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Mephiles550 last won the day on September 10

Mephiles550 had the most liked content!

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203 Jedi Grand Master


About Mephiles550

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  1. That's really cool! I know we had a few custom Mass Effect weapon models made for Kotor, they fit quite well.
  2. You can either get Kotor 2 via Steam, which supports resolutions the original game did not have (including 1440p and 4K) or you can play it on the original release or the GOG release, both of which will require external software/modding to get it to support 1440p because games back then rarely even had 1080p resolution. For mods, the restored content mod is very straight forward. The hak pad mod should be installed after it. If you're using the Steam version of the game and those are the only 2 mods you're going to use, just turn on these mods via the Steam workshop, no involved installation needed. I believe the hak mod is on the Steam workshop. If you're using a version not from Steam, install the restored mod first, It's been a while but I believe the installer is very straight forward. As for the other mod, I think you just have to copy the files from that into the override folder in the Kotor 2 main folder.
  3. I think I found the inspiration for your mod nice lol
  4. Have you seen this yet? It replaces most* of the Sith Assassin's quarterstaffs with lightsaber pikes/staffs. I say most because, although its been a while since I used this, I believe there are some instances where it does not replace them. Or do you mean the Kotor 2 version of the Force Pike? Force Pikes can mean a lot of things in all of Star Wars canon, I've seen them as weapons with lightsaber blades at the end and some without.
  5. This is going to sound like a really dumb question, but does Kotor work the same on modern AMD GPUs compared to Nvidia ones? The games are really picky about which hardware they like, but I mostly remember that for older hardware giving me a hassle with AMD and Kotor when compared to Nvidia. Lots of visual bugs.

    1. Show previous comments  6 more
    2. Mephiles550


      Apologies for the late reply, but I took your advice and decided to wait a little bit longer. I'm getting a RTX 3060 TI for a roughly 20% discount which is... msrp lol but the normal price for these things is 500 and I'm paying 400 bucks 

      I went back and forth between thinking Kotor's incompatibilities would be worth the cheaper price with AMD, but then I remembered that the stealth effect is tied to Frame Buffer Effects and disabling that make stealth look beyond immersion breaking. I don't even use the Stealth skill and I hate it. One garbage texture issue all but sealed the deal.

      Well that and Nvidia's drivers just seem much better in the long run and I think it'll be a better long term investment. Thanks for your advice! I was also considering the A770, but that video and some additional research made me realize that Intel needs some more catching up to do that I don't want to be a part of. 

    3. DarthParametric


      Just note that nVidia are deliberately holding off on releasing lower tier 4000 series cards in order to clear the backlog of 3000 inventory, so that 3060 will drop further in the coming months. I would definitely suggest holding off on any card purchase right now unless you absolutely require one.

    4. Mephiles550


      My free time is basically going to get cut in half in a few months if not weeks from now for work and school related reasons anyway so I'm trying to squeeze out what enjoyment I can get. Months from now, knowing I could've saved an extra $50 or even $100 bucks will sting slightly but it won't be a big deal. I just want time to use the thing.

      $400 was also the cheapest I could find this card anyway, so it's alright. The average price I'm seeing this right now is $500 and that price was already dropping a decent amount over the past few months. 


  6. Mephiles550

    Darth Bandon HD

    Another exceptional reskin from you, this is one of my favorites that you've done. It still retains the idea the original was going for, that's what I really like about it.
  7. Honestly, it's a pretty good point


    1. DarthParametric


      It's pretty clear from their pajammas getup that they aren't Dark Jedi, they're space ninja. That should explain everything.

  8. I've especially been wanting a fix for that Sion fight post-scene for such a long time, that was something that's been bugging me about Malachor forever. So glad to see it fixed! This mod basically covers nearly all the little gripes I've had about the game that I always found odd.
  9. I had no idea that custom model replacements were possible on the Xbox, very cool to see! I always thought it was texture modifications only. As for translation, I assume that all of these mods only have English text and descriptions, you will need to translate the mod yourself using something like Kotor Tool to change the text from English to Spanish manually. Then again, I am very unfamiliar with how the translations of this game works from a technical perspective. Maybe someone here more knowledgeable about that could help you out with that, but I believe that's the limitation you'll have to work around.
  10. Mephiles550

    Yassified Carth

    "The credits you sent ain't enough for Dustil's milk" *Injects 3rd alacrity stimulant of the day*
  11. I've heard something about a 4GB memory patch for TSL, what benefits does this provide and will Steam users be able to use this or is only compatible with the 4CD EXE?

    1. Malkior


      Darth Parametric answered it in this thread, I believe. 

      The gist is, yes it may boost some performance but it would be minimal since modern systems can handle any overhead already.

    2. Thor110


      It's probably possible to use the Aspyr version .exe that is available on the GoG forums, though because of it's nature it would sever it's connection to Steam, I wonder if this has any noticeable effect on the time it takes for the dialog skipping bug to occur.

  12. This may or may not be the answer to your problem, hope this helps. Been a while since I installed this mod, but I know I definitely had this issue and this helped it. Really hope someone updates the mod to fix this cause otherwise a lot of people aren't going to get this working and some people won't realize the answer is in a few pages deep of mod reviews. Quoted from the BOSSR mod comments section: -------------------------------------------------------------------------------------------- As many people seem to struggle with this: -Install this as your very first mod, most importantly before K1R, it'll work with K1R if you install it before K1R -Extract the content of the bos_sr_1.0 files. Extracting one will extract the content of each part -Extract the patch into a seperate folder -Go to the tslpatch data folder of the main mod and open changes.ini with your favorite editor -Replace all / with \ -Do the same for the changes.ini in the tslpatchdata folder of the patch -run the installer for the main mod, it should run through without throwing any exceptions -do the same for the patch -install k1r and all your other mods --------------------------------------------------------------------------------------------
  13. Although this is something I've wanted for quite some time, idk who you'd get to do it. These are probably super hard to make. I imagine it would take a loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time. Plus I feel like only a few people out there would know how to get the Kotor CGI art style just right. The modern M4-78 videos are a good example, and the following is an example of someone who nearly nailed it: Plus I personally think the Coruscant mod needs a big overhaul. Seeing reused modules in between the same game gets kinda tedious, It's part of the reason why I'm not really that much into mods like Brotherhood of Shadow, despite the excellent technical work behind the mod. It's just jading to see the exact same location twice in the same game, just changing the module textures from light blue to dark blue to try and sell it as a brand new place ain't gonna cut it anymore for me. I've been thinking that a CGI landing/take-off video should wait until a new unique landing module has been made. Since porting modules in-between games has been something happening in Kotor modding more recently, I think a decent compromise would be using Davik's estate from Kotor 1 as a landing site for some building on Coruscant.... although idk what for, it's a cool urbanized landing area. That's just one idea however. I'd be cool with an overhauled Coruscant for Kotor 2 basically being half Taris modules since Taris isn't in Kotor 2 anyway.
  14. That's a neat theory when looking at the graphics of the Switch version, but I'm doubting that they'd go through all that hoplah just for a prt. Not to mention, I don't even know if they knew how to do such a task themselves. I think the analysis by @jacqylfrostis accurate, this is probably the mobile version of the game.
  15. Cool idea, but it'd probably be only appropriate for the Red Rakata tribe. The other Black Rakata apparently lost the technology the ancient Rakata had. I would actually like a mod that replaces all Black Rakatan vibro weapons with basic long/short swords and quarterstaffs. It would also help with the accurate vibroblade mod cause the Black Rakatan are the only enemy iirc that dual wield with a vibroblade in one hand, and a few of those encounters are scripted without a UTC to edit for it.