Salk

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Everything posted by Salk

  1. Alright, thanks. I was just asking because the K1 "dirty" clothes look quite different from TSL's.
  2. DP, I am curious about the decision to include some textures in the Community Patch. I am talking about commoners' clothes, in particular N_CommF01, N_CommM01, n_commf07 and n_commm07. I like the new textures but it doesn't seem the original ones were flawed in any way (other than legitimate concerns about the aesthetics). Or was there something wrong with them? Thanks!
  3. Very, very nice! Love the work you have been doing with this, Cortisol!
  4. Hello Jorak Uln! I have been revisiting my KotOR game recently and the Endar Spire as well of course. I have this modification of yours installed but it seems I am having some issues with some textures. Namely the m01aa_01a_lmX.tga textures (with X ranging from 0 to 9). What happens is that some of these textures cause some objects to have odd colors (see attached pictures) like the couch and some of the rooms' panels. The image viewer I use to open those textures (including XnView) do not show any kind of image or just a white dot so I don't know if this is the cause or if it is supposed to be like that. But if I remove some of those textures things are alright (pictures 3 and 4). Any advice? Thanks!
  5. Yes, I think it would. Ultimately, it is N-DReW25's decision though. PS - SH, just a small nitpicking about the quality of the Audio: there seems to be some sort of "metallic" echo that would be nice to be rid of. But otherwise great job! 😉
  6. Hello, N-DReW-25! Congratulations on yet another piece of restoration. I have a couple of questions: 1) My memory is playing trick on me and it can very well be that I am remembering something from TSL but wasn't there already a few female Republic soldiers in K1? 2) You replaced a male Republic soldier guarding Lorgal on Manaan but decided to change the dialogue file because you don't have a female VO for it? It's just a single line ("I'm sorry - I'm on duty, citizen. Please refer any questions to our diplomatic corp. Thank you.") so perhaps you could see if some girl here at Deadlystream could give it a try? Cheers!
  7. View File [K1] Sensible Star Forge Respawning This small modification nerfs considerably the number of respawning waves of enemies on the second and third deck of the Star Forge. Some players, myself included, believe that the original amount is way too much. Submitter Salk Submitted 03/11/2022 Category Mods K1R Compatible Yes  
  8. Version 1.0.0

    475 downloads

    This small modification nerfs considerably the number of respawning waves of enemies on the second and third deck of the Star Forge. Some players, myself included, believe that the original amount is way too much.
  9. Wait to see if it works first... 😄 I did test it a bit and it seems the respawn is well under control. Some might even feel like the nerfing is too much but for my own personal taste I think it works fine this way.
  10. Hello, IAMNOTAMOODER1. I have attached here a modification that should alleviate the issue (but I didn't go for the nixing the heartbeat alternative solution). It is not tested though and it will only work properly if you have not yet visited Deck 2 and Deck 3 on the Star Forge. Please feel free to give it a try and if everything goes well, we can upload it here at Deadlystream. Cheers! Sensible Star Forge Respawning.7z
  11. I was thinking of capping the K_STA_HORDE global check to 3 and also adding two new globals (one per deck) that count the respawning to make them stop altogether in the area once they hit 9. Might that work, DP?
  12. I agree with you. The final part at the Star Forge with the endless respawning is by far the weakest part of the game. I can't look into it at the moment but I am pretty sure it is possible to tweak the frequency.
  13. Salk

    TOOL:tga2tpc

    Thanks for explaining this for me, ebmar. Very useful information. So if I understand correctly the texture would look in game the way it was rendered in the .tpc image? But I seem to recall that in 2020 I met critical color differences that didn't just interest black areas. I'll keep you updated if I happen to meet one such texture again in my next conversions.
  14. Salk

    TOOL:tga2tpc

    Well, after over one year I am trying to take another stab at this and I am still encountering issues with wrong color in some conversions. I was attempting to reduce the size of the upscaled textures I have (amounting to well over 15 GBs) by converting .TGAs to TCPs but as you can see from the attached images, it can happen that the conversion fails with the colors. This one is PLC_KolPuz.tga (upscaled size 16 Mbs) and this one is a section of the conversion (is it possible to zoom out, by the way?): As you can see the black part is completely absent. I checked the original image and the upscaled .TGA version is of course the correct one. I never had anyone comment on this issues one year ago but I hope to be more lucky this time. Cheers!
  15. Hello there! Thanks for this great addition to JC's Cloaked Jedi Robes. I have a couple of questions: 1) Do you plan to release the collar fix also for the non gloved robe textures in the future? 2) To my untrained eye, the male and the female versions look the same. Is it so or am I missing something? Thanks!
  16. You opened the topic in the wrong section. Some moderator will move it where it belongs but about the content of your request for help: did you add that line in the right section of the .ini file? It must be under the [Game Options] section. Make also sure that you saved the file properly (right location). After pressing tilde, you should see a ">" symbol in the top left corner of your monitor waiting for your input. If that does not appear, it is useless to start typing anything.
  17. Interesting find. If I am not mistaken there is only one crystal in the vanilla game that gives an attribute boost (Dex +1) and it is Jenraux with the Mantle of the Force. I guess Bioware never addressed the issue of attributes not stacking correctly because they never needed to.
  18. Hello! Does anyone have a video or a link to a video that shows K1R's restoration of the Sith Soldiers boarding the Ebon Hawk after the capture by the Leviathan? Thanks!
  19. Thanks for your answer. I understand now why you have two different ranked uniforms (37) even if the clothes used are the same. And I understand also why you are using placeholders for uniforms that your modification is not using (35 and 36). I don't need you to do anything here but thank you so much for offering. And I think your decision was correct: better not mess up with cutscenes that show something that is contradicted by some changes made by a modification. Internal consistency is important. Best of luck for your next textures!
  20. Hello, Heyorange! Thanks for your splendid work on the Sith uniforms. I have a question about k35_enc_captain and k35_enc_lieutnt. They both use the same uniform (37) depsite having different rank. Was it intended? Cheers! PS: One more thing: could it be that the insignia in the Male Sith Uniforms 35 and 36 is wrong? Shouldn't it be like the one used in the female's uniform 35 and 36 (which look like dP)?
  21. I am no expert but I do think what you are suggesting is indeed possible. I think it is a matter of using a stunt model created for that particular cutscene.
  22. I agree with you and I proceeded to remedy to the sloppiness. I made a duplicate of the original line and of the original audio file then removed the part that would not sit well if spoken to Carth ("we both know") so that the inconsistency is gone. Now Karath will use the new line if the Protagonist is female.