Natural Law

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Everything posted by Natural Law

  1. Just home-made tga. files I put together in Photoshop I'm afraid.
  2. Natural Law

    Scout

    I remember doing an edit to your old soldier and scout HD textures to remove the Republic emblems behind enemy lines on Taris. I see you've done the same!
  3. Sounds awesome if you really desire to do so as an option. I won't stop ya!
  4. Cheers, mate, but no need. I think it would only be jarring if I went Dark Side and Malak's three "unique" apprentices he sics on you are the same as those I've already encountered. But is that not what would happen in your mod? Multiple red and blue jim jam jump-suits?
  5. Ah, cool... So instead of three variants of dark Jedi you'd get six by using these two mods in conjunction. Sounds even better! DS ending in KoTOR has always felt a bit rotten to me regardless. I suppose Malak committed the bulk of the war crimes compared to his master; so the redemption doesn't feel too hackneyed on the LS.
  6. Do you mean the original Sith governor and all the other bald twonks who want to line up and be slaughtered by Revan? Can't remember any Sith masters in the Dark Side ending atop the temple that aren't 2D sprites!
  7. Good to know. Sorry, one more question! How would and interact with your overhaul if installed afterwards? Though I'm leaning towards only the latter to finally erase the Sith pajama party.
  8. Really want to try out this mod for my 20th anniversary play-through this Dec 5th. First played Kotor in the summer of 04' and our family PC was no match for its system requirements! A question, N-DReW. If I play as PFHC02, will the Jedi leader on the Star Forge be the same model as in your screenshot? Or is it like the female Jedi on the Endar Spire, who switches to PFHC05 if you elect to play as PFHC01? (which is the usual character model stand-in I believe)
  9. Natural Law

    Combat armor

    Nice! Makes me want to do a self-imposed challenge armour play-through for Kotor some day. Is this the first of the combat suits to come?
  10. Definitely the refrigerator one. "Droids tend to blend into the background, like a bench or a card table. Mockery: Droid, fetch this. Droid, translate that. Droid, clean out the trash compactor. Part of the love of my function comes when the ‘furnishings’ pull out tibanna-powered rifles and point them at the owners' heads."
  11. Yeah, (best "Geg" impersonation voice) you have returned! It was a little finicky getting HK separated from his cheap copies in the 2da file, but well worth it in the end. I do think though, that you should probably keep the awesomely scarred and pitted iron texture just for the "obsolete" original. The 50's are meant to be passing as the fancy new model seeded among the Republic diplomatic corp. I'm sure though, that what you will provide us with in the end, Selkath, will be a marvel to see. And we'll all say:
  12. Big shame that this mod is more for use if you want your PC to have Mira's look in a dark side playthrough. Due to as so many have mentioned, the lip flaps clipping through her teeth!
  13. Double-checked that I did in fact change the modela column to P_HK50 and had the files you gave me in my override, but got no change. Even made sure to go to Nar Shadda and see if it was just an issue with not loading the edit on ones I'd already seen, but those on Goto's yacht were similarly borked. Should I change the race column as well?
  14. So if I removed HK50's racetex as I did for 47 they would all share the same (Selkaths) look I suppose? Any way to differentiate them so they don't share the new model I introduced?
  15. Hmm... New problem with the HK-50 knock-off models. Does this 👇 happen to you guys when transforming 47?
  16. Got the model and super models to work, just took them out to get a better view at this next roadblock! (use a 2da editor to remove the texture entry, if there is one, for HK in appearance.2da.) ?
  17. Nice. All seems to be working now. Thanks, guys. I'll give it a spin. What extra animations does HK have in TSL? Nothing really jumps out at me.
  18. Okay... MDLOps doesn't even register trying to open the file. I get a bit further with MDLEdit but still get stuck with this.
  19. Kriff! Both programs refuse to work for me. *Le sigh*. Guess I'll ask him over on Nexus, if that's all right with you, Marius?
  20. Must be Windows or Bitdefender maybe... So you have a workable version of Selkaths' HK running around in the Dark Wars? ...Sharing is caring!
  21. I click the select file button and navigate to the mdl, highlight it, press open and... zilch. Nada. The open model window disappears and that's that.
  22. Still no luck with v1.0.0 or v1.0.2 I'm afraid. Both are uncooperative.
  23. Tried using MDLOps, but it didn't seem to want to open p_hk47.mdl, don't suppose you could drop me your converted file, please? 🤞