Salk

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Everything posted by Salk

  1. The pre-rendered movies do cause the game to minimize to the taskbar quite often in my case as well. But disabling the movies seems quite a drastic action. If there is no other solution then all we have to do is to click on the minimized game in the taskbar and the movie playback will resume (usually without any problem).
  2. That's what K-GFF reports in unk41_mission.dlg at entries 3, 5, 6 and 8.
  3. Hello! Does someone know what the difference is between the values of 1 and 3? Thanks!
  4. Very interesting. I will be looking forward to it.
  5. Salk

    Jade Empire Mod Project

    I appreciate every effort to make games look better, especially games like Jade Empire and Knights of the Old Republic which I count among my favorite so thanks for this. I personally cannot see much of a difference except in the very last picture where the colors contrast is much more prominent.
  6. You can use K-GFF to access the content of global.jrl.
  7. I wonder if the massive amount of improvements might justify a jump in version number to 2.0? Thanks for your excellent work on this, DP.
  8. Hello, @N-DReW25! I have downloaded this modification of yours and browsed through some of the files and I have a curiosity: what NPC(s) are you using the Sullustan model for? Pretty cool to have Sullustan too in KotOR. I also like the PMBI31/PFBI31 texture.
  9. I have in the past released a few KotOR1 modifications, some of which are now obsolete. Updated/tweaked versions have been part of my own unreleased modpack for a long time. So I personally use everything I created because it is all part of my vision for a better KotOR experience.
  10. I can confirm the issue after installing the game on the secondary computer. I might add that the animation is not glitchy when I am using an Adrenal item as opposed to a Basic MedKit. Weird, considering they should use the same animation.
  11. Hello! I have the GOG version of the game and on a clean install I noticed a weird glitch with the injection animation outside of combat. I am just wondering if it is something others experience too. I made a couple of videos that show what I am talking about. I have only tested this using a basic MedKit and an Advanced MedKit. The latter seems to cause very little/no jerkiness while the first causes little to serious jerkiness in the animation.
  12. If I had not already done a very similar work with all K1 armors I would have certainly been more than interested in this new modification of yours. Thanks for this new release, TK-664!
  13. There is no mod (to my knowledge) that does that but there is a mod (which I incorporated in my own project and improved upon) that gives you a chance to get the second Krayt dragon pearl. Honestly, I would not be sure I'd recommend the version you can download without my improvements/fixes but you can find it here.
  14. Hello again! Well, the best solution is without any doubt option 2 but if you are uncomfortable learning how to use the TSLPatcher (my own knowledge of it is very limited) I think you could go for option 1. Option 3 is a no no... 😄
  15. Hello again! I like it better and I would definitely use this one rather than the white patch. But I understand why you say it looks like there are holes in the patch. But if you used a different color (possibly black or a much darker grey) rather than just the same color of the uniform, I think that would solve the issue. And about the latest update, I like a lot the new archeologist's uniform. I like the rest too but the grey beret doesn't look good, in my opinion, with the brown uniform. Keep up the good work!
  16. I''d go for another color: same color they have at the wrist.
  17. Hello again, TK-664. Long story short, my "stuff" (😄) is embedded into other people's modifications. Some authors did not give me permission to publish my modpack and no, I can't just release my own part as single modifications. Oh okay, got it. Your reason for making them undroppable was...? I'm curious... Looking forward to an update then! Cheers!
  18. Very nice! Another small chromatic nitpicking on my part. In the screenshot "East Central sith ladies" and "Same place sith couple": there is a small white patch on the shoulder of the grey upper uniform of two of the ladies and the Sith man in the second screenshot. I think that white is making too much contrast and doesn't fit with the chromatic harmony of the uniform. The same patch (I think) is visible in the screenshot "The Court" for another Sith Uniform but in that case, the color blends it very well.
  19. Hello, heyorange! I think the uniform itself looks very good. I just thought that the light grey pants don't look wonderful with the upper part of the uniform. I realize that this applies also to the Sith Captain uniform but oddly, he does look better in the screenshot. So it's probably just a wrong impression on my side which you can disregard. But if you want a suggestion: in your last screenshot there is a darker grey color used in the Ensign's upper uniform over the shoulder. I believe that that kind of grey would look much better for the pants. Perhaps you could consider testing this alternative and possibly show a comparison screenshot? If that is not asking too much, of course... Cheers!
  20. Many nice reskins for uniforms there. One of the few that don't look so good chromatically is the Sith Ensign, in my opinion. But that's just minor nitpicking... Keep up the good work!
  21. Very glad about this release of yours, TK-664. Your nitpicking is more than welcome with me. I had myself made similar changes to a few items (namely, changing price for the Bothan visors and reworking the whole Ajunta Pall swords to be consistent with themselves and the quest plot) but I found many other very valid changes there that I incorporated locally into my own modification for personal use. Just one question: could you elaborate the "NPC items no longer drop" change? I could see in the default.ini file that The One no longer drops his weapons but other than that...? I hope you will find more to nitpick on for future versions! 👌
  22. I had edited jagi001.utc rather than g_jagi.utc. The shield activation inside the cutscene works correctly now.