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Mephiles550 last won the day on March 18

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About Mephiles550

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  1. Bruh why his head green
  2. I love that in Kotor 2, even though it was rushed, Obsidion still couldn't be arsed to fix Revan's cardboard cape. 

  3. I haven't looked forward to a mod in years, but this broke that streak. I can't wait for this to come out! It really does feel like you're just showing me pictures of a regular area from Kotor, the quality is perfect.
  4. To anyone with AMD cards, do older games run fine on them? I've heard of a lot of issues with older games getting screwed up on AMD cards, especially games like Kotor 2 and Battlefront 2 (classic). Lots of crashing and texture abnormalities. Did you all have a smooth experience? I'm planning on getting an RX 570

  5. This may be as simple as renaming a few files, I think. Take any one MDX and MDL file that match in name (for the same item) from Shem's invisible headgear mod, then rename them to the file names you'd like to replace (l_mask_010 and l_mask_080 in this case) I don't know if Shem made the model "invisible" or just completely removed the model but you can definitely replace any mask model with his invisible models. EDIT: lol @Effixbeat me to it
  6. @Sith HolocronCan you say how Kotor  has performed on your PC ever since you got your Radeon 570? I've heard Kotor has a couple issues on AMD cards, including some specific stories with the 570.

    1. Sith Holocron

      Sith Holocron

      Sorry, I haven't seen this post until right now.  I've installed KotOR and TSL on the computer but I haven't played either of them on a consistent basis.  However, I did record the into to mrmann's Cruse of the Sith video with no problems so consider I not only was playing the game with no issues but also recording with FRAPS at the same time.  What sort of issues have you heard about regarding the 570?

    2. Mephiles550


      Things like resolution errors, crashing, shading issues, texture abnormalities, and the like. It may not necessarily be the GPU but the specific AMD drivers being used that are responsible.

  7. @DeathScepter Maybe, I don't really know. I've never released a mod before, and since I'm basically just editing a few things from a pre-existing mod, I don't know if I'd be allowed to release it. Plus I'd have to learn the ins and outs of making my own TSL-patcher based mod.
  8. @ebmarYou notice how some areas, like the collar specifically, appear differently in our screenshots? The Bendak Starkiller texture you're using was intended for the original Mandalorian model and does not wrap properly around the Final Touch model. I'm trying to edit the texture so that it properly fits on the new model. Look at the Mandalorian textures included with the Final Touch mod, some parts were edited.
  9. @ebmarYes, with Sith Assassin gibberish voices ported over from TSL as well.
  10. Decided to try Reshade on Kotor for the first time... this hurts my eyes and it feels like the antialiasing was completely turned off (it's set to 8x). Ya... not seeing the big deal.

    1. Show previous comments  5 more
    2. N-DReW25


      Not sure about you guys but when I tried reshade on Kotor it was the worst mistake I ever made: literally felt like I applied a 1970s style VCR filter on my game whilst paying my FPS for it.

    3. Malkior


      @N-Drew Sigh... That's because the person who made that preset probably used a 1970s VCR filter shader. That's literally a thing it can do.

      Reshade is a tool that allows you to do ANYTHING to your game's pixel shader. You can change every variable in each shader in your preset to whatever you want.

      Why does everyone keep blaming the tool itself instead of the poorly made presets? 

      What you are saying is akin to claiming game mods suck because of a crappy skin someone made of Jolee.



    4. Mephiles550


      The similarity between reshade and modding is that most people who play kotor only know how to "use" it, not how it works. The majority of people who download anything besides a texture mod, and even then, dont know the purpose behind any file in their override. It's the same with reshade, they dont know how it works. They just download it and put it in their kotor folder 

      The difference between reshade and modding is that the majority of kotor mods, I think, are fairly good. The majority of kotor reshade presets available, from what i can tell, are ass.


  11. Is there a UTC file for trask? Like P_Trask.utc? Cause I can't find something like it anywhere. Is his equipment strictly script based?

    1. Show previous comments  4 more
    2. ebmar



      ...when he actually equips it...

      This! If only he equipped the sword one scene earlier...

    3. DarthParametric


      The script that fires on Entry0, k_pend_cut32, calls his OnUserDefined Case 400, so you could probably just edit k_pend_trask_d and move the sword creation/equipping elements from Case 500 to Case 400.

    4. ebmar



      ...edit k_pend_trask_d and move the sword creation/equipping elements from Case 500 to Case 400.

      Could you explain the basic move on using DeNCS? I already have the JAR file but I'm lost afterwards.

      Many thanks for considering this. :cheers:

      Edit: As it seems there is no source file for k_pend_trask_d. So yeah, we should decompiled it right? 🤔

      Edit2: Ooops, apologize that I'm pushing my luck a bit too far on this status update. I think asking the aforementioned matter with a proper thread is the best manner possible.

  12. That extra music is an awesome step, I think it just needs to have the ending a little more properly timed with the dialogue, it ends a little before he finishes talking. A minor detail that makes a big difference, I think. I know that this is off topic, but have you considered doing music scripts for other encounters too? That would be an amazing mod.