Natural Law

Members
  • Content Count

    238
  • Joined

  • Last visited

  • Days Won

    1

Natural Law last won the day on July 18 2020

Natural Law had the most liked content!

Community Reputation

34 Jedi Knight

1 Follower

About Natural Law

  • Rank
    Jedi Knight
  • Birthday 12/16/1993

Profile Information

  • Gender
    Male
  • Location
    UK

Contact Methods

  • Yahoo
    lawrencesnake93@yahoo.co.uk

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yeah, (best "Geg" impersonation voice) you have returned! It was a little finicky getting HK separated from his cheap copies in the 2da file, but well worth it in the end. I do think thought, that you should probably keep the awesomely scarred and pitted iron texture just for the "obsolete" original. The 50's are meant to be passing as the fancy new model seeded among the Republic diplomatic corp. I'm sure though, that what you will provide us with in the end, Selkath, will be a marvel to see. And we'll all say:
  2. Big shame that this mod is more for use if you want your PC to have Mira's look in a dark side playthrough. Due to as so many have mentioned, the lip flaps clipping through her teeth!
  3. Double-checked that I did in fact change the modela column to P_HK50 and had the files you gave me in my override, but got no change. Even made sure to go to Nar Shadda and see if it was just an issue with not loading the edit on ones I'd already seen, but those on Goto's yacht were similarly borked. Should I change the race column as well?
  4. So if I removed HK50's racetex as I did for 47 they would all share the same (Selkaths) look I suppose? Any way to differentiate them so they don't share the new model I introduced?
  5. Hmm... New problem with the HK-50 knock-off models. Does this 👇 happen to you guys when transforming 47?
  6. Got the model and super models to work, just took them out to get a better view at this next roadblock! (use a 2da editor to remove the texture entry, if there is one, for HK in appearance.2da.) ?
  7. Nice. All seems to be working now. Thanks, guys. I'll give it a spin. What extra animations does HK have in TSL? Nothing really jumps out at me.
  8. Okay... MDLOps doesn't even register trying to open the file. I get a bit further with MDLEdit but still get stuck with this.
  9. Kriff! Both programs refuse to work for me. *Le sigh*. Guess I'll ask him over on Nexus, if that's all right with you, Marius?
  10. Must be Windows or Bitdefender maybe... So you have a workable version of Selkaths' HK running around in the Dark Wars? ...Sharing is caring!
  11. I click the select file button and navigate to the mdl, highlight it, press open and... zilch. Nada. The open model window disappears and that's that.
  12. Still no luck with v1.0.0 or v1.0.2 I'm afraid. Both are uncooperative.
  13. Tried using MDLOps, but it didn't seem to want to open p_hk47.mdl, don't suppose you could drop me your converted file, please? 🤞
  14. An amazingly detailed re-imagining of HK was released over on Nexus Mods at the end of last month. But since it edits the mdl and mdx files it is not compatible with TSL. Could one of you vastly more experienced fellas point me towards how one might convert the files to work on the sequel?