Mephiles550

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Mephiles550 last won the day on May 11 2018

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About Mephiles550

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  1. To anyone with AMD cards, do older games run fine on them? I've heard of a lot of issues with older games getting screwed up on AMD cards, especially games like Kotor 2 and Battlefront 2 (classic). Lots of crashing and texture abnormalities. Did you all have a smooth experience? I'm planning on getting an RX 570

  2. Mephiles550

    [Request] Invisible Headgear for LoTF mod by Svosh

    This may be as simple as renaming a few files, I think. Take any one MDX and MDL file that match in name (for the same item) from Shem's invisible headgear mod, then rename them to the file names you'd like to replace (l_mask_010 and l_mask_080 in this case) I don't know if Shem made the model "invisible" or just completely removed the model but you can definitely replace any mask model with his invisible models. EDIT: lol @Effixbeat me to it
  3. @Sith HolocronCan you say how Kotor  has performed on your PC ever since you got your Radeon 570? I've heard Kotor has a couple issues on AMD cards, including some specific stories with the 570.

    1. Sith Holocron

      Sith Holocron

      Sorry, I haven't seen this post until right now.  I've installed KotOR and TSL on the computer but I haven't played either of them on a consistent basis.  However, I did record the into to mrmann's Cruse of the Sith video with no problems so consider I not only was playing the game with no issues but also recording with FRAPS at the same time.  What sort of issues have you heard about regarding the 570?

    2. Mephiles550

      Mephiles550

      Things like resolution errors, crashing, shading issues, texture abnormalities, and the like. It may not necessarily be the GPU but the specific AMD drivers being used that are responsible.

  4. Mephiles550

    Dark Stalker on Endar Spire - Revised.jpg

    @DeathScepter Maybe, I don't really know. I've never released a mod before, and since I'm basically just editing a few things from a pre-existing mod, I don't know if I'd be allowed to release it. Plus I'd have to learn the ins and outs of making my own TSL-patcher based mod.
  5. Mephiles550

    bendak starkiller.jpg

    @ebmarYou notice how some areas, like the collar specifically, appear differently in our screenshots? The Bendak Starkiller texture you're using was intended for the original Mandalorian model and does not wrap properly around the Final Touch model. I'm trying to edit the texture so that it properly fits on the new model. Look at the Mandalorian textures included with the Final Touch mod, some parts were edited.
  6. Mephiles550

    Dark Stalker on Endar Spire - Revised.jpg

    @ebmarYes, with Sith Assassin gibberish voices ported over from TSL as well.
  7. Decided to try Reshade on Kotor for the first time... this hurts my eyes and it feels like the antialiasing was completely turned off (it's set to 8x). Ya... not seeing the big deal.

    1. Show previous comments  5 more
    2. N-DReW25

      N-DReW25

      Not sure about you guys but when I tried reshade on Kotor it was the worst mistake I ever made: literally felt like I applied a 1970s style VCR filter on my game whilst paying my FPS for it.

    3. Malkior

      Malkior

      @N-Drew Sigh... That's because the person who made that preset probably used a 1970s VCR filter shader. That's literally a thing it can do.

      Reshade is a tool that allows you to do ANYTHING to your game's pixel shader. You can change every variable in each shader in your preset to whatever you want.

      Why does everyone keep blaming the tool itself instead of the poorly made presets? 

      What you are saying is akin to claiming game mods suck because of a crappy skin someone made of Jolee.

       

      ../endrant

    4. Mephiles550

      Mephiles550

      The similarity between reshade and modding is that most people who play kotor only know how to "use" it, not how it works. The majority of people who download anything besides a texture mod, and even then, dont know the purpose behind any file in their override. It's the same with reshade, they dont know how it works. They just download it and put it in their kotor folder 

      The difference between reshade and modding is that the majority of kotor mods, I think, are fairly good. The majority of kotor reshade presets available, from what i can tell, are ass.

       

  8. Is there a UTC file for trask? Like P_Trask.utc? Cause I can't find something like it anywhere. Is his equipment strictly script based?

    1. Show previous comments  4 more
    2. ebmar

      ebmar

      Quote

      ...when he actually equips it...

      This! If only he equipped the sword one scene earlier...

    3. DarthParametric

      DarthParametric

      The script that fires on Entry0, k_pend_cut32, calls his OnUserDefined Case 400, so you could probably just edit k_pend_trask_d and move the sword creation/equipping elements from Case 500 to Case 400.

    4. ebmar

      ebmar

      Quote

      ...edit k_pend_trask_d and move the sword creation/equipping elements from Case 500 to Case 400.

      Could you explain the basic move on using DeNCS? I already have the JAR file but I'm lost afterwards.

      Many thanks for considering this. :cheers:

      Edit: As it seems there is no source file for k_pend_trask_d. So yeah, we should decompiled it right? 🤔

      Edit2: Ooops, apologize that I'm pushing my luck a bit too far on this status update. I think asking the aforementioned matter with a proper thread is the best manner possible.

  9. Mephiles550

    [WIP] [K1] Sherruk "Legends"

    That extra music is an awesome step, I think it just needs to have the ending a little more properly timed with the dialogue, it ends a little before he finishes talking. A minor detail that makes a big difference, I think. I know that this is off topic, but have you considered doing music scripts for other encounters too? That would be an amazing mod.
  10. Mephiles550

    What am I doing wrong with MDLops?

    Ah yes, it's working perfectly now. Initially I was getting some abnormalities in the animation, but I quickly figured out that was because that JC' Kotor 2 robes to Kotor 1 mod includes a bunch of new player animations via the S_female02 files so there were animation incompatabilities. After using the S_female02 mdl file provided by JC instead of the vanilla S_female02 and repeating the process, it works perfectly now. Thanks for all your help you two! Any "problems" I have now are strictly texture incompatabilities with other Mandalorian mods, which is a very easy fix I will do later and am already seeing success with.
  11. Mephiles550

    What am I doing wrong with MDLops?

    I'm using MDLops 1.0 now, with Kotor 2 selected and "Write ASCII" highlighted, I then selected my mod Mandalorian model. The read and write model option gave me the needed ASCII model file. I then highlighted Write Binary and checked the box for the "head model fix link to neck_g" option. Then I click replacer, choose my Supermodel as the binary option and the ASCII model as the newly made Mandalorian ASCII model. I then get taken to the list of meshes to replace. A few of them cannot be matched up and matching up all the ones that are even available still gets me the same "error - handler" error I always get. What step here am I doing wrong?
  12. Mephiles550

    What am I doing wrong with MDLops?

    MDLedit will not let me even let me load the mod Mandalorian model, something about it exceeding the buffer size. I'm kind of confused. 😕
  13. Mephiles550

    What am I doing wrong with MDLops?

    Thank you for your help! I will also give MDLedit a try as well, but why would the supermodel be S_Female02 for the Mandalorian model?