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About Nevrius

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    Jedi Apprentice

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    Star Wars, Heavy Metal, writing, modding

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  1. I have a glitch which might be similar to what happened to LewokGuy. I only installed Part A so far, and when I entered the cantina, only Duncan is displayed correctly in his new combat suit. Gerlon wears his new combat suit, but is depicted with a blue Twi'lek head, while Ice and Marl are turned into male npc models of some sort and Twitch was turned into a Twi'lek npc in light armor. Might be that one of the bazillion mods I'm using is causing this, but I haven't received any errors concerning these models, so I'm at a bit of a loss. EDIT: Okay, the issue was fixed after installing Part B, as far as I can see.
  2. Still have it saved on my PC and always install it whenever I do a fresh install.
  3. Nevrius

    Logical Datapads

    Okay, I'll give it a shot. Thanks for replying!
  4. Nevrius

    Logical Datapads

    Okay, this will probably get an award for the dumbest question on this site to date, but: Is the file compatible with K1R? I know your on-site read-me says yes, but the file information says no, and I'm not sure which one to believe right now xD
  5. Just out of curiosity, what mods are you using in this? Especially the robe and Carth's outfit.
  6. Nevrius


    Cool. Looking forward to when it comes out!
  7. Nevrius


    Sarna recruitment?
  8. Oh good, I'm not the only one who has that one.
  9. Nevrius

    nom nom nom.jpg

    Yummy, tasty jedi!
  10. What mod are you using for the dialogue?
  11. Many thanks for the clarifications! I'll let the thread know if it worked! Huh, that's actually never been an issue for me, but thanks for the heads-up.
  12. Ok, just to make sure I understood it correctly: first, talk to Shadow about the particular battle of the Mando Wars, complete the ensuing quest, then talk about everything else she has to offer. And only then enter the new Dreshdae modules. Is that right? Couple of questions: does it matter where I talk to her, as long as it isn't the new modules? And does this also fix the issue for when I've completed BOSSR and have to go back through the tunnels? Either way, I'll try out the proposed solutions once I get to BOSSR and let you guys know if it worked.
  13. Carth was aware of the Exile's presence on the Harbinger, yes. I think (this is purely speculation on my part) that this was part of Revan's orders between K1 and TSL. I don't think Kreia had been stripped of the Force, although I could be wrong about that. I think that restoring the Exiles connection was actually semi-intentional, although the resulting bond may well have been an accidental biproduct there. And Kreia's ultimate plan was the death of the Force, which is something she saw the potential in with the Exile. Basically, kill a forcesensitive Exile = kill the Force. Failing that, Mass Shadow Generator on Malachor V. (At least, that's how I understand this mess). Dunno about the gamefiles, though. Maybe someone else can answer that?
  14. I've been having the same problem for ages. Does anyone have an idea as to what causes this?