else then create an empty folder called "override". Run the game and test whether the issue is still there. If it is (which is likely), then delete the empty override folder you created and restore the original override folder back to its original name. Now please check inside the modules folder and look for .mod files that start with ebo_ and move them out of there, storing them wherever you like (Desktop) so that they can be replaced. Test your game to see if that solved your problem. If not, move those .mod files back into the modules folder of the game and do the same operation with .mod files that start with STUNT, moving them out of there. One of the three steps should have likely put an end to your problem. After you tell me which one was, we can diagnose further.
  10. This is what it looks like for me (I play at low resolution and with a 4:3 screen). With Old Logo: With new logo: The new texture is certainly nice but, despite the much higher resolution, it looks as jagged as the original one. In terms of size, I would guess it's around 5-7% bigger as well.
  11. I am just chiming in to recommend "FORCE_CAMOFLAGE" as requirement for her special clothes so that nobody else could ever wear them.
  12. Hello! Does anyone know whether the Rapid Transport system allows for OnExit scripts? Thanks!
  13. The pre-rendered movies do cause the game to minimize to the taskbar quite often in my case as well. But disabling the movies seems quite a drastic action. If there is no other solution then all we have to do is to click on the minimized game in the taskbar and the movie playback will resume (usually without any problem).
  14. That's what K-GFF reports in unk41_mission.dlg at entries 3, 5, 6 and 8.
  15. Hello! Does someone know what the difference is between the values of 1 and 3? Thanks!
  16. Very interesting. I will be looking forward to it.
  17. Salk

    Jade Empire Mod Project

    I appreciate every effort to make games look better, especially games like Jade Empire and Knights of the Old Republic which I count among my favorite so thanks for this. I personally cannot see much of a difference except in the very last picture where the colors contrast is much more prominent.
  18. You can use K-GFF to access the content of global.jrl.
  19. I wonder if the massive amount of improvements might justify a jump in version number to 2.0? Thanks for your excellent work on this, DP.
  20. Hello, @N-DReW25! I have downloaded this modification of yours and browsed through some of the files and I have a curiosity: what NPC(s) are you using the Sullustan model for? Pretty cool to have Sullustan too in KotOR. I also like the PMBI31/PFBI31 texture.
  21. I have in the past released a few KotOR1 modifications, some of which are now obsolete. Updated/tweaked versions have been part of my own unreleased modpack for a long time. So I personally use everything I created because it is all part of my vision for a better KotOR experience.
  22. I can confirm the issue after installing the game on the secondary computer. I might add that the animation is not glitchy when I am using an Adrenal item as opposed to a Basic MedKit. Weird, considering they should use the same animation.
  23. Hello! I have the GOG version of the game and on a clean install I noticed a weird glitch with the injection animation outside of combat. I am just wondering if it is something others experience too. I made a couple of videos that show what I am talking about. I have only tested this using a basic MedKit and an Advanced MedKit. The latter seems to cause very little/no jerkiness while the first causes little to serious jerkiness in the animation.
  24. If I had not already done a very similar work with all K1 armors I would have certainly been more than interested in this new modification of yours. Thanks for this new release, TK-664!